Re: [hlds] Upcoming Left 4 Dead Update

2009-06-25 Thread Alec Sanger
most excellent. Thanks so much Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: z...@valvesoftware.com To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com Date: Thu, 25 Jun 2009 10:33:12 -0700 Subject: [hlds] Upcoming Left 4 Dead Update As mentioned on the

Re: [hlds] Upcoming Left 4 Dead Update

2009-06-25 Thread Mike Zimmermann
Any ETA on this server update and the update for the SDK, Zoid? -Mike On Thu, Jun 25, 2009 at 12:35 PM, Alec Sanger eclyp...@hotmail.com wrote: most excellent. Thanks so much Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: z...@valvesoftware.com To:

Re: [hlds] Upcoming Left 4 Dead Update

2009-06-25 Thread AnAkIn .
Thanks. Since we are talking about VPKs, any news about them being checkable by sv_pure? AnAkIn 2009/6/25 Alec Sanger eclyp...@hotmail.com most excellent. Thanks so much Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: z...@valvesoftware.com To:

Re: [hlds] Upcoming Left 4 Dead Update

2009-06-25 Thread Charles Mabbott
Looks great, thanks for the heads up Zoid. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Zoid Kirsch Sent: Thursday, June 25, 2009 1:33 PM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux

Re: [hlds] Upcoming Left 4 Dead Update

2009-06-25 Thread Saul Rennison
One long word: Aaaaweeesoeee. 2009/6/25 Charles Mabbott cmabb...@verizon.net Looks great, thanks for the heads up Zoid. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Zoid Kirsch Sent: Thursday,

Re: [hlds] Upcoming Left 4 Dead Update

2009-06-25 Thread Jonah Hirsch
I noticed the word 'today' is not mentioned anywhere. Is that a safety net, or is this update not planned to be released today? :P On Thu, Jun 25, 2009 at 10:33 AM, Zoid Kirsch z...@valvesoftware.comwrote: As mentioned on the Left 4 Dead blog recently, we're are going to release an update that

Re: [hlds] Upcoming Left 4 Dead Update

2009-06-25 Thread Saul Rennison
When TF2 update announcements are mentioned, they are usually updated within the hour. 2009/6/25 Jonah Hirsch crazydog...@gmail.com I noticed the word 'today' is not mentioned anywhere. Is that a safety net, or is this update not planned to be released today? :P On Thu, Jun 25, 2009 at 10:33

Re: [hlds] Upcoming Left 4 Dead Update

2009-06-25 Thread Jonah Hirsch
Yeah, but jason at least gives some kind of time. This has no mention of time at all. On Thu, Jun 25, 2009 at 11:11 AM, Saul Rennison saul.renni...@gmail.comwrote: When TF2 update announcements are mentioned, they are usually updated within the hour. 2009/6/25 Jonah Hirsch

Re: [hlds] Upcoming Left 4 Dead Update

2009-06-25 Thread Dan Offord
Hey Zoid, How is this going to going to affect metamod/sourcemod which are in left4dead/addons? Unless you mean left4dead/add-ons which appears to have been added recently? Regards, Dan Zoid Kirsch wrote: As mentioned on the Left 4 Dead blog recently, we're are going to release an update

Re: [hlds] Upcoming Left 4 Dead Update

2009-06-25 Thread Jonah Hirsch
I was going to ask that too, but you can put pretty much anything in the addons folder without affecting metamod/sourcemod. Nothing in there will be looked at unless you tell metamod where it is. The add-ons folder will probably be where they will be going. At least that's what I've been thinking

Re: [hlds] Upcoming Left 4 Dead Update

2009-06-25 Thread AnAkIn .
Update released. http://store.steampowered.com/news/2620/ 2009/6/25 Jonah Hirsch crazydog...@gmail.com I was going to ask that too, but you can put pretty much anything in the addons folder without affecting metamod/sourcemod. Nothing in there will be looked at unless you tell metamod where

[hlds] Left 4 Dead Update Available

2009-06-25 Thread Jason Ruymen
A required update for Left 4 Dead is now available. Please run hldsupdatetool to receive it. The specific changes include: Client: - Removed an infinite ammo exploit for molotovs Add-on Campaign Support: - Players download third party campaigns as single .VPK file - Players can manage and

Re: [hlds] Upcoming Left 4 Dead Update

2009-06-25 Thread Nikolay Shopik
Any words on SourceTV support in L4D? Will we see it in foreseeable future, before L4D2 release at least? Simple answer YES or NO will be sufficient. On 25.06.2009 21:33, Zoid Kirsch wrote: As mentioned on the Left 4 Dead blog recently, we're are going to release an update that adds support

Re: [hlds] Upcoming Left 4 Dead Update

2009-06-25 Thread Kris Byer
So, will this work with fast download or will the clients need the the VPK file? On Thu, Jun 25, 2009 at 12:46 PM, Nikolay Shopik sho...@inblock.ru wrote: Any words on SourceTV support in L4D? Will we see it in foreseeable future, before L4D2 release at least? Simple answer YES or NO will be

Re: [hlds] Left 4 Dead Update Available

2009-06-25 Thread Mike Zimmermann
No matchmaking support for 4v4? :( -Mike On Thu, Jun 25, 2009 at 1:50 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Left 4 Dead is now available. Please run hldsupdatetool to receive it. The specific changes include: Client: - Removed an infinite ammo exploit for

Re: [hlds] Upcoming Left 4 Dead Update

2009-06-25 Thread Brent Veal
I could be wrong, but it sounds like the VPKs are uploaded to a central server or something, and then clients are prompted to download them if they dont have them On Thu, Jun 25, 2009 at 12:02 PM, Kris Byer kby...@gmail.com wrote: So, will this work with fast download or will the clients need

Re: [hlds] Upcoming Left 4 Dead Update

2009-06-25 Thread Mike Zimmermann
From the l4d.com Blog: *Matchmaking* Because Left 4 Dead is all about sharing, we've re-tooled Left 4 Dead's matchmaking system to provide extensive support for custom add-on campaigns. When creating or searching for a lobby, a new option named Add-on campaign will let you select from among the

Re: [hlds] Left 4 Dead Update Available

2009-06-25 Thread Drew LaPour
I keep getting; Checking bootstrapper version ... Updating Installation User's ticket has expired Anyone else? On Thu, Jun 25, 2009 at 2:09 PM, Mike Zimmermann rem...@remmiz.com wrote: No matchmaking support for 4v4? :( -Mike On Thu, Jun 25, 2009 at 1:50 PM, Jason Ruymen

Re: [hlds] Left 4 Dead Update Available

2009-06-25 Thread Dan Offord
Drew LaPour wrote: I keep getting; Checking bootstrapper version ... Updating Installation User's ticket has expired Anyone else? On Thu, Jun 25, 2009 at 2:09 PM, Mike Zimmermann rem...@remmiz.com wrote: No matchmaking support for 4v4? :( -Mike On Thu, Jun 25, 2009 at 1:50 PM,

Re: [hlds] Left 4 Dead Update Available

2009-06-25 Thread Da-Huntha
Does the sv_download URL work now, so that people download these add-ons from your server? I know it sounds illogical that they find your server if they don't have the add-on, but what about the direct-connecters? How is it handled when only, say, the lobby leader has the add-on and the rest of

[hlds] Team Fortress 2 Update Released

2009-06-25 Thread Jason Ruymen
A required update for Team Fortress 2 is now available. Please use hldsupdatetool to receive it. The specific changes include: Linux Dedicated Server: - Improved connection logic to help servers that aren’t automatically reconnecting to Steam, and added extra logging to track it - Added

Re: [hlds] Team Fortress 2 Update Released

2009-06-25 Thread Michael Krasnow
i think you should have left the speed reduction on the razorback so spys can catch snipers easier bunt nice with the FAN and airblast On Thu, Jun 25, 2009 at 5:08 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is now available. Please use hldsupdatetool

Re: [hlds] Left 4 Dead Update Available

2009-06-25 Thread DontWannaName!
I got that error the first time I started the update. Just keep starting the update it went away after the 3rd try :) On Thu, Jun 25, 2009 at 1:33 PM, Da-Huntha da-hun...@lostmoment.com wrote: Does the sv_download URL work now, so that people download these add-ons from your server? I know it

Re: [hlds] Team Fortress 2 Update Released

2009-06-25 Thread Donnie Newlove
No, it was a good change. Razorback was very, and may still be slightly underpowered compared to both jarate and smg. Personally I think they should remove the breaking as well because once it's broken you got nothing, no smg, no jarate. If you sacrifice your secondary weapon as sniper to become

Re: [hlds] Team Fortress 2 Update Released

2009-06-25 Thread AnAkIn .
cl_flipviewmodels can still be changed while being on a server. setinfo cl_flipviewmodels x 2009/6/25 Michael Krasnow mnk...@gmail.com i think you should have left the speed reduction on the razorback so spys can catch snipers easier bunt nice with the FAN and airblast On Thu, Jun 25, 2009

Re: [hlds] Team Fortress 2 Update Released

2009-06-25 Thread Michael Krasnow
it should have a cooldown like Jarate and then it comes back On Thu, Jun 25, 2009 at 5:44 PM, Donnie Newlove donnie.newl...@gmail.comwrote: No, it was a good change. Razorback was very, and may still be slightly underpowered compared to both jarate and smg. Personally I think they should

Re: [hlds] Team Fortress 2 Update Released

2009-06-25 Thread Donnie Newlove
That would 1. look really awkward, what, is he going to pull out a new one out of his pocket and more importantly 2. it would suck bad for spies that are just about to attack when the thing respawns. But instead don't break it at all and just do a cooldown and no respawning, but because the

Re: [hlds] Team Fortress 2 Update Released

2009-06-25 Thread Michael Krasnow
hmm that would be good On Thu, Jun 25, 2009 at 6:43 PM, Donnie Newlove donnie.newl...@gmail.comwrote: That would 1. look really awkward, what, is he going to pull out a new one out of his pocket and more importantly 2. it would suck bad for spies that are just about to attack when the thing