Re: [hlds] Mandatory Team Fortress 2 update coming

2017-11-17 Thread Eric Smith
We're ready to release the update. We'll have it ready in a few minutes.

-Eric


-Original Message-
From: Eric Smith 
Sent: Thursday, November 16, 2017 3:45 PM
To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.com
Subject: RE: Mandatory Team Fortress 2 update coming

We're holding off on this while we fix a problem we found during testing. We're 
not sure when it will be ready yet.

-Eric


-Original Message-
From: Eric Smith 
Sent: Thursday, November 16, 2017 3:31 PM
To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.com
Subject: Mandatory Team Fortress 2 update coming

We're working on a mandatory update for Team Fortress 2. It should be ready in 
a few minutes. The notes for the update are below.

-Eric

---

- Fixed the scoreboard not displaying the proper images for players Jungle 
Inferno Campaign Pass owners
- Fixed a Pyro animation bug related to jumping
- Fixed the Spy-cicle not giving the Spy fire immunity
- Fixed a Scout bug where mini-crits were granted to weapons other than The 
Atomizer while jumping
- Added the Titanium Tank Participant Medal
- Updated the Mann Co. Store to support the new foreign currencies added to 
Steam
- Updated the localization files
- Updated pl_enclosure_final
- Fixed a buildable area in BLU spawn for stage 1
- Updated materials for foliage props
- Updated plr_bananabay
- The train will now pass at its maximum frequency after both payloads 
make it up the large hill
- Fixed players getting pushed into the underwater tunnel and ceiling 
over right spawn exit
- Fixed spawn gates trapping enemy players
- Amplified train engine sound
- Reworked left spawn exit
- Added small barrier near final cap
- Improved performance in some areas
- Reduced push force near outer rocks
- Updated cp_mossrock
- Fixed small area where Engineers could build in initial BLU spawn
- Fixed area where you could fall in the pit and not die
- Fixed cases where you could block the train without dying
- The train now doesn't kill you if your toe touches it
- Optimized FPS around the last point. Should be significantly better.
- Brightened the underside of last point slightly
- Improved clipping around the ramp to last point
- Fixed a case where your view would glitch out on the sign near cap A


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Re: [hlds] Mandatory Team Fortress 2 update coming

2017-11-16 Thread Josh Russell
3 matches in a row with aimbotters showing up tonight, but that's always
the case.  At least they all got kicked this time.  Except 1 asshole who
actually wasn't aimbotting managed to rejoin the match almost immediately
after being kicked?... Stay classy.

On Thu, Nov 16, 2017 at 9:37 PM, wickedplayer494 
wrote:

> Agreed, would appreciate some clarity on if it's a scrub for the day.
>
> On 11/16/2017 8:32 PM, A Fearts wrote:
>
> Is it worth waiting up for this to be pushed out tonight? It's getting
> kind of late.
>
> On Thu, Nov 16, 2017 at 6:45 PM, Eric Smith 
> wrote:
>
>> We're holding off on this while we fix a problem we found during testing.
>> We're not sure when it will be ready yet.
>>
>> -Eric
>>
>>
>> -Original Message-
>> From: Eric Smith
>> Sent: Thursday, November 16, 2017 3:31 PM
>> To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
>> hlds_annou...@list.valvesoftware.com
>> Subject: Mandatory Team Fortress 2 update coming
>>
>> We're working on a mandatory update for Team Fortress 2. It should be
>> ready in a few minutes. The notes for the update are below.
>>
>> -Eric
>>
>> ---
>>
>> - Fixed the scoreboard not displaying the proper images for players
>> Jungle Inferno Campaign Pass owners
>> - Fixed a Pyro animation bug related to jumping
>> - Fixed the Spy-cicle not giving the Spy fire immunity
>> - Fixed a Scout bug where mini-crits were granted to weapons other than
>> The Atomizer while jumping
>> - Added the Titanium Tank Participant Medal
>> - Updated the Mann Co. Store to support the new foreign currencies added
>> to Steam
>> - Updated the localization files
>> - Updated pl_enclosure_final
>> - Fixed a buildable area in BLU spawn for stage 1
>> - Updated materials for foliage props
>> - Updated plr_bananabay
>> - The train will now pass at its maximum frequency after both
>> payloads make it up the large hill
>> - Fixed players getting pushed into the underwater tunnel and
>> ceiling over right spawn exit
>> - Fixed spawn gates trapping enemy players
>> - Amplified train engine sound
>> - Reworked left spawn exit
>> - Added small barrier near final cap
>> - Improved performance in some areas
>> - Reduced push force near outer rocks
>> - Updated cp_mossrock
>> - Fixed small area where Engineers could build in initial BLU
>> spawn
>> - Fixed area where you could fall in the pit and not die
>> - Fixed cases where you could block the train without dying
>> - The train now doesn't kill you if your toe touches it
>> - Optimized FPS around the last point. Should be significantly
>> better.
>> - Brightened the underside of last point slightly
>> - Improved clipping around the ramp to last point
>> - Fixed a case where your view would glitch out on the sign near
>> cap A
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>
>
>
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Re: [hlds] Mandatory Team Fortress 2 update coming

2017-11-16 Thread wickedplayer494

Agreed, would appreciate some clarity on if it's a scrub for the day.

On 11/16/2017 8:32 PM, A Fearts wrote:
Is it worth waiting up for this to be pushed out tonight? It's getting 
kind of late.


On Thu, Nov 16, 2017 at 6:45 PM, Eric Smith > wrote:


We're holding off on this while we fix a problem we found during
testing. We're not sure when it will be ready yet.

-Eric


-Original Message-
From: Eric Smith
Sent: Thursday, November 16, 2017 3:31 PM
To: hlds@list.valvesoftware.com
;
hlds_li...@list.valvesoftware.com
;
hlds_annou...@list.valvesoftware.com

Subject: Mandatory Team Fortress 2 update coming

We're working on a mandatory update for Team Fortress 2. It should
be ready in a few minutes. The notes for the update are below.

-Eric

---

- Fixed the scoreboard not displaying the proper images for
players Jungle Inferno Campaign Pass owners
- Fixed a Pyro animation bug related to jumping
- Fixed the Spy-cicle not giving the Spy fire immunity
- Fixed a Scout bug where mini-crits were granted to weapons other
than The Atomizer while jumping
- Added the Titanium Tank Participant Medal
- Updated the Mann Co. Store to support the new foreign currencies
added to Steam
- Updated the localization files
- Updated pl_enclosure_final
- Fixed a buildable area in BLU spawn for stage 1
- Updated materials for foliage props
- Updated plr_bananabay
- The train will now pass at its maximum frequency after
both payloads make it up the large hill
- Fixed players getting pushed into the underwater tunnel
and ceiling over right spawn exit
- Fixed spawn gates trapping enemy players
- Amplified train engine sound
- Reworked left spawn exit
- Added small barrier near final cap
- Improved performance in some areas
- Reduced push force near outer rocks
- Updated cp_mossrock
- Fixed small area where Engineers could build in initial
BLU spawn
- Fixed area where you could fall in the pit and not die
- Fixed cases where you could block the train without dying
- The train now doesn't kill you if your toe touches it
- Optimized FPS around the last point. Should be
significantly better.
- Brightened the underside of last point slightly
- Improved clipping around the ramp to last point
- Fixed a case where your view would glitch out on the
sign near cap A


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Re: [hlds] Mandatory Team Fortress 2 update coming

2017-11-16 Thread Eric Smith
It’s not going to happen tonight. We’ll see about releasing it tomorrow.

-Eric


From: hlds [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of A Fearts
Sent: Thursday, November 16, 2017 6:32 PM
To: Half-Life dedicated Win32 server mailing list 
Subject: Re: [hlds] Mandatory Team Fortress 2 update coming

Is it worth waiting up for this to be pushed out tonight? It's getting kind of 
late.

On Thu, Nov 16, 2017 at 6:45 PM, Eric Smith 
mailto:er...@valvesoftware.com>> wrote:
We're holding off on this while we fix a problem we found during testing. We're 
not sure when it will be ready yet.

-Eric


-Original Message-
From: Eric Smith
Sent: Thursday, November 16, 2017 3:31 PM
To: hlds@list.valvesoftware.com<mailto:hlds@list.valvesoftware.com>; 
hlds_li...@list.valvesoftware.com<mailto:hlds_li...@list.valvesoftware.com>; 
hlds_annou...@list.valvesoftware.com<mailto:hlds_annou...@list.valvesoftware.com>
Subject: Mandatory Team Fortress 2 update coming

We're working on a mandatory update for Team Fortress 2. It should be ready in 
a few minutes. The notes for the update are below.

-Eric

---

- Fixed the scoreboard not displaying the proper images for players Jungle 
Inferno Campaign Pass owners
- Fixed a Pyro animation bug related to jumping
- Fixed the Spy-cicle not giving the Spy fire immunity
- Fixed a Scout bug where mini-crits were granted to weapons other than The 
Atomizer while jumping
- Added the Titanium Tank Participant Medal
- Updated the Mann Co. Store to support the new foreign currencies added to 
Steam
- Updated the localization files
- Updated pl_enclosure_final
- Fixed a buildable area in BLU spawn for stage 1
- Updated materials for foliage props
- Updated plr_bananabay
- The train will now pass at its maximum frequency after both payloads 
make it up the large hill
- Fixed players getting pushed into the underwater tunnel and ceiling 
over right spawn exit
- Fixed spawn gates trapping enemy players
- Amplified train engine sound
- Reworked left spawn exit
- Added small barrier near final cap
- Improved performance in some areas
- Reduced push force near outer rocks
- Updated cp_mossrock
- Fixed small area where Engineers could build in initial BLU spawn
- Fixed area where you could fall in the pit and not die
- Fixed cases where you could block the train without dying
- The train now doesn't kill you if your toe touches it
- Optimized FPS around the last point. Should be significantly better.
- Brightened the underside of last point slightly
- Improved clipping around the ramp to last point
- Fixed a case where your view would glitch out on the sign near cap A


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Re: [hlds] Mandatory Team Fortress 2 update coming

2017-11-16 Thread A Fearts
Is it worth waiting up for this to be pushed out tonight? It's getting kind
of late.

On Thu, Nov 16, 2017 at 6:45 PM, Eric Smith  wrote:

> We're holding off on this while we fix a problem we found during testing.
> We're not sure when it will be ready yet.
>
> -Eric
>
>
> -Original Message-
> From: Eric Smith
> Sent: Thursday, November 16, 2017 3:31 PM
> To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
> hlds_annou...@list.valvesoftware.com
> Subject: Mandatory Team Fortress 2 update coming
>
> We're working on a mandatory update for Team Fortress 2. It should be
> ready in a few minutes. The notes for the update are below.
>
> -Eric
>
> ---
>
> - Fixed the scoreboard not displaying the proper images for players Jungle
> Inferno Campaign Pass owners
> - Fixed a Pyro animation bug related to jumping
> - Fixed the Spy-cicle not giving the Spy fire immunity
> - Fixed a Scout bug where mini-crits were granted to weapons other than
> The Atomizer while jumping
> - Added the Titanium Tank Participant Medal
> - Updated the Mann Co. Store to support the new foreign currencies added
> to Steam
> - Updated the localization files
> - Updated pl_enclosure_final
> - Fixed a buildable area in BLU spawn for stage 1
> - Updated materials for foliage props
> - Updated plr_bananabay
> - The train will now pass at its maximum frequency after both
> payloads make it up the large hill
> - Fixed players getting pushed into the underwater tunnel and
> ceiling over right spawn exit
> - Fixed spawn gates trapping enemy players
> - Amplified train engine sound
> - Reworked left spawn exit
> - Added small barrier near final cap
> - Improved performance in some areas
> - Reduced push force near outer rocks
> - Updated cp_mossrock
> - Fixed small area where Engineers could build in initial BLU spawn
> - Fixed area where you could fall in the pit and not die
> - Fixed cases where you could block the train without dying
> - The train now doesn't kill you if your toe touches it
> - Optimized FPS around the last point. Should be significantly
> better.
> - Brightened the underside of last point slightly
> - Improved clipping around the ramp to last point
> - Fixed a case where your view would glitch out on the sign near
> cap A
>
>
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> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
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Re: [hlds] Mandatory Team Fortress 2 update coming

2017-11-16 Thread Eric Smith
We're holding off on this while we fix a problem we found during testing. We're 
not sure when it will be ready yet.

-Eric


-Original Message-
From: Eric Smith 
Sent: Thursday, November 16, 2017 3:31 PM
To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.com
Subject: Mandatory Team Fortress 2 update coming

We're working on a mandatory update for Team Fortress 2. It should be ready in 
a few minutes. The notes for the update are below.

-Eric

---

- Fixed the scoreboard not displaying the proper images for players Jungle 
Inferno Campaign Pass owners
- Fixed a Pyro animation bug related to jumping
- Fixed the Spy-cicle not giving the Spy fire immunity
- Fixed a Scout bug where mini-crits were granted to weapons other than The 
Atomizer while jumping
- Added the Titanium Tank Participant Medal
- Updated the Mann Co. Store to support the new foreign currencies added to 
Steam
- Updated the localization files
- Updated pl_enclosure_final
- Fixed a buildable area in BLU spawn for stage 1
- Updated materials for foliage props
- Updated plr_bananabay
- The train will now pass at its maximum frequency after both payloads 
make it up the large hill
- Fixed players getting pushed into the underwater tunnel and ceiling 
over right spawn exit
- Fixed spawn gates trapping enemy players
- Amplified train engine sound
- Reworked left spawn exit
- Added small barrier near final cap
- Improved performance in some areas
- Reduced push force near outer rocks
- Updated cp_mossrock
- Fixed small area where Engineers could build in initial BLU spawn
- Fixed area where you could fall in the pit and not die
- Fixed cases where you could block the train without dying
- The train now doesn't kill you if your toe touches it
- Optimized FPS around the last point. Should be significantly better.
- Brightened the underside of last point slightly
- Improved clipping around the ramp to last point
- Fixed a case where your view would glitch out on the sign near cap A


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Re: [hlds] Mandatory Team Fortress 2 update coming

2017-10-30 Thread Josh Russell
Ah well that explains that.

On Mon, Oct 30, 2017 at 8:04 PM, Tyler Bramfield 
wrote:

> If you are unaware, there is a bug with the razorback. It is not
> refreshing when hitting the resupply cabinet or dying. Instead, one must
> change class and then back to sniper to refresh it.
>
> On Mon, Oct 30, 2017 at 6:55 PM, Eric Smith 
> wrote:
>
>> We're working on a mandatory update for Team Fortress 2. It should be
>> ready in a few minutes. The notes for the update are below.
>>
>> -Eric
>>
>> ---
>>
>> - Fixed a client crash related to weapons with effect meters
>> - Fixed a bug with the main menu sometimes displaying two character
>> images at the same time
>> - Fixed the recharge rate for the Fishcake
>> - Fixed being able to buy airblast upgrades for the Phlogistinator in
>> Mann vs. Machine mode
>> - Fixed flamethrowers not damaging buildings at close distance
>> - Fixed a bug related to the Dragon's Fury projectiles not hitting enemies
>> - Changed The Gunslinger contract objective from "Get a kill with a
>> sentry" to "Get a kill with a mini-sentry"
>> - Reduced the number of times "Get 5 kills with The Back Scatter in a
>> single life" needs to be scored to 3
>> - Updated pl_badwater to improve hit detection around some of the
>> staircases
>>
>> Notes missed from the previous update:
>> - Fixed the new airblast not honoring airblast vulnerability modifiers on
>> Mann vs. Machine bots
>> - Fixed the new airblast not benefiting from the airblast force upgrade
>> in Mann vs. Machine
>> - Fixed The Mantreads not properly granting airblast resistance
>>
>> ___
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>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>
>
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Re: [hlds] Mandatory Team Fortress 2 update coming

2017-10-30 Thread Tyler Bramfield
If you are unaware, there is a bug with the razorback. It is not refreshing
when hitting the resupply cabinet or dying. Instead, one must change class
and then back to sniper to refresh it.

On Mon, Oct 30, 2017 at 6:55 PM, Eric Smith  wrote:

> We're working on a mandatory update for Team Fortress 2. It should be
> ready in a few minutes. The notes for the update are below.
>
> -Eric
>
> ---
>
> - Fixed a client crash related to weapons with effect meters
> - Fixed a bug with the main menu sometimes displaying two character images
> at the same time
> - Fixed the recharge rate for the Fishcake
> - Fixed being able to buy airblast upgrades for the Phlogistinator in Mann
> vs. Machine mode
> - Fixed flamethrowers not damaging buildings at close distance
> - Fixed a bug related to the Dragon's Fury projectiles not hitting enemies
> - Changed The Gunslinger contract objective from "Get a kill with a
> sentry" to "Get a kill with a mini-sentry"
> - Reduced the number of times "Get 5 kills with The Back Scatter in a
> single life" needs to be scored to 3
> - Updated pl_badwater to improve hit detection around some of the
> staircases
>
> Notes missed from the previous update:
> - Fixed the new airblast not honoring airblast vulnerability modifiers on
> Mann vs. Machine bots
> - Fixed the new airblast not benefiting from the airblast force upgrade in
> Mann vs. Machine
> - Fixed The Mantreads not properly granting airblast resistance
>
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Re: [hlds] Mandatory Team Fortress 2 update coming

2017-10-24 Thread Josh Russell
But when are we going to be able to see our respawn timer again on 16:10 /
1680x1050 which the HUD has been covering for over a year now?

On Tue, Oct 24, 2017 at 8:41 PM, Eric Smith  wrote:

> We're working on a mandatory update for Team Fortress 2. It should be
> ready soon. The notes for the update are below.
>
> -Eric
>
> ---
>
> - Added a Steam Workshop tag for War Paint submissions
> - Updated the description for The Gas Passer
> - Updated The Ubersaw to support the Cool, Hot, and Isotope Unusual effects
> - Updated the models/materials for The Nuke, The Snowmann, and The
> Fireman's Essentials
> - Updated the following Contracts:
> - Reduced the number of times the bonus objectives for the Thermal
> Thruster Contract need to be completed
> - Reduced the number of times "Defend the control point"
> objectives need to be completed
> - Fixed The Loose Cannon not being able to Double Donk
> - Fixed the afterburn duration for The Huo-Long Heater, The Sharpened
> Volcano Fragment, The Huntsman, and The Cow Mangler
> - Fixed the charge meters for The Phlogistinator and The Gas Passer
> overlapping in the HUD
> - Fixed the charge meter not recharging for The Fishcake and The
> Robo-Sandvich
> - Fixed The Fishcake not honoring the viewmodel minmode setting
> - Fixed The Festive Black Box not working for Black Box Contracts
> - Fixed the charge meter for The Sandvich not resetting to 100% when the
> player picks up a health kit
> - Fixed the 2nd objective for the Brass Beast Contract
> - Fixed the HUD prompt for a movable building so it shows the proper Steam
> Controller button text
> - Fixed party invite and join requests being inconsistent with five or
> more players in the group
> - Fixed the party invite mode setting not saving when exiting the game
> - Fixed party invite mode and ignore party invites settings not always
> working as expected
> - Fixed a case were a party invite or join request would reappear after
> being acted upon
>
>
>
>
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Re: [hlds] Mandatory Team Fortress 2 update coming

2017-10-24 Thread Ryan Mollart
Here is a few bugs off the top of my head:


1.) Double Donking no longer Double Donks but you still get the minicrit bonus. 
This makes the Loose Cannon's Double Donk bonus uncompletable.


2.) Dragon's fury projectile can be reflected but it doesn't count towards 
Pyro's Reflect Kills.


3.) Dragon's fury does NOT give the pyro health for extinguishing players with 
Airblast.


4.) There is a strange banner farming exploit that I've emailed to the TFTeam 
before and after the JI update. Still not sure if they've seen my emails.


From: hlds  on behalf of George C 

Sent: Tuesday, October 24, 2017 3:49 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory Team Fortress 2 update coming


A few things I’ve noticed since Friday:

1)For some reason, clicking join party sends you an invite through steam while 
also sending a request to the party owner.

2) No more than 5 people can be invited to a party at one time. Perhaps a 
timeout could work?

3) Users in a game other than TF2 are shown as online, rather than ‘In other 
game’ (like how it works in CSGO)

4) flamethrower particles don’t always hit enemies at point blank range



Hope this helps.



From: hlds [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of steph l
Sent: 24 October 2017 21:36
To: Half-Life dedicated Win32 server mailing list 
Subject: Re: [hlds] Mandatory Team Fortress 2 update coming



Also, The Rescue Ranger no longer has the green display with a wave on it, and 
the Festive Jag no longer shows any lights



On Tue, Oct 24, 2017 at 11:43 AM, gcbonini 
mailto:gcbon...@optonline.net>> wrote:

The Huo-Long Heater also no longer applies afterburn, while the Heavy lunchbox 
items no longer restore upon picking up a health pack at full HP.



 Original message 

From: ghostboy1225 mailto:ghostboy21...@gmail.com>>

Date: 10/24/17 3:19 AM (GMT-05:00)

To: Half-Life dedicated Win32 server mailing list 
mailto:hlds@list.valvesoftware.com>>

Subject: Re: [hlds] Mandatory Team Fortress 2 update coming



are they aware of the gas can not spawning with ammo and recharging whilst dead?



On Mon, Oct 23, 2017 at 7:56 PM, Seth Morton 
mailto:essbeemor...@gmail.com>> wrote:

I was just about to say that





From: hlds 
mailto:hlds-boun...@list.valvesoftware.com>>
 on behalf of Cody Rose 
mailto:staticthev...@gmail.com>>
Sent: Monday, October 23, 2017 8:53:19 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory Team Fortress 2 update coming



No fix for the phlog and gas using the same HudItemEffectMeter ?



On Oct 23, 2017 8:47 PM, "Eric Smith" 
mailto:er...@valvesoftware.com>> wrote:

We're working on a mandatory update for Team Fortress 2. It should be ready 
soon. The notes for the update are below.

-Eric

---

- Fixed a client crash related to the Dragon's Fury
- Fixed showing only a few weapons instead of the full set when redeeming a War 
Paint
- Fixed an exploit related to the Heavy's health and the G.R.U.
- Fixed contract objectives related to the Direct Hit not registering
- Fixed contract objectives related to sentries not registering
- Fixed War Paints and weapons that came out of campaign cases not displaying 
the correct rarity
- Fixed being unable to turn-in one of the bonus objectives for the Medic 
contract
- Fixed players being able to use the Thermal Thruster during the freeze period 
at the beginning of the round
- Updated koth_lazarus
- Fixed an issue with map-specific sprites not loading
- Updated pl_enclosure_final
- Fixed various errors related to textures
- Updated cp_mercenarypark
- Fixed enemy players being able to enter opposing spawn rooms
- Fixed an area near cap B where engineers could build in an 
inaccessible area
- Fixed spawn room doors sometimes becoming blocked
- Updated Steam Controller support
- Game controllers which are attached but left idle no longer cause the 
game to assume that Steam Controller input is desired.
- Reverted configuration change which caused some non-Steam Controller 
devices to default to using Steam Controller configuration. Users can re-enable 
this via the Steam Big Picture UI if desired.(Conversely, players who prefer 
the legacy gamepad mode, should ensure this setting is not enabled.)


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Re: [hlds] Mandatory Team Fortress 2 update coming

2017-10-24 Thread George C
A few things I’ve noticed since Friday:
1)For some reason, clicking join party sends you an invite through steam while 
also sending a request to the party owner.
2) No more than 5 people can be invited to a party at one time. Perhaps a 
timeout could work?
3) Users in a game other than TF2 are shown as online, rather than ‘In other 
game’ (like how it works in CSGO)
4) flamethrower particles don’t always hit enemies at point blank range

Hope this helps.

From: hlds [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of steph l
Sent: 24 October 2017 21:36
To: Half-Life dedicated Win32 server mailing list 
Subject: Re: [hlds] Mandatory Team Fortress 2 update coming

Also, The Rescue Ranger no longer has the green display with a wave on it, and 
the Festive Jag no longer shows any lights

On Tue, Oct 24, 2017 at 11:43 AM, gcbonini 
mailto:gcbon...@optonline.net>> wrote:
The Huo-Long Heater also no longer applies afterburn, while the Heavy lunchbox 
items no longer restore upon picking up a health pack at full HP.

 Original message 
From: ghostboy1225 mailto:ghostboy21...@gmail.com>>
Date: 10/24/17 3:19 AM (GMT-05:00)
To: Half-Life dedicated Win32 server mailing list 
mailto:hlds@list.valvesoftware.com>>
Subject: Re: [hlds] Mandatory Team Fortress 2 update coming

are they aware of the gas can not spawning with ammo and recharging whilst dead?

On Mon, Oct 23, 2017 at 7:56 PM, Seth Morton 
mailto:essbeemor...@gmail.com>> wrote:
I was just about to say that


From: hlds 
mailto:hlds-boun...@list.valvesoftware.com>>
 on behalf of Cody Rose 
mailto:staticthev...@gmail.com>>
Sent: Monday, October 23, 2017 8:53:19 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory Team Fortress 2 update coming

No fix for the phlog and gas using the same HudItemEffectMeter ?

On Oct 23, 2017 8:47 PM, "Eric Smith" 
mailto:er...@valvesoftware.com>> wrote:
We're working on a mandatory update for Team Fortress 2. It should be ready 
soon. The notes for the update are below.

-Eric

---

- Fixed a client crash related to the Dragon's Fury
- Fixed showing only a few weapons instead of the full set when redeeming a War 
Paint
- Fixed an exploit related to the Heavy's health and the G.R.U.
- Fixed contract objectives related to the Direct Hit not registering
- Fixed contract objectives related to sentries not registering
- Fixed War Paints and weapons that came out of campaign cases not displaying 
the correct rarity
- Fixed being unable to turn-in one of the bonus objectives for the Medic 
contract
- Fixed players being able to use the Thermal Thruster during the freeze period 
at the beginning of the round
- Updated koth_lazarus
- Fixed an issue with map-specific sprites not loading
- Updated pl_enclosure_final
- Fixed various errors related to textures
- Updated cp_mercenarypark
- Fixed enemy players being able to enter opposing spawn rooms
- Fixed an area near cap B where engineers could build in an 
inaccessible area
- Fixed spawn room doors sometimes becoming blocked
- Updated Steam Controller support
- Game controllers which are attached but left idle no longer cause the 
game to assume that Steam Controller input is desired.
- Reverted configuration change which caused some non-Steam Controller 
devices to default to using Steam Controller configuration. Users can re-enable 
this via the Steam Big Picture UI if desired.(Conversely, players who prefer 
the legacy gamepad mode, should ensure this setting is not enabled.)


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Re: [hlds] Mandatory Team Fortress 2 update coming

2017-10-24 Thread steph l
Also, The Rescue Ranger no longer has the green display with a wave on it,
and the Festive Jag no longer shows any lights

On Tue, Oct 24, 2017 at 11:43 AM, gcbonini  wrote:

> The Huo-Long Heater also no longer applies afterburn, while the Heavy
> lunchbox items no longer restore upon picking up a health pack at full HP.
>
>  Original message 
> From: ghostboy1225 
> Date: 10/24/17 3:19 AM (GMT-05:00)
> To: Half-Life dedicated Win32 server mailing list <
> hlds@list.valvesoftware.com>
> Subject: Re: [hlds] Mandatory Team Fortress 2 update coming
>
> are they aware of the gas can not spawning with ammo and recharging whilst
> dead?
>
> On Mon, Oct 23, 2017 at 7:56 PM, Seth Morton 
> wrote:
>
>> I was just about to say that
>>
>> --
>> *From:* hlds  on behalf of Cody
>> Rose 
>> *Sent:* Monday, October 23, 2017 8:53:19 PM
>> *To:* Half-Life dedicated Win32 server mailing list
>> *Subject:* Re: [hlds] Mandatory Team Fortress 2 update coming
>>
>> No fix for the phlog and gas using the same HudItemEffectMeter ?
>>
>> On Oct 23, 2017 8:47 PM, "Eric Smith"  wrote:
>>
>>> We're working on a mandatory update for Team Fortress 2. It should be
>>> ready soon. The notes for the update are below.
>>>
>>> -Eric
>>>
>>> ---
>>>
>>> - Fixed a client crash related to the Dragon's Fury
>>> - Fixed showing only a few weapons instead of the full set when
>>> redeeming a War Paint
>>> - Fixed an exploit related to the Heavy's health and the G.R.U.
>>> - Fixed contract objectives related to the Direct Hit not registering
>>> - Fixed contract objectives related to sentries not registering
>>> - Fixed War Paints and weapons that came out of campaign cases not
>>> displaying the correct rarity
>>> - Fixed being unable to turn-in one of the bonus objectives for the
>>> Medic contract
>>> - Fixed players being able to use the Thermal Thruster during the freeze
>>> period at the beginning of the round
>>> - Updated koth_lazarus
>>> - Fixed an issue with map-specific sprites not loading
>>> - Updated pl_enclosure_final
>>> - Fixed various errors related to textures
>>> - Updated cp_mercenarypark
>>> - Fixed enemy players being able to enter opposing spawn rooms
>>> - Fixed an area near cap B where engineers could build in an
>>> inaccessible area
>>> - Fixed spawn room doors sometimes becoming blocked
>>> - Updated Steam Controller support
>>> - Game controllers which are attached but left idle no longer
>>> cause the game to assume that Steam Controller input is desired.
>>> - Reverted configuration change which caused some non-Steam
>>> Controller devices to default to using Steam Controller configuration.
>>> Users can re-enable this via the Steam Big Picture UI if
>>> desired.(Conversely, players who prefer the legacy gamepad mode, should
>>> ensure this setting is not enabled.)
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>
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>> please visit:
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Re: [hlds] Mandatory Team Fortress 2 update coming

2017-10-24 Thread gcbonini
The Huo-Long Heater also no longer applies afterburn, while the Heavy lunchbox 
items no longer restore upon picking up a health pack at full HP.
 Original message From: ghostboy1225  
Date: 10/24/17  3:19 AM  (GMT-05:00) To: Half-Life dedicated Win32 server 
mailing list  Subject: Re: [hlds] Mandatory Team 
Fortress 2 update coming 
are they aware of the gas can not spawning with ammo and recharging whilst dead?
On Mon, Oct 23, 2017 at 7:56 PM, Seth Morton  wrote:









I was just about to say that







From: hlds  on behalf of Cody Rose 


Sent: Monday, October 23, 2017 8:53:19 PM

To: Half-Life dedicated Win32 server mailing list

Subject: Re: [hlds] Mandatory Team Fortress 2 update coming
 


No fix for the phlog and gas using the same HudItemEffectMeter ?


On Oct 23, 2017 8:47 PM, "Eric Smith"  wrote:


We're working on a mandatory update for Team Fortress 2. It should be ready 
soon. The notes for the update are below.



-Eric



---



- Fixed a client crash related to the Dragon's Fury

- Fixed showing only a few weapons instead of the full set when redeeming a War 
Paint

- Fixed an exploit related to the Heavy's health and the G.R.U.

- Fixed contract objectives related to the Direct Hit not registering

- Fixed contract objectives related to sentries not registering

- Fixed War Paints and weapons that came out of campaign cases not displaying 
the correct rarity

- Fixed being unable to turn-in one of the bonus objectives for the Medic 
contract

- Fixed players being able to use the Thermal Thruster during the freeze period 
at the beginning of the round

- Updated koth_lazarus

        - Fixed an issue with map-specific sprites not loading

- Updated pl_enclosure_final

        - Fixed various errors related to textures

- Updated cp_mercenarypark

        - Fixed enemy players being able to enter opposing spawn rooms

        - Fixed an area near cap B where engineers could build in an 
inaccessible area

        - Fixed spawn room doors sometimes becoming blocked

- Updated Steam Controller support

        - Game controllers which are attached but left idle no longer cause the 
game to assume that Steam Controller input is desired.

        - Reverted configuration change which caused some non-Steam Controller 
devices to default to using Steam Controller configuration. Users can re-enable 
this via the Steam Big Picture UI if desired.(Conversely, players who prefer 
the legacy gamepad mode,
 should ensure this setting is not enabled.)





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Re: [hlds] Mandatory Team Fortress 2 update coming

2017-10-24 Thread ghostboy1225
are they aware of the gas can not spawning with ammo and recharging whilst
dead?

On Mon, Oct 23, 2017 at 7:56 PM, Seth Morton  wrote:

> I was just about to say that
>
> --
> *From:* hlds  on behalf of Cody Rose
> 
> *Sent:* Monday, October 23, 2017 8:53:19 PM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Mandatory Team Fortress 2 update coming
>
> No fix for the phlog and gas using the same HudItemEffectMeter ?
>
> On Oct 23, 2017 8:47 PM, "Eric Smith"  wrote:
>
>> We're working on a mandatory update for Team Fortress 2. It should be
>> ready soon. The notes for the update are below.
>>
>> -Eric
>>
>> ---
>>
>> - Fixed a client crash related to the Dragon's Fury
>> - Fixed showing only a few weapons instead of the full set when redeeming
>> a War Paint
>> - Fixed an exploit related to the Heavy's health and the G.R.U.
>> - Fixed contract objectives related to the Direct Hit not registering
>> - Fixed contract objectives related to sentries not registering
>> - Fixed War Paints and weapons that came out of campaign cases not
>> displaying the correct rarity
>> - Fixed being unable to turn-in one of the bonus objectives for the Medic
>> contract
>> - Fixed players being able to use the Thermal Thruster during the freeze
>> period at the beginning of the round
>> - Updated koth_lazarus
>> - Fixed an issue with map-specific sprites not loading
>> - Updated pl_enclosure_final
>> - Fixed various errors related to textures
>> - Updated cp_mercenarypark
>> - Fixed enemy players being able to enter opposing spawn rooms
>> - Fixed an area near cap B where engineers could build in an
>> inaccessible area
>> - Fixed spawn room doors sometimes becoming blocked
>> - Updated Steam Controller support
>> - Game controllers which are attached but left idle no longer
>> cause the game to assume that Steam Controller input is desired.
>> - Reverted configuration change which caused some non-Steam
>> Controller devices to default to using Steam Controller configuration.
>> Users can re-enable this via the Steam Big Picture UI if
>> desired.(Conversely, players who prefer the legacy gamepad mode, should
>> ensure this setting is not enabled.)
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>
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Re: [hlds] Mandatory Team Fortress 2 update coming

2017-10-23 Thread Seth Morton
I was just about to say that


From: hlds  on behalf of Cody Rose 

Sent: Monday, October 23, 2017 8:53:19 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory Team Fortress 2 update coming

No fix for the phlog and gas using the same HudItemEffectMeter ?

On Oct 23, 2017 8:47 PM, "Eric Smith" 
mailto:er...@valvesoftware.com>> wrote:
We're working on a mandatory update for Team Fortress 2. It should be ready 
soon. The notes for the update are below.

-Eric

---

- Fixed a client crash related to the Dragon's Fury
- Fixed showing only a few weapons instead of the full set when redeeming a War 
Paint
- Fixed an exploit related to the Heavy's health and the G.R.U.
- Fixed contract objectives related to the Direct Hit not registering
- Fixed contract objectives related to sentries not registering
- Fixed War Paints and weapons that came out of campaign cases not displaying 
the correct rarity
- Fixed being unable to turn-in one of the bonus objectives for the Medic 
contract
- Fixed players being able to use the Thermal Thruster during the freeze period 
at the beginning of the round
- Updated koth_lazarus
- Fixed an issue with map-specific sprites not loading
- Updated pl_enclosure_final
- Fixed various errors related to textures
- Updated cp_mercenarypark
- Fixed enemy players being able to enter opposing spawn rooms
- Fixed an area near cap B where engineers could build in an 
inaccessible area
- Fixed spawn room doors sometimes becoming blocked
- Updated Steam Controller support
- Game controllers which are attached but left idle no longer cause the 
game to assume that Steam Controller input is desired.
- Reverted configuration change which caused some non-Steam Controller 
devices to default to using Steam Controller configuration. Users can re-enable 
this via the Steam Big Picture UI if desired.(Conversely, players who prefer 
the legacy gamepad mode, should ensure this setting is not enabled.)


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Re: [hlds] Mandatory Team Fortress 2 update coming

2017-10-23 Thread Cody Rose
No fix for the phlog and gas using the same HudItemEffectMeter ?

On Oct 23, 2017 8:47 PM, "Eric Smith"  wrote:

> We're working on a mandatory update for Team Fortress 2. It should be
> ready soon. The notes for the update are below.
>
> -Eric
>
> ---
>
> - Fixed a client crash related to the Dragon's Fury
> - Fixed showing only a few weapons instead of the full set when redeeming
> a War Paint
> - Fixed an exploit related to the Heavy's health and the G.R.U.
> - Fixed contract objectives related to the Direct Hit not registering
> - Fixed contract objectives related to sentries not registering
> - Fixed War Paints and weapons that came out of campaign cases not
> displaying the correct rarity
> - Fixed being unable to turn-in one of the bonus objectives for the Medic
> contract
> - Fixed players being able to use the Thermal Thruster during the freeze
> period at the beginning of the round
> - Updated koth_lazarus
> - Fixed an issue with map-specific sprites not loading
> - Updated pl_enclosure_final
> - Fixed various errors related to textures
> - Updated cp_mercenarypark
> - Fixed enemy players being able to enter opposing spawn rooms
> - Fixed an area near cap B where engineers could build in an
> inaccessible area
> - Fixed spawn room doors sometimes becoming blocked
> - Updated Steam Controller support
> - Game controllers which are attached but left idle no longer
> cause the game to assume that Steam Controller input is desired.
> - Reverted configuration change which caused some non-Steam
> Controller devices to default to using Steam Controller configuration.
> Users can re-enable this via the Steam Big Picture UI if
> desired.(Conversely, players who prefer the legacy gamepad mode, should
> ensure this setting is not enabled.)
>
>
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Re: [hlds] Mandatory Team Fortress 2 update coming

2017-08-03 Thread Rowedahelicon
Thank you, John :)

On Thu, Aug 3, 2017 at 7:57 PM, John Schoenick 
wrote:

> We're working on a mandatory update for Team Fortress 2. The notes for
> the update are below. We should have the update ready soon.
>
> - John
>
> 
>
> - Fixed players being unable to shoot or heal during pre-round freeze time
> - Updated the localization files
>
>
>
> ___
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> please visit:
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Website - http://www.rowedahelicon.com/
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Re: [hlds] Mandatory Team Fortress 2 update coming

2016-10-21 Thread Eric Smith
The update is ready and we are beginning the process of releasing it. More 
details soon.

Thanks.

-Eric


-Original Message-
From: Eric Smith 
Sent: Thursday, October 20, 2016 6:39 PM
To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.com
Subject: RE: Mandatory Team Fortress 2 update coming

We found an issue that needs to be fixed so we're delaying this update until 
tomorrow. This will be the Scream Fortress VIII update.

Thanks.

-Eric


-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Thursday, October 20, 2016 6:02 PM
To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.com
Subject: [hlds] Mandatory Team Fortress 2 update coming

We're working on a mandatory update for Team Fortress 2. We should have the 
update ready soon.

-Eric



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Re: [hlds] Mandatory Team Fortress 2 update coming

2016-10-20 Thread Eric Smith
We found an issue that needs to be fixed so we're delaying this update until 
tomorrow. This will be the Scream Fortress VIII update.

Thanks.

-Eric


-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Thursday, October 20, 2016 6:02 PM
To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.com
Subject: [hlds] Mandatory Team Fortress 2 update coming

We're working on a mandatory update for Team Fortress 2. We should have the 
update ready soon.

-Eric

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Re: [hlds] Mandatory Team Fortress 2 update coming

2016-09-27 Thread N-Gon
Thank you for fixing the Eureka exploit!
I already have a bunch of players hyped up and delighted that you guys are
listening.

And thank you so much for these fixes to Casual mode as this is really the
main thing I play these days.

-Miggy

On Tue, Sep 27, 2016 at 7:40 PM, Eric Smith  wrote:

> We're working on a mandatory update for Team Fortress 2. The notes for the
> update are below. We should have the update ready soon.
>
> -Eric
>
> --
>
> Matchmaking
> - Players can now form rematches at the end of a Casual match
> - At the end of a Casual match, players will have 30 seconds to
> opt-in to a rematch
> - If at least 6 players from BLU and 6 players from RED have
> chosen to rematch, then a rematch will begin
> - A rematch will use the same teams, map and server
> - Players can now re-queue into Casual Matchmaking during the end of a
> match
> - Players who decline a rematch or simply don't vote in the
> rematch voting period will automatically be re-queued
> - Updated the way XP is earned in Casual matches
> - Players will now be awarded more XP based on their team's
> performance at the end of a match
> - XP is no longer lost for leaving a Casual match early
> - A breakdown of XP sources is now shown when your XP bar fills up
> - Casual matches now more strongly prefer to distribute players to teams
> based on experience, in order to better avoid creating one-sided matches
> - Casual matches are now more likely to start with fewer than 24 players
> in lower population game-modes or regions, wherein the wait time for a full
> match would become excessive
> - The current minimum allowable match size in such situations is
> twelve players
> - The matchmaker will still attempt to place late-joiners into
> these matches as they become available
> - Competitive matches no longer terminate when any player abandons the
> match
> - Bots will now fill in for players who have abandoned, or
> temporarily disconnected from, Competitive matches
> - Matches that finish at an advantage or disadvantage (e.g. 6v5 or
> 5v6, not counting any bots) will now result in smaller or larger skill
> rating adjustments for advantaged wins or disadvantaged losses, respectively
> - Competitive matches that lose more than one player per team will
> keep the current behavior of ending the match
> - Players who abandon Competitive matches still receive a large
> skill rating penalty and Competitive matchmaking cooldown, regardless of
> whether a bot was allowed to take their place
> - Greatly improved the reliability of client ping estimates when placing
> users into matchmaking servers
> - The game client now periodically checks in with the matchmaking
> server network to estimate ping to each region, and feeds the information
> back to the matchmaking system
> - This should greatly reduce cases of players being placed in
> regions to which they have poor ping, even when said regions are
> geographically nearby
> - The scoreboard now shows the connection status for missing and
> connecting players
>
> General
> - Added tournament medals for ozfortress Season 16 and Season 17
> - Fixed an exploit related to the Eureka Effect and carrying buildings
> - Fixed Live Streams menu not displaying the list of streams
> - Fixed the flamethrower not drawing the Halloween Spell: Spectral Flame
> effect during Halloween and Full Moon events
> - Updated the localization files
>
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Re: [hlds] Mandatory Team Fortress 2 update coming

2016-08-17 Thread Mart-Jan Reeuwijk

That would be "Too Soon"... 



 
  From: Weasels Lair 
 To: Half-Life dedicated Win32 server mailing list 
 
 Sent: Wednesday, 17 August 2016, 3:14
 Subject: Re: [hlds] Mandatory Team Fortress 2 update coming
   
I assumed "Soon" was the name of the programmer in China who was working on the 
release. :-)
On Aug 17, 2016 9:11 AM, "Tohru Adachi"  wrote:

  Are you forgetting about Valve Time? "soon" can range anywhere from a few 
hours to a few centuries in Valve Time, so prepare for a lng wait
  
 On 17/08/2016 01:50, A Fearts wrote:
  
 I guess it's not happening then? Lol.
  
 On Tue, Aug 16, 2016 at 4:23 PM, John Schoenick  
wrote:
 
We're working on a mandatory update for Team Fortress 2. We should have
 it ready soon.
 
 For real this time. Probably.
 
 - John
 
 
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Re: [hlds] Mandatory Team Fortress 2 update coming

2016-08-16 Thread Weasels Lair
I assumed "Soon" was the name of the programmer in China who was working on
the release. :-)

On Aug 17, 2016 9:11 AM, "Tohru Adachi"  wrote:

> Are you forgetting about Valve Time?
>
> "soon" can range anywhere from a few hours to a few centuries in Valve
> Time, so prepare for a lng wait
>
> On 17/08/2016 01:50, A Fearts wrote:
>
> I guess it's not happening then? Lol.
>
> On Tue, Aug 16, 2016 at 4:23 PM, John Schoenick 
> wrote:
>
>> We're working on a mandatory update for Team Fortress 2. We should have
>> it ready soon.
>>
>> For real this time. Probably.
>>
>> - John
>>
>>
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>> please visit:
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Re: [hlds] Mandatory Team Fortress 2 update coming

2016-08-16 Thread ./ .
You do realize this update released, right?
On Tue, Aug 16, 2016 at 9:11 PM Tohru Adachi  wrote:

> Are you forgetting about Valve Time?
>
> "soon" can range anywhere from a few hours to a few centuries in Valve
> Time, so prepare for a lng wait
>
> On 17/08/2016 01:50, A Fearts wrote:
>
> I guess it's not happening then? Lol.
>
> On Tue, Aug 16, 2016 at 4:23 PM, John Schoenick 
> wrote:
>
>> We're working on a mandatory update for Team Fortress 2. We should have
>> it ready soon.
>>
>> For real this time. Probably.
>>
>> - John
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>
>
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Re: [hlds] Mandatory Team Fortress 2 update coming

2016-08-16 Thread Jordan Olling
Nope.

On Aug 16, 2016 6:11 PM, "Tohru Adachi"  wrote:

> Are you forgetting about Valve Time?
>
> "soon" can range anywhere from a few hours to a few centuries in Valve
> Time, so prepare for a lng wait
>
> On 17/08/2016 01:50, A Fearts wrote:
>
> I guess it's not happening then? Lol.
>
> On Tue, Aug 16, 2016 at 4:23 PM, John Schoenick 
> wrote:
>
>> We're working on a mandatory update for Team Fortress 2. We should have
>> it ready soon.
>>
>> For real this time. Probably.
>>
>> - John
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
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Re: [hlds] Mandatory Team Fortress 2 update coming

2016-08-16 Thread Tohru Adachi

Are you forgetting about Valve Time?

"soon" can range anywhere from a few hours to a few centuries in Valve 
Time, so prepare for a lng wait



On 17/08/2016 01:50, A Fearts wrote:

I guess it's not happening then? Lol.

On Tue, Aug 16, 2016 at 4:23 PM, John Schoenick 
mailto:jo...@valvesoftware.com>> wrote:


We're working on a mandatory update for Team Fortress 2. We should
have
it ready soon.

For real this time. Probably.

- John


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Re: [hlds] Mandatory Team Fortress 2 update coming

2016-08-16 Thread N-Gon
When he said 'Soon' he meant Valve Time's version of 'Soon'

On Tue, Aug 16, 2016 at 8:50 PM, A Fearts  wrote:

> I guess it's not happening then? Lol.
>
> On Tue, Aug 16, 2016 at 4:23 PM, John Schoenick 
> wrote:
>
>> We're working on a mandatory update for Team Fortress 2. We should have
>> it ready soon.
>>
>> For real this time. Probably.
>>
>> - John
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>
>
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Re: [hlds] Mandatory Team Fortress 2 update coming

2016-08-16 Thread A Fearts
I guess it's not happening then? Lol.

On Tue, Aug 16, 2016 at 4:23 PM, John Schoenick 
wrote:

> We're working on a mandatory update for Team Fortress 2. We should have
> it ready soon.
>
> For real this time. Probably.
>
> - John
>
>
> ___
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Re: [hlds] Mandatory Team Fortress 2 update coming - DELAYED

2016-08-12 Thread Mike O'Laughlen
Agreed, it's about the same level of engagement for the past 10 years.

On Fri, Aug 12, 2016 at 9:41 PM, Tohru Adachi  wrote:

> I've actually been here for a good while, although either I've never
> noticed it or it's not been happening much as of late.
>
>
>
> On 13/08/2016 02:04, ics wrote:
>
>> You haven't been on this list long have you? We've had these notices for
>> over 10 years or more. TF2 seems to be the only game from latest ones that
>> they bother to do them though.
>>
>> -ics
>>
>> Tohru Adachi kirjoitti:
>>
>>> No apologies needed, communication between us (Server ops/players/etc)
>>> and you is what we need.
>>>
>>> Definetly a step in the right direction, so keep us up to date.
>>>
>>> On 13/08/2016 01:59, John Schoenick wrote:
>>>
 It gets worse!

 This update has been postponed to next week. There will be a smaller
 client-only update later today if all goes well.

 Apologies for the noise!

 - John


 On 08/11/2016 05:49 PM, Eric Smith wrote:

> The update won't be released until tomorrow. We found some problems
> during testing and we're fixing them.
>
> Thanks.
>
> -Eric
>
>
> -Original Message-
> From: hlds_announce-boun...@list.valvesoftware.com [mailto:
> hlds_announce-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
> Sent: Thursday, August 11, 2016 5:32 PM
> To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
> hlds_annou...@list.valvesoftware.com
> Subject: [hlds_announce] Mandatory Team Fortress 2 update coming
>
> We're working on a mandatory update for Team Fortress 2. We should
> have it ready soon.
>
> -Eric
>
>
>
> ___
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 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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>>>
>>>
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>>
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Re: [hlds] Mandatory Team Fortress 2 update coming - DELAYED

2016-08-12 Thread Tohru Adachi
I've actually been here for a good while, although either I've never 
noticed it or it's not been happening much as of late.



On 13/08/2016 02:04, ics wrote:
You haven't been on this list long have you? We've had these notices 
for over 10 years or more. TF2 seems to be the only game from latest 
ones that they bother to do them though.


-ics

Tohru Adachi kirjoitti:
No apologies needed, communication between us (Server 
ops/players/etc) and you is what we need.


Definetly a step in the right direction, so keep us up to date.

On 13/08/2016 01:59, John Schoenick wrote:

It gets worse!

This update has been postponed to next week. There will be a smaller
client-only update later today if all goes well.

Apologies for the noise!

- John


On 08/11/2016 05:49 PM, Eric Smith wrote:
The update won't be released until tomorrow. We found some problems 
during testing and we're fixing them.


Thanks.

-Eric


-Original Message-
From: hlds_announce-boun...@list.valvesoftware.com 
[mailto:hlds_announce-boun...@list.valvesoftware.com] On Behalf Of 
Eric Smith

Sent: Thursday, August 11, 2016 5:32 PM
To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.com

Subject: [hlds_announce] Mandatory Team Fortress 2 update coming

We're working on a mandatory update for Team Fortress 2. We should 
have it ready soon.


-Eric



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Re: [hlds] Mandatory Team Fortress 2 update coming - DELAYED

2016-08-12 Thread Christian Deacon
I am aware CS:GO has its own mailing list for servers. All I was saying 
is it's sad the CS:GO developers do not post on the mailing list after 
releasing updates while the TF2 developers do.



I apologize for not making that clear on my first reply.


Thanks.


On 8/12/2016 9:12 PM, Ross Bemrose wrote:
CS:GO has its own server mailing list: 
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers



On 8/12/2016 9:11 PM, Christian Deacon wrote:
Yeah, that is true. Although, it's still nice to see at least a bit 
of communication between Valve and the server operators.



Off-topic from TF2: It's sad to see the CS:GO developers not using 
the mailing list for CS:GO updates :\



Thanks.


On 8/12/2016 9:04 PM, ics wrote:
You haven't been on this list long have you? We've had these notices 
for over 10 years or more. TF2 seems to be the only game from latest 
ones that they bother to do them though.


-ics

Tohru Adachi kirjoitti:
No apologies needed, communication between us (Server 
ops/players/etc) and you is what we need.


Definetly a step in the right direction, so keep us up to date.

On 13/08/2016 01:59, John Schoenick wrote:

It gets worse!

This update has been postponed to next week. There will be a smaller
client-only update later today if all goes well.

Apologies for the noise!

- John


On 08/11/2016 05:49 PM, Eric Smith wrote:
The update won't be released until tomorrow. We found some 
problems during testing and we're fixing them.


Thanks.

-Eric


-Original Message-
From: hlds_announce-boun...@list.valvesoftware.com 
[mailto:hlds_announce-boun...@list.valvesoftware.com] On Behalf 
Of Eric Smith

Sent: Thursday, August 11, 2016 5:32 PM
To: hlds@list.valvesoftware.com; 
hlds_li...@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.com

Subject: [hlds_announce] Mandatory Team Fortress 2 update coming

We're working on a mandatory update for Team Fortress 2. We 
should have it ready soon.


-Eric



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Re: [hlds] Mandatory Team Fortress 2 update coming - DELAYED

2016-08-12 Thread Ross Bemrose
CS:GO has its own server mailing list: 
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers



On 8/12/2016 9:11 PM, Christian Deacon wrote:
Yeah, that is true. Although, it's still nice to see at least a bit of 
communication between Valve and the server operators.



Off-topic from TF2: It's sad to see the CS:GO developers not using the 
mailing list for CS:GO updates :\



Thanks.


On 8/12/2016 9:04 PM, ics wrote:
You haven't been on this list long have you? We've had these notices 
for over 10 years or more. TF2 seems to be the only game from latest 
ones that they bother to do them though.


-ics

Tohru Adachi kirjoitti:
No apologies needed, communication between us (Server 
ops/players/etc) and you is what we need.


Definetly a step in the right direction, so keep us up to date.

On 13/08/2016 01:59, John Schoenick wrote:

It gets worse!

This update has been postponed to next week. There will be a smaller
client-only update later today if all goes well.

Apologies for the noise!

- John


On 08/11/2016 05:49 PM, Eric Smith wrote:
The update won't be released until tomorrow. We found some 
problems during testing and we're fixing them.


Thanks.

-Eric


-Original Message-
From: hlds_announce-boun...@list.valvesoftware.com 
[mailto:hlds_announce-boun...@list.valvesoftware.com] On Behalf Of 
Eric Smith

Sent: Thursday, August 11, 2016 5:32 PM
To: hlds@list.valvesoftware.com; 
hlds_li...@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.com

Subject: [hlds_announce] Mandatory Team Fortress 2 update coming

We're working on a mandatory update for Team Fortress 2. We should 
have it ready soon.


-Eric



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Re: [hlds] Mandatory Team Fortress 2 update coming - DELAYED

2016-08-12 Thread Christian Deacon
Yeah, that is true. Although, it's still nice to see at least a bit of 
communication between Valve and the server operators.



Off-topic from TF2: It's sad to see the CS:GO developers not using the 
mailing list for CS:GO updates :\



Thanks.


On 8/12/2016 9:04 PM, ics wrote:
You haven't been on this list long have you? We've had these notices 
for over 10 years or more. TF2 seems to be the only game from latest 
ones that they bother to do them though.


-ics

Tohru Adachi kirjoitti:
No apologies needed, communication between us (Server 
ops/players/etc) and you is what we need.


Definetly a step in the right direction, so keep us up to date.

On 13/08/2016 01:59, John Schoenick wrote:

It gets worse!

This update has been postponed to next week. There will be a smaller
client-only update later today if all goes well.

Apologies for the noise!

- John


On 08/11/2016 05:49 PM, Eric Smith wrote:
The update won't be released until tomorrow. We found some problems 
during testing and we're fixing them.


Thanks.

-Eric


-Original Message-
From: hlds_announce-boun...@list.valvesoftware.com 
[mailto:hlds_announce-boun...@list.valvesoftware.com] On Behalf Of 
Eric Smith

Sent: Thursday, August 11, 2016 5:32 PM
To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.com

Subject: [hlds_announce] Mandatory Team Fortress 2 update coming

We're working on a mandatory update for Team Fortress 2. We should 
have it ready soon.


-Eric



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Re: [hlds] Mandatory Team Fortress 2 update coming - DELAYED

2016-08-12 Thread wickedplayer494

Yup, no clue why it seemingly stopped on the csgo_servers side of things.

On 8/12/2016 8:04 PM, ics wrote:
You haven't been on this list long have you? We've had these notices 
for over 10 years or more. TF2 seems to be the only game from latest 
ones that they bother to do them though.


-ics

Tohru Adachi kirjoitti:
No apologies needed, communication between us (Server 
ops/players/etc) and you is what we need.


Definetly a step in the right direction, so keep us up to date.

On 13/08/2016 01:59, John Schoenick wrote:

It gets worse!

This update has been postponed to next week. There will be a smaller
client-only update later today if all goes well.

Apologies for the noise!

- John


On 08/11/2016 05:49 PM, Eric Smith wrote:
The update won't be released until tomorrow. We found some problems 
during testing and we're fixing them.


Thanks.

-Eric


-Original Message-
From: hlds_announce-boun...@list.valvesoftware.com 
[mailto:hlds_announce-boun...@list.valvesoftware.com] On Behalf Of 
Eric Smith

Sent: Thursday, August 11, 2016 5:32 PM
To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.com

Subject: [hlds_announce] Mandatory Team Fortress 2 update coming

We're working on a mandatory update for Team Fortress 2. We should 
have it ready soon.


-Eric



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Re: [hlds] Mandatory Team Fortress 2 update coming - DELAYED

2016-08-12 Thread ics
You haven't been on this list long have you? We've had these notices for 
over 10 years or more. TF2 seems to be the only game from latest ones 
that they bother to do them though.


-ics

Tohru Adachi kirjoitti:
No apologies needed, communication between us (Server ops/players/etc) 
and you is what we need.


Definetly a step in the right direction, so keep us up to date.

On 13/08/2016 01:59, John Schoenick wrote:

It gets worse!

This update has been postponed to next week. There will be a smaller
client-only update later today if all goes well.

Apologies for the noise!

- John


On 08/11/2016 05:49 PM, Eric Smith wrote:
The update won't be released until tomorrow. We found some problems 
during testing and we're fixing them.


Thanks.

-Eric


-Original Message-
From: hlds_announce-boun...@list.valvesoftware.com 
[mailto:hlds_announce-boun...@list.valvesoftware.com] On Behalf Of 
Eric Smith

Sent: Thursday, August 11, 2016 5:32 PM
To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.com

Subject: [hlds_announce] Mandatory Team Fortress 2 update coming

We're working on a mandatory update for Team Fortress 2. We should 
have it ready soon.


-Eric



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Re: [hlds] Mandatory Team Fortress 2 update coming - DELAYED

2016-08-12 Thread Tohru Adachi
No apologies needed, communication between us (Server ops/players/etc) 
and you is what we need.


Definetly a step in the right direction, so keep us up to date.

On 13/08/2016 01:59, John Schoenick wrote:

It gets worse!

This update has been postponed to next week. There will be a smaller
client-only update later today if all goes well.

Apologies for the noise!

- John


On 08/11/2016 05:49 PM, Eric Smith wrote:

The update won't be released until tomorrow. We found some problems during 
testing and we're fixing them.

Thanks.

-Eric


-Original Message-
From: hlds_announce-boun...@list.valvesoftware.com 
[mailto:hlds_announce-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Thursday, August 11, 2016 5:32 PM
To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.com
Subject: [hlds_announce] Mandatory Team Fortress 2 update coming

We're working on a mandatory update for Team Fortress 2. We should have it 
ready soon.

-Eric



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Re: [hlds] Mandatory Team Fortress 2 update coming - DELAYED

2016-08-12 Thread John Schoenick
It gets worse!

This update has been postponed to next week. There will be a smaller
client-only update later today if all goes well.

Apologies for the noise!

- John


On 08/11/2016 05:49 PM, Eric Smith wrote:
> The update won't be released until tomorrow. We found some problems during 
> testing and we're fixing them.
>
> Thanks.
>
> -Eric
>
>
> -Original Message-
> From: hlds_announce-boun...@list.valvesoftware.com 
> [mailto:hlds_announce-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
> Sent: Thursday, August 11, 2016 5:32 PM
> To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; 
> hlds_annou...@list.valvesoftware.com
> Subject: [hlds_announce] Mandatory Team Fortress 2 update coming
>
> We're working on a mandatory update for Team Fortress 2. We should have it 
> ready soon.
>
> -Eric
>
>
>
> ___
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> visit:
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Re: [hlds] Mandatory Team Fortress 2 update coming - DELAYED

2016-08-11 Thread Eric Smith
The update won't be released until tomorrow. We found some problems during 
testing and we're fixing them.

Thanks.

-Eric


-Original Message-
From: hlds_announce-boun...@list.valvesoftware.com 
[mailto:hlds_announce-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Thursday, August 11, 2016 5:32 PM
To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.com
Subject: [hlds_announce] Mandatory Team Fortress 2 update coming

We're working on a mandatory update for Team Fortress 2. We should have it 
ready soon.

-Eric



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Re: [hlds] Mandatory Team Fortress 2 update coming

2016-07-14 Thread Ross Bemrose

I saw on Twitter that deleting casualcriteria.vdf fixes this problem.

You know, in case someone from Valve wants to fix that tonight.

On 7/14/2016 10:15 PM, HD wrote:


Yes I agree -  TF2 is now Broken! lol

*From:*hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Thomas 
Deisinger

*Sent:* Thursday, July 14, 2016 10:08 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Mandatory Team Fortress 2 update coming

So apparently after you turn the game off after the update you cannot 
turn the game on again, crashes to desktop. Happening to anyone who 
restarts the game.


On Thu, Jul 14, 2016 at 7:39 PM, Eric Smith <mailto:er...@valvesoftware.com>> wrote:


We're working on a mandatory update for Team Fortress 2. The notes for 
the update are below. We should have it ready soon.


-Eric



- Updated Casual Mode
- Fixed a problem where in-progress games with open slots 
would not receive new players
- Fixed a case where players would sometimes not receive 
experience (when playing a match to completion)

- Fixed not getting domination/revenge events
- Added a feature to the game mode selection screen that 
allows players to play on specific maps

- Added the Vote Kick option
- Players that are kicked will receive partial 
experience after the match ends
- Maps previously using the stopwatch timer will now play to 
completion, regardless of the first team's time

- Added a "Create Server" button to the "Find a Game" menu
- Fixed the party chat window sometimes not drawing
- Fixed Australium weapons not drawing correctly in the character 
loadout screen

- Updated the Dr's Dapper Topper to fix a material issue
- Thanks to Justin G., aka sigsegv, for these reports:
- Fixed sentry buster sounds not being cleaned up properly 
after detonating

- Fixed a bug related to bot death detection
- Updated Taunt: The Balloonibounce to end the taunt if the player is 
moved
- Fixed a regression in the Pyro's flamethrower where flames could 
sometimes damage players behind obstacles and walls

- PASS Time update
- Updated several HUD materials to support mat_picmip
- Fixed seeing the wrong cap limit in the win panel

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Re: [hlds] Mandatory Team Fortress 2 update coming

2016-07-14 Thread HD
Yes I agree -  TF2 is now Broken! lol

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Thomas Deisinger
Sent: Thursday, July 14, 2016 10:08 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory Team Fortress 2 update coming

 

So apparently after you turn the game off after the update you cannot turn the 
game on again, crashes to desktop. Happening to anyone who restarts the game. 

 

On Thu, Jul 14, 2016 at 7:39 PM, Eric Smith  wrote:

We're working on a mandatory update for Team Fortress 2. The notes for the 
update are below. We should have it ready soon.

-Eric



- Updated Casual Mode
- Fixed a problem where in-progress games with open slots would not 
receive new players
- Fixed a case where players would sometimes not receive experience 
(when playing a match to completion)
- Fixed not getting domination/revenge events
- Added a feature to the game mode selection screen that allows players 
to play on specific maps
- Added the Vote Kick option
- Players that are kicked will receive partial experience after 
the match ends
- Maps previously using the stopwatch timer will now play to 
completion, regardless of the first team's time
- Added a "Create Server" button to the "Find a Game" menu
- Fixed the party chat window sometimes not drawing
- Fixed Australium weapons not drawing correctly in the character loadout screen
- Updated the Dr's Dapper Topper to fix a material issue
- Thanks to Justin G., aka sigsegv, for these reports:
- Fixed sentry buster sounds not being cleaned up properly after 
detonating
- Fixed a bug related to bot death detection
- Updated Taunt: The Balloonibounce to end the taunt if the player is moved
- Fixed a regression in the Pyro's flamethrower where flames could sometimes 
damage players behind obstacles and walls
- PASS Time update
- Updated several HUD materials to support mat_picmip
- Fixed seeing the wrong cap limit in the win panel

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Re: [hlds] Mandatory Team Fortress 2 update coming

2016-07-14 Thread Thomas Deisinger
So apparently after you turn the game off after the update you cannot turn
the game on again, crashes to desktop. Happening to anyone who restarts the
game.

On Thu, Jul 14, 2016 at 7:39 PM, Eric Smith  wrote:

> We're working on a mandatory update for Team Fortress 2. The notes for the
> update are below. We should have it ready soon.
>
> -Eric
>
> 
>
> - Updated Casual Mode
> - Fixed a problem where in-progress games with open slots would
> not receive new players
> - Fixed a case where players would sometimes not receive
> experience (when playing a match to completion)
> - Fixed not getting domination/revenge events
> - Added a feature to the game mode selection screen that allows
> players to play on specific maps
> - Added the Vote Kick option
> - Players that are kicked will receive partial experience
> after the match ends
> - Maps previously using the stopwatch timer will now play to
> completion, regardless of the first team's time
> - Added a "Create Server" button to the "Find a Game" menu
> - Fixed the party chat window sometimes not drawing
> - Fixed Australium weapons not drawing correctly in the character loadout
> screen
> - Updated the Dr's Dapper Topper to fix a material issue
> - Thanks to Justin G., aka sigsegv, for these reports:
> - Fixed sentry buster sounds not being cleaned up properly after
> detonating
> - Fixed a bug related to bot death detection
> - Updated Taunt: The Balloonibounce to end the taunt if the player is moved
> - Fixed a regression in the Pyro's flamethrower where flames could
> sometimes damage players behind obstacles and walls
> - PASS Time update
> - Updated several HUD materials to support mat_picmip
> - Fixed seeing the wrong cap limit in the win panel
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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Re: [hlds] Mandatory Team Fortress 2 update coming

2014-05-19 Thread James Haikin
Like we wouldn't notice or something.

-James


On Mon, May 19, 2014 at 3:18 PM, Daniel Barreiro <
smelly.feet.you.h...@gmail.com> wrote:

> >4/18/13
>
> Wow thanks!
>
>
> On Mon, May 19, 2014 at 6:16 PM, Andy B  wrote:
>
>> .
>>
>>
>> On Thu, Apr 18, 2013 at 8:59 PM, Eric Smith wrote:
>>
>>> We're working on a mandatory update for Team Fortress 2. We should have
>>> it ready soon. This is NOT the SteamPipe update.
>>>
>>> -Eric
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>
>>
>> ___
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>> please visit:
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>>
>>
>
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Re: [hlds] Mandatory Team Fortress 2 update coming

2014-05-19 Thread Daniel Barreiro
>4/18/13

Wow thanks!


On Mon, May 19, 2014 at 6:16 PM, Andy B  wrote:

> .
>
>
> On Thu, Apr 18, 2013 at 8:59 PM, Eric Smith wrote:
>
>> We're working on a mandatory update for Team Fortress 2. We should have
>> it ready soon. This is NOT the SteamPipe update.
>>
>> -Eric
>>
>>
>> ___
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>> please visit:
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>>
>
>
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Re: [hlds] Mandatory Team Fortress 2 update coming

2014-05-19 Thread Andy B
.


On Thu, Apr 18, 2013 at 8:59 PM, Eric Smith  wrote:

> We're working on a mandatory update for Team Fortress 2. We should have it
> ready soon. This is NOT the SteamPipe update.
>
> -Eric
>
>
> ___
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Re: [hlds] Mandatory Team Fortress 2 update coming

2013-04-23 Thread T Marler
Please stop this useless spam. Just wait for updates to come out. Asking a few 
minutes after they talk about it is not helpful.

big john  wrote:

It's out
On Apr 23, 2013 6:03 PM, "New Age Retro Hippie" <
newageretrohippi...@gmail.com> wrote:

> Not soon enough.
> On 2013-04-23 3:03 PM, "Andrew Donshik"  wrote:
>
>> How soon is soon?
>>
>> -Andrew
>>
>> On Apr 23, 2013, at 5:45 PM, "Eric Smith" 
>> wrote:
>>
>> > We're working on a mandatory update for Team Fortress 2. We should have
>> it ready soon. This is NOT the SteamPipe update.
>> >
>> > -Eric
>> >
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>> >
>>
>>
>> ___
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>> please visit:
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>>
>
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Re: [hlds] Mandatory Team Fortress 2 update coming

2013-04-23 Thread big john
It's out
On Apr 23, 2013 6:03 PM, "New Age Retro Hippie" <
newageretrohippi...@gmail.com> wrote:

> Not soon enough.
> On 2013-04-23 3:03 PM, "Andrew Donshik"  wrote:
>
>> How soon is soon?
>>
>> -Andrew
>>
>> On Apr 23, 2013, at 5:45 PM, "Eric Smith" 
>> wrote:
>>
>> > We're working on a mandatory update for Team Fortress 2. We should have
>> it ready soon. This is NOT the SteamPipe update.
>> >
>> > -Eric
>> >
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>> >
>>
>>
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>> please visit:
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>>
>
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Re: [hlds] Mandatory Team Fortress 2 update coming

2013-04-23 Thread New Age Retro Hippie
Not soon enough.
On 2013-04-23 3:03 PM, "Andrew Donshik"  wrote:

> How soon is soon?
>
> -Andrew
>
> On Apr 23, 2013, at 5:45 PM, "Eric Smith"  wrote:
>
> > We're working on a mandatory update for Team Fortress 2. We should have
> it ready soon. This is NOT the SteamPipe update.
> >
> > -Eric
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >
>
>
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Re: [hlds] Mandatory Team Fortress 2 update coming

2013-04-23 Thread Andrew Donshik
How soon is soon?

-Andrew

On Apr 23, 2013, at 5:45 PM, "Eric Smith"  wrote:

> We're working on a mandatory update for Team Fortress 2. We should have it 
> ready soon. This is NOT the SteamPipe update.
> 
> -Eric
> 
> 
> ___
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> 


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Re: [hlds] Mandatory Team Fortress 2 update coming

2013-02-01 Thread Nathanael Havez
Thanks Eric !

Natha

Envoyé de mon iPad

Le 1 févr. 2013 à 22:39, Eric Smith  a écrit :

> We're working on a mandatory update for Team Fortress 2. We should have it 
> ready soon.
> 
> -Eric
> 
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
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Re: [hlds] Mandatory Team Fortress 2 update coming

2012-10-09 Thread Daniel Barreiro
Thanks for the notification Eric.

On Tue, Oct 9, 2012 at 5:12 PM, Eric Smith  wrote:

> We're working on a mandatory update for TF2. We should have it ready soon.
>
> -Eric
>
>
> ___
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