Re: [hlds] The new tagging system

2008-09-07 Thread [EMAIL PROTECTED]
I run an alltalk server and It looks as though the tagging system doesn't automatically add alltalk to the tags. How would I add alltalk to the server tags? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] The new tagging system

2008-09-07 Thread P. Bhandal
sv_tags alltalk On Sun, Sep 7, 2008 at 11:39 PM, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: I run an alltalk server and It looks as though the tagging system doesn't automatically add alltalk to the tags. How would I add alltalk to the server tags?

Re: [hlds] The new tagging system

2008-09-03 Thread SakeFox
I will admit it I didn't read all of it, but i did read the first few paragraphs. A while back when people complained about the custom tab and wanted a filter system and could still use tags. I made a comment that it wouldn't work either. Unfortently the way that these mods work I don't see a

Re: [hlds] The new tagging system

2008-09-03 Thread ian.simons
September 2008 18:06 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] The new tagging system I will admit it I didn't read all of it, but i did read the first few paragraphs. A while back when people complained about the custom tab and wanted a filter system and could still

Re: [hlds] The new tagging system

2008-09-03 Thread Donnie Newlove
] The new tagging system I will admit it I didn't read all of it, but i did read the first few paragraphs. A while back when people complained about the custom tab and wanted a filter system and could still use tags. I made a comment that it wouldn't work either. Unfortently the way

Re: [hlds] The new tagging system

2008-09-03 Thread Wiktor Deresz
, arena, payload, pl, trickery.net etc... Isn't this what they are supposed to be for? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of SakeFox Sent: 03 September 2008 18:06 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] The new

Re: [hlds] The new tagging system

2008-09-03 Thread 1nsane
Aye, Yes that's very useful. People can add their website urls/clan names and others can search for servers run by those organizations/clans. Also common tags change every refresh. On Wed, Sep 3, 2008 at 1:31 PM, Wiktor Deresz [EMAIL PROTECTED] wrote: I don't like adding webstites names into

Re: [hlds] The new tagging system (also feature request)

2008-09-03 Thread gameadmin
- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Richard Eid Sent: 03 September 2008 17:54 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] The new tagging system I was going to give this a little more time, but it's getting frustrating

Re: [hlds] The new tagging system

2008-09-03 Thread LDuke
It's not perfect, but it is better than the custom tag. Also, you need to give it some time. It will take time before plugins that affect gameplay get the tags added, server admins update to new versions, etc. My latest plugin adds the tags itself automatically, as do many of the latest SM

Re: [hlds] The new tagging system

2008-09-03 Thread Blood Letter
to not list the fact that I have reserved slots or that yes, you may have to spend up to 2 minutes downloading a custom map if someone votes it in. Date: Wed, 3 Sep 2008 14:48:26 -0600 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] The new tagging system It's

Re: [hlds] The new tagging system

2008-09-03 Thread DontWannaName!
I personally use the cbase extension since I dont like the tags Valve ads. I then use sv_tags to put the tags I like on including the one valve wanted but in my own words. At first I had a problem with tags showing in my server name but that was because my server name was too long. I shortened

Re: [hlds] The new tagging system

2008-09-03 Thread Patrick Shelley
Wow, interesting 2 posts there in steam forums. No matter what way you look at it, server admins are a very very small % of TF2 players, and i guess the public have a louder voice in the long run. A lot of the folk posting in steam forums are suggestng/agreeing with the idea of a 'Blacklist' Tab

Re: [hlds] The new tagging system

2008-09-03 Thread Cc2iscooL
I didn't realize fakeclients was that bad already. I run all 4 of my servers from 0-24 with no fakeclients what-so-ever. I figured server admins were over using silly tools like that to try to get players in their servers, because it just doesn't work unless there's a very small player base,

Re: [hlds] The new tagging system

2008-09-03 Thread DontWannaName!
list hlds@list.valvesoftware.com Sent: Wednesday, September 3, 2008 5:19:29 PM Subject: Re: [hlds] The new tagging system Feels a bit like this..: http://img380.imageshack.us/img380/746/serverblacklister2.png Patrick ___ To unsubscribe, edit your list

Re: [hlds] The new tagging system

2008-09-03 Thread Patrick Shelley
And this: http://img526.imageshack.us/img526/8154/serverblacklist222es4.png ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] The new tagging system

2008-09-03 Thread Nephyrin Zey
PM Subject: Re: [hlds] The new tagging system Feels a bit like this..: http://img380.imageshack.us/img380/746/serverblacklister2.png Patrick ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlds] The new tagging system

2008-09-03 Thread Spencer 'voogru' MacDonald
] On Behalf Of Blood Letter Sent: Wednesday, September 03, 2008 5:11 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] The new tagging system I doubt it. Custom server operators tend to like to hide the fact that they have fast/instant respawn, plugins, etc. There were plugins

Re: [hlds] The new tagging system

2008-08-28 Thread Tom Leighton
PROTECTED] wrote: Is that open to the public yet? Your plugin.. -- From: LDuke [EMAIL PROTECTED] Sent: Thursday, August 21, 2008 1:18 PM To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] The new

Re: [hlds] The new tagging system

2008-08-28 Thread Mike Stiehm
Ya if you are going to use fakeclients don't be stupid about it if you have 10 people and want to bump it to 15 ok fine. But if you have 0 players and you make it look like you have 21 people in your server that is just stupid. ___ To unsubscribe, edit

Re: [hlds] The new tagging system

2008-08-27 Thread LDuke
: Re: [hlds] The new tagging system Valve turned a broken system into a usable system. As a plugin developer I'm very glad to see the changes. My TF2NADES plugin will definitely be adding a tag now that the server admins won't be upset

Re: [hlds] The new tagging system

2008-08-21 Thread Patrick Shelley
EXACTLY !!! There's no more incentive to lie about your server. People who lie will just get players that join looking for something they don't provide, which isn't a good way to keep players or be a good server. ___ To unsubscribe, edit your list

Re: [hlds] The new tagging system

2008-08-21 Thread Dustin Wyatt
Well, didn't the same argument hold for people bypassing the Custom Tab? On Wed, Aug 20, 2008 at 10:36 PM, Nephyrin Zey [EMAIL PROTECTED] wrote: There's no more incentive to lie about your server. People who lie will just get players that join looking for something they don't provide, which

Re: [hlds] The new tagging system

2008-08-21 Thread Nephyrin Zey
Dustin Wyatt wrote: Well, didn't the same argument hold for people bypassing the Custom Tab? No, because people weren't specifically clicking on a vanilla tab - they were just joining what was in front of them. The whole issue was the indifferent or uneducated players who would never go

Re: [hlds] The new tagging system

2008-08-21 Thread LDuke
Valve turned a broken system into a usable system. As a plugin developer I'm very glad to see the changes. My TF2NADES plugin will definitely be adding a tag now that the server admins won't be upset by it. On Wed, Aug 20, 2008 at 8:27 PM, 1nsane [EMAIL PROTECTED] wrote: The tag system is

Re: [hlds] The new tagging system

2008-08-21 Thread Patrick Shelley
I loved those TF2NADES vids on youtube ! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] The new tagging system

2008-08-21 Thread Andreas Grimm
valve should add a few grenades in TF2 ... at least the conc grenades :D -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Patrick Shelley Sent: Thursday, August 21, 2008 9:09 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] The new

Re: [hlds] The new tagging system

2008-08-21 Thread Tom Leighton
dedicated Win32 server mailing list Subject: Re: [hlds] The new tagging system I loved those TF2NADES vids on youtube ! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo

Re: [hlds] The new tagging system

2008-08-21 Thread Jonah Hirsch
Of Patrick Shelley Sent: Thursday, August 21, 2008 9:09 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] The new tagging system I loved those TF2NADES vids on youtube ! ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds] The new tagging system

2008-08-21 Thread MStiehm
Is that open to the public yet? Your plugin.. -- From: LDuke [EMAIL PROTECTED] Sent: Thursday, August 21, 2008 1:18 PM To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] The new tagging system Valve

Re: [hlds] The new tagging system

2008-08-21 Thread Luke Lewis
for it. I think you get the point. Just my $.02. -Luke Lewis -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Leonard L. Church Sent: Wednesday, August 20, 2008 6:49 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] The new tagging

Re: [hlds] The new tagging system

2008-08-20 Thread MStiehm
First off I'm sorry if this message is all garbled up. This is a new email client. I do think this is a great idea. No reason to not use tags now. I'm actually looking forward to setting this up and removing the items from the hostname. Now I'll have more space :) -AO

Re: [hlds] The new tagging system

2008-08-20 Thread 1nsane
I've already tagged all my servers as soon as everything else was up and running, I have also removed the tag blocker. Now people can actually search for my servers using the tags! Thanks Gabe Co. On Wed, Aug 20, 2008 at 2:47 AM, Sebastian Staudt [EMAIL PROTECTED]wrote: I think a vanilla tag

Re: [hlds] The new tagging system

2008-08-20 Thread Spencer 'voogru' MacDonald
I'll be tagging my servers tomorrow, Id have them tagged by now but I have to undo some shenanigans, and I'm quite happy that I can tag my servers without being banished to hell. Now that all the servers are back in one tab, it's literally like finding a needle in a haystack if you're looking for

Re: [hlds] The new tagging system

2008-08-20 Thread doggunn
I'm glad to see the tag issue fixed now. Now to me, it actually has a use! :D Now, VALVe, we need to be able to view the tags in the Steam client, not just ingame! :D Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: I'll be tagging my servers tomorrow, Id have them tagged by now but I

Re: [hlds] The new tagging system

2008-08-20 Thread DontWannaName!
hmmm so im guessing its going to be removed in the next DOD:S update too? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] The new tagging system

2008-08-20 Thread Thomas Morton
I agree with the OP. It's ace to see Valve listening to the server operators: now we have to reward them by using the system we requested. If server ops start pissing off players it will only get changed back (and then Valve will have a legitimate excuse) :) :D Thomas Morton ++ No problem

Re: [hlds] The new tagging system

2008-08-20 Thread DontWannaName!
The changelog isnt on their homepage yet? Someone forget? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] The new tagging system

2008-08-20 Thread Patrick Shelley
How do i add tags to my server? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] The new tagging system

2008-08-20 Thread Andreas Grimm
sv_tags -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Patrick Shelley Sent: Wednesday, August 20, 2008 3:34 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] The new tagging system How do i add tags to my server

Re: [hlds] The new tagging system

2008-08-20 Thread Patrick Shelley
What. summat like sv_tags something goes here? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] The new tagging system

2008-08-20 Thread Dan liv3d Offord
Patrick Shelley wrote: How do i add tags to my server? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds sv_tags tag1 tag2

Re: [hlds] The new tagging system

2008-08-20 Thread Patrick Shelley
Thanks dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] The new tagging system

2008-08-20 Thread Jonah Hirsch
I'm pretty sure you need commas sv_tags vanilla, cheatson, dontplayhere, etc Patrick Shelley wrote: What. summat like sv_tags something goes here? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] The new tagging system

2008-08-20 Thread Dan liv3d Offord
Jonah Hirsch wrote: I'm pretty sure you need commas sv_tags vanilla, cheatson, dontplayhere, etc Patrick Shelley wrote: What. summat like sv_tags something goes here? ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds] The new tagging system

2008-08-20 Thread Ronny Schedel
IMO Valve should quickly add a auto-tagging feature like that. There is already an auto tagging system. It's working like before. If you change some parameters, like maxplayers, crits, respawn times, it will autmatically added to sv_tags. ___ To

Re: [hlds] The new tagging system

2008-08-20 Thread SakeFox
i was kinda surprised that when you turn cheats on it doesn't auto tag Ronny Schedel wrote: IMO Valve should quickly add a auto-tagging feature like that. There is already an auto tagging system. It's working like before. If you change some parameters, like maxplayers, crits, respawn

Re: [hlds] The new tagging system

2008-08-20 Thread Patrick Shelley
I just noticed the tagging system !! Bye Bye Custom Tab!! Richard Eid said all that needed to be said IMO. Cheers VALVe !! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] The new tagging system

2008-08-20 Thread Richard Eid
I wouldn't be against the idea of servers coming pre-set with a 'Vanilla' tag by default, but only if there aren't any more shenanigans with falsifying the tag info. For example, John Doe decides to get a server going, so he downloads it, adds some custom gameplay elements, then uses a plug-in to

Re: [hlds] The new tagging system

2008-08-20 Thread Arg!
vanilla == no tags, surely. or only the gamemode tags. Now, what we need next is to get this in the Steam server browser, not just the in game one. On Thu, Aug 21, 2008 at 7:55 AM, Richard Eid [EMAIL PROTECTED] wrote: I wouldn't be against the idea of servers coming pre-set with a 'Vanilla'

Re: [hlds] The new tagging system

2008-08-20 Thread Richard Eid
The problem with using no tags is there isn't a way (that I've found so far) to have it only display servers with no tags. You either get all the servers listed or servers with tags you've added to your filter. -Richard Eid On Wed, Aug 20, 2008 at 7:26 PM, Arg! [EMAIL PROTECTED] wrote:

Re: [hlds] The new tagging system

2008-08-20 Thread Arg!
you can have no filters and sort by tags! On Thu, Aug 21, 2008 at 9:34 AM, Richard Eid [EMAIL PROTECTED] wrote: The problem with using no tags is there isn't a way (that I've found so far) to have it only display servers with no tags. You either get all the servers listed or servers with

Re: [hlds] The new tagging system

2008-08-20 Thread Leonard L. Church
Really? Are the custom server admins going to argue this point?? Seriously? Put the Vanilla tag on please. Thank you. Arg! wrote: you can have no filters and sort by tags! On Thu, Aug 21, 2008 at 9:34 AM, Richard Eid [EMAIL PROTECTED] wrote: The problem with using no tags is there isn't a

Re: [hlds] The new tagging system

2008-08-20 Thread Arg!
but this is going to be the same problem we have before, if the telcos dont put the vanilla tags in for their servers, then the list will be corrupted and useless for searching. On Thu, Aug 21, 2008 at 9:49 AM, Leonard L. Church [EMAIL PROTECTED]wrote: Really? Are the custom server admins going

Re: [hlds] The new tagging system

2008-08-20 Thread Nephyrin Zey
(telcos?) but this is going to be the same problem we have before, if the telcos dont put the vanilla tags in for their servers, then the list will be corrupted and useless for searching. What? If you want to advertise your vanilla-ness, obviously you'll tag yourself. Wasn't it all the

Re: [hlds] The new tagging system

2008-08-20 Thread Leonard L. Church
I just got off a server (CircleX-Gaming #2 - 209.160.43.166:27015) and they are listing all the tags including vanilla, but it truly is not. Gheez... What asses. Arg! wrote: but this is going to be the same problem we have before, if the telcos dont put the vanilla tags in for their servers,

Re: [hlds] The new tagging system

2008-08-20 Thread Arg!
oh im not sure how it works everywhere else, but in Australia the big gaming operations, (multiple servers etc) are all run by the telco's and ISPs, or a division thereof. On Thu, Aug 21, 2008 at 11:04 AM, Nephyrin Zey [EMAIL PROTECTED]wrote: (telcos?) but this is going to be the same

Re: [hlds] The new tagging system

2008-08-20 Thread Leonard L. Church
The problem comes in when servers put in ALL tags. Valve, this didn't solve much. Seriously. Either a blacklist on the client side needs to be applied or the ability to filter OUT the tags we don't want (though that would mean that no one would put any tags). *sigh* This didn't solve much

Re: [hlds] The new tagging system

2008-08-20 Thread [EMAIL PROTECTED]
and why isnt it vanilla? because it goes to 25/24 when someone with a reserved slot joins? or that it has hlstatsx? vanilla to me means that the gameplay is the same as valve intended with respawn times, team size etc. so why are you calling me an ass? Leonard L. Church wrote: I just got

Re: [hlds] The new tagging system

2008-08-20 Thread Leonard L. Church
It wasn't vanilla because it was instant respawn (that I can prove) and no crits (I can't PROVE it, but the 5 mins. I played there, I didn't see 1 crit anything). So no. It isn't vanilla. If you advertise Vanilla, turn off instant respawn and (if it's off) turn on crits. GOOD DAY SIR!

Re: [hlds] The new tagging system

2008-08-20 Thread Dustin Wyatt
That's the problem with vanilla. I'd call my server vanilla, but we do run custom maps, so others wouldn't. On Wed, Aug 20, 2008 at 8:28 PM, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: and why isnt it vanilla? because it goes to 25/24 when someone with a reserved slot joins? or that it has

Re: [hlds] The new tagging system

2008-08-20 Thread Leonard L. Church
Vanilla to me is standard rules of play. Maps don't matter IMHO. Instant respawn is NOT part of the rules of play IMHO as well. That's the issue. Perhaps I'm coming down to hard on a server owner who advertises Vanilla with Instant Respawn on by calling him an ass, but I can also see several

Re: [hlds] The new tagging system

2008-08-20 Thread Anthal
I'd call my servers vanilla as well. Valve classifies them that way too, but we do run all-talk and custom maps. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] The new tagging system

2008-08-20 Thread Leonard L. Church
*sighs* All-talk? Seriously? That's Vanilla? I give up. Anthal wrote: I'd call my servers vanilla as well. Valve classifies them that way too, but we do run all-talk and custom maps. ___ To unsubscribe, edit your list preferences, or view the

Re: [hlds] The new tagging system

2008-08-20 Thread [EMAIL PROTECTED]
we've never had instant respawn or no-crits enabled, we've run default servers since the beginning. you can check hlsw and see what plugins we are running and what respawn and crit settings we have. you just choose to make up a story about my server and didn't realize I belonged to this

Re: [hlds] The new tagging system

2008-08-20 Thread Donnie Newlove
I believe this might just create more problems later when we have to decide what is vanilla and what is not vanilla. Therefore I want Valve to add the following feature and the tagging system would be able to work out very well. http://forums.steampowered.com/forums/showthread.php?t=716145 On

Re: [hlds] The new tagging system

2008-08-20 Thread Nephyrin Zey
I agree that we need a way to filter against tags as well as for them. If your server is doomed to fail while properly tagged, maybe nobody wants to play on your server? There's no more blaming not-being-on-the-first-tab for that... and lying to people wont fix it anymore. - Neph On Wed, Aug

Re: [hlds] The new tagging system

2008-08-20 Thread Leonard L. Church
LOL Log in man. I was playing Steel when that happened. Look at your player log and you will see that I was on. You have instant respawn on. I'm not making crap up. Tell me, what tags do you have on? Either case, you are still advertising your server as vanilla with instant respawn on.

Re: [hlds] The new tagging system

2008-08-20 Thread SakeFox
with sourcemod this makes it hard for them to do that. there are many plugins that will modify the game, but will not trigger anything to force the tags. you can turn weapon crits off with a cvar and that will force a tag on the server, however you can get a SM plugin to do the same this that

Re: [hlds] The new tagging system

2008-08-20 Thread Blood Letter
Circle-x servers are anything but vanilla... Date: Wed, 20 Aug 2008 21:48:35 -0400 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] The new tagging system I'd call my servers vanilla as well. Valve classifies them that way too, but we do run all-talk and custom

Re: [hlds] The new tagging system

2008-08-20 Thread 1nsane
The tag system is awesome. All the servers that I manage use it. People can now actually search for my servers. You are broken. On Wed, Aug 20, 2008 at 10:01 PM, Leonard L. Church [EMAIL PROTECTED]wrote: LOL Log in man. I was playing Steel when that happened. Look at your player log and you

Re: [hlds] The new tagging system

2008-08-20 Thread Kitteny Berk
Having had just played on this server for 5 minutes, It struck me as vanilla gameplay, but not a vanilla server. I had to wait for respawns, and I got Crits. I can't prove either, but I've had no dealings with CircleX and I'm unlikely to, given they appear to be on the wrong side of the

Re: [hlds] The new tagging system

2008-08-20 Thread Nephyrin Zey
I simply don't care anymore. Valve, the tag system as it is now is still broke. The only way it's going to work is to take the tags out of the hands of the server admins and make it automated. According to who? There's no more incentive to lie about your server. People who lie will just get