it looks like rcon is broken, ther's no output
10:06:35 stats
10:06:35-- nothing
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Jason
Ruymen
Gesendet: Samstag, 15. November 2008 03:09
An: Half-Life dedicated Win32 server mailing
The heartbeat problem was not fixed with the last update :(
It doesn't do any heartbeat after the server goes in hibernate mode.
The heartbeat command and sv_search_key are not doing any heartbeat.
So I have to wait a long time (it does a random heartbeat from time to time)
before my server is
Bug with steam groups:
It shows up correctly in the game's menu, but when you click on it, it says
No games found. There are 3 servers in my game menu and it can't find
anyone after I click on them.
Sometimes it shows 1 of them, and it doesn't have the right avatar in the
Steam Groups menu (the
How utterly stubborn to just refuse and listen to the bug reports I made in
response of the test .so you've send me. You've now broke external server
queries.
Well done. :x
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Saturday,
How utterly stubborn to just refuse and listen to the bug reports I made in
response of the test .so you've send me. You've now broke external server
queries.
Well done. :x
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Saturday,
Strangest thing, i made no change on the server, this morning when i want to
update the game i get :
Checking bootstrapper version ...
Segmentation fault
And it stop, i re-downloaded hldsupdatetool and re-extract steam, the same.
Help !!
___
To
Yes, this appears to be the case. While using direct connect from
console, you get thrown into a lobby but after when i connect to the
server again i just get dropped off with a message you can only connect
to this server via lobby. If i use the lobby to connect to it with new
community
2008/11/15 Flubber [EMAIL PROTECTED]
Strangest thing, i made no change on the server, this morning when i want
to
update the game i get :
Checking bootstrapper version ...
Segmentation fault
And it stop, i re-downloaded hldsupdatetool and re-extract steam, the same.
Help !!
Hello,
After this recent update I start the server and after some time I get the
following error many times than it crashes and exits:
interfacemap_client.h (1073) : Assertion Failed: bufRet.GetUint8() ==
k_EClientCommandInterface
pipes.cpp (608) : Assertion Failed: Stalled cross-thread pipe
This keeps getting more weird. Now those rare people who manage to
connect to servers through lobby are dropped off :)
Is this even being investigated?
- Reservation cookie 184010b9fa02c01: reason ReplyReservationRequest
Server waking up from hibernation
Host_NewGame
Host_NewGame on
Hello,
So to update my latest mail, actually the server runs great with +sv_lan 1
-nomaster -insecure, so the problem is somewhere at the
steamclient_linux.so
stats
CPU InOut Uptime Users FPSPlayers
12.40 0.00 0.00 29 0 98.26 0
Herk.
On Sat, 15 Nov 2008
Same here, the hostname get cut when there are spaces. I had to put _
instead of everybody space and it showed up correctly with ##.
2008/11/15 Fyren [EMAIL PROTECTED]
On Fri, Nov 14, 2008 at 12:44, Chris Green [EMAIL PROTECTED]
wrote:
In the next server update, the +## syntax (or +2*##,
Easiest thing to do is create a regular user with a difficult
username/password to hack and make it be the only SSH allowed user.
That way someone would need that account...then also they would need the
root password to SU to root. To go even further, put SSH on a
non-default port (something
I set this on 2 of my servers, and they dissappears/appears randomly when
game starts searching for games. I think, browser must wait little longer
for answer from serwers. My servers are in Poland/Europe :)
- Original Message -
From: Erik Johnson [EMAIL PROTECTED]
To: [EMAIL
We did a simple rcon test of the binary before sending it out, and it worked
fine. Not sure what is going on.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Saint K.
Sent: Saturday, November 15, 2008 2:05 AM
To: 'Half-Life dedicated Linux server
I seem to be receiving segfaults after applying this update (nationwide).
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.
Continuing with current version anyway.
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance
of Steam, or a local
People should remove sv_unreserve from their configs. Since the server.cfg
file is executed when a reservation cookie is accepted and a game starts,
clearing out the cookie immediately looks to be causing an issue as the
clients are disconnected after the cookie is cleared.
The netport thingy seems to be broken now also. My start line is
-game left4dead -autoupdate +map l4d_dem_hospital01_apartment -port 27030
+hostname brains4pOt_No._## -fork 4 -netconport 90##
lsof|grep LISTEN
srcds_i48 22664 mike5u IPv4 991585639 TCP
*:9000
People will be hard at work on stabilizing this version. If anyone wants to put
together an issue summary, especially if they are in a position to test the
issues themselves and provide deeper data, I can pass it around to a larger
group at valve than those who read the dedicated server list.
Do we have any verification on the issue with losing connection to the
server on the beginning of the subway level?
http://www.1337gaming.com/l4dpics
Thanks.
On Sat, Nov 15, 2008 at 10:15 AM, Chris Green [EMAIL PROTECTED]wrote:
People will be hard at work on stabilizing this version. If
Does this mean VALVe will be working this week end, so we could get an
update today?
2008/11/15 Cc2iscooL [EMAIL PROTECTED]
Do we have any verification on the issue with losing connection to the
server on the beginning of the subway level?
http://www.1337gaming.com/l4dpics
Thanks.
On
Does this mean VALVe will be working this week end, so we could get an
update today?
2008/11/15 Cc2iscooL [EMAIL PROTECTED]
Do we have any verification on the issue with losing connection to the
server on the beginning of the subway level?
http://www.1337gaming.com/l4dpics
Thanks.
On
Is that your argument list for srcds_run or srcds_i486?
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: Saturday, November 15, 2008 8:15 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Left 4 Dead
Contact me if your interested in viewing a ROCK SOLID 1000 FPS server
It's very possible.
On Wed, Nov 12, 2008 at 7:52 AM, Kveri [EMAIL PROTECTED] wrote:
There is no chance of running 1000fps stable server on any hardware, YOU
CAN'T GET 1000FPS STILL server. I'm running 998-1000fps server on
We do not use sv_unreserve on our configs and still people keep dropping
off by the server like i said before. Chris, if you look at posts here
after the update, you'll see what issues there are. For example,
yesterday our servers where constantly full. Today after they got
updated, rarely
On Sat, Nov 15, 2008 at 03:09, Jason Ruymen [EMAIL PROTECTED] wrote:
A required update for the Left 4 Dead Demo has been released. Please run
hldspdatetool to receive the update. The specific changes include:
- Added the ability to tie game servers to Steam Community groups. Group
Fyren wrote:
Was this the update that was pushed out earlier tonight? I still
can't do +hostname Foo L4D server (01+##) but I don't know if that's
intended to work. The hostname will end up being just Foo for all
of the servers. I also tried just (##) with the same results. I
thought
it's srcds_run
On Sat, 15 Nov 2008 17:44:03 +0100, Chris Green [EMAIL PROTECTED]
wrote:
Is that your argument list for srcds_run or srcds_i486?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Saturday, November 15,
All,
Maybe allready said.. but..
18th of november the game will come out, will the server version be released
earlier so that we can get our stuff together sort of speak? :-)
Regards,
Eric
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Thanks. Working on it now.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: Saturday, November 15, 2008 8:59 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Left 4 Dead Demo Update Available
it's
My 8 servers show up in the game's menu, but when I click and it open the
Game Groups Server window, it keeps searching for a few seconds, then say
No game servers found, and start again, and say No game servers found
again, etc
Since the update my servers only showed up once in that new menu,
Some of the files are already available, but key content such as maps
will be released just before the launch in an additional 300MB+
update.
On Sat, Nov 15, 2008 at 5:03 PM, Eric-jan Riemers [EMAIL PROTECTED] wrote:
All,
Maybe allready said.. but..
18th of november the game will come out,
Note this is under fork only - individual servers run fine
1. All rcon queries never get a reponse from the server, both in
external tools like hlsw and rcon commands from the in-game client's
console. The commands do work, however (I either use a say and have someone
in the server
The groupid is automatically being added to sv_tags, and it doesn't show up
on the server browser, but you can still see it with programs like HLSW if
you look at sv_tags in the cvar infos (you don't need to put the rcon).
I also found a new command, sv_showtags.
18:49:24 sv_showtags
18:49:24
This is also one of the problems i am experiencing. I see the servers in
the main starting menu which appears after the game launch videos but
when i go to search servers, i see none of them there. I managed to get
one show up few times and clicked to join but it immediately threw me
into the
On Sat, Nov 15, 2008 at 18:44, [EMAIL PROTECTED] wrote:
Note this is under fork only - individual servers run fine
1. All rcon queries never get a reponse from the server, both in
external tools like hlsw and rcon commands from the in-game client's
console. The commands do work,
If you join directly you don't have the option of choosing your
character like in the lobby. You are bypassing the lobby, afterall.
You can change settings manually or by voting. I suppose having a
lobby like feature might be nice for people who still join directly,
but I doubt VALVe will
Same here.
Antoine Libert wrote:
On Sat, Nov 15, 2008 at 18:44, [EMAIL PROTECTED] wrote:
Note this is under fork only - individual servers run fine
1. All rcon queries never get a reponse from the server, both in
external tools like hlsw and rcon commands from the in-game
When you join directly it makes you into the lobby for like 1s + start the
game and connects you to server.
2008/11/15 Joseph Laws [EMAIL PROTECTED]
If you join directly you don't have the option of choosing your
character like in the lobby. You are bypassing the lobby, afterall.
You can
Onlt thing that really bugs me is that the servers we have on our
steamgroup are not always visible in that new option. Another thing is
that the servers dont let us in due to problems that i said before.
-ics
AnAkIn . kirjoitti:
When you join directly it makes you into the lobby for like 1s
Your rate is not locked to 1.
And it is unlimited on dedicated servers.
Btw the new updated re added sv_minrate/sv_maxrate.
2008/11/15 ics [EMAIL PROTECTED]
Onlt thing that really bugs me is that the servers we have on our
steamgroup are not always visible in that new option. Another
I have some test fixes for these sorts of issues. Email me if you want to try a
different engine and dedicated .so and report back.
Note that the fixes are just for the various console-type admin issues
mentioned in this thread, not the general game connection issues people are
experiencing.
Yeah, just don't set your server's sv_mincmdrate. If you do, it seems all
clients timeout from the server. Seems like something serious with the rates
needs to be fixed along with the lockup problem on the subway level.
On Sat, Nov 15, 2008 at 12:51 PM, AnAkIn . [EMAIL PROTECTED] wrote:
Your
If you've firewalled off everything on your server, and only left the
necessary ports for HLDS or L4D open. There is no real way to get access to
the system unless the HLDS was exploited, even if the attacker was able to
spawn a shell somehow they're limited to the user that the process was
Or use fail2ban, works well. And set the bantime to 0.
On Sat, Nov 15, 2008 at 7:13 AM, Joseph Laws [EMAIL PROTECTED] wrote:
Easiest thing to do is create a regular user with a difficult
username/password to hack and make it be the only SSH allowed user.
That way someone would need that
Since the update, my servers no longer display under the Internet tab
in the server browser. No one is connecting via matchmaking either, so
I'm not sure what's up. Tried removing all CVARs but no luck.
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Type stats to your server console. If it displays fps value of 10
instead of ~30 while idle or you have messages in server console that
people get kicked off, you have same issues as many others do have.
-ics
x3sphere kirjoitti:
Since the update, my servers no longer display under the
Guys...when the server is empty it goes into hibernate mode, and sets itself
down to 10FPS ON PURPOSE. This is not a bug, it is a feature to try to save
CPU time when the server is idle.
On Sat, Nov 15, 2008 at 3:45 PM, ics [EMAIL PROTECTED] wrote:
Type stats to your server console. If it
Yep, server FPS is idling at 10. Looks like it is the same problem then.
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If you server is idle and running 10fps, it will most likely say that
its hibernating when you do status. This is normal. while hibernating it
will set the fps to 10 and once someone joins it will go back to the
normal 30 or so.
ics wrote:
Type stats to your server console. If it displays fps
Before last night update, i dont remember it doing that or i did not
experience these problems that appeared after update. Coincidence or
not, connection problems started since latest update. Perhaps the server
ignores events that happen while it sleeps and does not accept
reservations all the
the fps drop when hibernating has been there since launch. the lag when
its hibernating has also been there although they have really reduced it
a lot while its sitting there. it used to slowly ramp from 20-250ms then
come back done. The hibernation has nothing to do with connecting with
the
Does it show a good ping despite being at 10hz?
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of SakeFox
Sent: Saturday, November 15, 2008 1:56 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Left 4 Dead Demo Update
The 10 fps thing has been going on since the demo release. It's nothing new.
ics wrote:
Before last night update, i dont remember it doing that or i did not
experience these problems that appeared after update. Coincidence or
not, connection problems started since latest update. Perhaps the
when I started watching it when this first came up the pings in the
server browser compared to hlsw were different. In game it seemed to be
lower when it was doing its spike. However since the last patch i
haven't even noticed as big of a spike in the ping. Its about 10ms
difference, if that,
I get 0-130ms pings from the servers during hibernation, average is
around 70ms and im 40km away from the servers. When i query the server
through irc to see their status, sometimes it takes longer to get a
reply. I would rather have an option if the server should reduce cpu
usage during
10 fps is what it _should_ be showing when hibernating. The windows dedicated
server doesn't do this because its running the same code the client is, and we
don't want the client to sleep for 1/10 of a second. Just another way it tries
to let you run a lot of servers under linux. The previous
Ping seems to be normal here at 10hz. It typically averages around 50-80ms.
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The Left 4 Dead Demo has been updated. Please run hldsupdatetool to receive
this update. The specific changes include:
- Fixed problem with users not being able to connect to dedicated servers
- Fix a bug with the group browser not always showing the list of group servers
- Fixed a bug with
Looks like this fixed all 3 problems listed (as expected). All 6 of my
servers now show as group servers! (Though all are still empty, gotta
wait for clients to update, I guess)
Jason Ruymen wrote:
The Left 4 Dead Demo has been updated. Please run hldsupdatetool to receive
this update. The
Nice job on getting the update out fast. This fixed all of the issues I
was previously having. All three of my servers are showing up in the
group selection screen and clients are having no trouble joining via
matchmaking.
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Yay the queries work again!
Cheers :)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Sunday, November 16, 2008 12:39 AM
To: Half-Life dedicated Win32 server mailing list;
hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
Subject:
Yay the queries work again!
Cheers :)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Sunday, November 16, 2008 12:39 AM
To: Half-Life dedicated Win32 server mailing list;
hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
Subject:
There seems to be a glitch with sv_steamgroup that causes other servers
to appear on the list. I noticed that the first 4 digits of the other
server's groupid was the same as our groupid.
Ex.
Our server: 1234
Other server: 123456
Both are recognized as being part of group 1234. Anyone else
Who cares what it's fps is when it's idling? I'd rather it be less. If
nobody is on, does fps matter?
-Richard Eid
On Sat, Nov 15, 2008 at 4:54 PM, x3sphere [EMAIL PROTECTED] wrote:
Yep, server FPS is idling at 10. Looks like it is the
As it will effect ping and hence player satisfaction yes it does matter,
not to mention its very much a false economy. If your machine doesn't
have enough CPU to run all servers then your running too many servers
simple as.
Epic tired a similar thing with UT3 and it quickly became apart it
was a
On Sat, 15 Nov 2008, Joseph Laws wrote:
I seem to be receiving segfaults after applying this update (nationwide).
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.
Continuing with current version anyway.
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running
I'm sorry but I'm failing to see how this affects player satisfaction in any
way. If there are players on the server, then it can't be hibernating, and
thus isn't running at 10fps. If there aren't players on the server, they
don't care about the ping.
Your second point is fair enough for
On Sat, 15 Nov 2008, macafee wrote:
macafee åé:
Today the Half-Life 1 Engine dedicated server has been updated. Does
anyone can run it on freebsd6.3?
I run it on Freebsd6.3 with Linux_base-fc4.But it display the pipes.cpp
(608) : Assertion Failed: Stalled cross-thread pipe
Well you can't forget, all players sort via ping!
/sarcasm
On Sat, Nov 15, 2008 at 7:40 PM, [EMAIL PROTECTED] wrote:
I'm sorry but I'm failing to see how this affects player satisfaction in
any
way. If there are players on the server, then it can't be hibernating, and
thus isn't running at
I'm also seeing issues with servers with similar group ids appearing in
the group servers list. It's a massive pain for me because I'm in a
group with a very low ID (two digits), so this is adding about 10
servers that I have no interest in to my menu (and everyone else in that
group). I hate
2008/11/16 [EMAIL PROTECTED]
I'm sorry but I'm failing to see how this affects player satisfaction in
any
way. If there are players on the server, then it can't be hibernating, and
thus isn't running at 10fps. If there aren't players on the server, they
don't care about the ping.
Your
I just went to check if the dedicated server files were released for the
full game and I see 3 things.
l4d_demo
l4d_full
left4dead
Which one is the dedicated server files for the full game?
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Some of the files for the full game have been released. You can preload
those by using l4d_full. Using left4dead currently pulls down the
demo files but will be replaced once the full game is out.
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I fixed this by removing symlinks that were no longer valid (old steam
files, etc). Previously this was not upsetting the service but for some
reason it decided to get cranky this morning.
kama wrote:
On Sat, 15 Nov 2008, Joseph Laws wrote:
I seem to be receiving segfaults after
That's because people will look at the higher ping, which is a side effect
of the lower FSP, in their tools / server browser and complain about it
pinging higher than it should when empty. The fact the ping returns to
normal when they joy is of no consequence.
Regards
Steve
-
Just to confirm, after the recent update, sv_password is still failing.
Im not getting players joining from the lobbies but it would be nice to have
the password applied as configured
On Sat, Nov 15, 2008 at 7:25 PM, Arg! [EMAIL PROTECTED] wrote:
actually ive had the opposite effect, no-one
I have same question as Pawel, what about HLTV not showing as player in
player list?
Kveri
Pawel wrote / napísal(a):
Whay about notvisible HLTV?
On Sat, Nov 15, 2008 at 4:22 AM, Petr Jelinek [EMAIL PROTECTED] wrote:
Alfred Reynolds wrote:
Updates have been released to the
Hello Herk,
one hint, when I used -nomaster with recent updates I was unable to see
my server's status (not only on internet list on steam, but even on
hlsw, or favourites server page on steam), like there wasn't any query
communication at all. So server was joinable only thru console by
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