Sorry for reviving an old thread but.
dual AMD opteron 2382 (shanghai) @ 2.6ghz each
16gb kingston ddr2 667
CentOS 5.3 with kernel at 1000hz
CSS 32slot 100tick maybe 50% cpu usage when full, is multithreaded though?
DoDS 32slot 66tick when full takes maybe 70% usage
TF2 20/32 slots 66tick
TF2 is most definitely not multi-threaded.
[ЯтR] The-/iller wrote:
Sorry for reviving an old thread but.
dual AMD opteron 2382 (shanghai) @ 2.6ghz each
16gb kingston ddr2 667
CentOS 5.3 with kernel at 1000hz
CSS 32slot 100tick maybe 50% cpu usage when full, is multithreaded though?
Hi,
I think the Realtime Patch helps to get the 1000fps more stable.
I have tested now the howto perfect cs16 the result is really worse.
On our test box: quad9950, 1066mhz 8gb ram, the servers get no 500 -
700fps stable.
With RT we can run 6 Servers with 80 active slots without any drops and
Sorry, but Lithium CTF was the top of the best mods I have ever played.
Jumping way, way OT, just wanted to say thanks for the glory that is/was
quakeworld CTF and everything that followed. If my buddies and I had to
pay you in dimes for every hour spent playing your CTF mods, you'd be a
I´ve created a kernel with that howto perfect cs16. My Server runs at
100% 1000FPS without drops. Do you use taskset to use one cpu per
Gameserver? Wich start-parameters do you use for hlds_run?
2009/4/21 Philipp Reddigau phil...@gkserver.de
Hi,
I think the Realtime Patch helps to get the
sv_minrate 10
Eliminates choke and all lag for me, but definitely increases bandwidth.
It's important to give the server enough room to send all the updates
necessary to clients. Make sure your min cmdrate/updaterate is forcing
clients to use good enough values, as well.
On Mon, Apr 20, 2009
Can we expect the l4d DLC today, and if so when roughly? I understand
there might be delays etc, but is the *plan* for it to be out this
morning, afternoon or evening barring any issues?
Zoid Kirsch wrote:
I'm a developer at Valve who is working on the Left 4 Dead Survival pack
update.
Bingo -- that's what I was looking for, thanks!
On Tue, Apr 21, 2009 at 12:01 AM, Ryan Mannion floormas...@gmail.com wrote:
Have you seen the Message Suppression plugin?
https://forums.alliedmods.net/showthread.php?t=80794
Also, I don't use SourceBans, but I seem to remember that the people
I was trying to avoid re-inventing the wheel.
And I don't write bans to files -- as stated, I use MySQL and
Sourcebans -- when a user gets banned on any of my servers, the plugin
immediately logs it into the Sourcebans MySQL database. Whenever a
user connects, the plugin checks the database for
It is avaliable on XBOX 360 as of now. I would expect it later tonight :)
-Opprinnelig melding-
Fra: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne av Kevin J. Anderson
Sendt: 21. april 2009 16:23
Til: Half-Life dedicated Linux
link?
2009/4/21 Steffen Tronstad s...@nextgentel.com
It is avaliable on XBOX 360 as of now. I would expect it later tonight :)
-Opprinnelig melding-
Fra: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] På vegne av Kevin J. Anderson
Now, after the update, it seems like the jump noise action has been
reversed. I can hear my own jumping (while standing still or
duckwalking/silentrunning/russian jumping), but others can't hear it?
Joakim.
- Original Message -
From: Alfred Reynolds alf...@valvesoftware.com
To:
I definately increase my minrate for my 32 slot TF2 server, but isn't
10 a little high there to force players to use?
My minrate is at 4 and maxrate at 6. I also enforce a mincmd
and minupdate rates (33 each, max of 66).
That seems to elliminate almost any latency issues. I don't
Already run it at 15 bw isnt the issue.
Danny Heinrichs wrote:
sv_minrate 10
Eliminates choke and all lag for me, but definitely increases bandwidth.
It's important to give the server enough room to send all the updates
necessary to clients. Make sure your min cmdrate/updaterate is
This happens on not updated servers. Valve should set this update to
required.
Now, after the update, it seems like the jump noise action has been
reversed. I can hear my own jumping (while standing still or
duckwalking/silentrunning/russian jumping), but others can't hear it?
Joakim.
As a side note: Why are you worried about dirty words appearing on
your server? If memory serves me, this game is rated mature. Are
feelings going to be hurt so badly that people leave your server?
Steven Sumichrast wrote:
I was trying to avoid re-inventing the wheel.
And I don't write
Hi,
SourceTV will be useable?
2009/4/20 Zoid Kirsch z...@valvesoftware.com
I'm a developer at Valve who is working on the Left 4 Dead Survival pack
update. We've made several changes to server operation that we'd like to
give our server operators a heads up on.
Since Left 4 Dead will now
Because the dirty connect spam is clearing the chat and getting people's
attention? And can be repeated as often as wanted?
That's pretty annoying.
On Tue, Apr 21, 2009 at 11:43 AM, Carl aidsf...@gmail.com wrote:
As a side note: Why are you worried about dirty words appearing on
your server?
So what are you supposed to write to get this update?
Joakim.
- Original Message -
From: Ronny Schedel i...@ronny-schedel.de
To: Joakim s...@broadparkgames.no; Half-Life dedicated Linux server
mailing list hlds_linux@list.valvesoftware.com
Sent: Tuesday, April 21, 2009 5:20 PM
Subject:
It seems that CSDM plugin is incompatible with this update.
Clients crash periodically while playing on CSDM server.
2009/4/21 Alfred Reynolds alf...@valvesoftware.com:
This is intended to prevent russian walking exploits.
- Alfred
-Original Message-
From:
./steam -command update -game cstrike -dir . -verify_all (or without
-verify_all, just to be sure)
Kveri
Joakim wrote:
So what are you supposed to write to get this update?
Joakim.
- Original Message -
From: Ronny Schedel i...@ronny-schedel.de
To: Joakim s...@broadparkgames.no;
update: may be it is not server specific bug.. Clients keep crashing
on other servers too :(
2009/4/21 Maxim Shpakov ma...@osetia.org:
It seems that CSDM plugin is incompatible with this update.
Clients crash periodically while playing on CSDM server.
2009/4/21 Alfred Reynolds
Why not just add a temporary IP ban after 2-3 retries? Even if you hide
join messages the slot is taken and other people cant connect.
1nsane wrote:
Because the dirty connect spam is clearing the chat and getting people's
attention? And can be repeated as often as wanted?
That's pretty
Well one, my motd strickly forbids racial comments. He used some
racial words and kept reconnecting. Like somebody else already pointed
out, it's the fact that he could keep doing it over and over and over
and You get the idea. That's why I'd prefer that the connect
message comes from
So this is the latest version?
version : 48/1.1.2.6/Stdio 4352 secure (10)
Which version is this? The old one?
version : 48/1.1.2.6/Stdio 4383 secure (10)
- Original Message -
From: Kveri kv...@kveri.com
To: Joakim s...@broadparkgames.no; Half-Life dedicated Linux server
mailing
I'm not exactly the most Valve happy admin but an apache httpd trick would
work.
http://www.lampsecurity.org/node/8
read the full article and see if you want to try it... Mine has a daemon to
avoid certain security issues but it works well
On Tue, Apr 21, 2009 at 10:27 AM, Steven J. Sumichrast
Some people found a sound bug while running after the latest update :
http://www.gotfrag.com/cs/forums/thread/395967/
2009/4/21 Joakim s...@broadparkgames.no
So this is the latest version?
version : 48/1.1.2.6/Stdio 4352 secure (10)
Which version is this? The old one?
version :
PR: http://csnation.totalgamingnetwork.com/forums/showthread.php?t=179489
Live Marketplace link for the 360 content:
http://marketplace.xbox.com/en-US/games/offers/0ccf0001--4000-8000-45410830?cid=SLink
Shawn P. Zipay
Site Director
Total Gaming Network --
4383 is newest.
Kveri
Joakim wrote:
So this is the latest version?
version : 48/1.1.2.6/Stdio 4352 secure (10)
Which version is this? The old one?
version : 48/1.1.2.6/Stdio 4383 secure (10)
- Original Message -
From: Kveri kv...@kveri.com
To: Joakim s...@broadparkgames.no;
Hello, happy easter!
Now to the problem: I dont know if im BLIND or anything, but everytime i start
the servers i get hlds_amd in the process list and im running on a dual-xeon
box.
here's some proc/cpuinfo:
processor
Hi,
Here is what I have for fully updated servers:
hlds_i686
Protocol version 48
Exe version 1.1.2.6/Stdio (cstrike)
Exe build: 18:05:14 Oct 24 2008 (4383)
hlds_amd
Protocol version 48
Exe version 1.1.2.6/Stdio (cstrike)
Exe build: 11:19:19 Sep 23 2008 (4352)
Doesn't seem like the version got
Check srcds_run
HL=./srcds_i486
On Tue, Apr 21, 2009 at 10:47 AM, djh seccent...@yahoo.com wrote:
Hello, happy easter!
Now to the problem: I dont know if im BLIND or anything, but everytime i
start the servers i get hlds_amd in the process list and im running on a
dual-xeon box.
here's
it's hlds.
a rel=nofollow target=_blank
href=http://www.spreadfirefox.com/?q=affiliatesid=82655t=1;Get Firefox!/a
- Original Message
From: Danny Heinrichs dan...@gmail.com
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Tuesday, April 21,
Look at this bug alfred:
http://www.sk-gaming.com/video/110012-Bugg_frn_nya_patchen
W dniu 21 kwietnia 2009 03:43 użytkownik Pawel tra...@gmail.com napisał:
Thanks for info : - )
W dniu 21 kwietnia 2009 03:30 użytkownik Alfred Reynolds
alf...@valvesoftware.com napisał:
It was a bug in
Replying to my own post here, the windows version is:
Protocol version 48
Exe version 1.1.2.6/2.0.0.0 (cstrike)
Exe build: 18:12:04 Apr 13 2009 (4554)
greetings
JS
Joachim Sehlstedt wrote:
Hi,
Here is what I have for fully updated servers:
hlds_i686
Protocol version 48
Exe version
Sorry, misread.
Good luck figuring it out.
On Tue, Apr 21, 2009 at 11:03 AM, djh seccent...@yahoo.com wrote:
it's hlds.
a rel=nofollow target=_blank href=
http://www.spreadfirefox.com/?q=affiliatesid=82655t=1;Get Firefox!/a
- Original Message
From: Danny Heinrichs
The beta and the final are the same binaries, nothing changed.
Hi,
Here is what I have for fully updated servers:
hlds_i686
Protocol version 48
Exe version 1.1.2.6/Stdio (cstrike)
Exe build: 18:05:14 Oct 24 2008 (4383)
hlds_amd
Protocol version 48
Exe version 1.1.2.6/Stdio (cstrike)
Please read what I wrote again and we were NOT running the beta
Ronny Schedel wrote:
The beta and the final are the same binaries, nothing changed.
Hi,
Here is what I have for fully updated servers:
hlds_i686
Protocol version 48
Exe version 1.1.2.6/Stdio (cstrike)
Exe build:
How about:
./hlds_run -game +ip -binary ./hlds_686
Can´t test, running on AMD ;)
Para
--
Message: 2
Date: Tue, 21 Apr 2009 11:03:00 -0700 (PDT)
From: djh seccent...@yahoo.com
Subject: Re: [hlds_linux] New hlds startup script keeps on selecting
Carl, you're missing the point. Rated Mature or not, hurt feelings or
not - the point is, he don't want to see that stuff, period. There's no
need to give him crap over how he wants to run his server.
-mauirixxx
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
Hehe a new nice bug...
/Bjorn
On Tue, 21 Apr 2009, Pawel wrote:
Look at this bug alfred:
http://www.sk-gaming.com/video/110012-Bugg_frn_nya_patchen
W dniu 21 kwietnia 2009 03:43 u?ytkownik Pawel tra...@gmail.com napisa?:
Thanks for info : - )
W dniu 21 kwietnia 2009 03:30
A required update for Left 4 Dead is now available. Please run hldsupdatetool
to receive it. The specific changes include:
Survival Mode:
- New gameplay Mode
- 16 maps including Last Stand
- Leaderboards
- 7 new achievements
Versus Changes:
- Fixed a case where versus team score would
The comments are nice...
They sure love their Valve :D.
On Tue, Apr 21, 2009 at 5:29 PM, kama k...@pvp.se wrote:
Hehe a new nice bug...
/Bjorn
On Tue, 21 Apr 2009, Pawel wrote:
Look at this bug alfred:
http://www.sk-gaming.com/video/110012-Bugg_frn_nya_patchen
W dniu 21
i don't play cs
but
plz fix that 'children of cs' will be cry
2009/4/21 kama k...@pvp.se
Hehe a new nice bug...
/Bjorn
On Tue, 21 Apr 2009, Pawel wrote:
Look at this bug alfred:
http://www.sk-gaming.com/video/110012-Bugg_frn_nya_patchen
W dniu 21 kwietnia 2009 03:43
How do I run a private server now? I have a search key specified but pubs
are joining as soon as I start server up so I can't join.
2009/4/21 Shawn Zipay z...@csnation.net
PR: http://csnation.totalgamingnetwork.com/forums/showthread.php?t=179489
Live Marketplace link for the 360 content:
I've got 8 forks running, 4 with search keys and 4 without -- the four
with aren't letting public (non key holders) in. Sure you're
specifying that right?
2009/4/21 Daniel Worley worle...@gmail.com:
How do I run a private server now? I have a search key specified but pubs
are joining as soon
OMG Carl! Someone has enough brains and decency that they expect a
higher standard from others!! Run for the hills! IT'S HIS STANDARDs
RULES FOR HIS SERVER! I know in our community we have a similar rule.
We EXPECT people that want to play on our custoimized server to behave
themselves
Made ms_force_dedicated_server not require cheats
This is great, however is there a way to specify a few specific servers
to try in order? Maybe based on steam group, or a list? (not the
search key)
A list of available steam group servers would be ideal, in a pull down
from the lobby.
So couldn't you have just emailed him privately instead of making a big
deal about cuss words?
For that matter, why are you bashing the guy in a public list? This is
a place for linux server issues and constructive discussion.
___
To
Unless it's been changed, it should be right. I just setup a steamgroup and
turned on the steamgroup exclusive flag for the time being.
2009/4/21 Steven Sumichrast packh...@gmail.com
I've got 8 forks running, 4 with search keys and 4 without -- the four
with aren't letting public (non key
In order for us to start a server and not get the error
* Unable to load Steam support library. *
* This server will operate in LAN mode only. *
I had to install the steam client on the
On Tue, Apr 21, 2009 at 23:50, Jason Ruymen jas...@valvesoftware.com wrote:
A required update for Left 4 Dead is now available. Please run
hldsupdatetool to receive it. The specific changes include:
Which difficulty is used by the Survival Mode?
In the case, you were on a coop server
An optional update for Left 4 Dead is now available. Please run hldsupdatetool
to receive it. The specific changes include:
- Fixed an incorrect DLL for windows dedicated servers
- Corrected players not receiving the Lighthouse achievement
- Added missing Survival only sounds
- Fixed issue
So I updated my server with verify_all, got all the new content,
restarted the server, did rcon changelevel
l4d_vs_airport01_greenhouse. We all joined, but it is only allowing us
4 players... we can't do versus.
I verified that the map is indeed the vs map via status in console but
it still won't
If you're changing the map then having everyone join one by one, then you'll
probably have to set mp_gamemode correctly. The values are coop, versus and
survival. This would usually be handled by the lobby, but if you're not
using the lobby to have everyone join, then you may need to set this
55 matches
Mail list logo