Re: [hlds_linux] Command aborted during TF2 update

2011-10-14 Thread David A. Parker
. Sent from my iPhone 4 On Oct 13, 2011, at 11:21 PM, Jesse Molinaje...@opendreams.net wrote: What this guy said. If you are sending clients a kiss-of-death packet, please at least acknowledge it on the client. David A. Parker wrote: If Command aborted means the servers are full, then perhaps

[hlds_linux] Command aborted during TF2 update

2011-10-13 Thread David A. Parker
Is anyone seeing this when they attempt to update TF2? Checking bootstrapper version ... Updating Installation Command aborted CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals. CAsyncIOManager: 15 single object sleeps, 0 multi object sleeps CAsyncIOManager: 0 single object

Re: [hlds_linux] Command aborted during TF2 update

2011-10-13 Thread David A. Parker
If Command aborted means the servers are full, then perhaps they should reword that message. Thanks. - Dave On 10/13/2011 05:15 PM, Andrew DeMerse wrote: The servers are being hammered, just give it some time. On Thu, Oct 13, 2011 at 5:14 PM, David A. Parkerdpar...@utica.edu wrote:

[hlds_linux] qhull precision error

2011-09-15 Thread David A. Parker
I just noticed this message in the console of my TF2 server when it was changing maps to koth_badlands: qhull precision error: Only 4 facets remain. Can not merge another pair. The convexity constraints may be too strong. Reduce the magnitude of 'Cn' or increase the magnitude of 'An'. For

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-26 Thread David A. Parker
I don't want to get into a flame war here, but seriously, Counter Strike is how old now? I think we're lucky that Valve is still putting effort into it, and insulting Alfred for doing this work now instead of two years ago isn't productive. I'm sure everyone at Valve, including Alfred, has

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-26 Thread David A. Parker
I'm not saying CS 1.6 is irrelevant; I shouldn't have compared it to Quake 2 and that was my mistake. Yes, CS 1.6 is hugely popular worldwide, and yes, it's still a great game. But Valve is in the business of making money, and how much does Valve make off of CS 1.6 these days compared to its

Re: [hlds_linux] My Server keeps crashing non stop.

2011-07-15 Thread David A. Parker
Rename your addons folder to something else (like addons.DISABLED) and restart the server. If that fixes the problem, then it's a SourceMod issue and not a problem with SRCDS. - Dave On 07/15/2011 03:37 PM, E3pO wrote: Okay it crashed again and again and again debug.log

Re: [hlds_linux] Server crashes are back?

2011-07-07 Thread David A. Parker
My server updated and seems to be working fine. Are you using any mods? On 07/07/2011 03:34 PM, Saint K. wrote: Our servers keep on crashing atm. Noone else seeing the error below, or has any clue where it can originate from? Saint K. From:

Re: [hlds_linux] Server crashes are back?

2011-07-07 Thread David A. Parker
some stock stuff and a balancer. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of David A. Parker [dpar...@utica.edu] Sent: 07 July 2011 21:46 To: hlds_linux@list.valvesoftware.com Subject: Re

[hlds_linux] List archives

2011-06-21 Thread David A. Parker
Hello, Is this list still being archived somewhere? The official archive at http://list.valvesoftware.com/mailman/private/hlds_linux ends at the point when the list was moved to another machine on June 1. Just curious. - Dave -- Dave Parker Systems Administrator Utica College

[hlds_linux] Weird characters in L4D2 server tags

2011-06-08 Thread David A. Parker
Hello, I have an L4D2 server running 6 forks. 5 of the forks have the normal text in their tags: coop,empty,secure Fork #2, however, has this: #4� ^ @coop,empty,secure Any idea why one fork out of six would have garbage in its tag string? I haven't restarted the server because

Re: [hlds_linux] Weird characters in L4D2 server tags

2011-06-08 Thread David A. Parker
One more things to add... These weird characters only show up in the A2S_INFO response. They do not show up in the output of sv_showtags: sv_showtags Tags: Public : coop,empty,secure This matches the output of sv_showtags on the other forks. On 06/08/2011 11:09 AM, David A. Parker wrote

Re: [hlds_linux] Weird characters in L4D2 server tags

2011-06-08 Thread David A. Parker
:09 AM, David A. Parker wrote: Hello, I have an L4D2 server running 6 forks. 5 of the forks have the normal text in their tags: coop,empty,secure Fork #2, however, has this: #4� ^ @coop,empty,secure Any idea why one fork out of six would have garbage in its tag string? I haven't restarted

Re: [hlds_linux] Weird characters in L4D2 server tags

2011-06-08 Thread David A. Parker
Restarting the server apparently solved it. I guess it was just one of those weird things. On 06/08/2011 11:29 AM, David A. Parker wrote: It happens regardless of the query tool, so there's definitely garbage in the A2S_INFO response packet from that fork. What I can't figure out is why it's

Re: [hlds_linux] This Steam account does not own this game

2011-06-06 Thread David A. Parker
Thanks for the information. It certainly seems like Valve's server maintenance was behind this. Good to know. On 06/03/2011 04:33 PM, Richard Eid wrote: There was an issue yesterday after the scheduled Steam downtime that caused this message to appear to clients. It is related to account

[hlds_linux] This Steam account does not own this game

2011-06-03 Thread David A. Parker
I recently saw a message on my CS:S console saying that a player had been dropped, and the reason was This Steam account does not own this game. I'm just curious about this, because I've never seen that message before. Does that happen if you do a direct connection (using connect

Re: [hlds_linux] Region settings on hldsupdatetool

2011-02-07 Thread David A. Parker
Just throwing this out there, it would be great if Valve recognized some of the Standard Country and Area codes defined by the United Nations: http://unstats.un.org/unsd/methods/m49/m49regin.htm I think it would solve a lot of headaches if admins could just put their region codes into their

Re: [hlds_linux] Query problem after update

2011-01-31 Thread David A. Parker
Does anyone know if the disabling of A2A_PING is permanent? I use this protocol in several scripts and programs which no longer work. I find it odd that better handling of server queries means they simply disabled the one that seemed to be the most abused. If the other query protocols get

[hlds_linux] HLDS/SRCDS query app for Android

2011-01-04 Thread David A. Parker
Hello! I posted to these lists back in October looking for people to test my HLDS/SRCDS query app for Android. Several people responded, and I would like to thank everyone who volunteered to test the app for their time and their feedback. This app started as a small independent study

Re: [hlds_linux] Is it possible to identify from an other pc/server if the entered ip:port is a game or a tv server?

2010-11-10 Thread David A. Parker
This should do it: http://uclug.utica.edu/files/dave/tvquery.zip Just create a file called servers in the same directory you run the script from, and put IP:PORT pairs in it (one pair per line). I tested it by putting our CS:S server into the servers file: cstrike.utica.edu:27015

Re: [hlds_linux] Is it possible to identify from an other pc/server if the entered ip:port is a game or a tv server?

2010-11-09 Thread David A. Parker
You could try sending an A2S_INFO or A2S_PLAYER query to the port. I would be surprised if the engine answered those queries on the SourceTV port. On 11/09/2010 09:45 AM, Ulrich Block wrote: As the topic says: Is it possible to identify from an other pc/server if the entered ip:port is a

Re: [hlds_linux] Server freezes at 'Installing breakpad exception handler..' when quitting server

2010-11-01 Thread David A. Parker
Did you try using _restart instead of quit? On 11/01/2010 11:40 AM, Rodrigo Peña wrote: Is anybody experiencing the same problem? When i use 'quit' command on servers it doesn't restart, but it freezes without using CPU and keeping the same RAM usage.. Server Console: quit CAsyncIOManager: 0

Re: [hlds_linux] server info query.

2010-10-29 Thread David A. Parker
I think it's because you need these to be separate if statements. The way you have written it, the if statements are nested. Try making them all stand-alone instead of nesting most of them under the if($EDF -band 0x80). On 10/29/2010 01:35 AM, edman747 wrote: It appears that both (-band,

[hlds_linux] Server info app for Android

2010-10-22 Thread David A. Parker
Hello Everyone, I am just finishing up work on an Android app to query HLDS/SRCDS servers and display their information, and I was wondering if there is anyone out there who owns an Android phone and would be interested in testing the app. I only have a Droid to test it on, but I would love

Re: [hlds_linux] [hlds] Server info app for Android

2010-10-22 Thread David A. Parker
for it. Please feel free to send any question, comments, or other feedback my way. Thanks! Dave On 10/22/2010 10:34 AM, David A. Parker wrote: Hello Everyone, I am just finishing up work on an Android app to query HLDS/SRCDS servers and display their information, and I was wondering

Re: [hlds_linux] Server info app for Android

2010-10-22 Thread David A. Parker
Yeah, I used the emulator for most of my development on this. The problem is that it's very slow (even on a fast PC), and it's a pain to try to set up virtual devices for all the various Android phones out there. I used the Droid line (Droid, Droid X, Droid 2) as my testing devices in the

Re: [hlds_linux] Left 4 Dead 2 and Team Fortress 2 Updates Released

2010-10-20 Thread David A. Parker
I restarted my servers but did not get any new files. I think these were both client-only updates, so there was no need for a post to the mailing list. On 10/20/2010 05:45 PM, Ross Bemrose wrote: I don't know if Jason Ruymen has been out sick or on vacation, but both Left 4 Dead 2 and Team

Re: [hlds_linux] TF2/CSS/DODS/HL2DM Updates Available

2010-10-06 Thread David A. Parker
My TF2 and CS:S servers have been stuck at Updating Installation for about 10 minutes now. Is anyone having any luck downloading these updates? On 10/06/2010 06:02 PM, Jason Ruymen wrote: Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2:

Re: [hlds_linux] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available

2010-10-01 Thread David A. Parker
When I used _restart on my TF2 server it did not update the server, nor did I get any messages about the server needing an update. I had to update it manually using steam. On 10/01/2010 12:16 PM, 1nsane wrote: Looks like this update was not marked as required. My out of date test servers are

Re: [hlds_linux] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available

2010-09-30 Thread David A. Parker
My CS:S server was crashing when a client connected. I disabled SourceMod and it seems to have solved the problem. - Dave On 09/30/2010 03:02 PM, DontWannaName! wrote: My servers are updated. Im getting a crash when clients join, looking into it more.. On Thu, Sep 30, 2010 at 11:58 AM,

Re: [hlds_linux] KeyValues Error (L4D2)

2010-09-13 Thread David A. Parker
*), Unknown command mat_bloom_scalefactor_scalar -ics 12.9.2010 5:15, David Parker kirjoitti: Does anyone else see errors like these when starting up a Left 4 Dead 2 server? Is there a syntax error in one of the game's scripts? #06:(*Population*), #06:(*offset*), #06:(*church*), #06: #06:KeyValues

Re: [hlds_linux] [hlds] Team Fortress 2 Update Released

2010-09-10 Thread David A. Parker
Is that what's causing this: Connection to Steam servers successful. VAC secure mode is activated. MasterRequestRestart Your server will be restarted on map change. Your server will be restarted on map change. Every time I start my server? On 09/10/2010 05:35 PM, Tony Paloma wrote: This

Re: [hlds_linux] TF2 crash on startup after update

2010-07-20 Thread David A. Parker
Well, a clean install runs just fine, so apparently something was borked with my last installation. Thanks. - Dave On 07/19/2010 10:58 PM, David Parker wrote: Thanks. I had Metamod installed because I was using BAT to define admins on the server, although I've been meaning to switch

Re: [hlds_linux] Bind Client port- Linux

2010-07-12 Thread David A. Parker
You mean the port that a client connects to? You just use -port to specify that. The default it 27015 (UDP). Michael K. Gosvig wrote: Hi all. Can any of you guys tell me if there is a way to bind the Client port on Linux Source servers. We have been trying -clintport X, But the

Re: [hlds_linux] Steam support library problem

2010-06-25 Thread David A. Parker
the binaries manually and moved some from a functioning installation while waiting for Valve to fix their update servers. The files that got corrupt were in the orangebox/bin directory, namely steamclient.so and libsteam_api.so. 2010/6/24 David Parker dpar...@utica.edu: Hello, Sorry

[hlds_linux] Updated CS:S keeps crashing

2010-06-23 Thread David A. Parker
Hello, I updated CS:S and now it keeps crashing. The server starts up and players start joining very quickly, and then it suddenly crashes with this output: PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/6d1d12fe-b05e-4ce4-7cc63aff-721e71db.dmp

Re: [hlds_linux] Updated CS:S keeps crashing

2010-06-23 Thread David A. Parker
directory) - Dave David A. Parker wrote: Hello, I updated CS:S and now it keeps crashing. The server starts up and players start joining very quickly, and then it suddenly crashes with this output: PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp

Re: [hlds_linux] Updated CS:S keeps crashing

2010-06-23 Thread David A. Parker
folder with TF2 (CS:S is in /orangebox/cstrike and TF2 is in /orangebox/tf). Would that cause a problem? Thanks, Dave AnAkIn . wrote: Are you using any plugins? Some servers are running just fine. 2010/6/23 David A. Parker dpar...@utica.edu Just a quick update: It looks like

Re: [hlds_linux] No console output or netcon commands (L4D2)

2010-05-18 Thread David A. Parker
, Dave David Parker wrote: Hello, Following an update of our L4D2 server, I no longer see any console output in the server's screen session after server startup finishes (player connection messages, mob spawns, etc. do not get printed). Also, I can telnet to the master netconsole

[hlds_linux] Odd messages in TF2 server console

2010-04-29 Thread David A. Parker
Hello, I noticed the following lines in the console on our TF2 server this morning. Is this related to the issue of people using custom disconnect messages to crash servers, or could this be something different? L 04/29/2010 - 00:47:57: Usually Suspicious2STEAM_0:1:30255598 connected,

Re: [hlds_linux] Left 4 Dead 2 Update Available

2010-04-27 Thread David A. Parker
, though. - Dave David Parker wrote: One more thing to note: it also seems that the netconsole is useless after this update. I can telnet to it, but I get no response from any command. sr...@srcds6:~$ telnet 0 9000 Trying 0.0.0.0... Connected to 0. Escape character is '^]'. PASS

Re: [hlds_linux] linux and chmodding

2010-04-14 Thread David A. Parker
The downside to doing it this way is that autoupdate will not work. When updates are released, you'll need to kill the server and run the update process as userX, and then start up the server again as userY. If you use the same user for running and updating, you can simply restart the server

Re: [hlds_linux] Ghostplayer Issue - Any solutions?

2010-04-05 Thread David A. Parker
I think Ronny is combining this kind of player count correction with reserved slots and auto-kicking, so when people connect to the server manually, they are given a reserved slot and one of the ghost players is auto-kicked to make room for it. That was my understanding of his explanation.

Re: [hlds_linux] Ghostplayer Issue - Any solutions?

2010-04-05 Thread David A. Parker
That makes more sense. Thanks for clarifying things. - Dave Ronny Schedel wrote: No. Ghost players can't be kicked, because they aren't real. But they count as real players in the server info. If your server info in the Steam game browser shows 24/24 with 7 ghost players, no one can

Re: [hlds_linux] Multiple SourceTV Proxys

2010-03-31 Thread David A. Parker
Do you have firewall blocking port 27023? Are you able to run a packet capture on the server and see what's happening when a client attempts to connect to 27023? Magnus Ringdahl wrote: Hi. I have some problems when i try to run a couple of SourceTV Proxys on the same (physical)server. I

Re: [hlds_linux] Using Coredumps

2010-03-10 Thread David A. Parker
I think that should be: gdb -c core.23787 Carl wrote: Some player has been causing my server to crash which causes srcds to dump core. I am trying to use gdb to inspect the core dump, but I don't seem to be able to. $ gdb srcds_i686 core.23787 GNU gdb 6.8-debian Copyright (C) 2008

Re: [hlds_linux] Lots of tanks in Dead Center finale (L4D2)

2010-03-04 Thread David A. Parker
, and the rescue vehicle immediately arrives. Simply restarting the server seemed to clear this up, so if you haven't restarted in a while, you might want to give that a try. James On Wed, Mar 3, 2010 at 12:17 PM, David A. Parker dpar...@utica.edu wrote: Thanks for the reply. I guess it might

[hlds_linux] Lots of tanks in Dead Center finale (L4D2)

2010-03-03 Thread David A. Parker
Hello, I received an e-mail from someone who played on our L4D2 server last night. He said the he and his friends were playing the Dead Center campaign on normal difficulty, and everything was fine until the finale. An inordinate number of tanks spawned during the finale, and he and his

Re: [hlds_linux] Lots of tanks in Dead Center finale (L4D2)

2010-03-03 Thread David A. Parker
happen a lot, just every now and then until that game finishes. The game after goes totally normal again. Cheers, -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of David A. Parker Sent: Wednesday, March

Re: [hlds_linux] Team Fortress 2 Update Released

2010-02-23 Thread David A. Parker
I am not able to get this update. Each time I try, I get this: $ ./steam -game tf -command update -dir . -verify_all Checking bootstrapper version ... Updating Installation Retrying in 30 seconds. . . User's ticket has expired I have deleted ~/.steam/ClientRegistry.blob a few times but that

Re: [hlds_linux] Team Fortress 2 Update Released

2010-02-23 Thread David A. Parker
Nevermind, it worked on the 10th try or so. - Dave David A. Parker wrote: I am not able to get this update. Each time I try, I get this: $ ./steam -game tf -command update -dir . -verify_all Checking bootstrapper version ... Updating Installation Retrying in 30 seconds. . . User's

Re: [hlds_linux] L4D2 dedicated server not being populated

2010-02-18 Thread David A. Parker
Hello, I think that having sv_search_key set removes your server from the matchmaking system, so public lobbies will not see it when they search for a server. - Dave pat w wrote: Hello, I've set up a dedicated server, following basic instructions I've found on the web.

Re: [hlds_linux] Source TV causes freeze lag on CS:S server

2010-02-12 Thread David A. Parker
What do you mean by freeze lag? Do you mean that CS:S freezes for all players and then starts working again? What are your SourceTV settings? - Dave Jonathan Selander wrote: Waht the subject says. Is this merely a question of server performance or is there something else that can be

Re: [hlds_linux] Logging console output

2010-02-08 Thread David A. Parker
Could you alter your srcds_run script and change this line: HL_CMD=$HL $PARAMS to this: HL_CMD=$HL $PARAMS | tee -a /path/to/logfile Would that work? - Dave f0rkz wrote: I went over those options. Unfortunately I do not have access to the screen start line (using

[hlds_linux] Spam from dedicated-hlds_linux?

2010-02-04 Thread David A. Parker
Hello, I know this is not related to Linux dedicated servers directly, but I was wondering if anyone else receives spam messages on a regular basis with {dedicated-hlds_linux} in the subject line. I get them constantly, but the weird part is that I get them in my Gmail account, not at *this*

Re: [hlds_linux] How to quit a NETCON connection

2010-01-22 Thread David A. Parker
Correct. You have to use ^] (CTRL and the ] key) to get the telnet prompt, and then type quit. Without using CTRL-] first, anything you do will be sent to (and interpreted by) the remote host you are attached to via telnet, including CTRL-C and so forth. - Dave Steven Sumichrast wrote:

Re: [hlds_linux] sv_pure...cheat?

2010-01-20 Thread David A. Parker
Hello, Which game are you encountering this in, and are the server files up to date? - Dave Chris wrote: I have always had it in the server.cfg and it's still there. Someone was complaining that I don't have it turned on, so I went to the server console to check, and saw that bizarre

Re: [hlds_linux] Creating iptables rules atm need some info.

2009-12-23 Thread David A. Parker
nmap with various combinations of options to run different tests against it. - Dave Daniel Nilsson wrote: Have followed your suggestion. Have also installed denyhost. How can i test my ports and security? //Daniel David A. Parker skrev: Why lock down those ports to specific

Re: [hlds_linux] Creating iptables rules atm need some info.

2009-12-21 Thread David A. Parker
Why lock down those ports to specific master server or update server IPs? That really ties your hands if a server goes down or Valve decides to change an IP address. Master server traffic is UDP, but I think downloading updates is done over TCP. I have iptables rules on my game servers to

[hlds_linux] Empty L4D2 forks

2009-12-16 Thread David A. Parker
Hello, Since the last L4D2 update, only 1 of the 4 public forks on my server has had players on it constantly, while the other 3 sit empty. Is anyone else seeing this? Before the update it was normal for at least 3 of the forks to have players on them at any given time, and all 4 would be

Re: [hlds_linux] Dedicated Server Ports

2009-12-10 Thread David A. Parker
I run a server with 6 L4D2 forks which listen on ports 27015-27020. I have the following ports open and it works fine for me: UDP 1200 UDP 27000-27020 TCP 27015-27020 (for rcon) - Dave Guido Goñi wrote: Hi! I'm new to the list, sorry if i duplicate, don't know how to look in lists.

Re: [hlds_linux] Dedicated Server Ports

2009-12-10 Thread David A. Parker
David A. Parker wrote: I run a server with 6 L4D2 forks which listen on ports 27015-27020. I have the following ports open and it works fine for me: UDP 1200 UDP 27000-27020 TCP 27015-27020 (for rcon) - Dave Guido Goñi wrote: Hi! I'm new to the list, sorry if i duplicate, don't

Re: [hlds_linux] Left 4 Dead 2 FPS rate

2009-12-04 Thread David A. Parker
I think L4D and L4D2 are locked at 30 fps. - Dave Nevermore wrote: Hi people! My L4D2 server is working at 30 fps :S I am running in a Xeon Quad Core box, with ubuntu server. tf2 runs at 220 fps, and Half-Life 1 at 500. I only have problems with left 4 dead and left 4 dead 2. What

Re: [hlds_linux] sv_steamgroup = terribly pain

2009-12-03 Thread David A. Parker
I think a lot of this has to do with deploying the games on both PCs and consoles and trying to keep them relatively equal in functionality. - Dave Kerry Dorsey wrote: On Dec 1, 2009, at 5:56 PM, Matt Ford wrote: This shouldn't be soo hard...or left so unexplained Amen Matt,

Re: [hlds_linux] sv_steamgroup = terribly pain

2009-12-01 Thread David A. Parker
True, but sv_steamgroup_exclusive should make it invisible to public lobbies unless Steam group members are already on the server. I'm running two L4D2 Steam group servers with sv_steamgroup_exclusive = 1 and no search key set, and I do not get any public players on these servers, while my

Re: [hlds_linux] source tv bug?

2009-11-19 Thread David A. Parker
Hello, SourceTV has always occupied a player slot on my CS:S server. I'm not sure if there is a way to make it so this doesn't happen. - Dave Daniel Nilsson wrote: Last thursday i had this below in my autoexec.cfg. The source tv booted fine and we could play 6 vs 6. The demos was

Re: [hlds_linux] L4D2 rcon query

2009-11-17 Thread David A. Parker
Can you use the A2S queries instead (A2S_INFO, A2S_PLAYER, A2S_RULES)? Saint K. wrote: The problem is, we use rcon to retrieve the status... rcon ain't working externally on l4d2... Cheers., -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-17 Thread David A. Parker
There have always been problems using sv_password with L4D. Also, I don't think maxplayers is honored since the max number of players is set based on the game type selected in the lobby. - Dave Tomasz Formanowski wrote: JR The Left 4 Dead 2 Dedicated Server files are now available on

Re: [hlds_linux] L4D2 rcon query

2009-11-17 Thread David A. Parker
I have some Perl scripts to perform these queries and generate HTML output: http://uclug.utica.edu/files/dave/srcds_scripts.zip - Dave Saint K. wrote: Do you happen to have example code for this we can view ? Cheers -Original Message- From:

Re: [hlds_linux] L4D2 rcon query

2009-11-17 Thread David A. Parker
FYI, there was a syntax error in the a2s_info.pl script which I just caught. A corrected version is in the zip now. - Dave David A. Parker wrote: I have some Perl scripts to perform these queries and generate HTML output: http://uclug.utica.edu/files/dave/srcds_scripts.zip

Re: [hlds_linux] L4D2 rcon query

2009-11-17 Thread David A. Parker
What about using the netcon for each server instead of rcon? (Just throwing ideas out, I haven't actually tried anything using netcon remotely yet). - Dave Jay Deiman wrote: Ronny Schedel wrote: The protocol: http://developer.valvesoftware.com/wiki/Server_Queries Scroll down for

Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-17 Thread David A. Parker
Start the game and create a lobby. While you are in your lobby, open the console (usually the ~ key if you started the game with the -console option). In the console, enter: mm_dedicated_force_servers IP:PORT Where IP is the IP address of your server and PORT is the listening port (usually

Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-17 Thread David A. Parker
or in a game. Jonah Hirsch --- On Tue, Nov 17, 2009 at 11:04 AM, David A. Parker dpar...@utica.edu wrote: Start the game and create a lobby. While you are in your lobby, open the console (usually the ~ key if you started the game with the -console option

Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-17 Thread David A. Parker
people IN the lobby that they should use those 2 options, you cannot.. the console wont open in the lobby. On Tue, 17 Nov 2009 13:04:55 -0500, David A. Parker dpar...@utica.edu wrote: Start the game and create a lobby. While you are in your lobby, open the console (usually the ~ key if you

Re: [hlds_linux] TF2 autoupdate

2009-11-03 Thread David A. Parker
Hello, Check your srcds_run file and see if it contains these lines: -steambin) STEAM=$2 shift ;; If it does, then I'm not sure why you're autoupdate isn't working. If it doesn't, then update your server with the -verify_all option. To clear up some of the other errors you

Re: [hlds_linux] Left 4 Dead 2 Demo Update Available

2009-11-02 Thread David A. Parker
-boun...@list.valvesoftware.com] On Behalf Of David Parker Sent: Friday, October 30, 2009 7:58 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Left 4 Dead 2 Demo Update Available Hello, It looks like the autoupdate on startup is still broken. I am using

[hlds_linux] Empty L4D2 demo servers

2009-10-30 Thread David A. Parker
Hello, I've noticed that my L4D2 demo servers seem to be sitting empty for very long periods of time. They were pretty constantly full between the demo release and the first update, but since the update they seem to be empty for many hours at a time. I restarted the server last night when

Re: [hlds_linux] Empty L4D2 demo servers

2009-10-30 Thread David A. Parker
. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of David A. Parker Sent: Friday, October 30, 2009 11:27 AM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Empty L4D2 demo servers Hello

[hlds_linux] L4D2 demo server spew in master console

2009-10-30 Thread David A. Parker
Hello, I now have players on my L4D2 forks, but I'm also getting the console spew from all child processes in the master console. I don't think this happened before the last update, and I'm pretty sure it has never happened in L4D1. Is this a bug? Thanks, Dave -- Dave Parker

Re: [hlds_linux] L4D2 demo server spew in master console

2009-10-30 Thread David A. Parker
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of David A. Parker Sent: Friday, October 30, 2009 12:54 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] L4D2 demo server spew in master console Hello, I now have players on my L4D2 forks, but I'm also

Re: [hlds_linux] L4D2 demo server spew in master console

2009-10-30 Thread David A. Parker
I run srcds in a screen session, and the output in the master console is exactly the same as the output I see when I attach to the screen. - Dave David A. Parker wrote: Yes. The lines are all prefixed with #01:, #02:, etc. - Dave Chris Green wrote: Do the spew that shows up

Re: [hlds_linux] L4D2 demo server spew in master console

2009-10-30 Thread David A. Parker
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of David A. Parker Sent: Friday, October 30, 2009 1:37 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] L4D2 demo server spew in master console I run srcds in a screen session, and the output in the master

Re: [hlds_linux] L4D2 demo server spew in master console

2009-10-30 Thread David A. Parker
- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of David A. Parker Sent: Friday, October 30, 2009 1:37 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] L4D2 demo server spew in master console I run srcds

Re: [hlds_linux] Send Failure when trying install l4d2 dedicated server

2009-10-29 Thread David A. Parker
The download is not stuck. I thought the same thing the first time I installed it, because mine seemed to get stuck at that exact same point. The file that comes after motd.txt is huge, and it will take quite a while for it to finish complete, but you'll see it jump up to 30% complete or

Re: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available

2009-10-29 Thread David A. Parker
#01:Network console: IP 87.117.228.64 port 9001 #01: Host_NewGame Notice all the Child N aborted with signal 11 messages? Thanks, Chris David A. Parker wrote: Hi Chris, Just wanted to let you know that I'm running a server with 6 forks on 64-bit Debian Lenny and I am

Re: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available

2009-10-29 Thread David A. Parker
sv_steamgroup_exclusive post). Very strange. Cheers, Chris David A. Parker wrote: Signal 11 is a segmentation fault, so it looks like the child processes are trying to perform some sort of memory access at an illegal address. I'm afraid I'm at a loss as to why this would be happening. Do the core

Re: [hlds_linux] A2S_INFO response from L4D2

2009-10-29 Thread David A. Parker
, where's ma tinfoil hat?!!! Drek Midnight wrote: 4ø�...@ There it is in text, so probably nothing you can decipher. David A. Parker wrote: Just wanted to mention that I ran a packet capture, and there are 8 bytes in the A2S_INFO packet between the port number and tag data

[hlds_linux] L4D2 demo bots take up player slots

2009-10-29 Thread David A. Parker
Hello, I've had several people mention to me that L4D2 bots seem to take up player slots on a server once a game has started. For example, if I am playing on a server by myself (with 3 AI bots) and then one of my friends tries to join, he gets a message saying that the server is full. Has

Re: [hlds_linux] L4D2 demo bots take up player slots

2009-10-29 Thread David A. Parker
. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of David A. Parker Sent: Thursday, October 29, 2009 11:14 AM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] L4D2 demo bots

[hlds_linux] A2S_INFO response from L4D2

2009-10-28 Thread David A. Parker
Hello, Was something new added to the A2S_INFO response in L4D2? I have a Perl script which fetches server info, and it works correctly for other games but I get some random data in with the server tags on my L4D2 servers, almost like there's a new field in the packet before the tag data.

Re: [hlds_linux] l4d2 demo sv_password disabled ?

2009-10-28 Thread David A. Parker
I make no secret of the fact that I hate the lobby system introduced in L4D. I don't think the idea is bad, but the implementation sucks. One of the big problems is that sv_password has never worked with the lobby system, and this makes it very difficult to set up a truly private

Re: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available

2009-10-28 Thread David A. Parker
Hi Chris, Just wanted to let you know that I'm running a server with 6 forks on 64-bit Debian Lenny and I am not seeing this problem. All six forks stay up and there is no core dumping going on. My first guess would be that your problem is related to your kernel configuration, such as high

[hlds_linux] L4D2 master console stopped responding

2009-10-28 Thread David A. Parker
Hi, The master console on my L4D2 server has stopped responding to commands, but the consoles of the forks are still working just fine. No core dumps or any other indication that something went wrong. I'll restart the server and see if that fixes it, but I wanted to report the problem since

Re: [hlds_linux] A2S_INFO response from L4D2

2009-10-28 Thread David A. Parker
with L4D2 servers so something definitely has changed. No reply. -ics David A. Parker kirjoitti: Hello, Was something new added to the A2S_INFO response in L4D2? I have a Perl script which fetches server info, and it works correctly for other games but I get some random data

Re: [hlds_linux] A2S_INFO response from L4D2

2009-10-28 Thread David A. Parker
server: 0x03 0x34 0xF8 0xCC 0x9A 0x01 0x40 0x01 - Dave David A. Parker wrote: Hello, The issue with the weird data in the A2S_INFO response is still present in the last update (l4d2 demo linux dedicated server version 2). It really looks like some sort of data has been added before

[hlds_linux] (SU) in CS:S startup message

2009-10-26 Thread David A. Parker
Hello, I just performed a clean install of the CS:S dedicated server. When I started the server, I got the following output in the console: Adding master server 72.165.61.136:27009 Adding master server 69.28.140.246:27011 L 10/26/2009 - 12:22:33: World triggered Round_Start Connection to Steam

Re: [hlds_linux] (SU) in CS:S startup message

2009-10-26 Thread David A. Parker
Ah, never mind. A bit more Googling and I found an old thread where Alfred explained this. http://www.mail-archive.com/h...@list.valvesoftware.com/msg15093.html My bad. - Dave David A. Parker wrote: Hello, I just performed a clean install of the CS:S dedicated server. When I

Re: [hlds_linux] Left 4 Dead 2 server pre-load availability?

2009-10-26 Thread David A. Parker
Thanks for the info, Milton. If +tv_port is disabled, does this mean SourceTV is disabled in L4D2? I don't use it myself, but I'm sure others will be curious. - Dave Milton Ngan wrote: Some changes were made to reduce the number of ports that were opened but never used. What I am

Re: [hlds_linux] Left 4 Dead 2 server pre-load availability?

2009-10-26 Thread David A. Parker
in the Source engine which reserved that port by default, though, even if SourceTV wasn't really enabled. - Dave Marc.B wrote: As far as I know, SourceTV have never work on L4D anyway. Cheers, Marc. On Mon, Oct 26, 2009 at 10:38 PM, David A. Parker dpar...@utica.edu wrote: Thanks

Re: [hlds_linux] sv_region and ports

2009-10-23 Thread David A. Parker
That's a crazy number of ports to have open for a Source dedicated server. These are the ports I have open through my firewall, and my server works just fine: TCP 27015-27022 (rcon ports of the forks) UDP 1200 (Steam friends service) UDP 27000-27022 (Steam ports and listen ports of the forks)

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