[hlds] RE: [External Mail] Re: [hlds_linux] Mandatory Team Fortress 2 update released

2023-07-12 Thread via hlds list
I’ll ping the developer who was working on that, but as far as I know it should be fixed for all cases. -Eric From: hlds_linux@list.valvesoftware.com On Behalf Of Naleksuh Sent: Wednesday, July 12, 2023 2:14 PM To: hlds_linux Cc: Half-Life dedicated Win32 server mailing list ;

[hlds] Required Killing Floor 2 Update - Server Files now available

2022-08-11 Thread via hlds list
We have just pushed the server files live, the client files will follow shortly.  This hotfix addresses platform connectivity issues. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

[hlds_linux] Replay server going down causes main game server to crash?

2012-11-28 Thread hlds mailing
Apparently if your remote replay server goes offline (due to network or whatever), the entire main TF2 gameserver freezes and you get this error: http://pastebin.com/fxTFjuen This just happened on one of my servers when my replay server became unreachable. This means that if the game server OR

Re: [hlds_linux] Replay server going down causes main game server to crash?

2012-11-28 Thread hlds mailing
The local http method? I'm using the FTP method and assuming Cameron was using the same thing. This simple like a simple bug that can be patched... can't believe it's been around for a year. On Wed, Nov 28, 2012 at 10:45 PM, ics i...@ics-base.net wrote: This has happened to me but the

Re: [hlds_linux] Suddenly very low server population

2012-04-25 Thread hlds
I did a simple test using an account with more than 1500 hours in TF2 and the result was: 1. Quickplay connecting to 146.66.153.20:27023 (Valve) 2. Quickplay connecting to 146.66.153.12:27023 (Valve) 3. Quickplay connecting to 146.66.153.17:27015 (Valve) 4. Quickplay connecting to

Re: [hlds_linux] [TF2][Replay] Server continuously trying to move non-existent .dmx and .block files

2012-04-22 Thread hlds
The replay system first tries to rename the .dmx/.block files to move them, failing that it attempts to move them. This is perfectly normal. On 4/22/2012 2:59 PM, hormigon_pretensado-st...@yahoo.es wrote: Hello! Replays work in my TF2 server (local webserver mode), but the console is full

Re: [hlds_linux] Kimsurfi

2012-04-21 Thread hlds
slot hlds servers? From: balkey...@live.fr To: hlds_linux@list.valvesoftware.com Date: Sat, 21 Apr 2012 22:21:51 +0200 Subject: Re: [hlds_linux] Kimsurfi oh sorry, the enters didn't work =/ SSH Top command: - Srcds_linux : 2% CPU / 0.4 MEM / 83:41.12 Uptime as no addons / plugins (no tickrate

Re: [hlds_linux] Reconnect to steam command?

2012-04-20 Thread hlds
at 12:16 AM, hlds h...@gmx.com wrote: It should attempt to reconnect in few seconds. See the log file, maybe it helps. In Linux it is named connection_log_port.txt and should be located in /home/user/Steam/logs (user is the one used for running the server). The log file contains details about

Re: [hlds_linux] Reconnect to steam command?

2012-04-20 Thread hlds
Did you check the connections log? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bottige...@gmail.com Sent: Friday, April 20, 2012 1:29 PM To: Half-Life dedicated Linux server mailing list Subject: Re:

Re: [hlds_linux] [hlds] Mandatory TF2, DoD:S, and HL2:DM Updates Released

2012-04-18 Thread hlds
-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Wednesday, April 18, 2012 5:23 AM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] Mandatory TF2, DoD:S

[hlds_linux] sv_max_usercmd_future_ticks

2012-04-15 Thread hlds
I found out today that if sv_max_usercmd_future_ticks is set to 1 then the server may drop some commands sent by low-ping players and in some extreme cases may even ignore all of them and the player won't be able to move, to change the current weapon etc. The description for this cvar is Prevents

Re: [hlds_linux] Reconnect to steam command?

2012-04-10 Thread hlds
about 5% of the work to just inject a disconnected callback into the queue :P ~ Their heads are green, and their hands are blue,       And they went to sea in a Sieve. - Edward Lear On Mon, Apr 9, 2012 at 5:52 AM, hlds h...@gmx.com wrote: There is no command for this. It can be done

Re: [hlds_linux] Reconnect to steam command?

2012-04-09 Thread hlds
connection to the CM and is not making attempts to re-connect why would blocking the port have any effect at that point? On 04/08/2012 09:52 PM, hlds wrote: There's a manual solution too: find the port used by server for talking with CM server (usually is 26901, but only if is not already used

Re: [hlds_linux] Reconnect to steam command?

2012-04-09 Thread hlds
: Re: [hlds_linux] Reconnect to steam command? It's about 5% of the work to just inject a disconnected callback into the queue :P ~ Their heads are green, and their hands are blue,       And they went to sea in a Sieve. - Edward Lear On Mon, Apr 9, 2012 at 5:52 AM, hlds h...@gmx.com wrote

Re: [hlds_linux] Poor TF2 performance on a dedicated server

2012-04-08 Thread hlds
The rate is used to compute the time when the next update can be sent to a client. A a huge value means that the updates can be sent almost anytime. But the server won't send more than min(66, sv_maxupdaterate) updates to a client because it has only 66 frames per second, so a player can use

Re: [hlds_linux] Reconnect to steam command?

2012-04-08 Thread hlds
There is no command for this. It can be done with a plugin, but is a lot of work and it must be fixed almost everytime Valve updates steamclient.so library (is stripped, so signatures must be used for everything). The idea is to call CCMinterface::ConnectionDisconnected method with

Re: [hlds_linux] Poor TF2 performance on a dedicated server

2012-04-07 Thread hlds
You say it's a dedi box, have you made sure that any and all power-saving and dynamic overclocking features are turned OFF in BIOS? Both are known to cause hiccups like you describe. On 4/7/2012 5:33 PM, Cameron Munroe wrote: Okay so all those look good. Is it a dedicated 1000mbit connect to

Re: [hlds_linux] Sprays Lagging Server

2012-04-07 Thread hlds
They're the spray files as uploaded by the client to the server for redistribution. On 4/7/2012 8:12 PM, Valentin G. wrote: Thanks for reminding me of pruning those directories. Related questions: What exactly are the .dat files in the downloads directory? What do their filenames represent?

Re: [hlds_linux] Sprays Lagging Server

2012-04-07 Thread hlds
to download. However fastdl sounds good, but it is frankly not implemented, at least from my knowledge. On 4/7/2012 5:16 PM, hlds wrote: They're the spray files as uploaded by the client to the server for redistribution. On 4/7/2012 8:12 PM, Valentin G. wrote: Thanks for reminding me of pruning

Re: [hlds_linux] TF2 Servers Crashing After Recent update

2012-03-31 Thread hlds
And have you tried without plugins? All 3 of my servers have been running since the update just fine. 2 Windows, 1 Linux. All run SourceMOD and various plugins. On 3/31/2012 2:58 PM, Cameron Munroe wrote: My servers crash after the recent update, it takes awhile, but they do crash.

Re: [hlds_linux] Amx and map issue

2012-03-27 Thread hlds
PEBKAC On 3/27/2012 1:55 PM, Collin Howard wrote: I know xD It was too embarrassing to say what caused it :P Lets just say I was half asleep at 5am in the morning and pressed the wrong button while writing the name. From: Mart-Jan

Re: [hlds_linux] TF2 Item schema disagrees with items_game.txt

2012-03-24 Thread hlds
You don't. It's still in beta. On 3/24/2012 1:03 PM, Rafał Lesiak wrote: hello, how make a csgo server? files hlds ? On Sat, Mar 24, 2012 at 6:00 PM, icsi...@ics-base.net wrote: With game i ment the whole system, which includes the item server. -ics 24.3.2012 18:37, Ross Bemrose

Re: [hlds_linux] Latest HLDS broke the server FPS

2012-03-23 Thread hlds
Subject: [hlds_linux] Latest HLDS broke the server FPS Hi. I have some problems with HLDS 5447. I get huge FPS drops (see the pics). I have been testning alot of stuff to see what the problem is and I seem to found it. Its the latest HLDS. I have made SEVERAL tests. I have tested version 5447 and 5006

Re: [hlds_linux] Multithreaded

2012-03-10 Thread hlds
For HLDS? Are you sure? I know that SRCDS can use multiple cores and the feature is actually enabled by default since few months, but HLDS is single-threaded as far as I know. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun

Re: [hlds_linux] Which HLDS Debian kernel?

2012-03-04 Thread hlds
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of C Szabo Sent: Sunday, March 04, 2012 10:03 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Which HLDS Debian kernel? I have HLDS 1.6 servers, not TF2. And I have up too 32 slots. I dont have a new machine, I have hardware

Re: [hlds_linux] Assigned anonymous gameserver Steam ID, possible IP/DNS alternative for server browser?

2012-03-04 Thread hlds
This would be only the best thing that could possibly happen in the entire world. On 3/4/2012 1:19 PM, E3pO wrote: So i just noticed this in my logs: Connection to Steam servers successful. Public IP is xxx.xxx.xxx.xxx Assigned anonymous gameserver Steam ID [A-1:XX(2891)]. VAC

Re: [hlds_linux] Which HLDS Debian kernel?

2012-03-03 Thread hlds
to worry, but your old server did you get rid of it? On Mar 3, 2012, at 3:46 PM, C Szabo wrote: What? We do use Debian 64bit. From: cmun...@cameronmunroe.com Date: Sat, 3 Mar 2012 15:41:04 -0800 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Which HLDS Debian kernel? You

Re: [hlds_linux] Which HLDS Debian kernel?

2012-03-03 Thread hlds
Best part is he said they run 1.6 servers, not Source servers. And that they didn't change hardware. On 3/3/2012 7:34 PM, Bruno Garcia wrote: The question is, what should we use? We want 1000 FPS as stable as we can get. :P Let me remind you that all the source engine games will run at a

Re: [hlds_linux] Replay Crashing Me

2012-03-01 Thread hlds
I understand that it crashes when you're trying to use a remote server, but what is the error when using a local folder? From the logs it seems that you still have replay_fileserver_offload_enable set to 1. To setup a local server: replay_fileserver_offload_enable 0 replay_local_fileserver_path

Re: [hlds_linux] No steam servers

2012-02-28 Thread hlds
How about both of you take your little flamefest to a private email? Because none of us care. Point is, a product is being stolen and someone with some intelligence is asking why aren't these servers de-listed so that the product's integrity is enforced? Dont help against point 1. and btw

Re: [hlds_linux] No steam servers

2012-02-28 Thread hlds
. How would it not matter if the servers are delisted or not Delist them then the only people playing on them are illegals. The point is those servers have the ability to pull legit players out of the pool of available players for us legit admins to have on our legit servers, if the

Re: [hlds_linux] DataTable warning: player: Out-of-range value (359.000000) in SendPropFloat 'm_angEyeAngles[0]', clamping.

2012-02-27 Thread hlds
Valve just likes to take up extraneous diskspace =x I've asked about it a few time, it doesn't seem to be on the radar. On Mon, Feb 27, 2012 at 2:05 AM, Nomaan Ahmad n0man@gmail.com wrote: Is there anyway to disable this messages on server console?

Re: [hlds_linux] No steam servers

2012-02-27 Thread hlds
This remains a problem in Killing Floor as well. Even GameTracker allows these servers, I can see at least 4 nosteam servers that I know of on the top10 KF server list. It's pretty pathetic to know that servers that cater to people who can't be arsed to buy a good game are more popular than the

Re: [hlds_linux] Mandatory TF2 update coming

2012-02-24 Thread hlds
I don't know about quickplay (how do you see if a server is included or not in quickplay pool?), but I had to restart a server (used for clan matches) 10 times until it showed in servers list, this while another similar server on same IP was listed without problems. -Original Message-

Re: [hlds_linux] Full Steam Ahead

2012-02-18 Thread hlds
Do you really want to download files from other users using a software written by Valve? :)) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of E3pO Sent: Saturday, February 18, 2012 2:41 PM To: Half-Life

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-16 Thread hlds
We had two trading mechanism, one being fast and quite reliable (if we can use this word for something related to Steam/TF2), while the other allowing advanced trades (more than 8 items + trading games etc...), but being slow and failing many times. Now we have only one. I didn't know that

Re: [hlds_linux] No Steam Logon - massive lag

2012-01-31 Thread hlds
1. The Steam stuff rule is strange. Do you have something that listens on 1200 port? 2. You should block RCON access, not accept it. There's an exploit out there, but I don't know yet how it works. Probably the server is flooded with RCON connections and after few seconds it won't be able to open

Re: [hlds_linux] Replay - quickplay scoring penality

2012-01-05 Thread hlds
Disable the Replay feature because usually does not work. There are many complains about CModelLoader::FindModel NULL name error that occurs when trying to view the replays, but probably Valve has more important things to do than fixing such minor bugs...

Re: [hlds_linux] Anti CS DOS

2011-12-31 Thread hlds
As far as I know all public exploits for HL1 engine were fixed by Valve, so you don't need any additional protection if you're using the latest binaries. Initially only NOSTEAM servers were vulnerable to CSDOS and Born to be Pig exploits, so Valve did nothing about them. This is why Anti CSDoS

[hlds_linux] Timed out

2011-12-29 Thread hlds
I have the impression that since Australian Christmas (15-16 Dec) there are too many client crashes, the error message on server side being timed out. What is strange is that sometimes almost all clients from server crash to desktop in the same time. For example yesterday there were 186 errors,

Re: [hlds_linux] Wanted: bug reports for clients dropping due to auth

2011-12-18 Thread hlds
There are more players, but also there are a lot more servers :) What I like about quickplay is that servers without damage spread are disqualified, while a server that allows engineers to build multiple sentries or to have unlimited metal are more than ok (and I'm not talking about premium

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-16 Thread hlds
Same here... -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of E3pO Sent: Friday, December 16, 2011 8:16 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2,

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread hlds
Probably he is complaining about master server(s), because the servers that are not updated are still listed... -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Friday, December 16, 2011

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread hlds
This seems to be the small update. Updating 'Team Fortress 2 Content' from version 301 to version 302 42.09% downloading ./orangebox/tf/resource/tf_english.txt 99.78% downloading ./orangebox/tf/scripts/items/items_game.txt 99.90% downloading

Re: [hlds_linux] steamworks_sessionid_server 0

2011-12-13 Thread hlds
I think that the YouTube videos are already tagged using the keywords from sv_tags. For example if you have in server's config something like: sv_tags ihatesteam Then you can find all replay videos using: http://www.youtube.com/results?search_query=%2Bihatesteam+%2Breplay+%2Bvalve

Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images

2011-11-01 Thread hlds
So you're a server admin (otherwise I don't see why you subscribed to this list) and join other servers to report them? :)) Now I understand why so many are worried about this reporting mechanism... -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] Core Size and other issue

2011-10-24 Thread hlds
Nobody answered because you should first do some research. There's a guy named Google that may help you ;) Whenever the server crashes the OS creates a core file with the content of the memory. The file can be used for debugging, to find out what was wrong when the error occurred. You can find

Re: [hlds_linux] Core Size and other issue

2011-10-24 Thread hlds
Ice Sent: Monday, October 24, 2011 2:15 PM To: ics; Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Core Size and other issue @ ics: i think srcds_run is the right bin, but if I'm wrong please suggest me a better way. @ hlds: thanks for the hint, I made a lot of researches

Re: [hlds_linux] Halloween 2011

2011-10-24 Thread hlds
What happens if the clients cheat or abuse the gift drop system? Something like this (the gifts are visible through walls): http://www.youtube.com/watch?v=McUQVpNTGVY -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On

Re: [hlds_linux] Forum vs. email list

2011-10-24 Thread hlds
Use this: http://www.mail-archive.com/hlds@list.valvesoftware.com/maillist.html http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/maillist.html -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf

Re: [hlds_linux] Strange Map issues

2011-10-18 Thread hlds
Some players complain about strange map bugs, like invisible walls. Something like this: http://forums.steampowered.com/forums/showthread.php?t=2184090 - Original Message - From: Miles Sutcliffe Sent: 10/17/11 02:07 AM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Strange

Re: [hlds_linux] TF2 Update

2011-10-18 Thread hlds
Ignore this update!!! Servers are crashing now if players are wearing some items: 1032/ - tf_wearable: UTIL_SetModel: not precached: models/player/items/demo/demo_bill.mdl 1032/ - tf_wearable: UTIL_SetModel: not precached: models/player/items/demo/demo_bill.mdl Valve, WTF? :( -

Re: [hlds_linux] [hlds] The Premature Death of Counter-Strike Source.

2011-10-18 Thread hlds
... and with more than 1 million copies sold on Steam ...  - Original Message -  From: Chris Brunelle  Sent: 10/19/11 05:40 AM  To: Half-Life dedicated Linux server mailing list  Subject: Re: [hlds_linux] [hlds] The Premature Death of Counter-Strike Source.   ...wIth a very

[hlds_linux] Some TF2 server tests

2011-10-17 Thread hlds
I can reproduce some TF2 server crashes, but I need some feedback about this. 1. Start a server and load the cp_dustbowl map multiple times. In my tests the server crashes after 14-15th changelevel command. 2. Start the server and load different maps multiple times. For example: changelevel

Re: [hlds_linux] Team Fortress 2 Update Released

2011-10-17 Thread hlds
No fixes for CUtlLinkedList overflow! (exhausted memory allocator) and Closing pack file with open files! server errors :( - Original Message - From: Jason Ruymen Sent: 10/18/11 03:38 AM To: 'hlds_linux@list.valvesoftware.com', 'Half-Life dedicated Win32 server mailing list' Subject:

Re: [hlds_linux] Server Not Visible on Server Browser

2011-10-15 Thread hlds
Maybe you have hide_server cvar set to 1... - Original Message - From: PAL-18 Sent: 10/16/11 05:43 AM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Server Not Visible on Server Browser I was running 3 servers on a dedicated linux box. They all ran fine before the update,

Re: [hlds_linux] Mysterious server crashes

2011-10-14 Thread hlds
8 crashes so far since the update and counting :)) Spent few hours already debugging the core files to find what is going on. The server was OK before this update... Do you have some backtraces? - Original Message - From: Emil Larsson Sent: 10/15/11 01:31 AM To:

Re: [hlds_linux] Mysterious server crashes

2011-10-14 Thread hlds
Try this instead of vanilla. a) install gdb b) start the server with -nobreakpad and -debug arguments: ./srcds_run -game tf -nobreakpad -debug +ip ... c) Add ulimit -c 2097152 to startup script. A file named debug.log will be created when the error occurs. - Original Message -

Re: [hlds_linux] Mysterious server crashes

2011-10-14 Thread hlds
Hat Fortress 2 - Original Message - From: Kyle Sanderson Sent: 10/15/11 03:07 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mysterious server crashes Which game? I haven't had any servers crash since I brought them up last night (All CS:S). Kyle. On Fri,

[hlds_linux] TF2 Crash

2011-10-13 Thread hlds
My TF2 server (Debian Squeeze, Kernel 2.6.39) crashed with this error. Is a new one, didn't happen before this update. Program terminated with signal 6, Aborted. #0  0xb7745424 in __kernel_vsyscall () #0  0xb7745424 in __kernel_vsyscall () #1  0xb74d7751 in raise () from /lib/i686/cmov/libc.so.6

Re: [hlds_linux] TF2 Crash

2011-10-13 Thread hlds
Only my TF2 server crashes with these errors? This is different than the first one and the backtrace has nothing related to SourceMod or Metamod. Until this update everything was ok... #0  0xb7894424 in __kernel_vsyscall () #0  0xb7894424 in __kernel_vsyscall () #1  0xb7626751 in raise () from

Re: [hlds_linux] mp_forceautoteam problem ?

2011-10-12 Thread hlds
mp_forceautoteam is buggy and does not work if the player sees map intro movie. - Original Message - From: Loïc PERY Sent: 10/12/11 04:58 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] mp_forceautoteam problem ? hello, i want to force all my client to no go

Re: [hlds_linux] Server stoped with message PreMinidumpCallback: updating dump comment

2011-10-07 Thread hlds
Add -nobreakpad to the command line used for starting the server. - Original Message - From: Dmitry A. Zhiglov Sent: 10/07/11 09:34 AM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Server stoped with message PreMinidumpCallback: updating dump comment Hello! I have some

Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-25 Thread hlds
Valve should first add some basic server side protection against some common hacks. For example should be easy to block 100% crits hacks like this one: http://www.youtube.com/watch?v=4hq_LZUPvqI. I understand why the client has to decide when a a critical hit occurs,  but the server should

Re: [hlds_linux] HLDS 1.6 exploit

2011-08-21 Thread hlds
: [hlds_linux] HLDS 1.6 exploit   Hi, can you tell me how i can protect my server from this crash exploit? Im running the latest beta now, is that enough or do I have to change some of the new commands you added? exec crash.cfg = crash In the config: dlfile xeno.wad;dlfile cs_dust.wad;dlfile

Re: [hlds_linux] A few questions configuration/choice cstrike 1.6

2011-08-19 Thread hlds
? sv_maxcmdrate, sv_mincmdrate don't exist on hlds but fps_max does, although hlds does not use it all. So it doesn't matter what set for fps_max, hlds will ignore it. Also https://support.steampowered.com/kb_article.php?ref=5386-HMJI-5162 HLDS Servers use the CVAR sys_ticrate to control how many

[hlds_linux] Server Reputation

2011-08-11 Thread hlds
I observed today that some of my servers had exactly same reputation (a value greater than 10). After few hours the values were slightly different, but still not as they should (for example a server with more than 2 million points now has only 123000). Did anyone else notice this? I check

Re: [hlds_linux] fps_max 333 = high cpu usage

2011-08-08 Thread hlds
Debian's 2.6.32, recompiled with 100HZ timer frequency preemptible kernel, without dynamic ticks, kernel debugging or any other patches.  - Original Message -  From: Marco Padovan  Sent: 08/08/11 12:46 AM  To: Half-Life dedicated Linux server mailing list  Subject: Re:

Re: [hlds_linux] fps_max 333 = high cpu usage

2011-08-07 Thread hlds
Tested this on an empty server and I didn't see any difference bettwen 300 and 333, same CPU usage being reported by htop (~8%, but I was expecting 0-1%).  - Original Message -  From: Marco Padovan  Sent: 08/07/11 08:00 PM  To: hlds_linux@list.valvesoftware.com  Subject: Re:

Re: [hlds_linux] tf2 crashes

2011-08-01 Thread hlds
I don't think you can have a stable server without changing the map every few hours, this because the engine keeps the current/map time into a float variable and after a while adding very small values to it won't do nothing... No crashes after banning Dr. G weapons...  - Original

Re: [hlds_linux] Free to Play - Infinite piles of cheaters and griefers?

2011-07-26 Thread hlds
I doubt that Valve took any measures regarding infinite free accounts. Currently is quite impossible to ban a F2P player because it can create anytime a new account and in some countries most of them have dynamic IPs. - Original Message - From: AnAkIn . Sent: 07/27/11 02:34 AM To:

Re: [hlds_linux] Still freezin' babe!

2011-07-21 Thread hlds
Current TF2 version has a bug which cause an infinite loop. Probably the server tries forever to re-attach a sapper to a sentry, but so far I've failed to reproduce this. Anyway Valve has some backtraces, maybe they will fix the bug... - Original Message - From: Saint K. Sent: 07/21/11

Re: [hlds_linux] My Server keeps crashing non stop.

2011-07-14 Thread hlds
Edit the script used for starting the server and add ulimit -c 2097152 (without quotes). Then wait for another crash, use thread apply all bt again... - Original Message - From: E3pO Sent: 07/14/11 09:54 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] My

Re: [hlds_linux] TF2 sv_pure conflicts

2011-07-13 Thread hlds
Yes, I also have this problem. sv_pure 1 is a must have because otherwise some players may use custom sounds for cloak and uncloak actions. Hilarious, in a month 12 kicks had as cause the spy_cloak.wav file, while 82 were caused by other files, like demoman.cfg, motd_entries.txt,

Re: [hlds_linux] Server crashes are back?

2011-07-07 Thread hlds
You must provide a backtrace to get help. Add the -debug command line argument and set the maximum size of core files. For example I use a bash script which looks like this: ulimit -c 1048576 export RDTSC_FREQUENCY=2666.00 ./srcds_run -game tf ... When the server crashes a core file

Re: [hlds_linux] Server crashes are back?

2011-07-06 Thread hlds
Can you post a backtrace? - Original Message - From: Saint K. Sent: 07/06/11 04:33 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Server crashes are back? After having ran a few day's completely stable (with replay off), our servers suddenly start to randomly

Re: [hlds_linux] Ghosts on server

2011-06-30 Thread hlds
Try these until Valve fixes the problem: sv_master_legacy_mode 1 setmaster add 72.165.61.153:27015 setmaster add 63.234.149.83:27011 setmaster add 63.234.149.90:27011 - Original Message - From: daniel jokiaho Sent: 06/30/11 11:15 AM To: Half-Life dedicated Linux server mailing list

Re: [hlds_linux] Replay issues

2011-05-23 Thread hlds
There are two methods to enable the replay system: a) From server's command line (using -replay or +exec replay.cfg). The advantage is that the replay is enabled for the first map, but the disadvantage is that the bot is not visible to outside world (is not included into A2S_INFO response

Re: [hlds_linux] TF2: Still massive lag spikes with replay enabled

2011-05-09 Thread hlds
The local publish job is executed into server's main thread instead of being executed in a different one. This is not such a huge problem because the files are small, but the CLocalPublishJob::DoExecute function contains a ThreadSleep(500) call, which simply blocks the server for 0.5 seconds.

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-02-22 Thread Mark (HLDS)
Oh my god is there a cl_nohats command? I could weep tears of joy, I'm so sick of hats and the like in TF2. The new weapons are fine, but the cosmetic stuff I'd love to be able to shut off. I'll be in suspense until I can get home to try this out. 2011/2/22 Björn Rohlén

Re: [hlds_linux] servers crashed/rebooted at around 12:00 EST

2010-09-14 Thread hlds
No crashes here, fully loaded server with both meta and sm plugs. On Tue, 14 Sep 2010 06:11:50 +, Harry Strongburg harry.h...@harry.lu wrote: On Tue, Sep 14, 2010 at 01:46:35AM -0400, clad iron wrote: After looking into this, i have question for everyone that is having this same

Re: [hlds_linux] How to start Source TV on CSS

2010-08-16 Thread hlds
Ok, now a second Server with the same Slots is online. Is this correct ? When I start now the Source TV Server, not the Game or Relay, it comes this: Console initialized. Game.dll loaded for Counter-Strike: Source maxplayers set to 32 WARNING: NNET_OpenSocket: bind: Permission denied Couldn't

[hlds_linux] How to start Source TV on CSS

2010-08-14 Thread hlds
Hello, I want to have Source TV on a CSS Server. I have add in the server.cfg this: tv_enable 1 tv_port 28215 tv_autorecord 0 tv_debug 0 tv_delay 60 tv_dispatchmode 1 tv_maxclients 100 tv_maxrate 3500 tv_name Toro.TV - Port: 28215 tv_overrideroot 0 tv_password tv_relaypassword

Re: [hlds_linux] How to start Source TV on CSS

2010-08-14 Thread hlds
Ok, now a second Server with the same Slots is online. Is this correct ? When I start now the Source TV Server, not the Game or Relay, it comes this: Console initialized. Game.dll loaded for Counter-Strike: Source maxplayers set to 32 WARNING: NNET_OpenSocket: bind: Permission denied Couldn't

Re: [hlds_linux] Counter-Strike: Source and Team Fortress 2 Update Available

2010-07-07 Thread hlds
-autoupdate dont work anymore.. Original-Nachricht Datum: Tue, 6 Jul 2010 20:11:01 -0700 Von: Jason Ruymen jas...@valvesoftware.com An: \'Half-Life dedicated Linux server mailing list\' hlds_linux@list.valvesoftware.com, \'h...@list.valvesoftware.com\'

Re: [hlds_linux] Counter-Strike: Source and Team Fortress 2 Update Available

2010-07-07 Thread hlds
maybe... but -autoupdate doesnt work here Did anyone have the same problem with -autoupdate ? Original-Nachricht Datum: Wed, 7 Jul 2010 08:58:52 -0400 Von: Miano, Steven M. steven.mi...@mybrighthouse.com An: Half-Life dedicated Linux server mailing list

Re: [hlds_linux] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread hlds
If I use this startscript... it dont work: ./srcds_run -game cssbeta +map de_dust +maxplayers 20 +ip xx.xx.xxx.xxx +port 27015 -tickrate 100 +exec server.cfg ERROR: Invalid game type 'cssbeta' sepecified. Di 11. Mai 23:28:42 CEST 2010: Server Failed Original-Nachricht Datum:

Re: [hlds_linux] No VAC on TF2 Server.....

2010-02-01 Thread hlds
Dedicated Server' version 24 HLDS installation up to date Console initialized. Game.dll loaded for Team Fortress Particles: Missing 'particles/error.pcf' [sbsrc] Plugin loaded successfully! maxplayers set to 22 Unknown command r_decal_cullsize maxplayers set to 22

Re: [hlds_linux] No VAC on TF2 Server.....

2010-01-31 Thread hlds
Checking/Installing 'Base Source Shared Materials' version 8 Checking/Installing 'Base Source Shared Models' version 4 Checking/Installing 'Base Source Shared Sounds' version 4 Checking/Installing 'OB Linux Dedicated Server' version 24 HLDS installation up to date

Re: [hlds_linux] No VAC on TF2 Server.....

2010-01-30 Thread hlds
/Installing 'Base Source Shared Models' version 4 Checking/Installing 'Base Source Shared Sounds' version 4 Checking/Installing 'OB Linux Dedicated Server' version 24 HLDS installation up to date Console initialized. Game.dll loaded for Team Fortress Particles: Missing 'particles

Re: [hlds_linux] No VAC on TF2 Server.....

2010-01-30 Thread hlds
8 Checking/Installing 'Base Source Shared Models' version 4 Checking/Installing 'Base Source Shared Sounds' version 4 Checking/Installing 'OB Linux Dedicated Server' version 24 HLDS installation up to date Console initialized. Game.dll loaded for Team Fortress

Re: [hlds_linux] No VAC on TF2 Server.....

2010-01-29 Thread hlds
'Base Source Shared Materials' version 8 Checking/Installing 'Base Source Shared Models' version 4 Checking/Installing 'Base Source Shared Sounds' version 4 Checking/Installing 'OB Linux Dedicated Server' version 24 HLDS installation up to date Console initialized. Game.dll loaded for Team

Re: [hlds_linux] No VAC on TF2 Server.....

2010-01-29 Thread hlds
Materials' version 49 Checking/Installing 'Base Source Shared Materials' version 8 Checking/Installing 'Base Source Shared Models' version 4 Checking/Installing 'Base Source Shared Sounds' version 4 Checking/Installing 'OB Linux Dedicated Server' version 24 HLDS

Re: [hlds_linux] No VAC on TF2 Server.....

2010-01-29 Thread hlds
24 HLDS installation up to date Console initialized. Game.dll loaded for Team Fortress Particles: Missing 'particles/error.pcf' [sbsrc] Plugin loaded successfully! maxplayers set to 22 Unknown command r_decal_cullsize maxplayers set to 22 Unknown command r Server logging

[hlds_linux] DODS Server dont start

2010-01-28 Thread hlds
Hello, was here an update for DODS ? I have since this day this failure : srcds_i486: tpp.c:63: __pthread_tpp_change_priority: Assertion `new_prio == -1 || (new_prio = __sched_fifo_min_prio new_prio = __sched_fifo_max_prio)' failed. ./srcds_run: line 335: 3631 Abgebrochen

[hlds_linux] No VAC on TF2 Server.....

2010-01-28 Thread hlds
Hello, I dont have VAC on my TF2 Server. When I restart the Gameserver it dont work But when I restart the whole Root Server, VAC is still active Where is here the failure. This problem is now about 2 Weeks :( regards -- Jetzt kostenlos herunterladen: Internet Explorer 8 und

Re: [hlds_linux] No VAC on TF2 Server.....

2010-01-28 Thread hlds
Thats in the Screenlog version : 1.0.8.1/15 4099 insecure (secure mode enabled, disconnected from Steam3) What can I do ? :( Original-Nachricht Datum: Thu, 28 Jan 2010 17:22:20 +0100 Von: h...@gmx.de An: Half-Life dedicated Linux server mailing list

Re: [hlds_linux] Rcon Hacking attempts

2010-01-22 Thread hlds
hi Claudio, rcon lock is allready installed. Which values should I use at sv_rcon_minfailures and maxfailures ? Original-Nachricht Datum: Fri, 22 Jan 2010 10:51:20 +0100 Von: Claudio Beretta beretta.clau...@gmail.com An: Half-Life dedicated Linux server mailing list

Re: [hlds_linux] Rcon Hacking attempts

2010-01-22 Thread hlds
How can I block the Port ? And sorry... but I cant find an download Link for KAC Must I install it on Root or on Gameserver ? Original-Nachricht Datum: Fri, 22 Jan 2010 15:54:25 +0100 Von: Jacob Juul dimitri6...@hotmail.com An: hlds_linux@list.valvesoftware.com Betreff:

Re: [hlds_linux] Rcon Hacking attempts

2010-01-22 Thread hlds
Its linux Original-Nachricht Datum: Fri, 22 Jan 2010 17:05:12 +0100 Von: Daniel Nilsson daniel.joki...@gmail.com An: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Betreff: Re: [hlds_linux] Rcon Hacking attempts windows or linux

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