Re: [hlds_linux] Cannot see server in browser

2008-06-09 Thread Nicholas Hastings
This is correct. The IP in the command line tells srcds what ip to bind to on the machine. Since the external address is binded to the router, not the pc, it will not work. The server should still show up in the server browser fine, allowing people to connect to the external IP. Tom Leighton

Re: [hlds_linux] TF2 - Goldrush's cart indicator still not working all the time

2008-06-11 Thread Nicholas Hastings
Just wanted to add that I also have this issue on one of my servers, but not the other. Both Windows if it matters. AnAkIn . wrote: This has already been posted in the list, but it's still not fixed. Yesterday we had to do a clan matche on goldrush, and the cart indicator didn't show up for

Re: [hlds_linux] TF2 - End/Start round lags

2008-07-04 Thread Nicholas Hastings
We have also noticed that on at least 2 of our 3 servers (both windows), not sure about our third. AnAkIn . wrote: After updating my TF2 server, it seems that everybody notice a 5 second lag at the end of the round/start of new round, the server is like timing out. Anyone noticed this with

Re: [hlds_linux] CSS problems

2008-08-08 Thread Nicholas Hastings
You might also want to check out the Tomato firmware for it. In my opinion, the QoS works a little better and gives you more control than on dd-wrt. Crazy Canucks wrote: After looking into it more, the WRT54GL doesn't do everything I need it to do. I need a pretty sophisticated QoS setup

Re: [hlds_linux] Good Stats Package

2008-09-07 Thread Nicholas Hastings
Psychostats newest version, 3.2, that is still in development does support realtime logging. Also, there are many free versions of hlstatsx out there, which I just detailed in a post to someone in the sourcemod forums. See http://forums.alliedmods.net/showpost.php?p=682529postcount=521

Re: [hlds_linux] Headshot and Hit Location Logs for Day of Defeat: Source

2008-09-26 Thread Nicholas Hastings
This is an edited version of the hlx premium weapon_logging one made for dods/psychostats http://forums.alliedmods.net/showthread.php?t=76704highlight=psychostats ics wrote: You need some plugin like statsmenimum that makes more detailed logs. Mani-admin, Beetlesmod and propably Sourcemod

Re: [hlds_linux] SDK / Server Files

2008-11-17 Thread Nicholas Hastings
What time is the launch? West/East/Central Midnight? Valve time :P J T wrote: What time is the launch? West/East/Central Midnight? On Mon, Nov 17, 2008 at 9:22 AM, Stephan Botha [EMAIL PROTECTED]wrote: Hi guys, Anyone have a ETA on the SDK and Server Files? It's just a few more hours

Re: [hlds_linux] Team Fortress 2 Update Available

2008-12-11 Thread Nicholas Hastings
Looks like the srcds_run file was edited in Windows and had carriage returns put it... dos2unix ftw bl4nk wrote: Having problems starting up my linux servers: -bash: ./srcds_run: /bin/sh^M: bad interpreter: No such file or directory There are reports that servers running on Windows

Re: [hlds_linux] Please VALVe, keep the STEAM_1 now

2009-02-17 Thread Nicholas Hastings
It doesn't even apply to all hl2 games. Only orangebox (including 3rd party mods) Ronny Schedel wrote: Does the update apply to Half-Life 1 games? Does this change apply to Half-Life 1 games? AnAkIn . wrote: The change was in the last Orange Box engine update. 2009/2/17 Sipi

Re: [hlds_linux] Invalid Steam key size.

2009-03-22 Thread Nicholas Hastings
Orangebox mods can no longer share folders with tf2 and dods installs. You have to install to another folder, using -game orangebox Crazy Canucks wrote: I am getting this error when I try to connect to one of my servers. This is an Age of Chivalry server sharing an installation with a Day of

Re: [hlds_linux] OrangeBox Source Engine issue (Files differs depending mod update)

2009-05-14 Thread Nicholas Hastings
As of a couple months ago, Orangebox mods use a different engine than TF2 and DODS. You must install to a separate directory, using the game orangebox Marc.B wrote: Hey all, I would need someone from Valve to check out this issue with Orangebox. Here is the problem. Let's say I have

Re: [hlds_linux] OrangeBox Source Engine issue (Files differs depending mod update)

2009-05-14 Thread Nicholas Hastings
Nevermind, I responded too quickly :P Age of chivalry is already it's own game. Do what Yaakov said. Just separate directories. Nicholas Hastings wrote: As of a couple months ago, Orangebox mods use a different engine than TF2 and DODS. You must install to a separate directory, using

Re: [hlds_linux] log msg

2009-06-03 Thread Nicholas Hastings
It looks identical to a normal kill line, but with the following appended to the properties (customkill feign_death) Saint K. wrote: Does anyone know what the log message is for the spy fake death? Cheers, ___ To unsubscribe, edit your list

Re: [hlds_linux] Team Fortress 2 Update Coming

2009-06-24 Thread Nicholas Hastings
Most TF2 updates include orangebox updates that can also affect DOD:S, sometimes negatively. Daniel Vogel wrote: How do you test tf2 updates with dod? -- Mit freundlichen Gruessen, Sincerely yours, Daniel Vogel -Ursprüngliche Nachricht- Von:

Re: [hlds_linux] Synergy: Invalid Steam key size.

2009-06-29 Thread Nicholas Hastings
Are you running it off -game tf/dods or off of -game orangebox? Marcel wrote: Hi, when I try to connect to my synergy server I get the error Invalid Steam key size. The server is updated with -verify_all. I mounted hl2 ep1 ep2. Is there any way to fix that? Marcel

Re: [hlds_linux] L4D log file parsing

2009-06-30 Thread Nicholas Hastings
This should pick up what you want. /^L (\d+?)\/(\d+?)\/(\d+?) - (\d+?):(\d+?):(\d+?): (.+?)(?:.+?)+ (?:say|say_team) (.+?).*$/ $month = $1; $day = $2; $year = $3; $hour = $4; $minute = $5; $second = $6; $playername = $7; $message = $8; David A. Parker wrote: Hello, Does anyone know of a good

Re: [hlds_linux] Very unstable FPS in hlds

2009-09-09 Thread Nicholas Hastings
Yes, they were called Pentium D unless you're just talking about hyperthreading Saul Rennison wrote: I'm sure dual-core P4's exist... Thanks, - Saul. On 9 Sep 2009, at 22:11, 1nsane 1nsane...@gmail.com wrote: Pentium D you mean? On Wed, Sep 9, 2009 at 3:19 PM, Rick Payton

[hlds_linux] A2S_RULES output on L4D missing cvars?

2009-10-01 Thread Nicholas Hastings
Is anyone else noticing that many cvars are missing from the A2S_RULES query output now? Out of a whopping sample size of three servers, two of them are missing many cvars from the rules query. Those two happen to be linux servers while the one seemingly working fine is on Windows. I should a

Re: [hlds_linux] Banned players are unbanned on server restart

2009-10-01 Thread Nicholas Hastings
lrn2writeid Vegard Mortensen wrote: Hi Im not sure if this problem has been posted before (I could not find it). I have noticed that Counter-Strike Source servers only store its banned players in memory. So when you restart the server all players are unbanned. Problem: I ban a

Re: [hlds_linux] Recent update broke all TEN of my l4d servers

2009-10-02 Thread Nicholas Hastings
You need to update to a Sourcemod 1.2.4 or 1.3 snapshot if you don't want plugins using the events system to crash. Valve changed the undocumented l4d sdk again. Russell Jones wrote: Turns out for some reason the hlstatsx plugin was causing them to crash everytime it attempted to log

Re: [hlds_linux] L4D sourcemod og MMsource

2009-10-21 Thread Nicholas Hastings
1) the vdf method is still the preferred method. it is not obsolete 2) this is the wrong place for mms/sm questions. try mmsource.net, sourcemod.net and forums.alliedmods.net Fredrik Duprez wrote: I think that the vdf method is obsolete for loading sourcemod. I simply added the line sm

Re: [hlds_linux] L4D2 server query

2009-10-28 Thread Nicholas Hastings
Same. Shit's busted. plxfixkthx Shane Arnold wrote: Can confirm that the L4D2 demo does not return the status output via a remote rcon query as L4D1 does. However the console output works fine. Saint K. wrote: Can anyone query their server yet after the update which was just released?

Re: [hlds_linux] cs s parameter

2009-11-10 Thread Nicholas Hastings
-game Counter-Strike Source (you can see all of these by using list for the game) tom nikitopoulos wrote: can anyone tell me the parameters for counter strike source. i have tried to download the css files using the parameter -game Counter Strike - Source and it is not working thanks

Re: [hlds_linux] L4D2 rcon query

2009-11-17 Thread Nicholas Hastings
Rcon commands work fine on l4d2 servers. Rcon responses (the feedback from the commands) is what is broken on some l4d2 servers (possibly just [some?] linux ones). Saint K. wrote: The problem is, we use rcon to retrieve the status... rcon ain't working externally on l4d2... Cheers.,

Re: [hlds_linux] L4D2 Server.cfg

2009-11-17 Thread Nicholas Hastings
___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] L4D2 rcon query

2009-11-17 Thread Nicholas Hastings
Milton, Can you tell us if Valve has acknowledged the rcon response issue on linux l4d2 servers and plans on fixing it sometime in the near future? Milton Ngan wrote: Netcon works, but the disadvantage is that you get console spew that can potentially get mixed in with your responses. There

Re: [hlds_linux] L4D2 rcon query

2009-11-17 Thread Nicholas Hastings
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nicholas Hastings Sent: Tuesday, November 17, 2009 10:30 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] L4D2 rcon query Milton, Can you tell us if Valve has acknowledged the rcon response issue

Re: [hlds_linux] Left 4 Dead Update Released

2009-12-18 Thread Nicholas Hastings
Jason, Can you give us more info on the crash that was fixed? I believe there were multiple crash issues outstanding. On 12/18/2009 2:15 PM, Jason Ruymen wrote: Fixed a common crash ___ To unsubscribe, edit your list preferences, or view the

Re: [hlds_linux] TeamSpeak 3 Server

2009-12-19 Thread Nicholas Hastings
What does this have to do with hlds/srcds? On 12/19/2009 1:08 PM, Schlup wrote: Has anybody successfully setup a TeamSpeak 3 server on Linux yet? I'm having troubles getting the binary to run. I am trying to setup a TS3 server on my dedi box. I have downloaded, unzipped, set permissions,

Re: [hlds_linux] Team Fortress 2 Update Available

2010-01-13 Thread Nicholas Hastings
Jason, could you please pass it on that the medic taunt kill logging is inconsistent with the rest of the taunt kills. The weapon_logclassname property on the player_death event is ubersaw like a regular ubersaw kill instead of the expected taunt_medic. On 1/13/2010 8:15 PM, Jason Ruymen

Re: [hlds_linux] Logging console output

2010-02-08 Thread Nicholas Hastings
-condebug On 2/8/2010 11:00 AM, Saul Rennison wrote: Isn't there a con_debuglog ConVar which logs all console output to a file? On Monday, February 8, 2010, f0rkzh...@f0rkznet.net wrote: Ok. I know there is logging built into games using the Log on cvar. What I need is the actual

Re: [hlds_linux] Fix for CVars not being visible

2010-05-05 Thread Nicholas Hastings
And the A2S_Rules issues? On 5/5/2010 12:58 PM, Zoid Kirsch wrote: We cannot guarantee master legacy mode will continue to work in the future as we are moving forward with new master server features. We are looking into the source TV issues. -- /// Zoid. -Original Message-

Re: [hlds_linux] Rcon Problem after update

2010-07-05 Thread Nicholas Hastings
Rcon is TCP on Source. (UDP on GoldSrc) On 7/5/2010 6:07 PM, Björn GRYZOR Rohlén wrote: RCON is udp as well, most likely a problem with your firewall. -TheG On Mon, Jul 5, 2010 at 10:28 PM, Cc2iscooLcc2isc...@gmail.com wrote: Not necessarily, as rcon is TCP and game is UDP, from my

Re: [hlds_linux] Alien Swarm is now available

2010-07-20 Thread Nicholas Hastings
Legally? unlikely. People do it anyway. On 7/20/2010 9:40 AM, Ben Mendis wrote: On Tue, Jul 20, 2010 at 9:31 AM, icsi...@ics-base.net wrote: It's propably the same as for other Source games. Free to use but selling the things you do is not allowed. I also remember something along the lines

Re: [hlds_linux] GMod Linux - OB Dedicated server not downloading.

2010-08-20 Thread Nicholas Hastings
The proper fix would be for Garry to add the content 'OB Linux Dedicated Server' as required when downloading garrysmod with linux hldsupdatetool. On 8/20/2010 9:42 AM, James Taylor wrote: Hi, Recently Garry finally got some Linux binaries out for Garry's mod however the issue is that the

Re: [hlds_linux] L4D2 remote logaddress cuases crashes a lot

2010-09-09 Thread Nicholas Hastings
It was actually an rcon-related issue. I had sent in two similar dumps at two different times to two different valve employees. All I had heard back was I'll pass it on and Thanks, we'll look into it (and the latter was only after getting another contact closer to Valve involved) Of note,

Re: [hlds_linux] sourcemod

2010-09-10 Thread Nicholas Hastings
Bitchy is right. None of the SM download links require any sort of registration. Whining about nothing. On 9/10/2010 11:04 PM, tom nikitopoulos wrote: Im just bitchy. I know the link for sourcemod but i get tired of having to register with a website to download a damn file. After registering

Re: [hlds_linux] hide rules from server queries

2010-10-12 Thread Nicholas Hastings
Yes. On 10/12/2010 8:00 PM, DreamsCN wrote: Hi, There are information about how to query a server and get info,player and rules on this page http://developer.valvesoftware.com/wiki/Server_queries. My concern is some rules(Server Variables/cvars) shouldn't be public(non-players). HLSW and

Re: [hlds_linux] Is it possible to identify from an other pc/server if the entered ip:port is a game or a tv server?

2010-11-10 Thread Nicholas Hastings
It's just d or p (or l for listen server). The 'l' after it is the OS (linux). When not in legacy mode, that field is probably not set properly. However, you can probably check the extra data field for spec port if included on those to see if it matches the port of the server you're querying

Re: [hlds_linux] SERVERBROWSER - FIX IT OR REMOVE IT?

2010-11-16 Thread Nicholas Hastings
umad? On 11/16/2010 7:00 PM, C Szabo wrote: I'm tired of Valve now or the coders. Maybe its time to get your heads out of your asses? What are you waiting for? Kick in the nuts? Are you people blind or are you just ignoring us? CAN YOU PLEASE FIX THE STUPID FUCKING SERVERBROWSER ANYTIME

Re: [hlds_linux] Killing Floor Twisted Christmas Event Starting - Required release pending

2010-12-14 Thread Nicholas Hastings
I'll tell you where you can put it... On 12/14/2010 3:13 PM, Violent Crimes wrote: Where do we put the beta passwords? On 12/14/2010 2:59 PM, John Gibson wrote: The Killing Floor Twisted Christmas event will officially start in a few minutes and a required update will be released shortly. To

Re: [hlds_linux] l4d2 update

2011-02-01 Thread Nicholas Hastings
There was also an L4D1 update for presumably the same issue. On 2/1/2011 7:53 PM, violentcrimes wrote: On 2/1/2011 7:33 PM, Eric Riemers wrote: Hi, Seems a update is out for l4d2, don't know what is new though. Might be that fixed, but it's a required update. Eric

Re: [hlds_linux] Mandatory TF2 update coming

2011-04-18 Thread Nicholas Hastings
Actually, having the beta as a head up was great and MM:S/SourceMod were updated the night the update went live. On 4/18/2011 6:59 PM, Ross Bemrose wrote: To add to that, the last TF2 update was in Beta testing for months, so it isn't Valve's fault that MetaMod/SourceMod wasn't updated for it.

Re: [hlds_linux] Mandatory TF2 update coming

2011-04-18 Thread Nicholas Hastings
Trawl much? While a heads up is nice, it's rarely needed. Changes can be reversed as necessary either way. P.S. When the beta changes went live, it was one of the published, public interfaces that had breaking changes. SourceMod was far from the only plugin that broke and one of the first

Re: [hlds_linux] Mandatory TF Beta update released

2011-04-26 Thread Nicholas Hastings
Thanks for the heads up, Eric. Any and all heads up of potentially-breaking changes are definitely appreciated, especially with an accompanying beta. On 4/26/2011 9:05 PM, Eric Smith wrote: We've released an update to the Team Fortress 2 Beta. The release notes are below. Be sure to test

Re: [hlds_linux] Mandatory updates coming later today

2011-05-05 Thread Nicholas Hastings
No one's forcing you to run servers. On 5/5/2011 9:35 PM, John Marbury wrote: I think my point is more or less what Kyle just said, plus the fact that everyone is about tried of the hat-whoring. It's killing gameplay servers and promoting trade servers. Congrats, your game is now a 3D Ebay

Re: [hlds_linux] Mandatory updates coming later today

2011-05-05 Thread Nicholas Hastings
RRRuffles Have Ridges! On 5/5/2011 9:38 PM, clad iron wrote: to agree with Kyle, i have talked to ppl that are outraged that they can't play for more than a few min's before a crash. as for the updating time, here in EST it's 9:35 PM. If this update was coming about 5 hours earlier, it

Re: [hlds_linux] Mandatory updates coming later today

2011-05-05 Thread Nicholas Hastings
That's weird, Johnny. Our TF2 servers haven't wavered in popularity in a while, maybe even been gaining a little. I think that maybe you're just Doing It Wrong™ . glhf with 'dem trading servers. On 5/5/2011 9:47 PM, John Marbury wrote: On Thu, May 5, 2011 at 9:37 PM, Nicholas

Re: [hlds_linux] Mandatory updates coming later today

2011-05-05 Thread Nicholas Hastings
I think we found out who's raging. mirite? On 5/5/2011 10:14 PM, John Marbury wrote: http://armthehomeless.files.wordpress.com/2011/02/umad.jpg Damn, I sure can predict the fanboy rage can't I? I only mentioned my servers because they were full 24/7 for the last however many years, now it's

Re: [hlds_linux] Brink server doesn't download

2011-05-11 Thread Nicholas Hastings
You can't go by the game list. If they formerly filtered it per operating system, they no longer do so. There are at least three other games listed there that don't have linux server versions either. On 5/11/2011 10:07 AM, Ross Bemrose wrote: Yes, we are on a Linux server. And this is on

Re: [hlds_linux] Replay feature requests

2011-05-12 Thread Nicholas Hastings
http://forums.steampowered.com/forums/showthread.php?t=1882939 On 5/12/2011 11:11 AM, Eric Riemers wrote: Below is something i would want to see too. Always nice to integrate those things. Yes, an overview of this dmx file format could be useful. I'd also like to know how these YouTube

Re: [hlds_linux] Team Fortress 2 Update Released

2011-05-25 Thread Nicholas Hastings
The version number only increments on required updates. On 5/25/2011 7:16 PM, clad iron wrote: Is there no version number change ? i still show 1.1.5.1 On Wed, May 25, 2011 at 6:40 PM, Jason Ruymenjas...@valvesoftware.comwrote: An optional update for Team Fortress 2 is now available. The

Re: [hlds_linux] The built-in TF2 voting system

2011-07-08 Thread Nicholas Hastings
https://forums.alliedmods.net/showthread.php?t=161586 glhf On 7/8/2011 7:09 PM, Saul Rennison wrote: I'm presuming that the kick system uses the kickid console command. Hence if you hook kickid, and check that admins are never kicked, then you should be fine. I'm not a SourcePawn developer but

Re: [hlds_linux] Removing last updates new weapons

2011-07-21 Thread Nicholas Hastings
Less qq, more pew pew. On 7/21/2011 2:06 PM, Saint K. wrote: What would be the easiest and most reliable way on removing/block those new laser weapons added last night to TF2? (and would that cause any sv_tags or so to be set which will remove you from quickplay?). Saint K.

Re: [hlds_linux] Player counts, replay, and SourceTV

2011-07-26 Thread Nicholas Hastings
It's mapcyclefile. On 7/26/2011 11:40 PM, bottige...@gmail.com wrote: I typed mapcycle and the console said Unknown command mapcycle On Tue, Jul 26, 2011 at 8:39 PM, 1nsane1nsane...@gmail.com wrote: As did I. This could be quite useful. On Tue, Jul 26, 2011 at 11:36 PM, Tony

Re: [hlds_linux] [hlds] Team Fortress 2 Update Released

2011-08-09 Thread Nicholas Hastings
See? You and Steam Guard already have something in common! On 8/9/2011 10:10 PM, James Puckett wrote: Steam guard is useless and annoying, what the hell is cross-game trading. On Tue, Aug 9, 2011 at 7:07 PM, Ross Bemroserbemr...@vgmusic.com wrote: Yup, cause they'd never use it to add new

Re: [hlds_linux] Counter-Strike: Source Update Available

2011-09-17 Thread Nicholas Hastings
It's in the Donor Access forum. On 9/17/2011 4:35 PM, Dan hansen wrote: It says i havent got the right access to see the page. Date: Sat, 17 Sep 2011 22:33:44 +0200 From: louloubi...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Counter-Strike: Source Update

Re: [hlds_linux] L4D2 - unable to rcon

2011-09-27 Thread Nicholas Hastings
Rcon works fine in both L4D and L4D2. On 9/27/2011 9:59 AM, Ronny Schedel wrote: I have never seen it in L4D l4D2. Can you let me know the change release that removed rcon? I have been using it for a long time. I'll check Ports open/closed, but i'm very sure the right Ports and ranges are

Re: [hlds_linux] L4D2 - unable to rcon

2011-09-27 Thread Nicholas Hastings
this rcon thing wasn't added later. It's been in every version of the engine, including L4D/2 from the start. The only difference with those games is that there was a crash bug with rcon for a while that was since fixed (I believe that it was attributed to multiple rcon connections being

Re: [hlds_linux] [hlds] Forum vs. email list

2011-10-24 Thread Nicholas Hastings
I would say that they're far worse than facepunch (and I'm no facepunch fan), but I could definitely get on board with Google Groups. On 10/24/2011 9:11 PM, msleeper wrote: I'm sorry, but your forum population is about as dumb as facepunch, and I hope you realize it.

Re: [hlds_linux] Players cannot taunt or call for medic

2011-10-28 Thread Nicholas Hastings
Although, in addition, SourceMod itself (can't speak for third-party SM plugins) is also generally updated pretty fast and has partial auto-update capability. With last night's update, for example, we had the updater prepped an hour ahead of time, and many people had no crash issues except

Re: [hlds_linux] Players cannot taunt or call for medic

2011-10-28 Thread Nicholas Hastings
I don't know why you would expect them to add more public interfaces when they don't even share the changes to the existing ones. When was the last Source 2009 SDK update? Oh wait, there is no (official) Source 2009 SDK. On 10/28/2011 7:35 PM, Saul Rennison wrote: Here's what I've got so

Re: [hlds_linux] Team Fortress 2 Update Released

2011-11-02 Thread Nicholas Hastings
That's typically a symptom of (unintentionally) lying about no mods or just not getting the full update (maybe just engine or just server downloaded). Try downloading again or with -verify_all. On 11/2/2011 7:55 PM, doc wrote: Is anyone else crashing? It doesn't get too far past the boot

Re: [hlds_linux] Team Fortress 2 Update Released

2011-11-02 Thread Nicholas Hastings
I would recommend against running the dev branch unless you have a compelling reason to. The last two stable releases, 1.3.8 and 1.4.0 (as well as stable branch snapshots 1.3.9-dev and 1.4.1-dev) were set to push updated 'gamedata' files the moment the update went live. Dev snapshots do not

Re: [hlds_linux] Team Fortress 2 Update Released

2011-11-02 Thread Nicholas Hastings
change. It didnt compile the build that 1.5 is on for Windows. However, it cant auto update the gamedata if the server doesnt start. :( On Wed, Nov 2, 2011 at 5:03 PM, Nicholas Hastings psycho...@alliedmods.netwrote: I would recommend against running the dev branch unless you have a compelling

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread Nicholas Hastings
I didn't have any issues with steam.inf going away. On 12/15/2011 11:12 PM, PharaohsPaw wrote: So let's see, that makes me and 2 other server operators now. Either all 3 of us are smoking crack or maybe, just maybe, the update didn't come with a steam.inf file But,

Re: [hlds_linux] Replay - quickplay scoring penality

2012-01-04 Thread Nicholas Hastings
Replay and SourceTV do not count toward that limit. On Jan 4, 2012, at 9:37 AM, Michael Johansen michs...@live.no wrote: Hi guys, I'm running 5 TF2 servers atm, and they all have Replay + QuickPlay enabled for the most traffic. However, having replay on (-replay in startup cmd) sets

Re: [hlds_linux] Replay - quickplay scoring penality

2012-01-04 Thread Nicholas Hastings
Technically, yes. They increase max players, but they do not count in the player count that quickplay uses. On Jan 4, 2012, at 9:41 AM, Michael Johansen michs...@live.no wrote: Well, why does it increase maxplayers? I think its misleading information, the info provided by the Steampowered

[hlds_linux] Update 5.2 for Nuclear Dawn has been released

2012-02-01 Thread Nicholas Hastings
Please update your servers to receive the update. Changelog is below. Client Changes * Added teammate player names and class icons to commander view. * Added player squad letter to name in both first-person and commander views. * Added backstab indicator for armknives to aiming reticle. *

Re: [hlds_linux] Update 5.2 for Nuclear Dawn has been released

2012-02-02 Thread Nicholas Hastings
Due to some technical complications, this was delayed. It is now released. On 2/1/2012 2:23 PM, Nicholas Hastings wrote: Please update your servers to receive the update. Changelog is below. Client Changes * Added teammate player names and class icons to commander view. * Added player squad

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-14 Thread Nicholas Hastings
Relevant to server administration. On 2/14/2012 8:26 PM, Frank wrote: - Updated the in-game trading system to use the Steam trading menus This is one fix that IMO shouldn't have been done... and should be changed back tomorrow. The purpose of trades in game were to do some of the small ones

[hlds_linux] Update 6.0 for Nuclear Dawn has been released

2012-02-23 Thread Nicholas Hastings
Please update your servers to receive the update. Changelog is below. Weapons and slots * Frag grenades now vaporize other thrown frag grenades in blast radius. * Medpacks now have unlimited ammo. (Still only one can be placed at a time, per person). * Saboteur's REDs now use grenade

Re: [hlds_linux] Mandatory TF2 update coming

2012-02-23 Thread Nicholas Hastings
An update to Day of Defeat: Source has been released. The update will be applied automatically when your Steam client is restarted. The major changes include: Fixed the HUD radar background disappearing after level change On 2/23/2012 5:20 PM, Mart-Jan Reeuwijk wrote: I do wonder what that

[hlds_linux] Mandatory Nuclear Dawn Update Released

2012-02-24 Thread Nicholas Hastings
We've released a mandatory update to Nuclear Dawn. The notes for the ND Update 6.01 are below. Balance changes * Each ammopack can now only supply each player up to one of each grenade type and one hypospray. * EMP blasts now destroy nano skin effect on enemies. * Hypospray / nano skin

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-03-01 Thread Nicholas Hastings
Get over yourself. On 3/1/2012 10:07 PM, Frank wrote: Sorry Mr. Cain But the sad truth is that support tickets are ignored, directing to the support forums which don't appear to be getting any attention and I know this is a direct line - I'm only bringing up the issue here when an update is

[hlds_linux] Mandatory Nuclear Dawn Update Released

2012-03-08 Thread Nicholas Hastings
We've released a mandatory update to Nuclear Dawn. The notes for the ND Update 6.1 are below. New Features * Added support for setting clan/group association. * Added new clan-based achievements: Ants, Locusts, Legion, Playground Bullies, Strength In Numbers, and Traitor. * Added ability

[hlds_linux] Mandatory Nuclear Dawn Update Released

2012-03-30 Thread Nicholas Hastings
We've released a mandatory update to Nuclear Dawn. The notes for the ND Update 6.2 are below. Nuclear Dawn Update 6.2 New Features: - Added new commander research items - Player Boost I, II, and III - Structure Boost I, II, and III - Commander Abilities II and III - Added support for

[hlds_linux] Mandatory Nuclear Dawn Update Released

2012-04-04 Thread Nicholas Hastings
We've released a mandatory update to Nuclear Dawn. The notes for the ND Update 6.2a are below. Nuclear Dawn Update 6.2a Balance changes - Reworked ammo pack earned xp to not be based on actual ammo amount, unfairly weighting some weapons. - Research in-progress when last armory is

[hlds_linux] Mandatory Nuclear Dawn Update Released

2012-04-11 Thread Nicholas Hastings
We've released a mandatory update to Nuclear Dawn. The notes for the ND Update 6.2b are below. Enabled double XP weekend, up to rank 15 (Thursday through Sunday, starts and stops at 17:00 GMT). Other changes - Added option to reset rank and stats. - Manually powering structures off can now

[hlds_linux] Mandatory Nuclear Dawn Update Released

2012-05-17 Thread Nicholas Hastings
We've released a mandatory update to Nuclear Dawn. The notes for the ND Update 6.3 are below. Nuclear Dawn Update 6.3 New Features - Increased rank cap from 60 to 80. Rank is based on xp, so some players may already be higher than 60. - Added new team-based gizmos for levels 65, 70, 75, and

[hlds_linux] Mandatory Nuclear Dawn Update Released

2012-05-17 Thread Nicholas Hastings
We've released (another) mandatory update to Nuclear Dawn. The notes are below. - Fixed crashing on Career screen for some high-rank users. - Fixed loading screen layout when connecting to VAC-secured servers. - Fixed Lost Signal display appearing in many cases when using Commander Spectate.

[hlds_linux] Mandatory Nuclear Dawn Update Released

2012-05-18 Thread Nicholas Hastings
We've released (another) (another) mandatory update to Nuclear Dawn. The notes are below. Balance changes - High level gizmos now affect Squad rather than Team. Fixes - Fixed crash on startup with game controller plugged in. -- Nicholas psychonic Hastings Developer InterWave Studios

Re: [hlds_linux] Unable to install CS:GO dedicated server

2012-06-04 Thread Nicholas Hastings
https://list.valvesoftware.com/mailman/listinfo/csgo_servers On 6/4/2012 10:18 AM, Steven Miano wrote: I'm interested in the CS:GO mailing list, I didn't see it listed here: https://list.valvesoftware.com/ Where is it exactly? On Mon, Jun 4, 2012 at 9:17 AM, Axel Terizakia...@mahoro-net.org

[hlds_linux] Mandatory Nuclear Dawn Update Released

2012-06-20 Thread Nicholas Hastings
We've released a mandatory update to Nuclear Dawn. The notes for the ND Update 6.4 are below. Nuclear Dawn Update 6.4 New Features - Added new structures, Barrier and Wall. - Added ctrl-click for building to allow immediate placement of another instance of same structure. - Added offline

[hlds_linux] Mandatory Nuclear Dawn Update Released

2012-06-21 Thread Nicholas Hastings
We've released a mandatory update to Nuclear Dawn. The notes are below. Balance changes - Barriers and Walls now require and use a small amount of power. - Barriers and Walls slowly decay when unpowered, down to 10% of their maximum health. - Raised cost for Barriers and Walls. - Walls now

[hlds_linux] Mandatory Nuclear Dawn Update Released

2012-07-12 Thread Nicholas Hastings
We've released a mandatory update to Nuclear Dawn. The notes for the ND Update 6.5 are below. New Content - Added new map, Gate (beta), the first of the two community mapping contest winners. Enhancements - Added option to disable sniper auto-rezoom. - Added sound to notify when a vote

Re: [hlds_linux] Mandatory Nuclear Dawn Update Released

2012-07-12 Thread Nicholas Hastings
guys don't get enough love! Can't wait to try it out! Side note: Does the chain gun fix apply to grenades too? Few of us were getting stuck in Grenade hearing mode on a server the other day. --Eric On Thu, Jul 12, 2012 at 3:35 PM, Nicholas Hastings nicho...@interwavestudios.com wrote: We've

[hlds_linux] Optional Nuclear Dawn Update Released

2012-07-16 Thread Nicholas Hastings
We've released an optional (for servers) update to Nuclear Dawn. The notes are below. - Fixed some common server crashes. - Updated localizations. In addition, as noted in the InterWave Studios forums, Nuclear Dawn dedicated server now uses the new steamcmd tool to update rather than

[hlds_linux] Mandatory Nuclear Dawn update released

2012-07-19 Thread Nicholas Hastings
We've released a mandatory update to Nuclear Dawn. The notes are below. As a reminder, the new steamcmd tool is now required for updates, rather than hldsupdatetool. More information can be found here, http://forums.interwavestudios.com/topic/4529-dedicated-server-change/ Enhancements -

Re: [hlds_linux] Cvars showing on chat

2012-07-23 Thread Nicholas Hastings
Most of the cvars tagged to show when changed are done so because they affect gameplay. Where's the line between lying to clients and hiding information from them? On 7/23/2012 4:49 PM, Bruno Garcia wrote: On Mon, Jul 23, 2012 at 5:41 PM, 1nsane 1nsane...@gmail.com wrote: It has always been

[hlds_linux] Mandatory Nuclear Dawn update released

2012-08-02 Thread Nicholas Hastings
We've released a mandatory update to Nuclear Dawn. The notes are below. As a reminder, the new steamcmd tool is now required for updates, rather than hldsupdatetool. More information can be found here, http://forums.interwavestudios.com/topic/4529-dedicated-server-change/ Enhancements -

Re: [hlds_linux] Request: Current MvM Wave cvar

2012-08-16 Thread Nicholas Hastings
/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net

Re: [hlds_linux] Nuclear Dawn Issue

2012-08-21 Thread Nicholas Hastings
/mailman/listinfo/hlds_linux -- Nicholas Hastings Developer InterWave Studios www.interwavestudios.com http://www.interwavestudios.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi

Re: [hlds_linux] Nuclear Dawn Issue

2012-08-21 Thread Nicholas Hastings
/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Nicholas Hastings Developer InterWave Studios www.interwavestudios.com http

Re: [hlds_linux] Nuclear Dawn Issue

2012-08-21 Thread Nicholas Hastings
We've contacted Valve. It should be removed from the hldsupdatetool list shortly to avoid future confusion. On 8/21/2012 2:14 PM, Nicholas Hastings wrote: That is the issue. -verify_all and -autoupdate are still using hldsupdatetool until you download the newer server version with steamcmd

Re: [hlds_linux] Nuclear Dawn Issue

2012-08-21 Thread Nicholas Hastings
running a Nuclear Dawn server but still don't like steamcmd very much. On Tue, Aug 21, 2012 at 8:49 PM, Nicholas Hastings nicho...@interwavestudios.com wrote: We've contacted Valve. It should be removed from the hldsupdatetool list shortly to avoid future confusion. On 8/21/2012 2:14 PM, Nicholas

Re: [hlds_linux] Nuclear Dawn Issue

2012-08-21 Thread Nicholas Hastings
! It's also as bad as lazy programming where the mentality of not writing streamlined, efficient, modular code used to be prevalent. Today's Topics: 1. Re: Mandatory TF2 update released (martin v) 2. Re: Nuclear Dawn Issue (Rudy Bleeker) 3. Re: Nuclear Dawn Issue (Nicholas Hastings

Re: [hlds_linux] Nuclear Dawn Issue

2012-08-21 Thread Nicholas Hastings
of not writing streamlined, efficient, modular code used to be prevalent. Today's Topics: 1. Re: Mandatory TF2 update released (martin v) 2. Re: Nuclear Dawn Issue (Rudy Bleeker) 3. Re: Nuclear Dawn Issue (Nicholas Hastings) 4. Re: Mandatory TF2 update released (doc) 5. Re

Re: [hlds_linux] Nuclear Dawn Issue

2012-08-21 Thread Nicholas Hastings
at 10:22 PM, Nicholas Hastings nicho...@interwavestudios.com wrote: SteamCMD is still just as scriptable, and anonymous login is planned, though not available yet. I'll wait for the anonymous login feature to become available before switching to steamCMD then, since my server isn't running ND

Re: [hlds_linux] SteamCMD, etc.

2012-08-21 Thread Nicholas Hastings
was locked down. Now, any Steam account has access to download the dedicated server, even if it does not own any games. On 8/21/2012 8:32 PM, Weasel wrote: On Tue, Aug 21, 2012 at 10:22 PM, Nicholas Hastings nicho...@interwavestudios.com wrote: SteamCMD is still just as scriptable, and anonymous

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