Re: [JAVA3D] Creating Stereo Images

2004-03-06 Thread RWGRAY
I still don't get it. How to set everything up to render a stereo scene? For example, how to do it with red/green glasses? (Seems cheapest way to do it.) Sounds like setStereo is for shutter glasses. For red/green glasses, do I setup two view platforms for the same Canvas3D? Or do I have one vi

[JAVA3D] Creating Stereo Images

2004-03-05 Thread RWGRAY
Can anyone point me to documentation on how to setup Java 3D to use stereo?   (Windows operating system. NVIDIA GeForce2 Go graphics card.)   I don't understand what the Java 3D code (capability bits, parameters) should be, nor what options on the javaw command should be.   I also do not un

Re: [JAVA3D] Hurraaa!!!

2004-02-24 Thread RWGRAY
Yes, but *usage* is not the issue. *Support*, updates, implamentation of new features and onto more platforms is this issue. Cheers, Bob Gray -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] Behalf Of Michael Pfeiffer Sent: Tuesday, February 24, 2004 4:3

Re: [JAVA3D] Strategies drawing big amount of shapes3D

2003-12-12 Thread RWGRAY
Would a LOD (Level of Detail) strategy work for you? Cheers, Bob Gray -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] Behalf Of Robert Gomez-Reino Garrido Sent: Friday, December 12, 2003 11:22 AM To: [EMAIL PROTECTED] Subject: [JAVA3D] Strategies drawing

Re: [JAVA3D] Volume

2003-11-25 Thread RWGRAY
I thought xith sat on top of jogl. So if jogl has limitations, so will xith. No? Cheers, Bob Gray -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] Behalf Of Jeremy Booth Sent: Tuesday, November 25, 2003 3:13 PM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D

Re: [JAVA3D] Rendering quality

2003-11-23 Thread RWGRAY
For me, the quality of Java 3D image has always been less than I would like. I understand that it is not a ray tracing kind of renderer. For some reason, setting the antialias parameter doesn't seem to help. Edges of lines and cylinders, and planes are always too ruff. I wish someone had a scene

Re: [JAVA3D] Exporting from Java3D!!

2003-11-17 Thread RWGRAY
"serialize"-ation stinks during development. If you make a change to a class then everything you have serialized can not be (easily) read back in. Cheers, Bob Gray -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] Behalf Of Christian Britton Sent: Monday,

Re: [JAVA3D] appearance problem

2003-10-14 Thread RWGRAY
If you wish to make one Shape3D invisible, I suggest you use a Switch node rather than changing the Appearance. I assume you are setting the transparency attributes to make it invisible. I have had all kinds of problems with transparency, so I would not suggest using it to make objects invisib

Re: [JAVA3D] What do you want/need from Java3D?

2003-08-19 Thread RWGRAY
When I started with Java 3D a few years ago (3 years?) I was looking for something that I could develop a polyhedra visualization/manipulation/animation/interaction system with which 1) was "automatically" cross platform, 2) runable from the web as well as an application, 3) would have stereo capab

Re: [JAVA3D] SGI-Sun OpenGL-Java announcement

2003-07-28 Thread RWGRAY
But is there *any* reason to think that this is going to go into Java 3D? Rather, I thought we have received word that the Java 3D team was significantly reduced. This suggests to me that this openGL binding will be a separate add-on package to Java rather than integrated into Java 3D. Cheers, Bo

Re: [JAVA3D] Java3D + Swing

2003-07-09 Thread RWGRAY
I've put a canvas3d in a JPanel. I divide the JPanel into different areas and the canvas3d is in one of the areas and all my buttons are in another. So the buttons, etc. are not in the canvas3d. Cheers, Bob Gray -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROT

Re: [JAVA3D] Major problems?

2003-07-09 Thread RWGRAY
Be aware that Java 3D has nothing written for polyhedron or other shape manipulation. That is, there is no "compute the shape resulting from the intersection of 2 shapes", etc. You will have to write all the shape manipulation yourself. Also, I find that transparencies still give me a head ace.

[JAVA3D] Java 3D Application or System Problem

2003-04-12 Thread RWGRAY
I put java 1.3.1-02 and java 3d 1.3Beta2 onto my friend's PC (Windows 98). Installed O.K. (Wow! That was easy!) Ran Java 3D demos O.K. Then I took an application I developed on my Windows 2000 PC (same Java and Java 3D versions) and copied it to my friend's PC. When I run it with javaw -jar theA

Re: [JAVA3D] AW: [JAVA3D] How to form the Geometry?

2003-03-11 Thread RWGRAY
, theta) grid on which you >can perform a triangulation. > >If you know some more info about the points, like the order of them, you >should try to use that. > >Cheers, > >Florin > >-Ursprüngliche Nachricht- >Von: RWGRAY [mailto:[EMAIL PROTECTED] >Gesendet

[JAVA3D] How to form the Geometry?

2003-03-11 Thread RWGRAY
Is there a class/method/utility which will take an array of polyhedron vertex coordinates and return a TriangularArray for the polyhedron? For example, I have the coordinates for an Icosahedron, but no other information. Is there a utility I can call with these coordinates to get back a TriangleA

Re: [JAVA3D] anti aliasing

2003-03-03 Thread RWGRAY
not under DirectX. Are you using DirectX?   H. - Original Message - From: RWGRAY To: [EMAIL PROTECTED] Sent: Monday, March 03, 2003 1:24 PM Subject: Re: [JAVA3D] anti aliasing I've  turn on anti-aliasing in an attempt t

Re: [JAVA3D] Java 3D or GL4Java (also solution to la rge number of geometry problem)

2003-02-26 Thread RWGRAY
Doesn't this assume you are not interested in *any* kind of transparency or rendering order? I thought in order to get the correct depth in transparency rendering order you *had* to use a transform group to position the geometry. Otherwise, Java3D assumes all the geometry is at (0,0,0) and will n

Re: [JAVA3D] GeometryUpdater

2003-02-25 Thread RWGRAY
Title: GeometryUpdater Do you need to detach/reattach to update the geometry?  Can you not update/change the TriangleArray coordinates and normals without detaching the Shape3D from the scene graph?  I don't think you need to detach.   Cheers, Bob Gray -Original Message-From:

[JAVA3D] Ordered Group?

2003-02-06 Thread RWGRAY
I define my own sphere using TriangleArray. And I use a LineArray to define a spiral on the surface of the sphere (actually, at a slightly larger radius so its just off the surface of the sphere.) Both sphere and spiral are centered on the origin. I then define the sphere's appearance to have a t

Re: [JAVA3D] Cube World

2003-02-04 Thread RWGRAY
I am trying to wrap a texture around a Shape3d object. I coded: --- // Set up the texture map TextureLoader tex = new TextureLoader(texImage, this); app.setTexture(tex.getTexture()); TextureAttributes texAttr = new TextureAttributes(); texAttr.setTextureMode(TextureAttributes.

[JAVA3D] Cube World

2003-02-04 Thread RWGRAY
Does anyone have a code example of wrapping the world map texture image used in the demo/java3d/ConicWorld around a non-primitive cube or other non-primitive geometry? Thanks, Bob Gray === To unsubscribe, send email to [EMAI

[JAVA3D] TexCoordGeneration

2003-01-17 Thread RWGRAY
I am trying to figure out how to apply a texture map to various polyhedra which I define (i.e. not using built in primatives) like the tetrahedron, octahedron, cube, icosahedron, etc. I want to use the earth.jpg texture (Earth image) used by the Java Demo ConicWorld. I can't figure out how to def

Re: [JAVA3D] Link or Switch Bug?

2002-12-16 Thread RWGRAY
Gray -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of Kelvin Chung Sent: Monday, December 16, 2002 2:33 PM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Link or Switch Bug? RWGRAY wrote: >I have a live scene as follows: BG1 -> BG2 -> Switch

[JAVA3D] Link or Switch Bug?

2002-12-14 Thread RWGRAY
I have a live scene as follows: BG1 -> BG2 -> Switch and I have a SharedGroup defined. I detach BG2 from BG1: BG2.detach(); and then I add a Link to the Switch: Switch.addChild(aLink); and then reattach BG2 to BG1: BG1.addChild(BG2); I get the following error on the "BG1.addChild(BG2);" code:

Re: [JAVA3D] Editing live scene graphs

2002-12-05 Thread RWGRAY
I do this all the time.   I use detach() to detach the BG from the live scene, then I add whatever I want, not just other BGs and then reattech the orginal BG using addChild().    But I do not  "compile" any of the scene graph.   Note that the Java 3D documentation for "addChild()" says an

Re: [JAVA3D] AmbientLight trouble

2002-12-01 Thread RWGRAY
O.K., I 've figured it out.  AmbientLight color combines with the Ambient color of the material to give a color to the object.  I was under the (wrong) impression that it also combined with the Diffuse color of the material.  So its working as it should.   Cheers, Bob Gray -Original

[JAVA3D] AmbientLight trouble

2002-11-30 Thread RWGRAY
I am having trouble finding the cause of a problem with AmbientLight.    The problem is that I have a couple of spheres in the scene (and some lines) and the spheres are black.   (Lines are white, but I used ColoringAttributes to color the lines, not Material.)   When I add a PointLight to

Re: [JAVA3D] Sorting of transparent textured objects [Re: [JAVA3D]]

2002-11-29 Thread RWGRAY
Its a very old "problem" I've had for years with Java3d. As far as I can tell, if you want transparency to work "correctly" for, say, a sphere defined by (pick a number) 180 triangles, then you need 180 *different* Shape3d's, one for each triangle. Define each of the 180 triangle's with its face

[JAVA3D] Scene Editor?

2002-11-18 Thread RWGRAY
Does anyone have a Scenegraph editor for Java 3D. I am looking for something that will show the scenegraph as a tree structure and allow additions, deletions, insertions, of BranchGroups, Switchs, Links and SharedGroups, TransformGroups, etc. When clicking on a TransformGroup node, for example,

Re: [JAVA3D] Quaternions for Rotation

2002-11-13 Thread RWGRAY
Hi, I recommend (for clarity, not necassarily for speed) that you define 2 transform groups: 1) for rotating the object, 2) for translating the object. For example: TG_Translate -> TG_Rotate -> Geometry(centered at (0,0,0)) In the case case you describe, I would actually set up 3 TransformGroup

Re: [JAVA3D] Invisibility Differences

2002-11-05 Thread RWGRAY
I have not used setVisible(). The Switch node approach I use all the time. It mostly works, but I have run into problems when the Switch is part of a SharedGroup and I add new/more nodes to the SharedGroup. Seems the Switch "forgets" what its settings are so what I have turned off becomes visibl

Re: [JAVA3D] Moving Lights

2002-11-01 Thread RWGRAY
ember 01, 2002 11:24 AM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Moving Lights What do you mean lights dont change when you move their transformgroup? Pointlights certainly do, I'm not sure about other types. -ben -Original Message----- From: RWGRAY [mailto:rwgray@;RWGRAYPROJECTS.COM

[JAVA3D] Moving Lights

2002-11-01 Thread RWGRAY
I have a sphere in my scene. I put a point light in the center of the sphere. I want to move the sphere/pointlight (a glowing orb) around in the scene. Since light positions don't change when a transformgroup's transform (location) is changed, how do I keep the light within the sphere as the sp

Re: [JAVA3D] hiding shape3Ds

2002-08-26 Thread RWGRAY
I prefer to use a Switch node to hide objects in the scenegraph. Cheers, Bob Gray -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of Kevin Glass Sent: Monday, August 26, 2002 3:03 AM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] hiding shape3Ds

Re: [JAVA3D] Update of Displayed scene problem

2002-08-09 Thread RWGRAY
list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of RWGRAY Sent: Friday, August 09, 2002 9:38 AM To: [EMAIL PROTECTED] Subject: [JAVA3D] Update of Displayed scene problem I have a scene graph with (S = Switch, SG=SharedGroup) BG1A->S1A->BG1B->TG1A->TG1B->Link(SG1) SG1

[JAVA3D] Update of Displayed scene problem

2002-08-09 Thread RWGRAY
I have a scene graph with (S = Switch, SG=SharedGroup) BG1A->S1A->BG1B->TG1A->TG1B->Link(SG1) SG1->S1B and also BG2A->S2A->BG2B->TG2A->TG2B->Link(SG2) SG2->S2B->BG2C->Shape3D I detach BG2A from the live scene graph and attach it to S1B. Then whenever I change TG1A (for example, change t

Re: [JAVA3D] reusing geometry?

2002-08-01 Thread RWGRAY
Have you tried a SharedGroup and Link. I use this all the time. Seems there is a bug of some kind with SharedGroup if you attach (a lot of) BranchGroups below the SharedGroup, as I recall. But I haven't had a problem. Bob Gray -Original Message- From: Discussion list for Java 3D API [

Re: [JAVA3D] Background image questions

2002-07-27 Thread RWGRAY
t: Re: [JAVA3D] Background image questions You would be better off scaling the image once and then setting the scaled image as the background. You could resize and reset the background image on window size changes using the Swing events rather than the J3D events. -Original Message- From: R

[JAVA3D] Background image questions

2002-07-27 Thread RWGRAY
I just tried, for the first time, specifying an image for the Background. It works O.K., but... Performance is now *really* bad. Scene rotations (rotating the ViewPlatform) is now very jumpy. I coded ImageComponent2D ic = new TextureLoader("C:/G/J3DProjects/nch5/NCH5/classes/nch5/test.jpg",

Re: [JAVA3D] Antialiasing?

2002-07-22 Thread RWGRAY
Well, I am using a GeForce2Go card (in my laptop), Windows 2000, OpenGL, Java3d 1.3. Other applications I use have antialiasing features I can turn on and off and I see a big difference. But not using Java 3D. I see no difference. That's what has me wondering Cheers, Bob Gray -Origina

[JAVA3D] Antialiasing?

2002-07-22 Thread RWGRAY
Does antialiasing work in Java 3D? I set theSimpleUniverse.getViewer().getView().setSceneAntialiasingEnable(true); and I see *no* difference in quality of the image. I had hoped that this would make the edge of my cylinder look smooth. Instead it looks exactly the same (choppy) but just takes

[JAVA3D] Serializable?

2002-07-12 Thread RWGRAY
I am now going to write a Java 3d program in which I can save a scene to a file and read it back again latter. So, I define my root sceneObject class to implement Serializable. I extend sceneObject to define a class (objectPositionable) of all objects in the scene that is positionable (can move,

Re: [JAVA3D] Trouble with Link/SharedGroup - is it a Java3D bug??

2002-07-06 Thread RWGRAY
I too have had "problems" with Link/SharedGroup. Not so much "problems" but disappointment with memory usage. I had thought that by using Link/SharedGroup I could save a lot of memory usage. It turned out that it didn't save me any memory usage at all. I thought it was because the geometry I w

Re: [JAVA3D] Memory Leak in Cylinder Geometry Update

2002-05-19 Thread RWGRAY
How do you set the scale of a TransformGroup to just scale in the z-direction? I thought scale set the scale in all directions. I don't see a scaleZ() kind of transform. Cheers, Bob Gray -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of And

[JAVA3D] New 1.3 Beta 2 problem?

2002-05-13 Thread RWGRAY
I haven't been following the list closely for the last couple of weeks, so I don't know if this problem has already been discussed I have a CAD like Java 3D program. You can select a predefined polyhedron to be displayed in a scene (cube, or tetrahedron, etc). For any polyhedron, you can di

Re: [JAVA3D] Java 3D 1.3 Beta2 Upgrade problem...

2002-04-30 Thread RWGRAY
he hard disk to see where the others instance of j3d.dll (and also j3daudio.dll, j3dutils.dll) are located and replace them with the new one. - Kelvin -- Java 3D Team Sun Microsystems Inc. >Date: Tue, 30 Apr 2002 13:54:34 -0400 >From: RWGRAY <[EMAIL PROTECTED]> >Sub

[JAVA3D] Java 3D 1.3 Beta2 Upgrade problem...

2002-04-30 Thread RWGRAY
Was using Java 3d 1.3 Beta1. I just upgraded to Java 3d 1.3 Beta2, OpenGL version SDK and runtime. I am using JBuilder 5. When I recompiled everything and ran my application, I now get the following error: --- Exception occurred during event dispatching: java.lang.UnsatisfiedLi

[JAVA3D] Index out of bounds?

2002-04-21 Thread RWGRAY
I get the following error, which I can't figure out: Exception occurred during event dispatching: java.lang.ArrayIndexOutOfBoundsExceptionat javax.media.j3d.NodeRetained.removeLocalToVworld(NodeRetained.java:677) at javax.media.j3d.NodeRetained.clearLive(NodeRetained.java:847) a

[JAVA3D] Screen Capture Problem?

2002-04-05 Thread RWGRAY
I've been using some code off the internet for capturing Java3D canvas into a jpg file for a long time and have not had a problem with it. Works fine. But recently I captured an image and was surprised that the colors of the captured image was *way* off compared to what I was seeing displayed

[JAVA3D] Projection Question

2002-03-25 Thread RWGRAY
Default projection policy is PERSPECTIVE_PROJECTION. I changed this to PARALLEL_PROJECTION by theSimpleUniverse.getViewer().getView().setProjectionPolicy(View.PARALLEL_PR OJECTION); I thought this would make cubes look a little flat. That is, cubes wouldn't look like they are being projected

Re: [JAVA3D] Poor performance, Memory leak, any trick? ;)

2002-03-19 Thread RWGRAY
I don't understand why you are updating the branchgroup during rendering. If at all possible, leave the renderer alone. Only change the BranchGroup when something in the scene (addition of a molecule) changes. -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL P

Re: [JAVA3D] quaternion bug/feature?

2002-03-01 Thread RWGRAY
I've reported this problem maybe 8 or 9 (or more) months ago. (And it is a problem. It caused me a problem and now its caused at least one other person a problem. Unfortunately, its not a bug.) At that time, there was mention of the normalization in the documentation, some place. But I still f

[JAVA3D] Antialiasing?

2002-02-22 Thread RWGRAY
Does anyone know anything about setting/using the antialiasing for a View? The documentation reads: "If enabled, the entire scene will be antialiased on each canvas in which scene antialiasing is available." I don't understand which canvases are available for antialising and which are not A

[JAVA3D] Crazy! bug?

2002-02-21 Thread RWGRAY
I have the following lines in my code: System.out.println("Before:i:j:X: "+i+":"+j+":"+hldx); //thePoints[0][j] = new Vector3f(hldx, thePoints[0][j].y, hldz); System.out.println("After:i:j:X: "+i+":"+j+":"+hldx); Which prints: Before:i:j:X: 2:1:4.048341 After:i:j:X: 2:1:4.048341 Before:

[JAVA3D] Track down memory leaks

2002-02-21 Thread RWGRAY
Does anyone have a suggestion/tool for tracking down "memory leaks". I build a BracnkGroup with lots of objects. Attach it to my scene. Later, I detach it. After detaching and calling System.gc(), I *never* see the memory usage for javaw decrease. (Windows 2000 task manager reports memory usa

Re: [JAVA3D] Light Question

2002-02-20 Thread RWGRAY
, it looks like you are setting an emissive color. An emissive color will "glow in the dark". - John Wright Starfire Research RWGRAY wrote: > > I thought that if there are no Lights (Ambient, Direction, etc.) in the > scene then Shapes with Appearances which define a Material w

[JAVA3D] Light Question

2002-02-20 Thread RWGRAY
I thought that if there are no Lights (Ambient, Direction, etc.) in the scene then Shapes with Appearances which define a Material would not be seen. I thought you had to have at least an AmbientLight in the scene to see the Shape. But I commented out *all* Light objects and I can still see the

[JAVA3D] Picking Problem

2002-02-15 Thread RWGRAY
I can't seem to get my picking of points to work... In my Canvas3D class I have: the3DCanvas.addMouseListener(this); pickCanvas = new PickCanvas(the3DCanvas, scene); pickCanvas.setMode(PickTool.GEOMETRY_INTERSECT_INFO); pickCanvas.setTolerance(4.0f); The Listener method inclu

[JAVA3D] Picking Question

2002-02-11 Thread RWGRAY
To define some geometry objects in my scene, I am thinking about using a SharedGroup and Links. For example, I want 100 pillars in the scene (which are just cylinder objects) all the same, but different locations. I also want to be able to pick *individual* cylinders, that is, determine which pi

Re: [JAVA3D] Serialization

2002-02-11 Thread RWGRAY
-Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of RWGRAY Sent: 11. helmikuuta 2002 0:37 To: [EMAIL PROTECTED] Subject: [JAVA3D] Serialization I created a class which implements Serializable. Doesn't this mean that I can use writeObject

[JAVA3D] Serialization

2002-02-10 Thread RWGRAY
I created a class which implements Serializable. Doesn't this mean that I can use writeObject() to write out an instance of the class to a file even if the class has variables defined which point to objects which are *not* serializable? In my case, I have defined a variable of type BranchGroup.

[JAVA3D] Output Java 3D Scene

2002-01-17 Thread RWGRAY
Does anyone have a utility to output Java 3D scenes? (Doesn't have to be directly from the scenegraph.  Could be you're saving scene objects in a vector, or something, plus the scenegraph...) For example, I interactively build a scene in Java 3D, then I want to output it into a format that P

Re: [JAVA3D] Transparency Bug Report????

2002-01-04 Thread RWGRAY
Hi Justin, Feel free to take anything from my web pages on this topic at http://www.rwgrayprojects.com/Java3D/Transparency/trans01.html and http://www.rwgrayprojects.com/Java3D/Transparency/trans02.html Turns out to be a very tricky problem ;) Bob Gray -Original Message- From: Discu

Re: [JAVA3D] Transparency Bug Report????

2002-01-04 Thread RWGRAY
pixels. So if there was a condition by which two triangles were sorted so that two vertices of different colors generated the same depth value for the same pixel, and this was option was enabled, then the second pixel would not get written or blended at all. Dave Yazel - Original Message -

Re: [JAVA3D] Transparency Bug Report????

2002-01-04 Thread RWGRAY
Hi Kevin, First, thank you, thank you for responding. I really appreciate the fact that you looked at the transparency problem I am having. In order to interest others a little bit, I see 3 geometric objects, one inside the other, as being used for showing transparent body: skin, bones, heart o

[JAVA3D] Transparency Bug Report????

2002-01-02 Thread RWGRAY
Hi Kelvin, Has a bug report been issued for any of the transparency problems I demonstrate at http://www.rwgrayprojects.com/Java3D/Transparency/trans01.html?? Toward the end of this web page shows the object as 3 different quadArrays, and a very bad transparency problem. If you don't think this

Re: [JAVA3D] Best way to deal with many "duplicate" objects such as particles?

2001-12-31 Thread RWGRAY
What is meant by a "particle" here? Is the "particle" a Sphere object? How is a "particle" coded in Java 3D? What do you use it for? Bob Gray -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of David Yazel Sent: Monday, December 31, 2001 1:

Re: [JAVA3D] Transparency Problems

2001-12-31 Thread RWGRAY
Can anyone help with these transparency problems? Bob Gray -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of RWGRAY Sent: Tuesday, December 25, 2001 12:13 PM To: [EMAIL PROTECTED] Subject: [JAVA3D] Transparency Problems Well, I took the

[JAVA3D] Transparency Problems

2001-12-25 Thread RWGRAY
Well, I took the advise for handling my transparency problems by breaking this object up into many separate geometry objects. It helps a lot, but now, with 3,168 quadArrays, I have major memory usage problems. Also, I think there is a transparency problem. At some orientations, I can clearly se

Re: [JAVA3D] Still a transparency sorting problem in Java3D1.3Beta?

2001-12-20 Thread RWGRAY
Kevin, Do you, or anyone, have an example of "... the sphere to be broken up into multiple geometries so the individual triangles (or patches) could be sorted." ? You then have one geometry object for each triangle of the sphere? Together with an Appearance object (which I assume would be share

Re: [JAVA3D] Transparency

2001-11-13 Thread RWGRAY
ts which represent the portion of the models whiich intersect.  In the second pass you could render the sub-objects opaque.   Good luck, it is an interesting problem.   Dave Yazel    -Original Message-From: RWGRAY [mailto:[EMAIL PROTECTED]]Sent: Tuesday, No

[JAVA3D] Transparency

2001-11-13 Thread RWGRAY
To make transparency work correctly when objects intersect each other (so you can see the intersection part), how do you setup the object?   1) Do you have 1 Group node with **many** Shape3D's attached to the Group node, one Shape3D for each little triangle of the objects (many hundreds Shap

Re: [JAVA3D] MouseZoom behaviour

2001-11-12 Thread RWGRAY
There is the Bounds for the mouse behavior that has to be set. If you zoom too far the objects may go outside the bounds and zooming will no longer work. Plus there is also Back Clip Distance. If you zoom too far the objects in the scene can completely disapear. So try setting the Back Clippin

[JAVA3D] CAD Like Java 3D Prog Problems

2001-11-09 Thread RWGRAY
Hi Java 3D Folks, I've been trying to create a basic CAD like program using Java 3D. I have tried several (4) times, but each time I come to a point where it really turns out to be crap, either in performance or in functionality. This, I am half sure, is because of my inexperience with Java 3D

Re: [JAVA3D] Laptop update

2001-03-01 Thread RWGRAY
I tried the drivers at the NVidia web site and I could not get the laptop with the GeForce2 Go chip to work under Windows 2000 Professional So, I reinstalled Windows ME and I guess I'll just have to life with it until Toshiba puts out an upgrade for Windows 2000 Professional. So, after the r

Re: [JAVA3D] Laptop update

2001-03-01 Thread RWGRAY
the same issues WinNT has had for years... lack of support. Is there some reason why you want to use WinNT instead of Win98? Just go with WinME as shipped and enjoy a nice laptop. - John Wright Starfire Research RWGRAY wrote: > > Here is the response I just got from Toshiba s

Re: [JAVA3D] Laptop update

2001-03-01 Thread RWGRAY
Matthew T. Beitler [SMTP:[EMAIL PROTECTED]] Sent: Thursday, March 01, 2001 12:17 AM To: [EMAIL PROTECTED] Subject:Re: [JAVA3D] Laptop update RWGRAY <[EMAIL PROTECTED]> wrote: > > So I am now looking for a driver that will work under Windows 2000 and the > GeForce2 GO chip.

[JAVA3D] Laptop update

2001-02-28 Thread RWGRAY
Well, the Toshiba 2805-S402 with the GeForce 2 Go chip in it finally arrived... It comes with Windows ME installed So the first thing I did was to install Windows 2000 Professional. Then the problems began. After spending 3 hours (literally) on the phone with Toshiba support, they eventua