[JAVA3D] Render polygons with both POLYGON_FILL and POLYGON_LINE ?

2002-07-02 Thread Robert, Jerome
Hi, I would like to display a meshing of triangles and not show the hidden faces. I cannot use the PolygonAttributes.CULL_BACK attribute because I have thin surfaces to display. If I render triangles with PolygonAttributes.POLYGON_LINE hidden faces are shown. If I render with PolygonAttributes.PO

Re: [JAVA3D] Render polygons with both POLYGON_FILL and POLYGON_LINE ?

2002-07-02 Thread Karsten Fries
Hi Robert, one dirty trick would be to use a texture for the triangles that show a border at the triangle edges. highlighting would work by doublicating the respective triangles and by texturing them with another texture (highlight colored) that is z-offseted to prevent overlaps. just an idea, K

Re: [JAVA3D] Render polygons with both POLYGON_FILL and POLYGON_LINE ?

2002-07-02 Thread Joachim Diepstraten
Hi > at the triangle edges. highlighting would work by doublicating the respective > triangles and by texturing them with another texture (highlight colored) that is > z-offseted to prevent overlaps. Ohoho bad idea polygonOffset is something which behaves very very different on different Graphic

Re: [JAVA3D] Render polygons with both POLYGON_FILL andPOLYGON_LINE ?

2002-07-02 Thread Karsten Fries
Hi, > extremly careful on this. But when you use two textures why not use > multitexturing-features and blend between the two? > good idea, but impossible (or hard; shape surface texture parametrization) when you're having just one shape. if you manage to do it, you could also make use of the T

Re: [JAVA3D] Render polygons with both POLYGON_FILL and POLYGON_LINE ?

2002-07-02 Thread Jeremy Booth
j3d has a tutorial on doing non photo realistic rendering, It's not exactly what you want, but the algorithm looks like it could easily be adapted to do what you want http://www.j3d.org/tutorials/quick_fix/npr_line.html HTH Jeremy ===

Re: [JAVA3D] Render polygons with both POLYGON_FILL and POLYGON_LINE ?

2002-07-02 Thread Jeremy Booth
Hi Sorry to spam the group, but i think I may have been a bit hasty in reading your mail and suggesting that link, it might be worth a look, on the other had, i'm not so sure any more, sorry :) Jeremy === To unsubscribe,

Re: [JAVA3D] Immediate mode rendering

2002-07-02 Thread Nitin.Jain
Sean, You need to create your own Canvas3D extending the java3D's canvas3D. You have to atleast override the methods 'renderField' and 'preRender' method. You can get the graphics context and call drawGeometry method on that. I would suggest you go thru the chapter4 of Selman's book, it explains

[JAVA3D] Memory leaks

2002-07-02 Thread Raghavendra R
Hi, We have developed a graphical simulation application using Java 1.2.2 / Java 3D 1.1.3. The problem is this hogs the memory quite a bit. Can anyone suggest any good memory debuggers / profilers? or where to generally look for to plug the memory leaks etc? Also, how better is Java 3D 1.3 beta1/

Re: [JAVA3D] Render polygons with both POLYGON_FILL and POLYGON_L INE ?

2002-07-02 Thread Yazel, David J.
Try this: 1. Use an ordered group 2. Have two versions of your geometry 3. The first one should be LINE mode 4. The second version should be FILL mode and CULL_NONE The idea here is that the only part of the zbuffer which will get set in the first pass is for all the edges of the lines. The sec

Re: [JAVA3D] Render polygons with both POLYGON_FILL and POLYGON_L INE ?

2002-07-02 Thread Joachim Diepstraten
Hi David > 1. Use an ordered group > 2. Have two versions of your geometry > 3. The first one should be LINE mode > 4. The second version should be FILL mode and CULL_NONE > > The idea here is that the only part of the zbuffer which will get set in the > first pass is for all the edges of the lin

Re: [JAVA3D] Render polygons with both POLYGON_FILL and POLYGON_L INE ?

2002-07-02 Thread Robert, Jerome
What said David work fine but I have to give a polygon offset to the filled geometry if I want to be sure it doesn't overlap the wireframe geometry. Increasing the width of the line may work fine but I cannot check it. I guess it's not supported either by Windows or by my graphic board because wh

Re: [JAVA3D] Render polygons with both POLYGON_FILL and POLYGON_L INE ?

2002-07-02 Thread Joachim Diepstraten
Hi Robert Check the documentation, which says: Line width is not supported by DirectX version of Java3D EOF, J.D. -- Explore SRT with the help of Java3D (http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski) (http://www.antiflash.net/java3d/relativity (mirror) =

Re: [JAVA3D] Render polygons with both POLYGON_FILL and POLYGON_L INE ?

2002-07-02 Thread Robert, Jerome
I am using the OpenGl version and it does not work more. Jerome. > -Message d'origine- > De : Joachim Diepstraten > [mailto:[EMAIL PROTECTED]] > Envoyé : mardi 2 juillet 2002 16:14 > À : [EMAIL PROTECTED] > Objet : Re: [JAVA3D] Render polygons with both POLYGON_FILL and > POLYGON_L INE ?

[JAVA3D] Every vertex of a shape3d

2002-07-02 Thread Olivier Tassy
Hello, I am trying to get the position of every vertex of a shape3d. I use the following code:   Shape3D node1 = (Shape3D) shapeTab.get(item1); TriangleArray geom1 = (TriangleArray) node1.getGeometry(); Point3d[] coordinates = new Point3d[geom1.getVertexCount()];for(int n = 0; n < geom1.get

[JAVA3D] Easy Question, probably.

2002-07-02 Thread John Hynd
Ok, small question. Running through the tutorial at the sun site the now. It tells me that the source code for all their provided classes (such as say ColorCube) is provided with the API. Where?! I can get the .jar files and things but can't find the sources at all. Maybe I'm being pretty stupid

Re: [JAVA3D] Memory leaks

2002-07-02 Thread Nitin.Jain
Raghav one profileing tool which I know is OptimizeIt. nitin > -Original Message- > From: Raghavendra R [mailto:[EMAIL PROTECTED]] > Sent: Tuesday, July 02, 2002 6:55 PM > To: [EMAIL PROTECTED] > Subject: [JAVA3D] Memory leaks > > > Hi, > > We have developed a graphical simulation appli

Re: [JAVA3D] Easy Question, probably.

2002-07-02 Thread Mattijs Janssens
There should be somewhere on the java(3D) site a .jar file containing the sources (java3d-utils-src.jar or something). In there there is a src/com/sun/j3d/utils/geometry/ColorCube.java Mattijs John Hynd wrote: > Ok, small question. > > Running through the tutorial at the sun site the now. It t

Re: [JAVA3D] Easy Question, probably.

2002-07-02 Thread John Hynd
I see it, thanks. It's in the main JDK dir if anyone else can't find it. Cheers man. >From: Mattijs Janssens <[EMAIL PROTECTED]> >Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]> >To: [EMAIL PROTECTED] >Subject: Re: [JAVA3D] Easy Question, probably. >Date: Tue, 2 Jul 2002 16:57:34

Re: [JAVA3D] Immediate mode rendering

2002-07-02 Thread Lan Wu-Cavener
I am running into the situation that I need to build BPT for my scenegraph objects for every frame. I was wondering the immediate mode would give me sort of control over the rendering. Could anyone please comment on it? Thanks in advance. At 07:10 PM 7/1/2002 -0700, you wrote: >What is nece

[JAVA3D] Definitly a BUG! Re: [JAVA3D] Bug? In TexCoordGeneration?

2002-07-02 Thread Joachim Diepstraten
Hi Alright I checked it up with an example OpenGL 1.3 program which should actually do the same and the behaviour Java3D is showing is 100% wrong! It seems as in TexCoordGeneration.TEXTURE_COORDINATE_4 the Q Plane is not set correctly or not activated right. At least I get the same visual behavio

Re: [JAVA3D] Trouble with Link/SharedGroup - is it a Java3D bug??

2002-07-02 Thread Joerg 'Herkules' Plewe
Hm, nobody seems to be interested in this topic. Does someone here actually USE SharedGroups? If not, how do you distribute e.g. thousends of trees on a terrain? Cloning? I think cloning might be good as long as the object in question consists of a single group. But in case it's more complex

[JAVA3D] Coplanar geometry problem

2002-07-02 Thread Roy Duffy
We have been running into a problem in Java3D for over a year now, and we are looking for a better solution to the problem than we are currently using. The problem is this: we have a database of polygons that make up the earth's surface, but just for land, not for the oceans. There is no easy w

Re: [JAVA3D] Trouble with Link/SharedGroup - is it a Java3D bug??

2002-07-02 Thread Yazel, David J.
We have 100's of thousands of trees without a memory issue. We use shared groups and links for all trees, boulders and other objects throughout the world. We have not seen an explosion of memory, but at the same time we use a spatial grid for managing all the objects and are constantly reusing w

Re: [JAVA3D] Immediate mode rendering

2002-07-02 Thread Sean Sylvis
I was actually curious about rendering objects in pure-immediate mode -- running my own render loop -- without using any of the scene graph features (apart from the basic universe that needs to be set up). Sean > -Original Message- > From: Nitin.Jain [mailto:[EMAIL PROTECTED]] > Sent:

[JAVA3D] VRML

2002-07-02 Thread Jeremy Zechar
Does anyone know of conversion tools that can be used to output VRML files from Java3D and/or visAD? Anyone used CyberVRML97 enough to know what can and cannot be converted? Any help would be greatly appreciated. Thanks, Jeremy =

Re: [JAVA3D] Immediate mode rendering

2002-07-02 Thread Lan Wu-Cavener
thank you for commenting, Sean! That is probably what I need. My question is that am i able to call OpenGL function directly in the immediate mode? Then why to use java3d at the first place? (I am still not sure.) At 02:00 PM 7/2/2002 -0700, you wrote: >I was actually curious about renderin

[JAVA3D] VolRend Application

2002-07-02 Thread Vijayaraghavan Rajagopal
Hi, Can someone tell me why the VolRend application does not work on the MRBrain.vol file on a Windows 2000 machine with a GeForce 4 Ti graphics card. I thought the graphics card supports 3D textures. Thanks Vijay __ Your favori

Re: [JAVA3D] Trouble with Link/SharedGroup - is it a Java3D bug??

2002-07-02 Thread John Wright
We also use shared groups to put in trees, boulders, etc, but we haven't put all that many into a scene yet. I've not noticed any specific memory issues (Java 3D is a memory hog but we all know that). Dave, how many trees do you have in a scene at any one moment? - John "Yazel, David J." wrote

Re: [JAVA3D] Immediate mode rendering

2002-07-02 Thread Jeremy Booth
Lan Wu-Cavener wrote: > thank you for commenting, Sean! > > That is probably what I need. My question is that am i able to call > OpenGL function directly in the immediate mode? Then why to use java3d > at the first place? (I am still not sure.) > >> I was actually curious about rendering objects

[JAVA3D] bug? on OrientedShape3D

2002-07-02 Thread portsacero
Hello guys! My applet uses OrientedShape3D nodes and it has more than one Canvas3D attached to the Locale (diferents viewer). In a GForce2 MX 400 there is no problems to see the scene in the two Canvas3D but with other video cards the Canvas3D doesn't show anything. I receive the next exception:

[JAVA3D] ColorInterpolator Bug?

2002-07-02 Thread Carsten Friedrich
Hi, I've written a Java 3D program simulating a model of a physical machine. I use Java 1.4.0 and Java3D 1.3 Beta 2. The simulated machine basically consists of all kinds of parts which rotate according to certain events. The rotations are done by standard rotation interpolators. I use a standard

[JAVA3D] showing first frame

2002-07-02 Thread Brad Urani
When my gui appears, the first frame is not rendered until I drag the mouse (i have an orbit behvaior attached). How can I get the first frame to appear right away? I'm using JDK 1.3.1 and J3D 1.2.1 Thanks. = 3790 Colorado Ave. G Mobile: (303)641-8936 Boulder, COeFax:

Re: [JAVA3D] Immediate mode rendering

2002-07-02 Thread Nitin.Jain
Lan, what is BPT? > -Original Message- > From: Lan Wu-Cavener [mailto:[EMAIL PROTECTED]] > Sent: Tuesday, July 02, 2002 10:18 PM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] Immediate mode rendering > > > I am running into the situation that I need to build BPT for > my scenegraph

[JAVA3D] Java3D Team...keep it simple

2002-07-02 Thread Michael P. McCutcheon
I just wanted to voice my opinion on something that I have been seeing here and at javagaming.org. It seems that everyone is screaming for low level access, bypassing all of the scene graph stuff. I have heard that in the next version of Java3D, there is going to be this low level access. Howev