Hi all,
I did a MAP update today; I moved the JoyNet documentation from the old
archived http://datax.grauw.nl/ location to the MAP, at
http://map.tni.nl/resources/joynet/ . In the process I also cleaned up
and merged documents, and fixed stuff that was broken, and even
attempted to add some
Laurens Holst wrote:
> If someone can confirm this / tell me why this is a flaw, then I will update
> it immediately.
See, in the same cable specification at Datax page:
JoyNet to PC cable
* The DB-25 connector says (1-12, 2-13):
PC (DB25 /m) pin
> > > Hi. I am a Computer Engineer at Brazil.
> > > I was starting a project like the JoyNet. ( About 2 weeks ago )
>
> Good! JoyNet is a child dream! Forever sleeps.
Do you think so? JoyNet has a completely different purpose.
It is just a standarized cable, because se
we really can get networking in a LAN compatible with Linux or other OS's.
...
> Or would then JoyNet be obsolete? I think not. For simple communication
like
> games or inter-connections between MSX computers (e.g. only one MSX needs
to
> have the ethernet card with a connection to the
About the voting for JoyNet / JoyCom: there is a problem: geocities doesn't
send the form through to my geocities-email-account but to the email-account
I signed up with. This one does not exist anymore so I didn't recieve any
forms.
When I listen to the response I've recieved abo
>From: "Werner Augusto Roder Kai" <[EMAIL PROTECTED]>
>Reply-To: [EMAIL PROTECTED]
>To: [EMAIL PROTECTED]
>Subject: Re: Games for Joynet ?
>Date: Tue, 25 May 1999 11:35:16 -0300
>
>sander Niessen wrote:
>
> > Hi all,
> >
> > Does anyone
Hi!
I put a test version of the JoyNet Tetris game online.
You can download it from:
http://www.stack.nl/~mth/msx/joynet/
This is an early version, many features are missing. Two players can play
split screen. There is no JoyNet support yet. Also, the player cannot
influence each other
At 04:08 PM 4/20/99 +0200, you wrote:
>> Yes ! Hey ! Everybody take your Joynet cables to tilburg and try to
>>play the game with more than 4 players...
>
>I hope someone has a lot of 'real' JoyNet-cables, because mine is only a
>2-computer cable (Since I only have
At 05:45 PM 5/25/99 +0200, you wrote:
>- Tetris network
> (maybe Triplex can be adapted???)
I am working on a Tetris for JoyNet. The MSX2 graphical part works OK, the
controls can be improved but function nevertheless. What is missing is the
communication and inter-player-relations. An
sander Niessen wrote:
>
> >From: "Werner Augusto Roder Kai" <[EMAIL PROTECTED]>
> >Reply-To: [EMAIL PROTECTED]
> >To: [EMAIL PROTECTED]
> >Subject: Re: Games for Joynet ?
> >Date: Tue, 25 May 1999 11:35:16 -0300
> >
> >sander Niessen
FYI, the JoyNet documentation is still online at:
http://datax.grauw.nl/joynet/joynet.html
At some point Iâll move the information to the MSX Assembly Page - I
just havenât gotten around to it yet.
~Grauw
--
Ushiko-san! Kimi wa doushite, Ushiko-san
> >Maybe OSR can make use of JoyNet??? Anyone knows one of the developers?
>
> I have his e-mail address. And I think he reads this list too.
>
> I don't know if the gameplay of OSR is suitable for multiplayer. But I'm
> sure the engine is. I think with a littl
> I am looking into PICmicro chips (integrated cpu, some memory and lots of
> read/write pins) and was thinking of building a `joynet accelarator' with
> it: it should just buffer all reads and writes until they are used. This
> way you can increase the speed of a joynet link (or
At 02:14 PM 10/12/98 -0400, you wrote:
> Where may I see the complete "JoyNet Standard" hardware and
> software specifications?
Laurens JoyNet homepage:
http://datax.cjb.net/
Bye,
Maarten
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTE
On Tue, 05 Sep 2000, you wrote:
> I hope you realize that implementing JoyNet in any system which also
> executes other tasks is a highly delicate matter??? It requires a lot of
> fine-tuning, and within a single application that's easy, but with multiple
> apps running...
It&
:At 02:14 PM 10/12/98 -0400, you wrote:
:
:> Where may I see the complete "JoyNet Standard" hardware and
:> software specifications?
:
:Laurens JoyNet homepage:
:http://datax.cjb.net/
:
:Bye,
: Maarten
:-)
MSX Mailinglist. To unsubscribe,
information and MISC
>Hello everyone,
>
>Just have two questions:
>
>1/ where to get the JOYNET BIOS and latest specifications for the cable?
The latest specs for the cable are on my official JoyNet homepage at
http://datax.cjb.net/
Protocols are still in development, howeve
>>> Yes ! Hey ! Everybody take your Joynet cables to tilburg and try to
>>>play the game with more than 4 players...
>>
>>I hope someone has a lot of 'real' JoyNet-cables, because mine is only a
>>2-computer cable (Since I only have 2 computers.
sander Niessen wrote:
> Hi all,
>
> Does anyone have a game finished for joynet ?
> Because I currently own 4 msx'es (Fleamarkets...) and it would be
> cool if I could play some games on them which use joynet.
>
> Greets,
>
> Sander Niessen
I sent o
Hi all,
Does anyone have a game finished for joynet ?
Because I currently own 4 msx'es (Fleamarkets...) and it would be
cool if I could play some games on them which use joynet.
Greets,
Sander Niessen
__
Get Your Private, Free Email at
Hi people!!!
For JoyNet, we need a logo to put on the products to indicate it uses
JoyNet. Just like the music-note is indicating it's using the FM-PAC. This
is nessacary for the buyer then knows that the product is supporting JoyNet,
and that he doesn't have to buy a new cable.
Mak
Hi!
Below is a proposal for a JoyNet cable for the PC parallel port. I already
built one and it works well.
It can be used for transferring files between PC and MSX, for debugging (PC
logging everything which the MSXes send), by emulators that want to
implement JoyNet functionality etc.
Please
Hi,
As you might know, I am programming some things for the joynet. Of course
I would like everyone to have one joynet-cable per computer. Many people
will be able to make their own cables. A description can be found on the
hmepage of Laurens Holst:
http://www.geocities.com/SiliconValley/Lab
People, I discovered a flaw in the JoyNet specification.
Today, I went to the electronics-shop to buy some DIN5's, and there I
discovered there are two types of DIN5-plugs: Din5 180 degrees and Din5 270
degrees.
Which one is the one we use with JoyNet??? Maarten? Shevek?
I hope it is Din
or OPL4 plugged in (timings of MM
> and OPL4 are slightly different, so they have to be equal on both machines),
> and then the transfer rate will still be very slow compared to synchronous
> communication and the entire concept of JoyNet (cheap, easy) will be lost.
Shevek wanted to use
At 04:33 PM 4/27/99 +0200, you wrote:
>1/ where to get the JOYNET BIOS and latest specifications for the cable?
There is no such thing as a JoyNet BIOS (not yet, anyway).
If you want, I can mail you my source for a communication protocol. It has
one major problem though: it cannot recover f
> Does anyone have a game finished for joynet ?
> Because I currently own 4 msx'es (Fleamarkets...) and it would be
> cool if I could play some games on them which use joynet.
Nope... not yet.
But I have some ideas:
===
- Grand Theft Auto alike, but without c
> For Linux, the best solution would be to write a serial driver for JoyNet.
> Then pppd can be used to connect to UZIX and you can use the existing PPP
> network device.
>
> You can also make a user-mode solution, that sends stdin over JoyNet and
> sends JoyNet input to stdout
Greetings Alex Wulms,
AW>Any PC experts on this list to dream-up the PC-Joynet cable? So,
>something from parellel port to 2times din5 (one send, one receive).
I've done some i/o interface projects with the PC, for both the
Standard Parallel Port (SPP) and Extended Paralle
On Wed, 10 Mar 1999, Frengo wrote:
> On Tue, 9 Mar 1999 13:48:08 +0100 (MET), shevek wrote:
>
> Hi Shevek,
>
> >Hi,
> >
> >As you might know, I am programming some things for the joynet. Of
> >course
> >I would like everyone to have one joynet-cable pe
>> >People, I discovered a flaw in the JoyNet specification.
>> >Today, I went to the electronics-shop to buy some DIN5's, and there I
>> >discovered there are two types of DIN5-plugs: Din5 180 degrees and Din5
>> >270
>> >degrees.
>> >
Richard Gerrits wrote:
> Thus in with joynet, joystick pin 1 should go to pc-lpt pin 13 and joystick
> pin 2 should go to pc-lpt pin 12.
>
> PC (DB25 /m) pin layout:
> 2 - SEND pin 1
> 3 - SEND pin 2
> 4 - RECV pin 3
> xxx - nc
> 10 - SEND pin 3
> 11 - nc
>
regular protocol.
> > > and your system is completely 'locked' while receiving...
> >
> > If you use a non-timed protocol, you can leave interrupts enabled. To
> > improve performance of the JoyNet transfer, you can lift the thread
> > priority a bit above av
Hi,
As I promised you,
The new URL of our site:
http://www.coreclub.cjb.net
Our Joynet English page:
http://mercury.spaceports.com/~coreclub/english/joyneten.htm
From there you can download the two versions of our JoyNet game with a
yte boundaries are crossed by the code).
>
> Hm, that makes things awfully complicated, indeed.
I don't understand how you can use asynchronous communication with JoyNet.
It requires a timer on both sides running both at the same speed. Which you
haven't, unless both have a MusicM
I think joynet is a better name for the standard. Joycom could be a good
name for a serial/modem port from a joystick port.
I am looking forward to a programm using JoyNET for file transfer. I am
still trying to get all my files from a 8250 with MK scsi cartridge to a
Turbo R with novaxis
At 04:19 PM 4/22/99 +0200, you wrote:
>People, I discovered a flaw in the JoyNet specification.
>Today, I went to the electronics-shop to buy some DIN5's, and there I
>discovered there are two types of DIN5-plugs: Din5 180 degrees and Din5 270
>degrees.
>Which one is the on
> UZIX is multi-threaded. JoyNet send could be a thread and JoyNet receive
> another thread.
It's not a good way to do it, Maarten.
On "heavy systems", like a PC, it's a good solution.
But on MSX, that has limited memory and clockspeed, it
>> > Perhaps you (or somebody else) can show our Joynet game at Tilburg ?
>> The laserbike-game??? Well, I will take my cable with me, and finding
>> another computer shouldn't be too difficult either... I hope your name is
in
>> the source, otherwise I shoul
On Thu, 22 Apr 1999, Maarten ter Huurne wrote:
> At 04:19 PM 4/22/99 +0200, you wrote:
> >People, I discovered a flaw in the JoyNet specification.
> >Today, I went to the electronics-shop to buy some DIN5's, and there I
> >discovered there are two types of DIN5-plugs:
Richard Gerrits wrote:
>
> >People, I discovered a flaw in the JoyNet specification.
> I discovered another one. In the section about connecting a MSX to a PC
> there is something like this:
>
> MSX PC
> 1 /FORWARD (IN)
Maarten ter Huurne schrieb:
> >Maybe OSR can make use of JoyNet??? Anyone knows one of the developers?
>
> I have his e-mail address. And I think he reads this list too.
>
> I don't know if the gameplay of OSR is suitable for multiplayer. But I'm
> sure the e
At 11:35 AM 5/25/99 -0300, you wrote:
> I sent our joynet game through e-mail to several Dutch people (for
>Tilburg '99).
> But it seems that nobody even unpacked it :-(
> No bug reports, no any reports, zero feedback.. :-(
I carried it with me on a disk (
On Tue, 05 Sep 2000, you wrote:
> Small numbers of cycles are not possible. But usually, the number of
> cycles needed is about 50 or 100.
JoyNet singal propagation doesn't need waits that long. On 3.5MHz I got
speeds of about 3.5 kilobyte per second, that is 3500*8=28000 bits
On Fri, 08 Sep 2000, you wrote:
> > JoyNet singal propagation doesn't need waits that long. On 3.5MHz I got
> > speeds of about 3.5 kilobyte per second, that is 3500*8=28000 bits per
> > second, which is 125 clocks for a total 1-bit cycle (data + ack). Given
> > th
be possible if we come up with some standard for this as well. We still
have to dream up a cable to connect the MSX-Joynet cable to the PC parallel
port. Once this cable has been defined, the emulators can be adjusted to map
the physical PC parallel port to the virtual emulated MSX joystick port. I
>> 1) How about using the Joynet cable to connect the MSX also to a PC
>> (parallel port) ?
>> I know there was just a cable to do that, but I think that Joynet is a
>> standard...
>
>I know cables like that have been made, although there is no standard
>about
At 10:35 PM 3/11/99 +0100, you wrote:
>I had the schematic for MSX<>PC JoyNet able but I lost the damn thing... Can
>somebody give it to me so I can put it on the official documentation-page???
I posted this design months ago:
JoyNet cable for PC parallel port
Pin-layout:
S
>>I had the schematic for MSX<>PC JoyNet able but I lost the damn thing...
Can
>>somebody give it to me so I can put it on the official
documentation-page???
>
>I posted this design months ago:
>
>
>JoyNet cable for PC parallel por
>At 04:19 PM 4/22/99 +0200, you wrote:
>>People, I discovered a flaw in the JoyNet specification.
>>Today, I went to the electronics-shop to buy some DIN5's, and there I
>>discovered there are two types of DIN5-plugs: Din5 180 degrees and Din5
270
>>degrees.
&g
tely 'locked' while receiving...
>
> If you use a non-timed protocol, you can leave interrupts enabled. To improve
> performance of the JoyNet transfer, you can lift the thread priority a bit
> above average.
In linux, interrupt handlers and their children are not pro
Greetings,
Where may I see the complete "JoyNet Standard" hardware and
software specifications?
Greg_
http://www.netcom.ca/~telic
1998.Oct.12, Toronto, Canada.
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put
in the body (not subject) &q
iple
tasks, it gets pretty unorganised and you might have other programs
overwriting your hook, or something.
> Indeed, switching off the interrupts is a good idea too. Hey, you know what?
> I'll add those triks to the JoyNet-page... Now I'm going to do that, has
> anybody else wri
On Sun, 6 Sep 1998 16:24:52 +0200, J.P. Zeedijk wrote:
>I think joynet is a better name for the standard. Joycom could
>be a good name for a serial/modem port from a joystick port.
Diplomatic guy... :)
>I am looking forward to a programm using JoyNET for file
>transfer. I am sti
>:>We still have to dream up a cable to connect the MSX-Joynet cable to the
>:>PC parallel port.
>Since PC-joysticks can have all kinds of fuzzy-wuzzies, I think you CAN
>write to the PC-gameport. However, this one is used to emulate a
>MSX-joystick. Therefor, the emulator sh
Laurens Holst wrote:
>
> > Perhaps you (or somebody else) can show our Joynet game at Tilburg ?
> The laserbike-game??? Well, I will take my cable with me, and finding
> another computer shouldn't be too difficult either... I hope your name is in
> the source, otherwise
At 12:28 AM 4/19/99 -0300, you wrote:
> Perhaps you (or somebody else) can show our Joynet game at Tilburg ? At
>MSX JAU 98 we had just 4 cables, so we played just in 4 people...
>Volunteers ?
I can bring 1 cable (or 2 if I feel like soldering this week) but no
computers or moni
> > >People, I discovered a flaw in the JoyNet specification.
> > I discovered another one. In the section about connecting a MSX to a PC
> > there is something like this:
> >
(... ...)
> It must be at my JoyNet page...
> I made it based on data at DATAX page (th
would be connected to each others by
:> > using JoyCOM (or JoyNET ?) and one MSX could generate picture only for
:> > one eye !
:>
:> Yeah ! weird ... and funny too ! maybe we try that latter ! but there
:> will be
:> some video sync problems :)
:
:Maybe we can
:And you can include all of these things in a set of standard-routines
:that go with any JoyNet application, and might be updated any time.
:An application programmer could just take this standard set of
:routines, and build his/her application around it, not worrying about
:the internals of
2) are correct on my direct cable.
> I think Richard did make a PC cable, otherwise he wouldn't state that. But
was
>he the only one ? Who have already made a PC JoyNet cable ?
I made a PC cable, but not based on the joynet specification. The cable I
build goes from PC-lpt to both MSX-joy
ECTED] or ICQ: 10196372
visit the Datax homepage at http://datax.cjb.net/
MSX fair Bussum / MSX Marathon homepage: http://msxfair.cjb.net/
>>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<<<<
-
ng in a LAN compatible with Linux or other OS's. Or
would then JoyNet be obsolete? I think not. For simple communication like
games or inter-connections between MSX computers (e.g. only one MSX needs to
have the ethernet card with a connection to the net, and the others are linked
via JoyN
K_master wrote:
> > Hi. I am a Computer Engineer at Brazil.
> > I was starting a project like the JoyNet. ( About 2 weeks ago )
Good! JoyNet is a child dream! Forever sleeps.
> > The ideia is USE A PARALEL CABLE BETWEEN MSX AND PC.
> > The different thing, it'
At 08:35 PM 10/10/98 +0200, you wrote:
>I'm trying to develop a asynchone (or synchrone?) method to transfer data
>between 2 MSX-computers (i.e. for games), using JoyNet. Advantages of this
>compared to a fixed Baud-rate-protocol are that it runs on every kind of
>MSX-computer,
ere, this is what the BIOS does:
ld hl,#F3F6 ;SCNCNT
dec (hl)
jp nz,#0D02 ;END_INT
blahblah...
My solution ALWAYS works, yours only in a specially adapted
Assembly-program. Imagine: Someone has written a great Tetris-like game
which is extremely fit for use with JoyNet. One problem: he a
Hello everyone,
Just have two questions:
1/ where to get the JOYNET BIOS and latest specifications for the cable?
2/ Anyone having information about a "MEGA" demo for year 2000 where 'old'
MSX group are welcome to come and code their lest production for MSX?
greetin
:I'm impatient for see "DOME" and "Strategic Army" on my MSX!! And Laurens
:said thet Strategic Army will support JoyNet for multiplayer! It is
:wonderful! :-D
Well I have a problem with JoyNet at the moment... I can't get the cable
working!!!
I've built
Hi,
As you might know, I am writing some programs for joynet. While I was
testing something I found out about some problems which are quite
important to other people who want to make programs for it.
The MSX BIOS (at least that of the philips NMS8250 and NMS8245) changes
the values of the
> I sent our joynet game through e-mail to several Dutch people (for Tilburg
> '99).
> But it seems that nobody even unpacked it :-(
> No bug reports, no any reports, zero feedback.. :-(
Sorry I didn't mention your game in my previous message...
Anyway, I HAVE unpacked it,
On Tue, 5 Sep 2000, Maarten ter Huurne wrote:
> > Small numbers of cycles are not possible. But usually, the number of
> > cycles needed is about 50 or 100.
>
> JoyNet singal propagation doesn't need waits that long. On 3.5MHz I got
> speeds of about 3.5 kilobyte
>We still have to dream up a cable to connect the MSX-Joynet cable to the
>PC parallel port.
Ehm.. It may sound like a terribly stupid idea, but why not using the joystick
port(s) of the PC for 'emulating' the joystickports?
(Hmmm first answer to my own Q: because the PC joystic
Greetings,
I've seen questions here about connecting JoyNet to a PC, maybe
via the PC joystick port.
For lots of technical information about the PC joystick, such as
how to connect various circuits and devices to it, look at...
http://www.hut.fi/Misc/Electronics/docs/joy
:>We still have to dream up a cable to connect the MSX-Joynet cable to the
:>PC parallel port.
:
:Ehm.. It may sound like a terribly stupid idea, but why not using the
joystick
:port(s) of the PC for 'emulating' the joystickports?
:
:(Hmmm first answer to my own Q: because the P
> >By the way, how did you solve the joystickport timing-problem???
> >Joystick and JoyNet would be glad to use the full speed of the Z380.
> >However, the Z380 is too fast for the mouse when a program is not using
> >BIOS-routines... A lot of programs won't u
A new program for joynet is available at:
http://www.lsi.usp.br/~ricardo/msx.htm
JoyWave can play .WAV files of unlimited size in a MSX Turbo-R.
The .WAV is stored in a PC, and uploaded through the joynet cable. Source
code is included
.
Patsie
- Original Message -
From: Michiel Weel <[EMAIL PROTECTED]>
Date: Friday, May 20, 2005 10:12 am
Subject: RE: [MSX] reviving JoyNet
> Hey Pats :)
>
> Couldn't you just write this in MSX-C? Should be right up there with
> ANSI-C, right?
> Just some other port
On Fri, 8 Sep 2000, Maarten ter Huurne wrote:
> > > For Linux, the best solution would be to write a serial driver for
> > > JoyNet. Then pppd can be used to connect to UZIX and you can use the
> > > existing PPP network device.
> >
> > Not at all. Linux
Hi,
>It's about the exact time(s) of sampling the bit values of the main
>(RxD/TxD) signal. In asynchronous communications, this is based upon
>a fixed time for a single bit, determined by the baudrate.
Ehrm... I don't wanna spoil the fun, but for JoyNet, we're ta
> I think it would be a good idea to have a place dedicated to JoyNet. The
> snake game from Brazil could be shown, and shevek's Boulderdash clone and
> maybe my Tetris clone (if it's finished in time).
Yes, let's finally do some JoyNet demo's, because I haven'
> Yes, and I updated the direct MSX<->PC JoyNet cable, as you said. Was
really
> wrong. Now is:
>
> MSX PC
> 1-2
> 2-3
> 3-4
> 613
> 712
> 810
> 918~25
>
> But now Laurens must upd
:>I'm trying to develop a asynchone (or synchrone?) method to transfer data
:>between 2 MSX-computers (i.e. for games), using JoyNet. Advantages of this
:>compared to a fixed Baud-rate-protocol are that it runs on every kind of
:>MSX-computer, unlike its speed and available
:>This mailinglist is an excellent instrument for doing this. Just look at
:>the JoyNet proposal. It is good for everyone that some (new) things are
:>standardized and agreed.
:
:JoyNet is no longer a proposal, it's a standard!
:By the way, I'm working on a game for it, but I
for linking. My
emulator uses the serial port for that. I could add "joynet emulation"
through the parallel port, but right now there are few joynet
applications, and it would be hard to test the implementation.
Ricardo
I'll bring both my joynet cables with me. I might even consider taking my MSX
turbo R with me to have something to plug the cable into :-)
Though, I'm not going to stay all day long. I can leave the cables at the
fair and come pick them up at five when the fair closes but I won
>People, I discovered a flaw in the JoyNet specification.
I discovered another one. In the section about connecting a MSX to a PC
there is something like this:
MSX PC
1 /FORWARD (IN)--13 SEL (IN)
2 /BACK (IN)--12 PE (IN)
3 /L
uters are online, make a
good handshake, detect what port Joynet was connected, and make routines
for read & write. Then put those routines to funet and your page.
... What you are still looking at ? Go to make them hop hop...
:-)
,_.
_
> Hello everyone,
>
> Just have two questions:
>
> 1/ where to get the JOYNET BIOS and latest specifications for the cable?
>From the page of Maarten ter Huurne and/or Laurens Holst. URL's are on The
Ultimate MSX FAQ, ofcourse (misc section).
> 2/ Anyone having
> UZIX can be useful to test JUMP, because it has every layer of the network
> already implemented. JoyNet + JUMP can replace RS232 and we'll have a running
> system.
Maarten is right. Implementing JUMP so it's able to send and
receive a byte through the network
have already lead to a
good working sd-snatcher! Though, the work is not finished yet, so you all
have to be patient.
After I'm done with the VDP emulation improvements, I'll continue my work on
the universal joynet drivers.
Kind regards,
Alex Wulms
--
Alex Wulms/XelaSoft - MSX of
made up to now have already lead to a
>good working sd-snatcher! Though, the work is not finished yet, so you all
>have to be patient.
>
>After I'm done with the VDP emulation improvements, I'll continue my work
on
>the universal joynet drivers.
And are you going to make us
On Tue, 27 Apr 1999, Martial BENOIT wrote:
> Hello everyone,
>
> Just have two questions:
>
> 1/ where to get the JOYNET BIOS and latest specifications for the cable?
On my homepage there is something like a BIOS:
http://fmf.fwn.rug.nl/~shevek
Bye,
/***Use
se
pictures of him in Hnostar.
> Joynet page? Please send more details for me?
Aha ! So now you come out of the shadows just to destroy our so-beloved JoyNet
standard ? Our final confrontation will take place at MSX Jau'99 !
> I plan to make a Fudebameter just for search
>
flaw I discovered is only Werners Page (MSX Core Club), in the section:
Alternative JoyNet cable for PC (to link a PC with only one MSX). The
diagram there is wrong, this should be:
MSX PC
1-2
2-3
3-4
612
713
810
925
MSX Mailingli
On Sat, 21 Aug 1999 19:54:05 +0200, Laurens Holst wrote:
>> Please don't slow down joystick port I/O access on account of JoyNet!
>If you read carefully, you can see that I mention that the normal Joystick
>AND JoyNet can use the full speed very well. I was talking about the
I just finished a program to load 16kb roms through a joynet cable
connected to a PC. You can download it from:
http://www.lsi.usp.br/~ricardo/msx/RBJOYNET.ZIP
To use it:
1) type (in the pc)
UPLOAD ANTARTIC.ROM
2) type (in the MSX
interrupt must be disabled when doing JUMP transfers
> - it is hard to program on PCs
> (file serving, internet connection, MSX emulators)
You need a clock-independant timer for timing.
Most basic setup MSX-es haven't (and that's the idea of JoyNet, simplicity).
I think synchonous comm
Maarten ter Huurne <[EMAIL PROTECTED]> wrote:
> Below is a proposal for a JoyNet cable for the PC parallel port. I already
> built one and it works well.
> It can be used for transferring files between PC and MSX, for debugging (PC
> logging everything which the MSXes send),
-Oorspronkelijk bericht-
Van: shevek <[EMAIL PROTECTED]>
Aan: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Datum: dinsdag 2 maart 1999 22:42
Onderwerp: Re: Joynet and BIOS
>On Tue, 2 Mar 1999, Laurens Holst wrote:
>
>> The MSX BIOS changes the pins of the joysti
> -Original Message-
> From: shevek [SMTP:[EMAIL PROTECTED]]
> Sent: Thursday, March 11, 1999 5:42 PM
> To: Frengo
> Cc: MSX Mailinglist
> Subject: Re: Joynet cables
>
> On Wed, 10 Mar 1999, Frengo wrote:
>
> >
> > 1) How about using t
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