[MSX] MAP Update - JoyNet

2007-06-29 Thread Laurens Holst
Hi all, I did a MAP update today; I moved the JoyNet documentation from the old archived http://datax.grauw.nl/ location to the MAP, at http://map.tni.nl/resources/joynet/ . In the process I also cleaned up and merged documents, and fixed stuff that was broken, and even attempted to add some

Re: Laurens, help... Flaw in the JoyNet specification...

1999-05-31 Thread Werner Augusto Roder Kai
Laurens Holst wrote: > If someone can confirm this / tell me why this is a flaw, then I will update > it immediately. See, in the same cable specification at Datax page: JoyNet to PC cable * The DB-25 connector says (1-12, 2-13): PC (DB25 /m) pin

Re: Fw: I have a question about JoyNet...

1999-09-04 Thread Laurens Holst
> > > Hi. I am a Computer Engineer at Brazil. > > > I was starting a project like the JoyNet. ( About 2 weeks ago ) > > Good! JoyNet is a child dream! Forever sleeps. Do you think so? JoyNet has a completely different purpose. It is just a standarized cable, because se

Re: READ THIS!!!!!!!!!!!! MSX PRINT. (fwd)

1999-06-28 Thread Laurens Holst
we really can get networking in a LAN compatible with Linux or other OS's. ... > Or would then JoyNet be obsolete? I think not. For simple communication like > games or inter-connections between MSX computers (e.g. only one MSX needs to > have the ethernet card with a connection to the

JoyNet is the name of the standard...

1999-02-09 Thread Laurens Holst
About the voting for JoyNet / JoyCom: there is a problem: geocities doesn't send the form through to my geocities-email-account but to the email-account I signed up with. This one does not exist anymore so I didn't recieve any forms. When I listen to the response I've recieved abo

Re: Games for Joynet ?

1999-05-26 Thread sander Niessen
>From: "Werner Augusto Roder Kai" <[EMAIL PROTECTED]> >Reply-To: [EMAIL PROTECTED] >To: [EMAIL PROTECTED] >Subject: Re: Games for Joynet ? >Date: Tue, 25 May 1999 11:35:16 -0300 > >sander Niessen wrote: > > > Hi all, > > > > Does anyone

Download JoyNet Tetris test version

1999-09-02 Thread Maarten ter Huurne
Hi! I put a test version of the JoyNet Tetris game online. You can download it from: http://www.stack.nl/~mth/msx/joynet/ This is an early version, many features are missing. Two players can play split screen. There is no JoyNet support yet. Also, the player cannot influence each other

Re: Joynet game at Tilburg 99

1999-04-21 Thread Maarten ter Huurne
At 04:08 PM 4/20/99 +0200, you wrote: >> Yes ! Hey ! Everybody take your Joynet cables to tilburg and try to >>play the game with more than 4 players... > >I hope someone has a lot of 'real' JoyNet-cables, because mine is only a >2-computer cable (Since I only have

Re: Games for Joynet ?

1999-05-26 Thread Maarten ter Huurne
At 05:45 PM 5/25/99 +0200, you wrote: >- Tetris network > (maybe Triplex can be adapted???) I am working on a Tetris for JoyNet. The MSX2 graphical part works OK, the controls can be improved but function nevertheless. What is missing is the communication and inter-player-relations. An

Re: Games for Joynet ?

1999-05-26 Thread Werner Augusto Roder Kai
sander Niessen wrote: > > >From: "Werner Augusto Roder Kai" <[EMAIL PROTECTED]> > >Reply-To: [EMAIL PROTECTED] > >To: [EMAIL PROTECTED] > >Subject: Re: Games for Joynet ? > >Date: Tue, 25 May 1999 11:35:16 -0300 > > > >sander Niessen

Re: [MSX] reviving JoyNet

2005-05-20 Thread Laurens Holst
FYI, the JoyNet documentation is still online at: http://datax.grauw.nl/joynet/joynet.html At some point Iâll move the information to the MSX Assembly Page - I just havenât gotten around to it yet. ~Grauw -- Ushiko-san! Kimi wa doushite, Ushiko-san

Re: Games for Joynet ?

1999-05-26 Thread Laurens Holst
> >Maybe OSR can make use of JoyNet??? Anyone knows one of the developers? > > I have his e-mail address. And I think he reads this list too. > > I don't know if the gameplay of OSR is suitable for multiplayer. But I'm > sure the engine is. I think with a littl

Re: Just a question...

2001-10-03 Thread Laurens Holst
> I am looking into PICmicro chips (integrated cpu, some memory and lots of > read/write pins) and was thinking of building a `joynet accelarator' with > it: it should just buffer all reads and writes until they are used. This > way you can increase the speed of a joynet link (or

Re: JoyNet Specification

1999-02-10 Thread Maarten ter Huurne
At 02:14 PM 10/12/98 -0400, you wrote: > Where may I see the complete "JoyNet Standard" hardware and > software specifications? Laurens JoyNet homepage: http://datax.cjb.net/ Bye, Maarten MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTE

Re: (Joynet protocol)

2000-09-05 Thread Maarten ter Huurne
On Tue, 05 Sep 2000, you wrote: > I hope you realize that implementing JoyNet in any system which also > executes other tasks is a highly delicate matter??? It requires a lot of > fine-tuning, and within a single application that's easy, but with multiple > apps running... It&

Re: JoyNet Specification

1999-02-09 Thread Laurens Holst
:At 02:14 PM 10/12/98 -0400, you wrote: : :> Where may I see the complete "JoyNet Standard" hardware and :> software specifications? : :Laurens JoyNet homepage: :http://datax.cjb.net/ : :Bye, : Maarten :-) MSX Mailinglist. To unsubscribe,

Re: JOYNET information and MISC

1999-04-28 Thread Laurens Holst
information and MISC >Hello everyone, > >Just have two questions: > >1/ where to get the JOYNET BIOS and latest specifications for the cable? The latest specs for the cable are on my official JoyNet homepage at http://datax.cjb.net/ Protocols are still in development, howeve

Re: Joynet game at Tilburg 99

1999-04-21 Thread Laurens Holst
>>> Yes ! Hey ! Everybody take your Joynet cables to tilburg and try to >>>play the game with more than 4 players... >> >>I hope someone has a lot of 'real' JoyNet-cables, because mine is only a >>2-computer cable (Since I only have 2 computers.

Re: Games for Joynet ?

1999-05-25 Thread Werner Augusto Roder Kai
sander Niessen wrote: > Hi all, > > Does anyone have a game finished for joynet ? > Because I currently own 4 msx'es (Fleamarkets...) and it would be > cool if I could play some games on them which use joynet. > > Greets, > > Sander Niessen I sent o

Games for Joynet ?

1999-05-25 Thread sander Niessen
Hi all, Does anyone have a game finished for joynet ? Because I currently own 4 msx'es (Fleamarkets...) and it would be cool if I could play some games on them which use joynet. Greets, Sander Niessen __ Get Your Private, Free Email at

JoyNet logo...

1999-02-09 Thread Laurens Holst
Hi people!!! For JoyNet, we need a logo to put on the products to indicate it uses JoyNet. Just like the music-note is indicating it's using the FM-PAC. This is nessacary for the buyer then knows that the product is supporting JoyNet, and that he doesn't have to buy a new cable. Mak

JoyNet cable for PC parallel port

1999-02-10 Thread Maarten ter Huurne
Hi! Below is a proposal for a JoyNet cable for the PC parallel port. I already built one and it works well. It can be used for transferring files between PC and MSX, for debugging (PC logging everything which the MSXes send), by emulators that want to implement JoyNet functionality etc. Please

Joynet cables

1999-03-09 Thread shevek
Hi, As you might know, I am programming some things for the joynet. Of course I would like everyone to have one joynet-cable per computer. Many people will be able to make their own cables. A description can be found on the hmepage of Laurens Holst: http://www.geocities.com/SiliconValley/Lab

Flaw in the JoyNet specification...

1999-04-22 Thread Laurens Holst
People, I discovered a flaw in the JoyNet specification. Today, I went to the electronics-shop to buy some DIN5's, and there I discovered there are two types of DIN5-plugs: Din5 180 degrees and Din5 270 degrees. Which one is the one we use with JoyNet??? Maarten? Shevek? I hope it is Din

Re: (Joynet protocol)

2000-09-04 Thread Maarten ter Huurne
or OPL4 plugged in (timings of MM > and OPL4 are slightly different, so they have to be equal on both machines), > and then the transfer rate will still be very slow compared to synchronous > communication and the entire concept of JoyNet (cheap, easy) will be lost. Shevek wanted to use

Re: JOYNET information and MISC

1999-04-28 Thread Maarten ter Huurne
At 04:33 PM 4/27/99 +0200, you wrote: >1/ where to get the JOYNET BIOS and latest specifications for the cable? There is no such thing as a JoyNet BIOS (not yet, anyway). If you want, I can mail you my source for a communication protocol. It has one major problem though: it cannot recover f

Re: Games for Joynet ?

1999-05-25 Thread Laurens Holst
> Does anyone have a game finished for joynet ? > Because I currently own 4 msx'es (Fleamarkets...) and it would be > cool if I could play some games on them which use joynet. Nope... not yet. But I have some ideas: === - Grand Theft Auto alike, but without c

Re: (Joynet protocol)

2000-09-05 Thread Laurens Holst
> For Linux, the best solution would be to write a serial driver for JoyNet. > Then pppd can be used to connect to UZIX and you can use the existing PPP > network device. > > You can also make a user-mode solution, that sends stdin over JoyNet and > sends JoyNet input to stdout

JoyNet: PC interface

1999-02-10 Thread G.S. Vigneault
Greetings Alex Wulms, AW>Any PC experts on this list to dream-up the PC-Joynet cable? So, >something from parellel port to 2times din5 (one send, one receive). I've done some i/o interface projects with the PC, for both the Standard Parallel Port (SPP) and Extended Paralle

Re: Joynet cables

1999-03-11 Thread shevek
On Wed, 10 Mar 1999, Frengo wrote: > On Tue, 9 Mar 1999 13:48:08 +0100 (MET), shevek wrote: > > Hi Shevek, > > >Hi, > > > >As you might know, I am programming some things for the joynet. Of > >course > >I would like everyone to have one joynet-cable pe

Re: Flaw in the JoyNet specification...

1999-04-23 Thread Laurens Holst
>> >People, I discovered a flaw in the JoyNet specification. >> >Today, I went to the electronics-shop to buy some DIN5's, and there I >> >discovered there are two types of DIN5-plugs: Din5 180 degrees and Din5 >> >270 >> >degrees. >> >

Flaw in the JoyNet specification...

1999-05-31 Thread Werner Augusto Roder Kai
Richard Gerrits wrote: > Thus in with joynet, joystick pin 1 should go to pc-lpt pin 13 and joystick > pin 2 should go to pc-lpt pin 12. > > PC (DB25 /m) pin layout: > 2 - SEND pin 1 > 3 - SEND pin 2 > 4 - RECV pin 3 > xxx - nc > 10 - SEND pin 3 > 11 - nc >

Re: (Joynet protocol)

2000-09-08 Thread Maarten ter Huurne
regular protocol. > > > and your system is completely 'locked' while receiving... > > > > If you use a non-timed protocol, you can leave interrupts enabled. To > > improve performance of the JoyNet transfer, you can lift the thread > > priority a bit above av

Our Joynet page and game online...

1999-05-26 Thread Werner Augusto Roder Kai
Hi, As I promised you, The new URL of our site: http://www.coreclub.cjb.net Our Joynet English page: http://mercury.spaceports.com/~coreclub/english/joyneten.htm From there you can download the two versions of our JoyNet game with a

Re: (Joynet protocol)

2000-09-04 Thread Laurens Holst
yte boundaries are crossed by the code). > > Hm, that makes things awfully complicated, indeed. I don't understand how you can use asynchronous communication with JoyNet. It requires a timer on both sides running both at the same speed. Which you haven't, unless both have a MusicM

JoyNET

1999-02-09 Thread J.P. Zeedijk
I think joynet is a better name for the standard. Joycom could be a good name for a serial/modem port from a joystick port. I am looking forward to a programm using JoyNET for file transfer. I am still trying to get all my files from a 8250 with MK scsi cartridge to a Turbo R with novaxis

Re: Flaw in the JoyNet specification...

1999-04-22 Thread Maarten ter Huurne
At 04:19 PM 4/22/99 +0200, you wrote: >People, I discovered a flaw in the JoyNet specification. >Today, I went to the electronics-shop to buy some DIN5's, and there I >discovered there are two types of DIN5-plugs: Din5 180 degrees and Din5 270 >degrees. >Which one is the on

Re: (Joynet protocol)

2000-09-26 Thread Adriano Camargo Rodrigues da Cunha
> UZIX is multi-threaded. JoyNet send could be a thread and JoyNet receive > another thread. It's not a good way to do it, Maarten. On "heavy systems", like a PC, it's a good solution. But on MSX, that has limited memory and clockspeed, it&#

Re: Joynet game at Tilburg 99

1999-04-20 Thread Laurens Holst
>> > Perhaps you (or somebody else) can show our Joynet game at Tilburg ? >> The laserbike-game??? Well, I will take my cable with me, and finding >> another computer shouldn't be too difficult either... I hope your name is in >> the source, otherwise I shoul

Re: Flaw in the JoyNet specification...

1999-04-23 Thread patsie
On Thu, 22 Apr 1999, Maarten ter Huurne wrote: > At 04:19 PM 4/22/99 +0200, you wrote: > >People, I discovered a flaw in the JoyNet specification. > >Today, I went to the electronics-shop to buy some DIN5's, and there I > >discovered there are two types of DIN5-plugs:

Laurens, help... Flaw in the JoyNet specification...

1999-05-30 Thread Werner Augusto Roder Kai
Richard Gerrits wrote: > > >People, I discovered a flaw in the JoyNet specification. > I discovered another one. In the section about connecting a MSX to a PC > there is something like this: > > MSX PC > 1 /FORWARD (IN)

Re: Games for Joynet ?

1999-05-26 Thread john . j
Maarten ter Huurne schrieb: > >Maybe OSR can make use of JoyNet??? Anyone knows one of the developers? > > I have his e-mail address. And I think he reads this list too. > > I don't know if the gameplay of OSR is suitable for multiplayer. But I'm > sure the e

Re: Games for Joynet ?

1999-05-26 Thread Maarten ter Huurne
At 11:35 AM 5/25/99 -0300, you wrote: > I sent our joynet game through e-mail to several Dutch people (for >Tilburg '99). > But it seems that nobody even unpacked it :-( > No bug reports, no any reports, zero feedback.. :-( I carried it with me on a disk (

Re: (Joynet protocol)

2000-09-05 Thread Maarten ter Huurne
On Tue, 05 Sep 2000, you wrote: > Small numbers of cycles are not possible. But usually, the number of > cycles needed is about 50 or 100. JoyNet singal propagation doesn't need waits that long. On 3.5MHz I got speeds of about 3.5 kilobyte per second, that is 3500*8=28000 bits

Re: (Joynet protocol)

2000-09-08 Thread Maarten ter Huurne
On Fri, 08 Sep 2000, you wrote: > > JoyNet singal propagation doesn't need waits that long. On 3.5MHz I got > > speeds of about 3.5 kilobyte per second, that is 3500*8=28000 bits per > > second, which is 125 clocks for a total 1-bit cycle (data + ack). Given > > th

Re: joynet serial transfer routine

1999-02-09 Thread Alex Wulms
be possible if we come up with some standard for this as well. We still have to dream up a cable to connect the MSX-Joynet cable to the PC parallel port. Once this cable has been defined, the emulators can be adjusted to map the physical PC parallel port to the virtual emulated MSX joystick port. I

Re: Joynet cables

1999-03-11 Thread Laurens Holst
>> 1) How about using the Joynet cable to connect the MSX also to a PC >> (parallel port) ? >> I know there was just a cable to do that, but I think that Joynet is a >> standard... > >I know cables like that have been made, although there is no standard >about

Re: Joynet cables

1999-03-12 Thread Maarten ter Huurne
At 10:35 PM 3/11/99 +0100, you wrote: >I had the schematic for MSX<>PC JoyNet able but I lost the damn thing... Can >somebody give it to me so I can put it on the official documentation-page??? I posted this design months ago: JoyNet cable for PC parallel port Pin-layout: S

Re: Joynet cables

1999-03-15 Thread Laurens Holst
>>I had the schematic for MSX<>PC JoyNet able but I lost the damn thing... Can >>somebody give it to me so I can put it on the official documentation-page??? > >I posted this design months ago: > > >JoyNet cable for PC parallel por

Re: Flaw in the JoyNet specification...

1999-04-22 Thread Laurens Holst
>At 04:19 PM 4/22/99 +0200, you wrote: >>People, I discovered a flaw in the JoyNet specification. >>Today, I went to the electronics-shop to buy some DIN5's, and there I >>discovered there are two types of DIN5-plugs: Din5 180 degrees and Din5 270 >>degrees. &g

Re: (Joynet protocol)

2000-09-08 Thread B. Wijnen
tely 'locked' while receiving... > > If you use a non-timed protocol, you can leave interrupts enabled. To improve > performance of the JoyNet transfer, you can lift the thread priority a bit > above average. In linux, interrupt handlers and their children are not pro

JoyNet Specification

1999-02-10 Thread G.S. Vigneault
Greetings, Where may I see the complete "JoyNet Standard" hardware and software specifications? Greg_ http://www.netcom.ca/~telic 1998.Oct.12, Toronto, Canada. MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) &q

Re: Joynet and BIOS

1999-03-04 Thread shevek
iple tasks, it gets pretty unorganised and you might have other programs overwriting your hook, or something. > Indeed, switching off the interrupts is a good idea too. Hey, you know what? > I'll add those triks to the JoyNet-page... Now I'm going to do that, has > anybody else wri

Re: JoyNET

1999-02-09 Thread Ramon Ribas Casasayas
On Sun, 6 Sep 1998 16:24:52 +0200, J.P. Zeedijk wrote: >I think joynet is a better name for the standard. Joycom could >be a good name for a serial/modem port from a joystick port. Diplomatic guy... :) >I am looking forward to a programm using JoyNET for file >transfer. I am sti

Re: joynet serial transfer routine

1999-02-09 Thread Kari Lammassaari
>:>We still have to dream up a cable to connect the MSX-Joynet cable to the >:>PC parallel port. >Since PC-joysticks can have all kinds of fuzzy-wuzzies, I think you CAN >write to the PC-gameport. However, this one is used to emulate a >MSX-joystick. Therefor, the emulator sh

Joynet game at Tilburg 99

1999-04-19 Thread Werner Augusto Roder Kai
Laurens Holst wrote: > > > Perhaps you (or somebody else) can show our Joynet game at Tilburg ? > The laserbike-game??? Well, I will take my cable with me, and finding > another computer shouldn't be too difficult either... I hope your name is in > the source, otherwise

Re: our joynet game

1999-04-20 Thread Maarten ter Huurne
At 12:28 AM 4/19/99 -0300, you wrote: > Perhaps you (or somebody else) can show our Joynet game at Tilburg ? At >MSX JAU 98 we had just 4 cables, so we played just in 4 people... >Volunteers ? I can bring 1 cable (or 2 if I feel like soldering this week) but no computers or moni

Re: Laurens, help... Flaw in the JoyNet specification...

1999-05-31 Thread Laurens Holst
> > >People, I discovered a flaw in the JoyNet specification. > > I discovered another one. In the section about connecting a MSX to a PC > > there is something like this: > > (... ...) > It must be at my JoyNet page... > I made it based on data at DATAX page (th

Re: 3D Master system

1999-02-09 Thread Laurens Holst
would be connected to each others by :> > using JoyCOM (or JoyNET ?) and one MSX could generate picture only for :> > one eye ! :> :> Yeah ! weird ... and funny too ! maybe we try that latter ! but there :> will be :> some video sync problems :) : :Maybe we can

Re: JoyNet serial transfer routines

1999-02-10 Thread Laurens Holst
:And you can include all of these things in a set of standard-routines :that go with any JoyNet application, and might be updated any time. :An application programmer could just take this standard set of :routines, and build his/her application around it, not worrying about :the internals of

Re: Laurens, help... Flaw in the JoyNet specification...

1999-05-31 Thread Richard Gerrits
2) are correct on my direct cable. > I think Richard did make a PC cable, otherwise he wouldn't state that. But was >he the only one ? Who have already made a PC JoyNet cable ? I made a PC cable, but not based on the joynet specification. The cable I build goes from PC-lpt to both MSX-joy

Fw: I have a question about JoyNet...

1999-09-03 Thread Laurens Holst
ECTED] or ICQ: 10196372 visit the Datax homepage at http://datax.cjb.net/ MSX fair Bussum / MSX Marathon homepage: http://msxfair.cjb.net/ >>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<<<< -

Re: READ THIS!!!!!!!!!!!! MSX PRINT. (fwd)

1999-06-28 Thread Manuel Bilderbeek
ng in a LAN compatible with Linux or other OS's. Or would then JoyNet be obsolete? I think not. For simple communication like games or inter-connections between MSX computers (e.g. only one MSX needs to have the ethernet card with a connection to the net, and the others are linked via JoyN

Re: Fw: I have a question about JoyNet...

1999-09-03 Thread MARUJO
K_master wrote: > > Hi. I am a Computer Engineer at Brazil. > > I was starting a project like the JoyNet. ( About 2 weeks ago ) Good! JoyNet is a child dream! Forever sleeps. > > The ideia is USE A PARALEL CABLE BETWEEN MSX AND PC. > > The different thing, it'

Re: JoyNet serial transfer routines

1999-02-10 Thread Maarten ter Huurne
At 08:35 PM 10/10/98 +0200, you wrote: >I'm trying to develop a asynchone (or synchrone?) method to transfer data >between 2 MSX-computers (i.e. for games), using JoyNet. Advantages of this >compared to a fixed Baud-rate-protocol are that it runs on every kind of >MSX-computer,

Re: Joynet and BIOS

1999-03-04 Thread Laurens Holst
ere, this is what the BIOS does: ld hl,#F3F6 ;SCNCNT dec (hl) jp nz,#0D02 ;END_INT blahblah... My solution ALWAYS works, yours only in a specially adapted Assembly-program. Imagine: Someone has written a great Tetris-like game which is extremely fit for use with JoyNet. One problem: he a

JOYNET information and MISC

1999-04-27 Thread Martial BENOIT
Hello everyone, Just have two questions: 1/ where to get the JOYNET BIOS and latest specifications for the cable? 2/ Anyone having information about a "MEGA" demo for year 2000 where 'old' MSX group are welcome to come and code their lest production for MSX? greetin

Re: Late... (game design)

1999-02-09 Thread Laurens Holst
:I'm impatient for see "DOME" and "Strategic Army" on my MSX!! And Laurens :said thet Strategic Army will support JoyNet for multiplayer! It is :wonderful! :-D Well I have a problem with JoyNet at the moment... I can't get the cable working!!! I've built

Joynet and BIOS

1999-03-02 Thread shevek
Hi, As you might know, I am writing some programs for joynet. While I was testing something I found out about some problems which are quite important to other people who want to make programs for it. The MSX BIOS (at least that of the philips NMS8250 and NMS8245) changes the values of the

Re: Games for Joynet ?

1999-05-25 Thread Laurens Holst
> I sent our joynet game through e-mail to several Dutch people (for Tilburg > '99). > But it seems that nobody even unpacked it :-( > No bug reports, no any reports, zero feedback.. :-( Sorry I didn't mention your game in my previous message... Anyway, I HAVE unpacked it,

Re: (Joynet protocol)

2000-09-08 Thread B. Wijnen
On Tue, 5 Sep 2000, Maarten ter Huurne wrote: > > Small numbers of cycles are not possible. But usually, the number of > > cycles needed is about 50 or 100. > > JoyNet singal propagation doesn't need waits that long. On 3.5MHz I got > speeds of about 3.5 kilobyte

Re: joynet serial transfer routine

1999-02-10 Thread Eric . Boon
>We still have to dream up a cable to connect the MSX-Joynet cable to the >PC parallel port. Ehm.. It may sound like a terribly stupid idea, but why not using the joystick port(s) of the PC for 'emulating' the joystickports? (Hmmm first answer to my own Q: because the PC joystic

JoyNet to PC joystick

1999-02-10 Thread G.S. Vigneault
Greetings, I've seen questions here about connecting JoyNet to a PC, maybe via the PC joystick port. For lots of technical information about the PC joystick, such as how to connect various circuits and devices to it, look at... http://www.hut.fi/Misc/Electronics/docs/joy

Re: joynet serial transfer routine

1999-02-09 Thread Laurens Holst
:>We still have to dream up a cable to connect the MSX-Joynet cable to the :>PC parallel port. : :Ehm.. It may sound like a terribly stupid idea, but why not using the joystick :port(s) of the PC for 'emulating' the joystickports? : :(Hmmm first answer to my own Q: because the P

Re: Z380 is working!!!

1999-08-21 Thread Laurens Holst
> >By the way, how did you solve the joystickport timing-problem??? > >Joystick and JoyNet would be glad to use the full speed of the Z380. > >However, the Z380 is too fast for the mouse when a program is not using > >BIOS-routines... A lot of programs won't u

joywave

1999-12-01 Thread Ricardo Bittencourt Vidigal Leitao
A new program for joynet is available at: http://www.lsi.usp.br/~ricardo/msx.htm JoyWave can play .WAV files of unlimited size in a MSX Turbo-R. The .WAV is stored in a PC, and uploaded through the joynet cable. Source code is included

Re: [MSX] reviving JoyNet

2005-05-20 Thread patsie
. Patsie - Original Message - From: Michiel Weel <[EMAIL PROTECTED]> Date: Friday, May 20, 2005 10:12 am Subject: RE: [MSX] reviving JoyNet > Hey Pats :) > > Couldn't you just write this in MSX-C? Should be right up there with > ANSI-C, right? > Just some other port

Re: (Joynet protocol)

2000-09-08 Thread B. Wijnen
On Fri, 8 Sep 2000, Maarten ter Huurne wrote: > > > For Linux, the best solution would be to write a serial driver for > > > JoyNet. Then pppd can be used to connect to UZIX and you can use the > > > existing PPP network device. > > > > Not at all. Linux

Re: JoyNet serial transfer routines

1999-02-10 Thread Eric . Boon
Hi, >It's about the exact time(s) of sampling the bit values of the main >(RxD/TxD) signal. In asynchronous communications, this is based upon >a fixed time for a single bit, determined by the baudrate. Ehrm... I don't wanna spoil the fun, but for JoyNet, we're ta

Re: MSX Fair Bussum programme

1999-08-17 Thread Manuel Bilderbeek
> I think it would be a good idea to have a place dedicated to JoyNet. The > snake game from Brazil could be shown, and shevek's Boulderdash clone and > maybe my Tetris clone (if it's finished in time). Yes, let's finally do some JoyNet demo's, because I haven'

Re: Flaw in the JoyNet specification...

1999-06-01 Thread Laurens Holst
> Yes, and I updated the direct MSX<->PC JoyNet cable, as you said. Was really > wrong. Now is: > > MSX PC > 1-2 > 2-3 > 3-4 > 613 > 712 > 810 > 918~25 > > But now Laurens must upd

Re: JoyNet serial transfer routines

1999-02-10 Thread Laurens Holst
:>I'm trying to develop a asynchone (or synchrone?) method to transfer data :>between 2 MSX-computers (i.e. for games), using JoyNet. Advantages of this :>compared to a fixed Baud-rate-protocol are that it runs on every kind of :>MSX-computer, unlike its speed and available

Re: HARDWARE PROPOSAL (7MHz related)

1999-02-09 Thread Laurens Holst
:>This mailinglist is an excellent instrument for doing this. Just look at :>the JoyNet proposal. It is good for everyone that some (new) things are :>standardized and agreed. : :JoyNet is no longer a proposal, it's a standard! :By the way, I'm working on a game for it, but I

RE:RE:joynet serial transfer routine

1999-02-10 Thread Ricardo Bittencourt Vidigal Leitao
for linking. My emulator uses the serial port for that. I could add "joynet emulation" through the parallel port, but right now there are few joynet applications, and it would be hard to test the implementation. Ricardo

Re: Joynet game at Tilburg 99

1999-04-21 Thread Alex Wulms
I'll bring both my joynet cables with me. I might even consider taking my MSX turbo R with me to have something to plug the cable into :-) Though, I'm not going to stay all day long. I can leave the cables at the fair and come pick them up at five when the fair closes but I won&#

Re: Flaw in the JoyNet specification...

1999-05-30 Thread Richard Gerrits
>People, I discovered a flaw in the JoyNet specification. I discovered another one. In the section about connecting a MSX to a PC there is something like this: MSX PC 1 /FORWARD (IN)--13 SEL (IN) 2 /BACK (IN)--12 PE (IN) 3 /L

Joynet

1999-02-09 Thread NYYRIKKI
uters are online, make a good handshake, detect what port Joynet was connected, and make routines for read & write. Then put those routines to funet and your page. ... What you are still looking at ? Go to make them hop hop... :-) ,_. _

Re: JOYNET information and MISC

1999-04-27 Thread Manuel Bilderbeek
> Hello everyone, > > Just have two questions: > > 1/ where to get the JOYNET BIOS and latest specifications for the cable? >From the page of Maarten ter Huurne and/or Laurens Holst. URL's are on The Ultimate MSX FAQ, ofcourse (misc section). > 2/ Anyone having

Re: (Joynet protocol)

2000-09-04 Thread Adriano Camargo Rodrigues da Cunha
> UZIX can be useful to test JUMP, because it has every layer of the network > already implemented. JoyNet + JUMP can replace RS232 and we'll have a running > system. Maarten is right. Implementing JUMP so it's able to send and receive a byte through the network

Re: Joynet and BIOS

1999-03-04 Thread Alex Wulms
have already lead to a good working sd-snatcher! Though, the work is not finished yet, so you all have to be patient. After I'm done with the VDP emulation improvements, I'll continue my work on the universal joynet drivers. Kind regards, Alex Wulms -- Alex Wulms/XelaSoft - MSX of

Re: Joynet and BIOS

1999-03-05 Thread Laurens Holst
made up to now have already lead to a >good working sd-snatcher! Though, the work is not finished yet, so you all >have to be patient. > >After I'm done with the VDP emulation improvements, I'll continue my work on >the universal joynet drivers. And are you going to make us

Re: JOYNET information and MISC

1999-04-28 Thread shevek
On Tue, 27 Apr 1999, Martial BENOIT wrote: > Hello everyone, > > Just have two questions: > > 1/ where to get the JOYNET BIOS and latest specifications for the cable? On my homepage there is something like a BIOS: http://fmf.fwn.rug.nl/~shevek Bye, /***Use

Re: Mistake about ReadWav for MSX

1999-05-26 Thread Werner Augusto Roder Kai
se pictures of him in Hnostar. > Joynet page? Please send more details for me? Aha ! So now you come out of the shadows just to destroy our so-beloved JoyNet standard ? Our final confrontation will take place at MSX Jau'99 ! > I plan to make a Fudebameter just for search >

Re: Laurens, help... Flaw in the JoyNet specification...

1999-05-31 Thread Richard Gerrits
flaw I discovered is only Werners Page (MSX Core Club), in the section: Alternative JoyNet cable for PC (to link a PC with only one MSX). The diagram there is wrong, this should be: MSX PC 1-2 2-3 3-4 612 713 810 925 MSX Mailingli

Re: Z380 is working!!!

1999-08-21 Thread Daniel Jorge Caetano
On Sat, 21 Aug 1999 19:54:05 +0200, Laurens Holst wrote: >> Please don't slow down joystick port I/O access on account of JoyNet! >If you read carefully, you can see that I mention that the normal Joystick >AND JoyNet can use the full speed very well. I was talking about the

joynet pc/msx

1999-11-28 Thread Ricardo Bittencourt Vidigal Leitao
I just finished a program to load 16kb roms through a joynet cable connected to a PC. You can download it from: http://www.lsi.usp.br/~ricardo/msx/RBJOYNET.ZIP To use it: 1) type (in the pc) UPLOAD ANTARTIC.ROM 2) type (in the MSX

Re: (Joynet protocol)

2000-08-19 Thread Laurens Holst
interrupt must be disabled when doing JUMP transfers > - it is hard to program on PCs > (file serving, internet connection, MSX emulators) You need a clock-independant timer for timing. Most basic setup MSX-es haven't (and that's the idea of JoyNet, simplicity). I think synchonous comm

Re: JoyNet cable for PC parallel port

1999-02-09 Thread Anonymous
Maarten ter Huurne <[EMAIL PROTECTED]> wrote: > Below is a proposal for a JoyNet cable for the PC parallel port. I already > built one and it works well. > It can be used for transferring files between PC and MSX, for debugging (PC > logging everything which the MSXes send),

Re: Joynet and BIOS

1999-03-03 Thread Laurens Holst
-Oorspronkelijk bericht- Van: shevek <[EMAIL PROTECTED]> Aan: [EMAIL PROTECTED] <[EMAIL PROTECTED]> Datum: dinsdag 2 maart 1999 22:42 Onderwerp: Re: Joynet and BIOS >On Tue, 2 Mar 1999, Laurens Holst wrote: > >> The MSX BIOS changes the pins of the joysti

RE: Joynet cables

1999-03-12 Thread Patrick Kramer
> -Original Message- > From: shevek [SMTP:[EMAIL PROTECTED]] > Sent: Thursday, March 11, 1999 5:42 PM > To: Frengo > Cc: MSX Mailinglist > Subject: Re: Joynet cables > > On Wed, 10 Mar 1999, Frengo wrote: > > > > > 1) How about using t

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