After Effects! oh, hang on...
On Tue, Apr 28, 2015 at 10:26 PM, Chris Noellert cnoell...@gmail.com
wrote:
What competes with Nuke?
On Apr 28, 2015, at 2:21 PM, Diogo Girondi diogogiro...@gmail.com wrote:
Ha! It took at least 19 years for Adobe to include interactive round
corners for
everything is for sale
On Sun, Apr 26, 2015 at 6:10 PM, Elias Ericsson Rydberg
elias.ericsson.rydb...@gmail.com wrote:
Why is The Foundry for sale? Can anyone give the short version?
Den 26 apr 2015 19:07 skrev Ron Ganbar ron...@gmail.com:
Yeah, the Telegraph are spot on.
I agree with
set cut_paste_input [stack 0]
version 8.0 v5
ColorWheel {
inputs 0
gamma 0.45
name ColorWheel1
selected true
xpos 347
ypos -130
}
Expression {
expr1 g
mix_luminance 1
name Expression7
selected true
xpos 347
ypos -9
}
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wrote:
Am I missing something?
Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
+972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/
On Tue, Apr 14, 2015 at 2:37 PM, Gustaf Nilsson gus...@laserpanda.com
wrote:
set
Isnt there the risk that half-arsed things need to be redone from scratch?
Especially paint and cleanup that it is difficult to improve on if not done
proper from the beginning.
On Sat, Mar 22, 2014 at 8:44 AM, Ron Ganbar ron...@gmail.com wrote:
The projects I mentioned were also done in
looks like filtering problems, the curves on the corner pin are pretty
smooth
ps you should pipe a HD res reformat into the bg of the scanline render,
otherwise the example doesnt line up if one has a different default format
On Thu, Mar 20, 2014 at 11:28 AM, Simon Björk bjork.si...@gmail.com
If you are a senior on 170 a day then you must either be the worst
negotiator on the planet or have stayed at the same company for too long.
On Fri, Mar 14, 2014 at 9:43 AM, Steve Newbold s...@dneg.com wrote:
UK companies seem to be very good at making sure that there is no such
thing as
Funny, the London plumbing scene can take on a wave of millions of
eastern european workers and still charge 40 quid an hour, maybe we can
learn something from them? Its all about connecting pipes, innit? ;)
On Fri, Mar 14, 2014 at 11:20 AM, Steve Newbold s...@dneg.com wrote:
Hi Adam,
I
, normals.z)/pi) * 180
rotate z is arbitrary and i just used random(blabla)*360
Gusty
On Sat, Feb 22, 2014 at 10:18 AM, Gustaf Nilsson gus...@laserpanda.comwrote:
That is exactly what i was looking for, Simon! (but wont try it until
monday)
I had got the Y rotation right, but was a little
That is exactly what i was looking for, Simon! (but wont try it until
monday)
I had got the Y rotation right, but was a little of on the X-expression.
friday + trig = bad time, I guess...
On Sat, Feb 22, 2014 at 9:30 AM, Simon Björk bjork.si...@gmail.com wrote:
I've been using Ivan's
Hello
Doesnt look like it is as straight forward as i hoped; I am trying to
sample a colour from a normals pass and put those values into the rotations
of an axis to align its angle with the surface.
is there a fancy formula for this?
Thanks
Gustaf
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: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
+972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/
On Fri, Feb 21, 2014 at 2:41 PM, Gustaf Nilsson gus...@laserpanda.comwrote:
Hello
Doesnt look like it is as straight forward as i hoped; I am trying to
sample a colour
I know its friday but nobody can go to the pub until this is solved lol. ;)
I want to wrap two write nodes in a gizmo. the first one renders out my
comp based on the script name, and the second one generates a quicktime
from the render.
first idea was to run something like
ok lets say I set the render order, how would i from a command line
actually render both writes inside the same gizmo?
On Fri, Nov 8, 2013 at 6:54 PM, Steve Newbold s...@dneg.com wrote:
On 08/11/13 17:44, Gustaf Nilsson wrote:
I know its friday but nobody can go to the pub until
you nailed it! how embarassing.
thanks!
On Fri, Nov 8, 2013 at 6:08 PM, Nathan Rusch nathan_ru...@hotmail.comwrote:
You can pass your gizmo as the node to be executed, and Nuke will
execute everything inside it.
-Nathan
*From:* Gustaf Nilsson gus...@laserpanda.com
*Sent:* Friday
the expression Olivier posted to get
the distance.
On 17 September 2013 19:41, Gustaf Nilsson gus...@laserpanda.com wrote:
Yes, but that is not possible when you have a transformgeo-node connected
to the geometry as there is no way (?) of getting its world coordinates.
On Tue, Sep 17, 2013 at 6
Are you using any gpu-accelerated nodes?
On Tue, Sep 17, 2013 at 10:09 AM, Bram Ttwheam bram.ttwh...@aardman.comwrote:
We're doing some pipeline testing ( which is still not complete ) and
yesterday we rendered the same comp
containing 3D projections , Z-defocus and roto work on 2 identical
-boun...@support.thefoundry.co.uk [
nuke-users-boun...@support.thefoundry.co.uk] on behalf of Gustaf Nilsson [
gus...@laserpanda.com]
*Sent:* 17 September 2013 12:29
*To:* Nuke user discussion
*Subject:* Re: [Nuke-users] Windows 16% slower than Linux
Are you using any gpu-accelerated nodes
heya
Is it possible to get the distance between the camera and an object in 3d
space that has an arbitrary number of transforms below it?
Thanks
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Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk,
)²]
2013/9/17 Gustaf Nilsson gus...@laserpanda.com
heya
Is it possible to get the distance between the camera and an object in 3d
space that has an arbitrary number of transforms below it?
Thanks
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Nuke-users mailing
Reboot fixes EVERYTHING*
On Tue, Jul 2, 2013 at 8:34 AM, Howard Jones mrhowardjo...@yahoo.comwrote:
Just tried it today and it's fine, which is probably even odder. But the
machine has had a reboot since.
Cheers
Howard
On 2 Jul 2013, at 07:07, Ben Dickson ben.dick...@rsp.com.au wrote:
hola
Anyone managed to read svg (or other standardised vector format) into
rotoshapes?
Or maybe there is some neat (cmdline) tool to convert svg to nuke roto
G
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Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk,
that IS convoluted, not kind of convoluted ;)
well, at least i have a plan 9. thanks!
On Fri, Jun 7, 2013 at 9:20 PM, Magno Borgo li...@borgo.tv wrote:
**
Its kind of convoluted but I have done it before:
SVG Illustrator After Effects Masks Export masks to Silhouette
Silhouette to
havent had that problem...
Are you looking through a particular node?
Happens in a clean/minimal script?
Any evil expressions?
Have you tried rebooting several times and upgraded your mousepad?
On Wed, May 1, 2013 at 8:21 AM, Ean Carr eanc...@gmail.com wrote:
Hey,
Anyone ever get an
i found 7.0v5 much more stable than the previous iterations of nuke 7 -
still full of hilarious* bugs tho. I guess the foundry are killing two
birds in one stone by 1. not having to do any QA/testing on their own and
2. having their customers hooked on the maintenance fee
(*not actually hilarious
Deep(transform) isnt really meant to be used to move stuff around in 3d
space, is it? its more like a quick fix to push elements backwards or
forwards in a pseudo 3d space.
On Tue, Apr 16, 2013 at 7:39 PM, Alex Harding alex...@moving-picture.comwrote:
Hi,
Is it possible to place deep planes
if you have shadows turned on on your light source, try increasing bias
to about .35. but dont let that stop you from telling the foundry you want
a better 3d engine in nuke ;)
On Tue, Apr 9, 2013 at 4:04 PM, joswabeke nuke-users-re...@thefoundry.co.uk
wrote:
**
Dear Nuke users,
When
Are you painting through a tracker? I found (and reported) a bug where nuke
would freeze if painting through a tracker.
G
On Mon, Mar 11, 2013 at 4:05 PM, Noggy nuke-users-re...@thefoundry.co.ukwrote:
**
I'm trying to use the Clone tool but everytime I go to paint, Nuke stalls
and takes 30
when you go into the shadows tab of the light source it says right there
that point lights can not cast shadows (using the scanline renderer)
On Wed, Mar 20, 2013 at 10:07 PM, NotDaBod
nuke-users-re...@thefoundry.co.uk wrote:
**
I'm doing a test with a couple cards, a camera and a light to
wouldnt it be epic if every 3d node had their world space coords easily
accessible? *cough* *cough* ;)
On Fri, Mar 15, 2013 at 11:54 PM, koremelt
nuke-users-re...@thefoundry.co.uk wrote:
**
Anyone know of a way to export (or even get the position of) a camera
which is parented to an axis?
Message -
From: jegs...@earthlink.net
To: nuke-users@support.thefoundry.co.uk
Date: 13.03.2013 02:26:52
Subject: Re: [Nuke-users] Z-depth and semi-transparent objects
Well I could, but the last time I piped up I got snapped at.
-jonathan
On Mar 12, 2013, at 6:15 PM, Gustaf Nilsson
Hi
Im sure there is a fantastic reason for this, but does anyone dare to
speculate about the design decision to clip the scanline renderers z depth
to zero if the alpha is quite low (. 0001)?
Work around suggestions greatly appreciated
Thanks
G
___
Yeah plugins can be great and all, but working in a big company they are
not too keen on installing random plugins that may or may not work 2 weeks
before deadline. Especially since it has to be distributed among a number
of compers.
G
On Sat, Mar 2, 2013 at 7:37 PM, Howard Jones
The weakest part is everything. My problems arent with missing
functionality, it is with the quality and reliability and predictability of
existing functions.
As im sure you know, you dont want to run into unpredictable and arbitrary
limitations such as max 66 samples, IT HAS TO JUST WORK.
The
the 60/70 samples 'limit'.
Page 444 of the Nuke 7.04 User Guide explains it well - 'Adding Motion
Blur Using VectorBlur'
On 2 March 2013 03:26, Gustaf Nilsson gus...@laserpanda.com wrote:
Hi
seems like the max amount of moblur samples is somewhere between 60 and
70, is there a reason
Just want to add that the limit seems to be 66 samples. How does that make
sense??
G
On 1 Mar 2013 23:24, Gustaf Nilsson gus...@laserpanda.com wrote:
Yeah that would be ace if it wasn't for the fact that i need the samples
on animated textures and i have multiple semi transparent objects
pretty limiting.
The real answer is to completely replace the sampling schema in the
renderer with a more modern stochastic one.
Better yet, replace the whole renderer with a proper ray tracer...
-jonathan
On Mar 1, 2013, at 3:48 PM, Gustaf Nilsson wrote:
Just want to add that the limit seems
yeah, no, it doesnt work like that. only solution i can think of right off
my toes is to have two scanline renderers
On Mon, Feb 11, 2013 at 10:05 PM, Marten Blumen mar...@gmail.com wrote:
I couldn't get that to work. what am I missing?
[image: Inline images 1]
On 12 February 2013 09:45,
Hi
New on the list, so sorry if this has been discussed already.
Is there a way to use a free open source renderman compliant renderer such
as aqsis with nukes prmanrender node? I have tried to set the right env
paths but nuke still cant recognise it.
thanks
Gusty
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