Re: [Nuke-users] Adobe anyone?

2015-04-28 Thread Gustaf Nilsson
After Effects! oh, hang on... On Tue, Apr 28, 2015 at 10:26 PM, Chris Noellert cnoell...@gmail.com wrote: What competes with Nuke? On Apr 28, 2015, at 2:21 PM, Diogo Girondi diogogiro...@gmail.com wrote: Ha! It took at least 19 years for Adobe to include interactive round corners for

Re: [Nuke-users] Adobe anyone?

2015-04-26 Thread Gustaf Nilsson
everything is for sale On Sun, Apr 26, 2015 at 6:10 PM, Elias Ericsson Rydberg elias.ericsson.rydb...@gmail.com wrote: Why is The Foundry for sale? Can anyone give the short version? Den 26 apr 2015 19:07 skrev Ron Ganbar ron...@gmail.com: Yeah, the Telegraph are spot on. I agree with

[Nuke-users] ;-)

2015-04-14 Thread Gustaf Nilsson
set cut_paste_input [stack 0] version 8.0 v5 ColorWheel { inputs 0 gamma 0.45 name ColorWheel1 selected true xpos 347 ypos -130 } Expression { expr1 g mix_luminance 1 name Expression7 selected true xpos 347 ypos -9 } -- ■ ■ ■ ■ ■ ■ ■ ■ ■ ■

Re: [Nuke-users] ;-)

2015-04-14 Thread Gustaf Nilsson
wrote: Am I missing something? Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On Tue, Apr 14, 2015 at 2:37 PM, Gustaf Nilsson gus...@laserpanda.com wrote: set

Re: [Nuke-users] day rates in the UK

2014-03-22 Thread Gustaf Nilsson
Isnt there the risk that half-arsed things need to be redone from scratch? Especially paint and cleanup that it is difficult to improve on if not done proper from the beginning. On Sat, Mar 22, 2014 at 8:44 AM, Ron Ganbar ron...@gmail.com wrote: The projects I mentioned were also done in

Re: [Nuke-users] Jittering CornerPins

2014-03-20 Thread Gustaf Nilsson
looks like filtering problems, the curves on the corner pin are pretty smooth ps you should pipe a HD res reformat into the bg of the scanline render, otherwise the example doesnt line up if one has a different default format On Thu, Mar 20, 2014 at 11:28 AM, Simon Björk bjork.si...@gmail.com

Re: [Nuke-users] day rates in the UK

2014-03-14 Thread Gustaf Nilsson
If you are a senior on 170 a day then you must either be the worst negotiator on the planet or have stayed at the same company for too long. On Fri, Mar 14, 2014 at 9:43 AM, Steve Newbold s...@dneg.com wrote: UK companies seem to be very good at making sure that there is no such thing as

Re: [Nuke-users] day rates in the UK

2014-03-14 Thread Gustaf Nilsson
Funny, the London plumbing scene can take on a wave of millions of eastern european workers and still charge 40 quid an hour, maybe we can learn something from them? Its all about connecting pipes, innit? ;) On Fri, Mar 14, 2014 at 11:20 AM, Steve Newbold s...@dneg.com wrote: Hi Adam, I

Re: [Nuke-users] convert normals values to rotation values

2014-03-03 Thread Gustaf Nilsson
, normals.z)/pi) * 180 rotate z is arbitrary and i just used random(blabla)*360 Gusty On Sat, Feb 22, 2014 at 10:18 AM, Gustaf Nilsson gus...@laserpanda.comwrote: That is exactly what i was looking for, Simon! (but wont try it until monday) I had got the Y rotation right, but was a little

Re: [Nuke-users] convert normals values to rotation values

2014-02-22 Thread Gustaf Nilsson
That is exactly what i was looking for, Simon! (but wont try it until monday) I had got the Y rotation right, but was a little of on the X-expression. friday + trig = bad time, I guess... On Sat, Feb 22, 2014 at 9:30 AM, Simon Björk bjork.si...@gmail.com wrote: I've been using Ivan's

[Nuke-users] convert normals values to rotation values

2014-02-21 Thread Gustaf Nilsson
Hello Doesnt look like it is as straight forward as i hoped; I am trying to sample a colour from a normals pass and put those values into the rotations of an axis to align its angle with the surface. is there a fancy formula for this? Thanks Gustaf -- ■ ■ ■ ■ ■ ■ ■ ■ ■ ■

Re: [Nuke-users] convert normals values to rotation values

2014-02-21 Thread Gustaf Nilsson
: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On Fri, Feb 21, 2014 at 2:41 PM, Gustaf Nilsson gus...@laserpanda.comwrote: Hello Doesnt look like it is as straight forward as i hoped; I am trying to sample a colour

[Nuke-users] execute render - after render

2013-11-08 Thread Gustaf Nilsson
I know its friday but nobody can go to the pub until this is solved lol. ;) I want to wrap two write nodes in a gizmo. the first one renders out my comp based on the script name, and the second one generates a quicktime from the render. first idea was to run something like

Re: [Nuke-users] execute render - after render

2013-11-08 Thread Gustaf Nilsson
ok lets say I set the render order, how would i from a command line actually render both writes inside the same gizmo? On Fri, Nov 8, 2013 at 6:54 PM, Steve Newbold s...@dneg.com wrote: On 08/11/13 17:44, Gustaf Nilsson wrote: I know its friday but nobody can go to the pub until

Re: [Nuke-users] execute render - after render

2013-11-08 Thread Gustaf Nilsson
you nailed it! how embarassing. thanks! On Fri, Nov 8, 2013 at 6:08 PM, Nathan Rusch nathan_ru...@hotmail.comwrote: You can pass your gizmo as the node to be executed, and Nuke will execute everything inside it. -Nathan *From:* Gustaf Nilsson gus...@laserpanda.com *Sent:* Friday

Re: [Nuke-users] distance between camera and transformed object

2013-09-18 Thread Gustaf Nilsson
the expression Olivier posted to get the distance. On 17 September 2013 19:41, Gustaf Nilsson gus...@laserpanda.com wrote: Yes, but that is not possible when you have a transformgeo-node connected to the geometry as there is no way (?) of getting its world coordinates. On Tue, Sep 17, 2013 at 6

Re: [Nuke-users] Windows 16% slower than Linux

2013-09-17 Thread Gustaf Nilsson
Are you using any gpu-accelerated nodes? On Tue, Sep 17, 2013 at 10:09 AM, Bram Ttwheam bram.ttwh...@aardman.comwrote: We're doing some pipeline testing ( which is still not complete ) and yesterday we rendered the same comp containing 3D projections , Z-defocus and roto work on 2 identical

Re: [Nuke-users] Windows 16% slower than Linux

2013-09-17 Thread Gustaf Nilsson
-boun...@support.thefoundry.co.uk [ nuke-users-boun...@support.thefoundry.co.uk] on behalf of Gustaf Nilsson [ gus...@laserpanda.com] *Sent:* 17 September 2013 12:29 *To:* Nuke user discussion *Subject:* Re: [Nuke-users] Windows 16% slower than Linux Are you using any gpu-accelerated nodes

[Nuke-users] distance between camera and transformed object

2013-09-17 Thread Gustaf Nilsson
heya Is it possible to get the distance between the camera and an object in 3d space that has an arbitrary number of transforms below it? Thanks -- ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk,

Re: [Nuke-users] distance between camera and transformed object

2013-09-17 Thread Gustaf Nilsson
)²] 2013/9/17 Gustaf Nilsson gus...@laserpanda.com heya Is it possible to get the distance between the camera and an object in 3d space that has an arbitrary number of transforms below it? Thanks -- ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ___ Nuke-users mailing

Re: [Nuke-users] tab tab tab and nuke 7.0v8

2013-07-02 Thread Gustaf Nilsson
Reboot fixes EVERYTHING* On Tue, Jul 2, 2013 at 8:34 AM, Howard Jones mrhowardjo...@yahoo.comwrote: Just tried it today and it's fine, which is probably even odder. But the machine has had a reboot since. Cheers Howard On 2 Jul 2013, at 07:07, Ben Dickson ben.dick...@rsp.com.au wrote:

[Nuke-users] read svg (as roto shapes)

2013-06-07 Thread Gustaf Nilsson
hola Anyone managed to read svg (or other standardised vector format) into rotoshapes? Or maybe there is some neat (cmdline) tool to convert svg to nuke roto G -- ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk,

Re: [Nuke-users] read svg (as roto shapes)

2013-06-07 Thread Gustaf Nilsson
that IS convoluted, not kind of convoluted ;) well, at least i have a plan 9. thanks! On Fri, Jun 7, 2013 at 9:20 PM, Magno Borgo li...@borgo.tv wrote: ** Its kind of convoluted but I have done it before: SVG Illustrator After Effects Masks Export masks to Silhouette Silhouette to

Re: [Nuke-users] Axis node properties causes crash

2013-05-01 Thread Gustaf Nilsson
havent had that problem... Are you looking through a particular node? Happens in a clean/minimal script? Any evil expressions? Have you tried rebooting several times and upgraded your mousepad? On Wed, May 1, 2013 at 8:21 AM, Ean Carr eanc...@gmail.com wrote: Hey, Anyone ever get an

Re: [Nuke-users] Nuke 7.0v3 or 7.0v1 ?

2013-04-19 Thread Gustaf Nilsson
i found 7.0v5 much more stable than the previous iterations of nuke 7 - still full of hilarious* bugs tho. I guess the foundry are killing two birds in one stone by 1. not having to do any QA/testing on their own and 2. having their customers hooked on the maintenance fee (*not actually hilarious

Re: [Nuke-users] Nuke card - deep

2013-04-16 Thread Gustaf Nilsson
Deep(transform) isnt really meant to be used to move stuff around in 3d space, is it? its more like a quick fix to push elements backwards or forwards in a pseudo 3d space. On Tue, Apr 16, 2013 at 7:39 PM, Alex Harding alex...@moving-picture.comwrote: Hi, Is it possible to place deep planes

Re: [Nuke-users] Getting rid of Scanline renderers artifacts.

2013-04-10 Thread Gustaf Nilsson
if you have shadows turned on on your light source, try increasing bias to about .35. but dont let that stop you from telling the foundry you want a better 3d engine in nuke ;) On Tue, Apr 9, 2013 at 4:04 PM, joswabeke nuke-users-re...@thefoundry.co.uk wrote: ** Dear Nuke users, When

Re: [Nuke-users] Paint node causing a crash.

2013-03-26 Thread Gustaf Nilsson
Are you painting through a tracker? I found (and reported) a bug where nuke would freeze if painting through a tracker. G On Mon, Mar 11, 2013 at 4:05 PM, Noggy nuke-users-re...@thefoundry.co.ukwrote: ** I'm trying to use the Clone tool but everytime I go to paint, Nuke stalls and takes 30

Re: [Nuke-users] cast shadows in 3d, nuke 7.05

2013-03-25 Thread Gustaf Nilsson
when you go into the shadows tab of the light source it says right there that point lights can not cast shadows (using the scanline renderer) On Wed, Mar 20, 2013 at 10:07 PM, NotDaBod nuke-users-re...@thefoundry.co.uk wrote: ** I'm doing a test with a couple cards, a camera and a light to

Re: [Nuke-users] Exporting camera parented to an Axis

2013-03-25 Thread Gustaf Nilsson
wouldnt it be epic if every 3d node had their world space coords easily accessible? *cough* *cough* ;) On Fri, Mar 15, 2013 at 11:54 PM, koremelt nuke-users-re...@thefoundry.co.uk wrote: ** Anyone know of a way to export (or even get the position of) a camera which is parented to an axis?

Re: Re: [Nuke-users] Z-depth and semi-transparent objects

2013-03-13 Thread Gustaf Nilsson
Message - From: jegs...@earthlink.net To: nuke-users@support.thefoundry.co.uk Date: 13.03.2013 02:26:52 Subject: Re: [Nuke-users] Z-depth and semi-transparent objects Well I could, but the last time I piped up I got snapped at. -jonathan On Mar 12, 2013, at 6:15 PM, Gustaf Nilsson

[Nuke-users] Z-depth and semi-transparent objects

2013-03-12 Thread Gustaf Nilsson
Hi Im sure there is a fantastic reason for this, but does anyone dare to speculate about the design decision to clip the scanline renderers z depth to zero if the alpha is quite low (. 0001)? Work around suggestions greatly appreciated Thanks G ___

Re: [Nuke-users] max number of motion blur samples in the scanline renderer

2013-03-03 Thread Gustaf Nilsson
Yeah plugins can be great and all, but working in a big company they are not too keen on installing random plugins that may or may not work 2 weeks before deadline. Especially since it has to be distributed among a number of compers. G On Sat, Mar 2, 2013 at 7:37 PM, Howard Jones

Re: [Nuke-users] max number of motion blur samples in the scanline renderer

2013-03-02 Thread Gustaf Nilsson
The weakest part is everything. My problems arent with missing functionality, it is with the quality and reliability and predictability of existing functions. As im sure you know, you dont want to run into unpredictable and arbitrary limitations such as max 66 samples, IT HAS TO JUST WORK. The

Re: [Nuke-users] max number of motion blur samples in the scanline renderer

2013-03-01 Thread Gustaf Nilsson
the 60/70 samples 'limit'. Page 444 of the Nuke 7.04 User Guide explains it well - 'Adding Motion Blur Using VectorBlur' On 2 March 2013 03:26, Gustaf Nilsson gus...@laserpanda.com wrote: Hi seems like the max amount of moblur samples is somewhere between 60 and 70, is there a reason

Re: [Nuke-users] max number of motion blur samples in the scanline renderer

2013-03-01 Thread Gustaf Nilsson
Just want to add that the limit seems to be 66 samples. How does that make sense?? G On 1 Mar 2013 23:24, Gustaf Nilsson gus...@laserpanda.com wrote: Yeah that would be ace if it wasn't for the fact that i need the samples on animated textures and i have multiple semi transparent objects

Re: [Nuke-users] max number of motion blur samples in the scanline renderer

2013-03-01 Thread Gustaf Nilsson
pretty limiting. The real answer is to completely replace the sampling schema in the renderer with a more modern stochastic one. Better yet, replace the whole renderer with a proper ray tracer... -jonathan On Mar 1, 2013, at 3:48 PM, Gustaf Nilsson wrote: Just want to add that the limit seems

Re: [Nuke-users] light linking as maya

2013-02-11 Thread Gustaf Nilsson
yeah, no, it doesnt work like that. only solution i can think of right off my toes is to have two scanline renderers On Mon, Feb 11, 2013 at 10:05 PM, Marten Blumen mar...@gmail.com wrote: I couldn't get that to work. what am I missing? [image: Inline images 1] On 12 February 2013 09:45,

[Nuke-users] use prman node with renderman compliant renderer

2013-02-07 Thread Gustaf Nilsson
Hi New on the list, so sorry if this has been discussed already. Is there a way to use a free open source renderman compliant renderer such as aqsis with nukes prmanrender node? I have tried to set the right env paths but nuke still cant recognise it. thanks Gusty -- ■ ■ ■ ■ ■ ■ ■ ■ ■ ■