Turn it into a value:
[value WIPECONTROL.wipe_duration]
jrab
> On Mar 12, 2017, at 10:48 PM, Darren Coombes wrote:
>
> say i have a pulldown choice menu, and i have each line in the pulldown as a
> number, depicting amount of frames.
>
> 06
> 12
> 18
> 40
> 60
>
>
As an aside, we are writing our frames to a temp locally, then copying
them. One of our td's ran quite a few tests and determined that the
network load was significantly higher (and ultimately slower) with
network only renders. Rendering locally and then a cp /tmp/finishedframe
->
Hey all - does it really matter if:
we get the email
we reply to the email and everyone gets it.
the 'community' gets the email
if you reply online in the 'community' you get the email.
sort of like the list with the benefit of the online 'community' and the
list being able to talk to each
in the first place. The forum doesn't just email me through some AI
that knows what it thinks I want to read.
On Feb 4, 2015 2:39 PM, John RA Benson j...@illum-mg.fr
mailto:j...@illum-mg.fr wrote:
Hey all - does it really matter if:
we get the email
we reply to the email and everyone gets
you could try using exiftool in an afterFrameRender callback:
http://www.sno.phy.queensu.ca/~phil/exiftool/
jrab
On 03/31/2014 09:47 PM, Richard Bobo wrote:
Hi all,
Has anyone had to write IPTC metadata in their PNG output
Hi Simon -
I'm glad you mis-read the original post ;)
We've got a project where it's all done in AE but now need to rebuild in nuke -
if you've got anything you can pass on, it would be really helpful.
Cheers -
JRAB
On Jan 23, 2014, at 9:35 AM, Simon Björk bjork.si...@gmail.com wrote:
Hey there -
We have a 2d animation project that was done in After Effects by a third party
company. We need to take it and add particles and turn it into a stereo comp in
nuke, so our in house artists can make it work with the tools we usually work
with and really plus it out over time.
There was a bug in 6.2v3 that had to do with dependencies, so deleting
dependencies upstream of a node in a large tree went into a loop that was
pretty time consuming to delete. I wonder if this came back in some form? I
used this code to test:
def deleteUpstreamNodes(node):
Awesome!
jrab
On Aug 9, 2013, at 5:10 PM, Francois Lord li...@francoislord.com wrote:
I did it in Shake, with an absurdly long expression in two separate warpX
nodes.
As I remember it, the first node warped in log and the second one reverted it
back. So inbetween the two nodes, I could
what was the command line you were using?
offhand, I'd say ffmpeg isn't reading a float tiff, or a compression setting,
if that's the case. I know it doesn't have a problem with 16 bit uncompressed.
It won't care about the colorspace, unless you specify something.
jrab
On Jun 8, 2013, at
even though the mantra render may have been specified to be 16 bit, maybe there
is a channel or 2 in the header that is 32? I've seen some strange file size
issues and after checking with exrheader discovered that the Z was in 32 bit.
Even nuke's autocrop wouldn't shrink a file as much as
any internal gizmos in the copy? There was an bug that I think was
fixed in 6.3v4 that caused a mega loop onCreate inside a gizmo we
had. If the copy/paste freeze isn't happening with Nuke nodes but
does with a custom gizmo (eliminating the randomness) there could be
a
Yes, these are all pretty clever ideas!
As for the logs, uh, no. Succesfully completing jobs don't leave a
trail, unless you ask to keep the log before rendering. At least
that's for logs I can get at. So that frame that took an hour still
rendered successfully
while i appreciate everone's help, you pegged it: your response is
sort of inappropriate and semi-arrogant.
This thread concerns accessing a basic function that I figured nuke
was capable of: metadata/tagging in a tiff format.
the reasons are really
Hey out there -
Does anyone know of a way to embed certain tiff tags into a (tiff)
render? A ModifyMetaData node doesn't seem to do it unless there is a
magic key I don't know of.
We are rendering tiffs and having some odd render issues. I'm hoping by
adding TIFFTAG_HOSTCOMPUTER
arbitrary TIFF
metadata, but a simple solution (if you've got the time to run test
renders) would just be to do a Text node burn-in with [info hostname]
as a text expression.
-Nathan
-Original Message- From: John RA Benson
Sent: Tuesday, January 29, 2013 1:08 AM
To: Nuke user discussion
kinds of render issues are you running into exactly?
-Nathan
-Original Message- From: John RA Benson
Sent: Tuesday, January 29, 2013 9:24 AM
To: nuke-users@support.thefoundry.co.uk
Subject: Re: [Nuke-users] Tiff metadata / tags
ha - yes, but that kind of ruins the render ;)
the issue pops
do you really need the project setting format? Wouldn't the gizmos'
input format be better? In that case, you already said it: a simple
=width/2 and =height/2 in center x and y might be all you need.
jrab
On 01/04/2013 07:52 PM, � wrote:
Hello there,
This might be super obvious to the rest
outside of that system for something like this.
On Thu, Oct 18, 2012 at 9:25 AM, John RA Benson
john.benson.macg...@gmail.com wrote:
Hello -
is there any good way to make obsolete nodes invisible? Sure, not adding it
to the menus hides it a bit, but you can still find it with a tab. We can't
remove
Hello -
is there any good way to make obsolete nodes invisible? Sure, not adding
it to the menus hides it a bit, but you can still find it with a tab. We
can't remove them or it will break old scripts.
thanks
JRAB
___
Nuke-users mailing list
general question related to the thread concerning default overrides for
the write node:
will ALL defaults work properly if they go into the menu.py? Even if
they are not menu related? I've been setting them in init.py, which was
working fine until I tried that with the viewer lut default.
nnel, Nuke will not
load anything beyond that line in the .nk script and you'll have an
incomplete script in the DAG.
erik
John RA Benson wrote:
This thread finally prompted me to do some sharing -
I've fixed a lot of bad layers in scripts with some simple python
(well, with regul
are those scripts
really just toast? We have been running into it more and more and more
lately :(
From:
nuke-users-boun...@support.thefoundry.co.uk
[mailto:nuke-users-boun...@support.thefoundry.co.uk] On Behalf Of John
RA Benson
Sent: Thursday, April 12, 2012 7:49 AM
To: Nuke user
This thread finally prompted me to do some sharing -
I've fixed a lot of bad layers in scripts with some simple python
(well, with regular expressions, which are simple but can be
confusing). Some of these scripts were recovered from dead because of
broken clones or empty {}. The usual...
Hey there -
Having some strange rendering issues: Very simple script, 3 read nodes
(exr's), just a over b for each. Except it's 4488 frames long. After a
thousand frames or so, the render fails:
OSError: [Errno 24] Too many open files: '/path/to/frames.4249.exr'
I'm not sure if this is due
did in my experience.
Ari
Sent from my iPhone
On Nov 27, 2011, at 12:10 PM, John RA Benson john.benson.macg...@gmail.com
wrote:
Hey there -
Having some strange rendering issues: Very simple script, 3 read nodes
(exr's), just a over b for each. Except it's 4488 frames long. After
Does nuke really have a bad name handling bug if the layer names aren't
written to the
exr spec? Seems like it would be a lot better to make the fixes
upstream than wait/have nuke do a fix that could end up creating other
issues. I'd be curious how other viewers read your layer?
I have to
Actually -
Since then, I've found lots of causes and made lots of fixes to scripts
that have that problem - usually a busted clone, knobs with {} instead
of {{something}}, or a rotoshape bug. In this case however, if that's
really the attached script, there's no saving it - it's been lopped
aha - looks like the lib fix we did is normal - but see Peter Pearson's note at
the end.
jrab
On Oct 7, 2011, at 17:32, Hugh Macdonald li...@hughmacdonald.co.uk wrote:
For anyone going with Ubuntu, do be aware that the system has some newer
libraries that Nuke is shipped with... To get
with 4 dup scripts, could you be getting a too many open files error also? just
curious if it might open completely if you launched from a system that doesn't
have network access. I've fixed a few that way. Also check for variable with
only {} as the value, but those occur normally also. In any
.
On Thu, 2 Jun 2011 13:07:00 +0200, John RA Benson
john.benson.macg...@gmail.com wrote:
Has anyone had the problem where an enumeration knob is returning the
index instead of the txt? Is there a fix for this, as some shots get it,
but most of the time the knob will be correct. I don't know what
6.2v1
On Jun 6, 2011, at 9:57, Wouter Klouwen wou...@thefoundry.co.uk wrote:
Can you tell us what version of Nuke you're using?
Thanks.
On Thu, 2 Jun 2011 13:07:00 +0200, John RA Benson
john.benson.macg...@gmail.com wrote:
Has anyone had the problem where an enumeration knob
Has anyone had the problem where an enumeration knob is returning the index
instead of the txt? Is there a fix for this, as some shots get it, but most of
the time the knob will be correct. I don't know what would cause it to save txt
in some cases and the index in others.
for instance, this
Hello -
Someone showed me a neat trick with a node to re-define the postage
stamp. The hardcoded values of 80 and 45 are the width and height of my
icon image, but they can be whatever values it takes to make the image
fit in the node:
set cut_paste_input [stack 0]
version 6.2 v1
Read {
Hello -
We're occasionally getting a very hard to understand error message:
'Nothing is named
/path/to/my/script'
however, the path does NOT include the .nk extension.
I've managed to fix scripts by
deleting {}
removing version ... in the script header (we rolled back to 6.2v1
from
are doing?
cheers
JRAB
On May 18, 2011, at 11:45 PM, John RA Benson wrote:
hey there -
this makes me wonder - is there a way to force reloading the script?
I've seen this with some of our gizmos that are built at launch, where the
nodes that depend on them error because (i'm guessing
hey there -
this makes me wonder - is there a way to force reloading the script?
I've seen this with some of our gizmos that are built at launch, where the
nodes that depend on them error because (i'm guessing) the gizmo is still
building itself after the node that depends on it is created.
wow - thats a good tip - what on earth could postage stamps have to do with
render order and is that a bug or a feature? It wouldn't ever have occurred to
me to try turning them off to debug a problem like this.
Good to know, thanks-
jrab
On May 17, 2011, at 18:05, Peter Pearson
. once it gets messed up, it's
always broken).
-Nathan
-Original Message- From: John RA Benson
Sent: Friday, May 06, 2011 6:27 AM
To: Nuke user discussion
Subject: Re: [Nuke-users] setting the default render view in the write node?
Actually, not the 'view' knob, but the 'multi_view
I just came upon a very frustrating problem in trying to get some images
rendered. We have a left eye render that is done first and the comp's 'look' is
based on that before rendering the right eye. To simplify the pipe, all the
reads and writes are %v (for L and R). Usually, this hasn't been
unfortunately, I've been seeing this a lot too. The bad news is, your script
didn't really save completely. Open it in a text editor and chances are you'll
see a script that doesn't end with }. Could have been a network problem or
Nuke crashed during the save? I hope your backups are working.
thanks, Frank!
JRAB
On Mar 30, 2011, at 3:36 AM, Frank Rueter wrote:
If I remember correctly it indicates wether a field is selected in the curve
editor.
On Mar 30, 2011, at 11:23 AM, John RA Benson wrote:
Hey there -
Just wondering - what does the 'i' in the expression inside
Hey there -
Just wondering - what does the 'i' in the expression inside the knob value
mean? I'm assuming 'l' means label, 't' means tooltip, 'R' is range, but 'i'?
In this instance, for a center knob in a transform, I created the expression
for a horizon knob in a gizmo. In text form it looks
Anyone know what this error means?
[ 8:49.12] ERROR: cannot set mapsize to 0 columns, 1 rows
I've seen it with other User knobs too. Not sure if it's actually causing
problems.
thanks
JRAB___
Nuke-users mailing list
good to know! but, wow that's weird. I'm not setting a mapsize knob anywhere -
what the heck is it for, anyway?
in fact, I deleted the mapsize line that was created with the gizmo and i think
that's when the error showed up.
great - 8 hours later and now I can't reproduce the error with or
I wonder if this might be related to the color picker/knobs differences bug?
Concerning that bug:
any knob that is
using a color picker is rounding the results to 3 decimal places, or a funny
rounded floating point which is still not correct. It's a surprisingly obvious
bug - just use the
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