Hi Foundry,
Since starting this thread back in Nov. I personally haven't ran into any
major issues with the add_layer problem mentioned, until recently.
The Foundry says that this is a third party issue but under similar
conditions (creating new layers that make their way into scripts, gizmos,
Hi Group,
As promised yesterday, here comes the answer from the support.
If you have additional infos or things not mentioned here, just write
the support team with the BUG ID 23221.
(Darn, I missed the bug 2 ;) )
Hi Dennis
Unfortunately this appears to be a corruption from a third
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Sent: Friday, 25 November 2011, 8:55
Subject: Re: [Nuke-users] ??? redguard1.glow ???
Heh, this issue has got a bit out of hand..
It's a bit untidy, but most of these layers shouldn't cause any problems
...however, adding channels
2011, 8:55
*Subject:* Re: [Nuke-users] ??? redguard1.glow ???
Heh, this issue has got a bit out of hand..
It's a bit untidy, but most of these layers shouldn't cause any problems
...however, adding channels to default layers like rgba can cause
problems under certain
seriously.
Out of interest what was in the add_layer, as the fix I have used so
far is probably a bandage.
Howard
From: Ben Dickson ben.dick...@rsp.com.au
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Sent: Friday, 25 November 2011, 8:55
Subject: Re: [Nuke-users] ??? redguard1.glow
hmm, i can see that is kinda hard to solve this issue without
crippling functionality... however, corrupted scripts are no fun either.
it seems to me that it adding unnecessary channels could greatly
reduced by some confirmation/warnings boxes...like:
if you paste some code into a script
I like your ideas, Chris. Along those lines, a while ago I made a custom
nuke.Layer function here that disallows adding any channels to built-in
layers. -Ean
On Fri, Nov 25, 2011 at 12:27 PM, chris ze.m...@gmx.net wrote:
hmm, i can see that is kinda hard to solve this issue without crippling
I have my doubts about messing with this stuff. From what I see is more of a
matter of people paying more attention to what they author/share and treat as
project/pipeline independent than a actual problem.
Implementing ways to control/restrict this stuff via user interaction could in
fact end
Subject: Re: [Nuke-users] ??? redguard1.glow ???
Chris,
I have seen horizon.matte as well.
On Nov 21, 2011, at 4:21 PM, chris wrote:
hmm, found two gizmos with redguard1.glow on my machine:
bokeh_blur_jb_v03_1.gizmo
Bokeh_Blur.gizmo
i probably got them of nukepedia or vfxtalk
@support.thefoundry.co.uk
Sent: Tuesday, 22 November 2011, 2:55
Subject: Re: [Nuke-users] ??? redguard1.glow ???
Chris,
I have seen horizon.matte as well.
On Nov 21, 2011, at 4:21 PM, chris wrote:
hmm, found two gizmos with redguard1.glow on my machine:
bokeh_blur_jb_v03_1
be, it has been corrupted since.
Howard
From: Ned Wilson nedwil...@gmail.com
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Sent: Tuesday, 22 November 2011, 2:55
Subject: Re: [Nuke-users] ??? redguard1.glow ???
Chris,
I have seen horizon.matte as well
.**thefoundry.co.uknuke-users@support.thefoundry.co.uk
Sent: Tuesday, 22 November 2011, 2:55
Subject: Re: [Nuke-users] ??? redguard1.glow ???
Chris,
I have seen horizon.matte as well.
On Nov 21, 2011, at 4:21 PM, chris wrote:
hmm, found two gizmos with redguard1.glow on my machine
Wilson nedwil...@gmail.com
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Sent: Tuesday, 22 November 2011, 2:55
Subject: Re: [Nuke-users] ??? redguard1.glow ???
Chris,
I have seen horizon.matte as well.
On Nov 21, 2011, at 4:21 PM, chris wrote:
hmm, found two gizmos with redguard1
...@yahoo.com; Nuke user discussion
nuke-users@support.thefoundry.co.uk
Sent: Saturday, 19 November 2011, 11:29
Subject: Re: [Nuke-users] ??? redguard1.glow ???
Fun, now that you mention it, I have had reguard and other written words in
my nuke file as well as the RED GREEN BLUE thingie
: Saturday, 19 November 2011, 11:29
Subject: Re: [Nuke-users] ??? redguard1.glow ???
Fun, now that you mention it, I have had reguard and other written words
in my nuke file as well as the RED GREEN BLUE thingie I posted a few days
earlier.
Reading through these posts i have seen some similarities
nuke-users@support.thefoundry.co.uk
Sent: Saturday, 19 November 2011, 11:29
Subject: Re: [Nuke-users] ??? redguard1.glow ???
Fun, now that you mention it, I have had reguard and other written words in
my nuke file as well as the RED GREEN BLUE thingie I posted a few days
earlier
6.3 has the cure?
Howard
From: Dennis Steinschulte den...@rebelsofdesign.com
To: Howard Jones mrhowardjo...@yahoo.com; Nuke user discussion
nuke-users@support.thefoundry.co.uk
Sent: Saturday, 19 November 2011, 11:29
Subject: Re: [Nuke-users] ??? redguard1.glow ???
Fun, now that you
--
*From:* Dennis Steinschulte den...@rebelsofdesign.com
*To:* Howard Jones mrhowardjo...@yahoo.com; Nuke user discussion
nuke-users@support.thefoundry.co.uk
*Sent:* Saturday, 19 November 2011, 11:29
*Subject:* Re: [Nuke-users] ??? redguard1.glow ???
Fun, now that you mention
...@rebelsofdesign.com
den...@rebelsofdesign.com
*To:* Howard Jones mrhowardjo...@yahoo.commrhowardjo...@yahoo.com;
Nuke user discussion nuke-users@support.thefoundry.co.uk
nuke-users@support.thefoundry.co.uk
*Sent:* Saturday, 19 November 2011, 11:29
*Subject:* Re: [Nuke-users] ??? redguard1.glow
For me the bokeh plugin (not necessarily the gizmo) is the one adding the
rgba.beta channel.
On Mon, Nov 21, 2011 at 4:21 PM, chris ze.m...@gmx.net wrote:
hmm, found two gizmos with redguard1.glow on my machine:
bokeh_blur_jb_v03_1.gizmo
Bokeh_Blur.gizmo
i probably got them of nukepedia or
Chris,
I have seen horizon.matte as well.
On Nov 21, 2011, at 4:21 PM, chris wrote:
hmm, found two gizmos with redguard1.glow on my machine:
bokeh_blur_jb_v03_1.gizmo
Bokeh_Blur.gizmo
i probably got them of nukepedia or vfxtalk
might be a good moment that everybody scans their
Never seen it so I suspect it's not part of Nuke,
but now I've said that
Howard
From: Dan Walker walkerd...@gmail.com
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Sent: Saturday, 19 November 2011, 4:47
Subject: Re: [Nuke-users
: [Nuke-users] ??? redguard1.glow ???
Never seen it so I suspect it's not part of Nuke,
but now I've said that
Howard
From: Dan Walker walkerd...@gmail.com
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Sent: Saturday, 19 November 2011, 4:47
...@yahoo.com
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Sent: Saturday, 19 November 2011, 10:19
Subject: Re: [Nuke-users] ??? redguard1.glow ???
Never seen it so I suspect it's not part of Nuke,
but now I've said that
Howard
From: Dan Walker walkerd...@gmail.com
--
*From:* Dennis Steinschulte den...@rebelsofdesign.com
*To:* Howard Jones mrhowardjo...@yahoo.com; Nuke user discussion
nuke-users@support.thefoundry.co.uk
*Sent:* Saturday, 19 November 2011, 11:29
*Subject:* Re: [Nuke-users] ??? redguard1.glow ???
Fun, now that you mention
Jones mrhowardjo...@yahoo.com; Nuke user discussion
nuke-users@support.thefoundry.co.uk
*Sent:* Saturday, 19 November 2011, 11:29
*Subject:* Re: [Nuke-users] ??? redguard1.glow ???
Fun, now that you mention it, I have had reguard and other written words
in my nuke file as well as the RED GREEN
mrhowardjo...@yahoo.com; Nuke user discussion
nuke-users@support.thefoundry.co.uk
Sent: Saturday, 19 November 2011, 11:29
Subject: Re: [Nuke-users] ??? redguard1.glow ???
Fun, now that you mention it, I have had reguard and other written words
in my nuke file as well as the RED GREEN BLUE
November 2011, 11:29
Subject: Re: [Nuke-users] ??? redguard1.glow ???
Fun, now that you mention it, I have had reguard and other written words in
my nuke file as well as the RED GREEN BLUE thingie I posted a few days
earlier.
Reading through these posts i have seen some similarities here.
I
?
Howard
--
*From:* Dennis Steinschulte den...@rebelsofdesign.com
*To:* Howard Jones mrhowardjo...@yahoo.com; Nuke user discussion
nuke-users@support.thefoundry.co.uk
*Sent:* Saturday, 19 November 2011, 11:29
*Subject:* Re: [Nuke-users] ??? redguard1.glow ???
Fun
I don't remind seeing such a layer in Nuke ever.
Are you sure you don't have something in your environment that is creating
that?
Cheers,
Diogo
On 18/11/2011, at 23:05, Dan Walker walkerd...@gmail.com wrote:
Hey,
Anyone have any idea why Nuke creates this layer (add_layer {rgba
The redguard thing has been around for quite a while. It propagates itself
across scripts somehow... Eventually it usually causes scripts to break on
load and half of your nodes are gone. I've probably text edited this thing out
of scripts hundreds of times... Could never track down how it
Could be totally off-base, but I recall that it's a glow gizmo/group
from Tron that people have kept using.
./sam
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I've heard that this could have come from DD. If someone is reusing a
config/resource file home/.nuke and it's coming from another facility,
there is the possibility of contamination.
On Nov 18, 2011 7:56 PM, Sam Cole samb...@gmail.com wrote:
Could be totally off-base, but I recall that it's a
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