Hi,
you can issue a virtual 'ESC' keypress using the following code.
This emulates that a keypress has been done even you never touched the keyboard.
Maybe if you issue this to your window in code when box3 is clicked the window
will be closed.
osgViewer::Viewer::Windows windows;
Hi Cedric, Aitor et. al.,
Cedric's update example.osg is now merged with
OpenSceneGraph-Data/svn/trunk. I'll be wrapping this up soon for as
an OpenSceneGraph-Data 2.8.0 data package to go along with the 2.8.0
release.
Robert.
On Wed, Feb 11, 2009 at 10:29 PM, Cedric Pinson
Hi Michael,
Is souinds like the Nvidia driver is trying to treat the quadroplex as
a single graphics context and then do it's SLI/(distributed GL
implementation) behind the scenes. Personally I think this is the
wrong way to use multiple graphics cards... one should treat them as
four separate
On Wed, Feb 11, 2009 at 11:22 PM, Martin Spott martin.sp...@mgras.net wrote:
Martin Spott martin.sp...@mgras.net wrote:
I might offer AIX-5.1 with GCC-4.0.0 - [...]
Well, I'd like to pull my offer back I'll have to get CMake to
work and this probably won't happen before sunday
Hi Alex,
You would be best served in your investigation by attaching the
osgViewer::StatsHandler to your viewer. See the osgviewer.cpp example
code to see how. This event handler will give you some pretty useful
on screen stats.
With the DrawThreadPerContext threading model what you should get
Hi Raqin,
I'm afraid there is too little information about your viewer setup to
be able to guess what is wrong.
Are you using Viewer? CompositeView? Could you provide screenshots as well.
Robert.
On Thu, Feb 12, 2009 at 4:08 AM, Ruqin Zhang ruzh...@gmail.com wrote:
Hi guys,
I got a problem
Round up, Round up, Round up!
Last chance to make sure 2.8.0 is perfect for your needs... Come get
your fresh 2.8.0-rc6 check out now and test it's build and taste it's
nourishing goodness!
http://www.openscenegraph.org/projects/osg/wiki/Downloads
Three hours left till release time, so
Hi,
I am trying to triangulate some points. But when I try to render it i
am not getting any results.
Moreover I am able to get a valid size from the totalDataSize function.
The code i am using is as follows:
Hi Paul,
Good question. I must admit that my mind has touched but blocked this issue.
To clarify. Sorry if I'm repeating someone. openscenegraph-x.y.z
contains the applications. libopensceneggraph-x.y.z is the runtime
libraries including built standard plugins,
libopenscenegraph-dev-x.y.z is
Hi Guys,
Mattias's thoughts on the this issue chime with my own pretty exactly.
The core libopenscenegraph and openscenegaph packages are for libs +
plugins (built from 3rd party dependencies), examples are in their own
separate package, and additional plugins like dcmtk, vrml, inventor
etc. are
Hi Brad,
I have same problem , but I can't resolve exactly. I only find kludge :) How
can you delete your class which contains static render function? If you
delete this class in destructor, it's normal getting error while closing
your application. I have tried almost a day to resolve this
Acknowledged. Added information on
http://www.openscenegraph.org/projects/osg/wiki/Community/PackageMaintainers
accordingly. We may (later) put the same kind of info on the download page.
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Thu, 12 Feb 2009
Hi Sukender,
On Thu, Feb 12, 2009 at 10:50 AM, Sukender suky0...@free.fr wrote:
Acknowledged. Added information on
http://www.openscenegraph.org/projects/osg/wiki/Community/PackageMaintainers
accordingly. We may (later) put the same kind of info on the download page.
Yes we'll probably need
Robert Osfield robert.osfi...@gmail.com wrote:
Three hours left till release time, so please get in quick before all
sauces leave the shelf for good ;-)
I'll be out of town today, therefore unable to do much testing at
least I'll run a build on my Solaris machine,
Martin.
--
Hi Robert,
It failed here: Mac os X 10.5 intel nooo, kidding :) it worked
fine, wrappers, examples, and so on (with cmake from console, not
xcode projects)
Cheers,
Jose L.
On Thu, Feb 12, 2009 at 10:54 AM, Robert Osfield
robert.osfi...@gmail.com wrote:
Round up, Round up, Round up!
Hi
Compilation of OSG scr + examples on VS2005 sp1 in Debug and Release mode
(Win XP SP3 )
0 error, just some VS warning (not a lot) Nothing important.
Regards,
Vincent.
2009/2/12 Martin Spott martin.sp...@mgras.net
Robert Osfield robert.osfi...@gmail.com wrote:
Three hours left till
Hi All,
This morning I've been doing fresh check outs under OSX (with CMake)
and Kubuntu 8.10 64bit + 32bt, so far everything has compiled cleanly,
although my single core 32bit Linux system is a bit slow so hasn't
completed yet... Looks like to compile though...
I've updated the OSG-2.8 branch
Hi Robert,
0 Fails on WindowsXP-SP3, Cmake2.6, VisualStudio2003.
Some Warning :
Lots ofC:\OpenSceneGraph-2.8-RC6\include\osgDB\fstream(54) : see
declaration of 'osgDB::ofstream'
c:\program files\microsoft visual studio .net 2003\vc7\include\list(923):
warning C4702: unreachable code
Hi all, I hope I'm not hijacking too much this thread. I just wanted the
same kind of behaviour as Alex hoping it could help so let me know if I
should start a new thread.
Robert,
I checked for the Atomic Build and I got the same
include/OpenThreads/Config as yours.
Meanwhile when a switch the
hello.
Sorry, I am a bit new in OSG.
Until now I was working bit 3DS format in OSG, but now I need more UVmap
capabilities.
I think OSG MAX exporter will solve me that problems.
Is there any compiled max 2008 (V.10) expoter to download?
Or what is the best format to work and export from MAX?
Hi,
Builds and works just fine.
Platform : Vista SP1, VC 2008
Can
2009/2/11 Robert Osfield robert.osfi...@gmail.com
Hi All,
Another long day of fixes and frustrations, but... I do believe bit by
bit we are getting there. The only platforms that I haven't heard
about are AIX and HP-Ux,
Hello,
Have a look on osgExp.
This plugin allow 3ds max to write .IVE and .OSG files form your 3DS max
scene...
Don't know if it is better than the osg 3DS plugin, but I'm interested to
know it ;-)
Hope this can help you.
Regards,
Vincent
2009/2/12 javier marco osgfo...@tevs.eu
hello.
Hi Tanguy,
I'm afraid I disagree with you on your assessment of the value of
Singletons. Yes you have to implement them correctly, but that goes
with any solution for managing resources, throwing out use of
Singletons doesn't not solve problems, it just introduces new ones.
Robert.
On Thu, Feb
But I didn't find the OSGexp plugging compiled for max 2008 (that indeed is
V.10), for download anywhere.
That for your quick answer!
--
Read this topic online here:
http://osgforum.tevs.eu/viewtopic.php?p=6655#6655
___
osg-users
Thanks for all the testing guys. I've made a small tweak to quieten
the reported VS warnings, but other than the branch OSG-2.8 is what
you've all been testing in rc6, so it looks good for tagging 2.8.0
in the next half hour. This gives you all a little more time to test
the beast and find
Interesting claim on singletons ;)
I have to agree with Robert, singletons are an extremely useful tool but one
does have to understand they have limitations due to in general their static
nature and I also have disagree that pattern is broken, like anything they
can be missed used or over
VS8 SP1 Express compiles OK and runs our app OK.
Linux gcc-4.2.4 ditto.
Robert Osfield wrote:
Thanks for all the testing guys. I've made a small tweak to quieten
the reported VS warnings, but other than the branch OSG-2.8 is what
you've all been testing in rc6, so it looks good for
Just built fine using Xcode under OSX.
Mark
On Feb 12, 2009, at 7:17 AM, Can T. Oguz wrote:
Hi,
Builds and works just fine.
Platform : Vista SP1, VC 2008
Can
2009/2/11 Robert Osfield robert.osfi...@gmail.com
Hi All,
Another long day of fixes and frustrations, but... I do believe bit by
Robert Osfield robert.osfi...@gmail.com wrote:
Thanks for all the testing guys. I've made a small tweak to quieten
the reported VS warnings, but other than the branch OSG-2.8 is what
you've all been testing in rc6, so
Builds nicely on Solaris10/SunStudio11,
Martin.
--
Unix
Dear users,
While I fully appreciate that a large scale removal of singletons that
appear not to have defects is undesirable. I would like to put forward
various references that explain why the singleton pattern is now
considered by many (most?) software engineers to be an anti-pattern.
Hi All,
I am delighted to announce the long hours of testing and refinement
are over, I have just tagged the 2.8.0 release ;-)
Downloads page:
http://www.openscenegraph.org/projects/osg/wiki/Downloads
News page:
http://www.openscenegraph.org/projects/osg/wiki/News/Press/OSG2.8
Many
Robert Osfield robert.osfi...@gmail.com wrote:
Downloads page:
http://www.openscenegraph.org/projects/osg/wiki/Downloads
Nice BTW, the download-link points at .../developer_releases/...
Isn't this meant to be a 'stable' release ?
Cheers,
Martin.
--
Unix _IS_ user friendly
On Thu, Feb 12, 2009 at 3:19 PM, Martin Spott martin.sp...@mgras.net wrote:
Robert Osfield robert.osfi...@gmail.com wrote:
Downloads page:
http://www.openscenegraph.org/projects/osg/wiki/Downloads
Nice BTW, the download-link points at .../developer_releases/...
Isn't this meant to
Hi to all,
where can I find the code of osgDotNet?
The link
http://www.openscenegraph.org/projects/osgDotNet/wiki/Download
No available.
Thanks
Miriam
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On Thu, Feb 12, 2009 at 3:26 PM, Alejandro Aguilar Sierra
algsie...@gmail.com wrote:
And after that rest, perhaps we will talk about documenting VPB. ;)
Yes well volunteered, I rest, and you write the documentation :-)
Robert.
___
osg-users mailing
Hi all,
I am delighted to announce the long hours of testing and refinement
are over, I have just tagged the 2.8.0 release ;-)
Congrats to all involved, and thanks to all testers!
Let's get to building packages! :-)
J-S
--
__
Woot,
Nice work on this release !!!
I will make the gentoo package now !
Congratulations
Robert Osfield wrote:
Hi All,
I am delighted to announce the long hours of testing and refinement
are over, I have just tagged the 2.8.0 release ;-)
Downloads page:
HI Neil,
On Thu, Feb 12, 2009 at 2:59 PM, Neil Groves ne...@aristechnologies.com wrote:
While I fully appreciate that a large scale removal of singletons that
appear not to have defects is undesirable. I would like to put forward
various references that explain why the singleton pattern is now
And after that rest, perhaps we will talk about documenting VPB. ;)
Cheers!
-- A.
On Thu, Feb 12, 2009 at 9:21 AM, Serge Lages serge.la...@gmail.com wrote:
Congratulation Robert, you've made an amazing work these past weeks to get
out this release ! I think you can now take a rest ! :)
On
Congratulation Robert, you've made an amazing work these past weeks to get
out this release ! I think you can now take a rest ! :)
On Thu, Feb 12, 2009 at 3:58 PM, Robert Osfield robert.osfi...@gmail.comwrote:
Hi All,
I am delighted to announce the long hours of testing and refinement
are
Hi Robert i dont see a link for the data ?
Is it on line yet ?
Cheers,
Cedric
Cedric Pinson wrote:
Woot,
Nice work on this release !!!
I will make the gentoo package now !
Congratulations
Robert Osfield wrote:
Hi All,
I am delighted to announce the long hours of testing and refinement
Thanks! I'll give it a shot when I get home. I feel like I was on the
right path just didn't arrive at the osgViewer::Viewer::Windows route.
Hopefully this will work!
-Russ
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osg-users mailing list
osg-users@lists.openscenegraph.org
Congratulations Robert. Awesome work :)
2009/2/12 Cedric Pinson morni...@plopbyte.net
Hi Robert i dont see a link for the data ?
Is it on line yet ?
Cheers,
Cedric
Cedric Pinson wrote:
Woot,
Nice work on this release !!!
I will make the gentoo package now !
Congratulations
* Robert Osfield -- Tuesday 10 February 2009:
Any chance that FlightFear is modifying the
ParticleSystem/ParticleSystemUpdate within the cull traversal?
No idea. Have to check with one of our osg experts.
What happens we you try differnt threading models like
CullDrawThreadPerContext,
Hi,
Congrats with this milestone!
Regards
Raymond
Robert Osfield wrote:
Hi All,
I am delighted to announce the long hours of testing and refinement
are over, I have just tagged the 2.8.0 release ;-)
Downloads page:
http://www.openscenegraph.org/projects/osg/wiki/Downloads
News
Hi Cedric,
On Thu, Feb 12, 2009 at 3:52 PM, Cedric Pinson morni...@plopbyte.net wrote:
Hi Robert i dont see a link for the data ?
Is it on line yet ?
I've just tagged OpenSceneGaph-Data-2.8.0, but haven't yet created and
uploaded the OpenSceneGraph-Data-2.8.0.zip. I've update the
I'm having a problem using the computeIntersections method of the View class in
osgViewer namespace. I'm trying to perform picking, but not using a mouse
click or event on the window.
Here is the issue: if I don't click inside the window of the OSG application at
some point in time, then
It seems to me that OSG often uses singletons as a user convenience.
For example, because the osgDB registry is a singleton, one can simply write:
osgDB::readNodeFile(file_path);
Instead of having to have a handle to a registry object:
osgDB::Registry plugins;
/* ...
Hi Daniel,
I saw this problem about six months ago, and looked into, and the
cause the the way the intersections codes indirectly uses the current
event state to help decide which cameras are currently active. At the
time when I saw the problem I looked into the issue, but didn't come
away with
Congratulations !
A very huge job done here ! Thanks a lot for this OSG new release :-)
Vincent.
2009/2/12 Robert Osfield robert.osfi...@gmail.com
Hi Cedric,
On Thu, Feb 12, 2009 at 3:52 PM, Cedric Pinson morni...@plopbyte.net
wrote:
Hi Robert i dont see a link for the data ?
Is it on
Congratulations and thanks, Robert and everybody.
Martin
___
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osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Hi Tanguy,
The use of Registry Singleton is to primarily to facilate loose
coupling of plugin implementations from application code. The plugins
use a proxy object that when constructed automatically registers
itself with the Registry making itself available for the whole
application to use.
Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote:
Let's get to building packages! :-)
Hay anyone ever spotted the demand for Solaris packages ?
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
Hi all, I am new to this list but was inspired to join the mailing list
following your landmark release of 2.8.0 Congratulations to all
involved. I run Debian Sid on a homebrew AMD Linux box and my primary
interest in OSG is in its use with FlightGear.
While I have been building OSG from way
HI Ruqin,
Is this an issue of position of the dragger and not cameras? It looks
lie the cameras are doing just fine to me.
Robert.
On Thu, Feb 12, 2009 at 4:52 PM, Ruqin Zhang ruzh...@gmail.com wrote:
Thanks Robert,
Here is the setup:
(1) For viewer and master camera:
_viewer = new
Hi all
Thank you very much for your help. I really appreciate it. I have downloaded
the trunk version from svn and now everything works ok (well, I don't see
the images on the buttons but this is not relevant).
It looks really nice and I think it will be very helpful for us. However,
now I have
I tried to raise this issue in another thread, but didn't get much of a
response.
Does anyone want to take a crack at defining what goes into a package?
My fear is that CPack will make it very easy for just about anyone to put
together a package, and its contents will be determined entirely on
Hi,
Alasdair Campbell wrote:
Hi all, I am new to this list but was inspired to join the mailing list
following your landmark release of 2.8.0 Congratulations to all
Welcome! A point of nettique though: please don't start a new subject by
replying to existing post, but simply make a new post
Hi Alasdair,
xulrunner-1.8.x is only required by the gecko plugin. The build
should just spot that you don't have the correct dependencies and not
build the gecko plugin.
In an unfortunately twist of fate, mozzilla has delt a blow to attempt
to do embedded browsers in the 1.9.x release,
Hi,
Sukender wrote:
Hi Tanguy, Robert and Gordon,
IMHO, there is no unique singleton pattern, but as much as existing
implementations. The fact is that there is no perfect singleton, all have benefits and
drawbacks. Several attemps were made to create a generic singleton (See boost.singleton
On Thu, Feb 12, 2009 at 4:50 PM, Martin Spott martin.sp...@mgras.net wrote:
Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote:
Let's get to building packages! :-)
Hay anyone ever spotted the demand for Solaris packages ?
I would have thought that it's mainly Windows users that really
On Thu, Feb 12, 2009 at 5:23 PM, J.P. Delport jpdelp...@csir.co.za wrote:
I'm not arguing about the general evilness/goodness of singletons... I think
the concern is not just about different platforms, but about different
contexts and use cases. It seems like OSG is now being used in new
Hi Robert,
Unfortunately it is. I set the object's geometry center as dragger position.
And I tried to
Add the dragger to the master camera, it works fine except I cannot make it
post rendering
this way. I even tried this: (camera is the slave camera for dragger)
change:
On Thu, 2009-02-12 at 18:16 +0100, Paul Melis wrote:
Hi,
Alasdair Campbell wrote:
Hi all, I am new to this list but was inspired to join the mailing list
following your landmark release of 2.8.0 Congratulations to all
Welcome! A point of nettique though: please don't start a new
Paul Martz pma...@skew-matrix.com wrote:
I tried to raise this issue in another thread, but didn't get much of a
response.
Does anyone want to take a crack at defining what goes into a package?
I think I've seen a response from Robert these days. He's been
proposing to declare stuff like
Alasdair Campbell wrote:
On Thu, 2009-02-12 at 18:16 +0100, Paul Melis wrote:
Hi,
Alasdair Campbell wrote:
Hi all, I am new to this list but was inspired to join the mailing list
following your landmark release of 2.8.0 Congratulations to all
Welcome! A point of nettique though: please
On Thu, 2009-02-12 at 12:55 -0500, Paul Speed wrote:
Alasdair Campbell wrote:
On Thu, 2009-02-12 at 18:16 +0100, Paul Melis wrote:
Hi,
Alasdair Campbell wrote:
Hi all, I am new to this list but was inspired to join the mailing list
following your landmark release of 2.8.0
Hi Robert,
What you are describing seems to me like a convenience shortcut, but not
motivated by technical limitations.
Most of the time it's neat that this happens. But again, OSG is making too many
decisions there. Too much magic is happening, and there is no room for
customizations.
From
Alasdair Campbell wrote:
On Thu, 2009-02-12 at 12:55 -0500, Paul Speed wrote:
Alasdair Campbell wrote:
On Thu, 2009-02-12 at 18:16 +0100, Paul Melis wrote:
Hi,
Alasdair Campbell wrote:
Hi all, I am new to this list but was inspired to join the mailing list
To get my viewer to work in multithread mode I had to make sure that all
updates to the scene graph were happening in an update callback. I also had to
set all my osgText objects to use draw callbacks and put mutexes on the
string's that were being updated to prevent simultaneous access by both
Hi Martin,
I think I've seen a response from Robert these days. He's been
proposing to declare stuff like PNG, JPEG and TIFF as defaults and to
put every uncommon (TM) plugin like Collada, XUL and more into add-on
packages.
I think uncommon is probably not the right term... There are some
Hi Raqin,
I'm afraid I just don't understand the what you are trying to do and
why. I'm just getting more confused. Perhaps others can spot what
you are trying to do and how to do it.
Robert.
On Thu, Feb 12, 2009 at 5:48 PM, Ruqin Zhang ruzh...@gmail.com wrote:
Hi Robert,
Unfortunately it
What I tried is to prove that the problem is the camera not the dragger
position
setting. Alright, if I try CompositeViewer, can I avoid this problem since
there is
no classification of master, slave cameras? Can I get some example from
somewhere?
Thanks a lot!
Ruqin
On Thu, Feb 12, 2009 at 1:03
Hi Tanguy,
On Thu, Feb 12, 2009 at 6:44 PM, Tanguy Fautre
tang...@aristechnologies.com wrote:
What you are describing seems to me like a convenience shortcut, but not
motivated by technical limitations.
Most of the time it's neat that this happens. But again, OSG is making too
many
Hi Alex,
You should indeed just do updates in the update traversal unless
you've specifically handling the buffering in case of viewers with
multiple cameras running. You shouldn't need to put in mutexes in
osgText, all you should need to do is set the DataVariance to DYNAMIC.
Making sure all
Hi Alasdair,
On Thu, Feb 12, 2009 at 6:24 PM, Alasdair Campbell
ali...@btinternet.com wrote:
Oh my goodness, mea culpa. I did say I was newbie. I simply chose a
message and changed the subject. This has worked for me on countless
mailing lists without complaint. So sorry, please advise correct
All,
Can anyone tell me if the composite viewer uses the same threading
models/schemes as the regular viewer? Also does the regular viewer have any
advantages over the composite viewer in terms of rendering performance when
using multiple cameras?
The latter question may be a bit too vague
Oh yea I forgot that my original solution was to set the osgText objects to
DYNAMIC, but when I did that I lost all frame overlap - so the cull and draw
were happening as if it was running in single thread mode... not real sure why
this happened (perhaps something to do with where the osgText
Hi Shayne,
osgViewer::Viewer and osgViewer::CompositeViewer both use the same
threading and rendering code, found in the common base class
osgViewer::ViewerBase's renderingTraversals() method.
This means that is pretty well no difference in threading models
supported, nor performance, nor how
Hi Aitor,
i maintain the blender exporter, you can get information
http://www.openscenegraph.org/projects/osg/wiki/Community/NodeKits/osgAnimation
If i remember bvh plugin create a skeleton with animation associated to it.
I dont know if max or maya has exporter with osgAnimation support, i
On Thu, Feb 12, 2009 at 7:39 PM, Pecoraro, Alexander N
alexander.n.pecor...@lmco.com wrote:
Oh yea I forgot that my original solution was to set the osgText objects to
DYNAMIC, but when I did that I lost all frame overlap - so the cull and draw
were happening as if it was running in single
Tanguy, Robert, et al:
Some good points have been raised by both sides. Singletons should be used
carefully, but are still useful in certain circumstances.
For the most part, it is a design decision - that is, it must be determined at
the highest design level whether it makes sense to allow
Congratulations everyone! Special mention to Robert, of course.
BTW, JS, did you already compiled uploaded VC8sp1 32 bits packages to the
FTP? I'm beginning the process, and unless I get an answer from you I'll upload
them.
Cheers everyone :)
Sukender
PVLE - Lightweight cross-platform game
Hi Robert -- I'm updating the Quick Start Guide for 2.8, and this comment
from you caught my eye:
I would have thought that it's mainly Windows users that really
need binaries, given the hard time that they have with getting
all the dependencies together. The unix world has a bit of easy time
Hi Sukender,
BTW, JS, did you already compiled uploaded VC8sp1 32 bits packages to the
FTP? I'm beginning the process, and unless I get an answer from you I'll upload
them.
Not yet, go ahead if you have the time right now :-)
J-S
--
__
The more the merrier, eh? ;)
That's okay then. I'm building right now:
- 2.8.0 VC8sp1 32 bits.
- CMake with default options (except that I checked to build wrappers, plugins
and examples of course).
- I got all standard 3rd-parties + SDL (not very big, so I let it inside).
- Debug and release
In the past, Windows binaries have traditionally not included Debug builds;
the thinking was, if someone wants Debug, they are developers (not users)
and can therefore build their own. Removing Debug will dramatically reduce
the size of the package.
Paul Martz
Skew Matrix Software LLC
This have been discussed before: the debug and release are separate packages.
And both will be uploaded :)
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Thu, 12 Feb 2009 22:19:04 +0100, Paul Martz pma...@skew-matrix.com a écrit:
In the past, Windows
Hi Paul,
In the past, Windows binaries have traditionally not included Debug builds;
the thinking was, if someone wants Debug, they are developers (not users)
and can therefore build their own. Removing Debug will dramatically reduce
the size of the package.
As Sukender noted, this has been
On Thu, 2009-02-12 at 19:27 +, Robert Osfield wrote:
Hi Alasdair,
On Thu, Feb 12, 2009 at 6:24 PM, Alasdair Campbell
ali...@btinternet.com wrote:
Oh my goodness, mea culpa. I did say I was newbie. I simply chose a
message and changed the subject. This has worked for me on countless
Thank you!!
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert
Osfield
Sent: Thursday, February 12, 2009 12:46 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Composite viewer vs. Viewer
Hi
FYI,
We spent some time debugging this and found the problem.
I was making the unfortunate mistake of stopping the osg threads in a
deconstructor which was called AFTER destroying the window. Apparently OSG
does not gracefully shut down threads and such if the window is pulled out
from
Hi Robert, hi all,
Packages for VC8 have been uploaded to the FTP (all packages, including the
'all' one). Please tell me/us if everything is okay (as listing is disabled on
the FTP - And as replacement/deletion too, you should delete the files that are
not ok).
As I told before:
- 2.8.0
OK, thanks for the update.
It's a little frustrating to document OSG in the Quick Start Guide, and then
have people change how the documentation describes things. I take the blame
for part of this because I can't possibly read all emails posted to this
list, and that's my own fault. But it's
Hi,
I was wondering what’s the best way to simulate thermal signatures for targets
and the terrain (i.e heat vision).
One simple and easy way is to load 2 models - one for day view and another for
thermal view. However, this poses a big problem for the terrain. I really don't
want to load
hi, i'm new to OSG so i started with reading the Quick-Start-Guide.
In the last example of the book (Picking) heap memory is allocated in a
memberfunction which is being called in case of a certain mouseevent. A normal
pointer (picker) and not a smartpointer is used to reference it - wouldn't
On Wed, Feb 11, 2009 at 3:27 PM, Trust.Tee trust@gmx.net wrote:
Hello,
does anyone use OpenSceneGraph with Codebocks and can tell me, what i
have to set up in CMake and Codeblocks to get it run. I've tried to find
an example, but unfortunately i've found nothing.
I would take this up
A recent thread[1] on the CMake mailing list got me thinking about OSG and
the 3rd party dependency issue on Windows. To solve this problem in VTK,
the Kitware team basically compiles libjpeg, libtiff, libpng, libfreetype
and more right alongside their source code. They've already CMakeified all
Hi Brad,
Could you give more explanation please? How can you be sure the thread was
stopped and in which method?
Regards.
2009/2/13 Brad Huber br...@procerusuav.com
FYI,
We spent some time debugging this and found the problem.
I was making the unfortunate mistake of stopping the osg
Hello!
I have a problem finding a working way to add register an osgManipulator with
the active viewer that contains the node to which I added the manipulator
instance. Instantiating the osgManipulator to a node in the scene works (code
modelled after the osgManipulator example), but as soon
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