Re: [osg-users] Closing Windows

2009-02-12 Thread dimi christop
Hi, you can issue a virtual 'ESC' keypress using the following code. This emulates that a keypress has been done even you never touched the keyboard. Maybe if you issue this to your window in code when box3 is clicked the window will be closed. osgViewer::Viewer::Windows windows;

Re: [osg-users] Problem with osgAnimationViewer example

2009-02-12 Thread Robert Osfield
Hi Cedric, Aitor et. al., Cedric's update example.osg is now merged with OpenSceneGraph-Data/svn/trunk. I'll be wrapping this up soon for as an OpenSceneGraph-Data 2.8.0 data package to go along with the 2.8.0 release. Robert. On Wed, Feb 11, 2009 at 10:29 PM, Cedric Pinson

Re: [osg-users] Windowing problems on Quadroplex w/ SLI-MOSAIC turned on

2009-02-12 Thread Robert Osfield
Hi Michael, Is souinds like the Nvidia driver is trying to treat the quadroplex as a single graphics context and then do it's SLI/(distributed GL implementation) behind the scenes. Personally I think this is the wrong way to use multiple graphics cards... one should treat them as four separate

Re: [osg-users] OpenSceneGraph-2.8.0-rc6 tagged, please test

2009-02-12 Thread Robert Osfield
On Wed, Feb 11, 2009 at 11:22 PM, Martin Spott martin.sp...@mgras.net wrote: Martin Spott martin.sp...@mgras.net wrote: I might offer AIX-5.1 with GCC-4.0.0 - [...] Well, I'd like to pull my offer back I'll have to get CMake to work and this probably won't happen before sunday

Re: [osg-users] Cull time doubled?

2009-02-12 Thread Robert Osfield
Hi Alex, You would be best served in your investigation by attaching the osgViewer::StatsHandler to your viewer. See the osgviewer.cpp example code to see how. This event handler will give you some pretty useful on screen stats. With the DrawThreadPerContext threading model what you should get

Re: [osg-users] How to set up two identical cameras?

2009-02-12 Thread Robert Osfield
Hi Raqin, I'm afraid there is too little information about your viewer setup to be able to guess what is wrong. Are you using Viewer? CompositeView? Could you provide screenshots as well. Robert. On Thu, Feb 12, 2009 at 4:08 AM, Ruqin Zhang ruzh...@gmail.com wrote: Hi guys, I got a problem

Re: [osg-users] OpenSceneGraph-2.8.0-rc6 tagged, please test

2009-02-12 Thread Robert Osfield
Round up, Round up, Round up! Last chance to make sure 2.8.0 is perfect for your needs... Come get your fresh 2.8.0-rc6 check out now and test it's build and taste it's nourishing goodness! http://www.openscenegraph.org/projects/osg/wiki/Downloads Three hours left till release time, so

[osg-users] triangulation

2009-02-12 Thread hemanth korrapati
Hi, I am trying to triangulate some points. But when I try to render it i am not getting any results. Moreover I am able to get a valid size from the totalDataSize function. The code i am using is as follows:

Re: [osg-users] 2.8.0-rc5 VC8 packages available + questions

2009-02-12 Thread Mattias Helsing
Hi Paul, Good question. I must admit that my mind has touched but blocked this issue. To clarify. Sorry if I'm repeating someone. openscenegraph-x.y.z contains the applications. libopensceneggraph-x.y.z is the runtime libraries including built standard plugins, libopenscenegraph-dev-x.y.z is

Re: [osg-users] 2.8.0-rc5 VC8 packages available + questions

2009-02-12 Thread Robert Osfield
Hi Guys, Mattias's thoughts on the this issue chime with my own pretty exactly. The core libopenscenegraph and openscenegaph packages are for libs + plugins (built from 3rd party dependencies), examples are in their own separate package, and additional plugins like dcmtk, vrml, inventor etc. are

Re: [osg-users] OSG Multithreaded Viewer and Windows/MFC problem

2009-02-12 Thread Ümit Uzun
Hi Brad, I have same problem , but I can't resolve exactly. I only find kludge :) How can you delete your class which contains static render function? If you delete this class in destructor, it's normal getting error while closing your application. I have tried almost a day to resolve this

Re: [osg-users] 2.8.0-rc5 VC8 packages available + questions

2009-02-12 Thread Sukender
Acknowledged. Added information on http://www.openscenegraph.org/projects/osg/wiki/Community/PackageMaintainers accordingly. We may (later) put the same kind of info on the download page. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Thu, 12 Feb 2009

Re: [osg-users] 2.8.0-rc5 VC8 packages available + questions

2009-02-12 Thread Robert Osfield
Hi Sukender, On Thu, Feb 12, 2009 at 10:50 AM, Sukender suky0...@free.fr wrote: Acknowledged. Added information on http://www.openscenegraph.org/projects/osg/wiki/Community/PackageMaintainers accordingly. We may (later) put the same kind of info on the download page. Yes we'll probably need

Re: [osg-users] OpenSceneGraph-2.8.0-rc6 tagged, please test

2009-02-12 Thread Martin Spott
Robert Osfield robert.osfi...@gmail.com wrote: Three hours left till release time, so please get in quick before all sauces leave the shelf for good ;-) I'll be out of town today, therefore unable to do much testing at least I'll run a build on my Solaris machine, Martin. --

Re: [osg-users] OpenSceneGraph-2.8.0-rc6 tagged, please test

2009-02-12 Thread Jose Luis Hidalgo
Hi Robert, It failed here: Mac os X 10.5 intel nooo, kidding :) it worked fine, wrappers, examples, and so on (with cmake from console, not xcode projects) Cheers, Jose L. On Thu, Feb 12, 2009 at 10:54 AM, Robert Osfield robert.osfi...@gmail.com wrote: Round up, Round up, Round up!

Re: [osg-users] OpenSceneGraph-2.8.0-rc6 tagged, please test

2009-02-12 Thread Vincent Bourdier
Hi Compilation of OSG scr + examples on VS2005 sp1 in Debug and Release mode (Win XP SP3 ) 0 error, just some VS warning (not a lot) Nothing important. Regards, Vincent. 2009/2/12 Martin Spott martin.sp...@mgras.net Robert Osfield robert.osfi...@gmail.com wrote: Three hours left till

Re: [osg-users] OpenSceneGraph-2.8.0-rc6 tagged, please test

2009-02-12 Thread Robert Osfield
Hi All, This morning I've been doing fresh check outs under OSX (with CMake) and Kubuntu 8.10 64bit + 32bt, so far everything has compiled cleanly, although my single core 32bit Linux system is a bit slow so hasn't completed yet... Looks like to compile though... I've updated the OSG-2.8 branch

Re: [osg-users] OpenSceneGraph-2.8.0-rc6 tagged, please test

2009-02-12 Thread Ümit Uzun
Hi Robert, 0 Fails on WindowsXP-SP3, Cmake2.6, VisualStudio2003. Some Warning : Lots ofC:\OpenSceneGraph-2.8-RC6\include\osgDB\fstream(54) : see declaration of 'osgDB::ofstream' c:\program files\microsoft visual studio .net 2003\vc7\include\list(923): warning C4702: unreachable code

Re: [osg-users] Cull time doubled?

2009-02-12 Thread Simon Loic
Hi all, I hope I'm not hijacking too much this thread. I just wanted the same kind of behaviour as Alex hoping it could help so let me know if I should start a new thread. Robert, I checked for the Atomic Build and I got the same include/OpenThreads/Config as yours. Meanwhile when a switch the

[osg-users] OSG 3dsmax2008 Exporter (again technical failure)

2009-02-12 Thread javier marco
hello. Sorry, I am a bit new in OSG. Until now I was working bit 3DS format in OSG, but now I need more UVmap capabilities. I think OSG MAX exporter will solve me that problems. Is there any compiled max 2008 (V.10) expoter to download? Or what is the best format to work and export from MAX?

Re: [osg-users] OpenSceneGraph-2.8.0-rc6 tagged, please test

2009-02-12 Thread Can T. Oguz
Hi, Builds and works just fine. Platform : Vista SP1, VC 2008 Can 2009/2/11 Robert Osfield robert.osfi...@gmail.com Hi All, Another long day of fixes and frustrations, but... I do believe bit by bit we are getting there. The only platforms that I haven't heard about are AIX and HP-Ux,

Re: [osg-users] OSG 3dsmax2008 Exporter (again technical failure)

2009-02-12 Thread Vincent Bourdier
Hello, Have a look on osgExp. This plugin allow 3ds max to write .IVE and .OSG files form your 3DS max scene... Don't know if it is better than the osg 3DS plugin, but I'm interested to know it ;-) Hope this can help you. Regards, Vincent 2009/2/12 javier marco osgfo...@tevs.eu hello.

Re: [osg-users] memory leak false positives on Windows

2009-02-12 Thread Robert Osfield
Hi Tanguy, I'm afraid I disagree with you on your assessment of the value of Singletons. Yes you have to implement them correctly, but that goes with any solution for managing resources, throwing out use of Singletons doesn't not solve problems, it just introduces new ones. Robert. On Thu, Feb

Re: [osg-users] OSG 3dsmax2008 Exporter (again technical failure)

2009-02-12 Thread javier marco
But I didn't find the OSGexp plugging compiled for max 2008 (that indeed is V.10), for download anywhere. That for your quick answer! -- Read this topic online here: http://osgforum.tevs.eu/viewtopic.php?p=6655#6655 ___ osg-users

Re: [osg-users] OpenSceneGraph-2.8.0-rc6 tagged, please test

2009-02-12 Thread Robert Osfield
Thanks for all the testing guys. I've made a small tweak to quieten the reported VS warnings, but other than the branch OSG-2.8 is what you've all been testing in rc6, so it looks good for tagging 2.8.0 in the next half hour. This gives you all a little more time to test the beast and find

Re: [osg-users] memory leak false positives on Windows

2009-02-12 Thread Gordon Tomlinson
Interesting claim on singletons ;) I have to agree with Robert, singletons are an extremely useful tool but one does have to understand they have limitations due to in general their static nature and I also have disagree that pattern is broken, like anything they can be missed used or over

Re: [osg-users] OpenSceneGraph-2.8.0-rc6 tagged, please test

2009-02-12 Thread Tony Horrobin
VS8 SP1 Express compiles OK and runs our app OK. Linux gcc-4.2.4 ditto. Robert Osfield wrote: Thanks for all the testing guys. I've made a small tweak to quieten the reported VS warnings, but other than the branch OSG-2.8 is what you've all been testing in rc6, so it looks good for

Re: [osg-users] OpenSceneGraph-2.8.0-rc6 tagged, please test

2009-02-12 Thread Mark Lucas
Just built fine using Xcode under OSX. Mark On Feb 12, 2009, at 7:17 AM, Can T. Oguz wrote: Hi, Builds and works just fine. Platform : Vista SP1, VC 2008 Can 2009/2/11 Robert Osfield robert.osfi...@gmail.com Hi All, Another long day of fixes and frustrations, but... I do believe bit by

Re: [osg-users] OpenSceneGraph-2.8.0-rc6 tagged, please test

2009-02-12 Thread Martin Spott
Robert Osfield robert.osfi...@gmail.com wrote: Thanks for all the testing guys. I've made a small tweak to quieten the reported VS warnings, but other than the branch OSG-2.8 is what you've all been testing in rc6, so Builds nicely on Solaris10/SunStudio11, Martin. -- Unix

[osg-users] Singletons - was memory leak false positives on Windows

2009-02-12 Thread Neil Groves
Dear users, While I fully appreciate that a large scale removal of singletons that appear not to have defects is undesirable. I would like to put forward various references that explain why the singleton pattern is now considered by many (most?) software engineers to be an anti-pattern.

[osg-users] OpenSceneGraph-2.8.0 release - adds character animation, volume rendering and much more!

2009-02-12 Thread Robert Osfield
Hi All, I am delighted to announce the long hours of testing and refinement are over, I have just tagged the 2.8.0 release ;-) Downloads page: http://www.openscenegraph.org/projects/osg/wiki/Downloads News page: http://www.openscenegraph.org/projects/osg/wiki/News/Press/OSG2.8 Many

Re: [osg-users] OpenSceneGraph-2.8.0 release - adds character animation,

2009-02-12 Thread Martin Spott
Robert Osfield robert.osfi...@gmail.com wrote: Downloads page: http://www.openscenegraph.org/projects/osg/wiki/Downloads Nice BTW, the download-link points at .../developer_releases/... Isn't this meant to be a 'stable' release ? Cheers, Martin. -- Unix _IS_ user friendly

Re: [osg-users] OpenSceneGraph-2.8.0 release - adds character animation,

2009-02-12 Thread Robert Osfield
On Thu, Feb 12, 2009 at 3:19 PM, Martin Spott martin.sp...@mgras.net wrote: Robert Osfield robert.osfi...@gmail.com wrote: Downloads page: http://www.openscenegraph.org/projects/osg/wiki/Downloads Nice BTW, the download-link points at .../developer_releases/... Isn't this meant to

[osg-users] osgDotNet

2009-02-12 Thread Miriam D'Elia
Hi to all, where can I find the code of osgDotNet? The link http://www.openscenegraph.org/projects/osgDotNet/wiki/Download No available. Thanks Miriam ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] OpenSceneGraph-2.8.0 release - adds character animation, volume rendering and much more!

2009-02-12 Thread Robert Osfield
On Thu, Feb 12, 2009 at 3:26 PM, Alejandro Aguilar Sierra algsie...@gmail.com wrote: And after that rest, perhaps we will talk about documenting VPB. ;) Yes well volunteered, I rest, and you write the documentation :-) Robert. ___ osg-users mailing

Re: [osg-users] OpenSceneGraph-2.8.0 release - adds character animation, volume rendering and much more!

2009-02-12 Thread Jean-Sébastien Guay
Hi all, I am delighted to announce the long hours of testing and refinement are over, I have just tagged the 2.8.0 release ;-) Congrats to all involved, and thanks to all testers! Let's get to building packages! :-) J-S -- __

Re: [osg-users] OpenSceneGraph-2.8.0 release - adds character animation, volume rendering and much more!

2009-02-12 Thread Cedric Pinson
Woot, Nice work on this release !!! I will make the gentoo package now ! Congratulations Robert Osfield wrote: Hi All, I am delighted to announce the long hours of testing and refinement are over, I have just tagged the 2.8.0 release ;-) Downloads page:

Re: [osg-users] Singletons - was memory leak false positives on Windows

2009-02-12 Thread Robert Osfield
HI Neil, On Thu, Feb 12, 2009 at 2:59 PM, Neil Groves ne...@aristechnologies.com wrote: While I fully appreciate that a large scale removal of singletons that appear not to have defects is undesirable. I would like to put forward various references that explain why the singleton pattern is now

Re: [osg-users] OpenSceneGraph-2.8.0 release - adds character animation, volume rendering and much more!

2009-02-12 Thread Alejandro Aguilar Sierra
And after that rest, perhaps we will talk about documenting VPB. ;) Cheers! -- A. On Thu, Feb 12, 2009 at 9:21 AM, Serge Lages serge.la...@gmail.com wrote: Congratulation Robert, you've made an amazing work these past weeks to get out this release ! I think you can now take a rest ! :) On

Re: [osg-users] OpenSceneGraph-2.8.0 release - adds character animation, volume rendering and much more!

2009-02-12 Thread Serge Lages
Congratulation Robert, you've made an amazing work these past weeks to get out this release ! I think you can now take a rest ! :) On Thu, Feb 12, 2009 at 3:58 PM, Robert Osfield robert.osfi...@gmail.comwrote: Hi All, I am delighted to announce the long hours of testing and refinement are

Re: [osg-users] OpenSceneGraph-2.8.0 release - adds character animation, volume rendering and much more!

2009-02-12 Thread Cedric Pinson
Hi Robert i dont see a link for the data ? Is it on line yet ? Cheers, Cedric Cedric Pinson wrote: Woot, Nice work on this release !!! I will make the gentoo package now ! Congratulations Robert Osfield wrote: Hi All, I am delighted to announce the long hours of testing and refinement

Re: [osg-users] Closing Windows

2009-02-12 Thread R. Morris
Thanks! I'll give it a shot when I get home. I feel like I was on the right path just didn't arrive at the osgViewer::Viewer::Windows route. Hopefully this will work! -Russ ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] OpenSceneGraph-2.8.0 release - adds character animation, volume rendering and much more!

2009-02-12 Thread Ümit Uzun
Congratulations Robert. Awesome work :) 2009/2/12 Cedric Pinson morni...@plopbyte.net Hi Robert i dont see a link for the data ? Is it on line yet ? Cheers, Cedric Cedric Pinson wrote: Woot, Nice work on this release !!! I will make the gentoo package now ! Congratulations

Re: [osg-users] Please give approval if you feel OpenSceneGraph-2.8 is ready ; -)

2009-02-12 Thread Melchior FRANZ
* Robert Osfield -- Tuesday 10 February 2009: Any chance that FlightFear is modifying the ParticleSystem/ParticleSystemUpdate within the cull traversal? No idea. Have to check with one of our osg experts. What happens we you try differnt threading models like CullDrawThreadPerContext,

Re: [osg-users] OpenSceneGraph-2.8.0 release - adds character animation, volume rendering and much more!

2009-02-12 Thread Raymond de Vries
Hi, Congrats with this milestone! Regards Raymond Robert Osfield wrote: Hi All, I am delighted to announce the long hours of testing and refinement are over, I have just tagged the 2.8.0 release ;-) Downloads page: http://www.openscenegraph.org/projects/osg/wiki/Downloads News

Re: [osg-users] OpenSceneGraph-2.8.0 release - adds character animation, volume rendering and much more!

2009-02-12 Thread Robert Osfield
Hi Cedric, On Thu, Feb 12, 2009 at 3:52 PM, Cedric Pinson morni...@plopbyte.net wrote: Hi Robert i dont see a link for the data ? Is it on line yet ? I've just tagged OpenSceneGaph-Data-2.8.0, but haven't yet created and uploaded the OpenSceneGraph-Data-2.8.0.zip. I've update the

[osg-users] osgViewer::View::computeIntersections Fails when Window is Never Clicked On

2009-02-12 Thread Daniel Barber
I'm having a problem using the computeIntersections method of the View class in osgViewer namespace. I'm trying to perform picking, but not using a mouse click or event on the window. Here is the issue: if I don't click inside the window of the OSG application at some point in time, then

Re: [osg-users] memory leak false positives on Windows

2009-02-12 Thread Tanguy Fautre
It seems to me that OSG often uses singletons as a user convenience. For example, because the osgDB registry is a singleton, one can simply write: osgDB::readNodeFile(file_path); Instead of having to have a handle to a registry object: osgDB::Registry plugins; /* ...

Re: [osg-users] osgViewer::View::computeIntersections Fails when Window is Never Clicked On

2009-02-12 Thread Robert Osfield
Hi Daniel, I saw this problem about six months ago, and looked into, and the cause the the way the intersections codes indirectly uses the current event state to help decide which cameras are currently active. At the time when I saw the problem I looked into the issue, but didn't come away with

Re: [osg-users] OpenSceneGraph-2.8.0 release - adds character animation, volume rendering and much more!

2009-02-12 Thread Vincent Bourdier
Congratulations ! A very huge job done here ! Thanks a lot for this OSG new release :-) Vincent. 2009/2/12 Robert Osfield robert.osfi...@gmail.com Hi Cedric, On Thu, Feb 12, 2009 at 3:52 PM, Cedric Pinson morni...@plopbyte.net wrote: Hi Robert i dont see a link for the data ? Is it on

[osg-users] OpenSceneGraph-2.8.0 release - adds character animation, volume rendering and much more!

2009-02-12 Thread Martin Beckett
Congratulations and thanks, Robert and everybody. Martin ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] memory leak false positives on Windows

2009-02-12 Thread Robert Osfield
Hi Tanguy, The use of Registry Singleton is to primarily to facilate loose coupling of plugin implementations from application code. The plugins use a proxy object that when constructed automatically registers itself with the Registry making itself available for the whole application to use.

Re: [osg-users] OpenSceneGraph-2.8.0 release - adds character

2009-02-12 Thread Martin Spott
Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote: Let's get to building packages! :-) Hay anyone ever spotted the demand for Solaris packages ? Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are !

[osg-users] OSG build - xulrunner -nooby question

2009-02-12 Thread Alasdair Campbell
Hi all, I am new to this list but was inspired to join the mailing list following your landmark release of 2.8.0 Congratulations to all involved. I run Debian Sid on a homebrew AMD Linux box and my primary interest in OSG is in its use with FlightGear. While I have been building OSG from way

Re: [osg-users] How to set up two identical cameras?

2009-02-12 Thread Robert Osfield
HI Ruqin, Is this an issue of position of the dragger and not cameras? It looks lie the cameras are doing just fine to me. Robert. On Thu, Feb 12, 2009 at 4:52 PM, Ruqin Zhang ruzh...@gmail.com wrote: Thanks Robert, Here is the setup: (1) For viewer and master camera: _viewer = new

Re: [osg-users] Problem with osgAnimationViewer example

2009-02-12 Thread Aitor Arrieta
Hi all Thank you very much for your help. I really appreciate it. I have downloaded the trunk version from svn and now everything works ok (well, I don't see the images on the buttons but this is not relevant). It looks really nice and I think it will be very helpful for us. However, now I have

Re: [osg-users] OpenSceneGraph-2.8.0 release - adds character

2009-02-12 Thread Paul Martz
I tried to raise this issue in another thread, but didn't get much of a response. Does anyone want to take a crack at defining what goes into a package? My fear is that CPack will make it very easy for just about anyone to put together a package, and its contents will be determined entirely on

Re: [osg-users] OSG build - xulrunner -nooby question

2009-02-12 Thread Paul Melis
Hi, Alasdair Campbell wrote: Hi all, I am new to this list but was inspired to join the mailing list following your landmark release of 2.8.0 Congratulations to all Welcome! A point of nettique though: please don't start a new subject by replying to existing post, but simply make a new post

Re: [osg-users] OSG build - xulrunner -nooby question

2009-02-12 Thread Robert Osfield
Hi Alasdair, xulrunner-1.8.x is only required by the gecko plugin. The build should just spot that you don't have the correct dependencies and not build the gecko plugin. In an unfortunately twist of fate, mozzilla has delt a blow to attempt to do embedded browsers in the 1.9.x release,

Re: [osg-users] memory leak false positives on Windows

2009-02-12 Thread J.P. Delport
Hi, Sukender wrote: Hi Tanguy, Robert and Gordon, IMHO, there is no unique singleton pattern, but as much as existing implementations. The fact is that there is no perfect singleton, all have benefits and drawbacks. Several attemps were made to create a generic singleton (See boost.singleton

Re: [osg-users] OpenSceneGraph-2.8.0 release - adds character

2009-02-12 Thread Robert Osfield
On Thu, Feb 12, 2009 at 4:50 PM, Martin Spott martin.sp...@mgras.net wrote: Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote: Let's get to building packages! :-) Hay anyone ever spotted the demand for Solaris packages ? I would have thought that it's mainly Windows users that really

Re: [osg-users] memory leak false positives on Windows

2009-02-12 Thread Robert Osfield
On Thu, Feb 12, 2009 at 5:23 PM, J.P. Delport jpdelp...@csir.co.za wrote: I'm not arguing about the general evilness/goodness of singletons... I think the concern is not just about different platforms, but about different contexts and use cases. It seems like OSG is now being used in new

Re: [osg-users] How to set up two identical cameras?

2009-02-12 Thread Ruqin Zhang
Hi Robert, Unfortunately it is. I set the object's geometry center as dragger position. And I tried to Add the dragger to the master camera, it works fine except I cannot make it post rendering this way. I even tried this: (camera is the slave camera for dragger) change:

Re: [osg-users] OSG build - xulrunner -nooby question

2009-02-12 Thread Alasdair Campbell
On Thu, 2009-02-12 at 18:16 +0100, Paul Melis wrote: Hi, Alasdair Campbell wrote: Hi all, I am new to this list but was inspired to join the mailing list following your landmark release of 2.8.0 Congratulations to all Welcome! A point of nettique though: please don't start a new

Re: [osg-users] OpenSceneGraph-2.8.0 release - adds character

2009-02-12 Thread Martin Spott
Paul Martz pma...@skew-matrix.com wrote: I tried to raise this issue in another thread, but didn't get much of a response. Does anyone want to take a crack at defining what goes into a package? I think I've seen a response from Robert these days. He's been proposing to declare stuff like

Re: [osg-users] OSG build - xulrunner -nooby question

2009-02-12 Thread Paul Speed
Alasdair Campbell wrote: On Thu, 2009-02-12 at 18:16 +0100, Paul Melis wrote: Hi, Alasdair Campbell wrote: Hi all, I am new to this list but was inspired to join the mailing list following your landmark release of 2.8.0 Congratulations to all Welcome! A point of nettique though: please

Re: [osg-users] OSG build - xulrunner -nooby question

2009-02-12 Thread Alasdair Campbell
On Thu, 2009-02-12 at 12:55 -0500, Paul Speed wrote: Alasdair Campbell wrote: On Thu, 2009-02-12 at 18:16 +0100, Paul Melis wrote: Hi, Alasdair Campbell wrote: Hi all, I am new to this list but was inspired to join the mailing list following your landmark release of 2.8.0

Re: [osg-users] memory leak false positives on Windows

2009-02-12 Thread Tanguy Fautre
Hi Robert, What you are describing seems to me like a convenience shortcut, but not motivated by technical limitations. Most of the time it's neat that this happens. But again, OSG is making too many decisions there. Too much magic is happening, and there is no room for customizations. From

Re: [osg-users] OSG build - xulrunner -nooby question

2009-02-12 Thread Paul Melis
Alasdair Campbell wrote: On Thu, 2009-02-12 at 12:55 -0500, Paul Speed wrote: Alasdair Campbell wrote: On Thu, 2009-02-12 at 18:16 +0100, Paul Melis wrote: Hi, Alasdair Campbell wrote: Hi all, I am new to this list but was inspired to join the mailing list

Re: [osg-users] Cull time doubled?

2009-02-12 Thread Pecoraro, Alexander N
To get my viewer to work in multithread mode I had to make sure that all updates to the scene graph were happening in an update callback. I also had to set all my osgText objects to use draw callbacks and put mutexes on the string's that were being updated to prevent simultaneous access by both

Re: [osg-users] OpenSceneGraph-2.8.0 release - adds character

2009-02-12 Thread Jean-Sébastien Guay
Hi Martin, I think I've seen a response from Robert these days. He's been proposing to declare stuff like PNG, JPEG and TIFF as defaults and to put every uncommon (TM) plugin like Collada, XUL and more into add-on packages. I think uncommon is probably not the right term... There are some

Re: [osg-users] How to set up two identical cameras?

2009-02-12 Thread Robert Osfield
Hi Raqin, I'm afraid I just don't understand the what you are trying to do and why. I'm just getting more confused. Perhaps others can spot what you are trying to do and how to do it. Robert. On Thu, Feb 12, 2009 at 5:48 PM, Ruqin Zhang ruzh...@gmail.com wrote: Hi Robert, Unfortunately it

Re: [osg-users] How to set up two identical cameras?

2009-02-12 Thread Ruqin Zhang
What I tried is to prove that the problem is the camera not the dragger position setting. Alright, if I try CompositeViewer, can I avoid this problem since there is no classification of master, slave cameras? Can I get some example from somewhere? Thanks a lot! Ruqin On Thu, Feb 12, 2009 at 1:03

Re: [osg-users] memory leak false positives on Windows

2009-02-12 Thread Robert Osfield
Hi Tanguy, On Thu, Feb 12, 2009 at 6:44 PM, Tanguy Fautre tang...@aristechnologies.com wrote: What you are describing seems to me like a convenience shortcut, but not motivated by technical limitations. Most of the time it's neat that this happens. But again, OSG is making too many

Re: [osg-users] Cull time doubled?

2009-02-12 Thread Robert Osfield
Hi Alex, You should indeed just do updates in the update traversal unless you've specifically handling the buffering in case of viewers with multiple cameras running. You shouldn't need to put in mutexes in osgText, all you should need to do is set the DataVariance to DYNAMIC. Making sure all

Re: [osg-users] OSG build - xulrunner -nooby question

2009-02-12 Thread Robert Osfield
Hi Alasdair, On Thu, Feb 12, 2009 at 6:24 PM, Alasdair Campbell ali...@btinternet.com wrote: Oh my goodness, mea culpa. I did say I was newbie. I simply chose a message and changed the subject. This has worked for me on countless mailing lists without complaint. So sorry, please advise correct

[osg-users] Composite viewer vs. Viewer

2009-02-12 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
All, Can anyone tell me if the composite viewer uses the same threading models/schemes as the regular viewer? Also does the regular viewer have any advantages over the composite viewer in terms of rendering performance when using multiple cameras? The latter question may be a bit too vague

Re: [osg-users] Cull time doubled?

2009-02-12 Thread Pecoraro, Alexander N
Oh yea I forgot that my original solution was to set the osgText objects to DYNAMIC, but when I did that I lost all frame overlap - so the cull and draw were happening as if it was running in single thread mode... not real sure why this happened (perhaps something to do with where the osgText

Re: [osg-users] Composite viewer vs. Viewer

2009-02-12 Thread Robert Osfield
Hi Shayne, osgViewer::Viewer and osgViewer::CompositeViewer both use the same threading and rendering code, found in the common base class osgViewer::ViewerBase's renderingTraversals() method. This means that is pretty well no difference in threading models supported, nor performance, nor how

Re: [osg-users] Problem with osgAnimationViewer example

2009-02-12 Thread Cedric Pinson
Hi Aitor, i maintain the blender exporter, you can get information http://www.openscenegraph.org/projects/osg/wiki/Community/NodeKits/osgAnimation If i remember bvh plugin create a skeleton with animation associated to it. I dont know if max or maya has exporter with osgAnimation support, i

Re: [osg-users] Cull time doubled?

2009-02-12 Thread Robert Osfield
On Thu, Feb 12, 2009 at 7:39 PM, Pecoraro, Alexander N alexander.n.pecor...@lmco.com wrote: Oh yea I forgot that my original solution was to set the osgText objects to DYNAMIC, but when I did that I lost all frame overlap - so the cull and draw were happening as if it was running in single

Re: [osg-users] memory leak false positives on Windows

2009-02-12 Thread Matthew Fuesz
Tanguy, Robert, et al: Some good points have been raised by both sides. Singletons should be used carefully, but are still useful in certain circumstances. For the most part, it is a design decision - that is, it must be determined at the highest design level whether it makes sense to allow

Re: [osg-users] OpenSceneGraph-2.8.0 release - adds character

2009-02-12 Thread Sukender
Congratulations everyone! Special mention to Robert, of course. BTW, JS, did you already compiled uploaded VC8sp1 32 bits packages to the FTP? I'm beginning the process, and unless I get an answer from you I'll upload them. Cheers everyone :) Sukender PVLE - Lightweight cross-platform game

Re: [osg-users] OpenSceneGraph-2.8.0 release - adds character

2009-02-12 Thread Paul Martz
Hi Robert -- I'm updating the Quick Start Guide for 2.8, and this comment from you caught my eye: I would have thought that it's mainly Windows users that really need binaries, given the hard time that they have with getting all the dependencies together. The unix world has a bit of easy time

Re: [osg-users] OpenSceneGraph-2.8.0 release - adds character

2009-02-12 Thread Jean-Sébastien Guay
Hi Sukender, BTW, JS, did you already compiled uploaded VC8sp1 32 bits packages to the FTP? I'm beginning the process, and unless I get an answer from you I'll upload them. Not yet, go ahead if you have the time right now :-) J-S -- __

Re: [osg-users] OpenSceneGraph-2.8.0 release - adds character

2009-02-12 Thread Sukender
The more the merrier, eh? ;) That's okay then. I'm building right now: - 2.8.0 VC8sp1 32 bits. - CMake with default options (except that I checked to build wrappers, plugins and examples of course). - I got all standard 3rd-parties + SDL (not very big, so I let it inside). - Debug and release

Re: [osg-users] OpenSceneGraph-2.8.0 release - adds character

2009-02-12 Thread Paul Martz
In the past, Windows binaries have traditionally not included Debug builds; the thinking was, if someone wants Debug, they are developers (not users) and can therefore build their own. Removing Debug will dramatically reduce the size of the package. Paul Martz Skew Matrix Software LLC

Re: [osg-users] OpenSceneGraph-2.8.0 release - adds character

2009-02-12 Thread Sukender
This have been discussed before: the debug and release are separate packages. And both will be uploaded :) Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Thu, 12 Feb 2009 22:19:04 +0100, Paul Martz pma...@skew-matrix.com a écrit: In the past, Windows

Re: [osg-users] OpenSceneGraph-2.8.0 release - adds character

2009-02-12 Thread Jean-Sébastien Guay
Hi Paul, In the past, Windows binaries have traditionally not included Debug builds; the thinking was, if someone wants Debug, they are developers (not users) and can therefore build their own. Removing Debug will dramatically reduce the size of the package. As Sukender noted, this has been

Re: [osg-users] OSG build - xulrunner -nooby question

2009-02-12 Thread Alasdair Campbell
On Thu, 2009-02-12 at 19:27 +, Robert Osfield wrote: Hi Alasdair, On Thu, Feb 12, 2009 at 6:24 PM, Alasdair Campbell ali...@btinternet.com wrote: Oh my goodness, mea culpa. I did say I was newbie. I simply chose a message and changed the subject. This has worked for me on countless

Re: [osg-users] Composite viewer vs. Viewer

2009-02-12 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Thank you!! -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: Thursday, February 12, 2009 12:46 PM To: OpenSceneGraph Users Subject: Re: [osg-users] Composite viewer vs. Viewer Hi

Re: [osg-users] OSG Multithreaded Viewer and Windows/MFC problem

2009-02-12 Thread Brad Huber
FYI, We spent some time debugging this and found the problem. I was making the unfortunate mistake of stopping the osg threads in a deconstructor which was called AFTER destroying the window. Apparently OSG does not gracefully shut down threads and such if the window is pulled out from

Re: [osg-users] OpenSceneGraph-2.8.0 VC8sp1 packages uploded

2009-02-12 Thread Sukender
Hi Robert, hi all, Packages for VC8 have been uploaded to the FTP (all packages, including the 'all' one). Please tell me/us if everything is okay (as listing is disabled on the FTP - And as replacement/deletion too, you should delete the files that are not ok). As I told before: - 2.8.0

Re: [osg-users] OpenSceneGraph-2.8.0 release - adds character

2009-02-12 Thread Paul Martz
OK, thanks for the update. It's a little frustrating to document OSG in the Quick Start Guide, and then have people change how the documentation describes things. I take the blame for part of this because I can't possibly read all emails posted to this list, and that's my own fault. But it's

[osg-users] Swapping Textutes for Thermal Signatures

2009-02-12 Thread Guy Volckaert
Hi, I was wondering what’s the best way to simulate thermal signatures for targets and the terrain (i.e heat vision). One simple and easy way is to load 2 models - one for day view and another for thermal view. However, this poses a big problem for the terrain. I really don't want to load

[osg-users] OSG Quick Start Guide: picking example - memory leak?

2009-02-12 Thread Christian
hi, i'm new to OSG so i started with reading the Quick-Start-Guide. In the last example of the book (Picking) heap memory is allocated in a memberfunction which is being called in case of a certain mouseevent. A normal pointer (picker) and not a smartpointer is used to reference it - wouldn't

Re: [osg-users] Problem with OpenSceneGraph and Codeblocks

2009-02-12 Thread Philip Lowman
On Wed, Feb 11, 2009 at 3:27 PM, Trust.Tee trust@gmx.net wrote: Hello, does anyone use OpenSceneGraph with Codebocks and can tell me, what i have to set up in CMake and Codeblocks to get it run. I've tried to find an example, but unfortunately i've found nothing. I would take this up

[osg-users] building popular dependencies from source (for WIN32 only) alongside OpenSceneGraph?

2009-02-12 Thread Philip Lowman
A recent thread[1] on the CMake mailing list got me thinking about OSG and the 3rd party dependency issue on Windows. To solve this problem in VTK, the Kitware team basically compiles libjpeg, libtiff, libpng, libfreetype and more right alongside their source code. They've already CMakeified all

Re: [osg-users] OSG Multithreaded Viewer and Windows/MFC problem

2009-02-12 Thread Ümit Uzun
Hi Brad, Could you give more explanation please? How can you be sure the thread was stopped and in which method? Regards. 2009/2/13 Brad Huber br...@procerusuav.com FYI, We spent some time debugging this and found the problem. I was making the unfortunate mistake of stopping the osg

[osg-users] Problems with registering an osgManipulator with viewer.addEventHandler() after calling viewer.run()

2009-02-12 Thread Fabian Aichele
Hello! I have a problem finding a working way to add register an osgManipulator with the active viewer that contains the node to which I added the manipulator instance. Instantiating the osgManipulator to a node in the scene works (code modelled after the osgManipulator example), but as soon

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