Hi Stephan,
thank you for your reply.
After I compared my project with the iPhone-Example on github, I found out that
the file PerlinNoise.cpp is missed in OpenSceneGraph-3.0.1-zip (which I
downloaded from OSG-Website). This was the reason for the osgUtil-error
mentioned above.
Another
Hi Chris,
I tested the imageio-plugin on os x 10.7 with an older 32bit build (from
Nov 2011) and it works for me. I tested only png and jpg files.
HTH,
Stephan
Am 21.02.12 19:51, schrieb Chris Hanson:
I had a user contact me for some assistance on this issue. I'm not an
OSX/imageio guy,
Hi,
Am 22.02.12 09:51, schrieb Büsra Gülten:
Another point I want to indicate is when main-method look like this:
@autoreleasepool
{
return UIApplicationMain(argc, argv, nil,
NSStringFromClass([osgAppDelegate class]));
}
Looks like your main-file gets compiled as
Hi Chris,
On 22/02/12 20:29 , Stephan Maximilian Huber wrote:
I tested the imageio-plugin on os x 10.7 with an older 32bit build (from
Nov 2011) and it works for me. I tested only png and jpg files.
I've also tested imageio on 10.7 with a current 64-bit build (trunk) and it
works okay
(png,
Hi,
What does the applyAsRenderTarget function do, and when should I call it ?
I have a TextureQuad with a osgCuda::TextureRect on it. The textureRect is
updated every frame with a frame from a video.
I want to render the quad on the screen and use the same osgCuda::TextureRect
in my
Hi,
I'm facing a problem when creating my FBO :
Code:
Warning: detected OpenGL error 'invalid operation' at After Renderer::compile
RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cd6
Warning: FrameBufferObject: could not create the FBO
RenderStage::runCameraSetUp(), FBO setup
Hum... I think I'm swapped two parameters.
The following seems to work :
Code:
p_renderTexture-setInternalFormat(GL_RGBA32I_EXT);
p_renderTexture-setSourceFormat(GL_RGBA_INTEGER_EXT);
p_renderTexture-setSourceType(GL_BYTE);
Could you explain me the difference between these 3 parameters ?
Hello,
has anybody tried to integrate osgViewer with a QScriptEngine? I'm
currently adding scripting support to a Qt based application and wanted
to see if anybody else has experience with it.
Currently I see only one option: write a class derived from QObject that
has the necessary slots to
Hi,
I managed to see the information I need debugint the proyect in visual studio,
but I don't know how to reach it ..
Code:
for(int
i=0;i\_AnimationManager-getOSGManager()-getAnimationList().size();i++){
osg::ref_ptrosgAnimation::Animation anim =
Hi,
I try the RTT master camera and for one view it works fine, but when I want to
use multiple views in a composite viewer my trackball manipulators don't work.
Only the first view get a new viewmatrix.
There are any experiance about rtt cameras and camera manipulators?
Thank you!
Cheers,
Hi,
I am having an issue when building my code staticlly. when the applicaiton
runs, i get the error that the ot12-OpenThreadsd.dll is missing. I am using
openscenegraph staticlly and also osgNV and osgNVPhysx staticlly. using only
openscenegraph static libs does not give me any problem in my
Hi,
Additionally, the manipulator for the first view only works if I move the
window at the beginning. It seems to me it only works after the first window
redraw event. I am not sure. My RTT camera has a viewport with x = 0, y = 0,
width = textureWidth and height = textureHeight. Is that the
Hi,
The version of OSG I'm currently using is 3.0.1.
I tried both source code and binaries, the same problems in both cases.
Apart from the issue with displaying some of the 3D models I have noticed that
I cannot see any textures I use them in my program. Even the examples provided
with OSG do
Hi Chris,
On 22 February 2012 14:57, Chris Blizniak bliznia...@hotmail.com wrote:
The version of OSG I'm currently using is 3.0.1.
I tried both source code and binaries, the same problems in both cases.
Could you try svn/trunk. There have been a few updates to the
Internal format is storage format, it specifies channels number, optionally:
data type, number of bits per channel etc
Source format is specification of components number, meaning and order
Source type is storage data type in image used to load texture from image
22.02.2012, 17:14, Aurelien
Hello all,
I note only my post sent per mail. I tried the forum and this was the first
time. Sorry about the confusing mails. However I hope someone understand my
problem.
I would like to state my question even more clearly. When I define a viewport
like setViewport(0,0,800,600) to change the
On Wed, Feb 22, 2012 at 2:55 AM, Ulrich Hertlein u.hertl...@sandbox.dewrote:
Hi Chris,
On 22/02/12 20:29 , Stephan Maximilian Huber wrote:
I tested the imageio-plugin on os x 10.7 with an older 32bit build (from
Nov 2011) and it works for me. I tested only png and jpg files.
I've also
Hi,
I set my own KeySwitchMatrixManipulator in an osg viewer as follows:
osgViewer::View::setCameraManipulator(keyswitchManipulator.get());
Now, is there a way to set one of the manipulators programmatically? I mean,
the default manipulator is a TrackballManipulator, but in a particular case I
HI Gianni,
On 22 February 2012 16:17, Gianni Ambrosio ga...@vi-grade.com wrote:
Hi,
I set my own KeySwitchMatrixManipulator in an osg viewer as follows:
osgViewer::View::setCameraManipulator(keyswitchManipulator.get());
Now, is there a way to set one of the manipulators programmatically? I
Hi,
Have you seen the qml ogre demo? I assume you could do the same thing for osg.
Regards,
Jamie
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Hi, all,
I'm interested in determining how many OpenGL draw calls are made during
the rendering of a frame (counting and storing them as a Stats
variable). I'm sure this is possible, but I wonder if it would be
feasible to do without significantly affecting performance.
Anyone have any
gDEBugger has the ability to view OpenGL Call history.
Can't speak on the performance hit.
But, sounds like you need it in the app itself.
I don't know of an internal mechanism.
However, should be able to easily CASE a thin inlined OpenGL layer with metrics
embedded.
-Original Message-
Thanks, Bob.
I've used gDEBugger for this before, but for this case, I need to get it
into the OSG Stats proper. The capability isn't there yet, so I'm
looking into adding it. I'm trying to gauge how feasible it would be to
add this feature without adversely affecting performance.
The
OpenGL video driver comes to mind.
Anything in the spec that facilitates this across platforms?
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jason Daly
Sent: Wednesday, February 22, 2012 1:34 PM
To:
Hello,
My program has an osg::viewer as a view widget of a Qt window. An
intersectorVisitor object is initialised at the start of the program.
The osg::viewer updates its children nodes as a normal viewer does, and
updates the transform matrix of intersectorVisitor at the same time. I
A co-worker sent me this:
http://www.opengl.org/sdk/tools/GLIntercept/
It wraps opengl32.dll so that it can log all calls to OpenGL
Unfortunately, it appears to be Windows only.
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
Hi Chris,
Can you give a bit more info about what you've tried and why it isn't working?
I haven't worked with osgViewerQt before, but it looks like it inherits from
osgViewer::Viewer, runs in single threaded mode, and frame() is called by the
paintGL method, which is presumably triggered by
Hi Lalit,
On 24/12/11 0:32 , Lalit Manchwari wrote:
I followed your instruction and now program is not crashing. But in some file
it does
not load the complete shape file. I have attached here a shape file and its
snapshot
(with complete view).
Please could you help.
When opening the
On 02/22/2012 05:53 PM, Buckley, Bob CTR MDA/DES wrote:
A co-worker sent me this:
http://www.opengl.org/sdk/tools/GLIntercept/
It wraps opengl32.dll so that it can log all calls to OpenGL
Unfortunately, it appears to be Windows only.
Hi, Bob,
I'm not really interested in any other solutions
Hi Robert,
OSG compiles and runs as expected on Kubuntu 10.04
I'll compile it on windows 7 with VS2008 Sp1 today evening.
Cheers,
Torben
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