Andre,
maybe you can inspect in the cmake settings (ccmake or cmake-gui) if the
detected OSG include path and the OSG library path match as expected
(i.e. are under the same root directory).
Another chance is to run the program under gdb, enter into any OSG
function and see where the compiler
FlySky writes:
> Hi,
>
> I want to read .osg/.osgb without conversion using javascript in webgl
> , could you give me some good suggestions or ideas ?
Using osgjs?
https://github.com/cedricpinson/osgjs
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"Joe Kindle" writes:
> Hi,
>
> So I'm trying to build a model in quadtree structure with lod.
> The problem is, the difference between the lods is big (in meaning of
> triangles number).
> So when I run the model, it gets stuck when the lod changes.
> So my question is - is there a way to make
Robert Osfield writes:
> I was wondering what others in the community do w.r.t .gitignore and
> whether it might be appropriate to add it into the OSG repository
> itself so that it's there any time someone checks out the OSG from
> github.
Yes, adding .gitignore into the repository is
"Artem Ivanov" writes:
> Hi,
>
> I've got a couple of osg::Geodes which are added to the scenegraph
> separately, but due to my needs, their geometries can intersect each other
> (resulting figures are a bit transparent).
> Is there any solution to hide parts of osg::Drawable which are
>
Have you considered using constraints?
http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00200.html
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"Luigi Ridolfi" writes:
> What's the problem ? What's the solution ?
Did you try to compile any other software project with CMake and your
environment? I think the problem might be your own setup, since I do
not recall that "BSW" part in configuration profiles.
--
Alberto
"Ivan Muzzolini" writes:
> Question: which is the correct way of building and installing to a target
> directory only this subset of OpenSceneGraph?
Ivan: if you disable the unwanted components in the CMakeLists.txt file,
CMake will manage everything automatically for you.
--
Alberto
Vadim, I think you forgot to set the texture generation mode:
http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00868.html#a2d608c11f90c08c7e1f0144d26348a8f
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bret curtis writes:
Is there any way that the DDS plugin can incorporate ETC1?
If a patch that activates ETC1 as that plugin's options is submitted, I
guess there will be any problem. Unfortunately, I don't own a RPi2 to
try; maybe others can.
Attachment is a screenshot of OpenMW running
sam writes:
Hi All,
I have a gui that I'm trying to convert over to the osgWidget system
and I'm having an issue with understanding exactly how this will work.
My 2d elements are stored as:
rect = left, top, right, bottom
rect = 0,449,640,480;
How would I go about converting the above
Hi Michael,
Michael Chapman writes:
Is
there an updated version?
You can try the new 3.4.0-rc7 to see if something changes.
Or do I need to convert the files somehow?
I should not be needed; it must be some kind of bug.
--
Alberto
___
Blueze Deng writes:
Generating done
Hi Blueze, so far there are no apparent errors. You can proceed
building OSG.
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Hi Robert,
so both 3.2.2 and 3.4.0 will be stable versions, being one the first the
old and the latter the new, or am I mistaken?
Thanks,
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Joshua Robinson writes:
Howdy,
cmake version 2.8.11.2
So far no problem with cmake. Built lots of project with it, no
problems.
Try the ccmake executable instead of cmake. Errors there are usually
more apparent.
--
Alberto
___
osg-users
Tom Platts writes:
Hi all,
I'm trying to store the contents of a double, Matrixf map. Is this
possible? I've been using ofstream and tried iterating through the
map, but Matrixf is causing problems. Can anybody help?
Hi Tom, try including io_utils:
João writes:
I thought so too, considering I had to get a vrpn_Configure.h file
from VRPN, but I cannot find that library after compiling VRPN.
Could it be a static/shared issue? osgVRPN seems to look for a static
version of the VRPN library (.a.lib). Or maybe you can rename your
libvrpn.a
João writes:
I understand that osgVRPN isn't an officially managed project, but I
don't know where else to ask this.
I'm currently trying to compile osgVRPN without success. CMake runs
successfully, but I cannot build the project due to some files missing
(namely libvrpn.a.lib). Does anyone
Trajce Nikolov NICK writes:
~/Dev/osgephemeris/osgEphemeris make all
GNUmakefile:1: /makedefs: No such file or directory
GNUmakefile:6: /makerules: No such file or directory
^^^
You are calling the provided GNUmakefile. Either change to an
out-of-source build or call make with -f
Robert Osfield writes:
Thanks for the testing Alberto, I've removed the contents of the
endif(), this should fix the issue.
Indeed it does. Thank you.
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CMake Warning (dev) at CMakeLists.txt:648 (FIND_PACKAGE):
A logical block opening on the line
/home/alberto/OSGSVN2/osg.git/CMakeModules/FindLIBLAS.cmake:102 (if)
closes on the line
/home/alberto/OSGSVN2/osg.git/CMakeModules/FindLIBLAS.cmake:105
(endif)
with mis-matching
Hi Robert,
is now OSG smaller than it should really be ;) ?
CMake Error at CMakeModules/OsgMacroUtils.cmake:221 (ADD_LIBRARY):
Cannot find source file:
/home/alberto/OSGSVN2/osg.git/include/osg/GLDefines
--
Alberto
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Robert Osfield writes:
Sorry about this, now checked in the new file.
Could you try an svn update and rebuild.
Yes, it is building now.
Sorry, I was just joking about that missing file :)
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Thanks a lot, Mathieu!
Mathieu MARACHE writes:
Hi all,
git mirror should be back on track with svn repository
HTH,
Mat
On Wed Nov 19 2014 at 18:28:19 Chris Hanson xe...@alphapixel.com
wrote:
So, what do you think The Right Thing to do would be? I'm not
GitHub savvy enough to
It seems that the repo at github is not being updated for several weeks.
Mathieu, can you take a look at it, please?
Thank you!
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Chris Hanson writes:
On Wed, Nov 19, 2014 at 8:45 AM, Alberto Luaces wrote:
It seems that the repo at github is not being updated for several
weeks.
Mathieu, can you take a look at it, please?
Thank you!
I pulled from it last night and I thought the last commit
The development seems to have moved to github's 3.2 branch:
https://github.com/openscenegraph/osg/tree/OpenSceneGraph-3.2
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Chris Hanson writes:
Hmm. This is not the default branch for GitHub? Shouldn't it be, then?
Up to some weeks ago, SVN trunk was tracked by github's master. That is
the reason why when I updated my remotes, everything said it was up to
date.
--
Alberto
Hi,
has anybody been able to generate the documentation with doxygen version
1.8.8 (latest)? I get at most a menu with the list of source headers,
but no class nor member information, as happened before.
I'm thinking that something could have been changed in this new doxygen
release, but I
simon writes:
No doubt I missed some useful options, but this document suggests I did
build with optimization on.
http://trac.openscenegraph.org/projects/osg//wiki/Support/UserGuides/Make
I did
--
$ cmake .
$ make
Hi Simon,
try
cmake -DCMAKE_BUILD_TYPE=Release .
instead. It might be
Andre Flory writes:
Hi,
I am using OpenSceneGraph 3.0.1 for a project and building it on
Solaris 10. I need to know which version of OpenThreads is needed for
OpenSceneGraph 3.0.1 and am having a hard time figuring this out. Any
help would be greatly appreciated!
Hi Andre,
OpenThreads
Robert Osfield writes:
Hi Tom, et. al,
On 3 July 2014 13:41, Jolley, Thomas P wrote:
[...]
Thanks. All are easy warnings to fix, but would adding a virtual
destructor change the ABI? If it changes the ABI then I don't feel it's
appropriate to merge the change into the OSG-3.2 as my
Hi Robert,
Robert Osfield writes:
Hi Alberto,
Thanks for the link. I will need to try the ABI compliance checker
out.
I think that we really should use it in a regular basis.
Right now I have enough on my plate this finish this week so learning
and using and new tool isn't something I
michael kapelko writes:
PS: I know of osgQt and have successfully used it, but I need
different processes.
Hi Michael, what about using osgQt but connecting the process that
generates the data to be rendered via your preferred IPC mechanism? Or
is it that you want to renders to take place
Hi Nikita,
Nikita Petrov writes:
Hi,
I'm developing application with osgEarth. What I want to do now is a
plane flying in the sky and in the bottom of the screen I want to show
vertical profile of the flight H(t). I've tried to find something to
draw charts on overlay (HUD) in OSG, but
Jaeha Kim writes:
Hi,
I'm a newbie in OpenSceneGraph, I'm glad to meet you :D
I made some mechanical parts by using SolidWorks and exported the
parts with *.STL format, and then, I converted them to *.OSG (or
*.OBJ, *.DXF whatever) by using osgConv command.
When trying to display the
Jaeha Kim writes:
By the way, I still do not understand why fixing normals in Blender
did no help with *.STL format, but successfully worked with *.3ds...
Glad I could help. I guess that the STL file did not store normal
information inside, so if the triangles are defined in an inconsistent
Robert Osfield writes:
Hi Alberto,
Thanks for the testing. Do you know how far back the ffmpeg API used
in the build fix for libav10 goes?
It is just this new version: libav version 9.10 works flawlessly,
whether 10.1 does not.
I've looked at the code changes and they look a bit too
Robert Osfield robert.osfi...@gmail.com
writes:
Hi All,
This afternoon I tagged the OSG-3.2 branch to make the 3.2.1-rc3
release. Could users please test out this latest release so we can
get a feel for how close we are to tagging the final 3.2.1 release.
Let me know on this thread if
Robert,
I wonder if we could have 3.2.1 released in order not to have a bigger
gap between the stable release and current development tip.
Thank you,
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Robert Osfield writes:
So please and let me know how you get on.
It seems that OpenGL.in is uncommited:
$ cmake .
CMake Error: File /.../src/osg/OpenGL.in does not exist.
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Robert Osfield writes:
I raise this issue as adding an extra costs that is more than I
currently pay for hosting and domains just isn't viable. Where does
one stop in being defensive? There are so many new domain extensions
popping up that it's impossible to buy them all up.
Indeed,
William Sherman writes:
Hello Alberto,
From: Alberto Luaces alua...@udc.es
Hi Bill,
I'm compiling with cairo 1.12.16 here on Debian. If SVG support is not
strictly required, you may deactivate it in order to skip that plugin.
I searched for an option to disable the SVG support
Bill Sherman writes:
Hello,
I just downloaded the RC2 version of OSG 3.2.1, and after getting
through a couple of issues with FFMPEG, I'm now stuck at 85% through
the build process at the point where it is trying to build the
ReaderWriterSVG.o object file.
Hi Bill,
I'm compiling with
Sonya writes:
Hi,
I would like to know is there any official pre-build libraries of the
OSG especially intended for the MinGW in windows enviroment? If there
is not, then should I build and use them from source ?
The only one I know about is MXE (http://mxe.cc/#packages). I think I
Petr Svoboda writes:
I downloaded newest release - 3.2.1 rc2
clasiic style:
configure
make
make install
But the thing is that ffmpeg wont build (skipped?). All plugins were
built but ffmpeg. In source folder src there are source files for
ffmpeg. Are there any pre-requisites? Any reason
emmanuel séguin writes:
Hi,
I'm new to openscenegraph. I'm currently trying to transform some
CityGml models to Collada. I've noticed the osgconv tool and I've
tried to use it to transform my CigyGml models ... apparently CityGml
is not supported by default.
Could you advise me on how to
emmanuel séguin writes:
Thanx.
As I was saying I'm very new to OpenSceneGraph ;) Is the CityGml
plugin for osg this one : https://code.google.com/p/libcitygml/ ?
If I understand you correctly this code should compile to a
libosgdb_xxx capable of reading the CityGml file format inside osg
Ekaterina Fokina writes:
Yes, exactly nothing. Attached there is an image.
Can you donwload/compile a different version of OSG? That one seems to
be completely broken.
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Ramon Talavera Suarez writes:
Hello,
After building osg (v 3.3) and osgbullet from sources under Windows
and visual studio 2010, osgbullet examples are asking for
80-osgGA.dll. Osg ALL-BUILD compilation generated 110-osgGA.dll. Where
should I change VS2010 options so that the newer dll is
Ekaterina writes:
Hi osgusers!
i am trying to convert files using osgconv, but it seems that osgconv
doesn´t wotk properly. When I open cmd window, type oscconv --help,
according to documentation, I should see explonation about
osgconv. But I get nothing...press enter and then nothing
Paul Leopard writes:
Here is the code : http://www.3rdm.biz/files/OSG_DelaunayTest.cpp
Or cut and paste :
Thank you for the code. Unfortunately, it still shows some holes in the
middle with the SVN version from yesterday.
--
Alberto
___
Paul Leopard writes:
So you see the same effect on Linux? Did you try it on Windows?
I only tried on Linux. If I happen to have a chance to build it on
Windows, I will come back to you.
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Paul Leopard writes:
Nobody else has seen this?
Paul, if you can attach the source code you used to generate that mesh,
I can test it for you on the latest SVN version.
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Robert Osfield writes:
[...]
XInitThreads() patch is hack for a problem that lies entirely
elsewhere in the stack, most likely Qt.
I completely agree.
Debian *shouldn't* by compiling the examples into binaries. The OSG
build by default doesn't build the examples, just the libraries,
Robert Osfield writes:
Hi Alberto,
Thanks for pitching in.
On 28 January 2014 09:42, Alberto Luaces alua...@udc.es wrote:
Debian *shouldn't* by compiling the examples into binaries. The
OSG
build by default doesn't build the examples, just the libraries,
plugins
Rebecca N. Palmer writes:
I have now tested a normal OpenSceneGraph build (i.e. cmake
$source_dir -DCMAKE_BUILD_TYPE=Release; make; sudo make install), and
found that it also has the osgviewerQt crash on my system, so this
isn't a packaging bug; given that similar issues have been reported in
Rebecca N. Palmer writes:
try compiling OSG with Qt5. At least this combination doesn't crash on
my system.
osgviewerQt is now single threaded by default on Qt 5
(http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2014-January/065916.html),
to avoid another vaguely
Kim JongBum writes:
hi.
i implemented an application by using OSG.
But i wonder that is it possible to turn OSG into OpenGL language?
is there easy way or a program to do it?
No, there is no easy way. You could use Apitrace
(https://github.com/apitrace/apitrace), run your OSG program
Gianni Ambrosio writes:
Now, if I run my application without resizing the viewer widget and I
insert an osgWidget::Window to the osgWidget::WindowManager I can see
it stretched to a small size. Then I resize the viewer interactively,
the code falls into the handled resizeEvent and the
Gianni Ambrosio writes:
Alberto Luaces wrote:
Initially osgWidgets relies on the size you specify when you create the
WindowManager, and it can be different than the actual size of your
rendering context. OSG doesn't send a RESIZE event at window creation
time, so you have to check
Abhishek Bansal writes:
Hi,
I am trying to develop a plugin which loads IGES file. I am getting Indexed
triangle list using OpenCascade. I am using osgUtil::smoother to calculate
normals. on final mesh.
My problem is that i get proper normals in OSG 3.0.1. But in
OpenSceneGraph 2.9.12 i
Abhishek Bansal writes:
Hi,
Thank You for your reply !
But the issue is thst I am creating a plugin for one proprietary SDK
based on OSG. I dont have access to source code of OSG they are
using. I built my plugin with binaries provided by them and OSG 3.0.1.
Then you can copy the
Abhishek Bansal writes:
Then you can copy the SmoothingVisitor source code from 3.0.1 into your
plugin in order to use that non-faulty code.
Yes ! I will try to do that and let you know of the results.
But as i said I also tried with manual normal calculations they are also not
Abhishek Bansal writes:
If I add _SECURE_SCL=0 to preprocessor definitions in VS2008 it works fine
for osg 2.9.12 also.
I dont understand the problem :(
This sounds like a mix of release and debug versions of the library, or
different runtimes from different compiler versions... definitely
Tony Vasile writes:
Hi,
Does anyone have an example of seeing the world through a telescope or
a periscope? That is you have most of the screen black and a small
view port which tracks the camera and can used to see object in the
scene.
Hi Tony,
just use a regular camera and a texture for
Hi,
Sajjadul Islam writes:
Hi Forum,
I think this is one of the most common linking error you usually get, but i
could not find the reason behind it.
Code:
Linking CXX executable ../../../bin/osgOpenCLEndiannessDemod
../../../lib/libosgOpenCLd.so: undefined reference to `typeinfo for
Peter Bako writes:
Hello guys,
[...]
I assume that there can be a problem with intersection - is it
possible that I get an intersection from a frame before? I found out
that If I make faster movements, the jumping is bigger. Or can it be
maybe caused by multitreading? I don't know the
Peter Bako writes:
Hello again.
My assumptions were correct: here is a list of points
[...]
so the intersections are calculated wrong. In the rendering it seems
to be OK, but the real intersection point is got from a different
place.
It can be also an input issue. Could you check that
Tony Vasile writes:
Hi, Tried setting the values on the command line and the applications
that are built still refer to the .so.80 version of the dynamic
library. Any other suggestions?
You have to rebuild everything —OSG and your program— from scratch.
Nevertheless, I wonder why you would
Hi,
I need to know the dimensions of the window OSG creates because I have
to adapt the GUI of my program to the proportions of the view.
An elegant way of doing it is to capture the RESIZE events in order to
get the current dimensions of the window. However, at window creation
OSG creates the
the window dimensions to the window,
osgGA::GUIEventAdapter attaches the pointer to the window that created
it.
Robert.
On 16 September 2013 16:57, Alberto Luaces alua...@udc.es wrote:
Hi,
I need to know the dimensions of the window OSG creates because I
have
to adapt
Alberto Luaces writes:
Maybe it is removed on purpose,
but I couldn't spot where in the code it is done.
I have discovered that osgViewer::Viewer::realize calls setStartTick(),
which in turns clears the event queue, because the time stamps from
previous events would be then incorrect
Alberto Luaces writes:
Hi,
I am in the process of creating a control panel for a simulator, using
osgWidget for drawing the controls.
I want to draw a turning knob, but it is not very clear how to specify
the origin for the rotation of the widget. By default, all the widgets
rotate over
Zev Lix writes:
Hi, I wonder if there is a way of scaling a model to a specific size?
So if i have two models that have different sizes when loaded into
osg, i want to scale these two models so that they have the same
lenght or width.
Example if i have two models of cars they should both
Hi,
I am in the process of creating a control panel for a simulator, using
osgWidget for drawing the controls.
I want to draw a turning knob, but it is not very clear how to specify
the origin for the rotation of the widget. By default, all the widgets
rotate over (0, 0), that is, their
Hi Bruno,
Bruno Ronzani writes:
This example (nothing to do with OSG) works quite well, without X11 :
https://bitbucket.org/benedek/rpi-simple-paramplot/overview
I wonder if one can still rely on X11 for input event handling or if it
is required to be done without X as well.
--
Alberto
Bastian Rieck writes:
Dear list,
after the most recent update of our NVIDIA drivers (going from 295.40 to
304.88) under Ubuntu 12.04 (with kernel 3.2.0-40-generic), we experience
rendering issues with osgQt bindings: After some time passes, the
osgViewer widgets simply *stops*
Mohamed Alji writes:
Hi,
I have this build error please that's STOP the make of OpenSceneGraph
Quote:
Christian Buchner writes:
Is there one definitive list that explains all the built-in osg
uniforms? This one would have come handy earlier, but I did not know
about it.
Take a look at Mike Weiblen's GLSL cheatsheet, although it could be
outdated:
http://mew.cx/glsl_quickref.pdf
--
Alberto
Tufan Taş writes:
Hi,
I want to draw a cylinder with a gap in it. In other words I want to draw a
shape like a pipe. I googled but cannot find anything about it. Anyone knows
how to do it?
Thank you!
Hi Tufan,
this topic showed up some time ago:
Sid Boyce writes:
On 13/11/12 20:04, osg-users-requ...@lists.openscenegraph.org wrote:
[...]
With the latest svn checkout of 3.0.1.
Scanning dependencies of target osgdb_xine
[ 43%] Building C object
src/osgPlugins/xine/CMakeFiles/osgdb_xine.dir/video_out_rgb.o
Carlos Sanches writes:
Hello !
I d like to know what version of ffmpeg I have to use to compile osg 3.0.1
in linux ?
Thanks
Hi, OSG 3.0.1 and ffmpeg 0.8.4 work with this tiny patch:
https://alioth.debian.org/scm/browser.php?group_id=100578
or you could just upgrade to the latest
Hi Randall,
Randall Hand writes:
Hi,
I've been programming in OpenGL for several years now, and I'm about
to start a new project and thought OpenSG might be a good tool to use.
Be careful, OpenSG is a different project than OpenSceneGraph.
However, I'm integrating data from lots of
Kleber Jacome writes:
Hi,
I'm working on a project, could you help me? How to select or pick an object
in OSG, in file '.osg' using osgviewer pick.osg?
...
Hi, please take a look at the 'osgpick' example in OSG.
--
Alberto
___
osg-users
I think Theuns overlooked the cmake-time warning:
The build system is configured to install libraries to /usr/local/lib64
Your applications may not be able to find your installed libraries unless you:
set your LD_LIBRARY_PATH (user specific) or
update your ld.so configuration (system
Christian Rumpf writes:
Hello!
For one of my project I want to create an average image consisting of 10
images captured by a static camera to erase camera noise. I tried this stuff
with OpenCV (http://opencv.willowgarage.com/wiki/) and its cv::Mat class and
it worked well.
I want to do
michael kapelko writes:
Hi.
Can anybody please tell me how to stop osgViewer from listening to ESC
key? It frequently results into Error: pthread_cond_destroy(,)
returned error status, status = 16. I want to control ESC key myself.
I think if you write an osgGA::GUIEventHandler that reports
Matthew Grimes writes:
Hi Robert, thanks for the reply.
I am using the OSG 3.01 that is part of Ubuntu 12.04's repositories
(libopenscenegraph-dev 3.0.1-2). I did make-clean and rebuild my
project after upgrading to Ubuntu 12.04.
Hi Matthew,
in Debian, with libopenscenegraph-dev
Tolga Yilmaz writes:
Do not really tell me that nobody has needed such a thing in its
entire life in with its graphics projects... :(
Hi Tolga,
what about this proposal?
http://osdir.com/ml/OpenSceneGraph-Users/2012-01/msg00088.html
--
Alberto
Mike Hatcher writes:
Hi,
I'm having the same problem. I'm also running Ubuntu 12.04. I know the code
works because I have it running under Fedora 13.
The critical line is:
g++ -g -gstabs+ -DOSG_COMPILE_UNIT_TESTS -L/usr/X11R6/lib64
-L../../../../local/lib
Hi Vijay,
Vijay Patil writes:
Hello,
As mentioned in thread:
http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2012-January/055703.html
I too installed 'libopenscenegraph-dev' package on Ubuntu 12.04 and struggled
with compile time linking errors for simple
Tiago De Gaspari writes:
Hi,
I'm a new openscenegraph developer from Brazil, and I have a doubt:
I'm trying to do a program in which I have an array of objects that
have a path animation each. When I perform an action (like pressing a
key on the keyboard), I need the actual object is
Tiago De Gaspari writes:
Hi,
I have a class:
Code: class Atualizador: public osg::NodeCallback
The variables in this class, when I call the method traverse in the
method operator(), lose their values. Why it's happen?
How can I call this method, but maintain my values?
Strange...
Bill Sherman writes:
Can anyone inform me of either 1) how to just disable ffmpeg, or 2) what
version of ffmpeg I should try to install?
1) You can set any of the cmake configuration fields relating to ffmpeg
as OFF (for example set FFMPEG_LIBAVCODEC_INCLUDE_DIRS as 'OFF').
2) I think for
Lawrence Tsang writes:
INCLUDE_DIRECTORIES(${OPENSCENEGRAPH_INCLUDE_DIRS})
TARGET_LINK_LIBRARIES( test ${OPENSCENEGRAPH_LIBRARIES} )
Did you populate those two variables when running CMake? If you issue a
make VERBOSE=1, do you see the -I and -L flags?
Regards,
--
Alberto
Hi Chris,
Chris Best writes:
Meh. Well this is embarrassing. Your test prog compiled, so I did some
more digging... Turns out one of the libraries we depend on had 'using
namespace std;' in a header file because the author didn't want to
type std:: twice...
The person responsible has been
Hi Chris,
Chris Best writes:
Been having a compile problem trying to build our system on Fedora 16
for a while now. We waited for a couple more releases of OSG to see if
it would resolve itself, but it seems it hasn't...
In file included from /usr/local/include/osg/Vec2f:17:0,
Robert Osfield writes:
Hi Preet,
On 23 March 2012 03:28, Preet prismatic.proj...@gmail.com wrote:
I have a general follow up question about osgText. I'd like to draw
the text along a path. I thought a good way to do this would have been
to rotate the text character by character. So I'd
Hi Antony,
Antony Tomarelli writes:
root-addChild(t);
geode-setUserData(t);
You have a circular dependency there. Nodes Test an Geode point to each
other. At initialization time, the initialization of one triggers the
initialization of the other, and so on. This causes the stack
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