Re: [osg-users] Looking for big datasets to properly challenge OSG and VSG, Please help :-)

2019-04-05 Thread Andrea Martini
Hi Robert, concerning your question about big dataset, at link : http://kos.informatik.uni-osnabrueck.de/3Dscans/ at bullet 25, there is a file wue_city.tar.xz of about 5GB got by SLAM process. This data set contains 6 3D laser scans. Each scan has up to 22,500,000 points. I don't know what

Re: [osg-users] osgUtil::LineSegmentIntersector performance issues

2018-12-05 Thread Andrea Martini
Hi Chris Hanson, thank you for your suggestion and your advanced solution. However, the Robert Osfield's answer solved completely issues concerning my unclear question. At the moment i find very hard to improve (using my equipment) performance beyond 0.01 ms. Anyway, i will take in

Re: [osg-users] osgUtil::LineSegmentIntersector performance issues

2018-12-05 Thread Andrea Martini
Hi Robert, thank you for your suggestion. After using of : osgDB::Registry::instance()->setBuildKdTreesHint(osgDB::Options::BUILD_KDTREES); and osgUtil::IntersectionVisitor iv(intersector.get()); iv.setUseKdTreeWhenAvailable(true); intersector visitor performances are good again. Now, the

[osg-users] osgUtil::LineSegmentIntersector performance issues

2018-12-04 Thread Andrea Martini
Hello everyone, i spent my last weeks to find a reasonable cause concerning osgUtil::LineSegmentIntersector on some osgt file. In detail, i would like to identify objects in the scene, using line isector (ray casting) starting from a certain point with a ray of 3 meter length . Following the

Re: [osg-users] Enable Qt5Widgets_DIR into cmake (GUI)

2018-09-05 Thread Andrea Martini
Hello Konstatine, thank you for your suggestion. Now CMAKE fills all Qt entries automatically. But, osgQtWidgets and osgQtBrowser aren't in .sln Looking into mypath\OpenSceneGraph-3.5.3\examples\CMakeLists.txt i found: ... IF ( (QT4_FOUND AND QT_QTWEBKIT_FOUND) OR Qt5WebKitWidgets_FOUND )

[osg-users] Enable Qt5Widgets_DIR into cmake (GUI)

2018-09-05 Thread Andrea Martini
Dear all, i would like to enable Qt5 form Cmake(GUI) 3.8.2 using OSG 3.5.3 on Windows10. I installed QT 5.8.0 in c:\QT\... and i set environment variable QTDIR to C:\Qt\Qt5.8.0\5.8\msvc2013_64 My focus consits in get osgQtBrowser and osgQtWidgets example projects in osg solutions (visual

Re: [osg-users] osgmovie - ffmpeg or Gstreamer

2018-06-26 Thread Andrea Martini
Hi Filippe, after some hours of disperate fighting against gstreamer pipeline, here the pipeline that works for play video and audio (mp4) in a correct way: Code: gchar *string = g_strdup_printf("filesrc location=%s ! qtdemux name=demux demux.video_0 ! queue ! video/x-h264 ! avdec_h264 !

Re: [osg-users] osgmovie - ffmpeg or Gstreamer

2018-06-26 Thread Andrea Martini
Hi Filippe, another detail i forgot to write in the previous post. After OSGMOVIE execution, OSGDB::ReaderWriter returns FILE_NOT_HANDLED Thank you! Cheers, Andrea -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=74167#74167

Re: [osg-users] osgmovie - ffmpeg or Gstreamer

2018-06-26 Thread Andrea Martini
Hi Filippe, thank you for your reply. Well, i tried front slash string for osgMovie parameters: C:/SVILUPPO/CommonData/Movie/surf360converted.ogg --texture2D --interactive --audio but _width and _height attribute in GStreamerImageStream::open method, continue to be equal to zero, and so

[osg-users] osgmovie - ffmpeg or Gstreamer

2018-06-22 Thread Andrea Martini
Dear All, i would like to share with you some issues concerning play video streaming (with audio) starting from osgmovie. I already used ffmpeg plugin with sdl2, but i get different results with the same application (osgmovie) and the same video (.mp4 extension) on different PCs: - HP Z440

[osg-users] How to recover osg::ImageStream from Invalid Status

2018-06-19 Thread Andrea Martini
Dear all, i'm using osg::Imagestream with ffmpeg to play an .mp4 video Sometimes happens that imagestream switch to Invalid status and a freeze image appears. In this status image stream doesn't receive any command (play, rewind). Is there a way to recover to PLAYING or PAUSE Status? Thank

Re: [osg-users] OsgMovie ffmpeg and audio (SDL2) - Audio seems to make video slower. Audio has hiccoughing

2018-06-12 Thread Andrea Martini
Hi Lauren, GREAT!!! It's works! Using the 3.0 version of ffmepg, i can play both video and audio correctly. Thank you a lot! Cheers, Andrea -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=74055#74055

[osg-users] OsgMovie ffmpeg and audio (SDL2) - Audio seems to make video slower. Audio has hiccoughing

2018-06-11 Thread Andrea Martini
Hi everyone, i'm using osg3.5.6 on visual studio 2013 (windows 10), and i'm using ffmpeg plugin combined with SDL2 to play video and audio streaming with osgmovie example. If i don't use SDL2 (no audio), video streaming works fine. If i add SDL2 (audio), i get two bad results: 1) video stream

Re: [osg-users] load a osg model with rigged animation (exported by 3dsmax)

2017-11-24 Thread Andrea Martini
Hi to all, it seems that the problem is caused by 3DSmax exporter (both fbx and osgt). I used the blender exporter (fbx) and i was able to load animation. Thank you! Cheers, Andrea -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=72449#72449

Re: [osg-users] load a osg model with rigged animation (exported by 3dsmax)

2017-11-24 Thread Andrea Martini
Hi Raymond, unfortunally also with fbx file, animationManager used in osganimationhardware is null. About step : 3DSMax→Blender→osgexport both with 3ds and fbx to blender, model appears very different from the original (mesh and controllers). Does exist other test that i should try? Thank you

Re: [osg-users] How to load an osg::Image into a qtwidget like Label

2015-10-15 Thread Andrea Martini
Hi, I found a solution : Code: const uchar *qImageBuffer = (const uchar*)myOsgImage->data(); QImage img(qImageBuffer, myOsgImage->s(), myOsgImage->t(), myOsgImage->getRowSizeInBytes(),

[osg-users] How to load an osg::Image into a qtwidget like Label

2015-10-14 Thread Andrea Martini
Hi, I'm going to create a function which can investigate on each image inside a 3D model. I created a texture visitor which has a list of images belong to 3D model. Now i would like to view each single image inside a qt widget (for example inside a Label). Is there a way to do that? I used the

Re: [osg-users] left/right alternating stereo

2015-01-19 Thread Andrea Martini
Hi, i have the same problem I have a system where graphic board (nvidia K5000) must be setted to 60Hz, and a projector able to go to 120Hz (between graphic card and projector there are 2 devices that work only to 60 Hz). To visualize stereo 3D, this system uses a player like butterfly3D (or

Re: [osg-users] [osgPlugins] ffmpeg plugin : play a video frame by frame

2014-02-27 Thread Andrea Martini
Hi to all, i looked at osgmovie.cpp. I used seek method of imagstream, but i'm unable to visualize a specified frame (only the pecified frame). Is it possibile to get this result with imagestream? Thank you! Cheers, Andrea -- Read this topic online here:

[osg-users] ffmpeg plugin : play a video frame by frame

2014-02-12 Thread Andrea Martini
Hi everybody, i'm wondering if is it possible to use ffmpeg plugin with OSG 3.0.1, to play a video frame by frame. I compiled osg 3.0.1 with ffmpeg plugin, and i run the osgmovie example with no problem. Now, what i'd like to do, is to play a video frame by frame : i would say to my

[osg-users] [osgPlugins] ffmpeg plugin : play a video frame by frame

2014-02-12 Thread Andrea Martini
Hi everybody, i'm wondering if is it possible to use ffmpeg plugin with OSG 3.0.1, to play a video frame by frame. I compiled osg 3.0.1 with ffmpeg plugin, and i run the osgmovie example with no problem. Now, what i'd like to do, is to play a video frame by frame : i would say to my

Re: [osg-users] [osgPlugins] plugins dicom compiling error

2013-07-23 Thread Andrea Martini
Hi, i solved the problem using the include file osconfig.h located in dcmtk-3.6.0\build_VS2008\include\dcmtk\config instead of dcmtk-3.6.0\include\dcmtk\config. Moreover, the cmake file of dcmtk should be modified, using /MD instead of /MT click here

[osg-users] [osgPlugins] plugins dicom compiling error

2013-07-08 Thread Andrea Martini
Hi to all, after dicom plugin compiling, i get this error : ..\DCMTK\dcmtk-3.6.0\ofstd\include\dcmtk/ofstd/ofstream.h(80) : fatal error C1189: #error : DCMTK needs stringstream or strstream type (i get this error both in debug and release configuration) if i remove from project include dir

Re: [osg-users] Multipass rendering with shader

2013-04-24 Thread Andrea Martini
Hi Sebastian, the reason to split the shader effect into two different shaders, is to create a software library ables to apply multiple effect (something like the superposition property) on the same 3D model (or on the total scene). I'm going to investigate on, and i hope to get a good result.

Re: [osg-users] Multipass rendering with shader

2013-04-23 Thread Andrea Martini
Hi, using your suggestion : texture2D(previousTexture, gl_FragCoord.xy/ vec2(1024.0,512.0)) i think to solve my doubts. Pratically, what i would like to do is to use the color information coming from the first pass, to color the twisted mesh of the second pass (using two different and

Re: [osg-users] Multipass rendering with shader

2013-04-22 Thread Andrea Martini
Hi Sebastian, tahnk you for your suggestions. I have taken some days to study your solutions and to apply them to my osg application. It seem that something is going on, but i still get some doubts and some errors. In the following code, i simulate the use of two shader on the same 3D object

Re: [osg-users] Multipass rendering with shader

2013-04-22 Thread Andrea Martini
Hi Sebastian, the first pass works well. I have tested it using the test_pass_0 (vertex and fragment) and the HUD camera. (The result in the attached picture). I'm going to prepare a minimal compileable example. Thank you! Cheers, Andrea -- Read this topic online here:

Re: [osg-users] Multipass rendering with shader

2013-04-22 Thread Andrea Martini
Hi Sebastian, here you can find a minimal compileable example : Code: #include osg/Program #include osgDB/ReadFile #include osgViewer/Viewer #include osgDB/FileUtils #include osg/io_utils #include osg/Texture2D #include osg/Group #include osg/Matrix #include osg/MatrixTransform #include

[osg-users] Multipass rendering with shader

2013-04-10 Thread Andrea Martini
Hi, i'm wondering if is it possible to apply different shaders (vertex and fragment) on the same osg::Node (not entire scene as RTT image) in this way : The result (ouput) of the first vertex/fragment shader must be used as input of the second vertex/fragment shader. In example, i have used a

Re: [osg-users] Reflection cube map with shader

2013-03-27 Thread Andrea Martini
Hi hybr(), thank you. Now it works! I have to change something to update the reflected image on camera moving ... i have to check. Thank you again. Cheers, Andrea -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=53349#53349

[osg-users] Problem with uniform array

2013-03-19 Thread Andrea Martini
Hi, i have some problem using osg::Uniform as array to pass to my vertex shader. I'm using osg 3.0.1 and visual studio 2008 (my video card has opengl 4.1 drivers) Here my osg code : Code: ... program-addShader(vertexfilename); program-addShader(fragmentfilename);

Re: [osg-users] Problem with uniform array

2013-03-19 Thread Andrea Martini
Hi Sebastian, sure, i have forgotten to report the following code line in the previous message (but this code line is present in the osg code): stateset-addUniform(arrayIntensity); so the osg code is : Code: program-addShader(vertexShader);

Re: [osg-users] Problem with uniform array

2013-03-19 Thread Andrea Martini
Hi hybr, thank you for your suggestion. With : osg::Uniform* arrayIntensity=new osg::Uniform(osg::Uniform::Type::FLOAT_VEC3,Intensity[0],2); the osg application works correctly. Thank you! Cheers, Andrea PS: I have an nVidia _Quadro FX 4600. -- Read this topic online here:

[osg-users] attribute from osg to vertex

2013-03-01 Thread Andrea Martini
Hi, i'm finding a lot of difficult to solve this issue: pass uniform and attribute parameters from osg application to shader. In particular, referred to attribute (or in) parameter in vertex program : Code: #version 150 attribute vec3 Vertex; attribute vec2 Uv; uniform mat4

Re: [osg-users] How to pass ModelMatrix to vertex using osg::Uniform

2013-02-25 Thread Andrea Martini
Hi all, thank you for your suggestions. the original vertex code is : depthField.vert - attribute vec3 Vertex; uniform mat4 ProjectionMatrix; uniform mat4 ViewMatrix; uniform mat4 ModelMatrix; uniform vec3 ModelScale; varying vec4 vPosition; void main () { vPosition =

[osg-users] How to pass ModelMatrix to vertex using osg::Uniform

2013-02-22 Thread Andrea Martini
Hi to all, i'm trying to visualize the depth field effect in my osg application, using shader (vertex and fragment) from this link http://devmaster.net/posts/3021/shader-effects-depth-of-field The vertex program, requires as uniform the following : uniform mat4 ProjectionMatrix; uniform mat4

Re: [osg-users] How to Keep model color aven if shaders are applied

2013-01-30 Thread Andrea Martini
Hi Robert, thank you for your replay. I'm going to check how to reproduce the same materials and colors on 3d model with shaders. Thank you! Cheers, Andrea -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=52278#52278

Re: [osg-users] How to Keep model color aven if shaders are applied

2013-01-30 Thread Andrea Martini
Hi Glenn, thank you for your suggestions. Can i do the same thing also with materials? Thank you! Cheers, Andrea -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=52281#52281 ___ osg-users mailing

Re: [osg-users] How to Keep model color aven if shaders are applied

2013-01-30 Thread Andrea Martini
Hi all, thank for your suggestions. Now 3d model keeps its color and material also afeter shader applying. thank again Cheers, Andrea -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=52283#52283

Re: [osg-users] 3D Modeler for OpenScenegraph

2012-06-26 Thread Andrea Martini
Hello Jean-Sébastien, thank you for your suggestion. I will look on 3DS MAX Blender. I hope to find a plugin that allows me a complete scene control. Thank you! Cheers, Andrea -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=48519#48519

[osg-users] 3D Modeler for OpenScenegraph

2012-06-25 Thread Andrea Martini
Hi, so far, to display a 3D model with a hierarchy of nodes already included in the model (such as DOF, SWITCH, LOD, ...), I used Multigen Creator, with models in flt format. There is the possibility of having a 3D model (not Multigen creator) that contains this hierarchy? For example, if you

Re: [osg-users] 3D Modeler for OpenScenegraph

2012-06-25 Thread Andrea Martini
Hi Andreas, thank you for your quick answer. I'm looking about software like : Blender, Lightwave, Maya and/or particolar exporter (i.e. Collada) Thank you! Cheers, Andrea Thank you! Cheers, Andrea -- Read this topic online here:

Re: [osg-users] Change Texture in a given 3D model

2012-01-24 Thread Andrea Martini
Hi, thank you for your answer. I solved using : osg::Geode* mGeodeWhoHasTexture; // Geode with texture osg::ref_ptrosg::Texture2D mGeodeTexture; osg::ref_ptrosg::Image mOriginalImage; // original image osg::ref_ptrosg::Image mImageOne; // new image // After image load ...

[osg-users] Change Texture in a given 3D model

2012-01-23 Thread Andrea Martini
Hi, is it possibile change texture image of a given 3D model? I have a 3D model coming from lightwave. I know the node* where i can find the texture (i.e Sun.tga). I'm wondering if is it possibile to change the SUN texture with another one (i.e MOON.tga) that has the same resolution. Moreover

[osg-users] osg::Manipulator TabBoxDragger and Clipnode

2011-12-13 Thread Andrea Martini
Hi, ... a hope Is there a class, like osgManipulator::TabBoxDragger and relative DraggerCall back that allows object (osg::Node* ) clipping instead of resize or moving? In this mode, picking on a box's plane, it is possible to cut the 3D model inside the box on a fixed direction (one for

Re: [osg-users] [osgPlugins] Sectional plane on DICOM

2011-12-06 Thread Andrea Martini
Hi to all, I probably made ​​a mistake in formulating the previous post. What I would try to do, is the cutting plane on a volume (OSG:: volume). In the previous version of OsgVolume example, there was a --clip parameters (now deprecated). Is there a way to simulate a clip plane on a Volume?

Re: [osg-users] [osgPlugins] Sectional plane on DICOM

2011-12-06 Thread Andrea Martini
Hi, in osgVolume example, using --manipulator parameter, allows to cut the volume as a cut plan (or clipplane). Hoping it could be useful. Cheers, Andrea -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44235#44235

Re: [osg-users] [osgPlugins] Sectional plane on DICOM

2011-12-06 Thread Andrea Martini
Hi Robert, thank you for your suggestion. Cheers, Andrea -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44238#44238 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] [osgPlugins] Sectional plane on DICOM

2011-12-05 Thread Andrea Martini
Hi to all, i'm looking for visualize and ispection a Volume got from dicom files. I'm using osg 3.0.1 and dcmtk 3.6, vith vs 2008. Osg volume example, shows how to load a dicom volume data. But, i'm wondering if is it possible to create a Sectional Plane (like cut plane) on dicom Volume using

[osg-users] [osgPlugins] Compiling osg dicom plugin with dcmtk isuue

2011-10-26 Thread Andrea Martini
Hi, i'm looking for compiling osg dicom plugin. I have osg 2.8.2 and i downloaded dcmtk source code 3.6.0 from http://dicom.offis.de/dcmtk. First i have compiled dcmtk ... all ok. Then, i get no error from compiling of ReaderWriterDICOM.cpp in Plugins dicom. But i get Errors (only 113!!!) in

Re: [osg-users] [osgPlugins] Compiling osg dicom plugin with dcmtk isuue

2011-10-26 Thread Andrea Martini
Hi Robert, thank you for your reply. I was hoping to build the plugin with osg 2.8.2 for compatibility with other modules. But, if there are no way to compile, i'm forced to do that. Thank you again. Andrea -- Read this topic online here:

Re: [osg-users] [osgPlugins] Compiling osg dicom plugin with dcmtk isuue

2011-10-26 Thread Andrea Martini
Hi Robert, I will do a first test in this way. As soon as I can, I will move to the new version. I will post the result Thank you! Andrea -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=43563#43563

Re: [osg-users] [osgPlugins] Error compiling fbx plugin

2011-05-09 Thread Andrea Martini
Hi Michael, i have installed fbx sdk 2010.2 and i'm using openscenegraph 2.8.4 But, unfortunally, i have the same error during compile time : ..\..\..\..\src\osgPlugins\fbx\ReaderWriterFBX.cpp(233) : 'fbxsdk_201002::KFbxImporter::Initialize' : no overloaded function takes 2 arguments Maybe, i'm

[osg-users] Animate a 3D model using osg::Animation and bvh plugin

2011-05-06 Thread Andrea Martini
Hi, I would like to use osg_bvh plugin and osg:animation to animate a 3D model that has DOFTransform nodes. But i don't understand how use osgAnimation::Skeleton, osgAnimation::Animation, osgAnimation::BasicAnimationManager, osgAnimation::Bone. To animate a single DofTransform nodes inside

Re: [osg-users] [osgPlugins] Error compiling fbx plugin

2011-04-22 Thread Andrea Martini
Hi Michael, thank you for answer. I have followed suggestion on : http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/Plugins; where, about fbx plugin there is the follo sugestion : Requires version 2011.3.1 (static libraries) of the FBX SDK. If you have problems loading an

Re: [osg-users] [osgPlugins] Error compiling fbx plugin

2011-04-22 Thread Andrea Martini
Hi to all, i have tried also to compile osg 2.8.3 fbx plugin, with fbx sdk 2010.0.2. In this case, i get only one compiling error : ..\..\..\..\src\osgPlugins\fbx\ReaderWriterFBX.cpp(233) : error C2661: 'fbxsdk_201002::KFbxImporter::Initialize': no overloaded function takes 2 arguments The

[osg-users] [osgPlugins] Error compiling fbx plugin

2011-04-21 Thread Andrea Martini
Hi, i would like to use fbx plugin with openscenegraph. I'm using openscenegraph 2.8.4 (Windows Xp, VisualStudio 2005), and fbx sdk 2011.3.1 (static). During file compiling, i get : fbxRNode.cpp - OK fbxRMesh.cpp - Error ..\..\..\..\src\osgPlugins\fbx\fbxRMesh.cpp(244) : error C2039:

Re: [osg-users] [osgPlugins] Error compiling fbx plugin

2011-04-21 Thread Andrea Martini
Hi, i have compiled fbx plugin also with openscenegraph 2.8.3 and 2.9.6 (using fbx sdk 2011.3.1) but i have compiling errors too. Thank you! Cheers, Andrea -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38691#38691

[osg-users] Material and SetTrasparancy

2011-03-25 Thread Andrea Martini
Hi, i'm looking for give to an 3d object, some transparent value (not completely transparency) . So, i'm starting from osgclip example, to make trasparent (with 0.5 opacity) the wireframe part of the cow. part of the c++ code : osg::Node* decorate_with_clip_node(osg::Node* subgraph) { ...

Re: [osg-users] Material and SetTrasparancy

2011-03-25 Thread Andrea Martini
Hi, I solved. The Problem is a null pointer of material, after : osg::Material * material = (osg::Material *) wireframe_subgraph-getOrCreateStateSet()-getAttribute(osg::StateAttribute::MATERIAL); command. I solved simply in this way : osg::Material * material = new osg::Material();

Re: [osg-users] More than one ClipNode and ClipPlane

2011-03-02 Thread Andrea Martini
Hi Robert, following your suggestions, i solved my doubts. This is the correct code: ... // cylinder : osg::ClipNode* cnCylinder=new osg::ClipNode(); cnCylinder-addChild(cylinderModel); groupCylynder-addChild(cnCylinder); clipPlaneForCylinder=new osg::ClipPlane(); planeForCylinder=new

Re: [osg-users] [osgPlugins] Shader from Rendermonkey : Collada plugin

2009-10-08 Thread Andrea Martini
Hi, i'm sorry the second question in the post above was my typing error in the project properties (i have written .dll instead .lib). So i can compile plugin DAE correctly with openscenegraph 2.8.2. But i get the same warning message of 2.8.0 : unsupported effect profile profile_GLSL.

[osg-users] [osgPlugins] Shader from Rendermonkey : Collada plugin

2009-10-06 Thread Andrea Martini
Hi, i have Only 2 questions ... about shaders! I would like to use shaders created with rendermonkey 1.81 and exported as collada 1.4.1. I'm using OpenScenegraph 2.8.0 and 2.8.2. First question: Using Osg 2.8.0 I run viewer.exe with myfile.dae (a specular bump effect with teapot as model).

Re: [osg-users] [vpb] Some questions about VPB and cloud of points

2009-08-27 Thread Andrea Martini
Hi, ... Thank you! Cheers, Andrea -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=16766#16766 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] [vpb] Some questions about VPB and cloud of points

2009-08-27 Thread Andrea Martini
Hi Jagovic, thank you for your suggestion. I've tried 3Dem ... but what i mean is to find a procedure that i can use to design and develop inside a software application (using technologies like osg, gdal, vpb, osgearth,...). So i can create and visualize automatically my row data. Using 3Dem,

Re: [osg-users] [vpb] Some questions about VPB and cloud of points

2009-08-26 Thread Andrea Martini
Hi Glenn, thank you for your answer. What do you think about the first question? Can i create a dem file starting from a cloud of points using osgdem? This cloud of points is an ascii file with n rows each one with x,y,z values. These values are referred to a coordinate system (i know this one).

[osg-users] [vpb] Some questions about VPB and cloud of points

2009-08-24 Thread Andrea Martini
Hi to all, i would like to create or use a software application ables to visualize a seaground (get from a cloud of points) 3d model inside earth model created by osgdem. I'm wondering if VPB, OsgEarth or osgGIS are the correct technologies to solve my problem. Some questions : 1) Can i create

[osg-users] OSGEARTH cmake problem

2009-01-28 Thread Andrea Martini
Hi to all, i'm trying to compile osgearth using svn source code and cmake 2.4.8. I'm using windows XP, Visual studio 2005 sp1. I have correctly installed Openscenegraph 2.6.1 with its dependencies. Cmake configuration need OSG_GEN_INLUDE_DIR and OSG_DIR parameters. Where i can point this folder?

Re: [osg-users] Quicktime osgplugin compile error with eclipse + mingw

2008-07-04 Thread Andrea Martini
Well, in my msys shell, in the correct build folder created by CMAKE 2.6.0, i type follow command : $mingw32-make VERBOSE=1 2makeResult.log to get error(?) message in a log file (i.e. makeResult.log) I have no compile problem if i exclude from cmake the quicktime plugin. But if i include

Re: [osg-users] Quicktime osgplugin compile error with eclipse + mingw

2008-07-04 Thread Andrea Martini
Hi, i get 2 errors in tha last two line of log reported in : http://pastebin.com/m74380111 I have compiled with -Wno-multichar , but i still continue get the same warnings and error. Thanx. ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Quicktime osgplugin compile error with eclipse + mingw

2008-07-04 Thread Andrea Martini
Hi, i get 2 errors in tha last two line of log reported in : http://pastebin.com/m74380111 I have compiled with -Wno-multichar , but i still continue get the same warnings and error. Can you paste the entire output of mingw32-make VERBOSE=1 including stdout and stderr? Hi, i put the

Re: [osg-users] Quicktime osgplugin compile error with eclipse + mingw

2008-07-03 Thread Andrea Martini
Hi Philip, thank for your answer. I have searched gl.h include file in my fyle system, and i get this include file both in c:\mingw\include and visual studio path directory. Gl.h comes from visual studio directory contains the extension GL_BGRA_EXT and gl.h that comes from mingw has not. If i

Re: [osg-users] Quicktime osgplugin compile error with eclipse + mingw

2008-07-03 Thread Andrea Martini
Hi, i have used Robert's suggestion. I have added : #ifndef GL_BGRA_EXT #define GL_BGRA_EXT 0x80E1 #endif in MovieData.h. Previuos problem SOLVED. THANX :) Now i get another error : For each .h file in CInclude directory of QuickTime SDK folder, i get : warning: multi-character

[osg-users] Quicktime osgplugin compile error with eclipse + mingw

2008-07-02 Thread Andrea Martini
Hi guys, i have some problem when i try to compile quicktime osg plugin and openscenegraph 2.2.0. I'm going to compile openscenegraph 2.2.0 with minGW 3.14 and Eclipse 3.3.2 using CMake 2.6.0. I have downloaded quicktime SDK (version 7.1) and i have specified include and lib variables in CMAKE gui

[osg-users] loading thousands of images!

2008-06-12 Thread Andrea Martini
Hi guys, i'm using osg 1.2. I would like to load a lot of images (15000 jpeg files) in memory using an osg:image vector ( std::vectorosg::image), but i receive something like a memory bug when i arrive to load the 400th image (if i load i.e. 380 images i have no problem). Initally i have supposed