Re: [osg-users] OSG within firebreath?

2012-03-13 Thread Luigi Calori
are Firefox and IE and the OS platform is Windows XP-Vista. Nevertheless, most part of the code is OS neutral. Yes, it isusing Firebreath should enhance prortability by going also cross-browser HTH Luigi -- Luigi Calori SuperComputing Applications and Innovation Department CINECA - via

Re: [osg-users] PagedLOD for shared nodes

2011-07-05 Thread Luigi Calori
problems Thanks -- Luigi Calori SuperComputing Applications and Innovation Department CINECA - via Magnanelli, 6/3, 40033 Casalecchio di Reno (Bologna) - ITALY Tel: +39 051 6171509 Fax: +39 051 6132198 hpc.cineca.it ___ osg-users mailing list osg-users

Re: [osg-users] OSG plugin for browsers

2011-04-09 Thread Luigi Calori
On 04/09/2011 10:42 AM, Thibault Genessay wrote: Hi all, First, thanks Chris, Peter, Luigi and Leo for the replies. I now have a better overview of the problem. I had not noticed that FireBreath was cross-platform, and will give your source code links a shot as soon as I have time. In the

Re: [osg-users] How to get a working 64 bit build on Snow Leopard?

2010-11-11 Thread Luigi Calori
Hi everybody, I' m trying to build OSG under Mac OS X 10.6.4 using 64 bit Xcode based build (cmake generated) The compilation goes well apart from QT problems. when running osgviewer I got the same error reported in this thread: View::setUpViewAcrossAllScreens() : Error, no

Re: [osg-users] Build Osg with 64Bit (dependency)

2010-03-22 Thread Luigi Calori
content. I'll see if I get it done tomorrow. Took a while though to get everything to build, which everyone (including the Collada team would open their eyes and spot CMake. /A On Wed, Feb 24, 2010 at 6:41 PM, Luigi Calori l.cal...@cineca.it mailto:l.cal

Re: [osg-users] [build] How do I successfully deploy a OSG app?

2010-03-14 Thread Luigi Calori
Gordon Tomlinson wrote: You don't need static builds to use OSG on another machine You say it does not work ...HOW does NOT work ?, how are you installing on another machine ? Yes you do need the correctly MSVC re-distributable to be installed as part of your applications

Re: [osg-users] Could not find plugin on Mac OS X 10.6.2

2010-03-08 Thread Luigi Calori
Hi Tobias, I do not know at all OSG, the Cmake build is structured to search at configure time (cmake-gui or ccmake or cmake-Dpreset variable) the needed plugin dependencies and include plugin code if the dependencies is found. The search code for dependencies are either in

Re: [osg-users] OSG Scriptable Plugin for Firefox

2010-03-04 Thread Luigi Calori
Rafa Gaitan wrote: Hi Luigi, On Thu, Mar 4, 2010 at 1:26 AM, Luigi Calori l.cal...@cineca.it wrote: Great to hear there is someone else who is going along this (tiring) path... I had the impression that web apps was a topic with little appealing in this community: maybe after Google

Re: [osg-users] OSG Scriptable Plugin for Firefox

2010-03-03 Thread Luigi Calori
Leonardo Salom Muñoz wrote: Hi all, I am glad to announce that we have published a preliminary version of our scriptable plugin for Firefox[1]. We are currently developing a Firefox plugin which shows 3D objects in a web. It uses OpenSceneGraph to set up the render canvas. Moreover the

Re: [osg-users] Easiest way to bundle an OSG app

2010-03-01 Thread Luigi Calori
Torben Dannhauer wrote: Hi, to deliver my software, I use MS Visual Studio setup projekt. I add my complete osg binary folder (of course only release build) to my project as well as my application binary to the project. The dependencies regarding the compiler etc. are solved by VS. If you

Re: [osg-users] Easiest way to bundle an OSG app

2010-03-01 Thread Luigi Calori
Tomlinson, Gordon wrote: One caveat not all the 3rdparty plugins and possible dependencies are LGPL and thus don't allow static linking Not sure about legal issues, but it seem to me that linking restrictions apply only to closed source projects: if you distribute the source you can use the

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-26 Thread Luigi Calori
Robert Osfield wrote: Hi Mathieu et. al, On Fri, Feb 26, 2010 at 12:34 PM, Mathieu Marache mathieu.mara...@gmail.com mailto:mathieu.mara...@gmail.com wrote: Mercurial had a head start but now things are even in terms of tools, both command line and graphical. Windows : -

Re: [osg-users] Build Osg with 64Bit (dependency)

2010-02-24 Thread Luigi Calori
... as you can see from the zip content. Let us know when you are ready to shre your work and if you agree to set up a repo for that. Thanks Luigi /A On Wed, Feb 24, 2010 at 6:41 PM, Luigi Calori l.cal...@cineca.it mailto:l.cal...@cineca.it wrote: Hi, I ' m building a somehow cmaked

Re: [osg-users] Improving the OpenSceneGraph project efficiency andbalance

2010-02-23 Thread Luigi Calori
Luc Frauciel wrote: How would you go about setting up automatic testing of the examples? What could you test here and how would you do it? -- Philip Lowman Hi, An idea could be to mimic the way VTK handle that question ( http://www.vtk.org) They generate a bunch of reference automatic

Re: [osg-users] Visual Studio 9 2008 3rd Party

2010-02-06 Thread Luigi Calori
Jean-Sébastien Guay wrote: Maintaining a package with recent and known working dependencies for all plugins is probably more than anyone is willing to do, especially considering that some plugins are probably not used by many people... What about having a repo of working recipes where people

Re: [osg-users] [build] How do I compile an OSG app, so that it can be run without the OSG installed?

2010-01-16 Thread Luigi Calori
Hi Agos. Using static linking is one option, another one is just put your app and the osg dll in the same folder. I think the default for win app is to search dll in the same folder of the main app. If you do not want to mess with MS redistributable package, You should also put the

Re: [osg-users] How to integrate OSG with java (to make an applet)

2009-12-22 Thread Luigi Calori
If you are interested in just Firefox windows plugin, I' m currently reworking the plugin used in VirtualRome project (www.virtualrome.it). An example of current development can be found at www.tinyurl.com/muvi3d If you want to test, suggest to use a separate empty profile, by running your

Re: [osg-users] Python users

2009-12-14 Thread Luigi Calori
I have used swig generated Python bindings from osgSwig http://code.google.com/p/osgswig/ I have used it with 2.9.5, not knowing weather recent SVN big changes have broken the build Rizzen wrote: Hi, What is the best OSG python library/wrapper to use? I see there are various versions:

Re: [osg-users] [osgPlugins] Freetype and JPG plugins problems

2009-10-16 Thread Luigi Calori
Not sure if this is the same problem: I had a somehow similar problem of deployment (plugin not loading in deployed machine WITHOUT redist) It has happened both on vs8 and vs9. I somehow solved the problem of osgdb_osg and ive plugins not loading by copying the needed msoft dlls and manifests

Re: [osg-users] [osgPlugins] Freetype and JPG plugins problems

2009-10-16 Thread Luigi Calori
you talked about also cmakeports for curl and freetype, but they are not public available yet, am I wrong? Can you share the freetype port? Thanks again for your help! Regards. Alessandro On Fri, Oct 16, 2009 at 5:24 PM, Luigi Calori l.cal...@cineca.it mailto:l.cal...@cineca.it wrote

Re: [osg-users] Visualizing Terrain DB on web page

2009-08-17 Thread Luigi Calori
Hi Akilan My deployment scheme is based on extension under Firefox. Do you need javascript interaction with the application (like virtualrome site) or are you ok with just embedding in the page? In the latter case, look at test examples in the link

Re: [osg-users] Visualizing Terrain DB on web page

2009-08-14 Thread Luigi Calori
I had an earlier version for IE, wrapped as an ActiveX. We had it working with old OSG so possibly 2.2 The main problem for deployment was the fact that ActivaX tech require Admin privilege to be installed not a good thing in my opinion Furthermore Firefox extension provide off the shelf

Re: [osg-users] Visualizing Terrain DB on web page

2009-08-13 Thread Luigi Calori
Hi Akilan You can have a look at http://3d.cineca.it/storage/OSG4Web_test/Windows/test.html this is my test page for osg4web firefox extension development. on first acess the js code should check for extension and ask for installation. It is an firefox extension wrapping osg 2.9.x It is

Re: [osg-users] Feature request for 2.9: please include swig bindings in main release

2009-08-04 Thread Luigi Calori
, both VC8 and VC9, as VC7 is not able to compile the HUGE osgPYTHON_wrap.cxx This are my 2 cents. Luigi Calori Gerwin de Haan ha scritto: Hoi John, I appreciate your enthusiasm for osgswig, we hear you! Including osgswig in the main repo would certainly increase its exposure and use

Re: [osg-users] Image file PagedLOD...

2009-06-12 Thread Luigi Calori
I have a similar problem, some models with too heavvy texture to put on the web... The models were not so many so , for the ones with little geometry I just used a chain of PagedLOD with the same geometry but with texture of incresing resolution. I did the conversion by hand but I' m currently

Re: [osg-users] Dynamically generating smooth camera rides?

2009-05-25 Thread Luigi Calori
Not sure exactly what you want: look at http://3d.cineca.it/storage/demo_vrome_ajax/virtualrome_3d.htm (need windows + firefox+install the plugin) then either double click with the central button on some point on the scene or select some viewpoints on the left. If the motion effect is what you

Re: [osg-users] [build] how do i generate project.exe file and .pdb file in specified folder

2009-04-24 Thread Luigi Calori
Hey Abhinav did you tried my early suggestion? put ../ in front of your name or prefix property as I' ve already suggested. the ../ hack is also used in osg CMake files, look at OsgMacroUtils.cmake, in particular line 263 Luigi Abhinav Dubey ha scritto: Skylark wrote:

Re: [osg-users] [build] how do i generate project.exe file and .pdb file in specified folder

2009-04-23 Thread Luigi Calori
Try this SET_TARGET_PROPERTIES(${PROJECT_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${your_exe_dir} ) SET_TARGET_PROPERTIES(${PROJECT_NAME} PROPERTIES LIBRARY_OUTPUT_DIRECTORY ${your_lib_dir} ) IF(MSVC_IDE) SET_TARGET_PROPERTIES(${PROJECT_NAME} PROPERTIES PREFIX ../)

Re: [osg-users] [build] how do i generate project.exe file and .pdb file in specified folder

2009-04-23 Thread Luigi Calori
It depends if you want them put there at INSTALL time or at BUILD time. CMAKE_INSTALL_PREFIX set the installation path If you want the dll and ex in bin at BUILD time, as I' ve already suggested, set RUNTIME_OUTPUT_DIRECTORY in bin AND put ../ in front of your name or prefix

[osg-users] vertex data in byte precision

2009-04-15 Thread Luigi Calori
Probably a newbie question: Is it possible to store vertex data in byte array like Vec3bArray ? I' ve tried but it seem not allowed: I obtain crash when call setVertexArray Is it something dependent on driver? I attach two sample files, short working, byte hanging Thanks Luigi

Re: [osg-users] Compressed texture

2009-04-01 Thread Luigi Calori
As I' m also interested in texture compression my question is: when using .osg files or ive files without texture inside (those obtained by osgconv -O noTexturesInIVEFile useOriginalExternalReferences foo.osg soo.ive) if there is a chain of pagedlod files that refer to the same texture (for

Re: [osg-users] [build] Unreckognized Commands

2009-03-16 Thread Luigi Calori
I did not used express, a similar problem happend to me when I had an osgviewer of one version using a dll from another. Check if you have other osg dll in your path and check if your dll and your exe are all debug or all release. You can also use depends to check the dll loaded at runtime. If

Re: [osg-users] Troubles building osg_Freetype plugin

2009-03-03 Thread Luigi Calori
I' m using vs7.1 static lib with 2.6 and 2.8, get it at http://3d.cineca.it/storage/packages/osgdep_vs71.zip or get the cmake project that I use to build them at http://3d.cineca.it/storage/packages/3rdPartySrc_pack.zip Recently Philip Lowman has started a project to provide CMake builds for

Re: [osg-users] Packaging distribution under Windows

2009-02-24 Thread Luigi Calori
Sukender ha scritto: [I reply a to a direct mail on the mailing list - See copy of the mail below] Hi Thomas, Thank you for the info and inno link. Has someone compared inno to nullsoft installer ( http://nsis.sourceforge.net )? I guess I'll have to go and script everything (this is not the

Re: [osg-users] [build] Can't build libraries under windows

2009-02-23 Thread Luigi Calori
The fact that cmake try to compile osgdb_jpeg means Your FindJPEG does nopt return NOTFOUND, try to set Advanced view in cmake-gui and look what library/include it has found. If It point to lib that have been built with MSVC, it is very likely it does not work. So either you remove them or try

Re: [osg-users] problem with Windows debug binaries?

2009-02-17 Thread Luigi Calori
Cory Riddell ha scritto: Do end users download and install OSG? What on earth do they do with it? I believe the intent of the binary packages is to provide a shortcut for developers on Windows to get OSG and the dependencies. If that's the case, then it wouldn't make any sense to include the

Re: [osg-users] -2.8 branch, testing-- vs71

2009-02-06 Thread Luigi Calori
Luigi Robert. On Fri, Feb 6, 2009 at 9:42 AM, Luigi Calori l.cal...@cineca.it wrote: I'm currently building 2.8 trunk under Windows XP Visual Studio 7.1 I'm getting quite a lot of warning, I know this has been discussed before, just want to make sure it is an expected result

Re: [osg-users] -2.8 branch, testing-- vs71

2009-02-06 Thread Luigi Calori
Robert Osfield ha scritto: Hi Luigi, Home come you need to compile in the jpeg and zlip libraries into libtiff? Does you build of libtiff use these but not link them in itself? It seems a problem in libtiff build, as forcing linking to jpeg and zlib seem solve the problem Thanks a lot

Re: [osg-users] Installing library plugins to the osgPlugins-VERSION directory

2009-01-31 Thread Luigi Calori
try to assemble them better. Luigi Philip Lowman ha scritto: On Thu, Jan 29, 2009 at 10:39 AM, Luigi Calori l.cal...@cineca.it mailto:l.cal...@cineca.it wrote: This is my FindOSG file I use for getting dll to copy , it get the version also... see #get version numbers

Re: [osg-users] Installing library plugins to the osgPlugins-VERSION directory

2009-01-31 Thread Luigi Calori
Philip Lowman ha scritto: On Sat, Jan 31, 2009 at 4:22 AM, Luigi Calori l.cal...@cineca.it mailto:l.cal...@cineca.it wrote: Hi Philip: I did not know you has access to the CMake CVS, good to know,. I had to change my FindOSG as I need to find also .dll and .so on windows

Re: [osg-users] Installing library plugins to the osgPlugins-VERSION directory

2009-01-31 Thread Luigi Calori
Philip Lowman ha scritto: On Sat, Jan 31, 2009 at 9:47 AM, Luigi Calori l.cal...@cineca.it mailto:l.cal...@cineca.it wrote: Philip Lowman ha scritto: On Sat, Jan 31, 2009 at 4:22 AM, Luigi Calori l.cal...@cineca.it mailto:l.cal...@cineca.it mailto:l.cal

Re: [osg-users] Installing library plugins to the osgPlugins-VERSION directory

2009-01-29 Thread Luigi Calori
This is my FindOSG file I use for getting dll to copy , it get the version also... see #get version numbers EXEC_PROGRAM(${OSG_VERSION_APP} ARGS --version-number OUTPUT_VARIABLE OSG_VERSION_NUMBER) EXEC_PROGRAM(${OSG_VERSION_APP} ARGS --so-number OUTPUT_VARIABLE OSG_SO_NUMBER)

Re: [osg-users] Is it time that we have a OpenSceneGraph/src/3rdPartyPlugins directory?

2008-12-09 Thread Luigi Calori
Robert Osfield ha scritto: Hi All, Following on from my earlier topic of discussion on OSG packaging granularity and naming, and picking up on Andreas experiments with a Firefox plugin, and Cedric's further dev of the Blender Python scripts for exporting to .osg, and the other community

Re: [osg-users] Very simple Firefox-Plugin to display osg-files

2008-12-05 Thread Luigi Calori
Andreas Goebel ha scritto: Try this: #ifdef XP_WIN char buf[MAX_PATH]; if ( ::GetModuleFileName(::GetModuleHandle(npOSG4Web.dll), buf, sizeof(buf)) ) { char* lastSlash = strrchr(buf, '\\'); if (lastSlash) *(lastSlash + 1) = '\0';

Re: [osg-users] Reading a node file from http

2008-12-04 Thread Luigi Calori
Andreas Goebel ha scritto: Hi, I am just writing a firefox-plugin for osgViewer, which was surprisingly easy so far. I already have got old bessy in firefox, but it is loaded from a local file. How can I load files from http? I guess that I either have to interact somehow with the firefox

Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release -- missing files

2008-11-29 Thread Luigi Calori
It seems that BoundingBox.cpp BoundingSphere.cpp have been removed from the svn ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release -- missing files

2008-11-29 Thread Luigi Calori
Robert Osfield ha scritto: On Sat, Nov 29, 2008 at 11:19 AM, Luigi Calori [EMAIL PROTECTED] wrote: It seems that BoundingBox.cpp BoundingSphere.cpp have been removed from the Very observant... 10 points. Not observant enough... -20 points. BoundingBox and BoundingSphere now have

Re: [osg-users] How to compile OSG with Dev-C++ and 3rdParty source in Cmake!

2008-11-28 Thread Luigi Calori
I' m currently using CMake to build 3rdParty dependencies with VC7.1, if you want to see if it is working for mingw, get either http://3d.cineca.it/storage/packages/3rdPartySrc.zip ot http://3d.cineca.it/storage/packages/3rdPartySrc_packed.zip The latter require you unpack in place the original

Re: [osg-users] osgswig: the bigobj problem rears its head again

2008-11-26 Thread Luigi Calori
Hartmut Seichter ha scritto: I have a student working on this problem - to add the flag is good and fixes the problem temporarily but in general osgSWIG needs a more scalable approach. Nice to hear, are there any preview of the new wrapping layout? any hints on when this will be available?

Re: [osg-users] Issue creating a stand alone DLL

2008-11-26 Thread Luigi Calori
We had somehow similar plroblem with VS 2005 and so are stuck on to 2003. Try to patch toplevel OSG cmakelists with the patch included then when you install, it should put release runtime libs in install/bin (under vs7 are msvcr71.dll msvcp71.dll mfc71.dll) hope it helps Geoff ha scritto: Ok,

Re: [osg-users] osgswig binary release?

2008-11-17 Thread Luigi Calori
Hartmut Seichter ha scritto: Luigi Calori wrote: Hi Gerwin, I subscribed to SWIG list and read that response too, I' ll try to do some test on that because I really want to be able to run my python app code on more recent OSG I' ll let you know if any success, I' m also applying some mod

Re: [osg-users] osgswig binary release?

2008-11-15 Thread Luigi Calori
PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Luigi Calori Sent: Friday, November 14, 2008 3:12 AM To: OpenSceneGraph Users Subject: Re: [osg-users] osgswig binary release? Here http://virtualrome.googlecode.com/svn/trunk/py_code/py25_apps/PyPackages/osg.zip you can find an osgSwig (from some

Re: [osg-users] osgswig binary release?

2008-11-14 Thread Luigi Calori
Here http://virtualrome.googlecode.com/svn/trunk/py_code/py25_apps/PyPackages/osg.zip you can find an osgSwig (from some month ago, with some patches) I has been built with Visual Stusio 7.1 against OSG 2.5 (included with the zip) It has been tested with python 2.5 win32 binary, you can test by

Re: [osg-users] osgswig binary release?

2008-11-14 Thread Luigi Calori
similar to the Java approach, see Lib/java/std_vector.i. I'm not sure I find a timeslot to do this anytime soon. Gerwin On Fri, Nov 14, 2008 at 12:12 PM, Luigi Calori [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: Here http://virtualrome.googlecode.com/svn/trunk/py_code/py25_apps

Re: [osg-users] Siggraph Web3D and related technologies BOFs at a glance

2008-08-09 Thread Luigi Calori
Jean-Sébastien Guay wrote: Hi John, Open Scengraph is sort of the Open Inventor functional clone that has a totally free license and is a Web3D technology [hope this assessment is reasonably correct]. For that last part, I think I saw someone doing a web browser plugin that uses OSG to

Re: [osg-users] Extract an embedded texture from an .ive

2008-07-09 Thread Luigi Calori
Doug wrote: Hi, I have a model in .ive format with an embedded texture. I need to bring the model into 3dsMax to work on it. I can use osgconv to convert it to one of several different formats that Max can import (obj, dae, etc.), but I also need the texture that is embedded. Can anyone

Re: [osg-users] Osgswig

2008-07-03 Thread Luigi Calori
to the osgSWIG issue tracker? Cheers, Hartmut Luigi Calori wrote: Hi Harmut, I did not know you were still working on osgswig, If it can help, I attach some mods we have done to develop some code based on osgswig We have tried to add wrapping to write node visitor derived python I include all our mods

Re: [osg-users] Osgswig

2008-06-27 Thread Luigi Calori
Hi Harmut, I did not know you were still working on osgswig, If it can help, I attach some mods we have done to develop some code based on osgswig We have tried to add wrapping to write node visitor derived python I include all our mods, (we have also mod cmake to covert .dll to pyd) It is

Re: [osg-users] Osgswig

2008-06-27 Thread Luigi Calori
well not from me... I do not know Java well... but adding a new language wrapping in CMake should not be too difficult. Gerrick Bivins wrote: Any plans for building java binding with Cmake? On 6/27/08 8:27 AM, Luigi Calori [EMAIL PROTECTED] wrote: Hi Harmut, I did not know you were

Re: [osg-users] New versions of OSG and configuring CMake

2008-06-12 Thread Luigi Calori
I presume you are workng on Windows and change build folder.If you just update from svn you should not be forced to configure again. Anyway, if you want to keep your previous cmake setup, just keep the CmakeCache.txt file. Otherwise,you can force your defaul configuration by adding -Dvar=value

Re: [osg-users] problem with multitexturing in latest svn?

2008-05-20 Thread Luigi Calori
Thanks Robert, an svn update fix the problem ... odd to find out there are so few platform where singlethread is selected as default mode ... time to buy another pc... Luigi Robert Osfield wrote: Hi Luigi, I have spotted an oddity in the osgViewer::Render::cull_draw() compile ordering, on

Re: [osg-users] Unable to load plugins that use 3rd party libraries

2008-05-20 Thread Luigi Calori
I' m currently using vs7.1 and vs8 current svn using a cmkae based dependency build of zlib-1.2.3 tiff-3.7.4 libpng-1.2.24 jpeg-6b freetype-2.3.5 curl-7.18.1 They seem work for me, they should be used in osg build by setting ACTUAL_3DPARTY_DIR:FILEPATH=path where have been installed or mike

Re: [osg-users] [Blender and OSG]

2008-05-13 Thread Luigi Calori
I was aware of blender -osg export, see http://projects.blender.org/projects/osgexport/ not sure if it is the most up to date Jean-Baptiste Authesserre wrote: Hi, I would like to use blender to create my 3D models. Is that possible to use blender files .blend with osg? I compiled by

Re: [osg-users] OSG 2.4, CMake 2.6 and Visual C++ 2008: Missing .lib extension for internal dependencies causes linker error

2008-05-09 Thread Luigi Calori
Hi, I' ve been mostly offline for the last 3days, I did not personally test 2.6 yet (I' m willing to do soon) but do not think putting a .lib extension would harm windows builds. I personally do not remember having set up this ide special case, but probably 2.4 was more tolerant than 2.6 on

Re: [osg-users] OSG 2.4, CMake 2.6 and Visual C++ 2008: Missing .lib extension for internal dependencies causes linker error

2008-05-09 Thread Luigi Calori
. In the simple case, I just tested with 2.4.8 and 2.6.0 this works fine: add_executable(bar foo.c) target_link_libraries(bar foo) foo.lib is linked for both vs IDE and makefiles. Let's go back to the macro LINK_INTERNAL. I think the issue was trying to get around a bug in 2.4.7.

Re: [osg-users] OS X / cmake-problems, was: Re: OpenSceneGraph-2.3.10 dev release tagged

2008-04-24 Thread Luigi Calori
I think the problem with recent changes not showing headers in VisualStudio, is related to a typo: the ELSEIF in this context is bad: so, instead of reverting patches, at least under visualstudio, one can substitute ELSEIF(APPLE) with ELSE(APPLE) so IF(APPLE) SET(ADD_LIBRARY_HEADERS )

Re: [osg-users] Windows src/osgPlugins/CMakeLists.txt entry

2008-04-21 Thread Luigi Calori
Hi Robert, I' m not sure to understand exactly what do you require. I' m using a CMake based dependency build from source that mimic Mike layout I have built curl statically using CMake under windows XP Then, In order to use it from OSG I had to modify the curl CMakeLists.txt (included) I also

Re: [osg-users] Windows src/osgPlugins/CMakeLists.txt entry

2008-04-16 Thread Luigi Calori
I' ve done recentrly some experiments with curl under windows. I' ve managed to build curl with cmake under windows. In that case, we can get some info on configuration, so we can decide if it was a satic or a dinamic build. Otherwise I do not know a way to infer from the .lib found if it is a

[osg-users] CURL builds: was :Re: Testing of OSG SVN in prep for 2.3.8 dev release

2008-04-12 Thread Luigi Calori
Hi Mike,Robert and Maciej There is a CMake based setup for recent Curllib in (https://dev.openwengo.com/svn/openwengo/owbuild/trunk/libs-3rdparty-cmakelists/curl ) It is configured for building curlib 7.16.2 as a dll under windows but it seems can be tweaked to compile the latest curlib (I'

[osg-users] Hints on Python wrappers (was osgPython (SWIG) 2.2.0)

2008-04-03 Thread Luigi Calori
for issues regarding script language wrappers? Thanks in advance Luigi Calori ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] ANN: osgPython (SWIG) 2.2.0

2008-02-14 Thread Luigi Calori
you would need to use swig, and can't use the binary version. René 2008/2/13, Luigi Calori [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]: René Molenaar wrote: Swig wrappers for OpenSceneGraph Python and Perl These files are part of: The VRmeer Library - Delft

Re: [osg-users] ANN: osgPython (SWIG) 2.2.0

2008-02-13 Thread Luigi Calori
René Molenaar wrote: Swig wrappers for OpenSceneGraph Python and Perl These files are part of: The VRmeer Library - Delft University of Technology The files are based on osgswig (http://code.google.com/p/osgswig/) with some additions and CMake files. Thanks for the post, I' ll try them

Re: [osg-users] ANN: osgPython (SWIG) 2.2.0

2008-02-12 Thread Luigi Calori
I would also be interested in Cmake osgswig building I, as a novice in both python and Lua, would greatly appreciate any script example usage. I' m trying to use the binary version of osgSwig, it seems working well but some further python example would really help Is this the right place to

Re: [osg-users] osg python binding

2008-02-10 Thread Luigi Calori
I' m also interested in scripting: tried introspection based osgLua and osgPython with not much success. Also tried binary version of osgSwig (version 2.1.11 I presume), was able to run viewer.py but not much more. I did not found many python examples, neither in any of the project above, Is

[osg-users] help on impostors

2008-01-31 Thread Luigi Calori
I' m trying to evaluate the usage of impostor nodes. It seems to me the impostors are not using transparency. Are there other example apart from osgimpostor, possibly saved as .osg files? thanks in advance ___ osg-users mailing list

[osg-users] using jpeg textures

2007-12-08 Thread Luigi Calori
for any hints Luigi Calori Robert Osfield wrote: HI Laurent, The ReaderWriter::Options is the wrong place to go look for forcing texture compression, as this only affects the loaders, and none of these are set up to doing anything when being passed these string you

Re: [osg-users] osgconv

2007-11-02 Thread Luigi Calori
Argentieri, John-P63223 wrote: Robert, osgconv --compressed still doesn't work in windows. Here's the output from osg 2.2: /Failed to create pbuffer, failing back to normal graphics window./ /Error: Unable to create graphis context - cannot run compression/ /Data written to 'xxx.ive'./

Re: [osg-users] Please test SVN version of OpenSceneGraph

2007-09-12 Thread Luigi Calori
Williams, Blake wrote: -Original Message- From: [EMAIL PROTECTED] [mailto:osg-users- [EMAIL PROTECTED] On Behalf Of Andy Skinner Sent: Wednesday, September 12, 2007 10:19 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Please test SVN version of OpenSceneGraph The Build.htm file

Re: [osg-users] Please test SVN version of OpenSceneGraph

2007-09-11 Thread Luigi Calori
Under VS8, everytthing fine apart from linking of osgversion, need to explicitely link OpenThreads so add SET(Target_ADDED_LIBRARIES OpenThreads) after SET(TARGET_SRC osgversion.cpp ) hope it helps ___ osg-users mailing list

Re: [osg-users] CMake config for OpenVRML plugin - debug vs release libs

2007-09-10 Thread Luigi Calori
Jean-Sébastien Guay wrote: Hello Luigi, Sorry I am on a really slow connection now, so just hints, I can not test: That's fine, thanks for helping even in less than optimal work conditions :-) The idea is that TARGET_ADDED_LIBRARIES is interpreted by SETUP_PLUGIN macro as a list of

Re: [osg-users] CMake config for OpenVRML plugin - debug vs release libs

2007-09-09 Thread Luigi Calori
name is intended to hold the library to iln in optimizemed mode, the var with _DEBUG appended holds the lib name to use in debug mode. Hope it helps Luigi Jean-Sébastien Guay wrote: Hello, I suspect this is a question for either Luigi Calori or Eric Wing... I am trying to correct

Re: [osg-users] CMake build target INSTALL

2007-09-07 Thread Luigi Calori
Hartmut Seichter wrote: Ok, the problem seems that Cmake detects a Coin3D 2.4.5 installation only halfway correctly. It is missing the libs and thus I suppose the values from the cache don't make it into the target for the .iv plugin (include directory etc pp). When running the INSTALL target

Re: [osg-users] couple more problems in OSG_MSVC_VERSIONED_DLL RE: OpenSceneGraph-2.1.9 dev version released

2007-09-05 Thread Luigi Calori
Andy Skinner wrote: Is someone who knows this stuff looking into this and the extra subdirectories created in lib? Sorry for the late response, I' m out of office/home without good connection, just now got a low speed one. on my side, I see, when OSG_MSVC_VERSIONED_DLL is activated, under

Re: [osg-users] New build configuration for Windows checked in.

2007-08-30 Thread Luigi Calori
, Over the last week there has been various discussions on the osg-submissions lists about refining the Windows build configuration so that it builds in a way that makes it easier to use without setting paths to plugins or libs. Luigi Calori has very kindly down all

Re: [osg-users] New build configuration for Windows checked in.

2007-08-30 Thread Luigi Calori
Serge Lages wrote: On 8/30/07, *Serge Lages* [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: It seems I have some troubles with OpenThreads, in release it asks for OpenThreads.dll but in debug it works fine, it asks for osg19-OpenThreads.dll. It may be a problem on my

Re: [osg-users] Tutorials

2007-08-25 Thread Luigi Calori
I vote for 2) I think we should provide examples on how to build an external application that is OSG-based, the tutorials are probably good candidates. They could also be used with different OSG versions. I can help to set up the CMake projects. P.S. It seems to me to not have received the

Re: [osg-users] Please buil test OpenSceneGraph SVN

2007-08-24 Thread Luigi Calori
Under WinXP, compilation ok, one small problem on osgconv, not a ble to compress textures osgconvd.exe --compressed cow.osg cow.ive Failed to create pbuffer, failing back to normal graphics window. Error: Unable to create graphis context - cannot run compression Data written to 'cow.ive'.

Re: [osg-users] OSG-Based CMake projects

2007-08-23 Thread Luigi Calori
Robert Osfield wrote: FYI, I've added CMake support (OSG style) to Present3D and VirtualPlanetBuilder: http://present3d.osgforge.org/ http://virtualplanetbuilder.osgforge.org/ I intend to have CMake support for osgProducer as well. I knew of virtualplanetbuilder, good to know there is

Re: [osg-users] Why does the osgPlugins directory include the version?

2007-07-30 Thread Luigi Calori
Eron Steger wrote: I see... Unfortunately, at least under Windows this doesn't work. I believe this is because the plugins are separated into debug and release directories. Consider a search for the OBJ plugin. It is located in the following locations: