Thanks guys. Personally I third your opinions, but wanted to bring it up.
cheers
Mattias
On Wed, Sep 2, 2015 at 9:56 AM, Sebastian Messerschmidt
wrote:
> Hi Matthias,
>
> I second Robert's opinion. Passing a zero-length vector simply causes in
> invalid results to
Hi
Our team chased down a bug where we passed an invalid rotation vector to:
void osg::Quat::makeRotate(const osg::Vec3d& from, const osg::Vec3d& to)
we passed an all zeroes Vec3d in the from parameter. This is then used
to normalize the vector, which causes INF values and lots of bad
things
Hi Anders,
we generate doxyfiles using cmake. This can produce html, htmlhelp and
latex/pdf files for our products. Now we are testing out combining
this with markdown files (requires doxygen 1.8) and using pandoc to be
more flexible regarding output formats. Markdown is nice, but I can't
say
, webmaster webmas...@3dvri.com wrote:
hi Mattias Helsing,
we run openscenegraph smoothly in Intel 740 and S3 savage 3D,years ago.
regards
zhuwan
04,03,2015
-原始邮件-
发件人: Mattias Helsing helsin...@gmail.com
发送时间: 2015-3-30 22:37:16
收件人: OpenSceneGraph Users osg-users
expect
stellar performance either. ;)
We are using Ubuntu 12.04 with the latest hardware enablement stack.
Christian
2015-03-30 16:37 GMT+02:00 Mattias Helsing helsin...@gmail.com:
Hej all,
I just wanted to ask if anybody have tried to run OSG applications on
Intel GPU on linux lately. I
Hej all,
I just wanted to ask if anybody have tried to run OSG applications on
Intel GPU on linux lately. I haven't heard anything about intel in
this forum for some time and one of our suppliers is offering a
ruggedized computer, but currently it only comes with intel hd4600. I
immediately puked
handle GL3 onwards
has caused this regression. I have amended the #ifdef usage to avoid
compiling the glPolygonMode call under GLES1 and GLES2. Could you do an svn
update and let me know how you get on.
Cheers,
Robert.
On 3 March 2015 at 10:38, Mattias Helsing helsin...@gmail.com wrote:
Hi
Hi all,
As I said in a previous I occasionally build the OSG using an older
ndk (r7 something). I'm not really using it right now, I just wanted
to test out the PlatformSpecifics/Android/android.toolchain.cmake
stuff that was added a couple of months ago. However:
The builds have been failing
Hi,
I have been seeing these errors for a while when building OSG using an
old android NDK. I don't use it but just tried to build OSG using a
new Toolchain file provided a few months ago. I discarded it thinking
it was due to me using an old NDK, but if anyone is interested i post
nightly builds
Hi Nick,
is it possible that you have different versions of the osg source on
your computers. In the trunk a Geode is-a Group since a couple of
months or so. Can you verify this ?
cheers
Mattias
On Sun, Jan 18, 2015 at 9:15 AM, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
Hi
Hi trolo,
please provide more info. There is no chance that someone could guess
what is happening at your end given the information input.
The osg::GraphicsContext::Traits class has been around for many years
and is used in more or every OSG based application. There may be
something wrong with
.
Anyway, anyone can publish to the public dashboard following the link
instructions.
Cheers.
2014-12-17 23:40 GMT+01:00 Mattias Helsing helsin...@gmail.com:
Hi people,
I was looking at some really awkward cmake code in out top-level
CMakeLists.txt. It is awkward because will still support
Hi people,
I was looking at some really awkward cmake code in out top-level
CMakeLists.txt. It is awkward because will still support cmake-2.4
which (if I remember correctly) is mostly because this is the cmake
version that comes with RHEL5. So I decided to have a look at the
CDash to see how
Hi Chris,
A quick look at your model (after converting it to .osg) shows that
the MatrixTransforms are there alright but there are no drawables
connected to them. Instead the 2 existing Geodes (each with 1
Geometry) are located in a separate node tree parallel to the
MatrixTransforms that you are
mentioned plugin.
Again - I'm not an animator. Someone please correct me if I'm wrong.
cheers
/Mattias
On Wed, Sep 17, 2014 at 7:12 PM, Mattias Helsing helsin...@gmail.com wrote:
Hi Chris,
A quick look at your model (after converting it to .osg) shows that
the MatrixTransforms are there alright
Hello Ajit,
I'm guessing that you want to build the osgQt library (part of OSG).
If so - you shouldn't have to modify any CMakeLists.txt, you only need
to tell CMake where your Qt development headers and libraries are at,
typically this is simply a matter of entering the path to qmake (in
the
Hi Drew
The TrackballManipulator is overriding your setting of viewmatrix! The
call to frame will (in the updatetraversal) update the ViewMatrix
local to the TrackbalManipulator, then your viewer goes and collects a
currect ViewMatrix from an attached CameraManipulator (which is the
15, 2012 at 4:00 PM, Mattias Helsing helsin...@gmail.com wrote:
Hi all
I wanted to bring this up here before posting on osg-submissions.
I have been bit for the third time now with using OpenThreads::Mutex as a
simple synchronization point between threads. My usage is typically that I
need
Posting the submission here as well...
On Tue, Nov 19, 2013 at 3:57 PM, Mattias Helsing helsin...@gmail.com wrote:
Hi all (again)
Upping this thread as Robert want some windows developer input before
he merges a submission of mine. The lack of responses suggests that
no-one ever used
Hi Nick,
try one of:
osgViewer::Viewer* viewer = dynamic_castosgViewer::Viewer*(camera-getView());
or
osgViewer::View* view = dynamic_castosgViewer::View*(camera-getView());
osgViewer::Viewer* viewer = dynamic_castosgViewer::CompositeViewer*(view);
...from top of head :)
Mattias
On Mon, Nov
...sorry, the last should be:
osgViewer::Viewer* viewer =
dynamic_castosgViewer::CompositeViewer*(view-getViewerBase());
Mattias
On Mon, Nov 18, 2013 at 10:52 AM, Mattias Helsing helsin...@gmail.com wrote:
Hi Nick,
try one of:
osgViewer::Viewer* viewer =
dynamic_castosgViewer::Viewer
Hi all
I wanted to bring this up here before posting on osg-submissions.
I have been bit for the third time now with using OpenThreads::Mutex as a
simple synchronization point between threads. My usage is typically that I
need some functionality to run in parallell to the frame loop but I need to
Hello Héctor
You need to extend osg::AudioSink with the osgAudio code that you have
working. Have a look at the osgmovie exemple. It (optionally)
implements the osg::AudioSink interface using SDL. You need to do it
using osgAudio (or whatever sound backend you prefer).
cheers
Mattias
2012/1/23
Hi J-S,
I'm not at windows computer so can't get into testing, but I think you
might find some magic in the HANDLE_MSVC_DLL macro. I'm guessing that
the young osgPPU build system was inspired by the osg one and in the
last months I think there were some substantial changes to
OsgMacroUtils.cmake
Hi J-S,
I think the easy solution is to set:
CMAKE_ARCHIVE_OUTPUT_DIRECTORY, CMAKE_RUNTIME_OUTPUT_DIRECTORY and
CMAKE_LIBRARY_OUTPUT_DIRECTORY properly. That is all I do on my
personal projects and it it what is done in the OSG toplevel
CMakeLists.txt. However this requires cmake-2.6.0.
(CMAKE_SHARED_LINKER_FLAGS ${CMAKE_SHARED_LINKER_FLAGS}
/FORCE:MULTIPLE)
endif()
endif()
sorry
Mattias
On Wed, Sep 7, 2011 at 9:51 PM, Mattias Helsing helsin...@gmail.com wrote:
Hello Ethan
I wonder if you have hit a problem reported earlier. see:
http://lists.openscenegraph.org/pipermail/osg-users
Hi Ethan,
There's a semicolon to much in here:
Error 1 error LNK1181: cannot open input file ';/FORCE:MULTIPLE.obj'
C:\Users\efahy\AER\GEMS\Scene\VirtualPlanetBuilder\build\src\vpb\LINK vpb
^
...don't
Hello Ethan
I wonder if you have hit a problem reported earlier. see:
http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2010-August/044528.html
It is reported as a bug in msvc, and I haven't tracked it for a while.
Try and set /FORCE:MULTIPLE in the linker param section for
Hi Robert,
Fixes two of the osgWidget examples that were broken due to changed
virtual function prototypes in osgWidget/EventInterface
Verified with g++ 4.4.5 on Ubuntu 10.10
/Mattias
widgetexamples.tar
Description: Unix tar archive
___
osg-users
Hi all,
I have discovered that the installation of the osgViewer headers got
broken with rev 12208 and 12231. These are part of the Android
integration (which is a great addition btw)
The old cmake code went through some extra hoops to rebuild the source
tree structure in the installation step,
Hi Issam,
VPB uses a special FindOSG.cmake script that tries to run osgversion
to get the correct version of osg. This is a good idea because vpd has
to match specific versions of osg. You dont' have the osgversion
executable (I guess) so you have to tell vpd in some other way. I
would mod the
Hi Anders,
All the ..'s are intended and put there with the purpose to avoid the
Release, Debug, RelWithDebugInfo and RelMinSize folders that Cmake
wants to put binaries (and other stuff like libs) in. You should look
in the other end - that is - why your cmake install script doesn't
pick up on
Hi Chris,
Is there a reason to why you don't use setUserData(osg::Referenced*) ?
If you provide the proper read/write routines for your osg::Referenced
derived class it would also persist across .osg file writes/reads.
Mattias
On Sun, Nov 29, 2009 at 11:10 PM, Chris 'Xenon' Hanson
Hi Ted, J-S, all,
First - all creds and kudos for the vc90 binary win32 2.8.2 packages
to Sukender, not me.
Second - did you (Ted) sort this out? Can we drop it or do you still
have problems?
Mattias
On Wed, Nov 25, 2009 at 1:03 PM, Mattias Helsing helsin...@gmail.com wrote:
Hi again Ted,
I
Hi again Ted,
I can't find any dll that depends on msvc*80 runtime dll but may have
some clues to a solution.
On Tue, Nov 24, 2009 at 9:03 PM, ted morris ted.mor...@gmail.com wrote:
Yes, I think I resolved finding the 3rdparty dependencies. But for some
reason, the osgdb_xxx pluggins listed
Hi Ted, J-S,
On Wed, Nov 18, 2009 at 8:45 AM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com wrote:
Hmmm, that would seem to indicate that the VC9 binaries depend on the VC8
runtime (probably in addition to the VC9 one). That's pretty weird.
Could whoever compiled those binaries (I
Hi Christopher,
On Mon, Jun 8, 2009 at 2:42 AM, Christopher Wangcwang7...@hotmail.com wrote:
Hi,
Sorry, its the binaries from this page.
http://www.openscenegraph.org/projects/osg/wiki/Downloads
I thought these are for cygwin - •i386 Linux packages built under Ubuntu
9.04, note, these are
Hi Christopher,
On Sun, Jun 7, 2009 at 7:13 PM, Christopher Wangcwang7...@hotmail.com wrote:
Hi,
I was wonding if I just download the binaries for windows or cygwin, can I
just include them in my project and then compile my project? Also, what are
the required set of libraries for just
Hi Robert,
I have uploaded msvc90sp1 binaries built from the 2.8.1 tag to the ftp area.
I verified the archives here and will download and verify again once
you have moved them into their appropriate locations.
On another issue - I still haven't found the time to make the deb
package generator
Hi Sukender,
On Sun, May 24, 2009 at 12:16 PM, Sukender suky0...@free.fr wrote:
Hi all,
Not much time STOP
Wanted to make Win32 MSVC8 binaries for 2.8.1 STOP
Had error CPack Error: Cannot find a suitable ZIP program when building
Packages targets STOP
Solution ? Thanks STOP
Last time I
Hello Abhinav,
There is nothing for anyone to go on to even try to help you. The code
snippet is not even osg code so no chance for us to know anything
about what it does.
* use a debugger to see what readAll returns and why
* crank up OSG_NOTIFY_LEVEL
* see Paul Martz top 10 debugging tips at
Hello Fajran,
Great start with trying to fix a bug you found, but
wrong/deprecated/unknwn submission protocol version ;-) Read:
http://www.openscenegraph.org/projects/osg/wiki/MailingLists/SubmissionsProtocol
In short: 1.subscribe to osg-submissions ML 2. Send whole files (no
diffs) to
Hi Dimi,
On Fri, May 8, 2009 at 4:14 PM, dimi christop dimi_chris...@yahoo.com wrote:
Hi,
i am having issues to compile osgOcesn on my linux box.
In ccmake . it asks to set osg-DIR to the directory contianing
osgConfig.cmake
this is how cmake states that it cannot find a FindXXX.cmake
Hi Alex,
On 5/4/09, Alexandra Diehl ale.di...@gmail.com wrote:
[quote=Mattias Helsing]Hi Alex,
The complete error logs didn't come through. Could you repost.
You should *not* need to move packaging into src.
Where are you telling cmake to find the sources? i.e. what does it say
next
Hi Matthias, Alexandra
Your problems seems very odd so I'm gonna need some more info. If you
solved it already ignore my questions but please pass your solution to
Alexandra.
Do the files that cmake complains about actually exist?
Are you building in-source or out-of-source?
I'm thinking you
Diehl ale.di...@gmail.com wrote:
[quote=Mattias Helsing]Hi Matthias, Alexandra
Your problems seems very odd so I'm gonna need some more info. If you
solved it already ignore my questions but please pass your solution to
Alexandra.
Do the files that cmake complains about actually exist?
Are you
Hi Abhinav (?),
seems like you have some problems using cmake, while this mailing list
is all about OpenSceneGraph which just so happens to use cmake as it's
build system.
I or the cmake ML (http://www.cmake.org/mailman/listinfo/cmake) can
help but you need to provide more info. At least state
Hi Robert,
Philip was right on track and attached is the proof.
I tried to build it on WinXP some days ago and succeeded with a few
tweaks to the cmake files. Not sure if you are interested or where you
are going with osgEphemeris in svn but will submit the changes and let
you decide.
cheers
computer) without problems. What
package are you having problems with and what archive tool are you
using?
Mattias
Pierre.
Le jeudi 02 avril 2009 à 10:02 +0200, Mattias Helsing a écrit :
Hi Martin, Jose-Luis Hidalgo
On Wed, Apr 1, 2009 at 10:55 PM, Martin Beckett m...@mgbeckett.com wrote:
A user
Hi Martin, Jose-Luis Hidalgo
On Wed, Apr 1, 2009 at 10:55 PM, Martin Beckett m...@mgbeckett.com wrote:
A user on general pointed out that the windows binary links on
http://www.openscenegraph.org/projects/osg/wiki/Downloads
point to the directory not the file and they can't access them.
I
Hi J-S, Martin,
On Thu, Apr 2, 2009 at 3:04 PM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com wrote:
Hi Martin,
It also seems that windows binaries are packed as .tar.gz - could we make
them .zip? Windows users that are downloading binaries are unlikely to have
cygwin/ming tools
Hi J-S
On Thu, Apr 2, 2009 at 7:45 PM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com wrote:
Hi Mattias,
This is a q about user-friendliness so perhaps others would care to
have an opinion. If the support for zip archives is demanded to some
degree (and Robert approves) I'll be happy to
Hi guys,
ANECDOTE WARNING!
Have to share or head will explode: My company's computer and network
admins (outsourced) decided that firefox is not secure, scanned every
computer on the intranet for firefox.exe and sent mail warnings
instructing people to remove it or...
Now I have a bad
Hi John
I'm catching up with the list and just saw this. I'm not a mac user
but I recently made a submission in the Find3rdPartyDependencies.cmake
and freetype area that is in the osg-2.8 branch (not 2.8.0). As I
understand you have 2.8.0?
If you want to try it out I've attached the file
Hi Robert, xh and others
I have uploaded a newly packed
openscenegraph-all-win32-msvc90sp1-Debug.tar.gz to the ftp area. I
tested it on windows and linux so hopefully it works better. It won't
be available until Robert moves it to the download site though.
cheers
Mattias
On 3/16/09, Mattias
quite a few but not all I think. No other files that I
tried were defect. I tried to extract them using linux tar/gunzip
which should be a good test. Will make sure they all work as soon as
possible.
Mattias
Robert.
On Tue, Mar 17, 2009 at 4:09 PM, Mattias Helsing helsin...@gmail.comwrote:
Hi
Hi again,
Have now downloaded and extracted them all and verified all archives
with linux tar
Mattias
On Tue, Mar 17, 2009 at 6:43 PM, Mattias Helsing helsin...@gmail.com wrote:
Hi Robert,
On 3/17/09, Robert Osfield robert.osfi...@gmail.com wrote:
Thanks Mattias, file now moved down
Hi all,
I'm not at my msvc90 machine right now so can't test until tomorrow.
gunzip on linux reports failures to.
I've been using 7-zip for all the packages for msvc90 so I have tested
some other packages in that folder. Among others
openscenegraph-all-...Release.tar.gz which seems to work with
Hi Tim,
from your mail I can *guess* that it's the dicom plugin that failes to build?
and the file the tries to include cfunix.h is one in the dicom plugin dir?
Given my previous guesses and the information you provided my best
guess would be that you have dowloaded the dcmtk source but not
Hi Christian + Sukender,
Will try on my vs90 site when possible. Tiff is strictly c so you
should be able to use the release version of it even tho osgdb_tiff is
debug. To try this you will need to null the value of
TIFF_LIBRARY_DEBUG, i.e set it to an empty string, not remove the
entry and then
Hello ppl,
I have just sent Dieter a zip with freetype238 compiled with msvc71.
Hope it helps. Let me know if it didn't arrive (~1.2mb)
Whats interesting is that I built it from source with newly created
cmakelists.txt inside Philip Lowman's first draft of CMakePorts as
mentioned by Luigi. This
Hi Robert,
no it didn't work, but I have recreated the situation here so can
confirm the bug. It seems Find3rdPartyDependincies can't set the
FREETYPE_INCLUDE_DIR_ft2build/freetype2 vars so even if
Find3rdPartyDep...cmake sets FREETYPE_FOUND to YES, FindFreeType
eventually set it to NO.
...
I
Hi guys,
I just posted on osg-submissions a fix for this.
J-S is right. It's easy to fix so haven't been dealt with.
As I now know this bug I know that the quick fix is to delete/remove
entry FREETYPE_INCLUDE_DIR_ft2build and FREETPE_INCLUDE_DIR_freetype2
vars from the cmake cache after having
: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Mattias
Helsing
Sent: Thursday, February 26, 2009 7:17 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Non-standard name for 3rdParty disables
FreeTypeplugin
Hi guys,
I just
Hi Paul,
I think I've seen this reported before so I decided to review the
files involved. I'm not at a windows machine so can't test this now
but in osgPlugins/freetype/CMakeLists.txt it FREETYPE_INCLUDE_DIRS
which might be right on platforms other than windows, but when using
3rdParty deps it
the text to refere to
stable_release/OpenSceneGraph-2.8/binaries/VisualStudio9 directory.
Could you review and fix up where necessary.
Great. Thanks for cleaning my page up. The attachments have been
nagging me a bit. Looks great.
Mattias
Robert.
On Sat, Feb 14, 2009 at 9:44 AM, Mattias
...@lists.openscenegraph.org] On Behalf Of Mattias
Helsing
Sent: Thursday 19 February 2009 11:44
To: OpenSceneGraph Users
Subject: Re: [osg-users] VS 2008 packages + 3rdParty_Win32Binaries_vc90
inftp
Hi Robert,
On 2/19/09, Robert Osfield robert.osfi...@gmail.com wrote:
Hi Mattias,
I've now moved your
Hi Christian,
On Sun, Feb 15, 2009 at 2:22 PM, Christian osgfo...@tevs.eu wrote:
---
my questions:
---
* are the enviroment variables needed for the building process, or are they
only needed when running osg because only cmake settings are relevant?
The environment vars are not needed for
Hi Robert, all
Last night I built win32 dependencies and the 2.8.0 tag fresh from
repository (examples, apps, wrappers). Some 216 projects built with 0
errors, 0 warnings. Great work by you and the community.
I put a 3rdParty_Win32Binaries_vc90sp1.zip on the ftp repo together
with osg packages
:44 AM, Mattias Helsing helsin...@gmail.com wrote:
Hi Robert, all
Last night I built win32 dependencies and the 2.8.0 tag fresh from
repository (examples, apps, wrappers). Some 216 projects built with 0
errors, 0 warnings. Great work by you and the community.
I put
Hi Robert, Sukender,
On 2/13/09, Robert Osfield robert.osfi...@gmail.com wrote:
Hi Sukender, and all windows users,
I've now moved Sukdender's VS8 binaries into the download section of
the website.
Nice to see packages hours after to release. Great work. For vc90
you'll have to wait until
Hi Paul,
Good question. I must admit that my mind has touched but blocked this issue.
To clarify. Sorry if I'm repeating someone. openscenegraph-x.y.z
contains the applications. libopensceneggraph-x.y.z is the runtime
libraries including built standard plugins,
libopenscenegraph-dev-x.y.z is
Hi,
3. Does nmake use MSVC compiler?
If you say yes to either (2) or (3), then the corresponding sections of
the 'PackageMaintainers' page should be removed to avoid confusion.
I posted about this day weeks ago, suggesting the same thing as you.
nmake is just another way to use the vc
Hi Martin,
I'm in the process of rebuilding the vc90 dep zip. I haven't gotten to
compile it with your setup be will shortly (tomorrow). Will check for
this error then.
Mattias
On Mon, Feb 9, 2009 at 8:24 PM, Martin Beckett m...@mgbeckett.com wrote:
2.8.0-rc3 Windows XP/Visual studio 2008 with
Hi Robert,
I checked out a fresh 2.8 source tree (rev 9648) and it built fine on
vs 2005 xp! But I still see a few warnings and they are attached.
cheers
Mattias
On 2/4/09, Robert Osfield robert.osfi...@gmail.com wrote:
Hi All,
I have now made the OpenSceneGraph-2.8 branch, the svn entry for
Hi Robert,
On 2/4/09, Robert Osfield robert.osfi...@gmail.com wrote:
Hi All,
Now that I've tagged 2.8.0-rc1 my focus has now moved on to helping
out on the packaging front. The packaging that I'd like to contribute
is the debian packages, so I've started down this journey by enable
cpack
Hi Sinisa,
You mention vc++ 2008 so I'm guessing you have visual studio 2008 with
the vc90 in which case the problem may well be that Mike's 3rdParty
binaries are (more or less) incompatible with your system. You should
try:
Hi again Tanguay,
and sorry for not getting to this sooner.
First of all, thanks for using the zip and reporting your problems to
me. I have confirmed that I get the same reports of tifflib having dep
on msvcrtd. I have locally corrected and verified the correction. I
have also changed the Zi to
him, though, so thanks
for posting that.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Mattias
Helsing
Sent
Hi all,
On Thu, Jan 29, 2009 at 7:59 PM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com wrote:
So, others are welcome to pitch in and put their names for any given
toolchain/architecture that isn't already taken! Go go go! :-)
kk I'll build the vc90 packages :-)
I'm wondering about the
Hi Peter,
On 1/27/09, pe...@jumbovision.com.au pe...@jumbovision.com.au wrote:
Hello
i was wondering if there were pprebuilt binaries available for
download for windows for use with VS2008 c++ for the latest released
versions of OSG.
There is a set of prebuilt binaries here:
Hi all,
I have added some cpack support documentation to
http://www.openscenegraph.org/projects/osg/wiki/Community/Packaging
While editing I removed Roberts draft since they got outdated in the
process. Much of it (like dependency hints) were reused and lives on.
Teh page is currently not very
Hello Tanguay,
First complaint so far about my vc90 zip and I must say that I've been
expecting it ;-)
I'll have a look as soon as I can. This week hopefully.
cheers
Mattias
On 1/26/09, Tanguy Fautre tang...@aristechnologies.com wrote:
Hi,
I've been using VC90 with OSG 2.7.8 for several
Hi Robert,
On Mon, Jan 26, 2009 at 8:58 PM, Robert Osfield
robert.osfi...@gmail.com wrote:
Mostly I think we probably do reasonable well on the ready to package
front. We can always do better of course. I'm curious just how much
the new cpack work can help out in this direction.
At 'make
Hi J-S,
On Fri, Jan 23, 2009 at 10:33 PM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com wrote:
Hi all,
I just noticed a small inconsistency. Normally, the INSTALL target should
have as dependencies any other targets that it needs to install. But it
seems that the documentation targets
Hi Robert,
On 1/23/09, Robert Osfield robert.osfi...@gmail.com wrote:
The last discussion on warnings ended with me awaiting on feedback of
how things stand with warnings under VS with/without the
OSG_DISABLE_MSVC_WARNINGS. I can only guess that as everyone is busy
they have other things to
Hi Paul,
On 1/21/09, Paul Melis p...@science.uva.nl wrote:
An off-topic remark: some of the changes for the 2.8 release have to do
with packaging using CPack. It seems that so far OSG hasn't really
supported installing different versions side-by-side (i.e. headers not
put in a directory like
Hi all,
I have done some more testing of the packaging and have a new
submission on hold that has fixes for NMake generators and detection
of service pack 1 for msvc80. During testing some additional questions
came up:
1. When building static libraries - should we indicate this in the
package
Hi J-S,
On 1/14/09, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote:
Hi Mattias,
1. When building static libraries - should we indicate this in the
package filename? e.g.
libopenscenegraph-dev-2.x.y-win32-x86-vc80-Release-static.tar.gz ?
I would say yes, otherwise how do we
Hi Robert,
On Mon, Jan 12, 2009 at 6:57 PM, Robert Osfield
robert.osfi...@gmail.com wrote:
The relevant entry
in the src/osgPlugins/dicom/CMakeList.txt file is:
MESSAGE(DCMTK_ROOT_INCLUDE_DIR: ${DCMTK_ROOT_INCLUDE_DIR})
INCLUDE_DIRECTORIES(${DCMTK_ROOT_INCLUDE_DIR})
When I run
Hi J-S,
On Wed, Jan 7, 2009 at 2:57 PM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com wrote:
Hello Mattias,
I'd like to test, but it seems you forgot to attach the file?
Makes it kind of hard to test. Sorry about that. Trying again before
submitting the file to osg-submissions.
I
Hi again,
yes I forgot again. I'm terrible at this.
Mattias
On Wed, Jan 7, 2009 at 10:09 PM, Mattias Helsing helsin...@gmail.com wrote:
Hi J-S,
On Wed, Jan 7, 2009 at 2:57 PM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com wrote:
Hello Mattias,
I'd like to test, but it seems you
Hi J-S, Paul,
I had a look at this. I suspect this was caused by the INTERNALly
cached OLD_CMAKE:CXX_FLAGS. I'm not sure I had your setup but made
some changes and at the same time removed a fixme. I have attached
my current CMakeLists.txt. If you have the time please test, though I
guess your
Hi Robert,
On Sun, Dec 21, 2008 at 12:53 PM, Robert Osfield
robert.osfi...@gmail.com wrote:
Hi Mattias,
On Sat, Dec 20, 2008 at 10:38 PM, Mattias Helsing helsin...@gmail.com wrote:
As I said though we would need to require 2.4.7. I guess for win32
too. I personally would prefer to up
Hi Fred, Robert,
In this case (cmake version 2.6) the if(COMMAND cmake_policy) should
fail and not run line 25 at all. It seems that the command
(cmake_policy) was availbale in 2.4.5 however completely undocumented
(and later announched a new feature in the 2.6.0 release).
Find attached a
Hi Fred,
Ignore my fix it was the same as yours. The problem perplexes me a
bit. I'll have to find a cmake-2.4.5 and test this myself.
I see that you found the way around.
cheers
Mattias
On Sat, Dec 20, 2008 at 4:40 PM, Frederic Bouvier fredlis...@free.fr wrote:
Robert Osfield a écrit :
Hi
, Dec 20, 2008 at 8:30 PM, Robert Osfield
robert.osfi...@gmail.com wrote:
HI Mattias,
On Sat, Dec 20, 2008 at 4:17 PM, Mattias Helsing helsin...@gmail.com wrote:
Ignore my fix it was the same as yours. The problem perplexes me a
bit. I'll have to find a cmake-2.4.5 and test this myself.
I see
Hi Robert,
my kids woke each other up so it took an hour to click that send button :-)
As I said though we would need to require 2.4.7. I guess for win32
too. I personally would prefer to up the required cmake version
because i'm not very fond of the IF(major_version == 2 AND
minor_version y)
Hi Roger,
On 12/19/08, Roger James ro...@beardandsandals.co.uk wrote:
I just did a build on a clean 2.7.7 source tree using Visual Studio 8.1.
When I came to do the Release INSTALL target I got a failure whilst it was
copying header files into the \Program Files\OpensceneGraph\Include
Hi all,
I'm about to post a little improvement on the refdoc generation. It
includes an update of the doc/doxyfile.cmake template and an install
target for the generated documentation. The latter will enable
packaging openscenegraph-doc. I have some questions though:
1 I have updated and worked
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