Re: [osg-users] Render to Texture and per vertex colors

2009-01-27 Thread Joseba
Anyone has experience something similar? J. Hi all, I want to do an RTT of the current camera to do some PostProcesses on it (using shaders). When the geometry is textured, everything works ok, but when i use non-textured objects, the objects renders in black. I tryed the code in

Re: [osg-users] Reproducing multi-threaded viewer + on screen camera/view crash

2009-01-27 Thread Uwe Woessner
Hello Robert, did you look at my previous post with subject Camera Statistics cause crash in CullThreadPerCameraDrawThreadPerContext mode Could that be a similar problem. I have that issue with small non paged datasets though. And it is rather easy to reproduce. Uwe Robert Osfield schrieb:

Re: [osg-users] Development plan for imminent stable OSG-2.8

2009-01-27 Thread Paul Fotheringham
--- On Fri, 23/1/09, Robert Osfield robert.osfi...@gmail.com wrote: snip I would very much like for us to get the OSG binaries sorted out for this OSG-2.8, both for platforms like Windows and OSX, and for linux, in particular knocking on the Linux distro doors to get OSG-2.8 in the up

Re: [osg-users] Dragger rendering issue

2009-01-27 Thread Robert Osfield
Hi Ruqin, You could disable the depth test on the subgraph that rendered the dragger. Robert. On Mon, Jan 26, 2009 at 11:47 PM, Ruqin Zhang ruzh...@gmail.com wrote: Hi, I got an issue about osgManipulator::dragger. When I set up a dragger, sometime it just hide (totally or partially) inside

Re: [osg-users] ABSOLUTE_RF problem

2009-01-27 Thread Robert Osfield
Hi Pavel, The RefererenceFrame in Transform is widely used and does work robust with ABSOLTE_RF - this is how most users with do HUDs (Camera is a subclass from Transform.) Just becuase the view matrix is identity doesn't mean that any subgraph underneath will be visible, far from it, the

Re: [osg-users] Reproducing multi-threaded viewer + on screen camera/view crash

2009-01-27 Thread Robert Osfield
Hi Uwe, Could send me the small .ive file that you've used to reproduce this problem. Could you also try reproducing the problem at your, but please don't do an svn update quite yet as last night I checked in a fix for the threading issues in Camera sets query - the one that your crash point

Re: [osg-users] Development plan for imminent stable OSG-2.8

2009-01-27 Thread Robert Osfield
Hi Paul, On Tue, Jan 27, 2009 at 8:57 AM, Paul Fotheringham osg_u...@yahoo.co.uk wrote: I'm currently teaching myself how to build rpms. Would that be of any use for you? It would. There is a message of Mattias, on the thread about LIB_POSTFIX, which mentions how to create rpms using CPack,

Re: [osg-users] Render to Texture and per vertex colors

2009-01-27 Thread Art Tevs
Hi Joseba, have you took a look into osgPPU? This can do exactly what you are looking for. art -- Read this topic online here: http://osgforum.tevs.eu/viewtopic.php?p=5222#5222 ___ osg-users mailing list

[osg-users] freetype and png plugin building errors

2009-01-27 Thread Jon
Hi to all, I'm facing some problems to build the osgdb_freetype and osgdb_png plugin in 64bits. I built the osg solution in 64bits without problem with visual studio 2005. The examples worked fine. Below are the errors i get when building these two plugins. I'm looking forward for a solution.

Re: [osg-users] Development plan for imminent stable OSG-2.8

2009-01-27 Thread Paul Fotheringham
--- On Tue, 27/1/09, Robert Osfield robert.osfi...@gmail.com wrote: From: Robert Osfield robert.osfi...@gmail.com Subject: Re: [osg-users] Development plan for imminent stable OSG-2.8 To: osg_u...@yahoo.co.uk, OpenSceneGraph Users osg-users@lists.openscenegraph.org Date: Tuesday, 27

Re: [osg-users] Render to Texture and per vertex colors

2009-01-27 Thread Gordon Tomlinson
Does your shader code take into account you have no texture on the non textured nodes. One possible issue that I have seen before I presume in your shader code you get and use the texture's rgb, but if you get this on a non textured fragment you will get Zero so if you doing a multiplication in

Re: [osg-users] cant clear background in composite viewer

2009-01-27 Thread Robert Osfield
Hi Morne, I'm rather perplexed that it didn't just work. The clear of the graphics context/window should be done before everything else runs, the construction order should have no effect on this as it's a feature hard-wired into GraphicsContext. Is there a chance that you've disabled the clear

Re: [osg-users] cant clear background in composite viewer

2009-01-27 Thread Morné Pistorius
Not intentionally, no. I added pCamera-setClearMask( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); to the camera attached to the view just to make sure, but it didn't change anything. It sounds like a bug then, I will try and recreate it in a simple example. Cheers, Morne On Tue, Jan 27,

Re: [osg-users] Development plan for imminent stable OSG-2.8

2009-01-27 Thread Robert Osfield
Hi All, I've just updated the BugResolution page on the wiki for the work on getting ready for 2.8. The page can be found at: http://www.openscenegraph.org/projects/osg/wiki/Community/Tasks/BugResolution If have have bugs that exist in svn trunk + 2.7.x then please added them into this

Re: [osg-users] cant clear background in composite viewer

2009-01-27 Thread Morné Pistorius
Hello again Robert, I modified the osgcompositeviewer example and setClearMask() works as expected when creating a new graphics context with proper traits, etc. I suspect my problem comes from using the graphics context created by osgViewer::GraphicsWindowEmbedded (this is the graphics context I

Re: [osg-users] Development plan for imminent stable OSG-2.8

2009-01-27 Thread Art Tevs
Hi Robert, why making the life harder than it already is :) I mean making Wiki for Bug resolutions, which can be done with the Ticket system as well. I think using tickets will be an easier way than using the wiki. You only have to connect the ticket system with the mailing list and acitvate

Re: [osg-users] cant clear background in composite viewer

2009-01-27 Thread Robert Osfield
HI Morne, Ahh the missing bit of the jigsaw - that fact that you are using GraphicWindowEmbedded is key. The GraphicsContext::swapBuffers() is normally what does the swap buffers and then calls GraphicsContext::clear(), with GraphicsWindowEmbedded::swapBuffers() it's a non op, because there is

Re: [osg-users] Development plan for imminent stable OSG-2.8

2009-01-27 Thread Robert Osfield
Hi Art, I must admit I'm not familiar with the Ticket system. I use Tracs in a very basic way. Perhaps it's time to learn... I am rather wary of using instigating a bug tracking system as sometimes they can be misused for feature request, and can create a barrier in direct communication. I

Re: [osg-users] cant clear background in composite viewer

2009-01-27 Thread Morné Pistorius
Hi Robert, As I expected, the problem lies with using a GraphicsWindowEmbedded. I was able to reproduce the bug in oagviewerQt by adding viewerWindow-getGraphicsWindow()-setClearColor(osg::Vec4f(0.0f,1.0f,0.0f,1.0f)); viewerWindow-getGraphicsWindow()-setClearMask(

Re: [osg-users] cant clear background in composite viewer

2009-01-27 Thread Jean-Sébastien Guay
Hi Morné, I suspect my problem comes from using the graphics context created by osgViewer::GraphicsWindowEmbedded (this is the graphics context I pass to my cameras) in our Qt app. You really shouldn't be using GraphicsWindowEmbedded even in a Qt app. This is constraining you to single

Re: [osg-users] Development plan for imminent stable OSG-2.8

2009-01-27 Thread Jean-Sébastien Guay
Hi Robert, I've just updated the BugResolution page on the wiki for the work on getting ready for 2.8. The page can be found at: http://www.openscenegraph.org/projects/osg/wiki/Community/Tasks/BugResolution Just wondering, I noticed you placed the osgShadow circular reference issue in

Re: [osg-users] Development plan for imminent stable OSG-2.8

2009-01-27 Thread Paul Melis
Robert Osfield wrote: I must admit I'm not familiar with the Ticket system. I use Tracs in a very basic way. Perhaps it's time to learn... I don't think there is much difference between Trac's tickets and what you find in a regular (bug) tracking system, such as Bugzilla or Roundup. The

Re: [osg-users] cant clear background in composite viewer

2009-01-27 Thread Robert Osfield
Hi Morne, Thanks for the example. This isn't a bug though, it's a limitation of using GraphicsWindowEmbedded, just like you can't use GraphicsWindowEmbedded for doing multi-threading or using it with multiple windows, or having pbuffers used in the scene. GraphicsWindowEmbedded is very

Re: [osg-users] Development plan for imminent stable OSG-2.8

2009-01-27 Thread Jean-Sébastien Guay
Hi Robert, Just wondering, I noticed you placed the osgShadow circular reference issue in the Recently Fixed bugs category, but the fix has not been checked in yet. Sorry about that, just got your other message. J-S -- __ Jean-Sebastien

Re: [osg-users] Development plan for imminent stable OSG-2.8

2009-01-27 Thread Robert Osfield
Hi JS, On Tue, Jan 27, 2009 at 2:05 PM, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote: Just wondering, I noticed you placed the osgShadow circular reference issue in the Recently Fixed bugs category, but the fix has not been checked in yet. Should it be moved back to Should resolve

Re: [osg-users] Development plan for imminent stable OSG-2.8

2009-01-27 Thread Paul Melis
Robert Osfield wrote: Hi JS, On Tue, Jan 27, 2009 at 2:05 PM, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote: Just wondering, I noticed you placed the osgShadow circular reference issue in the Recently Fixed bugs category, but the fix has not been checked in yet. Should it be

Re: [osg-users] What is the ideal default value for LIB_POSTFIX under Linux?

2009-01-27 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Mattias Helsing wrote: I'm also sure rpm's have a way of modifying the system too but with rpm's I'm currently at zero. (It is possible to generate rpm's as our cpack support goes today, e.g. cpack -G RPM --config

Re: [osg-users] Development plan for imminent stable OSG-2.8

2009-01-27 Thread Robert Osfield
Hi Paul, On Tue, Jan 27, 2009 at 2:08 PM, Paul Melis p...@science.uva.nl wrote: I am rather wary of using instigating a bug tracking system as sometimes they can be misused for feature request, and can create a barrier in direct communication. I got burned by bug tracking systems in the

Re: [osg-users] Development plan for imminent stable OSG-2.8

2009-01-27 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Robert Osfield wrote: Hi Art, I must admit I'm not familiar with the Ticket system. I use Tracs in a very basic way. Perhaps it's time to learn... I am rather wary of using instigating a bug tracking system as sometimes they can be

Re: [osg-users] Development plan for imminent stable OSG-2.8

2009-01-27 Thread Jean-Sébastien Guay
Hi Paul, I added the revision numbers for the fixed bugs. Trac at its finest :) Yep, very nice :-) J-S -- __ Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com http://www.cm-labs.com/

Re: [osg-users] Development plan for imminent stable OSG-2.8

2009-01-27 Thread Paul Melis
Robert Osfield wrote: Hi All, I've just updated the BugResolution page on the wiki for the work on getting ready for 2.8. The page can be found at: http://www.openscenegraph.org/projects/osg/wiki/Community/Tasks/BugResolution If have have bugs that exist in svn trunk + 2.7.x then please

Re: [osg-users] Blender osgAnimation Issue

2009-01-27 Thread Jeremy Moles
On Mon, 2009-01-26 at 19:12 -0800, Ryan Morris wrote: Hoping someone can help me out here, I think I'm missing something in Blender, I export my animations and I get TransformVertexFunctor::UniqBoneSetVertexSet no bones found when I load them. Any thoughts? -Russ There are exactly 1,323,239

Re: [osg-users] Development plan for imminent stable OSG-2.8

2009-01-27 Thread Robert Osfield
On Tue, Jan 27, 2009 at 2:37 PM, Paul Melis p...@science.uva.nl wrote: I added a small issue where the statistics are not shown in a very readable way. I noted these problems when I was refactoring the internals to fix the threading issues. Fixing the sizes of the rectangles is trivial. Extra

Re: [osg-users] Development plan for imminent stable OSG-2.8

2009-01-27 Thread Art Tevs
Hi Robert, Robert Osfield wrote: My experiences were from nearly 10 years ago now.. But issues are the same. Fixing bugs is very much a social activity, in as much as it's the fixing bugs almost always requires a two way dialogue between the people able to reproduce the bug and those

Re: [osg-users] About osgVolume example

2009-01-27 Thread sicong he
Hi, Robert, Thanks for the link. I'd like to go and have a try. 2009/1/25 Robert Osfield robert.osfi...@gmail.com Hi Hesicong, osgVolume doesn't directly load or require any particular file format,so you can use it with an 3D osg::Image data that you have. The OSG's dicom plugin can

Re: [osg-users] Dragger rendering issue

2009-01-27 Thread Chris Denham
Hi Ruqin, Just wanted to add to this as Robert and JS suggested switching off the depth test for the dragger. I have actually tried that and found the results less than ideal for the normal dragger geometries. The problem is that the parts of the dragger geometries may not render correctly

[osg-users] Multiple Render Target Question

2009-01-27 Thread paul1492
I'm attempt to develop a Multiple Render Target (MRT) program and have a few questions.. First, I see this in the osgstereomatch example: Two textures are needed, because shaders cannot read and write to the same texture during calculation. One texture is used as input and the other as output.

Re: [osg-users] Development plan for imminent stable OSG-2.8

2009-01-27 Thread Robert Osfield
Guys, please stop pontificating about bug tracking/ticketing etc. Leave this type of long winded discussion until after we've got OSG-2.8 out the door. Learning and introducing new schemes is not what you do when you have an immenient release, instead you get on with job of testing and debugging

Re: [osg-users] Development plan for imminent stable OSG-2.8

2009-01-27 Thread Jeremy Moles
On Tue, 2009-01-27 at 15:16 +, Art Tevs wrote: Hi Robert, Robert Osfield wrote: My experiences were from nearly 10 years ago now.. But issues are the same. Fixing bugs is very much a social activity, in as much as it's the fixing bugs almost always requires a two way dialogue

Re: [osg-users] What is the ideal default value for LIB_POSTFIX under Linux?

2009-01-27 Thread Robert Osfield
Hi Guys, I'd like to wrap up this thread with some concrete actions. First up, change the /usr/local/lib postfix for 64bit builds looks like it will be of little overall benefit, so I'll stick with the existing scheme. Second, our make install isn't suggest anything about the need to add the

Re: [osg-users] Development plan for imminent stable OSG-2.8

2009-01-27 Thread Robert Osfield
Hi Jeremy, On Tue, Jan 27, 2009 at 3:40 PM, Jeremy Moles jer...@emperorlinux.com wrote: I'm confused by this thread somewhat--what exactly is going on? Is OSG adopting some external management software for bug tracking and what not, or are we discussing the possibility thereof? It's just

Re: [osg-users] Development plan for imminent stable OSG-2.8

2009-01-27 Thread Paul Melis
Robert Osfield wrote: On Tue, Jan 27, 2009 at 2:37 PM, Paul Melis p...@science.uva.nl wrote: I added a small issue where the statistics are not shown in a very readable way. I noted these problems when I was refactoring the internals to fix the threading issues. Fixing the sizes of

Re: [osg-users] Development plan for imminent stable OSG-2.8

2009-01-27 Thread Jeremy Moles
On Tue, 2009-01-27 at 15:51 +, Robert Osfield wrote: Hi Jeremy, On Tue, Jan 27, 2009 at 3:40 PM, Jeremy Moles jer...@emperorlinux.com wrote: I'm confused by this thread somewhat--what exactly is going on? Is OSG adopting some external management software for bug tracking and what

Re: [osg-users] Development plan for imminent stable OSG-2.8

2009-01-27 Thread Robert Osfield
Hi Jeremy, On Tue, Jan 27, 2009 at 4:00 PM, Jeremy Moles jer...@emperorlinux.com wrote: I get about 1000 lines worth of warnings when I build OSG with: -W -Wall ...which is troublesome, because it prevents me from using those arguments in my own projects because of the warnings in

[osg-users] Anti-Grain and OpenSceneGraph

2009-01-27 Thread Kurt Sierens
Has anyone used the Anti-Grain library in OpenSceneGraph? I would like to get a better looking text display than the osgText node kit does. http://www.antigrain.com/index.html Thanks, Kurt _ Windows Live™ Hotmail®…more than

Re: [osg-users] Bug: Light management and slave cameras

2009-01-27 Thread Robert Osfield
Hi Alexande, FYI, I'm now looking at this issue. It does look like a bug, I haven't characterised the problem yet though... Robert. On Mon, Jan 26, 2009 at 4:42 PM, Alexandre Amalric alex.pix...@gmail.com wrote: Hi Robert, thank you for according some time to this case, it's very important

Re: [osg-users] Anti-Grain and OpenSceneGraph

2009-01-27 Thread Jeremy Moles
On Tue, 2009-01-27 at 11:06 -0500, Kurt Sierens wrote: Has anyone used the Anti-Grain library in OpenSceneGraph? I would like to get a better looking text display than the osgText node kit does. If you're using Linux, you need to help me with osgPango. :) I have this same goal, and you can

Re: [osg-users] Dragger rendering issue

2009-01-27 Thread Ruqin Zhang
Thank you guys! I tried the idea of turning off the depth test. It works ok but not perfect. Just as Chris mentioned, there is some rendering problem of the dragger geometries. Anyone has idea of solving this problem? Thanks again! Ruqin On Tue, Jan 27, 2009 at 9:20 AM, Chris Denham

Re: [osg-users] Dragger rendering issue

2009-01-27 Thread Chris Denham
Have you tried my earlier suggestion?i.e. adding a post render camera just above the dragger. Can be a bit fiddly to manage the scenegraph, so might be worth trying any other ideas first. But I can give you some code snippets if you want to try it. Chris. - Original Message -

Re: [osg-users] Please test svn/trunk in prep for 2.7.9 dev release

2009-01-27 Thread Tony Horrobin
Hi, Windows Vista 32Bit Geforce 8600M with NVIDIA notebook beta drivers Intel Core 2 Visual Studio 2008 SP1 Express Built OK, with some mutterings about 'cannot generate assignment operator', but I think we already touched on that one. Ubuntu 8.04 32Bit Linux 2.6.23.14 GeForce 8800GTS Intel

Re: [osg-users] What is the ideal default value for LIB_POSTFIX under Linux?

2009-01-27 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Robert Osfield wrote: Hi Guys, I'd like to wrap up this thread with some concrete actions. Second, our make install isn't suggest anything about the need to add the installed library directory to LD_LIBRARY (and other platform specific env

Re: [osg-users] Dragger rendering issue

2009-01-27 Thread Ruqin Zhang
Sure, I'd like to try it. Thanks! Ruqin On Tue, Jan 27, 2009 at 11:04 AM, Chris Denham c.m.den...@gmail.com wrote: Have you tried my earlier suggestion?i.e. adding a post render camera just above the dragger. Can be a bit fiddly to manage the scenegraph, so might be worth trying any

Re: [osg-users] Bug: Light management and slave cameras

2009-01-27 Thread Robert Osfield
Hi Alexandre, I have some intial finding w.r.t the lighting turning off in the scene when you use: view-setLightingMode(osg::View::NO_LIGHT); The reason why this unlights the scene, is because the scene graph setup lacks any enabling of GL_LIGHTING, and it was only visible because when

Re: [osg-users] Please test svn/trunk in prep for 2.7.9 dev release

2009-01-27 Thread Robert Osfield
Hi Tony, Could you send me the warnings, as I and others can't do anything about unless we know where they are and what is causing them. Robert. On Tue, Jan 27, 2009 at 5:07 PM, Tony Horrobin a.j.horro...@its.leeds.ac.uk wrote: Hi, Windows Vista 32Bit Geforce 8600M with NVIDIA notebook beta

Re: [osg-users] Please test svn/trunk in prep for 2.7.9 dev release

2009-01-27 Thread Tony Horrobin
Hi Robert, The Windows warnings are caused by having const references but not declaring the copy/assignment private. I think a load of these had been fixed recently. Under Linux, an example would be: In file included from osgal/examples/osgalocclude/osgalocclude.cpp:43:

Re: [osg-users] moving a vehicle at constant velocity

2009-01-27 Thread Alfonso Callejo Goena
Jean-Sebastien, Robert and all, I'm afraid I already have the KB896256 patch installed because I have Windows XP sp3. I will try to update the nvidia drivers to see if the timer problems are solved. Thank you, Alfonso ___ osg-users mailing list

Re: [osg-users] moving a vehicle at constant velocity

2009-01-27 Thread Alfonso Callejo Goena
Jean-Sebastien, Robert and all, I'm afraid I already have the KB896256 patch installed because I have Windows XP sp3. I will try to update the nvidia drivers to see if the timer problems are solved. Thank you, Alfonso ___ osg-users mailing list

Re: [osg-users] moving a vehicle at constant velocity

2009-01-27 Thread Jean-Sébastien Guay
Hi Alfonso, I'm afraid I already have the KB896256 patch installed because I have Windows XP sp3. I will try to update the nvidia drivers to see if the timer problems are solved. Hmmm, it was just a guess anyways. I have never really seen timer inaccuracies of the order you describe... I'm

Re: [osg-users] Please test svn/trunk in prep for 2.7.9 dev release

2009-01-27 Thread Robert Osfield
Hi Tony, I don't need an explanation, I need the actual warnings generated. Please just copy the output to a file and post it. Thanks, Robert. On Tue, Jan 27, 2009 at 6:13 PM, Tony Horrobin a.j.horro...@its.leeds.ac.uk wrote: Hi Robert, The Windows warnings are caused by having const

Re: [osg-users] Rendering double-sided surfaces.

2009-01-27 Thread alessandro terenzi
Thank you all for suggestions, I'll try them as soon as possible and will let you know. Regards. Alessandro On Mon, Jan 26, 2009 at 5:42 PM, Paul Martz pma...@skew-matrix.com wrote: Yes, two sided lighting was what I was going to suggest, but you beat me to it. Note that two sided lighting

Re: [osg-users] Bug: Light management and slave cameras

2009-01-27 Thread Robert Osfield
Hi Alexandre, On Tue, Jan 27, 2009 at 5:29 PM, Robert Osfield robert.osfi...@gmail.com wrote: Now, the question for me is why adding the slave fixes things, and why without the slave the defaults are having an effect. It looks like an order of initialisation issue - i.e. the master camera and

Re: [osg-users] looking for latest prebuilt windows binaries and winforms examples

2009-01-27 Thread Mattias Helsing
Hi Peter, On 1/27/09, pe...@jumbovision.com.au pe...@jumbovision.com.au wrote: Hello i was wondering if there were pprebuilt binaries available for download for windows for use with VS2008 c++ for the latest released versions of OSG. There is a set of prebuilt binaries here:

Re: [osg-users] Dragger rendering issue

2009-01-27 Thread Ruqin Zhang
Hi Chris, can I have a look of the chunk of code you mentioned? Thanks a lot! Ruqin On Tue, Jan 27, 2009 at 11:04 AM, Chris Denham c.m.den...@gmail.com wrote: Have you tried my earlier suggestion?i.e. adding a post render camera just above the dragger. Can be a bit fiddly to manage the

Re: [osg-users] Anti-Grain and OpenSceneGraph

2009-01-27 Thread Kurt Sierens
Jeremy, I was looking at your osgPango node kit and would actually love to use it, but what else would be required? We are ported to Windows and will also need to support Mac, not Linux or Unix at this point. We are pretty fussy about the entire user experience and the current osgText

[osg-users] possible bug in cfg plugin

2009-01-27 Thread Pecoraro, Alexander N
I noticed a bug in the 2.6.0 version of the API with the viewer config file reader plugin. I can't access the latest developer source code right now so I can't verify that the bug still exists in the 2.7 version of the API, but I've attached the config file that I used to reproduce the problem.

Re: [osg-users] Anti-Grain and OpenSceneGraph

2009-01-27 Thread Jeremy Moles
On Tue, 2009-01-27 at 18:33 -0500, Kurt Sierens wrote: Jeremy, I was looking at your osgPango node kit and would actually love to use it, but what else would be required? We are ported to Windows and will also need to support Mac, not Linux or Unix at this point. We are pretty fussy

Re: [osg-users] Reproducing multi-threaded viewer + on screen camera/view crash

2009-01-27 Thread Uwe Woessner
Hello Robert, Could send me the small .ive file that you've used to reproduce this problem. Could you also try reproducing the problem at your, but please don't do an svn update quite yet as last night I checked in a fix for the threading issues in Camera sets query - the one that your crash

[osg-users] packaging wiki

2009-01-27 Thread Mattias Helsing
Hi all, I have added some cpack support documentation to http://www.openscenegraph.org/projects/osg/wiki/Community/Packaging While editing I removed Roberts draft since they got outdated in the process. Much of it (like dependency hints) were reused and lives on. Teh page is currently not very

Re: [osg-users] Blender osgAnimation Issue

2009-01-27 Thread Ryan Morris
Haha, as soon as I posted this I knew that was going to be the response. I know there are several ways to do armatures in blender, my basic test process has been this: 1) create a long box 2) subdivide a bunch of times 3) create a vertex group 4) create the armature (2 bones) 5) add an armature

Re: [osg-users] Multiple Render Target Question

2009-01-27 Thread J.P. Delport
Hi Paul, paul1...@yahoo.com wrote: I'm attempt to develop a Multiple Render Target (MRT) program and have a few questions.. First, I see this in the osgstereomatch example: Two textures are needed, because shaders cannot read and write to the same texture during calculation. One texture is