when I excute the make.bat file, I got thest error information like
followings:
PixelBufferWin32::init(), Error: some wgl extensions not supported
Windows Error #127: [Screen #0] ChooseMatchingPixelFormat() -
wglChoosePixelFormatARB exten
We looked at it but as U3d is more or less a dead format not being
actively developed (unless something changed recently) we skipped it
We are going direct to the PDF format as the U3d is only an intermediate
file fromat in this case any way
Which is a publish format etc
Gordon
_
Hi Tanguay,
On Thu, Feb 19, 2009 at 3:08 PM, Tanguy Fautre
wrote:
> Hi Mattias,
>
>
> About the 3rdParty VC9 SP1 binaries...
> Release build seems fine (no warning nor errors).
nice to hear
>
> Debug build still shows some warnings:
>
> - osgdb_tiffd.dll: warning LNK4098: defaultlib 'MSVCRT' co
Hi all,
the idea about a video conference sounds nice. I am not sure, which techniques
are currently exists there to make it possible, but we could try to find out. I
think, if we find enough people for a face-to-face meeting, we could include a
video conference into the conference program. Of
Hi all,
A video conference seems a nice idea. It would not replace the "real"
conference, but many more users could meet at the same time.
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Thu, 19 Feb 2009 18:44:48 +0100, Robert Osfield a
écrit:
> With
With everyone volunteering their own local area as a venue might I
suggest finding a conference that osg users would otherwise attend,
then piggybacking a meeting off this.
Another alternative would be to see if we can try out an video
conference... this is rather different than a proper face to
On 19. Feb 2009, at 8:11, Adrian Egli OpenSceneGraph (3D) wrote:
Switzerland :-)
Same here - alternatively Munich work as well.
Cheers,
Stefan.
--
http://www.eyescale.ch
http://www.equalizergraphics.com
http://www.linkedin.com/in/eilemann
___
Hi to all.
I am wondering if someone is working on U3D export plugin/interface from
OpenSceneGraph. We need this for making 3D PDF witch is based on this format.
Are there so any other way like maybe OSG->Collada->U3D? We have to do quick
decision witch way we choose. What do you think about i
Hi Robert
I think merging the osgText::Font and Font3D implementations would be
> the cleanest approach.
>
I think too ... but ...
>
> Another, more hacky approach would be to postfix the font file name by
> .Text3D or something similar and then have the freetype plugin return
> Font3D when it
If you could email me a small .osg file that reproduces the problem, I could
take a look. When the OSG exporter was written, I used Creator 3.0 to verify
the output, and I don't recall any problems with subfaces.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466
-
Hi Katharaina,
The osgViewer tries it best to clean up the scene graph when graphics
contexts get deleted, but it needs to have a handle on the scene
graphs to be able to do it, removing the scene graph from the view
prior to deletion of the graphics context will hide this scene graph
from the vie
Hi,
i'm getting some strange effects if using two osgViewer::Viewers like this:
1) Create viewer1 and render different parts of scene1. Destroy viewer1.
2) Create viewer2 and render scene1.
On some objects textures are missing or plop in and out, when moving in the
scene. If I do not destroy th
Hello,
i'm currently using the osg-OpenFlight Plugin to generate flt-files including
Subfaces (-> osg::PolygonOffset). Exporting and importing with osg works fine,
but using the generated flt-file with the Multigen openFlight API leads to
missing subfaces.
For example when opening the osg-expo
Steven Saunderson writes:
>
> Can you change your scene (or whatever generates the .osg files) so it uses
the same texture multiple times
> instead of multiple textures that just happen to contain the same image file
> ?
>
Unfortunately, no, I cannot put all of the data into a single child (G
Hi Andrew,
If you feel the changes are appropriate for merging with svn/trunk
could you post your changes to osg-submissions. I'll do a review from
there. osg-submissions exists as both an avenue for sending in
submissions in a list that is entirely focused on it so changes aren't
lost, and also
Hi Andrew
To get this fix as a candidate inclusion in OSG see
http://www.openscenegraph.org/projects/osg/wiki/MailingLists/Submissions
Protocol
Gordon
__
Gordon Tomlinson
Product Manager 3D
Email : gtomlinson @ overwatch.textron.com
For all interested parties, I have my solution posted on the Internet at the
following URL (it's for OSG2.6):
http://www.geocities.com/andrlet/ive_plugin_fix.zip
Basically all that needs to be modified are IVE loader/save files
DataInputStream.cpp and DataOutputStream.cpp
Only the first instance
Hi Nicholas
Shadow volumes are a special case of CSG (Constructive solid geometry).
I guess you can find some ideas using the underlying technique of
stencil plane passes.
See
http://www.opengl.org/resources/code/samples/advanced/advanced97/notes/node11.html
regards Ralph
Nicholas Chan schrieb:
I am looking for a way to either black out or skip rendering a portion of
a scene that intersects with a manually defined volume or set of volumes.
The effect should be applicable per-pixel, not per-primitive/face.
Shadow volumes seem promising, but I do not want the volumes to be
automatically ge
Hi Mattias,
About the 3rdParty VC9 SP1 binaries...
Release build seems fine (no warning nor errors).
Debug build still shows some warnings:
- osgdb_tiffd.dll: warning LNK4098: defaultlib 'MSVCRT' conflicts with
use of other libs; use /NODEFAULTLIB:library
- osgdb_jpegd.dll: warning LNK4099: PD
Xuex-
I was getting the same error message but in a different location and it
turned out to be a permissions issue. Did you build the release and
demo versions with the same user account? Do you get the error if you
run the debug version as an administrator?
Cory
Robert Osfield wrote:
Hi
Bonjour Jean-Claude,
I tried to download the pre-compiled dependencies for VC9 SP1
(3rdParty_Win32Binaries_vc90sp1.zip, as mentioned in the email below).
I can't find it on the osg website. Did you forget to update the website
or am I looking at the wrong place?
(I looked at Dependencies->VS9
Hi David,
Thanks for looking into this problem.
On Thu, Feb 19, 2009 at 1:08 PM, David Callu wrote:
> Text3D case:
> Delegate the cache coherence of font file in osgText to the user
> is not a good idea. So to fix this I think to 2 solution:
> - never use the cache when load a fo
Hi Frank
Problem:
osgText::Text and osgText::Text3D use the same font file.
The first really load the file and obtain an osgText::Font object,
the second use the cache created during the first load of the
font file, and so obtain an osgText::Font object instead of
osgText:
Hi Veehmot (? Please sign with your name so we know who to address)
On Thu, Feb 19, 2009 at 12:27 PM, Veehmot wrote:
> I'm trying to generate a streaming to get the frame of the webcam with
> OpenCV. I have checked out the mpeg plugin, but I can't see how I can change
> the data of a Texture2D
Hi,
create an osg::Image (you don't need to allocate image data portion),
point the Image at your own data. Create a Texture2D/TextureRect, call
setImage on this with your osg::Image. When you get new data, call
Image-dirty().
You can also set the image to use pixel buffer objects for upload
I'm trying to generate a streaming to get the frame of the webcam with OpenCV.
I have checked out the mpeg plugin, but I can't see how I can change the data
of a Texture2D from my code every frame.
Any link, tutorial, accepted.
--
Read this topic online here:
http://forum.opensc
Hi Miguelle, Rafa,
I didn't included Valencia/Spain into the poll, because the city doesn't lie
centralized in europe. If you take a look onto the europe map and on the chosen
cities, you could see, that cities are chosen to be more or less in the
geographical center of the europe. In this way,
Hi Robert,
On 2/19/09, Robert Osfield wrote:
> Hi Mattias,
>
> I've now moved your VisualStudio9 binaries to
>
> http://www.openscenegraph.org/downloads/stable_releases/OpenSceneGraph-2.8/binaries/Windows/VisualStudio9/
great. I'll start waiting for user experience reports then.
>
> I've also a
Hi Mattias,
I've now moved your VisualStudio9 binaries to
http://www.openscenegraph.org/downloads/stable_releases/OpenSceneGraph-2.8/binaries/Windows/VisualStudio9/
I've also add a link to this directory from the downloads page.
The next step should be to clean up the dependencies pages, and to
Hi Frank,
This is a bug.
I take a look.
more in next episode.
Cheer
David Callu
2009/2/18
> Greetings,
>
> I am experiencing problems rendering osgText::Text and osgText::Text3D
> in the same scene. I have boiled it down to a nice bite-size chunk of
> code which I have attached. I am running
Indeed !
My warning issue is linked to that Config file location problem. I had the
time to try the following thing before Robert answer : if I move both Config
file to the proper location BEFORE (re)building OpenSceneGraph, afterwards
my end-user application links with it with no more disturbi
Hum, sorry, I didn't know that it was Trac that automatically changes the order
of sections. (I *still* find it confusing!)
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Thu, 19 Feb 2009 11:29:34 +0100, Sukender a écrit:
> Hi all,
>
> I created a TOC
Hi all,
I created a TOC list (
http://www.openscenegraph.org/projects/osg/wiki/TracNav/list ) to help
maintenance (No page points to it yet).
These are maybe dumb questions, but:
- Should we create a page about how to maintain the wiki (such as an improved
version of Community/WikiLogIn)?
- Is
Hi Robert, Mattias, Jose Luis,
I tried to download the pre-compiled dependencies for VC9 SP1
(3rdParty_Win32Binaries_vc90sp1.zip, as mentioned in the email below).
I can't find it on the osg website. Did you forget to update the website
or am I looking at the wrong place?
(I looked at Dependencie
Hi Christophe,
If you run the install target then you should get a single set of
include and libs placed together, with Config files in place. If you
don't install after building, and do an out of source build then the
config files will be separate from the OpenSceneGraph/include
directory, in th
Apparently, both Config files apparently are build indeed by CMake but aren't
located at the right place (into Mypath/OpenScenegraph-build/include instead of
Mypath/include). Don't remember if I had to relocate them manually with 2.6.1.
About the warnings when linking my end-user applicationI do
Hi Yang? Zhuyan (could you please sign with the name you wish to be
addressed with),
Could you specify what platform your are working on and supply the
errors you get.
Robert.
On Thu, Feb 19, 2009 at 9:09 AM, yang zhiyuan wrote:
> Hi:
>I failed to compile osgdb_qt plugin under osgplugins\qu
>2) I got errors coming from include of missing files : osg/Config and
>OpenThreads/Config. I'm not pretty familiar with these but while looking at
>their content inside my OpenSceneGraph 2.6.1 distribution it seems that they
>are normally generated by CMake.
Since 2.7.something I guess, there
Hi Xuex,
I have never seen a report about problem like this before, so don't
really have any prior experience to bare on it. The code in question
has been heavily used by all users for many years without problem so I
would suspect a build issue of some kind.
I will be making another dev release
Hi Paul,
osgParticle separates the emitting of particle from the actual
rendering. The emiter can be in local coords under a transform, but
the particle system has to be in world coords, otherwise a double
transform occurs.
Robert.
On Thu, Feb 19, 2009 at 5:01 AM, Paul Pocock
wrote:
> HI all,
Hi Alex,
I have been planning to make the processor affinity configurable, but
just haven't had a chance to do this yet.
This certainly isn't a feature for 2.8.1 as the minor point releases
are contain just bug fixes. This feature will have to wait till the
2.9.x dev series and the final 2.10.
Hi Sukunder,
On Wed, Feb 18, 2009 at 11:47 PM, Sukender wrote:
> I noticed the menu on the Trac wiki (on the right - yellow background) isn't
> the same for every page. It there a way to ensure the menu is up-to-date
> without having to change every page?
The menu is manually created, and it n
HI Alex,
On Wed, Feb 18, 2009 at 7:29 PM, Pecoraro, Alexander N
wrote:
> So when OSG_COMPIlE_CONTEXTS=ON then a background thread traverses the
> scene graph and compiles the un-compiled display lists using a different
> OpenGL context than the render thread's, which prevents the render
> thread
Hi:
I failed to compile osgdb_qt plugin under osgplugins\quicktime via
osg2.6 and
quick time 7.0&7.3 SDK.There are a lot of compile errors.I wonder that
which version of quick time SDK is needed for compiling osgdb_qt
plugin under osg2.6.
___
osg-user
Hi Paul,
The best way to make its own plugin is to look at the other ones (like png
or jpeg for the images or 3ds, obj and others for 3D objects).
The main concept is to create an osgDB::ReaderWriter class and implement the
needed methods.
Cheers,
On Thu, Feb 19, 2009 at 3:52 AM, Paul McIntosh
VC2005 SP1, yes, as before with OSG 2.6.1.
I must have made a wrong move in CMake (I'm using CMake 2.6), all the more
so if I'm the only one with this pb.
I'll delete its cache and do it again...
Best,
Christophe
- Original Message -
From: "Sukender"
To: "OpenSceneGraph Users"
Sent
Patrice,
I tried your method, and it doesn't work.
BTW, that environment variable seems to be designated to SPLIT_STEREO in one
window, not stereo displaying in two windows.
But thank you anyway
Yinpeng Li
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osg-users mailing list
osg-users@list
I vote Valencia/Spain too!
--
Miguel Escriva Gregori
Instituto de Automática e Informática Industrial http://www.ai2.upv.es
Ciudad Politécnica de la Innovación
Universidad Politécnica de Valencia
2009/2/19 Rafa Gaitan
> Hi,
>
> What about Valencia/Spain? :), We have some places to do meetin
Hi all,
I got VPB r924 from SVN, and built it with VS2005. The release version
worked smoothly. But when ran the osgdemd.exe with osg2.6.0, the error
"Application initialization failure" jumped out and could trace to file
osgDB/registry:
" class RegisterDotOsgWrapperProxy
{ pub
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