Re: [osg-users] osgWidget's Window's _index problem

2009-05-11 Thread Mattias Helsing
Hello Fajran, Great start with trying to fix a bug you found, but wrong/deprecated/unknwn submission protocol version ;-) Read: http://www.openscenegraph.org/projects/osg/wiki/MailingLists/SubmissionsProtocol In short: 1.subscribe to osg-submissions ML 2. Send whole files (no diffs) to osg-submi

Re: [osg-users] Web 3D opensource solution by Google ?

2009-05-11 Thread Robert Osfield
On Mon, May 11, 2009 at 9:22 PM, Paul Martz wrote: > This is interesting if, for no other reason, the fact that the work is > taking place just a few kilometers away from where I live and work. This is > the SketchUp office in Boulder, Colorado, if I understand correctly. Ooo that's where I might

Re: [osg-users] how to get a city's image data?

2009-05-11 Thread Ümit Uzun
Hi Forest; You can download elevation Dem files and textures from http://seamless.usgs.gov/index.php easily. Or http://geoengine.nga.mil/geospatial/SW_TOOLS/NIMAMUSE/webinter/rast_roam.html Regards. 2009/5/12 forest > hi all > I want to use vpb to build a terrain and I have got the digit

Re: [osg-users] txp database issue

2009-05-11 Thread Robert Osfield
HI Steve, I'm afraid I can't give you an answers, I don't have your txp database to test against, and I haven't ever seen this problem first hand. Perhaps others in the community will have seen something similar and may be able to help. What I can say is that it'd be very useful for others if you

Re: [osg-users] VirtualProgram - making programmable pipeline lessfixed

2009-05-11 Thread Robert Osfield
Hi Wojtek, On Mon, May 11, 2009 at 10:06 PM, Wojciech Lewandowski wrote: > Thanks for Warm welcome. If nothing interrupts me I will try tomorrow to add > changes that Robert made and maybe will create more advanced example. I've made more changes this morning :-) First up I've moved the State::

[osg-users] how to get a city's image data?

2009-05-11 Thread forest
hi all I want to use vpb to build a terrain and I have got the digital elevation data from ftp://ftp.glcf.umiacs.umd.edu/glcf/SRTM/Degree_Tiles/ Now I want to find some corresponding texture image data for free, where can I get them? Thanks in advance. best regards forest___

Re: [osg-users] bugfix osgDB cross-DLL allocation problem

2009-05-11 Thread Hartmut Seichter
Dear all, for the sake of completeness some more of my findings (wrapped in a lengthy rant about Windows development) here. - the osgDB::fopen is only the tip of the iceberg - the whole thing is futile if you need to rely on prebuild 3rdparty binaries as chances are high the patch version of

Re: [osg-users] Web 3D opensource solution by Google ?

2009-05-11 Thread Chris 'Xenon' Hanson
Paul Martz wrote: > This is interesting if, for no other reason, the fact that the work is > taking place just a few kilometers away from where I live and work. This > is the SketchUp office in Boulder, Colorado, if I understand correctly. I know a few of those guys over there. if there was any

Re: [osg-users] VirtualProgram - making programmable pipeline less fixed

2009-05-11 Thread Chris 'Xenon' Hanson
Wojciech Lewandowski wrote: > I would like to share some code I wrote one year ago, which my company > have been succesfully using since then. Its not exactly something as big > as tasks mentioned above, but I believe it makes a step forward to > making osg::Programs and osg::Shaders more flexible

[osg-users] Question about asPositionAttitudeTransform()

2009-05-11 Thread Cyril Brulebois
Hi all, I've moved some code of mine from PAT objects to MatrixTransform ones, which suit my needs better. I'm still having a problem getting the coordinates back. After a quick look, I figured I might be able to transform an MT into a Transform, and then back into a PAT using the following: | M

Re: [osg-users] constructing geometry using position, normal and uv coord arrays

2009-05-11 Thread Christian Sam
Hi, update: i'm now using another concept. (i think thats the one you recommended at the beginning of the thread) instead of my original indexlist: 0, 1, 4, 2, 5, 3, 4, 0 which prevents me from assigning more than one normal per vertex, i'm using index swaps to "(re)visit" a vertex more than o

Re: [osg-users] Rendering a series of nodes in precise order...

2009-05-11 Thread Frederic Bouvier
Hi, - "Nathan Monteleone" a écrit : > Mathias Fröhlich wrote: > > Well, as far as I understand, and as far as I have my own applications for > > such kind of scenes. You will need an own render bin number for each object > > if every object just depends on the previous object to be rendered be

Re: [osg-users] VirtualProgram - making programmable pipeline lessfixed

2009-05-11 Thread Wojciech Lewandowski
J-S, Robert, Maciej, Roland et al, Thanks for Warm welcome. If nothing interrupts me I will try tomorrow to add changes that Robert made and maybe will create more advanced example. Roland, you are right this was a rather simple example of VirtualProgram. In practice we employ it in bit more

[osg-users] txp database issue

2009-05-11 Thread Stephan Posch
Hey everyone, I've been running into an issue with txp databases. The problem is that after running for a while the LODs start switching in and out rapidly like the pager can't choose which ones to use. Even when staying still in the scene the LODs continue to switch. It drops framerate down

Re: [osg-users] Web 3D opensource solution by Google ?

2009-05-11 Thread Paul Martz
This is interesting if, for no other reason, the fact that the work is taking place just a few kilometers away from where I live and work. This is the SketchUp office in Boulder, Colorado, if I understand correctly. Given the long history of failed 3D web standards, I don't envy anyone working on

Re: [osg-users] VirtualProgram - making programmable pipeline less fixed

2009-05-11 Thread Roland Smeenk
Hi Wojtek, Thanks for sharing your code. This will be very helpfull. It would be nice if we could somehow combine this with the existing fixed function ShaderGen utility. Thoughts about the demo: The coloring of the children with only a different version of the ColorFilter would typically be im

Re: [osg-users] dynamic clipping node

2009-05-11 Thread Paul Martz
You need to set the clip plant mode on or off using the StateSet associated with your geometry, not the StateSet from the ClipNode or ClipPlane. This should be clear from the osg clip example. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com +1 303 859 9466 _

Re: [osg-users] dynamic clipping node

2009-05-11 Thread Paul Martz
In addition to Robert's comments, I'll add the following: If you intend to turn the clip plane on and off, make sure to set your StateSet data variance to DYNAMIC. Also, I recently wrote code to dynamically update a ClipPlane based on the view vector to create a cross section that always shows th

Re: [osg-users] dynamic clipping node

2009-05-11 Thread Butler, Lee Mr CIV USA USAMC
OK, from your explanation I attempted a simple "flip the cut plane on and off" example. The graph looks roughly like: rootnode -+- TransformNode -+- ClipNode +- GroupNode -+- Geode1 +- Geode2 and I get: ClipNode { name "Clip Node

Re: [osg-users] VirtualProgram - making programmable pipeline less fixed

2009-05-11 Thread Robert Osfield
Hi Wojtek, Thought I'd squeeze in a few more minutes work before I head offline. I couldn't get you little project to compile due to not having the debug libs built on my machine, so I had to tweak the Cmake file to not link against the debug if no debug libs were found. There might be a more eff

Re: [osg-users] osgOcean release

2009-05-11 Thread David Spilling
Kim, For very large > expanses of ocean the problem I forsee is the time it takes to update the > vertices and primitive sets. > However, since the FFT technique is tileable it would be possible to only > update 1 tile and then translate > them into position using a shader. This would rule out any

Re: [osg-users] osgOcean release

2009-05-11 Thread Robert Osfield
Hi Kim, On Mon, May 11, 2009 at 7:50 PM, Kim C Bale wrote: >>Is there any chance that we'd be able to get osgOcean working on > geocentric databases?  It'd be very cool to be able zoom down from > space to the sea. > > As I don't know a lot about geocentric databases it would be hard for me to >

Re: [osg-users] osgOcean release

2009-05-11 Thread Kim C Bale
Hi Robert, >Is there any chance that we'd be able to get osgOcean working on geocentric databases? It'd be very cool to be able zoom down from space to the sea. As I don't know a lot about geocentric databases it would be hard for me to say. But the potential for animated oceans on very large

Re: [osg-users] OGR plugin : Build failed, under VS 2005

2009-05-11 Thread Robert Osfield
Hi Adrian, I haven't head of build errors with the ogr plugin before. Could you be specific about which version of the OSG and OGR you are using and the error you see. Perhaps other Windows users who've built the OGR can suggest what might be wrong. Robert. On Mon, May 11, 2009 at 8:14 PM, Adr

Re: [osg-users] dynamic clipping node

2009-05-11 Thread Robert Osfield
Hi Lee, Clip planes are position state, so have to be positioned in space by the osg::ClipNode, but the actually enabling of clip planes is decoupled from this and control through osg::StateSet::setMode(GL_CLIP_PLANE0+i, osg::StateAttribute::ON). You typically wouldn't decorate your scene with the

[osg-users] OGR plugin : Build failed, under VS 2005

2009-05-11 Thread Adrian Egli OpenSceneGraph (3D)
Hi Robert, There are some build bugs under VS 2005, OGR plugin. How can i fix it, or what should i install to build correctly? missing CPL_STDCALL #ifndef CPL_STDCALL #if defined(_MSC_VER) && !defined(CPL_DISABLE_STDCALL) # define CPL_STDCALL __stdcall #else # define CPL_STDCALL #endif

[osg-users] dynamic clipping node

2009-05-11 Thread Butler, Lee Mr CIV USA USAMC
I want to turn a cutting plane on and off at various levels in the graph and update it under user control. The osgclip example was enough to show me how to add the clipping plane. Getting it turned on and off is something that somehow eludes me. I'm having trouble understanding the "OSG way" of

Re: [osg-users] OSG and QT example

2009-05-11 Thread David Guthrie
Hi, Yes, it does fix the keyboard issues, at least most of them, and I have done some minor testing with the threading and it seems to work. ... Thank you! Cheers, David -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11839#11839 _

Re: [osg-users] Web 3D opensource solution by Google ?

2009-05-11 Thread Robert Osfield
Hi Maciej, On Mon, May 11, 2009 at 6:01 PM, Maciej Krol wrote: > Google is promising great performance from V8 JavaScript engine > http://code.google.com/p/v8. It was created with embedding in mind. It would > be great to write node update callbacks in JavaScript or Lua. I have briefly looked at

Re: [osg-users] Mixing event callbacks and camera manipulators

2009-05-11 Thread Robert Osfield
Hi Paul, On Mon, May 11, 2009 at 5:49 PM, Paul Martz wrote: > Thanks, Serge. Odd, I thought that the default behavior was that handled > events did _not_ filter on to subordinate handlers. I must've been mistaken. In OSG-1.x events were not passed on if handled. In OSG-2.x events are passed on

Re: [osg-users] VirtualProgram - making programmable pipeline less fixed

2009-05-11 Thread Robert Osfield
Hi Wojtek, Great to see more activity on the shader front. I've only read your description so far, but it does sound something that's heading in the same direction as to my thoughts on state/shader interface for OSG-3.0. Given you've got something working without too many changes to the core OSG

Re: [osg-users] Web 3D opensource solution by Google ?

2009-05-11 Thread Maciej Krol
Hi Robert, Google is promising great performance from V8 JavaScript engine http://code.google.com/p/v8. It was created with embedding in mind. It would be great to write node update callbacks in JavaScript or Lua. Regards, Maciej 2009/5/11 Robert Osfield > Hi Pierre, > > Thanks for the links.

Re: [osg-users] Mixing event callbacks and camera manipulators

2009-05-11 Thread Paul Martz
Thanks, Serge. Odd, I thought that the default behavior was that handled events did _not_ filter on to subordinate handlers. I must've been mistaken. For the archives, I found that I can also add the following to my custom MatrixManipulator: setIgnoreHandledEventsMask( osgGA::GUIEvent

Re: [osg-users] Rendering a series of nodes in precise order...

2009-05-11 Thread Nathan Monteleone
Mathias Fröhlich wrote: > Well, as far as I understand, and as far as I have my own applications for > such kind of scenes. You will need an own render bin number for each object > if every object just depends on the previous object to be rendered before. > Else the StateSet sorting might reord

Re: [osg-users] VirtualProgram - making programmable pipeline less fixed

2009-05-11 Thread Maciej Krol
Hi Wojtek, J-S et al, Thanks for sharing the code Wojtek. It is always nice to see production code that does the job. What a coincidence, right now I am experimenting with embedding custom modes (including Your osgShadow) and shader composition directly in a cull traversal. Definitely I will take

Re: [osg-users] Mixing event callbacks and camera manipulators

2009-05-11 Thread Serge Lages
Hi Paul, Have you checked the following in your custom manipulator : if (ea.getHandled()) return false; Each event handler needs to check itself (or not) this variable to know if it needs to handle the event. Hope this helps. Cheers, On Mon, May 11, 2009 at 6:32 PM, Paul Martz wrote: > Hi R

[osg-users] Mixing event callbacks and camera manipulators

2009-05-11 Thread Paul Martz
Hi Robert and others -- I'm pretty good with OpenGL and 3D stuff, but when it comes to GUI interactions I'm a little week. I'm hoping someone can give me some pointers on what I might be doing wrong here. I've got an event callback attached to some node in my scene graph that looks for DRAG event

Re: [osg-users] VirtualProgram - making programmable pipeline less fixed

2009-05-11 Thread Jean-Sébastien Guay
Hi Wojtek, I am glad I have Your support. Honestly, I was counting on You ;-) I am not that fluent in English as I would like to be. Writing such posts usually take me much longer than in may native polish, I often realize that some ideas got lost in the midle of batlle with proper word/expre

Re: [osg-users] constructing geometry using position, normal and uv coord arrays

2009-05-11 Thread Christian Sam
Hi, okay, now i think i understand you. first step: construct the roof in conjunction with a normalarray that defines normals for as much as complete faces as possible. for the remaining ones, construct further primitives, which overlap the faces where the right normals weren't defined till yet

[osg-users] autotransform and fit

2009-05-11 Thread Gianluca Natale
Hi All, I have a scene graph with an autotransform in it (I want the size of an arrow be preserved from any change that might happen on window size). So, to fit my model in that window, I would need to get the whole bounding sphere. Is there a visitor that does what I need, without redrawing the

Re: [osg-users] Development of Qt support as part of osgViewer

2009-05-11 Thread Martin Beckett
Probably not the right thread - but I get continual recursive repaint with QOSGWidget on Qt4.5 when built with the default raster backend. This is on Windows XP on both a Nvidia GeForce5200 (laptop) and GeForce8500 (desktop) it runs perfectly on linux (ubuntu 8.10 and 9.04) on both. With Qt4.4

Re: [osg-users] VirtualProgram - making programmable pipeline less fixed

2009-05-11 Thread Wojciech Lewandowski
Thanks J-S, I am glad I have Your support. Honestly, I was counting on You ;-) I am not that fluent in English as I would like to be. Writing such posts usually take me much longer than in may native polish, I often realize that some ideas got lost in the midle of batlle with proper word/expre

Re: [osg-users] Rendering a series of nodes in precise order...

2009-05-11 Thread Mathias Fröhlich
Hi Robert, On Monday 11 May 2009, Robert Osfield wrote: > Wow I haven't ever thought of SceneGraphOrderRenderBin before. I have > just done a quick review of RenderBin and CullVisitor and while it > won't be trivial to implement (it requires mods to > CullVsitor/StateGraph/RenderBin and StateSet

Re: [osg-users] Geodes VS Shaders

2009-05-11 Thread Maxime BOUCHER
robertosfield wrote: > HI Maxime, > > The best way to implement projective texture in the OSG is to use a > TexGenNode that positions the texture coordinate generation in space. > The osgspotlight example shows this in action. There isn't any need > to have lots of separate TexGen objects in you

Re: [osg-users] VirtualProgram - making programmable pipeline less fixed

2009-05-11 Thread Jean-Sébastien Guay
Hello Wojtek, The code is simple and its basically one class named VirtualProgram. Its derived from osg::Program. It does what its name implies - virtualizes program and shaders in osg::Program similarly to C++ method overloading. Wow, very nice! This indeed fills in one rather large gap that

Re: [osg-users] Web 3D opensource solution by Google ?

2009-05-11 Thread Pierre Bourdin (gmail)
Hi Robert, Le lundi 11 mai 2009 à 15:41 +0100, Robert Osfield a écrit : > Hi Pierre, > > Thanks for the links. Just had a quick browse, it's amusing to find > some OpenSceneGraph terminology turn up in their technology > overview... StateSet, RenderGraph anyone, coincidence or inspiration > :-)

Re: [osg-users] Rendering a series of nodes in precise order...

2009-05-11 Thread Robert Osfield
HI Mathias, Wow I haven't ever thought of SceneGraphOrderRenderBin before. I have just done a quick review of RenderBin and CullVisitor and while it won't be trivial to implement (it requires mods to CullVsitor/StateGraph/RenderBin and StateSet) it should be too difficult to implement, and it wou

Re: [osg-users] [3rdparty] looking at osgOcean; some provocative ideas.

2009-05-11 Thread Judd Tracy
Here is an interesting site on grass and tree rendering. Thought some of you might find it interesting. http://www.kevinboulanger.net/index.html On Mon, May 11, 2009 at 9:26 AM, Jean-Sébastien Guay < jean-sebastien.g...@cm-labs.com> wrote: > Hi Art, > > Very nice! The presentation is great too, h

Re: [osg-users] Geodes VS Shaders

2009-05-11 Thread Robert Osfield
HI Maxime, The best way to implement projective texture in the OSG is to use a TexGenNode that positions the texture coordinate generation in space. The osgspotlight example shows this in action. There isn't any need to have lots of separate TexGen objects in your scene, a single one attached to

Re: [osg-users] Development of Qt support as part of osgViewer

2009-05-11 Thread Robert Osfield
Hi Martin, On Mon, May 11, 2009 at 3:27 PM, Martin Beckett wrote: > I'm still relying on adapterwidget because QOSGWidget doesn't work on Windows > unless you build Qt with OpenGL rendering (which is very slow). This sounds a bit odd. QOSGWidget use GraphicsWindow inheritance in which osgViewe

Re: [osg-users] osgWidget's Window's _index problem

2009-05-11 Thread Fajran Iman Rusadi
On Mon, May 11, 2009 at 13:12, Fajran Iman Rusadi wrote: > > After I investigated further, seems WindowManager tries to assign an > _index to Window. This index should corresponds with the index in the > Group's _children. The problem arises when I delete any Window but the > last one, because the

Re: [osg-users] bugfix osgDB cross-DLL allocation problem

2009-05-11 Thread Robert Osfield
Hi JS, Thanks for the testing. The fact that Change #1 does change a function to become a inline implementation does change the ABI, not a problem from 2.9.x but does rule out being part of OSG-2.8.1 as so far there has been not ABI breaks despite all the bug fixes. Feedback from others please :

Re: [osg-users] constructing geometry using position, normal and uv coord arrays

2009-05-11 Thread Christian Sam
Hi J.P. Thank you for taking the time in helping me. i have two questions regarding your recommendations. > I think most people would nowadays advise to just > specify normals per vertex and not try to use normals per face (slow > path). - does this mean: if a normals-indexarray hasn't the sa

Re: [osg-users] Web 3D opensource solution by Google ?

2009-05-11 Thread Robert Osfield
Hi Pierre, Thanks for the links. Just had a quick browse, it's amusing to find some OpenSceneGraph terminology turn up in their technology overview... StateSet, RenderGraph anyone, coincidence or inspiration :-) Lightweight javascript scene graph will have some value for browsers. It's unlikely

Re: [osg-users] Rendering a series of nodes in precise order...

2009-05-11 Thread Mathias Fröhlich
Hi, On Monday 11 May 2009, Robert Osfield wrote: > > However, using setRenderBinDetails seems problematic in my admittedly > > quirky case, because I'm going to need two new render bins for each > > object I render with this technique.  I need to make sure the two steps > > happen one after the o

[osg-users] Geodes VS Shaders

2009-05-11 Thread Maxime BOUCHER
Hi, It's me again. In order to implement a nice Projective Texture Mapping, I want to project on all visible primitives, and only it. Maybe I'm wrong, and if I am, please tell me, but I projective-texture-map using osg::TexGen that I only can apply on Groups or Geodes (well, anything StateSe

Re: [osg-users] Development of Qt support as part of osgViewer

2009-05-11 Thread Martin Beckett
I'm still relying on adapterwidget because QOSGWidget doesn't work on Windows unless you build Qt with OpenGL rendering (which is very slow). One feature that would be nice is support for Qt widgets being drawn within OSG (http://labs.trolltech.com/blogs/2008/06/27/accelerate-your-widgets-with-o

Re: [osg-users] Rendering a series of nodes in precise order...

2009-05-11 Thread Robert Osfield
On Mon, May 11, 2009 at 3:03 PM, Nathan Monteleone wrote: > > robertosfield wrote: >> >> ---snip--- >> >> In your case it's like StateSet::setRenderBinDetails(..) is all that >> you'll need.  See the osgreflect example. >> >> Robert. > > > Thanks for the overview of Camera/RenderBin/RenderStage. I

Re: [osg-users] bugfix osgDB cross-DLL allocation problem

2009-05-11 Thread Jean-Sébastien Guay
Hi Robert, Hartmut, The changes seem sound, I'd like to see if there are any side effects though, so I'll test the changes in a fresh build linked to a small application tomorrow. I'll let you know what I find out. Change #1 (refer to the original e-mail from Hartmut) is ok, it's a small fun

Re: [osg-users] Rendering a series of nodes in precise order...

2009-05-11 Thread Nathan Monteleone
robertosfield wrote: > > ---snip--- > > In your case it's like StateSet::setRenderBinDetails(..) is all that > you'll need. See the osgreflect example. > > Robert. Thanks for the overview of Camera/RenderBin/RenderStage. I've always had a hard time getting a solid picture of those in my hea

[osg-users] Web 3D opensource solution by Google ?

2009-05-11 Thread Pierre Bourdin (gmail)
Hi all, have you seen this project ? http://code.google.com/intl/fr/apis/o3d/ http://code.google.com/intl/fr/apis/o3d/docs/techoverview.html Here's an interview about it... http://www.3d-test.com/interviews/google_O3D_1.htm What's your opinion about this project ? Pierre. ~~

[osg-users] Development of Qt support as part of osgViewer

2009-05-11 Thread Robert Osfield
Hi All, There has been lots of support questions relating to Qt integration with the OSG over the past year, and especially in the last few months. This a good in terms of see a cross platform GUI toolkit becoming more widely spread, bad in terms of the difficulties that users still have. Part o

Re: [osg-users] [3rdparty] looking at osgOcean; some provocative ideas.

2009-05-11 Thread Jean-Sébastien Guay
Hi Art, Very nice! The presentation is great too, have you ever been part of the demoscene before? Those demos are in similar style... http://en.wikipedia.org/wiki/Demoscene 1. http://www.tevs.eu/project_siggraph07b.html Demo was created with osg 1.2 (very first release of osgPPU) sorry, ins

Re: [osg-users] OSG and QT example

2009-05-11 Thread Simon Loic
Hi David, Just to answer your point, I would be personally interested in such an integration. So far I'm using the AdapterWidget of the ViewerQt example but I'm not fully satisfied. Indeed it suffers a couple of problems as : - the lack of multiple thread support - a bad translation between QT key

Re: [osg-users] constructing geometry using position, normal and uv coord arrays

2009-05-11 Thread J.P. Delport
Hi Chiristian, Christian Sam wrote: Hi, thank you for the reply. to give you some more information of my situation: i want to visualize certain roof types. i generate the geometry information (vertices, tex-coords, normals) programmatically in my application. i'm using triangle_strips with draw

Re: [osg-users] looking at osgOcean; some provocative ideas.

2009-05-11 Thread Sergey Kurdakov
Hi All, if to speak of procedural trees ( mentioned in the thread ) then there is a nice free software http://dryad.stanford.edu/ they even claim it will soon be open source and it can be used to accompany osg. Regards Sergey ___ osg-users mailing lis

Re: [osg-users] constructing geometry using position, normal and uv coord arrays

2009-05-11 Thread Christian Sam
Hi, thank you for the reply. to give you some more information of my situation: i want to visualize certain roof types. i generate the geometry information (vertices, tex-coords, normals) programmatically in my application. i'm using triangle_strips with drawElements indices to construct my roo

[osg-users] osgWidget's Window's _index problem

2009-05-11 Thread Fajran Iman Rusadi
Dear all, I've been dealing with a problem (probably due to a bug) with osgWidget. If I tried to remove Window(s) from WindowManager not in the reverse order as I insert them, I'll get a segmentation fault. My debugger says the problem is in file WindowManager.cpp line 431. for(Iterator w = b

Re: [osg-users] osgInEurope - osg meeting/conference in Paris

2009-05-11 Thread Mathias Fröhlich
Hi, On Monday 11 May 2009, Art Tevs wrote: > @Mathias: > Hmm, some time ago there was a poll about where we would like to have such > an event. The majority of the users voted for Paris, so I do not think, > that we would like to change to Berlin now. Not a problem, just dumped some ideas ... Gr

Re: [osg-users] how to set osg::notify to a file

2009-05-11 Thread Simon Hammett
This works for me: #include #include static std::ofstreamg_log("c:\\Message.log"); extern "C" int WINAPI _tWinMain(HINSTANCE /*hInstance*/, HINSTANCE /*hPrevInstance*/, LPTSTR /*lpCmdLine*/, int nShowCmd) { std::cout.rdbuf(g_log.rdbuf()); std::cerr.rdbuf(g_log.rdbuf()); ... ...

Re: [osg-users] looking at osgOcean; some provocative ideas.

2009-05-11 Thread Pierre Bourdin (gmail)
Can you tell me more about that ? Le lundi 11 mai 2009 à 09:29 +0100, Robert Osfield a écrit : > SpeedTree integration with the OSG > that are available commercially so one could do the forest rendering > if you are prepared to dip into your pocket. I'm interested in rendering vegetation... Pie

Re: [osg-users] osgInEurope - osg meeting/conference in Paris

2009-05-11 Thread Cedric Pinson
I cheked if there is an event in paris, but i did not find an event at this period. Serges can you confirm the date of the meeting ? i guess it will not be the entire week ? :) Cheers, Cedric On Wed, 2009-05-06 at 17:00 +0200, Mathias Fröhlich wrote: > Hi, > > On Wednesday 06 May 2009, Cedric Pi

Re: [osg-users] [3rdparty] looking at osgOcean; some provocative ideas.

2009-05-11 Thread Art Tevs
Hi Sergey, Sergey Kurdakov wrote: > > But overall idea was to impress others ( esp newbees on a large scale > )... > But isn't that a main aim of all the demos ;) The demos showed actually new techniques of rendering. To understand exactly what the new thing of them was, one has to take a lo

Re: [osg-users] [3rdparty] looking at osgOcean; some provocative ideas.

2009-05-11 Thread Sergey Kurdakov
Hi Art, thanks, I really enjoyed. But overall idea was to impress others ( esp newbees on a large scale ) (reading for about 5 years a list I seen quite a bit ). it it possible to organize youtube gallery of demos on forum ? Regards Sergey On Mon, May 11, 2009 at 1:31 PM, Art Tevs wrote: >

Re: [osg-users] [3rdparty] looking at osgOcean; some provocative ideas.

2009-05-11 Thread Art Tevs
Hi Sergey, sorry, instead of the first one, you take a look better here: http://www.tevs.eu/project_r4o.html Is just a little bit different version with more nice renderings ;) Cheers, Art -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11789#1178

Re: [osg-users] osgInEurope - osg meeting/conference in Paris

2009-05-11 Thread Serge Lages
Hi all, Currently we are available all september, so don't hesitate to try to find the better date for everybody. Cheers, On Mon, May 11, 2009 at 11:23 AM, Art Tevs wrote: > Hi folks, > > @Cedric, Serge: > > Cedric Pinson wrote: > > Hi, > > I will not be able to make a talk the first week of s

Re: [osg-users] [3rdparty] looking at osgOcean; some provocative ideas.

2009-05-11 Thread Art Tevs
Hi Sergey, if you like to see some nice demos created with OpenSceneGraph, then take a look here: 1. http://www.tevs.eu/project_siggraph07b.html Demo was created with osg 1.2 (very first release of osgPPU) 2. http://www.tevs.eu/project_i3d08.html OSG 2.2 (osgPPU v0.2) 3. http://www.tevs.eu/pro

Re: [osg-users] osgInEurope - osg meeting/conference in Paris

2009-05-11 Thread Art Tevs
Hi folks, @Cedric, Serge: Cedric Pinson wrote: > Hi, > I will not be able to make a talk the first week of september, it's the > only week i am not in Paris, murphy's law i guess ;) > Another idea about this meeting could be to synchronize it with free > software event, then we could use the stru

Re: [osg-users] About QT example!

2009-05-11 Thread Simon Loic
Hi YangXiao, I've seen in some previous thread that if you want to make multiple threading schema work, you have to use the QOSGWidget instead of the AdapterWidget. Don't ask me why as I don't know anything about it. Hope I could help. On Mon, May 11, 2009 at 4:05 AM, YangXiao wrote: > Hi ever

[osg-users] looking at osgOcean; some provocative ideas.

2009-05-11 Thread Sergey Kurdakov
Hi Robert > I just read the paper. It's a interesting and should be flexible > approach to generating smooth roads by using coarse geometry and pixel > shaders to compute the tex coords to give a final smooth look. I > wouldn't have though it'd take too much work to implement either. in case an

Re: [osg-users] missing includes

2009-05-11 Thread Simon Loic
Hi, Sorry I was not here this week-end. I indeed tried to compile osgearth again, and apparently there is no problem. Maybe there wasn't at all as I'm messing up between all the osg applications I built. Actually, I just built VTP (the svn trunk version) and I can confirm this kind of problem with

Re: [osg-users] how to set osg::notify to a file

2009-05-11 Thread Vincent Bourdier
Hi, Using the std stream, you can redirect the out stream into a file stream. I don't know if osg implements a thing about that, i think it don't... Regards, Vincent 2009/5/11 forest > hi all >osg::notify put notifies on the console defaultly.Can I put these > notifies to a file? >

[osg-users] how to set osg::notify to a file

2009-05-11 Thread forest
hi all osg::notify put notifies on the console defaultly.Can I put these notifies to a file? thanks in advance. best regardes forest___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/li

Re: [osg-users] looking at osgOcean; some provocative ideas.

2009-05-11 Thread Robert Osfield
HI Sergey, On Sat, May 9, 2009 at 12:55 PM, Sergey Kurdakov wrote: > to have osgRoad by this paper > http://wscg.zcu.cz/wscg2005/Papers_2005/Full/C61-full.pdf I just read the paper. It's a interesting and should be flexible approach to generating smooth roads by using coarse geometry and pixel

Re: [osg-users] osgOcean release

2009-05-11 Thread Pierre Bourdin (gmail)
Le vendredi 08 mai 2009 à 19:56 +0100, Robert Osfield a écrit : > Hi Kim, > > On Fri, May 8, 2009 at 5:58 PM, Kim C Bale wrote: > > Hi Robert, > > > > You need to download the resource pack from the downloads sections and drop > > the textures into the resource directory before you hit install.

Re: [osg-users] constructing geometry using position, normal and uv coord arrays

2009-05-11 Thread J.P. Delport
Hi, search for drawelements in the osgthirdpersonview example. jp Christian Sam wrote: Hi, i have a similar situation like the threadstarter longa...@gmail.com. i think i understand what you are recommending, but i dont know how to apply duplicate vertices (i also want to use different norm