Re: [osg-users] Stereo Problem

2009-05-19 Thread peted
I perosnally think it is quite correct to say the division of stereoscopic capability between the different hardware is an artifical market segmentation. Nvidia do restrict the quadbuffer stereo features to the high ened workstation cards, it does allow them to charge a premium for that product.

Re: [osg-users] Stereo Problem

2009-05-19 Thread Philip Lamb
On 19/05/2009, at 12:44 AM, Jan Ciger wrote: The caveat with using quad-buffered mode is that Apple's machines don't include any means of signalling the shutter glasses or stereo goggles, so you're back to using something like the Stereographics blue-line detector box to perform the signal

Re: [osg-users] How to control camera

2009-05-19 Thread Robert Osfield
Hi Ijustfu, It's not possible to guess what is wrong with your code from the little snippet you've provided. The only thing we can do is make general notes about setting the camera view matrix, and the first thing to do is to use a full viewer frame loop rather than the viewer.run() convenience

Re: [osg-users] moving the camera to predefined locations smoothly

2009-05-19 Thread Ulrich Hertlein
Hi Cory, On 18/5/09 8:43 PM, Cory Riddell wrote: changes. I don't know what the correct parametric equation for moving a camera between two points on the surface of a sphere is. I changed my code to move the camera along a chord from point A to point B and that seems to work just fine. Any

Re: [osg-users] Stereo Problem

2009-05-19 Thread Robert Osfield
Hi All, Just caught up with the overnight discussion of frustration with NVidia's artificial restriction of stereo support in OpenGL. Personally I think that NVidia is hurting OpenGL and the stereo graphics market because of this position. The long solution term to this artificial driver

Re: [osg-users] moving the camera to predefined locations smoothly

2009-05-19 Thread Simon Hammett
2009/5/19 Ulrich Hertlein u.hertl...@sandbox.de: Hi Cory, On 18/5/09 8:43 PM, Cory Riddell wrote: changes. I don't know what the correct parametric equation for moving a camera between two points on the surface of a sphere is. I changed my code to move the camera along a chord from point A

Re: [osg-users] order independent transparency (OIT) and OSG

2009-05-19 Thread Alexandre Amalric
Hi osg-users, I've read this post with interest because I need also to add order independant transparency to my osg-based application. Until now I'm using a triple pass rendering based on previous post from Viggo (osgForest glitch fix or something like that) to get alpha sorting looks correct.

Re: [osg-users] OpenSceneGraph-2.8.1 release candidate five tagged

2009-05-19 Thread Robert Osfield
Hi All, Any results from testing of OSG-2.8.1-rc5 yet? I'm ready to tag 2.8.1, so am now just waiting for feedback from testing. Thanks, Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Point Cloud

2009-05-19 Thread Robert Osfield
Hi Jago? Jagoc? Could you please sign with your first name so we know how to address you correctly, thanks, On Tue, May 19, 2009 at 9:43 AM, jago jagoc jago...@gmail.com wrote: Dear All, i am trying to visualize a point cloud with Openscenegraph,there are about 1 707 708 points but it should

Re: [osg-users] OpenSceneGraph-2.8.1 release candidate five tagged

2009-05-19 Thread Pierre Bourdin (gmail)
Hi Robert, I just finished compilation on Debian testing, without any trouble... Everything seems to work perfectly. I'll do some more tests this afternoon... Pierre. cmake --version cmake version 2.6-patch 4 gcc version 4.3.3 (Debian 4.3.3-3) /proc/driver/nvidia/version NVRM version:

[osg-users] [Fwd: Re: Blender osgExport]

2009-05-19 Thread Cedric Pinson
-- +33 (0) 6 63 20 03 56 Cedric Pinson mailto:morni...@plopbyte.net http://www.plopbyte.net ---BeginMessage--- Hi, Humm very strange, ok try this: - hg clone http://hg.plopbyte.net/osgexport/ - cd osgexport - mkdir build - cd build - cmake ../ - make it should say something in the console

Re: [osg-users] OpenSceneGraph-2.8.1 release candidate five tagged

2009-05-19 Thread Tony Horrobin
Hi Robert, rc5 appears to run fine on: Ubuntu Hardy gcc 4.2.4 GeForce 8800GTS Cheers, -Tony -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=12470#12470 ___ osg-users mailing list

Re: [osg-users] Blender osgExport

2009-05-19 Thread Cedric Pinson
Hi, Humm very strange, ok try this: - hg clone http://hg.plopbyte.net/osgexport/ - cd osgexport - mkdir build - cd build - cmake ../ - make it should say something in the console while exporting Can you report the content of the console output ? It works on my ubuntu 9.04 here

[osg-users] Loader for Geometries

2009-05-19 Thread Matthias Asselborn
Hi, ive a few txt files which contains geometry, like: lines, triangles , quads, and matrices. Matrices reffered to sub txt files, which contains also lines quads tris and matrices. i wrote my own loader class One txt file will be loaded in a geode. the loader runs recursively over all files

Re: [osg-users] Understanding OSG : plugins runtime loading question

2009-05-19 Thread Vincent Bourdier
Hi all, A little new question about a c++ implementation of registry : The static method instance() return a new registry each time, so each call have a new instance, so how can the registry's class plugin list can be good ? any call to registry::instance()-addReaderWriter() add the the

Re: [osg-users] Understanding OSG : plugins runtime loading question

2009-05-19 Thread Robert Osfield
HI Vincent, Go have a look at the source code, it contains the single static instance of the Registry, so the method only ever returns a single Registry. It would be worth your reading up about static variables in C/C++ so you can understand how this stuff works, it really beyond the scope of

Re: [osg-users] Understanding OSG : plugins runtime loading question

2009-05-19 Thread Vincent Bourdier
Hi Robert, The this I don't understand, is that I copy the code for my own registry, with exactly the same static implementation, but I get a new instance each time I call the instance(). The constructor is called and the adress changes... This is a part of the code : Registry*

Re: [osg-users] OpenSceneGraph-2.8.1 release candidate five tagged

2009-05-19 Thread J.P. Delport
Hi, compiled fine (libs+examples) on Debian unstable: cmake version 2.6-patch 4 gcc version 4.3.3 (Debian 4.3.3-10) jp Robert Osfield wrote: Hi All, Any results from testing of OSG-2.8.1-rc5 yet? I'm ready to tag 2.8.1, so am now just waiting for feedback from testing. Thanks, Robert.

[osg-users] FFmpeg on Windows

2009-05-19 Thread Serge Lages
Hi all, Just a quick question about FFmpeg and your usage on Windows. Is there any precompiled package somewhere that everybody use or do you compile yourself the library with mingw ? And wich version is the best suited, the 0.5 release or the svn ? Thanks ! -- Serge Lages

[osg-users] Extracting modelview matrix from main loop

2009-05-19 Thread dimi christop
Hi, I am trying to port my old OGL Performer, Particle system code. How do I extract the modelview matrix in the main loop for a specific node? Essentially i am interrested in aquiring the modelview matrix at a specific node in the scene graph in order to transform the particle quads to be

Re: [osg-users] Understanding OSG : plugins runtime loading question

2009-05-19 Thread Robert Osfield
Hi Vincent, It's odd that your report that your get different instances each time. This suggest you've not implemeneted something correctly. Most of the OSG wouldn't work if there wasn't a single Registry so it does work on the OSG side. As a general note I have moved from using the

Re: [osg-users] FFmpeg on Windows

2009-05-19 Thread Adrian Egli OpenSceneGraph (3D)
Hi Serge, I am using FFmpeg with windows, (prebuild lib) and it rocks without any problem: VS 2005 c++ : i download FFmpeg SDK /adrian 2009/5/19 Serge Lages serge.la...@gmail.com Hi all, Just a quick question about FFmpeg and your usage on Windows. Is there any precompiled package

Re: [osg-users] OpenSceneGraph-2.8.1 release candidate five tagged

2009-05-19 Thread Paul Melis
Hi, Regarding rev 10233: --- osg/Vec?b: Also changed typedef char value_type; to typedef signed char value_type; In the case of a simple char, SWIG assumes a string. Using signed char instead of char does not change the behaviour of the class.

Re: [osg-users] OpenSceneGraph-2.8.1 release candidate five tagged

2009-05-19 Thread Rafa Gaitan
Hi Robert, Compiled fine on MacOSX Leopard with cmake version 2.6-patch 2 and in Ubuntu 9.04. Rafa. On Tue, May 19, 2009 at 1:44 PM, J.P. Delport jpdelp...@csir.co.za wrote: Hi, compiled fine (libs+examples) on Debian unstable: cmake version 2.6-patch 4 gcc version 4.3.3 (Debian

Re: [osg-users] OpenSceneGraph-2.8.1 release candidate five tagged

2009-05-19 Thread Paul Melis
Paul Melis wrote: Hi, Regarding rev 10233: --- osg/Vec?b: Also changed typedef char value_type; to typedef signed char value_type; In the case of a simple char, SWIG assumes a string. Using signed char instead of char does not change the behaviour of

Re: [osg-users] OpenSceneGraph-2.8.1 release candidate five tagged

2009-05-19 Thread Robert Osfield
Hi Paul, There is a Vec3ub and a Vec3b, if you want a 0 to 255 range for a colour then you'd use a Vec3ub rather than a Vec3b. So rather than introducing problems I would have though this would avoid them. Robert. On Tue, May 19, 2009 at 1:40 PM, Paul Melis p...@science.uva.nl wrote: Hi,

Re: [osg-users] OpenSceneGraph-2.8.1 release candidate five tagged

2009-05-19 Thread Robert Osfield
On Tue, May 19, 2009 at 2:15 PM, Robert Osfield robert.osfi...@gmail.com wrote: Hi Paul, There is a Vec3ub and a Vec3b, if you want a 0 to 255 range for a colour then you'd use a Vec3ub rather than a Vec3b.  So rather than introducing problems I would have though this would avoid them. Opps

Re: [osg-users] OpenSceneGraph-2.8.1 release candidate five tagged

2009-05-19 Thread Robert Osfield
Hi All, Thanks for the testing. So far we have 3 confirmations for linux distro's, one for OSX, none for Window or other systems yet. If you are currently doing a build and test and it hasn't completed yet please tell me so I know what I might be able to do the final tag of 2.8.1. So far

Re: [osg-users] Understanding OSG : plugins runtime loading question

2009-05-19 Thread Vincent Bourdier
Hi Robert, I think I get it : I seems to be due to the osgDB::DynamicLibrary instance I use, which ref_ptr unref when leaving the load code, so the destructor of the RegisterReaderWriterProxy (my equivalent) was called, and it seems to be sufficient to force a new call to the Registry

Re: [osg-users] Understanding OSG : plugins runtime loading question

2009-05-19 Thread Robert Osfield
On Tue, May 19, 2009 at 2:24 PM, Vincent Bourdier vincent.bourd...@gmail.com wrote: Hi Robert, I think I get it : I seems to be due to the osgDB::DynamicLibrary instance I use, which ref_ptr unref when leaving the load code, so the destructor of the RegisterReaderWriterProxy (my equivalent)

[osg-users] Call to ffmpeg plugin change !

2009-05-19 Thread Carlos Sanches
Hi ! I was using versrio 2.9,1 and was all ok . Now I intalled the 2.9.4 and looklike that my program dont understand the command to use ffmpeg: std::string libName = osgDB::Registry::instance()-createLibraryNameForExtension(ffmpeg); osgDB::Registry::instance()-loadLibrary(libName);

Re: [osg-users] Extracting modelview matrix from main loop

2009-05-19 Thread Paul Martz
You can use AutoTransform for billboard-like effects. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com +1 303 859 9466 -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of dimi christop Sent:

Re: [osg-users] Call to ffmpeg plugin change !

2009-05-19 Thread Robert Osfield
Hi Carlos, I'm a bit confused by your subject line and email contents. I've just tested: osgmovie -e ffmpeg mymovie.mov And it worked fine, and -e extension alias does basically what you quoted line of code does. If you are having problems then perhaps your ffmpeg plugin hasn't built

Re: [osg-users] Extracting modelview matrix from main loop

2009-05-19 Thread Robert Osfield
On Tue, May 19, 2009 at 2:49 PM, Paul Martz pma...@skew-matrix.com wrote: You can use AutoTransform for billboard-like effects. Bit you wouldn't want to use an AutoTransform for each particle... ___ osg-users mailing list

Re: [osg-users] What is everyone doing for GUIs?

2009-05-19 Thread Butler, Lee Mr CIV USA USAMC
Is there any GUI toolkit that works with OSG that doesn't require OSG to run single-threaded? Qt, Wx and FLTK examples all do: setThreadingModel(osgViewer::Viewer::SingleThreaded); My datasets are relatively large and I'm only sustaining about 10 fps as it is. Dropping to single threaded drops

Re: [osg-users] Extracting modelview matrix from main loop

2009-05-19 Thread Robert Osfield
Hi Dimi, How about just using rendering the particle system as points and use osg::PointSprite to create screen align quads? This would avoid the for local transforms completely. Robert. On Tue, May 19, 2009 at 1:03 PM, dimi christop dimi_chris...@yahoo.com wrote: Hi, I am trying to port my

Re: [osg-users] What is everyone doing for GUIs?

2009-05-19 Thread Charles Cossé
A quick look at some old OSG-Motif code doesn't reveal more than a call to XInitThreads() ... there are no calls to setThreadingModel ... I have some code if you want it. -Charles On Tue, May 19, 2009 at 7:52 AM, Butler, Lee Mr CIV USA USAMC lee.but...@us.army.mil wrote: Is there any GUI

Re: [osg-users] FirstPersonManipulator

2009-05-19 Thread Robert Osfield
HI All, Has anyone tested Loic's manipulator yet? Loic do you feel it's nearing being ready to merge with the svn/trunk of the OSG? Robert. On Fri, May 1, 2009 at 5:33 PM, Simon Loic simon1l...@gmail.com wrote: Hi guys, I finally upload the FirstPersonManipulator. This the renamed and

Re: [osg-users] OpenSceneGraph-2.8.1 release candidate five tagged

2009-05-19 Thread Pierre Bourdin (gmail)
Yep, i've just start a windows build... I'll tell you later. Do you need some special test ? Pierre. Le mardi 19 mai 2009 à 14:21 +0100, Robert Osfield a écrit : Hi All, Thanks for the testing. So far we have 3 confirmations for linux distro's, one for OSX, none for Window or other

Re: [osg-users] What is everyone doing for GUIs?

2009-05-19 Thread Himar Carmona
We use also WPF, only windows, C++/CLI for integration with .NET. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] OpenSceneGraph-2.8.1 release candidate five tagged

2009-05-19 Thread Andy Skinner
Windows XP with NVidia card has been fine so far. I'm using cmake 2.6 patch 2. I'm working on OSX 32 and 64 bit, and linux 64 bit. andy -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield

Re: [osg-users] Understanding OSG : plugins runtime loading question

2009-05-19 Thread Vincent Bourdier
Hi Robert, I get more info : the singleton is not destroyed, but is called from the lib I did and from the exe itself. When the lib call the singleton, it works good. when the exe call the singleton, It does a new call to constructor ... Any idea about how to solve that problem ? Thanks.

Re: [osg-users] FirstPersonManipulator

2009-05-19 Thread Simon Loic
Hi Robert, I'm not sure if the code is clean enough to fulfill OSG standards. Yet I was expecting some feedbacks about the manipulator (stability on different machines, missing features, weird behaviours, ...) before to release a submission. If you feel it's clean enough I guess you can check it

Re: [osg-users] OpenSceneGraph-2.8.1 release candidate five tagged

2009-05-19 Thread Andy Skinner
Well, everything seems to have built well and compiled with our stuff. I'm having trouble completing the test that I want to do, but the problem is on my end, and I don't have time for it, sorry. I believe it is working (passed our unittests, compiled). andy -Original Message- From:

Re: [osg-users] FirstPersonManipulator

2009-05-19 Thread Robert Osfield
On Tue, May 19, 2009 at 3:43 PM, Simon Loic simon1l...@gmail.com wrote: Hi Robert, I'm not sure if the code is clean enough to fulfill OSG standards. Yet I was expecting some feedbacks about the manipulator (stability on different machines, missing features, weird behaviours, ...) before to

Re: [osg-users] FirstPersonManipulator

2009-05-19 Thread Simon Loic
Hi, I don't think it would make sense anyway to review a code where very few people find interest. So I totally understand your position. Anyway, from what I've seen on this ML, users are quite active and I think they just didn't paid attention. So let's wait for feedback. Cheers. Loïc On Tue,

Re: [osg-users] FFmpeg on Windows

2009-05-19 Thread Wang Rui
Hi Serge, I've downloaded the precompiled libraries and headers here: http://ffmpeg.arrozcru.org/builds/ And it works well. Wang Rui 2009/5/19 Serge Lages serge.la...@gmail.com Hi all, Just a quick question about FFmpeg and your usage on Windows. Is there any precompiled package somewhere

Re: [osg-users] moving the camera to predefined locations smoothly

2009-05-19 Thread Jason Daly
Ulrich Hertlein wrote: Hi Cory, On 18/5/09 8:43 PM, Cory Riddell wrote: changes. I don't know what the correct parametric equation for moving a camera between two points on the surface of a sphere is. I changed my code to move the camera along a chord from point A to point B and that seems

Re: [osg-users] Understanding OSG : plugins runtime loading question

2009-05-19 Thread J.P. Delport
Hi Vincent, are you adding the export thingymajiggies to the singleton in your lib for Windows? Getting singletons to work across DLL's in Windows is a pain. We've had the same issues on Windows where a singleton was not exactly a singleton. We were using the Loki::SingletonHolder and got it

Re: [osg-users] Understanding OSG : plugins runtime loading question

2009-05-19 Thread Robert Osfield
Hi Vincent, Looking at J.P. follow up email it does sound like it could be windows specific issue. Are you using windows? Is you singleton implemented in a header? If so the just have the declaration in the header, and keep the implementation entirely within the .cpp to ensure that the

Re: [osg-users] OpenSceneGraph-2.8.1 release candidate five tagged

2009-05-19 Thread Robert Osfield
Hi All, I have just done my latest check in for 2.8.1, and this was just house keeping task such updates to dates, authors etc, and changing of the release candidate variable back to 0 which signifies a full release. So far I haven't seen any build/testing problems reported so it does look like

Re: [osg-users] FirstPersonManipulator

2009-05-19 Thread Pierre Bourdin (gmail)
I've just made an osgViewer with a FirstPersonManipulator... I've tested with a terrain... The Manipulator is shouting: you are lost in space! What kind of model you suggest to use it ? I had no time for a more complete test, so maybe I missed something obvious ?...? At least I can say it

Re: [osg-users] FirstPersonManipulator

2009-05-19 Thread Alejandro Aguilar Sierra
Yeah, it would be better to have a complete, working, example, to test its basics. -- A. On Tue, May 19, 2009 at 11:37 AM, Pierre Bourdin (gmail) pierre.bour...@imerir.com wrote: I've just made an osgViewer with a FirstPersonManipulator... I've tested with a terrain... The Manipulator is

Re: [osg-users] Stereo Problem

2009-05-19 Thread Pierre Bourdin (gmail)
Quad stereo is working well on my thinkpad T42p with a FireGL. I've used it with Openscenegraph may times and it works well. It is very convenient to make a nice demo with a 3D DepthQ projector... It just miss a modern shader support... If you want to use it for active stereo, you need an

Re: [osg-users] FirstPersonManipulator

2009-05-19 Thread Pierre Bourdin (gmail)
Well it's just one line to add to osgviewer... keyswitchManipulator-addMatrixManipulator( '5', FPS, new osgGA::FirstPersonManipulator() ); Pierre. Le mardi 19 mai 2009 à 11:46 -0500, Alejandro Aguilar Sierra a écrit : Yeah, it would be better to have a complete, working, example, to test its

[osg-users] OpenSceneGraph-2.8.1 released :-)

2009-05-19 Thread Robert Osfield
Hi All, I have just tagged the OpenSceneGraph-2.8.1 release, and have started updating the website with all the details. The source code can be grabbed from: source package : OpenSceneGraph-2.8.1.zip svn tag: svn co

[osg-users] Inverse shadow

2009-05-19 Thread Rodrigo Salvador
Hi! I'm trying to work with osgShadow. After lots of tries, I achieved to see some shadows in the scene, but they're inverse. I don't know how to fix it, because in the osgShadow example I see troubles close to this one. Please, see the attachment. The objects on the left of the light pole

Re: [osg-users] FirstPersonManipulator

2009-05-19 Thread Simon Loic
Maybe alejandro is right. I should post it as an complete example. Then it will be more convenient to test it. I'll try to provide it soon. On Tue, May 19, 2009 at 6:48 PM, Pierre Bourdin (gmail) pierre.bour...@imerir.com wrote: Well it's just one line to add to osgviewer...

Re: [osg-users] Stereo Problem

2009-05-19 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Philip Lamb wrote: No, and although it wouldn't be too hard to drive the DDC signal manually on a Mac (I believe this can be done through IOKit entirely from userland API) getting it to sync correctly to the page-flip is more challenging. Well,

Re: [osg-users] Inverse shadow

2009-05-19 Thread Rodrigo Salvador
Hi, Guay Yes, I'm using an ATI card. In fact, I've searched for past discussions, but didn't find answers, that's why I've posted a new topic. Maybe my search wasn't that good! Thanks for the hint, I'll try with a NVidia card. If it still bad, I'll post again. The ShadowTechnique is

[osg-users] problem with Drawable and glCallList (sample program included)

2009-05-19 Thread Mojtaba Fathi
Hi all I have a strange problem with Drawable::draw function which can't understand the reason. In order to show you the problem, I've attached a sample program which generates an Access Violation in Drawable::draw function when it calls glCallList function. Before the main function, there

Re: [osg-users] Stereo Problem

2009-05-19 Thread Jason Daly
Pierre Bourdin (gmail) wrote: Quad stereo is working well on my thinkpad T42p with a FireGL. That's not too surprising. The FireGL is AMD/ATi's pro workstation card, so one would expect the features to be similar to Nvidia's QuadroFX. --J ___

Re: [osg-users] problem with Drawable and glCallList (sample programincluded)

2009-05-19 Thread Paul Martz
You code is fine. It looks OK, so I built it and ran it and it runs fine. I'm using OSG 2.9.4. Are you on an older version of OSG, or is it possible that you linked with one version and ran with another? Do you have an old OpenGL driver? Paul Martz Skew Matrix Software LLC

Re: [osg-users] problem with Drawable and glCallList (sample programincluded)

2009-05-19 Thread Mojtaba Fathi
Not true, because the third parameter of DrawArray constructor is the count of array members, not the last one. In fact, I think the problem arises from osgTerrain, but I don't know how and why. Moji the Great --- On Wed, 5/20/09, Tomlinson, Gordon gtomlin...@overwatch.textron.com wrote:

Re: [osg-users] problem with Drawable and glCallList (sample programincluded)

2009-05-19 Thread Mojtaba Fathi
Hi I was using osg 2.6.1 and had this problem. Recently I've changed to osg 2.8.0 and it happens again. I used both built versions and source codes. I'm using VS2005+SP1 and windows XP with a Toshiba laptop which has intel 945GM chipset. I've checked intel's site and it says my display drivers

Re: [osg-users] Inverse shadow

2009-05-19 Thread Jean-Sébastien Guay
Hello Rodrigo, My first name is Jean-Sébastien (J-S for short) :-) Yes, I'm using an ATI card. In fact, I've searched for past discussions, but didn't find answers, that's why I've posted a new topic. Maybe my search wasn't that good! Thanks for the hint, I'll try with a NVidia card. If it

[osg-users] OSG and osgart problem

2009-05-19 Thread daniele argiolas
Hi, I've a problem with osgart 2.0. In a simple example, with 2 marker and 2 osg object with texture made with osgexp from 3ds max, one object changes lights of other. The first marker added can influence other marker. That's the same also using BuildAR software and adding two object. Do you

Re: [osg-users] OpenSceneGraph-2.8.1 released :-)

2009-05-19 Thread Cory Riddell
Awesome. Thank you very much. Cory Robert Osfield wrote: Hi All, I have just tagged the OpenSceneGraph-2.8.1 release, and have started updating the website with all the details. The source code can be grabbed from: source package : OpenSceneGraph-2.8.1.zip svn tag: svn co

Re: [osg-users] Inverse shadow

2009-05-19 Thread Rodrigo Salvador
Hi J-S (Sorry for the last post, I tought you wouldn't mind calling you by the last name) You might want to search the mailing list archives instead of just the forum disucssions, it's only fairly recently that we've started using forum+mailing list integration. Oh, I thought

Re: [osg-users] Inverse shadow

2009-05-19 Thread Jean-Sébastien Guay
Hello Rodrigo, Oh, I thought everything was integrated. Thanks a lot, I'll pay more attention to the mailing list. Well all posts from the forum go to the mailing list and inversely, but not all history (archives) were imported to the forum when it was created. So if you want to search old