Re: [osg-users] Distributed rendering of scene graph

2008-03-01 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Robert Osfield wrote: There are different levels of distributed rendering. Low level like - distributed GL like Chomium, through to high level distributed IG where all nodes have a local copy of all the data with high level state like camera

Re: [osg-users] Distributed rendering of scene graph

2008-03-01 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello Benjamin, Benjamin Eikel wrote: Hello Jan, thank you for your suggestion. Equalizer looks like a prebuilt framework for simple, high-performance parallel rendering. This is not what we are searching for, because we want to/have to

Re: [osg-users] 3dconnexion for windows

2008-03-07 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Mike Weiblen wrote: Hi, On linux, I assume you were using the standard HID messages via evdev? Yes, it reports the stick movement using EV_ABS events and button presses using EV_KEY events if you open it using /dev/input/eventXX device. This

Re: [osg-users] New Device Input

2008-04-04 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Paul Martz wrote: Hi Renan - I looked at adding support for this device to OSG, but was put off by the fact that they have per-platform SDKs. I think Mike Weiblen was looking at adding this into VRPN. Anyhow, why not just derive a new class

Re: [osg-users] Using BoundingSphere with transforms

2008-04-07 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hej Nico, Greetings from Esbjerg! Nicolaj Schweitz wrote: Hi, How can BoundingSphere be used with a transform node (PositionAttitudeTransform or MatrixTransform) to align one model's center to another? What I am looking for are a few code

Re: [osg-users] Adding input device Part 2

2008-04-25 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Thibault Genessay wrote: Hi Renan On Tue, Apr 22, 2008 at 3:12 PM, Renan Mendes [EMAIL PROTECTED] wrote: The best sollution you think, then, is using multithreads? I don't know if it is the best solution. I've had a look at the first thread

Re: [osg-users] Alternative to osgCal ?

2008-04-25 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi Rahul, Rahul Jain wrote: Hi all, Is any one aware of any open source tool, which can be used instead of osgCal for simulations involving human characters. Not that I am aware of, at least not comparable feature and stability-wise. What

Re: [osg-users] Alternative to osgCal ?

2008-04-25 Thread Jan Ciger
On Fri, Apr 25, 2008 at 9:41 PM, Zach Deedler [EMAIL PROTECTED] wrote: ReplicantBody. Replicant is just another wrapper over Cal3D (as osgCal is), with a lot slower rendering code. Jan ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Alternative to osgCal ?

2008-04-28 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi Cedric, Cedric Pinson wrote: Hi, I am currently working on an animation library http://animtk.plopbyte.net is not yet mature and stable as cal3d. Any input will be appreciated Cedric I see that your library is GPL v2 or later, that

Re: [osg-users] Danke für Ihre Mail / Thank you for yo ur mail (was: Danke für Ihre Mail / Thank you for you r mail (was: Danke für Ihre Mail / Thank you for your mail (was: Danke für Ihre Mail /

2008-05-06 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Lars Fricke wrote: .. Dear sender, you have just sent me an e-mail. Due to the enormous load of spam I was forced to install a spam filter. Should you receive this message, your message may not have reached me correctly. Please include the line

Re: [osg-users] Danke für Ihre Mail / Thank you for yo ur mail (was: Danke für Ihre Mail / Thank you for you r mail (was: Danke für Ihre Mail / Thank you for your mail (was: Danke für Ihre Mail /

2008-05-06 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi Paul, Paul Melis wrote: Hi Lars, Could you please fix your subscription to the user-users list and/or spam filter configuration? The list keeps receiving the message below, at intervals of a few minutes. Thanks, Paul It is not likely that

Re: [osg-users] LinkedIn group growing

2008-05-07 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Mike Weiblen wrote: Hi all, The OSG group on LinkedIn.com has hit 92 members, not bad at all. LinkedIn is a pretty cool networking tool, pls feel free to join the OSG group via http://www.linkedin.com/e/gis/61724/6F710C14EBAF Joining the

Re: [osg-users] Problem building OpenSceneGraph on CentOS

2008-05-07 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello, Srikanth Bemineni wrote: Hi Robert, It worked I was able to build it.Thank you. Just out of curiosity I am asking this .In the online OSG Linux dependency page, It states that we need to install openvrml. but today my installation went

Re: [osg-users] How to load VRML file in OSG?

2008-05-08 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi Bryan, Bryan Berg wrote: I'm just curious, Have any of the people that have asked about using the vrml plugin been able to load complex vrml models? I had tried using the plugin last summer and was able to load simple vrml files, but not

Re: [osg-users] VRML Normals

2008-05-14 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Ben Axelrod wrote: I noticed that OSG 2.2 does not properly calculate the normals of VRML files. It seems like it points all the normals at (0, -1, 0). This is only when the normals are not explicitly specified in the file. If you open a

Re: [osg-users] VRML Normals

2008-05-14 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Robert Osfield wrote: Hi Ben, The answer to the question Has this bug been fixed in version 2.4 can be found by browsing the SVN repository online:

Re: [osg-users] Operating Systems + Applications - Application Systems

2008-05-16 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Jeremy Moles wrote: I've also read about a LiveCD distribution that provided 3D proprietary drivers out of the box for most hardware and that the GNU people attacked, and obliged to retract. That was because a distribution doesn't have the

Re: [osg-users] Operating Systems + Applications - Application Systems

2008-05-16 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Jeremy Moles wrote: ÿI was under the impression he was saying you cannot include a proprietary driver initiator with a distro, which I why I mentioned the thing about not being able to bundle a proprietary driver wrapper. I am, of course, aware

Re: [osg-users] Operating Systems + Applications - Application Systems

2008-05-18 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Robert Osfield wrote: Hi Jan, On Sat, May 17, 2008 at 9:12 PM, Jan Ciger [EMAIL PROTECTED] wrote: Ahh so OSG has already been on bootable/live CD :-) I have one somewhere too, originally intended for my students :-p This is something I've

Re: [osg-users] Operating Systems + Applications - Application Systems

2008-05-19 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Markus Hein wrote: classic Live-CD remastering sounds for me like a time consuming and unflexible approach, but it could work. I do not see why inflexible - there are actually automated tools for this today. Boot the image, change what you

Re: [osg-users] Operating Systems + Applications - Application Systems

2008-05-19 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Markus Hein wrote: Remastereing an existing Live-CD works good if it contains the current packages and if you only want to create ONE conrete ISO for your needs, but if you want to create daily ISO's than I'm afraid you will not save much time.

Re: [osg-users] Operating Systems + Applications - Application Systems

2008-05-19 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Markus Hein wrote: Hi Zoltan, this is good news for me. Probably we all using nvidia adapters under linux. Has someone tried if Mandriva 2008.spring with fglrx .. ? I am running the Powerpack edition (not the live CD) and there is no

Re: [osg-users] bullet and OSG

2008-05-20 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 bindumol wrote: Hi, I am looking for the applications which are using OSG and bullet physics for the vrml file of rigid bodies, if you have idea about how to make an osg node to represent into the bullet and how to control the animation of

Re: [osg-users] bullet and OSG

2008-05-20 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 [EMAIL PROTECTED] wrote: someone should post it at the bullet forum where about bullet and osg was asked. :) http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=17t=799 regards Done. Jan -BEGIN PGP SIGNATURE- Version: GnuPG

Re: [osg-users] Too much support!!!!!

2008-05-23 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Paul Melis wrote: ... You obviously don't mind responding to any kind of question concerning OSG, be it a bug report, more-or-less OpenGL related questions, feature requests, changes since the last release, design issues concerning certain parts

Re: [osg-users] Too much support!!!!!

2008-05-25 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Robert Osfield wrote: Hi Guys, ... So better search engines, better docs yep all helps, but in the end it's just tweaking things, it's not addressing the real problem - the projects over dependence on me carrying the ball for too many aspects

Re: [osg-users] Linux Dev. Env. Poll

2008-11-26 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Can T. Oguz wrote: Dear OSG Users, May I Ask which linux distribution and development environment you chose to work on ? Mandriva + Eclipse + CDT, building using SCons or CMake -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.9 (GNU/Linux)

Re: [osg-users] maxTime( OpenGL, OSG )

2008-11-28 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 [EMAIL PROTECTED] wrote: Hi Umit, My first experience with OpenGL was in about 1992, the opengl version is 1.0 Beta,but prior to this I used IrisGL which was SGI's predecessor Professional Graphics ternimation in VAX-11.

Re: [osg-users] OpenVRML and Windows

2008-12-04 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 John F. Richardson wrote: Hello, Your version is outdated. Here is an announcement on the latest version from the openvrml mailing list. OpenVRML 0.17.9 is now available. The distribution can be obtained from Hello, The

Re: [osg-users] OpenVRML and Windows

2008-12-05 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Serge Lages wrote: Success, I have a working VRML plugin ! :) Attached is a patch to be able to build OpenVRML 0.14.3 with Visual Studio 2005, feel free to add it to the Wiki if needed. You can do that yourself, use the 'osg' login. It would be

Re: [osg-users] OpenVRML and Windows

2008-12-08 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 John F. Richardson wrote: Hello Jan, Thanks for the correction. What is the recommended method for loading VRML97 and X3D files...without translation to another format before import. VRML should work quite OK with the existing plugin.

Re: [osg-users] Funding

2008-12-09 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Yanling Liu wrote: Maybe a little bit off topic... Is OSG certificate a good idea? Just like Sun Java certificate, cisco certificate and/or microsoft certificates. Well, a cert is useful only if someone actually gives the cert holder some kind

[osg-users] OT: Re: RTT and stereo

2008-12-10 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Robert Osfield wrote: On Wed, Dec 10, 2008 at 10:34 AM, Sukender [EMAIL PROTECTED] wrote: Hi Roman, Hum, it seems you're in the Funding thread (If my mail client doesn't make a mistake). Please start another thread. It looks like a separate

Re: [osg-users] Removing the tgz, osgtgz and zip plugins

2008-12-17 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Gordon Tomlinson wrote: I use them and would not want to lose them, IVE, OSGA is not a suitable replacement for me I don't see why they need to removed they work( maybe not to everyone's liking but they work ), they're useful to some As to

Re: [osg-users] High resolution screencast

2009-01-06 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Simon Loic wrote: Hi, Hello, I have discovered this: http://nullkey.ath.cx/projects/glc/wiki It has supposedly decent quality capture for OpenGL apps. I didn't try it myself yet, but you may want to give it a shot. Regards, Jan -BEGIN PGP

Re: [osg-users] OSG + PhysX + Havok demos

2009-01-14 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Janusz wrote: Just to add my 2c :-) on osg + PhysX integration Some time ago I have uploaded 2 projects on my site just to demostrate the integration of OSG with physics engines. I have used PhysX and Havok. These are not nodekits but rather a

Re: [osg-users] osgEarth - terrain on demand

2009-01-24 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Jason Beverage wrote: Hi everyone, I've just committed some CMake fixes and osgEarth now builds and runs for me on Ubuntu. The only thing I had to do extra to get it to work was manually copy the plugins generated by osgEarth to the

Re: [osg-users] What is the ideal default value for LIB_POSTFIX under Linux?

2009-01-25 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi Robert, Robert Osfield wrote: Yes this is what I mean, and I agree /usr/local/lib64 should be where such 64bit libraries should be installed. Almost all of other 3rd party libraries that I've built on my machine install into /usr/local/lib

Re: [osg-users] What is the ideal default value for LIB_POSTFIX under Linux?

2009-01-25 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Robert Osfield wrote: As for what is standard under linux, even my /usr/lib64 is totally empty under Kubuntu, let alone /usr/local/lib64. I believe Kubuntu does fit with the LSB. Not really, Ubuntu is known to take various shortcuts in the name

Re: [osg-users] What is the ideal default value for LIB_POSTFIX under Linux?

2009-01-26 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Robert Osfield wrote: Hi Jan, The FHS docs talk about /usr/lib64 for 64bit, but in all it's discussion of /usr/local it only discusses /usr/local/lib there is absolutely no mention of /use/local/lib64. So rather than ambiguous it just doesn't

Re: [osg-users] osgEarth - terrain on demand

2009-01-26 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Jason Beverage wrote: Hi Robert and Jan, I just committed a fix to osgearth that removes the segfault at the end of the seeding. Works fine for me now in Ubuntu. Now it seems to work fine :) Thanks a lot. Jan -BEGIN PGP SIGNATURE-

Re: [osg-users] MSVC v9

2009-01-26 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Guy Wallis wrote: Hello, I just tried to do something in osg that produces different behavior depending on which platform I compile it on. I realize it’s an ugly thing to do, but I set up a global variable v that is of type osg::Vec3 and then

Re: [osg-users] What is the ideal default value for LIB_POSTFIX under Linux?

2009-01-26 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Robert Osfield wrote: Well many other projects are using /usr/local/lib for 64bit libs, I'm afraid from my experience that it's more prevalent than installing locally compiled libraries in /usr/local/lib64. Much as you may infer that

Re: [osg-users] What is the ideal default value for LIB_POSTFIX under Linux?

2009-01-26 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, Robert Osfield wrote: HI Jan, So for the past half dozen emails you've been saying that /usr/local/lib64 is the standard, but... there are also all these other standards... You were asking about /usr/local/lib vs. /usr/local/lib64, not

Re: [osg-users] What is the ideal default value for LIB_POSTFIX under Linux?

2009-01-26 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, Robert Osfield wrote: The question then is... how to we make it easier for these downstream package maintainers. I have also found this: http://www.onlamp.com/pub/a/onlamp/2005/03/31/packaging.html The article describes in more detail what I

Re: [osg-users] What is the ideal default value for LIB_POSTFIX under Linux?

2009-01-26 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Robert Osfield wrote: Thanks for the link, it's a useful read. You are welcome. Perhaps we should have a README.txt, or a section for it in the present README.txt, just for package maintainers. The alternative would be to put a page(s) up

Re: [osg-users] What is the ideal default value for LIB_POSTFIX under Linux?

2009-01-27 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Mattias Helsing wrote: I'm also sure rpm's have a way of modifying the system too but with rpm's I'm currently at zero. (It is possible to generate rpm's as our cpack support goes today, e.g. cpack -G RPM --config

Re: [osg-users] Development plan for imminent stable OSG-2.8

2009-01-27 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Robert Osfield wrote: Hi Art, I must admit I'm not familiar with the Ticket system. I use Tracs in a very basic way. Perhaps it's time to learn... I am rather wary of using instigating a bug tracking system as sometimes they can be

Re: [osg-users] What is the ideal default value for LIB_POSTFIX under Linux?

2009-01-27 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Robert Osfield wrote: Hi Guys, I'd like to wrap up this thread with some concrete actions. Second, our make install isn't suggest anything about the need to add the installed library directory to LD_LIBRARY (and other platform specific env

Re: [osg-users] osgEarth seg fault in libosg

2009-01-29 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Johan Nouvel wrote: Hello, I'm trying osgEarth but I've got trouble to run it. I compile without any trouble but when i do : osgviewer simple_cache.earth (or another .earth example) I've got seg fault. I'm in osg 2.6.1 but same thing

Re: [osg-users] osgEarth seg fault in libosg

2009-01-29 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Jason Beverage wrote: Hi Jan and Johan, I just tried out the latest SVN branch in Ubuntu and did a sudo make install and everything works fine for me. I set my LD_LIBRARY_PATH to /usr/local/lib where the osgearth_plugins are installed. Hmm,

Re: [osg-users] What about User-Meeting in Europe - osgInEurope?

2009-01-29 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Art Tevs wrote: Hi folks, .. Hence I propose to organize another meeting for osg users in Europe. This time we could meet us again in France, Germany, Switzerland (I now, not Europe but a neutral terrain ;) ) I didn't

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Robert Osfield wrote: On Mon, Feb 2, 2009 at 3:01 PM, Robert Osfield robert.osfi...@gmail.com wrote: I will now go across the machines I have and test out the build with a fresh checkout. I'll also do testing on an OSX box that I can remotely

Re: [osg-users] 3rd party libraries...

2009-02-07 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Adrian Egli OpenSceneGraph (3D) wrote: I understand very well the problems in supporting multi platfroms. but i guess it would be important to do some prebuild 3rd parties for VS 2003, VS 2008, linux i don't know. Linux distros fortunately have

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-25 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, Sukender wrote: Hi Robert, Well yes, I forgot about XBox... So yes, the wrapper may be a solution. However, I'd like to insist on the fact that we should attract D3D devs by telling them that we're going towards an API agnostic scene

Re: [osg-users] VRML Normal Issue

2009-03-21 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello Ben, Ben Axelrod wrote: I have noticed a very strange issue regarding VRML file rendering. This issue happens in OSG viewer version 2.6, with openVRML version 0.14.3. ... Are there some VRML flags to prevent this behavior? Is this a

Re: [osg-users] [Fwd: Mesa and gldirect]

2009-03-23 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello, Jean-Sébastien Guay wrote: Hi all, ... Is there any interest in such a working group? I've never done driver development myself (apart from a little thing that would control an ADC and stepper motor through the parallel port back in the

Re: [osg-users] [Fwd: Mesa and gldirect]

2009-03-23 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Cory Riddell wrote: There are video cards with good D3D drivers and crappy OpenGL drivers. I can see why it might be nice to have the option of sitting on top of D3D. It's entirely possible that performance could be better going through an

Re: [osg-users] [Fwd: Mesa and gldirect]

2009-03-23 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Jean-Sébastien Guay wrote: Hi Jan, Honestly, I think this will be counterproductive. It will only give companies an excuse to neglect OpenGL support further or to drop it completely (You can use the emulation!). The latter would be disastrous

Re: [osg-users] [Fwd: Mesa and gldirect]

2009-03-23 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Dorosky, Christopher G wrote: In situations where your customer has bought hardware for another primary use (try tens of thousands of laptops), ATI or even Intel wins out over Nvidia on cost it seems. Then we are stuck with integrated graphics,

Re: [osg-users] VRML Normal Issue

2009-03-24 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Ben Axelrod wrote: Thanks for the info. Is this standard procedure with mesh files? Because I have noticed similar affects with a variety of file formats. I agree that when no normals are specified, the proper behavior for the parser is to use

Re: [osg-users] VRML Normal Issue

2009-03-25 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Ben Axelrod wrote: Just to clarify, the way the normals *should* work is sketched in the attached image. Please verify. When the angle between 2 faces is sharper than the crease angle, there is one normal per face, and when the angle is

Re: [osg-users] Anyone using OSG in Windows with 3 (or more)monitors on 2 (or more) graphics cards ?

2008-06-26 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Jean-Sébastien Guay wrote: Hi Robert, Wojtek, I recall a post for Jean-Sebastian Guay in the last couple of months about Vista not supporting TwinView, perhaps I mis-read, but this is what I recall. Perhaps he'll be able to chip in. I'm not

Re: [osg-users] Stereo convergence param in OSG?

2008-06-26 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Ben Discoe wrote: As the email below agrees, this is a vital parameter for any real stereo use. Perhaps i am just not finding it, is it in OSG somewhere? I did search the list archive, and found no relevant mention of 'convergence'. That's

Re: [osg-users] Recent ATI/AMD cards w.r.t. OpenGL/OSG and Linux?

2008-06-28 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi Jean-Sébastien, Jean-Sébastien Guay wrote: Hi all, This is not directly related to OSG, but as I do most (if not all) of my graphics development on OSG these days, and I'm trying to make a good purchasing decision, I thought I'd ask my

Re: [osg-users] Problem using osgCal2

2008-07-23 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Rahul Jain wrote: Hi All , I am trying to place some characters (cal3D) on a terrain I created using VPB at a particular location on the terrain using the code shown below. But when i run my program i do not see any thing, using mouse

Re: [osg-users] usb joystick in openscenegraph

2008-08-12 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi Mike (and Joe), Mike Connell wrote: | Hi, | | I was in the same position this summer. Previously I'd used SDL for a | gamepad, but now needed to resurrect that code and redo it for a | wheel+pedals. | | I looked at vrpn but failed to really grok

Re: [osg-users] View this page deleted

2008-08-26 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Robert Osfield wrote: | On Tue, Aug 26, 2008 at 2:40 PM, Ricky [EMAIL PROTECTED] wrote: | I see some porn images on homepage of this group | http://groups.google.com/group/osg-users | I deleted 1 page, but there're still many left. | Could you remove

Re: [osg-users] vrml plugin problems

2008-09-18 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Ben Axelrod wrote: | I am trying to load a VRML file, but I get the error message: | | Warning: Could not find plugin to read objects from file foo.wrl. | | I tried this in OSG code, as well as with osgconv and osgviewer. I | have the OSG lib and

Re: [osg-users] nVidia graphics cards - GeForce or Quadro

2008-10-02 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 [EMAIL PROTECTED] wrote: | I have researched specs and the such, but still can't figure out the | real answer. Can any of the experts out there provide any | suggestions? | | Thanks, | Unless you need the certified drivers and some Quadro-only

Re: [osg-users] nVidia graphics cards - GeForce or Quadro

2008-10-02 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello, Paul Martz wrote: | In general, the Quadro class outperforms the GeForce class for line and | point rendering, as well as context switching. True, however, GeForce tends to get never chipsets faster than Quadros, so these optimizations are

Re: [osg-users] replicantbody shadow

2008-10-08 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi Hui, hui wrote: | | Hi | | I use osgShadow example and add a replicantbody avatar into the | scene, but I cannot see any shadow from it? Does anybody know what is | the tricky thing for casting shadow on replicantbody? The problem is that

[osg-users] COLLADA on Linux

2008-11-03 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello, I am sorry if this was asked before, but I didn't find it in the archives. While trying to build the COLLADA DOM 2.1, I am getting this compilation error right away: $ make Compiling src/dae/daeAtomicType.cpp to

Re: [osg-users] COLLADA on Linux

2008-11-04 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Oleg Dedkow wrote: Hello Jan, you just have to include memory header file in dae.h. After adding this line of code I was able to compile the actual COLLADA version under Xubuntu. Regards, Oleg Ah, cool! Thanks Oleg, I will give this a

Re: [osg-users] Migrating to a forum?

2008-11-04 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Peter Wraae Marino wrote: Hi Patrick, I agree 100% mailing lists are old school forums are more structured and makes it easier to find already answered questions also forums won't spam my email box. A lot of projects use mailing lists and

Re: [osg-users] COLLADA on Linux

2008-11-04 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Jeremy Moles wrote: I'm using gcc 4.3.0 on Fedora 9 and got SVN trunk to compile properly, but I didn't try the 2.1 tag. OK, I can try SVN version. I was using the official release from May. On a different note: do you happen to know what the

Re: [osg-users] COLLADA on Linux

2008-11-04 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Alberto Luaces wrote: Nevermind, I realized that Jan was using the version of the downloads section. The error is already fixed in Collada SVN. Right, that's correct - I have got the official release from May. Good to know that it is fixed

Re: [osg-users] Character animation in OSG

2008-11-04 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Dusten Sobotta wrote: Hello, From what I understand, in addition to OSG/Cal, OSG has some animation features built in. Which animation libraries or extensions are ideal for handling .3ds models with skeletal animation? You can use osgCal or

Re: [osg-users] Character animation in OSG

2008-11-05 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi Cedric, Cedric Pinson wrote: Hi, Yes it would be great to have feedback. After writing osgCal (the gpl version) i decided to re design everything to make something new now called osgAnimation. I would like very much to have report from osgCal

Re: [osg-users] Character animation in OSG

2008-11-05 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Laurent Di Cesare wrote: - Verbose/understandable error reporting when a model doesn't load so you can know what part of the model (sekeleton, material, ...) fails I think this can be fixed - did you report the issues to Vladimir or Ruben who are

Re: [osg-users] Character animation in OSG

2008-11-05 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi Brian, Brian R Hill wrote: Cedric, Thanks for you contributions! The biggest issue I have with osgCal is that you have to load models differently, you can't use osgDB::readNodeFiles and you can't clone existing models. It complicates the

Re: [osg-users] Character animation in OSG

2008-11-05 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Robert Osfield wrote: On Wed, Nov 5, 2008 at 3:14 PM, Jan Ciger [EMAIL PROTECTED] wrote: -BEGIN PGP SIGNED MESSAGE- What is the license for the code (cannot use GPL, LGPL is OK) and where to get it? I would give it shot. Cedric's has

Re: [osg-users] Character animation in OSG

2008-11-05 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Laurent Di Cesare wrote: Actually I think it's more of a cal3d issue than an osgcal issue. Well, the loading is done via osgCal, so if the underlying library barfs on the data, it should report the error better. Jan -BEGIN PGP SIGNATURE-

Re: [osg-users] Character animation in OSG

2008-11-05 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi Robert (and all), Robert Osfield wrote: Your experience on CAL/OSG integration would be useful a guide for the osgAnimation development. My hope is that osgAnimation would be able to replace osgCal usage, but without any experience with osgCal

Re: [osg-users] Character animation in OSG

2008-11-06 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi Cedric, Cedric Pinson wrote: You are right, but it's not the job of osgAnimation to make this assumption, osgAnimation interpolate bewteen keyframes. The optimization of key is the responsiblity of the exporter instead. In the osg exporter i

Re: [osg-users] Character animation in OSG

2008-11-07 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Alberto Luaces wrote: El Jueves 06 Noviembre 2008ES 17:48:24 Jan Ciger escribió: Well, I was referring to dedicated bones, not the principal ones from the skeleton. Think of an arm whose biceps changes its shape when bending: you might put

Re: [osg-users] exemple bullet + osg

2008-11-07 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Adonai S. Canêz wrote: Hello, I am trying to compile the example that uses bullet + OSG, it on the page http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials but I am using version 2.6 of OSG and osgProducer isn't used and some

Re: [osg-users] exemple bullet + osg

2008-11-07 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello, Adonai S. Canêz wrote: Hello, I am trying to compile the example that uses bullet + OSG, it on the page http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials but I am using version 2.6 of OSG and osgProducer isn't used

Re: [osg-users] X3D content

2008-11-10 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 ami guru wrote: Does OSG has any support node to load X3D content? Try to look in the archives, this was discussed before. I believe the OpenVRML loader will load some of it, but I didn't try it. OpenVRML library provides the parsing, so you need to

[osg-users] Animation (was: Re: NodeKit integration in OpenSceneGraph-2.x series)

2008-11-10 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi Eric, Erik den Dekker wrote: Jan, I followed your comments to Cedric and above with interest. You made several important remarks to ensure that osgAnimation will properly support character animation / skeletal animation. However, I wonder

Re: [osg-users] osg Collada Plugin

2008-11-12 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Steffen B. wrote: Hi all, i have ab problem with the light in osg. If i load a collada file e verythig is very bright. Most of the Objekts are white. If you do not say more, there is not much anybody could do to help you. Do you have

Re: [osg-users] Performance expectations

2008-11-13 Thread Jan Ciger
Hi Ed, I can only say that I am writing an app that will interface with a system that requires a frame rate in excess of 1000Hz. Not trying to be difficult, I just can't give any more details for various reasons. Ed If you are using OpenGL for rendering, why do you need to *render* at

Re: [osg-users] Performance expectations

2008-11-13 Thread Jan Ciger
Oh good... a brother in misery hardware is a big factor in our work as well. Ed Mike Weiblen wrote: Just as another general datapoint, and not OSG-specific, we also have requirements for rendering framerates in excess of 10's of kilohertz. Likewise, I cant discuss details, other

Re: [osg-users] Performance expectations

2008-11-13 Thread Jan Ciger
Not haptic. Ed I was more wondering about the HW needed to produce the rendering at such framerates, not what you are driving with it - I guess you cannot talk about that part anyway. Regards, Jan signature.asc Description: This is a digitally signed message part.

Re: [osg-users] Stereo : Meaning of field sequential, I-visor

2008-11-14 Thread Jan Ciger
Hi David, Dear All, I'm a bit new to stereo modes (so take pity on me), but are any of the OSG supported stereo modes (QUAD_BUFFER, *_INTERLACE, *_SPLIT, *_EYE, ANAGLYPHIC) the same thing as field sequential? I guess I know that the interlace/split/anaglyphic ones are out, but I was not

Re: [osg-users] Stereo : Meaning of field sequential, I-visor

2008-11-14 Thread Jan Ciger
Jan, Thanks for the very informative reply. Welcome. Unfortunately, what they do not tell you in their sales pitch is that you need at least one of the high-end Quadros (about 800 USD+ investment for the cheapest one) to have this to work - the lower end stuff doesn't support

Re: [osg-users] Performance expectations

2008-11-14 Thread Jan Ciger
On Thu, Nov 13, 2008 at 1:26 PM, Jan Ciger [EMAIL PROTECTED] wrote: Well, we have different projects at opposite ends of the performance/hardware continuum. But for the hyper-framerates we use lots of low-power-dissipating GPUs. Some (but not all) projects are described on http

Re: [osg-users] question about passive 3D stereo using polarized projectors and openscenegraph

2008-11-20 Thread Jan Ciger
Hi Jaime, The way I would do passive stereo with two projectors is to attach the projectors directly to the two outputs from the graphics card, and then use horizontal split stereo to drive them. The OSG supports this set up out of the box. Using this setup will avoid any need to use quad

Re: [osg-users] question about passive 3D stereo using polarized projectors and openscenegraph

2008-11-20 Thread Jan Ciger
Hi Jaime, Hi everybody!! in my lab they want to re-use an old system composed by a Cyviz Stereo 3D Converter (xpo.2). It basically consists on a splitter which needs a frame-sequencial stereo source, and the output is two videos for two projectors (so passive stereo using polarized

Re: [osg-users] stereo mode

2007-07-30 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Frauciel Luc wrote: Hi Andreas, What graphic card are you using ? QUAD_BUFFER stereo should work on Nvidia Quadro or ATI FireGL cards, but NOT on basic Nvidia or ATI cards. For that you'll need Nvidia stereo drivers, that are loosely

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