Re: [osg-users] Resolving CDash errors/warning

2009-02-03 Thread Jean-Sébastien Guay
Hi Robert, I just added a nightly build scheduled task on my machine, and ran it a few times to see how it ran. You can see WHITESTAR is me. (incidentally, I changed my site name to WHITESTAR_jean-sebastien_guay at one time, but didn't change it the next time - anyone know how to remove an

Re: [osg-users] modelling geodes with children?

2009-02-03 Thread Jean-Sébastien Guay
Hi Cory, It seems like I really do want a Group node with geometry. I guess my choices are to do something like your HandNode (probably using object composition rather than inheritance) or pair every Geode with a Group node. I think the image you sent is a logical arrangement. A Group (or a

Re: [osg-users] SVN (2.8) bugs in osgviewerQt

2009-02-03 Thread Jean-Sébastien Guay
Hi Morné, The other approach might be to create an empty View that does nothing, has no scene, but at least has a Camera with the GraphicsWindow assigned to it. It's viewport could be zero sized so would be litte more than a non op, and you have have the GraphicsWindow do the clear each frame

Re: [osg-users] modelling geodes with children?

2009-02-04 Thread Jean-Sébastien Guay
Hi Cory, In my mind, I'm equating the thing with the thing's geometry. And so if something is attached to the thing, I want the data structure to mimic that. I can understand where you're coming from, but I think keeping things separate (at least conceptually) makes them more flexible.

Re: [osg-users] SVN (2.8) bugs in osgviewerQt

2009-02-04 Thread Jean-Sébastien Guay
Hi Morné, Thanks again for your help!! You saved me a lot of debugging headache :) You're welcome, we have to stick together when we're doing similar projects so we all move forward much faster! PS. Do you want me to submit a modified osgviewerQt example with these fixes/workarounds?

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-04 Thread Jean-Sébastien Guay
Hi Robert, If those don't CDash builds (as well as everyone else) move across to using this branch as the base for testing the OSG-2.8 release series. Quick question about this: Since the Nightly build is still called Nightly in the 2.8 branch, it will replace any result of a nightly build

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-04 Thread Jean-Sébastien Guay
Hi Robert, Yes, move across to making the builds from the 2.8 banch till 2.8.0 is out. OK, I've disabled the nightly build of the branch for now. Even after 2.8.0 is out, there is some value in having periodic builds of the 2.8 branch as there may well be a 2.8.1+ later released, although

Re: [osg-users] MSVC v9

2009-02-04 Thread Jean-Sébastien Guay
Hi Tanguy, I wonder, why have I not seen this problem with my OSG builds? Is it that the default optimization options are lower than what generates this bug? (sorry I've been speed-reading this thread and may have missed mention of this) J-S --

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-04 Thread Jean-Sébastien Guay
Hi Robert, I've tried really hard to fix all these Windows warnings, while most seem now fixed/workaround/suppressed some have resisted my attempts to remotely fix them, we me doing several unsuccessful attempts at this last persistent warnings. As I said on my other post, I don't seem to get

Re: [osg-users] Works with 2.8 campaign :-)

2009-02-04 Thread Jean-Sébastien Guay
Hi Robert, Does this sound like a good idea? Definitely! :-) (when did you turn into a marketing mogul?) J-S -- __ Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com http://www.cm-labs.com/

[osg-users] About OpenGL materials

2009-02-04 Thread Jean-Sébastien Guay
Hi all, I have a question about OpenGL materials. From what I can see, if I disable GL_LIGHTING in the stateset of an object, then that object is rendered with the colors specified in its color array only, i.e. the material has no effect. Is there a way to change that? The effect I want is

Re: [osg-users] OpenSceneGraph-2.8.0-rc1 tagged, please test

2009-02-04 Thread Jean-Sébastien Guay
Hi Cory, I built everything with Visual Studio 2005 on XP with no build problems. One minor glitch that may be my fault- when I ran the built the INSTALL target, it copied the executables to C:\Program Files\OpenSceneGraph rather than C:\Program Files\OpenSceneGraph-2.8 (I specified this in

Re: [osg-users] OpenSceneGraph-2.8.0-rc1 tagged, please test

2009-02-04 Thread Jean-Sébastien Guay
Hi Cory, Yeah, I started wondering if I built the wrong source tree. I started the whole process over again and should know pretty soon. You could have just re-run the CMake GUI to see the value CMAKE_INSTALL_PREFIX was set to... Even on a 4-core machine, it takes a while to build

Re: [osg-users] OpenSceneGraph-2.8.0-rc1 tagged, please test

2009-02-04 Thread Jean-Sébastien Guay
Hi Sukender, Done: Experimental build on SUKENDER1, rev 9652 (2.8 branch), VC8sp1 express, all inclusive, CMake cache cleared, full release rebuild. See the dashboard for details. Unfortunately, it has 50 warnings. I guess most are in the wrappers? I don't build the wrappers at all...

Re: [osg-users] OpenSceneGraph-2.8.0-rc1 tagged, please test

2009-02-04 Thread Jean-Sébastien Guay
Hi Sukender, Done: Experimental build on SUKENDER1, rev 9652 (2.8 branch), VC8sp1 express, all inclusive, CMake cache cleared, full release rebuild. See the dashboard for details. Unfortunately, it has 50 warnings. I guess most are in the wrappers? I don't build the wrappers at all...

Re: [osg-users] About OpenGL materials

2009-02-04 Thread Jean-Sébastien Guay
Hi Gordon, (sorry, sent before I had finished typing...) No Lighting = No Material Hmmm, and any way to make it so that lighting has no effect (even though it's on) for a given object? I thought about putting a 1x1 texture with in GL_DECAL mode, but then I would need a texture for each

Re: [osg-users] About OpenGL materials

2009-02-04 Thread Jean-Sébastien Guay
Hi Bryan, Couldn't you just disable color arrays when you want the scribe/outline effect (see osg::State::disableColorPointer(); would require a DrawCallback, though)? Interesting, I didn't know you could do that, I'll look into it. Thanks for the suggestion, J-S --

Re: [osg-users] About OpenGL materials

2009-02-04 Thread Jean-Sébastien Guay
Hi Roger, Here is a probably worthless suggestion written without a proper review of the thread. I you want a material that looks the same as the unlit colour just set the materials emissive colour to the same as the vertex colour and set all the other material colours to black. Well,

Re: [osg-users] About OpenGL materials

2009-02-04 Thread Jean-Sébastien Guay
Hi Shayne, This may be a naive comment but couldn't you leverage something similar to glColorMaterial() to accomplish the task? I think glColorMaterial is the opposite, i.e. it will place whatever glColor is set as (i.e. vertex colors for example) into the current material. What I (thought

Re: [osg-users] 3.0 or 2.10?

2009-02-04 Thread Jean-Sébastien Guay
Hi Paul, Hi all -- I've seen a couple of posts now implying that the next stable release after 2.8 will be called 3.0. I wanted to open a discussion on this so that we can get some clarification. I don't think this is the case. Robert has only referred to 3.0 when talking about introducing

Re: [osg-users] OpenSceneGraph-2.8.0-rc1 tagged, please test

2009-02-04 Thread Jean-Sébastien Guay
Hi Umit, System : VisualStudio2003, Cmake2.6, OSGLastSvnTrunk, XP SP3 You're getting a lot of warnings in the standard headers, and the only time I've seen these was back when the aggressive warnings flags were set to /W4 /Wall... Now /Wall has been removed, but maybe it's still in your

Re: [osg-users] OpenSceneGraph-2.8.0-rc1 tagged, please test

2009-02-05 Thread Jean-Sébastien Guay
Hi Umit, Thanks for quick explanations, I am holding building directory separated from source directory and before building always I delete all files in building directory, but I get same result after 3 try :( I don't understand as you. Yes, it's very weird. If we don't get to a more

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Jean-Sébastien Guay
Hi Robert, One thing that might help would be to make sure the exploration phase consisted of several small tasks that were doable in a couple of weeks of development. The outcome would be small demo and the key part - knowledge about this new domain. Such projects could easily by managed as

Re: [osg-users] OpenSceneGraph-2.8.0-rc1 tagged, please test

2009-02-05 Thread Jean-Sébastien Guay
Hi Robert, FYI, I have disabled this warning via a pragma in include/osg/Export as it was just consuming our time far beyond the worth of the actual warning. This is now checked into svn/trunk and OSG-2.8 branch. Yeah, I saw that, and I agree, as long as it was just a few classes it was not

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Jean-Sébastien Guay
Hi Nick, GForge was created by some of the original SF team and is really good - free to open source projects. http://gforge.org/gf/ Yeah, that's what I meant, not exactly the same software but it looks like it's exactly what we'd need to make an open OSGForge. J-S --

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Jean-Sébastien Guay
Hi, http://gforge.org/gf/ Yeah, that's what I meant, not exactly the same software but it looks like it's exactly what we'd need to make an open OSGForge. Hmmm, I just noticed that GForge only supports CVS? Is that true? Perhaps there's an SVN plugin or something? Anyways, I'll

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Jean-Sébastien Guay
Hi Sukender, Okay. BTW, I don't find where to download SourceForge... I said it is open source... or *WAS* is? In the GForge documentation it says that the public CVS repository for SourceForge had not been updated for more than a year, so they made a fork of it (which is GForge). It's

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Jean-Sébastien Guay
Hi Robert, Jose is actually setting up a virtual server for us, this should allow us to add external users to have admin rights for helping maintain the server. Once the server is set up, and the dust has settled after 2.8.0 we can look at exact what services we want to provide from the sever.

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Jean-Sébastien Guay
Hi, Okay. BTW, I don't find where to download SourceForge... I said it is open source... or *WAS* is? In the GForge documentation it says that the public CVS repository for SourceForge had not been updated for more than a year, so they made a fork of it (which is GForge). It's possible

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-05 Thread Jean-Sébastien Guay
Hi Robert, Thanks for the warning fixes, I've merged about 2/3rds of them, but will record some of the other ones. The server isn't accessible right now so I'm not able to check in right now. I'll have bash tomorrow morning. The server is back up and I've been able to do an update. All

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-05 Thread Jean-Sébastien Guay
Hi Robert, For specific headers I think push/pop is barely tolerable, but for a .cpp I think it's a real waste of lines of code. Were are talking about suppressing a warning in an example, and warning that is pretty bogus w.r.t helping us detect and fix bugs. That's your opinion but you

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Jean-Sébastien Guay
Hi Cedric, In theory the idea is cool but if people dont fill the current wiki why they will take energy to fill a forge ? I think it requires no more energy than hosting your project on your own site, or a site like SourceForge or Google Code. The difference is that it would be

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-05 Thread Jean-Sébastien Guay
Hi Robert, push/pop adds a lot of extra syntax to headers for just one single platform, it's not cross platform in any whatso ever. I see things from the opposite perspective: if OSG wants to be used multi-platform, it has to work well on each platform, the way that platform works.

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-05 Thread Jean-Sébastien Guay
Hi Robert, Just because we use VS doesn't mean that we have to do everything the MS way. The MS way is to code everything for Windows and Windows only, cares for portability are very much against MS's strategic goals of vendor lock-in. Play their game and you end up tied to just a single

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Jean-Sébastien Guay
Hi Sukender, About GForge: it supports SVN, Yes, I saw that the document I was reading was quite out of date. It also supports a wiki, and 4.7 (which is in RC right now) has support for MySQL (I would prefer the server to run only one database engine, and I'm more familiar with MySQL than

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Jean-Sébastien Guay
Hi Adrian, i don't understand why we should rewrite the whole openscenegraph core? Is the good old openGL and openscenegraph that faraway from openGL CL/openGL ES/.. OpenGL ES and OpenGL 3.0 will drop the fixed pipeline. So OSG's core functionality (state attributes for each fixed pipeline

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Jean-Sébastien Guay
Hi Adrian, Ok, i see. The OpenGL 3 API will completly change. And for this, we will have to rewrite the OpenSceneGraph core. Well, the API will change but the old API will be deprecated, not totally removed. The problem is that we don't know when the fixed pipeline will be removed, once

Re: [osg-users] CDash questions

2009-02-06 Thread Jean-Sébastien Guay
Hi J.P., * If I keep doing exp build will it keep on creating new entries? I thought they would at least be grouped by Site? * Can I delete entries? From what I've seen in the past few days (since I started submitting builds myself) they're removed from the list every night automatically.

Re: [osg-users] Load uniform sampler2D in shader from .osg file

2009-02-06 Thread Jean-Sébastien Guay
Hi Joseba, Your mistake seems to be in your shaders. Let's examine: // Vertex Shader varying vec2 Texcoord; void main( void ) { gl_FrontColor = gl_Color; gl_Position = ftransform(); Texcoord = gl_MultiTexCoord0.xy; } So here you're putting your texture coordinates into a

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-06 Thread Jean-Sébastien Guay
Hi Robert, Sigh. I have worked my bollocks off trying to reduce the number of suppressed warnings in include/osg/Export. We have got as far as we are going to get without holding back the release for many more weeks, and without modifying many hundreds of files, needless changes too, then

Re: [osg-users] Please test OSG-2.8 in prep for 2.8.0-rc2

2009-02-06 Thread Jean-Sébastien Guay
Hi Robert, osgKeyboard... When I press the Alt-Gr key, the display shows the Left-CTRL key as being pressed. Do others under Windows see this? I just checked. I assume Alt-Gr is the right alt key, is that correct? - Left Alt works - Right Alt doesn't do anything, though the console prints

Re: [osg-users] CDash questions

2009-02-06 Thread Jean-Sébastien Guay
Hi Casba, No, they aren't really removed, of course. The default page only shows the entries for the current day, but all entries can be accessed via the menu (calendar-previous-current-next). Yes of course, I meant they're not visible on the main dashboard page. I should have been more

Re: [osg-users] Please test OSG-2.8 in prep for 2.8.0-rc2

2009-02-06 Thread Jean-Sébastien Guay
Hi Robert, Are we good to go on OSG-2.8-rc2? I think so from here. J-S -- __ Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com http://www.cm-labs.com/

Re: [osg-users] Load uniform sampler2D in shader from .osg file

2009-02-06 Thread Jean-Sébastien Guay
Hi Art, The main things is now to find out, why the StateSet is NULL although it is defined in the cow.osg. It could be that there is a bug in the .osg loader, however the bug could be also in the given example. I am looking forward to solve it ;) Perhaps the osgUtil::Optimizer is removing

Re: [osg-users] OpenSceneGraph-2.8.0-rc2 tagged, please test

2009-02-06 Thread Jean-Sébastien Guay
Hi Robert, Things have settled down on the issues reporting and fixes, I'm a happy bunny, so have tagged rc2. I've just built 2.8.0-rc2 here, built fine, only the PDB warnings remain, and I've tested a few examples which all ran fine. Vista SP1 32-bit, vc8sp1. J-S --

Re: [osg-users] 3.0 or 2.10?

2009-02-06 Thread Jean-Sébastien Guay
Hi Sukender, OpenGL 3 specs says that nothing has been removed (just features that become deprecated). That mean OSG 2 is OpenGL 3 compatible (Well of course without new features)... isn't it? Relying on deprecated features is bad practice, since by definition deprecated features may be

Re: [osg-users] Server migration

2009-02-07 Thread Jean-Sébastien Guay
Hi Jose, Any doubts? None at all, be assured we will all hang with you as this migration is being done. If you need help with anything just ask, and take the time you need as we all know it can be difficult and getting everything working right is important. Good luck, and let us know how

Re: [osg-users] Server migration

2009-02-09 Thread Jean-Sébastien Guay
Hi Jose Luis, The migration is beta-completed, we need now to test it and fix the errors that surely will arise. Do we need to test on beta.openscenegraph.org or just plain www.openscenegraph.org? Thanks a lot for all your efforts, J-S --

Re: [osg-users] memory leak false positives on Windows

2009-02-10 Thread Jean-Sébastien Guay
Hi Cory, Can anybody recommend a Windows-based memory tracking tool? I have not found any tool on Windows that gave me useful results. Perhaps that was through lack of Google-skills or whatever, but I ended up changing osg::Referenced to keep track of where objects were

Re: [osg-users] OpenSceneGraph-2.8.0-rc5 tagged, please test

2009-02-10 Thread Jean-Sébastien Guay
Hi Robert, Stable Release 2.8.0, release candidate 5, released 10th February 2009. Please test this release candidate, and report success/failure to the osg-users mailing list. Built and runs fine on Vista SP1 32-bit, VC8 sp1. Haven't had a chance to test in our apps yet, and I really would

Re: [osg-users] 2.8.0-rc5 VC8 packages available + questions

2009-02-11 Thread Jean-Sébastien Guay
Hi Sukender, 1. Both debug and release packages contain generated documentation (So you have a Overwrite file? prompt from the unarchiver une unziping both). Do you think we should disable the inclusion (or building) of the doc when in debug, or is it safer to keep as it is? I would vote

Re: [osg-users] Please test svn/trunk

2009-02-11 Thread Jean-Sébastien Guay
Hi Robert, the only exception has been the addition of VS library versioning information that has made it into the svn/trunk which I deemed it too experimental to make it into the OSG-2.8 branch. Just curious, what was the motivation of this change? Wasn't the osgXX- prefix enough? Or does

Re: [osg-users] memory leak false positives on Windows

2009-02-11 Thread Jean-Sébastien Guay
Hello Neil, I note that recently the OSG pages were updated to welcome over 2000 subscribers/users to the mailing list. I think that's wonderful, but I can't help thinking that as that number grows, more and more will be developers on a Micrsoft platform, and whose first attempts at using

Re: [osg-users] Please test svn/trunk

2009-02-11 Thread Jean-Sébastien Guay
Hi Robert, I think the svn/trunk is working under Windows again, although it won't have been tested by as many users of late as OSG-2.8 should have been. Well for your favorite early adopter (me :-) ) this has certainly been the case. Building trunk now, should show up in the dashboard in a

Re: [osg-users] memory leak false positives on Windows

2009-02-11 Thread Jean-Sébastien Guay
Hi Cory, I don't think anybody has questioned the design of OSG. Yes, Neil has said that perhaps we should consider restructuring to avoid the false positives. This comes down to changing the design. I also agree with you that making code concessions to accommodate tools is unfortunate,

Re: [osg-users] Please test svn/trunk

2009-02-11 Thread Jean-Sébastien Guay
Hi Robert, Well for your favorite early adopter (me :-) ) this has certainly been the case. Building trunk now, should show up in the dashboard in a few minutes. Thanks. Done, 0 errors 0 warnings. osgversion reports 2.9.0 though... J-S --

Re: [osg-users] OpenSceneGraph-2.8.0 release - adds character animation, volume rendering and much more!

2009-02-12 Thread Jean-Sébastien Guay
Hi all, I am delighted to announce the long hours of testing and refinement are over, I have just tagged the 2.8.0 release ;-) Congrats to all involved, and thanks to all testers! Let's get to building packages! :-) J-S -- __

Re: [osg-users] OpenSceneGraph-2.8.0 release - adds character

2009-02-12 Thread Jean-Sébastien Guay
Hi Martin, I think I've seen a response from Robert these days. He's been proposing to declare stuff like PNG, JPEG and TIFF as defaults and to put every uncommon (TM) plugin like Collada, XUL and more into add-on packages. I think uncommon is probably not the right term... There are some

Re: [osg-users] OpenSceneGraph-2.8.0 release - adds character

2009-02-12 Thread Jean-Sébastien Guay
Hi Sukender, BTW, JS, did you already compiled uploaded VC8sp1 32 bits packages to the FTP? I'm beginning the process, and unless I get an answer from you I'll upload them. Not yet, go ahead if you have the time right now :-) J-S -- __

Re: [osg-users] OpenSceneGraph-2.8.0 release - adds character

2009-02-12 Thread Jean-Sébastien Guay
Hi Paul, In the past, Windows binaries have traditionally not included Debug builds; the thinking was, if someone wants Debug, they are developers (not users) and can therefore build their own. Removing Debug will dramatically reduce the size of the package. As Sukender noted, this has been

Re: [osg-users] OpenSceneGraph-2.8.0 VC8sp1 packages uploded

2009-02-13 Thread Jean-Sébastien Guay
Hi Sukender, Is this text okay? Looks good to me! J-S -- __ Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com http://www.cm-labs.com/ http://whitestar02.webhop.org/

Re: [osg-users] OpenSceneGraph-2.8.0 VC8sp1 packages uploded

2009-02-13 Thread Jean-Sébastien Guay
Hi Sukender, Great. Unfortunately I don't have write access to this page. Do you? Nope. Perhaps now that we have user accounts on the wiki it could be opened to some? What do you think Robert? J-S -- __ Jean-Sebastien Guay

Re: [osg-users] Dashboard suggestion

2009-02-15 Thread Jean-Sébastien Guay
Hi Philip, There is another option. People who submit reports to the dashboard should create accounts on the OSG dashboard, set themselves as site maintainers and claim ownership over their sites (typically hostnames). This can allow CDash to send them emails if their build has a large

Re: [osg-users] Resolving CDash errors/warning

2009-02-15 Thread Jean-Sébastien Guay
Hi Philip, In your CTest script set the following command: I'm not sure, do we use CTest? SET(CTEST_START_WITH_EMPTY_BINARY_DIRECTORY TRUE) If we do use it, this could perhaps be made an option in the CMake config for the project? I think since it's a nightly build, building the sources

Re: [osg-users] Resolving CDash errors/warning

2009-02-16 Thread Jean-Sébastien Guay
Hi Philip, I really haven't been monitoring the status of the OSG for quite a while now so I'm not extremely familiar with how you guys are kicking off your nightly builds. Our nightly builds are just additional projects in the VS solution / makefile. So we do either make Nightly or

Re: [osg-users] Converting from Partiview - suggestions?

2009-02-16 Thread Jean-Sébastien Guay
Hi Jeff, Thanks... I'll take a look. Because I don't really have a solid format, I can probably write my scripts to output in whatever format would be the easiest to work with in OpenSceneGraph. Perhaps the .osg. I'm just trying to understand the format. Perhaps the VRML importer would be

Re: [osg-users] problem with Windows debug binaries?

2009-02-16 Thread Jean-Sébastien Guay
Hi Cory, I downloaded the debug and release binaries from http://www.openscenegraph.org/downloads/stable_releases/OpenSceneGraph-2.8/binaries/Windows/VisualStudio8/. When I try to run any of the exe's, I get a message that says: The application failed to initialize properly (0xc0022).

Re: [osg-users] problem with Windows debug binaries?

2009-02-16 Thread Jean-Sébastien Guay
Hi Cory, 2. I untarred with cygwin's tar. Perhaps that does something funky with the permissions? Perhaps... Can you try with another tool? For example 7-zip, which is F/OSS. J-S -- __ Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com

Re: [osg-users] Converting from Partiview - suggestions?

2009-02-16 Thread Jean-Sébastien Guay
Hi Jeff, Another solution could be to use scripting directly with OSG. Look into osgLua, osgPython, osgSWIG, ... which will allow you to create scripts that generate/manipulate OSG objects without writing and compiling C++ code. I'm familiar with Python, so which would be the best wrapper to

Re: [osg-users] problem with Windows debug binaries?

2009-02-17 Thread Jean-Sébastien Guay
Hi Philip, Yeah, those ZIP releases of the OSG 2.8.0 prebuilts should really have the following files placed in the bin folder so they work out-of-the-box on Windows 2000, Windows XP, or Windows Vista without anyone having to install the MSVC runtime crap. IMHO, installing the MSVC runtime

Re: [osg-users] problem with Windows debug binaries?

2009-02-17 Thread Jean-Sébastien Guay
Hi Philip, I'll defer to others (Robert) for the decision, but I don't agree with your point of view. I think the redist is as close to a set of system DLLs as it can be without being on the actual Windows installation CD, so I think there's no point in putting copies of it everywhere on your

Re: [osg-users] problem with Windows debug binaries?

2009-02-17 Thread Jean-Sébastien Guay
Hi all, I think I'll bow out of this discussion, we're not going forward at all and instead concentrating on relatively uncommon use cases. I think the big picture is the case where the binaries are used either to evaluate OSG for an upcoming project or to use in an existing project. In

Re: [osg-users] Converting from Partiview - suggestions?

2009-02-17 Thread Jean-Sébastien Guay
Hi Gerwin, As far as I can tell, both the original PyOSG and osgPython by Miguel Escriva et al. haven't been updated since early 2007. I'm still actively using (and maintaining) osgSWIG, with Python being the main target (see http://code.google.com/p/osgswig/). Hah, so I had it backwards,

Re: [osg-users] problem with Windows debug binaries?

2009-02-18 Thread Jean-Sébastien Guay
Hi Sukender, Is that okay for everyone? Looks good to me. But putting all this text on the download page is too much. Instead, I've created a new page: http://www.openscenegraph.org/projects/osg/wiki/Downloads/VisualStudioBinaries Robert, can you please add a link to that page next to

Re: [osg-users] OpenSceneGraph Blog goes live!

2009-02-18 Thread Jean-Sébastien Guay
Hi Art, ok, forum is now active also on this subdomain. Nice! This makes things more official :-) J-S -- __ Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com http://www.cm-labs.com/

Re: [osg-users] Server migration

2009-02-18 Thread Jean-Sébastien Guay
Hi Jose-Luis, The Community News and News From Around the Web pages don't seem to work correctly. http://www.openscenegraph.org/projects/osg/wiki/News/CommunityNews http://www.openscenegraph.org/projects/osg/wiki/News/Feeds2 I don't know if this is a known problem or not... Just thought you

Re: [osg-users] problem with Windows debug binaries?

2009-02-18 Thread Jean-Sébastien Guay
Hi Robert, This is a good solution, and I've update the download pages with the requirements link. Great, thanks. J-S -- __ Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com http://www.cm-labs.com/

Re: [osg-users] VS 2008 packages + 3rdParty_Win32Binaries_vc90 in ftp

2009-02-19 Thread Jean-Sébastien Guay
Bonjour Jean-Claude, I tried to download the pre-compiled dependencies for VC9 SP1 (3rdParty_Win32Binaries_vc90sp1.zip, as mentioned in the email below). I can't find it on the osg website. Did you forget to update the website or am I looking at the wrong place? (I looked at Dependencies-VS9

Re: [osg-users] texture tearing?

2009-02-20 Thread Jean-Sébastien Guay
Hi Guy, The texture is a simple square wave (vertical black and white bars). When I move the textures the bars become jagged and disrupted – which looks like tearing. Is the problem that the texture coordinates are updating asynchronously (i.e. not on a vsync boundary)? Is this

Re: [osg-users] Using mime-type to select ReaderWriters

2009-02-23 Thread Jean-Sébastien Guay
Hi Robert, Glenn, Could the mime type simply be mapped to a plugin name? If so then all we'd need to do to set up a alias list for mime type in addition to the current extension aliasing that the osgDB::Registry holds. I've seen lately, MediaWiki keeps a mapping of MIME type to extension

[osg-users] Rescaling all normals in an .flt file

2009-02-23 Thread Jean-Sébastien Guay
Hi all, This is not directly OSG related, but since many here know Creator very well I presume, I thought I'd ask. I have a model which the modeler has scaled, and as we can expect it exhibits the classic symptom that the normals were scaled as well - lighting is wrong. In Creator I can

Re: [osg-users] Packaging distribution under Windows

2009-02-24 Thread Jean-Sébastien Guay
Hi Sukender, On this subject I won't offer much input, because IMHO on Windows it's up to the application developer to make sure their app can find all its dependencies. How you do it is up to you. One option I'd like to point out that you didn't seem to have in your list is that there

Re: [osg-users] CMake 2.6.3 brings easier OSG integration out-of-the-box

2009-02-24 Thread Jean-Sébastien Guay
Hi Philip, The release of CMake 2.6.3 includes a new find module which makes using the OSG from within a project of your own much easier to do. There is also version support available should you want to specify the minimum (or exact) version of the OSG that is needed to build your project.

Re: [osg-users] Lightning problem with camera point of view

2009-02-24 Thread Jean-Sébastien Guay
Hi Vincent, I use 3 lights in the scene, but sometimes there is some lighting strange behavior, depending a very little camera orientation change... From the screenshots I can't say if this is your problem, but I have sometimes seen some cases where moving the camera just a little bit

Re: [osg-users] [build] Can't build libraries under windows

2009-02-24 Thread Jean-Sébastien Guay
Hi Jonatan, thanks for the help. If anyone needs my compiled files, or has a place to upload it, please let me know. I think you can upload them to ftp.openscenegraph.org (user OSG, pass OSG) and Robert will move them to the right place on the site for others to download. Just zip them up

Re: [osg-users] A GUIEventAdapter::MOVE event every frame

2009-02-24 Thread Jean-Sébastien Guay
Hi Robert, Unless you move the mouse no new events should be generated. Could it be that you are just getting the last event state? The only event that should be generated per frame without any other changes is the FRAME event. I've seen this before too. Our event handler was being called

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-24 Thread Jean-Sébastien Guay
Hi Paul, Hm. Perhaps this is an appropriate time for me to unveil my discussion forum, in which I have a blog stating my own opinions of OpenGL versus D3D: http://www.skew-matrix.com/bb/viewtopic.php?f=3t=2 Nice post, I agree. That Tom's Hardware article was buying into Microsoft's

Re: [osg-users] Lightning problem with camera point of view

2009-02-24 Thread Jean-Sébastien Guay
Hi Vincent, I don't know anything about multi gen creator... it is not an OSG plugin right ? It a free one ? google give me answers but I don't see anything about a free product. Is there any equivalent in OSG ? Hehehe... No, Creator is a 3D modeling software. What I was saying is that

Re: [osg-users] Lightning problem with camera point of view

2009-02-24 Thread Jean-Sébastien Guay
Hi Vincent, I'll have a look if I have someting to edit/generate normals. maybe 3ds max can give a good result ... I imagine that any modeling software should have a tool to generate/smooth normals. 3DS Max, Blender, Maya, ... It's pretty basic functionality. In Creator it's called

Re: [osg-users] VS9 3rd party libs link broken on wiki

2009-02-25 Thread Jean-Sébastien Guay
Hi Paul, Hi -- I'm attempting to download Mattias's prebuilt 3rd party deps for VS9. When I click on the link: 3rdParty_Win32binaries_2005_05_10.zip http://www.openscenegraph.org/downloads/dependencies/3rdParty_Win32binaries_2005_05_10.zip ...my browser displays the Oops! This link appears

Re: [osg-users] VS9 3rd party libs link broken on wiki

2009-02-25 Thread Jean-Sébastien Guay
Hi Paul, Thanks, J-S -- Should I just go ahead and update the Downloads page accordingly? You probably mean the Dependencies page, since I got that link from the Downloads page already... I think Robert will have to update the Dependencies page since it seems locked. J-S --

Re: [osg-users] VS9 3rd party libs link broken on wiki

2009-02-25 Thread Jean-Sébastien Guay
Hi Paul, If there's no reason to keep this around, as the file has permanently moved, I'll update the page accordingly. I don't even know how you got to Mattias's dependencies. The attachment has been deleted from his page, and it has the same link I sent you. What we should really do is

Re: [osg-users] VS9 3rd party libs link broken on wiki

2009-02-25 Thread Jean-Sébastien Guay
Hi Robert, I've adjusted the dependency page to link to Mike svn for 7.1 + 8.0 and the appropriate directory for Mattias's VS9. Could you have a look at the page to double check things. That looks good, but while we're at it you might want to remove the section where specific versions of the

Re: [osg-users] Non-standard name for 3rdParty disables FreeType plugin

2009-02-26 Thread Jean-Sébastien Guay
Hi Paul, Any idea why the non-standard name for the 3rdParty dir would cause this failure? This is an issue that has been there for a while but that no one bothered to fix until now because there's an easy workaround. The workaround is to open up CMake, and show the Advanced variables.

Re: [osg-users] VS9 3rd party libs link broken on wiki

2009-02-26 Thread Jean-Sébastien Guay
Hi Robert, Since the there is a table mapping dependency to links to the 3rd party projects there probably isn't a need for linking to specific version - so I've just removed this set of misleading links. Let me know if there is still something amiss. Looks fine, thanks. BTW, I've asked

Re: [osg-users] openscenegraph.org stats

2009-02-26 Thread Jean-Sébastien Guay
Hi Robert, Anyone any ideas about what platforms this Unknown are likely to be? Well, some people disable the sending of OS information by their browser, so it's possible that a number of those actually would fall into the other categories (Linux, Windows etc.) Perhaps this strong

Re: [osg-users] New ffmpeg plugin checked into svn/trunk

2009-02-26 Thread Jean-Sébastien Guay
So... could we even deprecate the xine-lib and Quicktime plugins completely? One question is does the ffmpeg plugin support streaming (from a web site or from a local/remote webcam) for example? I think that's an interesting feature of the QuickTime plugin. J-S --

Re: [osg-users] Non-standard name for 3rdParty disables FreeType plugin

2009-02-26 Thread Jean-Sébastien Guay
Hi Mattias, I just posted on osg-submissions a fix for this. Excellent, another bug bites the dust (sung to the tune of the Queen song with a similar name :-) ) J-S -- __ Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-26 Thread Jean-Sébastien Guay
Hi Sukender, Supporting OpenGL 2 + OpenGL 3 first sounds fine to me. We should however keep in mind future plans when designing :) Of course, but targeting *all* *possible* future plans, even those that have small probability to actually happen, is not useful. Note that I forgot OpenGL ES

Re: [osg-users] Flicker in osgviewer, multiple channels

2009-02-26 Thread Jean-Sébastien Guay
Hello Per, Now I am trying to hide an object (using a osg::Switch) in one channel and show it in the others. What I normally do to get this effect is add the object directly as a child of the camera(s) where you want to see the object, but not as child of the others. This doesn't solve

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