Thanks guys. Personally I third your opinions, but wanted to bring it up.
cheers
Mattias
On Wed, Sep 2, 2015 at 9:56 AM, Sebastian Messerschmidt
wrote:
> Hi Matthias,
>
> I second Robert's opinion. Passing a zero-length vector simply causes in
> invalid results to be calculated.
> My vote would b
Hi
Our team chased down a bug where we passed an invalid rotation vector to:
void osg::Quat::makeRotate(const osg::Vec3d& from, const osg::Vec3d& to)
we passed an all zeroes Vec3d in the from parameter. This is then used
to normalize the vector, which causes INF values and lots of bad
things fur
Hi Anders,
we generate doxyfiles using cmake. This can produce html, htmlhelp and
latex/pdf files for our products. Now we are testing out combining
this with markdown files (requires doxygen 1.8) and using pandoc to be
more flexible regarding output formats. Markdown is nice, but I can't
say that
44 AM, webmaster wrote:
> hi Mattias Helsing,
> we run openscenegraph smoothly in Intel 740 and S3 savage 3D,years ago.
> regards
> zhuwan
> 04,03,2015
>
>> -----原始邮件-
>> 发件人: "Mattias Helsing"
>> 发送时间: 2015-3-30 22:37:16
>> 收件人: "OpenSc
ing available. Don't expect
>> stellar performance either. ;)
>>
>> We are using Ubuntu 12.04 with the latest hardware enablement stack.
>>
>> Christian
>>
>>
>> 2015-03-30 16:37 GMT+02:00 Mattias Helsing :
>>>
>>> Hej all,
>>
Hej all,
I just wanted to ask if anybody have tried to run OSG applications on
Intel GPU on linux lately. I haven't heard anything about intel in
this forum for some time and one of our suppliers is offering a
ruggedized computer, but currently it only comes with intel hd4600. I
immediately puked
onwards
> has caused this regression. I have amended the #ifdef usage to avoid
> compiling the glPolygonMode call under GLES1 and GLES2. Could you do an svn
> update and let me know how you get on.
>
> Cheers,
> Robert.
>
> On 3 March 2015 at 10:38, Mattias Helsing wrot
Hi all,
As I said in a previous I occasionally build the OSG using an older
ndk (r7 something). I'm not really using it right now, I just wanted
to test out the PlatformSpecifics/Android/android.toolchain.cmake
stuff that was added a couple of months ago. However:
The builds have been failing for
Hi,
I have been seeing these errors for a while when building OSG using an
old android NDK. I don't use it but just tried to build OSG using a
new Toolchain file provided a few months ago. I discarded it thinking
it was due to me using an old NDK, but if anyone is interested i post
nightly builds o
Hi Nick,
is it possible that you have different versions of the osg source on
your computers. In the trunk a Geode is-a Group since a couple of
months or so. Can you verify this ?
cheers
Mattias
On Sun, Jan 18, 2015 at 9:15 AM, Trajce Nikolov NICK
wrote:
> Hi Community,
>
> I have this case:
>
Hi trolo,
please provide more info. There is no chance that someone could guess
what is happening at your end given the information input.
The osg::GraphicsContext::Traits class has been around for many years
and is used in more or every OSG based application. There may be
something wrong with it,
cated machine doing builds for OSG.
> Anyway, anyone can publish to the public dashboard following the link
> instructions.
>
> Cheers.
>
> 2014-12-17 23:40 GMT+01:00 Mattias Helsing :
>>
>> Hi people,
>>
>> I was looking at some really awkward cmake code
Hi people,
I was looking at some really awkward cmake code in out top-level
CMakeLists.txt. It is awkward because will still support cmake-2.4
which (if I remember correctly) is mostly because this is the cmake
version that comes with RHEL5. So I decided to have a look at the
CDash to see how exis
ectly to native OpenSceneGraph
using the previously mentioned plugin.
Again - I'm not an animator. Someone please correct me if I'm wrong.
cheers
/Mattias
On Wed, Sep 17, 2014 at 7:12 PM, Mattias Helsing wrote:
> Hi Chris,
> A quick look at your model (after converting it to .osg) shows tha
Hi Chris,
A quick look at your model (after converting it to .osg) shows that
the MatrixTransforms are there alright but there are no drawables
connected to them. Instead the 2 existing Geodes (each with 1
Geometry) are located in a separate node tree parallel to the
MatrixTransforms that you are t
Hi Drew
The TrackballManipulator is overriding your setting of viewmatrix! The
call to frame will (in the updatetraversal) update the ViewMatrix
local to the TrackbalManipulator, then your viewer goes and collects a
currect ViewMatrix from an attached CameraManipulator (which is the
TrackballManipu
Hello Ajit,
I'm guessing that you want to build the osgQt library (part of OSG).
If so - you shouldn't have to modify any CMakeLists.txt, you only need
to tell CMake where your Qt development headers and libraries are at,
typically this is simply a matter of entering the path to qmake (in
the cmake
Posting the submission here as well...
On Tue, Nov 19, 2013 at 3:57 PM, Mattias Helsing wrote:
> Hi all (again)
> Upping this thread as Robert want some windows developer input before
> he merges a submission of mine. The lack of responses suggests that
> no-one ever used the OpenTh
, Dec 15, 2012 at 4:00 PM, Mattias Helsing wrote:
> Hi all
> I wanted to bring this up here before posting on osg-submissions.
>
> I have been bit for the third time now with using OpenThreads::Mutex as a
> simple synchronization point between threads. My usage is typicall
...sorry, the last should be:
osgViewer::Viewer* viewer =
dynamic_cast(view->getViewerBase());
Mattias
On Mon, Nov 18, 2013 at 10:52 AM, Mattias Helsing wrote:
> Hi Nick,
> try one of:
>
> osgViewer::Viewer* viewer =
> dynamic_cast(camera->getView());
>
> o
Hi Nick,
try one of:
osgViewer::Viewer* viewer = dynamic_cast(camera->getView());
or
osgViewer::View* view = dynamic_cast(camera->getView());
osgViewer::Viewer* viewer = dynamic_cast(view);
...from top of head :)
Mattias
On Mon, Nov 18, 2013 at 10:27 AM, Trajce Nikolov NICK
wrote:
> Hi Commun
Hi all
I wanted to bring this up here before posting on osg-submissions.
I have been bit for the third time now with using OpenThreads::Mutex as a
simple synchronization point between threads. My usage is typically that I
need some functionality to run in parallell to the frame loop but I need to
Hello Héctor
You need to extend osg::AudioSink with the osgAudio code that you have
working. Have a look at the osgmovie exemple. It (optionally)
implements the osg::AudioSink interface using SDL. You need to do it
using osgAudio (or whatever sound backend you prefer).
cheers
Mattias
2012/1/23 H
Hi J-S,
I'm not at windows computer so can't get into testing, but I think you
might find some magic in the HANDLE_MSVC_DLL macro. I'm guessing that
the young osgPPU build system was inspired by the osg one and in the
last months I think there were some substantial changes to
OsgMacroUtils.cmake i
Hi J-S,
I think the easy solution is to set:
CMAKE_ARCHIVE_OUTPUT_DIRECTORY, CMAKE_RUNTIME_OUTPUT_DIRECTORY and
CMAKE_LIBRARY_OUTPUT_DIRECTORY properly. That is all I do on my
personal projects and it it what is done in the OSG toplevel
CMakeLists.txt. However this requires cmake-2.6.0. cmake-2.8.
:MULTIPLE)")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS}
/FORCE:MULTIPLE")
endif()
endif()
sorry
Mattias
On Wed, Sep 7, 2011 at 9:51 PM, Mattias Helsing wrote:
> Hello Ethan
>
> I wonder if you have hit a problem reported earlier. see:
>
> h
Hi Ethan,
There's a semicolon to much in here:
> Error 1 error LNK1181: cannot open input file ';/FORCE:MULTIPLE.obj'
> C:\Users\efahy\AER\GEMS\Scene\VirtualPlanetBuilder\build\src\vpb\LINK vpb
^
...don't kn
Hello Ethan
I wonder if you have hit a problem reported earlier. see:
http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2010-August/044528.html
It is reported as a bug in msvc, and I haven't tracked it for a while.
Try and set /FORCE:MULTIPLE in the linker param section for
Hi Robert,
Fixes two of the osgWidget examples that were broken due to changed
virtual function prototypes in osgWidget/EventInterface
Verified with g++ 4.4.5 on Ubuntu 10.10
/Mattias
widgetexamples.tar
Description: Unix tar archive
___
osg-users mai
Hi all,
I have discovered that the installation of the osgViewer headers got
broken with rev 12208 and 12231. These are part of the Android
integration (which is a great addition btw)
The old cmake code went through some extra hoops to rebuild the source
tree structure in the installation step, e
Hi Issam,
VPB uses a special FindOSG.cmake script that tries to run osgversion
to get the correct version of osg. This is a good idea because vpd has
to match specific versions of osg. You dont' have the osgversion
executable (I guess) so you have to tell vpd in some other way. I
would mod the vpb
Hi Anders,
All the ..'s are intended and put there with the purpose to avoid the
Release, Debug, RelWithDebugInfo and RelMinSize folders that Cmake
wants to put binaries (and other stuff like libs) in. You should look
in the other end - that is - why your cmake install script doesn't
pick up on th
Hi Chris,
Is there a reason to why you don't use setUserData(osg::Referenced*) ?
If you provide the proper read/write routines for your osg::Referenced
derived class it would also persist across .osg file writes/reads.
Mattias
On Sun, Nov 29, 2009 at 11:10 PM, Chris 'Xenon' Hanson
wrote:
> I'm
Hi Ted, J-S, all,
First - all creds and kudos for the vc90 binary win32 2.8.2 packages
to Sukender, not me.
Second - did you (Ted) sort this out? Can we drop it or do you still
have problems?
Mattias
On Wed, Nov 25, 2009 at 1:03 PM, Mattias Helsing wrote:
> Hi again Ted,
>
> I can
Hi again Ted,
I can't find any dll that depends on msvc*80 runtime dll but may have
some clues to a solution.
On Tue, Nov 24, 2009 at 9:03 PM, ted morris wrote:
>
> Yes, I think I resolved finding the 3rdparty dependencies. But for some
> reason, the osgdb_xxx pluggins listed in the last e-mail:
Hi Ted,
I finally got some time to check this out, but can't find any module
that depends on the vc80 runtime. Everything runs fine and loads pngs
and fonts without complaints on my xp.
The machine I have tested on (unfortunatly) have the vc80 runtime on
it but I'll test this on a clean xp later t
Hi Ted, J-S,
> On Wed, Nov 18, 2009 at 8:45 AM, Jean-Sébastien Guay
> wrote:
>>
>>
>> Hmmm, that would seem to indicate that the VC9 binaries depend on the VC8
>> runtime (probably in addition to the VC9 one). That's pretty weird.
>>
>> Could whoever compiled those binaries (I don't remember) che
Hi Christopher,
On Mon, Jun 8, 2009 at 2:42 AM, Christopher Wang wrote:
> Hi,
> Sorry, its the binaries from this page.
> http://www.openscenegraph.org/projects/osg/wiki/Downloads
> I thought these are for cygwin - •i386 Linux packages built under Ubuntu
> 9.04, note, these are just simple tar.g
Hi Christopher,
On Sun, Jun 7, 2009 at 7:13 PM, Christopher Wang wrote:
> Hi,
> I was wonding if I just download the binaries for windows or cygwin, can I
> just include them in my project and then compile my project? Also, what are
> the required set of libraries for just doing a basic node d
Hi Robert,
I have uploaded msvc90sp1 binaries built from the 2.8.1 tag to the ftp area.
I verified the archives here and will download and verify again once
you have moved them into their appropriate locations.
On another issue - I still haven't found the time to make the deb
package generator wo
Hi Sukender,
On Sun, May 24, 2009 at 12:16 PM, Sukender wrote:
> Hi all,
>
> Not much time STOP
> Wanted to make Win32 MSVC8 binaries for 2.8.1 STOP
> Had error "CPack Error: Cannot find a suitable ZIP program" when building
> "Packages" targets STOP
> Solution ? Thanks STOP
Last time I looked
Hello Abhinav,
There is nothing for anyone to go on to even try to help you. The code
snippet is not even osg code so no chance for us to know anything
about what it does.
* use a debugger to see what "readAll" returns and why
* crank up OSG_NOTIFY_LEVEL
* see Paul Martz top 10 debugging tips at
Hello Fajran,
Great start with trying to fix a bug you found, but
wrong/deprecated/unknwn submission protocol version ;-) Read:
http://www.openscenegraph.org/projects/osg/wiki/MailingLists/SubmissionsProtocol
In short: 1.subscribe to osg-submissions ML 2. Send whole files (no
diffs) to osg-submi
Hi Dimi,
On Fri, May 8, 2009 at 4:14 PM, dimi christop wrote:
>
> Hi,
> i am having issues to compile osgOcesn on my linux box.
> In ccmake . it asks to set osg-DIR to the directory contianing
> "osgConfig.cmake"
this is how cmake states that it cannot find a FindXXX.cmake script
when told to "
Hi Alex,
On 5/4/09, Alexandra Diehl wrote:
> [quote="Mattias Helsing"]Hi Alex,
>
> The complete error logs didn't come through. Could you repost.
> You should *not* need to move packaging into src.
> Where are you telling cmake to find the sources? i.e. what does
4/09, Alexandra Diehl wrote:
> [quote="Mattias Helsing"]Hi Matthias, Alexandra
>
> Your problems seems very odd so I'm gonna need some more info. If you
> solved it already ignore my questions but please pass your solution to
> Alexandra.
>
> Do the files t
Hi Matthias, Alexandra
Your problems seems very odd so I'm gonna need some more info. If you
solved it already ignore my questions but please pass your solution to
Alexandra.
Do the files that cmake complains about actually exist?
Are you building "in-source" or "out-of-source"?
I'm thinking you
Hi Abhinav (?),
seems like you have some problems using cmake, while this mailing list
is all about OpenSceneGraph which just so happens to use cmake as it's
build system.
I or the cmake ML (http://www.cmake.org/mailman/listinfo/cmake) can
help but you need to provide more info. At least state wh
Hi Robert,
Philip was right on track and attached is the proof.
I tried to build it on WinXP some days ago and succeeded with a few
tweaks to the cmake files. Not sure if you are interested or where you
are going with osgEphemeris in svn but will submit the changes and let
you decide.
cheers
Mat
unpacked it using
some version of winzip (am on other computer) without problems. What
package are you having problems with and what archive tool are you
using?
Mattias
> Pierre.
>
> Le jeudi 02 avril 2009 à 10:02 +0200, Mattias Helsing a écrit :
>
> Hi Martin, Jose-Luis Hidalgo
> On W
Hi guys,
ANECDOTE WARNING!
Have to share or head will explode: My company's computer and network
admins (outsourced) decided that firefox is not secure, scanned every
computer on the intranet for firefox.exe and sent mail warnings
instructing people to remove it or...
Now I have a bad conscience
Hi J-S
On Thu, Apr 2, 2009 at 7:45 PM, Jean-Sébastien Guay
wrote:
> Hi Mattias,
>
>> This is a q about user-friendliness so perhaps others would care to
>> have an opinion. If the support for zip archives is demanded to some
>> degree (and Robert approves) I'll be happy to implement it in our
>>
Hi J-S, Martin,
On Thu, Apr 2, 2009 at 3:04 PM, Jean-Sébastien Guay
wrote:
> Hi Martin,
>
>> It also seems that windows binaries are packed as .tar.gz - could we make
>> them .zip? Windows users that are downloading binaries are unlikely to have
>> cygwin/ming tools installed.
>
> Most unzip tool
Hi Martin, Jose-Luis Hidalgo
On Wed, Apr 1, 2009 at 10:55 PM, Martin Beckett wrote:
> A user on general pointed out that the windows binary links on
> http://www.openscenegraph.org/projects/osg/wiki/Downloads
> point to the directory not the file and they can't access them.
I noticed. I can't br
Hi John
I'm catching up with the list and just saw this. I'm not a mac user
but I recently made a submission in the Find3rdPartyDependencies.cmake
and freetype area that is in the osg-2.8 branch (not 2.8.0). As I
understand you have 2.8.0?
If you want to try it out I've attached the file
Mattias
Hi again,
Have now downloaded and extracted them all and verified all archives
with linux tar
Mattias
On Tue, Mar 17, 2009 at 6:43 PM, Mattias Helsing wrote:
> Hi Robert,
>
> On 3/17/09, Robert Osfield wrote:
>> Thanks Mattias, file now moved down standard download page of
&g
e a few but not all I think. No other files that I
tried were defect. I tried to extract them using linux tar/gunzip
which should be a good test. Will make sure they all work as soon as
possible.
Mattias
>
> Robert.
>
> On Tue, Mar 17, 2009 at 4:09 PM, Mattias Helsing wrote:
>
>&
Hi Robert, xh and others
I have uploaded a newly packed
openscenegraph-all-win32-msvc90sp1-Debug.tar.gz to the ftp area. I
tested it on windows and linux so hopefully it works better. It won't
be available until Robert moves it to the download site though.
cheers
Mattias
On 3/16/09, Ma
Hi all,
I'm not at my msvc90 machine right now so can't test until tomorrow.
gunzip on linux reports failures to.
I've been using 7-zip for all the packages for msvc90 so I have tested
some other packages in that folder. Among others
openscenegraph-all-...Release.tar.gz which seems to work with l
Hello ppl,
I have just sent Dieter a zip with freetype238 compiled with msvc71.
Hope it helps. Let me know if it didn't arrive (~1.2mb)
Whats interesting is that I built it from source with newly created
cmakelists.txt inside Philip Lowman's first draft of CMakePorts as
mentioned by Luigi. This l
Hi Christian + Sukender,
Will try on my vs90 site when possible. Tiff is strictly c so you
should be able to use the release version of it even tho osgdb_tiff is
debug. To try this you will need to null the value of
TIFF_LIBRARY_DEBUG, i.e set it to an empty string, not remove the
entry and then c
Hi Tim,
from your mail I can *guess* that it's the dicom plugin that failes to build?
and the file the tries to include cfunix.h is one in the dicom plugin dir?
Given my previous guesses and the information you provided my best
guess would be that you have dowloaded the dcmtk source but not
confi
--Original Message-
> From: osg-users-boun...@lists.openscenegraph.org
> [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Mattias
> Helsing
> Sent: Thursday, February 26, 2009 7:17 AM
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] Non-standard name for &
Hi guys,
I just posted on osg-submissions a fix for this.
J-S is right. It's easy to fix so haven't been dealt with.
As I now know this bug I know that the quick fix is to delete/remove
entry FREETYPE_INCLUDE_DIR_ft2build and FREETPE_INCLUDE_DIR_freetype2
vars from the cmake cache after having s
Hi Robert,
no it didn't work, but I have recreated the situation here so can
confirm the bug. It seems Find3rdPartyDependincies can't set the
FREETYPE_INCLUDE_DIR_ft2build/freetype2 vars so even if
Find3rdPartyDep...cmake sets FREETYPE_FOUND to YES, FindFreeType
eventually set it to NO.
...
I kn
Hi Paul,
I think I've seen this reported before so I decided to review the
files involved. I'm not at a windows machine so can't test this now
but in osgPlugins/freetype/CMakeLists.txt it FREETYPE_INCLUDE_DIRS
which might be right on platforms other than windows, but when using
3rdParty deps it sh
gt; T
>
>
> -Original Message-
> From: osg-users-boun...@lists.openscenegraph.org
> [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Mattias
> Helsing
> Sent: Thursday 19 February 2009 11:44
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] VS 2008
taken the liberty to remove the old
> packages and changed the text to refere to
> stable_release/OpenSceneGraph-2.8/binaries/VisualStudio9 directory.
> Could you review and fix up where necessary.
Great. Thanks for cleaning my page up. The attachments have been
nagging me a bit. Looks gre
Hi Christian,
On Sun, Feb 15, 2009 at 2:22 PM, Christian wrote:
> ---
> my questions:
> ---
>
> * are the enviroment variables needed for the building process, or are they
> only needed when running osg because only cmake settings are relevant?
The environment vars are not needed for osg to bui
across on Monday.
No hurry. I kind of expected you to take a weekend (at least) off so
didn't really expect quick action.
I hope the juggling free your mind from osg for a while. It's well
earned. Perhaps the Mrs has earned a few hours off juggling ;-)
cheers
Mattias
>
> Cheers,
>
Hi Robert, all
Last night I built win32 dependencies and the 2.8.0 tag fresh from
repository (examples, apps, wrappers). Some 216 projects built with 0
errors, 0 warnings. Great work by you and the community.
I put a 3rdParty_Win32Binaries_vc90sp1.zip on the ftp repo together
with osg packages fo
Hi Robert, Sukender,
On 2/13/09, Robert Osfield wrote:
> Hi Sukender, and all windows users,
>
> I've now moved Sukdender's VS8 binaries into the download section of
> the website.
Nice to see packages hours after to release. Great work. For vc90
you'll have to wait until tomorrow. Sorry.
>
> h
Hi Paul,
Good question. I must admit that my mind has touched but blocked this issue.
To clarify. Sorry if I'm repeating someone. openscenegraph-x.y.z
contains the applications. libopensceneggraph-x.y.z is the runtime
libraries including built standard plugins,
libopenscenegraph-dev-x.y.z is head
Hi,
> 3. Does nmake use MSVC compiler?
> If you say "yes" to either (2) or (3), then the corresponding sections of
> the 'PackageMaintainers' page should be removed to avoid confusion.
I posted about this day weeks ago, suggesting the same thing as you.
nmake is just another way to use the vc com
ng to curllib at all or that it is of
wrong version. Could you double check CURL_LIBRARY and
CURL_LIBRARY_STATIC in your cmake cache?
I'm about to ship a new zip with msvc90 dependencies but want to
install sp1 and recompile/test everything first.
cheers
Mattias
On 2/9/09, Mattias Helsing w
Hi Martin,
I'm in the process of rebuilding the vc90 dep zip. I haven't gotten to
compile it with your setup be will shortly (tomorrow). Will check for
this error then.
Mattias
On Mon, Feb 9, 2009 at 8:24 PM, Martin Beckett wrote:
> 2.8.0-rc3 Windows XP/Visual studio 2008 with MSVC++ 9.0 depend
Hi Robert,
On 2/4/09, Robert Osfield wrote:
> Hi All,
>
> Now that I've tagged 2.8.0-rc1 my focus has now moved on to helping
> out on the packaging front. The packaging that I'd like to contribute
> is the debian packages, so I've started down this journey by enable
> cpack support in the OSG,
Hi Robert,
I checked out a fresh 2.8 source tree (rev 9648) and it built fine on
vs 2005 xp! But I still see a few warnings and they are attached.
cheers
Mattias
On 2/4/09, Robert Osfield wrote:
> Hi All,
>
> I have now made the OpenSceneGraph-2.8 branch, the svn entry for it is:
>
>
> http://w
Hi all,
On Thu, Jan 29, 2009 at 7:59 PM, Jean-Sébastien Guay
wrote:
>
> So, others are welcome to pitch in and put their names for any given
> toolchain/architecture that isn't already taken! Go go go! :-)
kk I'll build the vc90 packages :-)
I'm wondering about the nmake packages. I think they
ith
Mike's libraries.
Mattias
>
> >From the original email, it sounds like he isn't using the precompiled
> binaries at all. Perhaps your VS9 binaries will help him, though, so thanks
> for posting that.
>
> Paul Martz
> Skew Matrix Software LLC
> http
Hi again Tanguay,
and sorry for not getting to this sooner.
First of all, thanks for using the zip and reporting your problems to
me. I have confirmed that I get the same reports of tifflib having dep
on msvcrtd. I have locally corrected and verified the correction. I
have also changed the Zi to
Hi Sinisa,
You mention vc++ 2008 so I'm guessing you have visual studio 2008 with
the vc90 in which case the problem may well be that Mike's 3rdParty
binaries are (more or less) incompatible with your system. You should
try:
http://www.openscenegraph.org/projects/osg/wiki/Community/People/Mattias
Hi all,
I have added some cpack support documentation to
http://www.openscenegraph.org/projects/osg/wiki/Community/Packaging
While editing I removed Roberts draft since they got outdated in the
process. Much of it (like dependency hints) were reused and lives on.
Teh page is currently not very
Hi Peter,
On 1/27/09, pe...@jumbovision.com.au wrote:
> Hello
>
> i was wondering if there were pprebuilt binaries available for
> download for windows for use with VS2008 c++ for the latest released
> versions of OSG.
There is a set of prebuilt binaries here:
http://www.openscenegraph.org/proj
Hi Robert,
On Mon, Jan 26, 2009 at 8:58 PM, Robert Osfield
wrote:
> Mostly I think we probably do reasonable well on the ready to package
> front. We can always do better of course. I'm curious just how much
> the new cpack work can help out in this direction.
At 'make install' time there is n
Hello Tanguay,
First complaint so far about my vc90 zip and I must say that I've been
expecting it ;-)
I'll have a look as soon as I can. This week hopefully.
cheers
Mattias
On 1/26/09, Tanguy Fautre wrote:
> Hi,
>
> I've been using VC90 with OSG 2.7.8 for several weeks now, and I've
> noticed
Hi J-S,
On Fri, Jan 23, 2009 at 10:33 PM, Jean-Sébastien Guay
wrote:
> Hi all,
>
> I just noticed a small inconsistency. Normally, the INSTALL target should
> have as dependencies any other targets that it needs to install. But it
> seems that the documentation targets (openscenegraph_doc and
> o
Hi Robert,
I just posted 2.6mb of zipped VS warnings. It's awating moderator
approval because of it's size. Should I send them to you off list
instead?
Mattias
On 1/23/09, Mattias Helsing wrote:
> Hi Robert,
>
> On 1/23/09, Robert Osfield wrote:
>> The last discussi
Hi Robert,
On 1/23/09, Robert Osfield wrote:
> The last discussion on warnings ended with me awaiting on feedback of
> how things stand with warnings under VS with/without the
> OSG_DISABLE_MSVC_WARNINGS. I can only guess that as everyone is busy
> they have other things to chase up which are a
Hi Paul,
On 1/21/09, Paul Melis wrote:
>>
> An off-topic remark: some of the changes for the 2.8 release have to do
> with packaging using CPack. It seems that so far OSG hasn't really
> supported installing different versions side-by-side (i.e. headers not
> put in a directory like include/osg-2
Hi J-S,
On 1/14/09, Jean-Sébastien Guay wrote:
> Hi Mattias,
>
>> 1. When building static libraries - should we indicate this in the
>> package filename? e.g.
>> libopenscenegraph-dev-2.x.y-win32-x86-vc80-Release-static.tar.gz ?
>
> I would say yes, otherwise how do we separate the static and dyn
Hi all,
I have done some more testing of the packaging and have a new
submission on hold that has fixes for NMake generators and detection
of service pack 1 for msvc80. During testing some additional questions
came up:
1. When building static libraries - should we indicate this in the
package fil
Hi Robert,
On Mon, Jan 12, 2009 at 6:57 PM, Robert Osfield
wrote:
> The relevant entry
> in the src/osgPlugins/dicom/CMakeList.txt file is:
>
>MESSAGE("DCMTK_ROOT_INCLUDE_DIR: " ${DCMTK_ROOT_INCLUDE_DIR})
>
>INCLUDE_DIRECTORIES(${DCMTK_ROOT_INCLUDE_DIR})
>
>
> When I run the make and cma
Hi again,
yes I forgot again. I'm terrible at this.
Mattias
On Wed, Jan 7, 2009 at 10:09 PM, Mattias Helsing wrote:
> Hi J-S,
>
> On Wed, Jan 7, 2009 at 2:57 PM, Jean-Sébastien Guay
> wrote:
>> Hello Mattias,
>>
>>
>> I'd like to test, but it see
Hi J-S,
On Wed, Jan 7, 2009 at 2:57 PM, Jean-Sébastien Guay
wrote:
> Hello Mattias,
>
>
> I'd like to test, but it seems you forgot to attach the file?
Makes it kind of hard to test. Sorry about that. Trying again before
submitting the file to osg-submissions.
>
>> I stumbled upon another probl
Hi J-S, Paul,
I had a look at this. I suspect this was caused by the INTERNALly
cached OLD_CMAKE:CXX_FLAGS. I'm not sure I had your setup but made
some changes and at the same time removed a "fixme". I have attached
my current CMakeLists.txt. If you have the time please test, though I
guess your s
Hi Robert,
On Sun, Dec 21, 2008 at 12:53 PM, Robert Osfield
wrote:
> Hi Mattias,
>
> On Sat, Dec 20, 2008 at 10:38 PM, Mattias Helsing wrote:
>> As I said though we would need to require 2.4.7. I guess for win32
>> too. I personally would prefer to up the required cmake v
Hi Robert,
my kids woke each other up so it took an hour to click that send button :-)
As I said though we would need to require 2.4.7. I guess for win32
too. I personally would prefer to up the required cmake version
because i'm not very fond of the IF(major_version == 2 AND
minor_version > y) s
n Sat, Dec 20, 2008 at 8:30 PM, Robert Osfield
wrote:
> HI Mattias,
>
> On Sat, Dec 20, 2008 at 4:17 PM, Mattias Helsing wrote:
>> Ignore my fix it was the same as yours. The problem perplexes me a
>> bit. I'll have to find a cmake-2.4.5 and test this myself.
>>
Hi Fred,
Ignore my fix it was the same as yours. The problem perplexes me a
bit. I'll have to find a cmake-2.4.5 and test this myself.
I see that you found the way around.
cheers
Mattias
On Sat, Dec 20, 2008 at 4:40 PM, Frederic Bouvier wrote:
> Robert Osfield a écrit :
>> Hi Fred,
>>
>> On Sat
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