Re: [osg-users] INVALID_OPERATION with compressed textures with mipmaps in OSG 3.4.0

2015-09-25 Thread Trajce Nikolov NICK
___ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Pruning content

2015-12-14 Thread Trajce Nikolov NICK
y filtering afterwards > > On Mon, Dec 14, 2015, 8:33 AM Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com> wrote: > >> Hi Jeremy, >> >> >How would you do this with respect to the pager? I don't see a >> mechanism to inject a custom visitor to the pager to

Re: [osg-users] Pruning content

2015-12-14 Thread Trajce Nikolov NICK
> reasonable? Did I miss any alternative methods? > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick _

[osg-users] PagedLOD and page in/out detection

2016-06-03 Thread Trajce Nikolov NICK
or hint how to detect such changes? Thanks a bunch as always! Cheers, Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] PagedLOD and page in/out detection

2016-06-03 Thread Trajce Nikolov NICK
virtual void updateSceneGraph(const osg::FrameStamp& frameStamp); > > Within this you could add your own tracking of when things are merge or > removed. > > Robert. > > > > On 3 June 2016 at 17:15, Trajce Nikolov NICK > <trajce.nikolov.n...@gmail.com> wro

Re: [osg-users] PagedLOD and page in/out detection

2016-06-03 Thread Trajce Nikolov NICK
the Viewer::updateTraversak() in place of current > calls to updateceneSceneGraph(). > > Robert. > > On 3 June 2016 at 18:28, Trajce Nikolov NICK > <trajce.nikolov.n...@gmail.com> wrote: > > Hi Robert, > > > > this is my update callback .. And I know fo

Re: [osg-users] mygui integration (for Wang Rui)

2016-06-08 Thread Trajce Nikolov NICK
//forum.openscenegraph.org/viewtopic.php?p=67492#67492 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nik

Re: [osg-users] mygui integration (for Wang Rui)

2016-06-08 Thread Trajce Nikolov NICK
:46 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > send me your code privately (if you can make something simple that > illustrates the problem). I will have a look > > On Wed, Jun 8, 2016 at 4:00 PM, Nickolai Medvedev <raizel@yandex.ru> > wrote:

Re: [osg-users] mygui integration (for Wang Rui)

2016-06-08 Thread Trajce Nikolov NICK
iewtopic.php?p=67514#67514 > > > > > > ___________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] mygui integration (for Wang Rui)

2016-06-08 Thread Trajce Nikolov NICK
penscenegraph.org/viewtopic.php?p=67490#67490 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___

Re: [osg-users] mygui integration (for Wang Rui)

2016-06-09 Thread Trajce Nikolov NICK
g-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Imporstor and Shadows

2016-05-27 Thread Trajce Nikolov NICK
aph.org > ___________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] reset root color to original colors

2016-05-26 Thread Trajce Nikolov NICK
lists.openscenegraph.orghttp://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> >> >> ___ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/li

Re: [osg-users] Near/Far problem using models with bones.

2016-06-22 Thread Trajce Nikolov NICK
> osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-user

Re: [osg-users] Pragmatic shader - a new #pragma directive proposition

2016-01-14 Thread Trajce Nikolov NICK
o #pragma(tic) shader composition. > > Robert. > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick

Re: [osg-users] Pragmatic shader - a new #pragma directive proposition

2016-01-15 Thread Trajce Nikolov NICK
g a new version with F+ lighting available these days, so >> you might want to keep an eye on it. >> > > Looking forward. > > Cheers, > Robert Milharcic > > _______ > osg-users mailing list > osg-users@lists.openscenegrap

Re: [osg-users] how to judge if an object is in the frustum?

2016-06-27 Thread Trajce Nikolov NICK
__ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-user

Re: [osg-users] how to judge if an object is in the frustum?

2016-06-27 Thread Trajce Nikolov NICK
(cv && cv->isCulled(node)) { } } }; node->setCullCallback(new MyCullCallback); On Mon, Jun 27, 2016 at 9:15 AM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > something like this:L > > > On Mon, Jun 27, 2016 at 9:12 AM, John Lee <35

Re: [osg-users] how to judge if an object is in the frustum?

2016-06-27 Thread Trajce Nikolov NICK
nt. > Thank you again. > > > Trajce Nikolov NICK wrote: > > Try CullCallback, in there you can get the handle of the CullVisitor and > do something like this in your callback: > > > > > > CullVisitor* cv = nv->asCullVisitor() > > > > cv->isCull

Re: [osg-users] [forum] TIFF loader: Error reding/decoding file . Does OSG support TIFF ( single strip 32 float ) ?

2016-02-06 Thread Trajce Nikolov NICK
here: > http://forum.openscenegraph.org/viewtopic.php?p=66166#66166 > > > > > > _______ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org &

[osg-users] osgviewer and OpenGL 3.3

2016-02-11 Thread Trajce Nikolov NICK
Hi Community, I started with the OpenGL 3.3 (fixing issues with Mesa for Intel board). Any hints how to display the cessna model for example under Linux with 3.3 context? Thanks a bunch as always! -- trajce nikolov nick ___ osg-users mailing list osg

[osg-users] osgjs fix for 64 builds with some compilers

2016-01-29 Thread Trajce Nikolov NICK
Hi Robert, attached is small fix for 64 builds with some compilers. It is from the 3.5.1 dev release. Is there a chance to integrate this fix into the mentioned version? Was tested with MSVC and g++ -- trajce nikolov nick #include "WriteVisitor" #include #include #include #include

Re: [osg-users] Convert to OSG without file path

2016-02-24 Thread Trajce Nikolov NICK
gt;> > > > ___________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] using osgShadow messes ref_ptrs on exit

2016-02-24 Thread Trajce Nikolov NICK
doing delete with _refCount="<<_refCount<<std::endl; if (getDeleteHandler()) deleteUsingDeleteHandler(); CRASHES HERE -> else delete this; } } -- trajce nikolov nick /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield * * This applica

Re: [osg-users] using osgShadow messes ref_ptrs on exit

2016-02-24 Thread Trajce Nikolov NICK
Hi Again, the trunk has "fixed" it somehow, the case I posted, but it is not fixed completely .. I am getting it now on DefaultUserDataContainer .. in the destructor it crashes, Referenced on same place On Wed, Feb 24, 2016 at 9:33 PM, Trajce Nikolov NICK < trajce.nikolov.n

Re: [osg-users] using osgShadow messes ref_ptrs on exit

2016-02-24 Thread Trajce Nikolov NICK
Anders, the thing is not only for Programs/Shaders .. I take these out and i starts just about anything else: StateSets, Uniforms, UserDataContainers . On Wed, Feb 24, 2016 at 9:21 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Thanks Anders, I am on 3.5.1 .. L

Re: [osg-users] using osgShadow messes ref_ptrs on exit

2016-02-24 Thread Trajce Nikolov NICK
just about any osg::Program/Shader. > > /A > > On Wed, Feb 24, 2016 at 7:42 PM, Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com> wrote: > >> Hi Community, >> >> I've been fighting with cleaning of ref_ptrs when using osgShadow. It >> crashes i

Re: [osg-users] UpdateCallback for a lot of models

2016-01-21 Thread Trajce Nikolov NICK
p?p=66073#66073 > > > > > Attachments: > http://forum.openscenegraph.org//files/manyobjects_2_152.png > http://forum.openscenegraph.org//files/manyobjects_1_136.png > > > ___________ > osg-users mailing list > osg-users@lists.openscenegr

Re: [osg-users] osgjs fix for 64 builds with some compilers

2016-02-18 Thread Trajce Nikolov NICK
64_t, could you just try > this instead? > > Robert. > > On 29 January 2016 at 10:26, Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com> wrote: > >> Hi Robert, >> >> attached is small fix for 64 builds with some compilers. It is from the >> 3.5.1

Re: [osg-users] osgjs fix for 64 builds with some compilers

2016-02-18 Thread Trajce Nikolov NICK
Hi Robert, since this is one line and related to output info maybe this will be enough to work on both platforms ss << (int64_t)image << ".inline_conv_generated.png"; // write the pointer location On Thu, Feb 18, 2016 at 11:21 AM, Trajce Nikolov NICK < trajce.niko

[osg-users] working with transparent objects

2016-04-06 Thread Trajce Nikolov NICK
Cheers, Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] working with transparent objects

2016-04-06 Thread Trajce Nikolov NICK
t round to investigating it > yet. > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick ___

Re: [osg-users] Visual Studio 2015 dependencies?

2016-03-19 Thread Trajce Nikolov NICK
___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] cull traversal

2016-03-20 Thread Trajce Nikolov NICK
Hi community, any clue when the cull traversal is being dispatched in this decomposed viewer frame calls? _viewer->advance(); _viewer->eventTraversal(); _viewer->updateTraversal(); _viewer->renderingTraversals(); Thanks a bunch as always! Nick -- trajce

Re: [osg-users] cull traversal

2016-03-20 Thread Trajce Nikolov NICK
Just looked at the code .. So it is _viewer->renderingTraversals(); calling renderer->cull(); on the Cameras Is there any way to know when this cull is completed? On Sun, Mar 20, 2016 at 12:52 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Hi communit

Re: [osg-users] cull traversal

2016-03-20 Thread Trajce Nikolov NICK
wrapper for the cull traversal to do what you want. > > Robert. > > On 20 March 2016 at 17:04, Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com> wrote: > >> Just looked at the code .. So it is >> >> _viewer->renderingTraversals(); >> >>

Re: [osg-users] cull traversal

2016-03-20 Thread Trajce Nikolov NICK
m.openscenegraph.org/viewtopic.php?p=66569#66569 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick

Re: [osg-users] [3rdparty] Need 3d visualization company

2016-04-25 Thread Trajce Nikolov NICK
h.org/viewtopic.php?p=66590#66590 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick _

[osg-users] support for double precission in shaders for INTEL board

2016-04-29 Thread Trajce Nikolov NICK
lways !!! Cheers, Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Why isn't OpenSceneGraph used in games?

2016-04-21 Thread Trajce Nikolov NICK
at's what I do to put > bread on the table every week. ;) > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick __

Re: [osg-users] some problem about hud and window size

2016-05-04 Thread Trajce Nikolov NICK
rum.openscenegraph.org//files/2_198.png > http://forum.openscenegraph.org//files/1_180.png > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov n

Re: [osg-users] some problem about hud and window size

2016-05-04 Thread Trajce Nikolov NICK
wrong :-) .. In the update callback get a handle of the main camera :-) Cheers, Nick On Wed, May 4, 2016 at 6:17 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > hi, > > you can do an UpdateCallback for your ortho camera that will set the > prope

Re: [osg-users] get middle mouse event

2016-04-20 Thread Trajce Nikolov NICK
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] How to draw 3D pipe?

2016-07-13 Thread Trajce Nikolov NICK
gt; osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] How to draw 3D pipe?

2016-07-13 Thread Trajce Nikolov NICK
ded • Mobile • > iPhone/iPad/iOS • Android > @alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775) > 623-PIXL [7495] > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] PagedLOD just keeps increasing number of LOD nodes

2016-07-12 Thread Trajce Nikolov NICK
-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] [ANN] OpenIG 2.0.2 videos

2016-07-12 Thread Trajce Nikolov NICK
Cheers, Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] hook osg into other window

2016-08-01 Thread Trajce Nikolov NICK
cenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] Simulating Light Lobes with Projected Textures (Range mapping)

2016-08-11 Thread Trajce Nikolov NICK
ks a bunch as always! Cheers, Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Simulating Light Lobes with Projected Textures (Range mapping)

2016-08-12 Thread Trajce Nikolov NICK
orum.openscenegraph.org/viewtopic.php?p=68358#68358 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick

Re: [osg-users] Simulating Light Lobes with Projected Textures (Range mapping)

2016-08-12 Thread Trajce Nikolov NICK
nevermind .. I was not able to make it through the construction of the texture matrix but made it in the shader. Nickolai, suddenly can not share the code due to contractual obligations but can give some hints Thanks anyway Nick On Fri, Aug 12, 2016 at 2:59 PM, Trajce Nikolov NICK

Re: [osg-users] [ANN] OpenIG 2.0.2 videos

2016-07-12 Thread Trajce Nikolov NICK
Thanks Chris ;-) On Tue, Jul 12, 2016 at 4:47 PM, Chris Hanson <xe...@alphapixel.com> wrote: > Love 'em! > > On Tue, Jul 12, 2016 at 4:03 AM, Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com> wrote: > >> Hi Community, >> >> me again with this

Re: [osg-users] how to judge if an object is in the frustum?

2016-06-27 Thread Trajce Nikolov NICK
; > ---------- > > Post generated by Mail2Forum > > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=67841#67841 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] ann posts

2016-07-06 Thread Trajce Nikolov NICK
I think I posted this announcement few times, I didn't noticed the moderators approval thing. Sorry about this, please ignore .. :) And thanks -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http

[osg-users] [ANN] OpenIG 2.0.2 Relase

2016-07-06 Thread Trajce Nikolov NICK
is available for Windows as signed binary installers from the OpenIG download website. And don't forget to visit the Gallery there :-) Thanks for reading and the interest! Cheers, Nick -- trajce nikolov nick ___ osg-users mailing list osg-users

Re: [osg-users] Keep Geometry always visible withtout occlusions

2016-07-06 Thread Trajce Nikolov NICK
gt; Cheers, > Daniel > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=68025#68025 > > > > > > ___ > osg-users mailing list > osg-users@lists.ope

Re: [osg-users] Why is setTexCoordArray(0, texcoords) needed if array is modified in-place

2016-07-07 Thread Trajce Nikolov NICK
g >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Create circle osgEarth

2016-07-06 Thread Trajce Nikolov NICK
> osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Potential fix for osgDB MSVC linkage issues (FORCE:MULTIPLE needed)

2016-08-08 Thread Trajce Nikolov NICK
>> ___ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > > ___ > osg-users m

Re: [osg-users] Terrain Center and Size/Extent (TXP, LoD)

2016-07-01 Thread Trajce Nikolov NICK
#67956 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Controlling drawing order

2016-07-01 Thread Trajce Nikolov NICK
layer's node ? > > > Thank you! > > Valerian > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=67959#67959 > > > > > > ___ > osg-users

[osg-users] combining Quats

2017-02-01 Thread Trajce Nikolov NICK
; modelOrientation.makeRotate(Vec3(0,1,0), whatever); Quat q; q = terrainOrientation * modelOrientation; // not sure about this MatrixTransform mxt = ... mxt->setMatrix(Matrixd:;rotate(q) * ...); Any hints? Thanks a bunch as always! Nick -- trajce nikolov nick ___ osg-us

Re: [osg-users] combining Quats

2017-02-01 Thread Trajce Nikolov NICK
ation.makeRotate(Vec3(0,1,0), whatever); >> >> Quat q; >> q = terrainOrientation * modelOrientation; // not sure about this >> >> MatrixTransform mxt = ... >> mxt->setMatrix(Matrixd:;rotate(q) * ...); >> >> Any hints? >> >> Thanks a bunch a

Re: [osg-users] combining Quats

2017-02-01 Thread Trajce Nikolov NICK
> > Cheers > Sebastian > > P.S. If you got further questions, simply drop me a private message/email. > > > > > Am 2/1/2017 um 11:27 AM schrieb Trajce Nikolov NICK: > >> Hi Sebastian, >> >> the code will be welcome. I was expecting that the p

Re: [osg-users] combining Quats

2017-02-01 Thread Trajce Nikolov NICK
, Feb 1, 2017 at 12:43 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Thanks Sebastian! > > I will write you off-list > > On Wed, Feb 1, 2017 at 12:36 PM, Sebastian Messerschmidt < > sebastian.messerschm...@gmx.de> wrote: > >> Hi Tra

Re: [osg-users] different result rotating Vec3d for Quat or Matrixd

2017-01-24 Thread Trajce Nikolov NICK
lain me why? > > Regards, > Gianni > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=70034#70034 > > > > > > ___ > osg-users mailing list > osg-users@lists.ope

Re: [osg-users] intersection tests

2017-02-19 Thread Trajce Nikolov NICK
AM, Robert Osfield <robert.osfi...@gmail.com> wrote: > On 18 February 2017 at 21:25, Trajce Nikolov NICK > <trajce.nikolov.n...@gmail.com> wrote: > > yes ... > > > > Now, digging into the bits of the IntersectionVisitor::apply( > osg::Transform& >

Re: [osg-users] intersection tests

2017-02-17 Thread Trajce Nikolov NICK
It has to do with MatrixTransforms and probably the IntersectionVisitor. I had my scene rotated a bit and it was buggy. With identity matrix on top works well ... Trying to debug if I can find something On Thu, Feb 16, 2017 at 8:31 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com>

Re: [osg-users] intersection tests

2017-02-18 Thread Trajce Nikolov NICK
gging deeper > > Further, I would recommend the polytopeintersector for general purpose > picking (it works for points primitives too) > > Hope it helps > > > Cheers > > > > Trajce Nikolov NICK wrote: > > It has to do with MatrixTransforms and probably th

Re: [osg-users] intersection tests

2017-02-18 Thread Trajce Nikolov NICK
> LineSegmentIntersector(osgUtil::Intersector::MODEL, startVertex, > endVertex); > > > Perhaps your problem came from here... > > cheers > > > Trajce Nikolov NICK wrote: > > Thanks Julien for your time to give it a look > > > > I went further, debuggin

[osg-users] osgVolume intro

2017-02-09 Thread Trajce Nikolov NICK
Hi Community, I am entering osgVolume for first time. Someone with some hints for this core feature? Anything is welcome And thanks a bunch as always! Cheers, Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] [3rdParty] HTC Vive and OSGOpenVRViewer

2017-02-10 Thread Trajce Nikolov NICK
with visual feedback. Any hints from those who know a bit more of this project? Thanks a bunch as always and take my apologize for using this list with sort of non-osg issue Nick -- trajce nikolov nick ___ osg-users mailing list osg-users

[osg-users] [3rdParty] OSVR and Steam (with the osg sample)

2017-02-10 Thread Trajce Nikolov NICK
-Viewer? Or links? Thanks a lot p.s. Jan Ciger? :) -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] [3rdParty] OSVR and Steam (with the osg sample)

2017-02-10 Thread Trajce Nikolov NICK
Thanks Jan .. Yes indeed, this become OSVR specific .. I will write you off-list On Fri, Feb 10, 2017 at 2:20 PM, Jan Ciger <jan.ci...@gmail.com> wrote: > Hello Trajce, > > On Fri, Feb 10, 2017 at 2:08 PM, Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com> wrote: >

[osg-users] osg build (master) failed with VS2013 upate 5 3rd party libs x64

2017-02-09 Thread Trajce Nikolov NICK
osgDB #ifndef Z_SOLO # if defined(Z_HAVE_UNISTD_H) || defined(_LARGEFILE64_SOURCE) #include /* for SEEK_*, off_t, and _LFS64_LARGEFILE */ Any clue? -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http

[osg-users] intersection tests

2017-02-16 Thread Trajce Nikolov NICK
/1s99SGZc http://pastebin.com/UtkqPRce What I am missing here? Thanks for every hint as always! Cheers! -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

Re: [osg-users] osgQt and osg (CMake)

2017-01-17 Thread Trajce Nikolov NICK
/CMakeLists.txt # 3rd Party Dependency Stuff IF(WIN32) INCLUDE(Find3rdPartyDependencies) ENDIF() On Tue, Jan 17, 2017 at 2:54 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Hi Mathieu, Paul, Robert, > > I must apologize for the noise again :-(, I was working on some o

Re: [osg-users] osgQt and osg (CMake)

2017-01-17 Thread Trajce Nikolov NICK
project also ? It would > benefit every one this way ! > > https://github.com/openscenegraph/osgQt > > Thanks > > Le mar. 17 janv. 2017 à 03:29, Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com> a écrit : > >> Hi Paul, >> >> sure. Just give me some

Re: [osg-users] osgQt and osg (CMake)

2017-01-16 Thread Trajce Nikolov NICK
Hi Paul, sure. Just give me some time since I have hacked it fast for me test purposes. Let do it proper :-). Will ping you shortly with the updated files. Cheers, Nick On Tue, Jan 17, 2017 at 2:51 AM, Paul McIntosh < paul.mcint...@internetscooter.com> wrote: > > Trajce Nikolo

[osg-users] Ubuntu build failed the latest from github

2016-08-22 Thread Trajce Nikolov NICK
Plugins/Inventor/ConvertToInventor.cpp:675:80: error: expected ‘)’ before ‘*’ token /home/trajce/dev/osg/src/osgPlugins/Inventor/ConvertToInventor.cpp:675:80: error: expected initializer before ‘*’ token Thanks a bunch as always Cheers! Nick -- trajce nikolov nick _

Re: [osg-users] Ubuntu build failed the latest from github

2016-08-22 Thread Trajce Nikolov NICK
removed in git master. > > For the time being just comment out the Inventor plugin or set the > include path to empty for Coin to prevent the plugin from building. > > Robert. > > On 22 August 2016 at 14:10, Trajce Nikolov NICK > <trajce.nikolov.n...@gmail.com> wrote: >

[osg-users] [3rdParty/maybe OSG general] osgoculusviewer and View matrix

2017-03-01 Thread Trajce Nikolov NICK
uce Cheers and thanks a bunch as always! Nick p.s. Bjorn? -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] need help

2017-03-02 Thread Trajce Nikolov NICK
gt; osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] porting old code to the latest osg issues

2016-09-05 Thread Trajce Nikolov NICK
oOsgBuiltIns(std::string&). > > Since OSG-3.4 there have been a few changes to this code so there is > chance that OSG master will behave differently so might be worth a > try. > > Robert. > > > > On 4 September 2016 at 22:49, Trajce Nikolov NICK > <trajce.nikolo

Re: [osg-users] Ubuntu build failed the latest from github

2016-09-05 Thread Trajce Nikolov NICK
//lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] porting old code to the latest osg issues

2016-09-01 Thread Trajce Nikolov NICK
, Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] porting old code to the latest osg issues

2016-09-04 Thread Trajce Nikolov NICK
nal shader source): out vec4 projShadow; and then I get this warning warning C5060: out can't be used with non-varying projShadow ? Thanks a lot as always! Nick p.s. Chris, thanks for the apitrace hint On Fri, Sep 2, 2016 at 2:09 AM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com&

Re: [osg-users] porting old code to the latest osg issues

2016-09-07 Thread Trajce Nikolov NICK
Just to close the issue. Apparently osg::Matrixd and osg::Matrixf uniforms where managed differently 2010 ;-).. Thanks for those to tried to help me offline Cheers! Nick On Mon, Sep 5, 2016 at 8:56 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Hi Robert, >

[osg-users] camera pre-render and culling order

2016-09-10 Thread Trajce Nikolov NICK
Hi Community, anyone knows what is the order of the camera pre-render and the cull traversal in a frame? Thanks a bunch as always! Cheers, Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http

[osg-users] how safe is to add nodes in cull traversal

2016-09-10 Thread Trajce Nikolov NICK
Hi Community, me again :-) .. As the subject says, I an having the viewer setup with CullDrawThreadPerContext and I want to add nodes in the cull traversal. Is it safe to do so? Thanks! Nick -- trajce nikolov nick ___ osg-users mailing list osg

Re: [osg-users] camera pre-render and culling order

2016-09-10 Thread Trajce Nikolov NICK
Thanks for the clarification Robert! Nick On Sat, Sep 10, 2016 at 6:27 PM, Robert Osfield <robert.osfi...@gmail.com> wrote: > Hi Nick, > > On 10 September 2016 at 11:47, Trajce Nikolov NICK > <trajce.nikolov.n...@gmail.com> wrote: > > anyone knows what is the

Re: [osg-users] how safe is to add nodes in cull traversal

2016-09-10 Thread Trajce Nikolov NICK
eptember 2016 at 12:42, Trajce Nikolov NICK > <trajce.nikolov.n...@gmail.com> wrote: > > Hi Community, > > > > me again :-) .. As the subject says, I an having the viewer setup with > > CullDrawThreadPerContext and I want to add nodes in the cull traversal. > Is >

Re: [osg-users] how safe is to add nodes in cull traversal

2016-09-10 Thread Trajce Nikolov NICK
On Sat, Sep 10, 2016 at 7:12 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Hi Robert > > > How long have you been using the OSG now? > > Since 2003? :-) .. I knew the answer but I was "hoping" to maybe see some > light in dealing with sort of ver

Re: [osg-users] Invalid Operation after applying attribute Viewport

2016-09-12 Thread Trajce Nikolov NICK
://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] different materials for a geometry and highlight

2016-09-26 Thread Trajce Nikolov NICK
er.setSceneData(root); > viewer.addEventHandler(selector.get()); > viewer.setCameraManipulator(new osgGA::TrackballManipulator); > > // add the window size toggle handler > viewer.addEventHandler(new osgViewer::WindowSizeHandler); > > viewer.run(); > } > > > > > Am 9/26/2016 um 3:08 PM schrieb Gianni Ambrosio: > >> One question, >> why should I use a "vertex" shader/attribute when I need to colour a >> triangle uniformly? >> >> Regards, >> Gianni >> >> -- >> Read this topic online here: >> http://forum.openscenegraph.org/viewtopic.php?p=68753#68753 >> >> >> >> >> >> ___ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Vector script out of range

2016-10-05 Thread Trajce Nikolov NICK
gt; >>>>> ___ >>>>> osg-users mailing list >>>>> >>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-opens >>>>> cenegraph.org >>>>> >>>>>

Re: [osg-users] Attaching children to the prerender camera

2016-10-04 Thread Trajce Nikolov NICK
osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] different materials for a geometry and highlight

2016-09-21 Thread Trajce Nikolov NICK
> osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegra

Re: [osg-users] Attaching children to the prerender camera

2016-09-21 Thread Trajce Nikolov NICK
> osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Attaching children to the prerender camera

2016-09-19 Thread Trajce Nikolov NICK
gt; http://forum.openscenegraph.org/viewtopic.php?p=68663#68663 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

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