with QOffscreenSurface (http://doc.qt.io/qt-5/qoffscreensurface.html). This
would be useful for applications providing batch rendering services.
What are your thoughts on this?
Best regards,
John
On Wed, Aug 26, 2015 at 11:14 AM, John Vidar Larring
john.larr...@chyronhego.com wrote:
Hi James
Hi James,
Thanks for your in depth answer. Please let me know it there's any way
that I can contribute (E.g. testing on CentOS 6).
Best regards,
John
--
*John Vidar Larring* *| Senior Developer*
*ChyronHego Norge AS* *- *Sandakerveien 114a, 0484 Oslo, Norway
Office. +47 2279 7030 - Mobile
-show-2015-product-preview
http://chyronhego.com/press-release/chyronhego-nab-show-2015-product-preview
*John Vidar Larring* *| Senior Developer*
*ChyronHego Norge AS* *- *Sandakerveien 114a, 0484 Oslo, Norway
Office. +47 2279 7030 - Mobile.+47 4889 9795 - www.chyronhego.com
--
This email was Anti Virus checked by Astaro Security Gateway.
http://www.sophos.com
--
http://chyronhego.com/press-release/chyronhego-nab-show-2015-product-preview
http://chyronhego.com/press-release/chyronhego-nab-show-2015-product-preview
*John Vidar Larring* *| Senior Developer*
*ChyronHego
To everyone using OSG and Qt,
I watched the following demo of someone presenting QML on Raspberry Pi:
http://www.youtube.com/watch?v=0j-Wakm5B84
... and an interesting idea popped up in my mind: What about creating an
osgQML plugin that can provide texture data through osg::ImageStream?
Please open a terminal and type:
echo OSG | sed 's/S/M/g'
// John ;-)
On 06/26/2012 02:15 PM, Chris Hanson wrote:
On Tue, Jun 26, 2012 at 2:41 AM, Robert Osfield
robert.osfi...@gmail.com mailto:robert.osfi...@gmail.com wrote:
Hi Chris,
You do know we already have a cafepress entry
Hi Vishma,
First thing to check: Is the c++ file which contains this line of code:
osgText::String* string = newosgText::String(గౌతమి,
osgText::String::ENCODING_UTF8);
...utf-8 encoded? It has to be since the text is hard-coded in the source.
Second thing to check: does the actual font that
Hi there,
I haven't been able to reproduce this, but while playing around with
osgviewer on a osgTerrain created by VPB the application hung with the
flowing warning repeated over and over:
Warning:: Picked up error in TriangleIntersect
(-189623 -29408.7 238893,-186968 -32181.9
on.
Jason
On Wed, May 2, 2012 at 8:19 AM, John Vidar Larring
larr...@weatherone.tv mailto:larr...@weatherone.tv wrote:
Hi all,
We currently have an crash situation that we unfortunately cannot
consistently reproduce, but when it happens it always occurs in
osgTerrain::Terrain
Hi all,
We currently have an crash situation that we unfortunately cannot
consistently reproduce, but when it happens it always occurs in
osgTerrain::Terrain::traverse(osg::NodeVisitor) (see below for stack
trace). The terrain is a standard, but fairly large osgTerrain
database built with
Hi Robert,
53 miles of running = respect!! I did 12 hour time-limited run in Oslo,
Norway 2008, but managed only 50.3 miles.
May the miles be with you!
- John
On 04/28/2012 04:17 AM, Robert Osfield wrote:
Hi all,
Warning - non techy email!
I have an early start this morning as I'm off to
Hi Robert,
Thanks for the quick reply. I'm not sure whether the trade-off would be
beneficial, but what if VPB was modified to generate normal maps as the
terrain database was generated. This would save run-time normal map
computations, but increase the size of the database. And since the
and shadowing and other things that (currently)
rely on having triangles on the CPU.
Glenn Waldron / @glennwaldron
On Tue, Apr 24, 2012 at 7:47 AM, John Vidar Larring
larr...@weatherone.tv mailto:larr...@weatherone.tv wrote:
Hi,
Thankfully, there's a lot of people on this list using
Hi,
Thankfully, there's a lot of people on this list using osgTerrain, which
means that hopefully others have pondered about the same issue that we
are currently having when rendering high resolution terrain: the visual
popping of terrain tiles in the terrain.
In the sample videos below, we
Hi Terry,
Thanks for sharing. This really brought forth some good ol' XPilot
memories. Any plans for making it multi-player?
Best regards,
John
On 03/21/2012 05:50 PM, Terry Welsh wrote:
At the risk of sounding like a shameless self-promoter, here's level
playthrough video from a hobby
Hi Martin,
Looks like an interesting project and I'd like to try it out. However, I
am having a small linker issue. I'm compiling with the following cmake
options:
BUILD_CEGUI_WRAPPER OFF
BUILD_ENET_INTEGRATION OFF
BUILD_EXAMPLES ON
Hi Sergey,
Thanks for the async reading tip! It gives us a general speed-up, but it
does not fix the issue at hand. But thanks anyway for great community
support!
We used osg::Timer to time the execution of the following calls in the
code you suggested below: glReadPixels, glMapBuffer,
systems which are not able to reproduce the issue.
Best regards,
John
Ralf Stokholm wrote:
Hi John
Have you investigated the memory consumption when this happens, thinking
you could be starting to hit page file?
Brgs
Ralf
On 16 June 2011 15:06, John Vidar Larring larr...@weatherone.tv
Hi Robert,
Thanks for your help. See comments inline below:
Robert Osfield wrote:
The OSG svn/trunk and recent 2.9.x dev series has support for setting
a texture pool size
that is able to limit the amount of texture memory used, you can set
this via the env var:
set
Hi all,
Warning, this is off-topic osg-users list, but in desperation I just
wanted to check if any of the OpenGL gurus on this list have ever
experienced something similar:
Our application uses glReadPixels to read 1920x1080 rgb frame from from
the nvidia graphics card so that we can send
Hi J-S,
Ok, that makes sense. I'll send him an email. Thanks.
Best regards,
John[/quote]
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=28669#28669
___
osg-users mailing list
Hi,
I have registered a user for the OSG trac wiki, as described in:
http://www.openscenegraph.org/projects/osg/wiki/Community/WikiLogIn
However, when logged in, it seems that I do not have permissions to edit any of
the pages (no edit page link in sight). I've updated pages before (long time
Dear OSG-community,
Software Engineer with 3D Graphics Experience
--
WeatherOne is looking for an Software Engineer with strong 3D Graphics
Experience. You will be joining a highly motivated team, creating state of the
art weather forecast graphics
Hi Frank,
I you find that you need to use deep copy, then remember that it is
possible to deep copy the state sets only and share everything else.
This is also useful of you want your cars to have different
colors/textures as well:
Hi Sunil,
I would like to know as to what is the difference between
/ROTATE_TO_SCREEN/ /ROTATE_TO_CAMERA/ in the AutoTransform class.
ROTATE_TO_SCREEN will rotate the sub-graph to face the view plane,
while ROTATE_TO_CAMERA will rotate the sub-graph to face the camera's
eye point.
Check
Hi Luc,
I'd like to compute the intersection between a ray and an ellipsoid
model object. I think that the best idea will be to compute the 4x4
transformation that distorts a sphere into the ellipsoid model.
However, I wonder how can I extract this matrix from the ellipsoid
model ?
I've
Hi Luc,
Just to clarify, the raySphereIntersect method I referred to is _not_ in
OSG, it is just our own implementation of:
http://en.wikipedia.org/wiki/Line%E2%80%93sphere_intersection
You'll find a number of implementation example when googling:)
Best regards,
John
Luc Claustres wrote:
Hi all,
When compiling the latest osg trunk (rev11277) I get the following
compile error for osgQt on win32 VS2008:
13-- Build started: Project: osgQt, Configuration: Release Win32 --
13Generating __/__/include/osgQt/moc_QGraphicsViewAdapter.cxx
13Compiling...
Hi all,
I'd like to create a flat VPB terrain with a specified projection and I
a having some trouble. I'm hoping someone else have already done this
and can share some insight.
osgdem -t bm_east.tif -l 3 -o qwe.ive
... creates a flat earth in latlong projection. But when I try to
specify
Hi,
This might be a bit of topic, but hopefully of interest to the osg-users
list.
Here's what we'd like to do: we'd like to contract a graphics designer
to model/design several particle systems (or particle symbols, as we
call them since they will be self contained and local particle
://www.delta3d.org/filemgmt_data/files/Particle%20system.pdf
I'm afraid I've not used it, so I can't say how good it is but I hope
that helps a little.
Kim.
2009/8/25 John Vidar Larring larr...@weatherone.tv:
Hi,
This might be a bit of topic, but hopefully of interest to the osg-users
list
Hi Jason,
Last time I checked (half a year ago), osggis did no create a curved
polygon when creating a filled polygon for e.g. Russia. Since no
sampling points are created inside the polygon the tessellated triangles
goes straight from one edge to the other thought the ground.
It would be
Hi Robert,
Congrats with 40 and congrats with running!!
I wonder how many other runners out there in the community... it
always surprised me just how many fellow hang glider and para-glider
pilots turned up in the community, so perhaps cross runners/fell
runners and marathon runners are
Hi Robert,
This is good news! I've just been experimenting osgManipulator for the
purpose of integrating it into our application. However, I had a big
issue with the fact that draggers only could update Selection nodes.
Thanks for changing this.
I particularily like that it's now possible
this suffer from strange intersections nearer the edges?
Regards,
Kim.
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of John
Vidar Larring
Sent: 19 June 2009 14:35
To: OpenSceneGraph Users
Subject: Re: [osg
Hi Bill,
From: Sause, William william.sa...@...
I am trying to do intersections with particle effects, however I am
not getting any hits returned since Particle system does not have
intersection support. Robert suggested implementing the
Drawable::accept(PrimtiveFunctor) method in
Hi all,
For all who love OSG and think it deserves the attention of others,
please nominate OSG for the SourceForge Community Choice Awards:
Nominate projects here:
http://sourceforge.net/community/cca09/nominate/?hash=bd16e9d6c082d92d092395b34b83c0cf
Cheers,
John
Hi Robert,
Just for curiosity, now that 2.8 is released, do you have a target date
for VPB 1.0? I'll be happy to test VPB trunk as development progresses,
if that helps:)
Best regards,
John
Robert Osfield wrote:
Hi Robert,
VPB 1.0 will require an OSG 2.8, OSG 2.6.x won't be sufficient as
Hi Robert
I've noticed that in the reference guide for 2.8.0 the search
functionality is missing. In the previous reference guide there was a
search word input edit in upper right corner. Reference guide with local
search is a very powerful tool;) Hope too see the reference guide search
back
Hi Robert,
It seems that the osgautocapture example has stopped working along the
way. It seems that DatabasePager::getRequestsInProgress() returns zero
even after the terrain model has started loading. Please, test to
reproduce with the osgautocapture example:
./osgautocapture --window 0 0
.
On Mon, Feb 9, 2009 at 9:29 PM, John Vidar Larring john_larr...@sil.org wrote:
Hi Robert,
It seems that the osgautocapture example has stopped working along the way.
It seems that DatabasePager::getRequestsInProgress() returns zero even after
the terrain model has started loading. Please, test
Thanks Christophe,
Thanks for testing and sending the screenshot! You saved my day:) I'll
update to gdal 1.6 straight away and test again...
Best regards,
John
christophe loustaunau wrote:
Hi John,
I have build the database with your command line and
vpb svn rev: 953
osg svn rev: 9658
But
For the record: Upgrading from gdal-1.5.1 to gdal-1.6.0 fixed the
terrain problem. Thanks!!
-- John Vidar
John Vidar Larring wrote:
Thanks Christophe,
Thanks for testing and sending the screenshot! You saved my day:) I'll
update to gdal 1.6 straight away and test again...
Best regards
Hi,
svn rev 9631 builds correctly on CentOS 4.7:
- Kernel: 2.6.9-78.0.8.ELsmp
- gcc: 3.4.6-10
I have also setup a continuous build for trunk which will keep on
building until 2.8 is out! Appreciate everybody's effort in getting 2.8
out asap;)
Best regards,
John
Robert Osfield wrote:
Hi
Hi Jeremy, Kurt, and David,
I care too;) In our application we render text as polygon meshes and
outlines using FTGL (http://homepages.paradise.net.nz/henryj/code/). The
problem with this approach is that FTGL is a pure rendering library and
does not have any support for complex scripts (i.e.
Hi Robert et. al.,
A custom cull visitor wouldn't be related to the osgViewer, rather
it's something you'd instantiate and call yourself on demand. The
custom cull visitor needn't even subclass from CullVisitor. The
subclass from IntersectionVisitor with a Polytope representing the
view
Hi Robert,
One way around this would be just write a custom CullVisitor that
kicks of the database request for a given camera set up.
Just one small problem, where would I add the custom CullVisitor?
Neither osgViewer::Viewer nor any of its base classes has any public
methods for assigning
Hi,
A custom cull visitor wouldn't be related to the osgViewer, rather
it's something you'd instantiate and call yourself on demand. The
custom cull visitor needn't even subclass from CullVisitor. The
subclass from IntersectionVisitor with a Polytope representing the
view frustum way
Hi Steven,
Here is a snipplet of code from the osgautocapture example that I just
sent to osg-submissions (if my email got through?), provided as is. I
hope it might be of help:
...
// Compute eye point in world coordiantes
osg::Vec3d eye;
of images or
movies. One usage example is to render the same animation path each day
over a terrain, but with different data overlays (e.g. weather,
pollution, traffic, etc.) And you want your movies / images to be crisp;)
Best regards,
John
John Vidar Larring wrote:
Hi Robert,
Are you
day
over a terrain, but with different data overlays (e.g. weather,
pollution, traffic, etc.) And you want your movies / images to be crisp;)
Best regards,
John
John Vidar Larring wrote:
Hi Robert,
Are you planning to submit this example for inclusion with the OSG
example set? If so
Thanks for removing it. The osgDB::Registry::getOrCreateDatabasePager
function method has probably sent me on a wild goose chase more than once...
-- John
Robert Osfield wrote:
Hi Rick,
On Thu, Oct 30, 2008 at 12:17 PM, Rick Appleton
[EMAIL PROTECTED] wrote:
I see the point in having a
.
Best regards,
John
Robert Osfield wrote:
Hi John,
On Tue, Oct 28, 2008 at 4:16 PM, John Vidar Larring
[EMAIL PROTECTED] wrote:
I was hoping this would work too, but
getDatabasePager()-getFileRequestListSize() _always_ returns 0 (zero).
So I am hoping that this is either a bug that can
Hi Robert,
Are you planning to submit this example for inclusion with the OSG
example set? If so then I could integrate then I and others could
tweak it so it works.
Yes, that was basically the plan, only that I originally wanted to
submit a working example;)
The reason for putting
Hi Robert,
Compiled without errors on CentOS 4.7 x86_64 with gcc 3.4.6
/John Vidar
Robert Osfield wrote:
Hi All,
On Mon, Oct 27, 2008 at 5:26 PM, Robert Osfield
[EMAIL PROTECTED] wrote:
There have been lots of bug and build fixes checked in since 2.7.3,
and feature refinements but as always
Hi Robert,
After compiling OSG svn trunk (linux 64bit), the following commands
worked like charm:
wget http://www.openscenegraph.org/data/earth_bayarea/bay.path
osgviewer http://www.openscenegraph.org/data/earth_bayarea/earth.ive
-p bay.path --file-cache MyFileCache
The second time I ran
at 2:34 PM, John Vidar Larring
[EMAIL PROTECTED] wrote:
Hi all,
_Goal_: I'd like to make a command-line tool where I can open paged
database, set the camera at a particular position and supply a filename, and
the program will dump an image and exit.
% ./osgautocapture
Usage: ./osgautocapture
Hi Cedric,
I'm excited about the prospect of an LGPL'd osgAnimation. I tried
checking out the animtk repository with mercurial, but no luck:
% hg clone http://hg.plopbyte.net/animtk
requesting all changes
adding changesets
abort: could not import module directory!
transaction abort!
rollback
. There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
Maye you are using an old mercurial version, check your version
Cheers,
Cedric
John Vidar Larring wrote:
Hi Cedric,
I'm excited about the prospect of an LGPL'd osgAnimation. I tried
checking out
Hi Miriam,
See the osgspheresegment.cpp example at:
http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/Examples
/John Vidar
Miriam D'Elia wrote:
Hi to all
I would use the nodes lod, where can I find an example?
Thanks Miriam
___
Hi all,
When jumping to a close-up view of a PagedLOD database you will see
that it takes a few frames before all the appropriate PagedLOD's have
been loaded and displayed.
This works well for active rendering, but is a bit problematic for
passive / lazy rendering.
What I'd like to do is
Hi,
I am having trouble compiling OSG trunk after doing svn update:
% svn update
At revision 8909.
...
[ 14%] Building CXX object src/osgDB/CMakeFiles/osgDB.dir/FileUtils.o
/home/john/external.el4/OpenSceneGraph/trunk/src/osgDB/FileUtils.cpp: In
function `void
this problem:)
Best regards,
John
John Vidar Larring wrote:
Hi,
I am having trouble compiling OSG trunk after doing svn update:
% svn update
At revision 8909.
...
[ 14%] Building CXX object src/osgDB/CMakeFiles/osgDB.dir/FileUtils.o
/home/john/external.el4/OpenSceneGraph/trunk/src/osgDB
(-DOSG_DEFAULT_LIBRARY_PATH='${CMAKE_INSTALL_PREFIX}/lib${LIB_POSTFIX}/${OSG_PLUGINS}')
ENDIF(DYNAMIC_OPENSCENEGRAPH)
INCLUDE(OsgMacroUtils)
Best regards,
John
John Vidar Larring wrote:
Hi again,
The compile error seems to be due to faulty CXX_FLAG settings in the
flags.make files created
)
{
if (band)
{
...but now that you have reproduced the exact same behaviour, please go
ahead and add a bug report to gdal.
Best regards,
John
Cedric Pinson wrote:
I have the same problem, i did not notice the bug in the trac of gdal
did you report it ?
Cedric
John Vidar Larring wrote:
Hi
Hi all,
In danger of exposing ignorance, I need to ask this question: It should
be possible to texture a SphereSegment, right?
In the example code snipplet below, the sphere segment displays
correctly above the terrain, but for some reason it is not textured. I
hope someone on the list can
get problems if the texture covers the whole
globe? Or is SphereSegment+TexGenNode the way to go? Or...??
Best regards,
John
Robert Osfield wrote:
On Wed, Aug 20, 2008 at 11:57 AM, John Vidar Larring
[EMAIL PROTECTED] wrote:
Hi all,
In danger of exposing ignorance, I need to ask this question
://pelicanmapping.com :
+1.703.652.4791
On Wed, Jul 30, 2008 at 8:39 AM, John Vidar Larring
[EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote:
Hi all,
Background:
---
In our application the user can set up scenes ( or sequences as we
call them) for playback on a timeline (e.g. seq.1
Hi all,
We have a BugResolution page on the wiki, I'd suggest putting
outstanding bugs on here, we can then work out which ones will be
possible to resolve before 2.6 and what ones will have to be tackled
after. Later this evening I'll add general OSG bugs that I haven't
resolved yet.
Hi J-S,
Have you tried Ben Discoe's VTBuilder
(http://www.vterrain.org/Doc/VTBuilder/overview.html)? It _might_ be
what you are looking for.
Best regards,
John Larring
Jean-Sébastien Guay wrote:
Hi Robert,
Ideally should have data throughout your model to define all the
heights you
Hi all,
I have found that the bast way to look up in the reference manual is to
google classes with their namespaces. E.g. if I need information on
the class osgUtil::Optimizer then I just google that name and the
first hit is almost always the OpenSceneGraph Class Reference for that
class.
Hi Peter,
... is OpenSceneGraph working with 64bit?
We are using OSG on 64 bits linux platform without any problems, so
obviously OSG works with 64bit systems. However, I have no experience
with OSG + Vista combination what so ever, and I am not planning to gain
any either... hehe;)
Best
Hi All,
From names and email addresses of people posting to this mailing list,
I have gathered that there are several OSG users here in Norway. My
location is in the Oslo area, so if there are other OSG users close by,
then I'd like to suggest an informal get-together at a local pub or
other
Hi Robert,
trunk (svn revision 8486) successfully built with gcc 3.4.6,
2.6.9-67.0.7.ELsmp, x86_64.
- John
2008/6/23 Robert Osfield [EMAIL PROTECTED]
mailto:[EMAIL PROTECTED]:
Hi All,
I would like to tag 2.5.3 today, I'm ready at my end, but need an
extra round of testing as
Hi Åsa,
One trick that I have found useful is to use the 'osgconv' program to
convert other formats into .osg files so that I can look at the
resulting SceneGraph in an editor. Try:
osgconv arena.flt arena.osg
... and check where the texture have been attached in your graph.
Best regards,
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of John Vidar Larring
Sent: dinsdag 3 juni 2008 10:22
To: OpenSceneGraph Users
Subject: Re: [osg-users] Community Documentation Initiative
[Was: Too much support!]
Hi all,
I have created a new page on the wiki
Hi all,
I have created a new page on the wiki that list all the example programs
that comes with OSG in table form. In the TOC is listed under
Documentation | Examples. If you (excl. Robert at this point) are
familiar with or have authored any of the example programs, then please
go to the
Hi all, please see below...
Robert Osfield wrote:
Hi John,
On Tue, Jun 3, 2008 at 9:21 AM, John Vidar Larring
[EMAIL PROTECTED] wrote:
I have created a new page on the wiki that list all the example programs
that comes with OSG in table form. In the TOC is listed under Documentation
scaling took approx 4-6 secs. which is
significantly less than 16 secs., however, a 1 second delay as you
report would definitely be preferable.
Best regards,
John
Robert Osfield wrote:
Hi John,
On Fri, May 30, 2008 at 10:24 AM, John Vidar Larring
[EMAIL PROTECTED] wrote:
Please excuse my
Hi Robert,
See my comments below:
Robert Osfield wrote:
Hi John,
Perhaps a Terrain::init() or update() method would be appropriate -
one that goes through all the tiles registered with
the terrain and calls init() on them.
As for 16 seconds, this is looong time. I am only seeing around
Hi Robert et. al.,
I've tested the new vertical scale implementation on osgTerrain::Terrain
now and it works great, BUT...
The typical osgTerrain databases we would operate on are = 8GB in size
(i.e. full gtopo30 + bluemarble 500m + selected areas in higher
resolution). When altering
Hi Serge and Robert,
Serge Lages wrote:
I customize the data storage. :)
My PagedLOD is really particular because it doesn't store directly
nodes, but layers (we have the texture, the terrain and the data on top
of the terrain in different layers) and our PagedLOD recover everything
and put
Robert Osfield wrote:
Hi John
Probably the easiest way for me to resolve the dirty not effecting all
tiles is to try it out at my end. Could you submit your changes for
the vertical scale to osg-submissions, then I can review it, merge in
appropriate, make changes if required, then I can then
Hi Robert,
Thanks for quick and informative answer.
In terms of implementation the route to take is write a
Registry::ReadFileCallback that ...[snip]...
Hmm... this sounds a bit complicated, especially since I am an OSG newbe.
If you are building with the VPB --terrain option rather than
Hi,
When creating globes with VPB one can use the option -v (vertical
multiplier) to set permanent vertical exaggeration for the generated
model. However, in our software solution the user must be able to set
vertical exaggeration from the GUI (i.e. dynamically alter vertical
exaggeration).
to do some of the tests that Robert suggested and get back to
the list with the results. Thanks for quick replies from both you and
Robert.
Best regards,
John
Mike Weiblen wrote:
You're not on ATI hardware by any chance?
-- mew
On Thu, May 15, 2008 at 8:30 AM, John Vidar Larring
[EMAIL PROTECTED
are seeing a OpenGL driver problem.
Robert.
On Thu, May 15, 2008 at 2:30 PM, John Vidar Larring
wrote:
Hi,
VPB: revision 911
OSG: revision 8323
The following command line is used to create a simple globe (all DEM files
from gtopo30 are used):
./osgdemd -d in/gtopo30/E020N40.DEM [...snip...] -d
Hi,
Problem Summary: The calls to GDALRasterBand::RasterIO() in
vpd::SourceData::getInterpolatedValue() and
vpd::SourceData::readHeightField() returns no-data-values as 55537
instead of the correct - for gtopo30 data.
VPB: revision 911
OSG: revision 8321
GDAL version 1.5.1
The
Hi Robert,
This sounds like a GDAL bug. Would it be possible for you to provide
links to the problematic data.
As far as I know this is just the standard GTOPO30 data from USGS. The
DEM files can be downloaded from:
http://edc.usgs.gov/products/elevation/gtopo30/gtopo30.html
I'd guess
Hi,
VPB: revision 911
OSG: revision 8323
The following command line is used to create a simple globe (all DEM
files from gtopo30 are used):
./osgdemd -d in/gtopo30/E020N40.DEM [...snip...] -d
in/gtopo30/W180S60.DEM --bluemarble-east -t
in/bluemarble/land_shallow_topo_east.tif
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