Re: [osg-users] Databasepager + multiple views + different camera positions = memory leak?

2009-10-07 Thread Ralf Stokholm
Hi Sergey Im afraid I dont have an answer, but I can back up your observations. We are using two cameras for our application one for a standard view the other for an IR targeting POD. The two cameras are looking in opposite directions and have different lodscales. I have also notised that the

Re: [osg-users] [3rdparty] osgOcean collision detection

2009-10-07 Thread Jan Ciger
Dimitrios Filiagos dfili...@yahoo.com wrote: One other thing what is the functionality of _isDirty and buid() in Jean Claudes code ? It will save me a lot of time. isDirty forces a rebuild of the data structures and build() does the actual construction of the surface. Your original code

[osg-users] How do I toggle the osgViewer::Viewer full screen mode?

2009-10-07 Thread Ash Pat
Hi, I'm new to the OSG and just starting out with some simple examples. The osgViewer::Viewer by default displays in full screen mode. But in my application I want it to be a smaller window by default. How do I do that? I found the event handler WindowSizeHandler which has the facility to

Re: [osg-users] How do I toggle the osgViewer::Viewer full screen mode?

2009-10-07 Thread J.P. Delport
Hi, Ash Pat wrote: Hi, I'm new to the OSG and just starting out with some simple examples. The osgViewer::Viewer by default displays in full screen mode. But in my application I want it to be a smaller window by default. How do I do that? I found the event handler WindowSizeHandler which

[osg-users] osgViewer::GraphicsWindowCarbon with wxWidgets/wxMac

2009-10-07 Thread Hartmut Seichter
Hi there, I've seen somewhere in the list somebody had some success with using the GraphicsWindowCarbon within bare Carbon. Now I am trying the same with wxWidgets 2.8.10 and it seems not to work as expected (corrupted Window background). Did somebody on the list had some success and can

Re: [osg-users] New OpenGL texture object and buffer object pool support

2009-10-07 Thread J.P. Delport
Hi Robert, What results do you get with the bug fixes I've just checked in? I've just updated and now I get a single corrupted image flashed onto the screen and then a segfault. $ osgmovie --mouse --interactive --shaders -e ffmpeg file.avi image-s()640 image-t()=480 aspectRatio=1

Re: [osg-users] How do I toggle the osgViewer::Viewer full screen mode?

2009-10-07 Thread J.P. Delport
Hi, J.P. Delport wrote: Hi, Ash Pat wrote: Hi, I'm new to the OSG and just starting out with some simple examples. The osgViewer::Viewer by default displays in full screen mode. But in my application I want it to be a smaller window by default. How do I do that? I found the event handler

Re: [osg-users] Texture Wrapping Texture2DArray (Clamping doesn't work)

2009-10-07 Thread Johannes Schüth
Hi, amazing news - i do own an ATI 4850 - I will try to update my drivers or consider to swap to another graphics card. Are you able to test this example with an ati card? Were you able to use CLAMP_TO_BORDER too? Thank you! Greetings, Johannes -- Read this topic online here:

Re: [osg-users] Clarification on use of Manipulators in CAD-Style app

2009-10-07 Thread Robert Osfield
Hi Vincent, On Tue, Oct 6, 2009 at 5:19 PM, Vincent Gadoury vgado...@humancad.com wrote: It seems there is a glitch with the new osgManipulator event handling and the TrackballManipulator. In the osgmanipulator example, if you keep ctrl or 'a' pressed when you rotate the trackball using the

Re: [osg-users] [3rdparty] osgOcean 1.0 (LGPL) Released

2009-10-07 Thread Kim Bale
Pankaj, Jan, J-S, I've now added a RELEASE_ONLY_BUILD option to the CMakeLists which removes the need for debug libraries. This is now committed to the osgOcean trunk. In visual studio this removes the debug projects from the build menu. Note: CMake will still look for the debug versions and list

Re: [osg-users] Picking (computeIntersection) bug with POINT_ROT_EYE Billboards

2009-10-07 Thread Robert Osfield
Hi Nathan, Thanks for the example. I can reproduce the picking problems using: osgpick singletree.osg So thumbs up there. As to the cause, it's almost certainly a bug in the computation of the matrix that should be positioning the billboard, or the lack of coordination of point at which the

Re: [osg-users] setUpViewerAsEmbeddedInWindow and wxPython glcanvas

2009-10-07 Thread Robert Osfield
Hi Randolf, On Wed, Oct 7, 2009 at 1:32 AM, Randolph Fritz rfritz...@gmail.com wrote: One question: the osgViewerGLUT example holds the reference to its osgViewer::GraphicsWindow in an osg::observer_ptr, rather than an osg::ref_ptr.  What's the reasoning behind that? I don't recall the code,

[osg-users] Trying To obtain all statsets in a Graph

2009-10-07 Thread Ragnar Hammarqvist
Hi All osg Users I'm using a visitor to obtain all Statsets in a graph. But the visitor dose not collects all statsets, why? Code im using is simply this: class GetStatsetsVissitor : public osg::NodeVisitor { public:

Re: [osg-users] Databasepager + multiple views + different camera positions = memory leak?

2009-10-07 Thread Robert Osfield
HI Sergey and Ralf, I haven't seen this behavior in the DatabasePager before, and it might not be directly related to the DatabasePager at all. The DatabasePager itself doesn't actually know anything about cameras, it just handles requests made to it from the cull traversals. The code for

Re: [osg-users] New OpenGL texture object and buffer object pool support

2009-10-07 Thread Robert Osfield
Hi J.P, On Wed, Oct 7, 2009 at 7:59 AM, J.P. Delport jpdelp...@csir.co.za wrote: Debug build still did not provide a nice backtrace, but I've followed the crash to void TextureRectangle::applyTexImage_subload in TextureRectangle.cpp At the line: dataPtr = reinterpret_castunsigned

Re: [osg-users] Trying To obtain all statsets in a Graph

2009-10-07 Thread Ulrich Hertlein
Hi Ragnar, On 7/10/09 10:48 AM, Ragnar Hammarqvist wrote: I'm using a visitor to obtain all Statsets in a graph. But the visitor dose not collects all statsets, why? Code im using is simply this: ... void apply(osg::Noden) { if(n.getStateSet()) {

Re: [osg-users] Databasepager + multiple views + different camera positions = memory leak?

2009-10-07 Thread Ralf Stokholm
Hi Robert Unfortunatly I cant upgrade to trunk without a considerable effort, so that wont happen right now. But the texture pools looks really interesting with regards to large paged terrains. I doubt if its a driver thing directly, as Im able to run osgviewer on the same dataset without

Re: [osg-users] New OpenGL texture object and buffer object pool support

2009-10-07 Thread J.P. Delport
Hi Robert, Robert Osfield wrote: Hi J.P, On Wed, Oct 7, 2009 at 7:59 AM, J.P. Delport jpdelp...@csir.co.za wrote: Debug build still did not provide a nice backtrace, but I've followed the crash to void TextureRectangle::applyTexImage_subload in TextureRectangle.cpp At the line: dataPtr =

Re: [osg-users] Databasepager + multiple views + different camera positions = memory leak?

2009-10-07 Thread Robert Osfield
Hi Ralf. On Wed, Oct 7, 2009 at 10:33 AM, Ralf Stokholm alfma...@arenalogic.com wrote: I was wondering if somthing in the database pager is preventing the release like a copy of a refptr or similar? I believe this would be very unlikely. There is no special handling of multiple view points,

Re: [osg-users] New OpenGL texture object and buffer object pool support

2009-10-07 Thread Robert Osfield
Hi J.P., What hardware and OS are you testing on right now? On Wed, Oct 7, 2009 at 10:36 AM, J.P. Delport jpdelp...@csir.co.za wrote: It's normal for pbo-getOffset() to return a 0, and correct to pass this to glTexSubImage2D, but only if a PBO is bound, if it isn't then it will result in a

[osg-users] osg Simplifier and crash in ive writer

2009-10-07 Thread Vincent Bourdier
Hi all, I'm currently looking at a way to simplify a big IVE file. (850Mbytes) To make some test, I open the file, get all the geodes with a visitor, simplify their geometries with osg Simplifier and write the new file. But, when I put the simplification sample ratio to 0.1 and 0.3

Re: [osg-users] [3rdparty] osgOcean collision detection

2009-10-07 Thread Dimitrios Filiagos
Hi, you 're right now I understand why I had some crashes from time to time Thanks! Cheers, Dimitrios -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=18014#18014 ___ osg-users mailing list

Re: [osg-users] New OpenGL texture object and buffer object pool support

2009-10-07 Thread J.P. Delport
Hi, It's normal for pbo-getOffset() to return a 0, and correct to pass this to glTexSubImage2D, but only if a PBO is bound, if it isn't then it will result in a seg fault. Perhaps there is some mistake in the code that isn't binding the PBO when it should. OK, I'll try to check this too.

Re: [osg-users] Texture Wrapping Texture2DArray (Clamping doesn'twork)

2009-10-07 Thread Wojciech Lewandowski
Johannes, We tested on ATI 4890. Vista 64 bit. Catalyst 9.9. Clamp to edge works. Clamp to border does not. Problems with dual monitors but it does not count here, I guess. Wojtek - Original Message - From: Johannes SchA1th acco...@jotschi.de To:

Re: [osg-users] osg Simplifier and crash in ive writer

2009-10-07 Thread Vincent Bourdier
of virus signature database 4486 (20091007) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

Re: [osg-users] Trying To obtain all statsets in a Graph

2009-10-07 Thread Ragnar Hammarqvist
Ulrich, Thanx. This realy did the trick. Regards Ragnar -Ursprungligt meddelande- Från: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] För Ulrich Hertlein Skickat: den 7 oktober 2009 11:11 Till: OpenSceneGraph Users Ämne: Re: [osg-users]

Re: [osg-users] New OpenGL texture object and buffer object pool support

2009-10-07 Thread Robert Osfield
Hi J.P, On Wed, Oct 7, 2009 at 11:26 AM, J.P. Delport jpdelp...@csir.co.za wrote: just some more comments... I've compared code for Texture::applyTexImage2D_subload vs TextureRectangle::applyTexImage_subload in the former the result of pbo-getOffset() is never used. If in

Re: [osg-users] Texture Wrapping Texture2DArray (Clamping doesn't work)

2009-10-07 Thread Johannes Schüth
Hi, one more question. Did clamp to border work on nvidia chips? Wojciech Lewandowski wrote: We tested on ATI 4890. Vista 64 bit. Catalyst 9.9. Clamp to edge works. Clamp to border does not. Any idea why clamp to border does not work with ATI 4890? Greetings Johannes --

Re: [osg-users] Announcement: OpenGL ES 2.0 port underway

2009-10-07 Thread Robert Osfield
Hi All, I have just posted an update to the wiki page dedicated to the OpenGL-ES port: http://www.openscenegraph.org/projects/osg/wiki/Community/OpenGL-ES Please feel free to critique/ask questions/volunteer your assistance :-) Cheers, Robert. ___

Re: [osg-users] Texture Wrapping Texture2DArray (Clamping doesn'twork)

2009-10-07 Thread Wojciech Lewandowski
Yes, one of the pictures was showing this: I changed the border color to pink to make it more clear. In fact I also checked mixed mode CLAMP_TO_EDGE on S coord, and CLAMP_TO_BORDER on T coord and it also works on NVidia. Cheers, Wojtek - Original Message - From: Johannes SchA1th

Re: [osg-users] New OpenGL texture object and buffer object pool support

2009-10-07 Thread J.P. Delport
Hi Robert, Robert Osfield wrote: Hi J.P., What hardware and OS are you testing on right now? Debian 32-bit, Nvidia driver. On Wed, Oct 7, 2009 at 10:36 AM, J.P. Delport jpdelp...@csir.co.za wrote: It's normal for pbo-getOffset() to return a 0, and correct to pass this to glTexSubImage2D,

Re: [osg-users] Picking (computeIntersection) bug with POINT_ROT_EYE Billboards

2009-10-07 Thread Nathan Monteleone
robertosfield wrote: As to the cause, it's almost certainly a bug in the computation of the matrix that should be positioning the billboard, or the lack of coordination of point at which the billboard should be rotated about. It's almost certainly not a precision issue. I'm afraid I'm

[osg-users] Endless loop osg::ClipNode::computeBound

2009-10-07 Thread Daniel Trstenjak
Hi Robert, like the subject says, there's an endless loop in 'osg::ClipNode::computeBound'. Here is a part of the gdb backtrace. #23 0x2b85733d44fc in osg::ClipNode::computeBound (this=0x29679c0) at /soft/os/openscenegraph/sc.iViz-OSG/OpenSce

Re: [osg-users] New OpenGL texture object and buffer object pool support

2009-10-07 Thread J.P. Delport
Hi Robert, Robert Osfield wrote: Hi J.P, On Wed, Oct 7, 2009 at 11:26 AM, J.P. Delport jpdelp...@csir.co.za wrote: just some more comments... I've compared code for Texture::applyTexImage2D_subload vs TextureRectangle::applyTexImage_subload in the former the result of pbo-getOffset() is

Re: [osg-users] Endless loop osg::ClipNode::computeBound

2009-10-07 Thread Daniel Trstenjak
Hi Robert, sorry, I haven't been aware, that it's not the same ClipNode object in the backtrace. I have a scenegraph with three ClipNodes. And two of these are calling computeBound on each other (). #185 0x2ad784e294fc in osg::ClipNode::computeBound (this=0x1fe4ac0) at

Re: [osg-users] [osgPPU] Multisampling/RenderBuffer Support

2009-10-07 Thread Art Tevs
As I said before: multisampling is not a feature of osgPPU it is rendering related. The patch I submited previously, has been included into osg. Hence multisampling should work now. The HDR example can be easy rewritten to support multisampling as described before in this thread. cheers, art

Re: [osg-users] Endless loop osg::ClipNode::computeBound

2009-10-07 Thread Robert Osfield
Hi Daniel, On Wed, Oct 7, 2009 at 1:40 PM, Daniel Trstenjak daniel.trsten...@science-computing.de wrote: sorry, I haven't been aware, that it's not the same ClipNode object in the backtrace. I have a scenegraph with three ClipNodes. And two of these are calling computeBound on each other ().

Re: [osg-users] Endless loop osg::ClipNode::computeBound

2009-10-07 Thread Daniel Trstenjak
Hi Robert, It really sounds like you've created a loop into scene graph where a node has a parent amongst it's children. Recursion is not supported in the OSG so you need to avoid this type of circular scene graph setup. Yeah. Currently I'm looking at our code which handles the

[osg-users] help to simulate SAR radar

2009-10-07 Thread Benoît Poulard
Hi, i need to make a SAR radar with OSG, and I don't know from where to begin. Has somebody an idea or an example of the way that I can use ? thank's Ben ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] Rendering problem

2009-10-07 Thread Adam Heppenstall
Hi, Currently the rendering is handled by a thread which calls while(!viewer.done) { viewer.frame); } but in the software there can be up to 3 viewers active at one time, all running a seperate thread to render, this is a CPU hog and ideally i want to only update the viewer if the scene has

Re: [osg-users] help to simulate SAR radar

2009-10-07 Thread Tomlinson, Gordon
Firstly your question is so open ended that your not going to get great help We handle the data but I'm unable to discuss what we do with it unfortunately If you do know the basics of OSG I would recommend you first learn that before proceeding (see the Quick start guide, you'll find a link

Re: [osg-users] osg Simplifier and crash in ive writer

2009-10-07 Thread Vincent Bourdier
__ Information from ESET NOD32 Antivirus, version of virus signature database 4486 (20091007) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4486 (20091007

Re: [osg-users] help to simulate SAR radar

2009-10-07 Thread Benoît Poulard
sorry for my previous mail, I have make a wrong manipulation. I have an application made with OSG, this app simulate a fligh's cockpit. I need to add a radar view as SAR radar in the main view. I thought use multi post process render with some shader effects. I have a terrain that is loaded from

Re: [osg-users] osg Simplifier and crash in ive writer

2009-10-07 Thread Robert Osfield
Antivirus, version of virus signature database 4485 (20091006) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4486 (20091007) __ The message was checked by ESET

Re: [osg-users] Picking (computeIntersection) bug withPOINT_ROT_EYE Billboards

2009-10-07 Thread Jason Daly
Nathan Monteleone wrote: I do have a conceptual question (for anyone) that's going to affect the fix: when doing intersection tests, should billboards point align to the start point of the intersector, or toward the eyepoint? Seems like it depends on the case -- if you're doing a pick based

Re: [osg-users] osg Simplifier and crash in ive writer

2009-10-07 Thread Vincent Bourdier
from ESET NOD32 Antivirus, version of virus signature database 4485 (20091006) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4486 (20091007) __ The message

Re: [osg-users] Rendering problem

2009-10-07 Thread Jason Daly
Adam Heppenstall wrote: Hi, Currently the rendering is handled by a thread which calls while(!viewer.done) { viewer.frame); } but in the software there can be up to 3 viewers active at one time, all running a seperate thread to render, this is a CPU hog and ideally i want to only update the

Re: [osg-users] osgUtil::simplifier parameters

2009-10-07 Thread Vincent Bourdier
/listinfo.cgi/osg-users-openscenegraph.org __ Information from ESET NOD32 Antivirus, version of virus signature database 4487 (20091007) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ osg-users mailing list osg

Re: [osg-users] Clarification on use of Manipulators in CAD-Style app

2009-10-07 Thread Vincent Gadoury
Hi Robert, Robert Osfield wrote: Hi Vincent, On Tue, Oct 6, 2009 at 5:19 PM, Vincent Gadoury vgado...@humancad.com wrote: It seems there is a glitch with the new osgManipulator event handling and the TrackballManipulator. In the osgmanipulator example, if you keep ctrl or 'a' pressed when

Re: [osg-users] Databasepager + multiple views + different camera positions = memory leak?

2009-10-07 Thread sergey leontyev
Hello, I am happy to see that others have the same problem, which means I am not crazy :-). I am going to try to port my application to trunk verstion of the OSG and to see if this issue was solved. Cheers, sergey -- Read this topic online here:

Re: [osg-users] Text color not what I'm expecting

2009-10-07 Thread Cory Riddell
1. Fixed the typo in the subject. (now - not) 2. I discovered that if I remove the material setting at the geode level, the material set in my osgText::Text instance takes effect. I'm still confused. Cory Cory Riddell wrote: Can somebody please take a look at the attached osg file. If

Re: [osg-users] [3rdparty] osgOcean 1.0 (LGPL) Released

2009-10-07 Thread Jan Ciger
Hi Kim, Kim Bale kcb...@googlemail.com wrote: Pankaj, Jan, J-S, I've now added a RELEASE_ONLY_BUILD option to the CMakeLists which removes the need for debug libraries. This is now committed to the osgOcean trunk. In visual studio this removes the debug projects from the build menu.

Re: [osg-users] setUpViewerAsEmbeddedInWindow and wxPython glcanvas

2009-10-07 Thread Randolph Fritz
On 2009-10-07, Robert Osfield robert.osfi...@gmail.com wrote: On Wed, Oct 7, 2009 at 1:32 AM, Randolph Fritz rfritz...@gmail.com wrote: One question: the osgViewerGLUT example holds the reference to its osgViewer::GraphicsWindow in an osg::observer_ptr, rather than an osg::ref_ptr.  What's

[osg-users] Problem with shader on ATI Radeon HD 4350

2009-10-07 Thread Jean-Sébastien Guay
Hello all, I'm currently seeing a really weird problem with a shader on a Radeon HD 4350 card (both with drivers dating from July and with the most recent drivers dating 9/9/2009). The shader is rather convoluted, but the problem seems centered around code similar to this: float light =

Re: [osg-users] [3rdparty] osgOcean collision detection

2009-10-07 Thread Dimitrios Filiagos
Hi, here's the code for normal interpolation I promised osg::Vec3f OceanTile::normBiLinearInterp(float x, float y ) const{ float dx = x / _spacing; float dy = y / _spacing; unsigned int ix = dx; unsigned int iy = dy; dx -= ix; dy -= iy; osg::Vec3f s00 =

Re: [osg-users] Snow Leopard stl issues? (osg 2.9.5)

2009-10-07 Thread Chip Collier
Hi again! :) So it's just a problem with OSG in general it seems. I've tried building and linking in many different ways, all end in segfaults when trying to get the name of a node. I haven't tried much else because that's a pretty basic first step. The attached code also segfaults on OSX and

[osg-users] Resolved! Re: Text color not what I'm expecting

2009-10-07 Thread Cory Riddell
I'm not sure if this is correct, but it seems that my text was picking up a material setting from some parent node. It was rendering the text with the diffuse color from the material. I ended up turning GL_LIGHTING off for my osgText::Text node and now the text is being rendered with the

Re: [osg-users] Snow Leopard stl issues? (osg 2.9.5)

2009-10-07 Thread Ismail Pazarbasi
2009/10/7 Chip Collier pho...@gmail.com: Hi again! :) So it's just a problem with OSG in general it seems. I've tried building and linking in many different ways, all end in segfaults when trying to get the name of a node. I haven't tried much else because that's a pretty basic first

Re: [osg-users] [3rdparty] osgOcean collision detection

2009-10-07 Thread Jan Ciger
Dimitrios Filiagos dfili...@yahoo.com wrote: Hi, here's the code for normal interpolation I promised Cool, this looks good. Jean-Se, Kim, could we get these things merged in, please? Right now I am maintaining my own patch based on Dimitrios's code, but this is really useful. Of

Re: [osg-users] [3rdparty] osgOcean 1.0 (LGPL) Released

2009-10-07 Thread Jean-Sébastien Guay
Hi Jan, Kim, However, I think you should make this type of a build the default. That will simplify the life of everyone who is not actively developing osgOcean, merely using it as a dependency. OSG itself has a release build as a default as well and one has to explicitly enable debug if it is

Re: [osg-users] [3rdparty] osgOcean collision detection

2009-10-07 Thread Jean-Sébastien Guay
Hi Jan, Dimitrios, Cool, this looks good. Jean-Se, Kim, could we get these things merged in, please? Right now I am maintaining my own patch based on Dimitrios's code, but this is really useful. Of course, the function needs to be exposed in the higher-level classes too, so that we can

Re: [osg-users] Hope this is the right way to post this (osgEphemeris problem with simple example)

2009-10-07 Thread Massimo Tarantini
Don Dakin wrote: hi Donald, [...] When I try to load osgEphemerisModel::EphemerisModel { Latitude 38.4765 Longitude -122.493 SkyDomeRadius 10 } in an .osg file I always get no data loaded.. [...] Post generated by Mail2Forum The DLL osgdb_osgEphemeris.dll

Re: [osg-users] Snow Leopard stl issues? (osg 2.9.5)

2009-10-07 Thread Stephan Huber
Hi, Chip Collier schrieb: Hi again! :) So it's just a problem with OSG in general it seems. I've tried building and linking in many different ways, all end in segfaults when trying to get the name of a node. I haven't tried much else because that's a pretty basic first step. The

Re: [osg-users] osgViewer::GraphicsWindowCarbon with wxWidgets/wxMac

2009-10-07 Thread Stephan Huber
Hi Hartmut, Hartmut Seichter schrieb: I've seen somewhere in the list somebody had some success with using the GraphicsWindowCarbon within bare Carbon. Now I am trying the same with wxWidgets 2.8.10 and it seems not to work as expected (corrupted Window background). Did somebody on the list

Re: [osg-users] [3rdparty] osgOcean collision detection

2009-10-07 Thread Jan Ciger
Hi, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote: Send us the whole files of what you need and I'll have a look for sure. I'm not the one who needs this so I don't want to start guessing in which classes you need access to this... J-S I need it in the following two:

Re: [osg-users] [3rdparty] osgOcean collision detection

2009-10-07 Thread Kim Bale
Hi Jan, Dimitrios, On the face of it this all looks good, but I'll take some time to review and test the code at the weekend, but as J-S says could you send the whole files where the changes are made as it makes my life a lot easier to test. Of course, the function needs to be exposed in the

Re: [osg-users] Snow Leopard stl issues? (osg 2.9.5)

2009-10-07 Thread Chip Collier
That's awesome to hear! Big thing for me is that I require the 10.6 SDK for OpenCL support so I'm trying to use the toolchain that supports this. If I grab information from the node other than the name such as the className I'll get a classname for each node in the scene. If I just do nothing

Re: [osg-users] [3rdparty] osgOcean 1.0 (LGPL) Released

2009-10-07 Thread Kim Bale
J-S, Jan, I'll have a look at how this is done in the OSG CMakelists, For the OSG, CMake has always defaulted to a debugrelease build configuration under windows, I just presumed that was the norm. Whilst we're on the issue, is a default release build standard behaviour for MacOS as well?

[osg-users] osgViewer Cocoa and wxOSX/Cocoa Application

2009-10-07 Thread lists
Dear OSGlers, is there a obvious way to tell osgViewer (Cocoa version of recent trunk) to leave the menubar alone? I guess the code is still experimental - so would it be possible to add this functionality? Attached a screenshot that shows the result of combining wxOSX (Cocoa) and a standard

Re: [osg-users] [3rdparty] osgOcean collision detection

2009-10-07 Thread Jan Ciger
Kim Bale kcb...@googlemail.com wrote: Jan - I'm not sure what is meant by get to it from the viewer here? I am accessing the code like this within my viewer's main loop: // osgOcean::OceanTechnique *ocean; float height = ocean-getSeaHeightAt(pos.x(), pos.y()); ... Therefore the function

Re: [osg-users] osgViewer Cocoa and wxOSX/Cocoa Application

2009-10-07 Thread Stephan Huber
Hi Hartmut, li...@technotecture.com schrieb: is there a obvious way to tell osgViewer (Cocoa version of recent trunk) to leave the menubar alone? I guess the code is still experimental - so would it be possible to add this functionality? Attached a screenshot that shows the result of

Re: [osg-users] Snow Leopard stl issues? (osg 2.9.5)

2009-10-07 Thread Chip Collier
Hi, Ok well, I built the latest OpenSceneGraph from the svn repo with cmake (so no frameworks just dylibs) and it works fine. :) I did have to modify a couple of files to get it to build though: In the osgdb_lwo plugin the ID4 struct needed it's array renamed from id to ID to avoid a keyword

Re: [osg-users] osgViewer Cocoa and wxOSX/Cocoa Application

2009-10-07 Thread Hartmut Seichter
Thanks Stephan, for the explanation - I will see if I can make this work with wxWidgets trunk. Cheers, H On Thu, 08 Oct 2009 01:06:31 +0200, Stephan Huber ratzf...@digitalmind.de wrote: Hi Hartmut, li...@technotecture.com schrieb: is there a obvious way to tell osgViewer (Cocoa version

Re: [osg-users] [3rdparty] How to run osgOcean

2009-10-07 Thread gopal goenka
Hi, I have tried to run that example you suggested but the output.txt is empty after runing the example as ... osgviewer cow.osg output.txt 21 the example ran well i mean there was no problems as the cow.osg was loaded properly and i was able to see it in the osgViewer

Re: [osg-users] wxPython and CullVisitor nan on Mac

2009-10-07 Thread Randolph Fritz
On 2009-10-07, Randolph Fritz rfritz...@gmail.com wrote: More details at http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2009-June/029500.html I have now confirmed that, just as Mike Wozniewski found in June, this problem occurs on Macintosh (MacBook Pro, Mac OS