was using particles or something like that?
Of course that's on Windows J
Cheers
Martin Naylor.
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: 10 July 2008 03:43
To: OpenSceneGraph Users
Subject: Re: [osg-users] The growing draw bar in the stats
Hi all,
I have not been around for a while, have just tried to convert my test
application that was written before OSG 2.0 to run with the latest version
of OSG from the CVS.
Its been so long that it looks like osgProducer has been removed.
Have figured that the equivalent is osgViewer now
, which you
can pass in the window details. See the examples like osgviewerMFC
for a guide.
Robert.
On Thu, Feb 18, 2010 at 10:54 PM, Martin Naylor
martin.nay...@dsl.pipex.com wrote:
Hi all,
Another stupid quick question:
What is the equivalent of the old producer call in the latest CVS osg
: [osg-users] Viewer and old producer getRenderSurface
On Fri, Feb 19, 2010 at 7:31 AM, Martin Naylor
martin.nay...@dsl.pipex.com wrote:
Thanks Robert, will give that a try.
Checked out the latest CVS last night and all built fine on Windows 7 and
Visual Studio 2008.Test the Examples a bit later
Hi Robert,
Just checkout the latest build this around 10.30am and am receiving the
following build errors under Windows 7 and VS2008.
I did check the box wrappers under cmake and these are all wrapper errors.
Hope it helps.
Regards
Martin.
Error 62 error LNK2019: unresolved external
Hi Robert,
That works great now.
Thanks
Martin.
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert
Osfield
Sent: 20 February 2010 17:39
To: OpenSceneGraph Users
Subject: Re: [osg-users] svn trunk
context according to a set of osg::GraphicsContext::Traits, which you
can pass in the window details. See the examples like osgviewerMFC
for a guide.
Robert.
On Thu, Feb 18, 2010 at 10:54 PM, Martin Naylor
martin.nay...@dsl.pipex.com wrote:
Hi all,
Another stupid quick question:
What
Hi J-S,
That makes sense and that was exactly my problem.
Cheers I need all the help I can get, I am only a hobbyist and dont make a
professional career out of it, as you can see ;)
Martin.
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
Hi,
Aero desktop enabled?
Try it disabled and see if it still does it, set your theme to windows 7
classic or something like that?
Regards
Martin.
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
Oh well worth a shot, osgshadow seems to lose focus and I have to use
alt-tab on that screen to bring it back into focus, only with aero enabled.
I put it down to a that stupid balloon tip that pops up saying 'windows has
changed your desktop'. Running the latest driver from nvidia, windows 7 x64,
Hi all,
Thought I would have a go at fixing the warnings for visual 2008.
Before I go ahead, is it ok to cast items, i am thinking from a portability
sense my c++ skills are self taught so bare with me J and I am more worried
about breaking the build system J
For example:
The first warning
Or maybe _intheritanceMask should not be unsigned, no warning if I remove
the unsigned from the header file?
Maybe I need to understand OSG better first!
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Martin
Naylor
Sent
] On Behalf Of Martin
Naylor
Sent: Thursday, March 04, 2010 12:05 PM
To: 'OpenSceneGraph Users'
Subject: Re: [osg-users] fixes for warnings in vs2008.
Or maybe _intheritanceMask should not be unsigned, no warning if I remove
the unsigned from the header file?
Maybe I need to understand OSG better first
Thanks Robert, I will checkout the latest and let you know if I find any
problems.
Martin.
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert
Osfield
Sent: 05 March 2010 13:07
To: OpenSceneGraph Users
Subject: Re:
Hi,
Having a look at a couple of warnings in testing the 64 bit build of the
latest svn with Visual Studio 2008.
I get a warning in the line of code in win32Thread.cpp, the error appears
because I have the option check portability issues switched on.
Sorry the change from size_t to unsigned int is the 2nd argument
stacksize...
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Martin
Naylor
Sent: 27 March 2010 12:19
To: osg-users@lists.openscenegraph.org
Subject: [osg-users
Hello,
What sort of error? I have never installed openthreads, I assumed it's been
merged into the OSG code, where as it used to be a separate download?
Regards
Martin.
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf
I will be trying it in a couple of weeks when its launched or as soon as i
get my hands on the non RC version. Dont want to install it on my freshly
built machine.
Could you just use the old cmake and generate vs2008x64 ones and convert
them using vs2010 or is it you ironing out the build?
Just to confirm, I downloaded the VPB,GDAL and OSG from the latest SVN trunk
and all compiled just fine for windows x64.
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Chris
'Xenon' Hanson
Sent: 03 April
You can have a look at the MFC example included in OSG for using a win32
context.
Attached is a screen saver for windows that uses OSG and does what you need
I believe, ok not very power friendly and the code needs tidying J, I have
commented out the section for keyboard input as I did not
Forgot to add, I am using the latest CVS and have no probs with memory
leaks!
Its probably that your code is taken from the MFC example and that does
produce memory leaks which I have looked at and could not quite grasp why.
Its something to do with the debugger in VS2008 but cant put my finger
I am running GDAL 1.7 and have noticed that the textures become flipped when
I follow the Puget example.
Not sure if that is GDAL causing the issue or its the same one you are
having.
I just download some STRM data and applied some Landsat Image as a texture
and now have a crash when zooming into
neglected to mention my build environment in
the original posting: Visual Studio 2005 Professional (Service Pack 1)
on 32 bit Windows XP Professional (Service Pack 3).
Thanks...
D.J.
On Mon, Apr 12, 2010 at 2:21 PM, Martin Naylor
martin.nay...@dsl.pipex.com wrote:
I am running GDAL 1.7 and have
Yeah try the website below, I had a problem with a Sony Vaio laptop I just
updated to Windows 7.
It has a geforce 7600 gt (go) . Using the drivers from the site below and a
hacked .inf file got my OpenGL working on the laptop.It just crashed when
you fired up anything OpenGL.
Good luck.
Martin.
Hi,
I am having a few errors in building the latest SVN.
Error 9 error C2065: 'GL_DEPTH_COMPONENT32F' : undeclared
identifier
D:\Coding\OSG\OpenSceneGraphx64\examples\osgfpdepth\osgfpdepth.cpp 151
1example_osgfpdepth
Error 10 error C2065:
Hi all,
Just having some build errors from the I forget to mention yesterday
trunk(64bit windows).
76Animation.cpp(197): error C2593: 'operator ' is ambiguous
76 D:\Coding\OSG\OpenSceneGraphx64\include\osgDB/OutputStream(97):
could be 'osgDB::OutputStream
. See this thread for more information about the issue :
http://lists.openscenegraph.org/pipermail/osg-submissions-openscenegraph.org
/2010-February/005729.html
I'll submit a fix for the osgAnimation serializer to osg-submission.
Mourad
On Thu, Apr 22, 2010 at 8:43 PM, Martin Naylor
Works good now, thanks both.
Martin.
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert
Osfield
Sent: 23 April 2010 10:09
To: OpenSceneGraph Users
Subject: Re: [osg-users] build errors VS2010 osgdb
Hi all,
I am getting a linker error when trying to build the latest vpb against the
trunk of OSG.
Error is as follows:
Error 1 error LNK2005: public: void __cdecl
std::basic_ofstreamchar,struct std::char_traitschar ::`vbase
destructor'(void)
OK bit of an update, I think its my GDAL version giving grief with
cpl_string.h, I will grab 1.6 and try that as mine is 1.7 .10( something
like that).
Martin.
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Martin
: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Martin
Naylor
Sent: 30 April 2010 18:50
To: 'OpenSceneGraph Users'
Subject: Re: [osg-users] build errors in VPB and latest trunks.
OK bit of an update, I think its my GDAL version giving
The first error is related a function not being declared.
http://msdn.microsoft.com/en-us/library/yha416c7(VS.80).aspx
Take a look at the example osgtext, I am guessing the correct line of code
is
osgText::Text not text(), I don't like using namespaces it makes the code
hard to read :)
Hi,
FYI.
Just tested it on Windows, I get no memory growth at all...
Regards
Martin.
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield
Sent: 11 May 2010 19:41
To:
I did mention this a while back about osgShadow.
All my are examples do this now after installing a new Nvidia GTX 480
card(from a gtx 9800), with the latest drivers from Nvidia.
My guess you are running Windows Vista/7, try alt tab?
For a permanent fix disable the pesky Aero desktop!
I tried
And my email updated and I see you found a solution...
Oh well its probably just me ;)
Martin
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Art Tevs
Sent: 07 October 2008 23:22
To: OpenSceneGraph
Hi Oliver,
Are mixing debug and release libraries?
Regards
Martin.
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Olivier
Martinaud
Sent: 12 May 2010 14:33
To: osg-users@lists.openscenegraph.org
Sorry, Are you mixing debug and release libraries from OSG?
Check you are linking with either all release or all debug.
Martin
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Martin
Naylor
Sent: 12 May
not
a deal.
My current problem is with osgShadow::MinimalShadowMap and osgPPU, my scene
becomes white, but it works with the osgShadow::ShadowMap technique.
Cheers,
On Wed, May 12, 2010 at 6:10 PM, Martin Naylor martin.nay...@dsl.pipex.com
wrote:
And my email updated and I see you found
Hi,
Yes Windows doesn't like that or certain parts of it, such as anything that
uses memory allocation.
http://stackoverflow.com/questions/1227653/linking-against-library-in-releas
e-and-exe-in-debug-crashes-in-visual-studio
Have a look at the above.
Of course it could be 1001 other things, but I
Hi Oliver,
Sorry to hear it wasn’t as simple...
It could be a bug, but normally someone else would 'pipe up' and say that was
fixed :)
Does look like a problem with pickhandler, can you post some source code to
recreate the problem?
Have you tried the examples and do the work ok?
Also you may
Hi all,
Just for a heads up, I cannot get OSGEarth to compile under Windows since
the objectdeleted (weakpointer) stuff yesterday.
I assume it's the change made yesterday, the lib is osgEarthUtil that fails
to build with the following error.
Error 39 error C2440: '=' : cannot
...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Tim Moore
Sent: 18 May 2010 17:53
To: OpenSceneGraph Users
Subject: Re: [osg-users] weakreference compiling osgearth
On Tue, May 18, 2010 at 6:30 PM, Martin Naylor martin.nay...@dsl.pipex.com
wrote:
Hi all,
Just
Hi,
It could also be worth mentioning osgemphereis (however you spell it).
Not sure on the status of the project, it looks like Don's pages have not
been updated in while.
Regards
Martin.
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
Hi Manuel,
osgPick example shows picking from a HUD, not sure if that meet your needs?
Cheers
Martin.
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Manuel
Garea
Sent: 18 May 2010 20:11
To:
No problem. Not sure if it's the most optimal way though!!!
Good luck.
Martin.
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Manuel
Garea
Sent: 19 May 2010 13:10
To:
Hi,
I Guess you have run Cmake and located the necessary libs to run OSG, png,
jpeg, etc...
Usually cmake-gui will highlight these in red on the output windows if they
have problem.
Also it could be the 3rd party libs you are linking with, mixing 32bit and
64bit or different VS versions, compiler
to make sure I am singing from the correct hymn sheet J
Cheers
Martin Naylor.
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Hi Mathias,
Cheers for the info, I will take a look at osgBullet.
Thanks
Martin.
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Mathias
Buhr
Sent: 08 June 2010 16:01
To: OpenSceneGraph Users
Subject:
Hello,
I must have unconsciously read that somewhere. I didn't even know Bullet
existed, not alone osgBullet ;)
Cheers
Martin.
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Mathias
Buhr
Sent: 08 June
Hi,
I have managed to build under VS 2010 although I have gone back to VS2008 as
it's a pain.
Have found that VS2010 creates release/debug folder for all its libs and
does not copy them to their /bin or /lib folders.
Some people have reported success using the latest cmake build(SVN) and that
Hi Ku,
Not sure about the below, but could it be that you are getting two clicks
because you are receiving one on the first click and one on release?
You may need to post some code of your event handler.
Hope it helps
Martin Naylor
-Original Message-
From: osg-users-boun
Hi,
I missed this thread, but I believe it could be something to do with VS and
the way it handles debugging of template libraries.
Could be completey wrong (more than likely) :)
You will probably find somewhere that your VS project was mixing template
libraries (debug and release), just a guess
Hi Robert/all,
Sorry for the hijack
I appear to be missing posts on the mailing list?
Never got Roberts reply on this post, I have noticed this happening for a
few weeks with intermittent posts not coming through to the mailing list,
mostly Roberts replies but I dont think it's just Roberts.
Nick's reply.
Mmmm I did see something in submissions in the other day from another poster
who is having similar problems.
Maybe it's just me!
Martin Naylor.
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osg-users@lists.openscenegraph.org
http
Hi,
Yeah its certainly Aero...
I two have the same issue, disabling Aero sorts its out, but mine is on a
single screen.
Alt-Tab will make it work as well.
Have a look here http://www.opengl.org/pipeline/article/vol003_7/
Are we using GDI? I don't understand the viewer code, I might have another
Hi,
Take a look at the example osgPick, should be what you are after...
Martin Naylor.
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Tufan TaÅŸ
Sent: 15 July 2010 13:53
To: osg-users
HI all,
I have tried to change my email address for the submissions list, it never
sends me an email for my password to change it.
Can anyone help?
I have managed to change osg-users, if this comes through!
Cheers
Martin Naylor.
___
osg
Interesting, I have just managed to build it VS2010 with no problems using 2008
libaries.
You could try using CMake to generate 2008 projects files and convert them to
2010 using VS2010, see if it makes a difference?
Regards
Martin.
-Original Message-
From:
Could it be that you need to update to the windows SDK either 6 or 7,
available for download from the Microsoft site?
Regards
Martin.
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jason
Alexander
and iostream
Hi Martin,
to be precise, I don't see any errors when building OSG. The problem arise when
liking the application (here, it is FlightGear). I use 3rd party libs already
used for the VS2008 build. VS2010 is used to build OSG and FlightGear.
-Fred
- Martin Naylor a écrit :
Interesting
...@lists.openscenegraph.org] On Behalf Of Frederic
Bouvier
Sent: 06 August 2010 17:16
To: OpenSceneGraph Users
Subject: Re: [osg-users] Visual Studio 2010 and iostream
This error is gone with CMake 2.8.2
-Fred
- Martin Naylor a écrit :
Hi Fred,
A that explains why I don’t see errors...
I am still using
- Martin Naylor martinnay...@virginmedia.com a écrit :
Hi Fred,
I just removed cmake 2.8 and installed cmake 2.8.2 and rechecked out
OSG and I still have the same issue with exe and dll's not being moved
or created in the OSG bin folder, it's a pain everytime you recompile
anything as it's
Mmmm, I think I may have found the problem!
Download the latest 260.63 drivers(BETA) from Nvidia, and all is well on my
system with aero enabled.
No wonder I could never find what was going on ;)
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
, and restart in the other screen.
No flicker as long as drags occur in the same screen.
-Fred
- Martin Naylor a écrit :
Mmmm, I think I may have found the problem!
Download the latest 260.63 drivers(BETA) from Nvidia, and all is well
on my
system with aero enabled.
No wonder I could never find
08 July 2010, Martin Naylor wrote:
Hi,
Yeah its certainly Aero...
I two have the same issue, disabling Aero sorts its out, but mine is on a
single screen.
Alt-Tab will make it work as well.
Have a look here http://www.opengl.org/pipeline/article/vol003_7/
Are we using GDI? I don't
Try clean all, and rebuild...?
Martin.
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Renesis
Skidac
Sent: 26 September 2010 11:37
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Please
Hi,
It sounds like the Aero bug, disable Aero?
Believe Wojtek may have just submitted a fix for this to workaround the
driver bug, also the latest beta driver from NVidia fixes this for me, not
sure about a quadro card...
Might be worth trying the beta NVidia drivers?
Cheers
Martin.
Hi JS,
I am receiving the following error in trying cmake.
CMake Error in src/osgOcean/CMakeLists.txt:
Cannot find source file osgOcean_gaussian1.vert. Tried extensions .c .C
.c++ .cc .cpp .cxx .m .M .mm .h .hh .h++ .hm .hpp .hxx .in .txx
Gaussion2.vert is also missing from the svn?
Regards
and future
Hi Martin,
Yeah this is my fault, I shouldn't have committed the file delete its part
of an update that will be coming today.
I'll fix this at lunchtime.
K.
On 14 October 2010 10:55, Martin Naylor martinnay...@virginmedia.com
wrote:
Hi JS,
I am receiving the following
Subject: Re: [osg-users] osgOcean call for testing and future
This should be fixed now.
Note: the new CMake build uses a Python 2.7 script as a prebuild routine.
Regards,
Kim.
On 14 October 2010 11:17, Martin Naylor martinnay...@virginmedia.com
wrote:
Cheers Kim, I will give
Hi all,
I have downloaded the free Ordinance Survey data and have managed to convert
the height data and raster data using gdal_translate.
Everything works brilliant when the option --geocentric is omitted.
Once --geocentric is included osgdem finished within about 20 seconds my
planet now looks
Hi,
I am not 100% sure what this example does and how it should perform!
I am noticing a lot of flickering of the 1d texture applied?
Will send some screen shots if no else can reproduce?
Regards
Martin Naylor.
___
osg-users mailing list
osg-users
] testing osgtexture1d..
On 2/12/10 21:03 , Martin Naylor wrote:
I am not 100% sure what this example does and how it should perform!
I am noticing a lot of flickering of the 1d texture applied?
Will send some screen shots if no else can reproduce?
The example is cycling between OBJECT_LINEAR
+proj=latlong +datum=WGS84 -r bilinear infile outfile
and feed the resulting outfile into osgdem...
-Shayne
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Martin
Naylor
Sent: Wednesday, November 10, 2010 11
Hi all,
Are the default manipulators playing up? (it's probably me :)
But when I run osgviewer somegeocentricearth.ive I get strange behaviour
with the manipulators.
All is well until I hit the space bar, then changing the manipulators by
pressing 1 2, the earth will flip 180 degrees.
Then
trying to determine the coordinate frame and then aligning it's home
position to it.
Robert.
On Fri, Dec 3, 2010 at 10:04 PM, Martin Naylor
martinnay...@virginmedia.com wrote:
Hi all,
Are the default manipulators playing up? (it's probably me :)
But when I run osgviewer somegeocentricearth.ive I
Hi all
I suspect there are reasons behind another other oddity I have discovered.
When viewing a terrain(generated as Geocentric) with osgviewer if you move
completely through the terrain and then zoom roughly back to the start
position. Rotating the earth will spin off axes.
I am suspecting the
Hi,
Its sound like a bug in the compiler,
http://support.microsoft.com/kb/240866.
See if the workaround will fix it?
Regards
Martin.
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Holger
Krumm
Sent:
Yes great news!!!
Just ordered mine on Amazon UK, hopefully stocks will hit the UK soon.
Cheers
Martin.
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Mourad
Boufarguine
Sent: 22 December 2010 13:34
To:
, it works ok on my Nvidia 480 desktop, guess this could be
an OSGEarth issue or the chipset driver is just naff?
Cheers
Martin Naylor
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Hi Glen,
The file is a bit big to send on the list, it now crashes when I exit using
osgearth_viewer instead of osgviewer, which appears to be openthread
related., it doesn't crash everytime either.
Shall I send the file direct to yourself?
Browsing the log I noticed the texture extensions
Hi Robert,
I will have a look at that one and give it a go.
Cheers
Martin.
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert
Osfield
Sent: 22 December 2010 19:55
To: OpenSceneGraph Users
Subject:
Hi,
Not sure I can answer all the questions:
But they should be geo referenced(srtm data), you can probably omit the xx
and yy parameters. Believe they just specifiy the coordinates for manual
placement (if the file is not georeferenced).
Just try osgem -d nameofheightfieldfile -t nameoftexture
HI Vijeesh,
Not sure about that one, I have always generated a full earth.
If you do an osgdem --help you will see some options -gb and -ge could be
the ones you need?
If the initial image resoulution is low then I suspect that is the problem.
Although it could be worth making sure you run
://www.david-laserscanner.com/
Happy new year.
Martin Naylor.
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Hi Wang,
I got mine from Amazon UK yesterday :)
Cheers
Martin.
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Wang Rui
Sent: 11 January 2011 12:21
To: osg-users@lists.openscenegraph.org
Subject: Re:
Hi,
Not sure if this or its been superseded, you might want to take a look at
OSGTDS.
http://andesengineering.com/Projects/TDS/
This is for deforming terrain for the placement of objects.
I have never used it, but it might be worth a shot?
Cheers
Martin.
-Original Message-
From:
Hi,
You shouldn't have to copy the includes over to your folder.
I am guessing your are using visual studio under Windows, you will need to
add the include and library paths for OSG and setup the environment
variables
http://www.openscenegraph.org/projects/osg/wiki/Support/GettingStarted
Morning J
What were the results like?
I tried with a red laser, need to get a green one and try that, supposed to
be much better results with a green one.
Cheers
Martin.
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf
Hi Nan,
I don't believe its a bug in OSG itself, it's the stupid Microsoft debug
libraries.
I suspect you are linking against the third party libraries built for
VS2005, hence its works ok in debug mode.
It's certainly worth applying SP1 for VS2008, but you also must make sure
you linking against
and it drops to a mere 0.10.
Anyone else?
Thanks
Martin Naylor
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Hi J-S,
LOL, debug threading , me :)
Just out of curiosity is yours an NVidia system, mine is SLI configurations
(2cards) (GTX480)?
Cheers
Martin
I've been seeing this for a while now. I don't know what causes it. It's
also very inconsistent. Sometimes you'll start osgviewer and it's fine
first launched, its out my league though :)
My system is quite quick so it's hard to tell if it's actually tying up the
GPU or just a stats computation issue.
Regards
Martin Naylor
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun
Morning all,
I have been doing some testing and have updated a fresh copy from SVN of
openscenegraph-data and the latest SVN.
After running examples.bat I get a blank screen on a lot of the examples...
If I run osgviewer cow.osg it works, but cow.osgt does not, it looks like
its WIP but just to
To: OpenSceneGraph Users
Subject: Re: [osg-users] problem with openscenegraph-data?
Hi Martin,
On Mon, Jun 27, 2011 at 11:00 AM, Martin Naylor
martinnay...@virginmedia.com wrote:
I have been doing some testing and have updated a fresh copy from SVN of
openscenegraph-data and the latest SVN.
After running
, Martin Naylor
martinnay...@virginmedia.com wrote:
I have had a look around and can come up with no problems.
Not sure where to look at the moment, running via remote desktop at
present
so ignore the GL errors...it did happen when running on my desktop
yesterday
so I am ruling RDP out for the moment
.
The curious thing is that other windows users have been use the new
serializers for a while now without any problems.
As another test could you try:
osgconv cow.osg test.osgt
osgviewer test.osgt
Robert.
On Mon, Jun 27, 2011 at 12:19 PM, Martin Naylor
martinnay...@virginmedia.com wrote:
Hi Robert
Hi Robert,
Using .osg works fine, but .osgt is still coming up blank...
Converted cessnafire to osgt and it works ok..
Cheers
Martin
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert
Osfield
Sent:
...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert
Osfield
Sent: 27 June 2011 13:14
To: OpenSceneGraph Users
Subject: Re: [osg-users] problem with openscenegraph-data?
Hi Martin,
On Mon, Jun 27, 2011 at 12:56 PM, Martin Naylor
martinnay...@virginmedia.com wrote
Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert
Osfield
Sent: 27 June 2011 13:31
To: OpenSceneGraph Users
Subject: Re: [osg-users] problem with openscenegraph-data?
Hi Martin,
On Mon, Jun 27, 2011 at 1:18 PM, Martin
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