Re: [osg-users] The growing draw bar in the stats handler

2008-07-10 Thread Martin Naylor
was using particles or something like that? Of course that's on Windows J Cheers Martin Naylor. From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 10 July 2008 03:43 To: OpenSceneGraph Users Subject: Re: [osg-users] The growing draw bar in the stats

[osg-users] viewer and loops..

2010-02-17 Thread Martin Naylor
Hi all, I have not been around for a while, have just tried to convert my test application that was written before OSG 2.0 to run with the latest version of OSG from the CVS. Its been so long that it looks like osgProducer has been removed. Have figured that the equivalent is osgViewer now

Re: [osg-users] Viewer and old producer getRenderSurface

2010-02-18 Thread Martin Naylor
, which you can pass in the window details. See the examples like osgviewerMFC for a guide. Robert. On Thu, Feb 18, 2010 at 10:54 PM, Martin Naylor martin.nay...@dsl.pipex.com wrote: Hi all, Another stupid quick question: What is the equivalent of the old producer call in the latest CVS osg

Re: [osg-users] Viewer and old producer getRenderSurface

2010-02-19 Thread Martin Naylor
: [osg-users] Viewer and old producer getRenderSurface On Fri, Feb 19, 2010 at 7:31 AM, Martin Naylor martin.nay...@dsl.pipex.com wrote: Thanks Robert, will give that a try. Checked out the latest CVS last night and all built fine on Windows 7 and Visual Studio 2008.Test the Examples a bit later

Re: [osg-users] Please test svn/trunk for OpenThread/OpenSceneGraph

2010-02-19 Thread Martin Naylor
Hi Robert, Just checkout the latest build this around 10.30am and am receiving the following build errors under Windows 7 and VS2008. I did check the box wrappers under cmake and these are all wrapper errors. Hope it helps. Regards Martin. Error 62 error LNK2019: unresolved external

Re: [osg-users] svn trunk osgsimulation

2010-02-20 Thread Martin Naylor
Hi Robert, That works great now. Thanks Martin. -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: 20 February 2010 17:39 To: OpenSceneGraph Users Subject: Re: [osg-users] svn trunk

Re: [osg-users] Viewer and old producer getRenderSurface

2010-02-21 Thread Martin Naylor
context according to a set of osg::GraphicsContext::Traits, which you can pass in the window details. See the examples like osgviewerMFC for a guide. Robert. On Thu, Feb 18, 2010 at 10:54 PM, Martin Naylor martin.nay...@dsl.pipex.com wrote: Hi all, Another stupid quick question: What

Re: [osg-users] Viewer and old producer getRenderSurface

2010-02-21 Thread Martin Naylor
Hi J-S, That makes sense and that was exactly my problem. Cheers I need all the help I can get, I am only a hobbyist and don’t make a professional career out of it, as you can see ;) Martin. -Original Message- From: osg-users-boun...@lists.openscenegraph.org

Re: [osg-users] Multi-GPU on Windows 7, second window is black when the first window has focus?

2010-02-23 Thread Martin Naylor
Hi, Aero desktop enabled? Try it disabled and see if it still does it, set your theme to windows 7 classic or something like that? Regards Martin. -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of

Re: [osg-users] Multi-GPU on Windows 7, second window is black when the first window has focus?

2010-02-23 Thread Martin Naylor
Oh well worth a shot, osgshadow seems to lose focus and I have to use alt-tab on that screen to bring it back into focus, only with aero enabled. I put it down to a that stupid balloon tip that pops up saying 'windows has changed your desktop'. Running the latest driver from nvidia, windows 7 x64,

[osg-users] fixes for warnings in vs2008.

2010-03-04 Thread Martin Naylor
Hi all, Thought I would have a go at fixing the warnings for visual 2008. Before I go ahead, is it ok to cast items, i am thinking from a portability sense my c++ skills are self taught so bare with me J and I am more worried about breaking the build system J For example: The first warning

Re: [osg-users] fixes for warnings in vs2008.

2010-03-04 Thread Martin Naylor
Or maybe _intheritanceMask should not be unsigned, no warning if I remove the unsigned from the header file? Maybe I need to understand OSG better first! From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Martin Naylor Sent

Re: [osg-users] fixes for warnings in vs2008.

2010-03-04 Thread Martin Naylor
] On Behalf Of Martin Naylor Sent: Thursday, March 04, 2010 12:05 PM To: 'OpenSceneGraph Users' Subject: Re: [osg-users] fixes for warnings in vs2008. Or maybe _intheritanceMask should not be unsigned, no warning if I remove the unsigned from the header file? Maybe I need to understand OSG better first

Re: [osg-users] fixes for warnings in vs2008.

2010-03-07 Thread Martin Naylor
Thanks Robert, I will checkout the latest and let you know if I find any problems. Martin. From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: 05 March 2010 13:07 To: OpenSceneGraph Users Subject: Re:

[osg-users] openthreads vs2008 x64 size_t warning.

2010-03-27 Thread Martin Naylor
Hi, Having a look at a couple of warnings in testing the 64 bit build of the latest svn with Visual Studio 2008. I get a warning in the line of code in win32Thread.cpp, the error appears because I have the option check portability issues switched on.

Re: [osg-users] openthreads vs2008 x64 size_t warning.

2010-03-27 Thread Martin Naylor
Sorry the change from size_t to unsigned int is the 2nd argument stacksize... From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Martin Naylor Sent: 27 March 2010 12:19 To: osg-users@lists.openscenegraph.org Subject: [osg-users

Re: [osg-users] VS2010

2010-03-30 Thread Martin Naylor
Hello, What sort of error? I have never installed openthreads, I assumed it's been merged into the OSG code, where as it used to be a separate download? Regards Martin. From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf

Re: [osg-users] VS2010

2010-03-30 Thread Martin Naylor
I will be trying it in a couple of weeks when its launched or as soon as i get my hands on the non RC version. Don’t want to install it on my freshly built machine. Could you just use the old cmake and generate vs2008x64 ones and convert them using vs2010 or is it you ironing out the build?

Re: [osg-users] [VirtualPlanetBuilder][build] Which Versions of GDAL and/or Squish Are Required?

2010-04-03 Thread Martin Naylor
Just to confirm, I downloaded the VPB,GDAL and OSG from the latest SVN trunk and all compiled just fine for windows x64. -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Chris 'Xenon' Hanson Sent: 03 April

Re: [osg-users] GraphicsWindowWin32 instead of Producer

2010-04-09 Thread Martin Naylor
You can have a look at the MFC example included in OSG for using a win32 context. Attached is a screen saver for windows that uses OSG and does what you need I believe, ok not very power friendly and the code needs tidying J, I have commented out the section for keyboard input as I did not

Re: [osg-users] GraphicsWindowWin32 instead of Producer

2010-04-09 Thread Martin Naylor
Forgot to add, I am using the latest CVS and have no probs with memory leaks! Its probably that your code is taken from the MFC example and that does produce memory leaks which I have looked at and could not quite grasp why. Its something to do with the debugger in VS2008 but cant put my finger

Re: [osg-users] [VirtualPlanetBuilder][build] Which Versions of GDAL and/or Squish Are Required?

2010-04-12 Thread Martin Naylor
I am running GDAL 1.7 and have noticed that the textures become flipped when I follow the Puget example. Not sure if that is GDAL causing the issue or its the same one you are having. I just download some STRM data and applied some Landsat Image as a texture and now have a crash when zooming into

Re: [osg-users] [VirtualPlanetBuilder][build] Which Versions of GDAL and/or Squish Are Required?

2010-04-12 Thread Martin Naylor
neglected to mention my build environment in the original posting: Visual Studio 2005 Professional (Service Pack 1) on 32 bit Windows XP Professional (Service Pack 3). Thanks... D.J. On Mon, Apr 12, 2010 at 2:21 PM, Martin Naylor martin.nay...@dsl.pipex.com wrote: I am running GDAL 1.7 and have

Re: [osg-users] Quadro FX 2500M weird polygon edge lines

2010-04-14 Thread Martin Naylor
Yeah try the website below, I had a problem with a Sony Vaio laptop I just updated to Windows 7. It has a geforce 7600 gt (go) . Using the drivers from the site below and a hacked .inf file got my OpenGL working on the laptop.It just crashed when you fired up anything OpenGL. Good luck. Martin.

[osg-users] Windows VS2010 build errors -SVN -11354

2010-04-21 Thread Martin Naylor
Hi, I am having a few errors in building the latest SVN. Error 9 error C2065: 'GL_DEPTH_COMPONENT32F' : undeclared identifier D:\Coding\OSG\OpenSceneGraphx64\examples\osgfpdepth\osgfpdepth.cpp 151 1example_osgfpdepth Error 10 error C2065:

[osg-users] build errors VS2010 osgdb

2010-04-22 Thread Martin Naylor
Hi all, Just having some build errors from the I forget to mention yesterday trunk(64bit windows). 76Animation.cpp(197): error C2593: 'operator ' is ambiguous 76 D:\Coding\OSG\OpenSceneGraphx64\include\osgDB/OutputStream(97): could be 'osgDB::OutputStream

Re: [osg-users] build errors VS2010 osgdb

2010-04-22 Thread Martin Naylor
. See this thread for more information about the issue : http://lists.openscenegraph.org/pipermail/osg-submissions-openscenegraph.org /2010-February/005729.html I'll submit a fix for the osgAnimation serializer to osg-submission. Mourad On Thu, Apr 22, 2010 at 8:43 PM, Martin Naylor

Re: [osg-users] build errors VS2010 osgdb

2010-04-23 Thread Martin Naylor
Works good now, thanks both. Martin. -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: 23 April 2010 10:09 To: OpenSceneGraph Users Subject: Re: [osg-users] build errors VS2010 osgdb

[osg-users] build errors in VPB and latest trunks.

2010-04-30 Thread Martin Naylor
Hi all, I am getting a linker error when trying to build the latest vpb against the trunk of OSG. Error is as follows: Error 1 error LNK2005: public: void __cdecl std::basic_ofstreamchar,struct std::char_traitschar ::`vbase destructor'(void)

Re: [osg-users] build errors in VPB and latest trunks.

2010-04-30 Thread Martin Naylor
OK bit of an update, I think its my GDAL version giving grief with cpl_string.h, I will grab 1.6 and try that as mine is 1.7 .10( something like that). Martin. From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Martin

Re: [osg-users] build errors in VPB and latest trunks.

2010-05-01 Thread Martin Naylor
: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Martin Naylor Sent: 30 April 2010 18:50 To: 'OpenSceneGraph Users' Subject: Re: [osg-users] build errors in VPB and latest trunks. OK bit of an update, I think its my GDAL version giving

Re: [osg-users] [build] Problems with planet game.

2010-05-05 Thread Martin Naylor
The first error is related a function not being declared. http://msdn.microsoft.com/en-us/library/yha416c7(VS.80).aspx Take a look at the example osgtext, I am guessing the correct line of code is osgText::Text not text(), I don't like using namespaces it makes the code hard to read :)

Re: [osg-users] osg latest developer release, memory leak under linux

2010-05-11 Thread Martin Naylor
Hi, FYI. Just tested it on Windows, I get no memory growth at all... Regards Martin. -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: 11 May 2010 19:41 To:

Re: [osg-users] osgPPU osgShadow

2010-05-12 Thread Martin Naylor
I did mention this a while back about osgShadow. All my are examples do this now after installing a new Nvidia GTX 480 card(from a gtx 9800), with the latest drivers from Nvidia. My guess you are running Windows Vista/7, try alt tab? For a permanent fix disable the pesky Aero desktop! I tried

Re: [osg-users] osgPPU osgShadow

2010-05-12 Thread Martin Naylor
And my email updated and I see you found a solution... Oh well its probably just me ;) Martin -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Art Tevs Sent: 07 October 2008 23:22 To: OpenSceneGraph

Re: [osg-users] problem with osgUtil::IntersectVisitor and osg::LineSegment

2010-05-12 Thread Martin Naylor
Hi Oliver, Are mixing debug and release libraries? Regards Martin. -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Olivier Martinaud Sent: 12 May 2010 14:33 To: osg-users@lists.openscenegraph.org

Re: [osg-users] problem with osgUtil::IntersectVisitor and osg::LineSegment

2010-05-12 Thread Martin Naylor
Sorry, Are you mixing debug and release libraries from OSG? Check you are linking with either all release or all debug. Martin -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Martin Naylor Sent: 12 May

Re: [osg-users] osgPPU osgShadow

2010-05-12 Thread Martin Naylor
not a deal. My current problem is with osgShadow::MinimalShadowMap and osgPPU, my scene becomes white, but it works with the osgShadow::ShadowMap technique. Cheers, On Wed, May 12, 2010 at 6:10 PM, Martin Naylor martin.nay...@dsl.pipex.com wrote: And my email updated and I see you found

Re: [osg-users] problem with osgUtil::IntersectVisitor and osg::LineSegment

2010-05-13 Thread Martin Naylor
Hi, Yes Windows doesn't like that or certain parts of it, such as anything that uses memory allocation. http://stackoverflow.com/questions/1227653/linking-against-library-in-releas e-and-exe-in-debug-crashes-in-visual-studio Have a look at the above. Of course it could be 1001 other things, but I

Re: [osg-users] problem with osgUtil::IntersectVisitor and osg::LineSegment

2010-05-17 Thread Martin Naylor
Hi Oliver, Sorry to hear it wasn’t as simple... It could be a bug, but normally someone else would 'pipe up' and say that was fixed :) Does look like a problem with pickhandler, can you post some source code to recreate the problem? Have you tried the examples and do the work ok? Also you may

[osg-users] weakreference compiling osgearth

2010-05-18 Thread Martin Naylor
Hi all, Just for a heads up, I cannot get OSGEarth to compile under Windows since the objectdeleted (weakpointer) stuff yesterday. I assume it's the change made yesterday, the lib is osgEarthUtil that fails to build with the following error. Error 39 error C2440: '=' : cannot

Re: [osg-users] weakreference compiling osgearth

2010-05-18 Thread Martin Naylor
...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Tim Moore Sent: 18 May 2010 17:53 To: OpenSceneGraph Users Subject: Re: [osg-users] weakreference compiling osgearth On Tue, May 18, 2010 at 6:30 PM, Martin Naylor martin.nay...@dsl.pipex.com wrote: Hi all, Just

Re: [osg-users] Strategy for selecting from a large set of objects?

2010-05-18 Thread Martin Naylor
Hi, It could also be worth mentioning osgemphereis (however you spell it). Not sure on the status of the project, it looks like Don's pages have not been updated in while. Regards Martin. -Original Message- From: osg-users-boun...@lists.openscenegraph.org

Re: [osg-users] OSG app with icon menu

2010-05-18 Thread Martin Naylor
Hi Manuel, osgPick example shows picking from a HUD, not sure if that meet your needs? Cheers Martin. -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Manuel Garea Sent: 18 May 2010 20:11 To:

Re: [osg-users] OSG app with icon menu

2010-05-19 Thread Martin Naylor
No problem. Not sure if it's the most optimal way though!!! Good luck. Martin. -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Manuel Garea Sent: 19 May 2010 13:10 To:

Re: [osg-users] Build From Source question

2010-05-21 Thread Martin Naylor
Hi, I Guess you have run Cmake and located the necessary libs to run OSG, png, jpeg, etc... Usually cmake-gui will highlight these in red on the output windows if they have problem. Also it could be the 3rd party libs you are linking with, mixing 32bit and 64bit or different VS versions, compiler

[osg-users] physics and terrain

2010-06-07 Thread Martin Naylor
to make sure I am singing from the correct hymn sheet J Cheers Martin Naylor. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] physics and terrain

2010-06-08 Thread Martin Naylor
Hi Mathias, Cheers for the info, I will take a look at osgBullet. Thanks Martin. -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Mathias Buhr Sent: 08 June 2010 16:01 To: OpenSceneGraph Users Subject:

Re: [osg-users] physics and terrain

2010-06-08 Thread Martin Naylor
Hello, I must have unconsciously read that somewhere. I didn't even know Bullet existed, not alone osgBullet ;) Cheers Martin. -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Mathias Buhr Sent: 08 June

Re: [osg-users] [build] Successful build using VS2010?

2010-06-12 Thread Martin Naylor
Hi, I have managed to build under VS 2010 although I have gone back to VS2008 as it's a pain. Have found that VS2010 creates release/debug folder for all its libs and does not copy them to their /bin or /lib folders. Some people have reported success using the latest cmake build(SVN) and that

Re: [osg-users] osgGA::GUIEventHandler problem

2010-06-23 Thread Martin Naylor
Hi Ku, Not sure about the below, but could it be that you are getting two clicks because you are receiving one on the first click and one on release? You may need to post some code of your event handler. Hope it helps Martin Naylor -Original Message- From: osg-users-boun

Re: [osg-users] Sudden runtime error

2010-06-23 Thread Martin Naylor
Hi, I missed this thread, but I believe it could be something to do with VS and the way it handles debugging of template libraries. Could be completey wrong (more than likely) :) You will probably find somewhere that your VS project was mixing template libraries (debug and release), just a guess

Re: [osg-users] StateSet sharing for max performance

2010-07-04 Thread Martin Naylor
Hi Robert/all, Sorry for the hijack I appear to be missing posts on the mailing list? Never got Roberts reply on this post, I have noticed this happening for a few weeks with intermittent posts not coming through to the mailing list, mostly Roberts replies but I don’t think it's just Roberts.

[osg-users] missing posts on the mailing lists.

2010-07-06 Thread Martin Naylor
Nick's reply. Mmmm I did see something in submissions in the other day from another poster who is having similar problems. Maybe it's just me! Martin Naylor. ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] Windows 7 Aero Color Scheme issue

2010-07-08 Thread Martin Naylor
Hi, Yeah its certainly Aero... I two have the same issue, disabling Aero sorts its out, but mine is on a single screen. Alt-Tab will make it work as well. Have a look here http://www.opengl.org/pipeline/article/vol003_7/ Are we using GDI? I don't understand the viewer code, I might have another

Re: [osg-users] Select node on screen

2010-07-19 Thread Martin Naylor
Hi, Take a look at the example osgPick, should be what you are after... Martin Naylor. -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Tufan TaÅŸ Sent: 15 July 2010 13:53 To: osg-users

[osg-users] change of email on Submissions list

2010-07-19 Thread Martin Naylor
HI all, I have tried to change my email address for the submissions list, it never sends me an email for my password to change it. Can anyone help? I have managed to change osg-users, if this comes through! Cheers Martin Naylor. ___ osg

Re: [osg-users] Visual Studio 2010 and iostream

2010-08-06 Thread Martin Naylor
Interesting, I have just managed to build it VS2010 with no problems using 2008 libaries. You could try using CMake to generate 2008 projects files and convert them to 2010 using VS2010, see if it makes a difference? Regards Martin. -Original Message- From:

Re: [osg-users] Visual Studio 2010 and iostream

2010-08-06 Thread Martin Naylor
Could it be that you need to update to the windows SDK either 6 or 7, available for download from the Microsoft site? Regards Martin. -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jason Alexander

Re: [osg-users] Visual Studio 2010 and iostream

2010-08-06 Thread Martin Naylor
and iostream Hi Martin, to be precise, I don't see any errors when building OSG. The problem arise when liking the application (here, it is FlightGear). I use 3rd party libs already used for the VS2008 build. VS2010 is used to build OSG and FlightGear. -Fred - Martin Naylor a écrit : Interesting

Re: [osg-users] Visual Studio 2010 and iostream

2010-08-09 Thread Martin Naylor
...@lists.openscenegraph.org] On Behalf Of Frederic Bouvier Sent: 06 August 2010 17:16 To: OpenSceneGraph Users Subject: Re: [osg-users] Visual Studio 2010 and iostream This error is gone with CMake 2.8.2 -Fred - Martin Naylor a écrit : Hi Fred, A that explains why I don’t see errors... I am still using

Re: [osg-users] Visual Studio 2010 and iostream

2010-08-09 Thread Martin Naylor
- Martin Naylor martinnay...@virginmedia.com a écrit : Hi Fred, I just removed cmake 2.8 and installed cmake 2.8.2 and rechecked out OSG and I still have the same issue with exe and dll's not being moved or created in the OSG bin folder, it's a pain everytime you recompile anything as it's

Re: [osg-users] Preparing for OpenSceneGraph-2.9.9 developer release, please test :-)

2010-09-17 Thread Martin Naylor
Mmmm, I think I may have found the problem! Download the latest 260.63 drivers(BETA) from Nvidia, and all is well on my system with aero enabled. No wonder I could never find what was going on ;) -Original Message- From: osg-users-boun...@lists.openscenegraph.org

Re: [osg-users] Preparing for OpenSceneGraph-2.9.9 developer release, please test :-)

2010-09-18 Thread Martin Naylor
, and restart in the other screen. No flicker as long as drags occur in the same screen. -Fred - Martin Naylor a écrit : Mmmm, I think I may have found the problem! Download the latest 260.63 drivers(BETA) from Nvidia, and all is well on my system with aero enabled. No wonder I could never find

Re: [osg-users] Windows 7 Aero Color Scheme issue

2010-09-24 Thread Martin Naylor
08 July 2010, Martin Naylor wrote: Hi, Yeah its certainly Aero... I two have the same issue, disabling Aero sorts its out, but mine is on a single screen. Alt-Tab will make it work as well. Have a look here http://www.opengl.org/pipeline/article/vol003_7/ Are we using GDI? I don't

Re: [osg-users] Please help, linking errors with OpenSceneGraph

2010-09-26 Thread Martin Naylor
Try clean all, and rebuild...? Martin. -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Renesis Skidac Sent: 26 September 2010 11:37 To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] Please

Re: [osg-users] Preparing for OpenSceneGraph-2.9.9 developer release, please test :-)

2010-09-28 Thread Martin Naylor
Hi, It sounds like the Aero bug, disable Aero? Believe Wojtek may have just submitted a fix for this to workaround the driver bug, also the latest beta driver from NVidia fixes this for me, not sure about a quadro card... Might be worth trying the beta NVidia drivers? Cheers Martin.

Re: [osg-users] osgOcean call for testing and future

2010-10-14 Thread Martin Naylor
Hi JS, I am receiving the following error in trying cmake. CMake Error in src/osgOcean/CMakeLists.txt: Cannot find source file osgOcean_gaussian1.vert. Tried extensions .c .C .c++ .cc .cpp .cxx .m .M .mm .h .hh .h++ .hm .hpp .hxx .in .txx Gaussion2.vert is also missing from the svn? Regards

Re: [osg-users] osgOcean call for testing and future

2010-10-14 Thread Martin Naylor
and future Hi Martin, Yeah this is my fault, I shouldn't have committed the file delete its part of an update that will be coming today. I'll fix this at lunchtime. K. On 14 October 2010 10:55, Martin Naylor martinnay...@virginmedia.com wrote: Hi JS, I am receiving the following

Re: [osg-users] osgOcean call for testing and future

2010-10-14 Thread Martin Naylor
Subject: Re: [osg-users] osgOcean call for testing and future This should be fixed now. Note: the new CMake build uses a Python 2.7 script as a prebuild routine. Regards, Kim. On 14 October 2010 11:17, Martin Naylor martinnay...@virginmedia.com wrote: Cheers Kim, I will give

[osg-users] osgdem/vpb OS Open Data and geocentric

2010-11-10 Thread Martin Naylor
Hi all, I have downloaded the free Ordinance Survey data and have managed to convert the height data and raster data using gdal_translate. Everything works brilliant when the option --geocentric is omitted. Once --geocentric is included osgdem finished within about 20 seconds my planet now looks

[osg-users] testing osgtexture1d..

2010-12-02 Thread Martin Naylor
Hi, I am not 100% sure what this example does and how it should perform! I am noticing a lot of flickering of the 1d texture applied? Will send some screen shots if no else can reproduce? Regards Martin Naylor. ___ osg-users mailing list osg-users

Re: [osg-users] testing osgtexture1d..

2010-12-02 Thread Martin Naylor
] testing osgtexture1d.. On 2/12/10 21:03 , Martin Naylor wrote: I am not 100% sure what this example does and how it should perform! I am noticing a lot of flickering of the 1d texture applied? Will send some screen shots if no else can reproduce? The example is cycling between OBJECT_LINEAR

Re: [osg-users] osgdem/vpb OS Open Data and geocentric

2010-12-03 Thread Martin Naylor
+proj=latlong +datum=WGS84 -r bilinear infile outfile and feed the resulting outfile into osgdem... -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Martin Naylor Sent: Wednesday, November 10, 2010 11

[osg-users] problem with manipulators

2010-12-03 Thread Martin Naylor
Hi all, Are the default manipulators playing up? (it's probably me :) But when I run osgviewer somegeocentricearth.ive I get strange behaviour with the manipulators. All is well until I hit the space bar, then changing the manipulators by pressing 1 2, the earth will flip 180 degrees. Then

Re: [osg-users] problem with manipulators

2010-12-04 Thread Martin Naylor
trying to determine the coordinate frame and then aligning it's home position to it. Robert. On Fri, Dec 3, 2010 at 10:04 PM, Martin Naylor martinnay...@virginmedia.com wrote: Hi all, Are the default manipulators playing up? (it's probably me :) But when I run osgviewer somegeocentricearth.ive I

Re: [osg-users] problem with manipulators

2010-12-08 Thread Martin Naylor
Hi all I suspect there are reasons behind another other oddity I have discovered. When viewing a terrain(generated as Geocentric) with osgviewer if you move completely through the terrain and then zoom roughly back to the start position. Rotating the earth will spin off axes. I am suspecting the

Re: [osg-users] [build] Getting error C2988: unrecognizable template declaration/definition while compiling osgdb_vrml

2010-12-16 Thread Martin Naylor
Hi, Its sound like a bug in the compiler, http://support.microsoft.com/kb/240866. See if the workaround will fix it? Regards Martin. -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Holger Krumm Sent:

Re: [osg-users] [ANN] New book published - OpenSceneGraph 3.0 Beginner's Guide

2010-12-22 Thread Martin Naylor
Yes great news!!! Just ordered mine on Amazon UK, hopefully stocks will hit the UK soon. Cheers Martin. From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Mourad Boufarguine Sent: 22 December 2010 13:34 To:

[osg-users] invalid operation (osgearth and viewer)

2010-12-22 Thread Martin Naylor
, it works ok on my Nvidia 480 desktop, guess this could be an OSGEarth issue or the chipset driver is just naff? Cheers Martin Naylor ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

Re: [osg-users] invalid operation (osgearth and viewer)

2010-12-22 Thread Martin Naylor
Hi Glen, The file is a bit big to send on the list, it now crashes when I exit using osgearth_viewer instead of osgviewer, which appears to be openthread related., it doesn't crash everytime either. Shall I send the file direct to yourself? Browsing the log I noticed the texture extensions

Re: [osg-users] invalid operation (osgearth and viewer)

2010-12-23 Thread Martin Naylor
Hi Robert, I will have a look at that one and give it a go. Cheers Martin. -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: 22 December 2010 19:55 To: OpenSceneGraph Users Subject:

Re: [osg-users] [vpb] Terrain creation procedure in vpb

2010-12-29 Thread Martin Naylor
Hi, Not sure I can answer all the questions: But they should be geo referenced(srtm data), you can probably omit the xx and yy parameters. Believe they just specifiy the coordinates for manual placement (if the file is not georeferenced). Just try osgem -d nameofheightfieldfile -t nameoftexture

Re: [osg-users] [vpb] Terrain creation procedure in vpb

2010-12-30 Thread Martin Naylor
HI Vijeesh, Not sure about that one, I have always generated a full earth. If you do an osgdem --help you will see some options -gb and -ge could be the ones you need? If the initial image resoulution is low then I suspect that is the problem. Although it could be worth making sure you run

[osg-users] OT 3d scanner

2010-12-31 Thread Martin Naylor
://www.david-laserscanner.com/ Happy new year. Martin Naylor. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] [ANN] New book published - OpenSceneGraph 3.0 Beginner's Guide

2011-01-11 Thread Martin Naylor
Hi Wang, I got mine from Amazon UK yesterday :) Cheers Martin. -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Wang Rui Sent: 11 January 2011 12:21 To: osg-users@lists.openscenegraph.org Subject: Re:

Re: [osg-users] Skybox (horizon and ground) in GLSL?

2011-01-18 Thread Martin Naylor
Hi, Not sure if this or its been superseded, you might want to take a look at OSGTDS. http://andesengineering.com/Projects/TDS/ This is for deforming terrain for the placement of objects. I have never used it, but it might be worth a shot? Cheers Martin. -Original Message- From:

Re: [osg-users] Keyboard move camera position

2011-02-09 Thread Martin Naylor
Hi, You shouldn't have to copy the includes over to your folder. I am guessing your are using visual studio under Windows, you will need to add the include and library paths for OSG and setup the environment variables http://www.openscenegraph.org/projects/osg/wiki/Support/GettingStarted

Re: [osg-users] Line-laser based, 3D point cloud capture from camera

2011-02-10 Thread Martin Naylor
Morning J What were the results like? I tried with a red laser, need to get a green one and try that, supposed to be much better results with a green one. Cheers Martin. From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf

Re: [osg-users] pUserData crash when run .exe in debug or release version

2011-02-10 Thread Martin Naylor
Hi Nan, I don't believe its a bug in OSG itself, it's the stupid Microsoft debug libraries. I suspect you are linking against the third party libraries built for VS2005, hence its works ok in debug mode. It's certainly worth applying SP1 for VS2008, but you also must make sure you linking against

[osg-users] stats issue with svn

2011-05-02 Thread Martin Naylor
and it drops to a mere 0.10. Anyone else? Thanks Martin Naylor ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] stats issue with svn

2011-05-04 Thread Martin Naylor
Hi J-S, LOL, debug threading , me :) Just out of curiosity is yours an NVidia system, mine is SLI configurations (2cards) (GTX480)? Cheers Martin I've been seeing this for a while now. I don't know what causes it. It's also very inconsistent. Sometimes you'll start osgviewer and it's fine

Re: [osg-users] stats issue with svn

2011-05-06 Thread Martin Naylor
first launched, its out my league though :) My system is quite quick so it's hard to tell if it's actually tying up the GPU or just a stats computation issue. Regards Martin Naylor -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun

[osg-users] problem with openscenegraph-data?

2011-06-27 Thread Martin Naylor
Morning all, I have been doing some testing and have updated a fresh copy from SVN of openscenegraph-data and the latest SVN. After running examples.bat I get a blank screen on a lot of the examples... If I run osgviewer cow.osg it works, but cow.osgt does not, it looks like its WIP but just to

Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Martin Naylor
To: OpenSceneGraph Users Subject: Re: [osg-users] problem with openscenegraph-data? Hi Martin, On Mon, Jun 27, 2011 at 11:00 AM, Martin Naylor martinnay...@virginmedia.com wrote: I have been doing some testing and have updated a fresh copy from SVN of openscenegraph-data and the latest SVN. After running

Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Martin Naylor
, Martin Naylor martinnay...@virginmedia.com wrote: I have had a look around and can come up with no problems. Not sure where to look at the moment, running  via remote desktop at present so ignore the GL errors...it did happen when running on my desktop yesterday so I am ruling RDP out for the moment

Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Martin Naylor
. The curious thing is that other windows users have been use the new serializers for a while now without any problems. As another test could you try: osgconv cow.osg test.osgt osgviewer test.osgt Robert. On Mon, Jun 27, 2011 at 12:19 PM, Martin Naylor martinnay...@virginmedia.com wrote: Hi Robert

Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Martin Naylor
Hi Robert, Using .osg works fine, but .osgt is still coming up blank... Converted cessnafire to osgt and it works ok.. Cheers Martin -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent:

Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Martin Naylor
...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: 27 June 2011 13:14 To: OpenSceneGraph Users Subject: Re: [osg-users] problem with openscenegraph-data? Hi Martin, On Mon, Jun 27, 2011 at 12:56 PM, Martin Naylor martinnay...@virginmedia.com wrote

Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Martin Naylor
Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: 27 June 2011 13:31 To: OpenSceneGraph Users Subject: Re: [osg-users] problem with openscenegraph-data? Hi Martin, On Mon, Jun 27, 2011 at 1:18 PM, Martin

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