Re: Units convention for lighting and rendering

2013-02-21 Thread Jens Lindgren
Actually you only need unit conversion for lights that are set to work in a real physical scale, such as cd, lm or Watts. IES lights should always need a unit conversion if one wants to get the real intensity of it. In MR the unit conversion is only on the light shaders itself that require it, such

Re: [plug] introducing Creation: Stage

2013-02-21 Thread Helge Mathee
We can. I am not sure at this point if it makes sense, since it kind of replaces all of the editing capability, and Stage is meant to be mainly a standalone application. But again, we easily can integrate it into Soft. All depends on the partnering studios in the end. *hint* *hint* -H On 21.02

Re: [plug] introducing Creation: Stage

2013-02-21 Thread Helge Mathee
It isn't tied to any package in particular, will be able to deal with OBJ, Alembic, FBX, particle cache files etc -H On 22.02.2013 01:19, Arvid Björn wrote: This is great stuff! So I guess it will work on anything that Alembic can handle, and is not really tied to any package in particular?

Re: Units convention for lighting and rendering

2013-02-21 Thread Stephen Blair
Hi Arnold doesn't have units. Steve Solid Angle Support On 21/02/2013 8:28 PM, Emilio Hernandez wrote: Thank you Max.  Working with MR for the last 20 years and switching to other render engines.  For Arnold I don't

Re: Rotate Vector in XSIMaths

2013-02-21 Thread Alan Fregtman
And on that note, for those who have half an hour to kill and love a good Disney classic: http://www.youtube.com/watch?v=YRD4gb0p5RM ^ "*Donald Duck in Mathemagic Land*" is both fun and educational. ;) On Thu, Feb 21, 2013 at 1:02 PM, Eric Turman wrote: > http://vimeo.com/13497928 > > > On T

Re: Units convention for lighting and rendering

2013-02-21 Thread Emilio Hernandez
Thank you Max. Working with MR for the last 20 years and switching to other render engines. For Arnold I don't find any units system like Maxwell or Vray. Is there any? 2013/2/21 Massimo Galluzzo > Hello, just to clarify this > in maxwell you can decide the settings for unit system, check

Re: [plug] introducing Creation: Stage

2013-02-21 Thread Alan Fregtman
A-MA-ZING. :o Great job Fabric Team! The (apparent) realtime sharing of scene data with the Arnold core is impressive. No exporting! yay! On Thu, Feb 21, 2013 at 5:20 PM, Miquel Campos wrote: > only one word: > > A.W.E.S.O.M.E > > > > Mique

Re: [plug] introducing Creation: Stage

2013-02-21 Thread Arvid Björn
This is great stuff! So I guess it will work on anything that Alembic can handle, and is not really tied to any package in particular? On 21 feb 2013, at 21:14, Paul Doyle wrote: > Hi everyone - I'm happy to share some news about a module we've been working > on for handling scene assembly, li

Re: [plug] introducing Creation: Stage

2013-02-21 Thread Miquel Campos
only one word: A.W.E.S.O.M.E Miquel Campos www.akaosaru.com 2013/2/21 Emilio Hernandez > It's amazing. Are you going to port this to Softimage as the rest of your > modules? > > > > > 2013/2/21 Paul Doyle > >> Hi everyone - I'm happy to

Re: Units convention for lighting and rendering

2013-02-21 Thread Massimo Galluzzo
Hello, just to clarify this in maxwell you can decide the settings for unit system, check here http://support.nextlimit.com/display/maxwelldocs/Softimage+-+Render+options its in the global render options, the paramter is called “Global scale factor” and if in softimage you adopt 1 SI unit = 10 cm

Re: [plug] introducing Creation: Stage

2013-02-21 Thread Emilio Hernandez
It's amazing. Are you going to port this to Softimage as the rest of your modules? 2013/2/21 Paul Doyle > Hi everyone - I'm happy to share some news about a module we've been > working on for handling scene assembly, lighting and shaders. We're pretty > happy with the connection between our

RE: Autodesk contest - all USA and Canada but not Quebec...

2013-02-21 Thread Marc-Andre Carbonneau
Hello, As mentioned yesterday, I am posting Sonja's answer to my email. This answer was expected. Hopefully they can work it out for contests to come. MAC ** Hi Marc-André, Thank you for your email. I can understand your frustration and I agree with you that there are a lot of ex

RE: how to randomize lambert shader on a bunch of objects?

2013-02-21 Thread Manuel Huertas Marchena
Hi Alok, Thanks for letting me know, I ll check it out if needed. Regards -Manuel Date: Thu, 21 Feb 2013 14:24:33 -0500 From: alok.gan...@modusfx.com To: softimage@listproc.autodesk.com Subject: Re: how to randomize lambert shader on a bunch of objects? If you have a map o

RE: how to randomize lambert shader on a bunch of objects?

2013-02-21 Thread Manuel Huertas Marchena
haha thanks, being using max lately, and somehow overlooked something that simple in soft, thought the same was assign to all... Cheers Peter From: pete...@skynet.be To: softimage@listproc.autodesk.com Subject: Re: how to randomize lambert shader on a bunch of objects? Date: Thu, 21 Feb 2013 20:

Re: how to randomize lambert shader on a bunch of objects?

2013-02-21 Thread Alok
If you have a map of colors --> objects for lambers than you can quickly script it out. ALOK GANDHI / chef directeur technique - lead technical director alok.gan...@modusfx.com T: *450 430-0010 x225 F: *450 430-0009 www.modusfx.com

Re: how to randomize lambert shader on a bunch of objects?

2013-02-21 Thread peter_b
just select the objects, get>material>lambert and they will have unique materials – that is what you’re after, right? From: Manuel Huertas Marchena Sent: Thursday, February 21, 2013 7:29 PM To: softimage list Subject: how to randomize lambert shader on a bunch of objects? Hi List, I am doing

how to randomize lambert shader on a bunch of objects?

2013-02-21 Thread Manuel Huertas Marchena
Hi List, I am doing some visualization using xsi and keyshot, and I am needing to assign a different lambert shader to each part I want to shade with a different material once the object/s are imported in keyshot. Problem being, that I have to manually assign a lambert shader to each piece on s

Re: Rotate Vector in XSIMaths

2013-02-21 Thread Jeremie Passerin
Who said Math were not fun !

Re: Rotate Vector in XSIMaths

2013-02-21 Thread Alok
Ah !  a typo: **6.12323399574 is to be multiplied by 10 ^ -17 Original Message Subject: Re: Rotate Vector in XSIMaths Date: Thu, 21 Feb

Re: Rotate Vector in XSIMaths

2013-02-21 Thread Alok
+1 to Martin's reply, that is the correct explanation. .Peter you don't have a thing to worry, you are doing everything right, do consider 6.12323399574e-17 as  0.0 Let me explain why: you see the e-17 at the end of number ? That mean the n

Re: Rotate Vector in XSIMaths

2013-02-21 Thread Peter Agg
/sighs The point appears to be that I completely blanked on the e-17 bit! >.< You see, this is the kind of crap you have to deal with when you start cutting down on caffeine! On 21 February 2013 15:20, Martin Chatterjee < martin.chatterjee.li...@googlemail.com> wrote: > Hi Peter, > > > as far

Re: Rotate Vector in XSIMaths

2013-02-21 Thread Martin Chatterjee
Hi Peter, as far as I see it your result is correct? The resulting vector should be * [0.0, 0.0, -1.0]* - which is effectively the result of your print statement. in your example *vec.Y* has a value of *6.12323399574e-17* which essentially is *0.0* (due to floating point math precision). S

Re: Rotate Vector in XSIMaths

2013-02-21 Thread Stephen Blair
I seem to be misunderstanding today, because rotating (0,1,0) by -90 around the X axis gives me (0,0,-1) http://screencast.com/t/AdsSEDqN1wpa On 21/02/2013 10:10 AM, Peter Agg wrote: Ah yeah, sorry. That was just a correction to my original example. On 21 February 2013 15:02, Stephen Blair

Re: Rotate Vector in XSIMaths

2013-02-21 Thread Peter Agg
Ah yeah, sorry. That was just a correction to my original example. On 21 February 2013 15:02, Stephen Blair wrote: > Sorry, I was confused by this: > > > "(and yes, rotating [0, 1, 0] by [-90, 0, 0] should actually make make [0, > 0, -1]) :)" > > > On 21/02/2013 9:46 AM, Peter Agg wrote: > > H

Re: Rotate Vector in XSIMaths

2013-02-21 Thread Stephen Blair
Sorry, I was confused by this: "(and yes, rotating [0, 1, 0] by [-90, 0, 0] should actually make make [0, 0, -1]) :)" On 21/02/2013 9:46 AM, Peter Agg wrote: Hum, seems to be giving me the same result. vec = XSIMath.CreateVector3(0, 1, 0) rot = XSIMath.CreateRotation() rot.SetFromAxisAngle(

Re: Rotate Vector in XSIMaths

2013-02-21 Thread Peter Agg
Hum, seems to be giving me the same result. vec = XSIMath.CreateVector3(0, 1, 0) rot = XSIMath.CreateRotation() rot.SetFromAxisAngle( XSIMath.CreateVector3(1.0, 0.0, 0.0), XSIMath.DegreesToRadians( -90 ) ) vec.MulByRotationInPlace( rot) print vec.X, vec.Y, vec.Z # 0.0 6.12323399574e-17 -1.0 On 2

Re: Rotate Vector in XSIMaths

2013-02-21 Thread Stephen Blair
vec = XSIMath.CreateVector3(0, 1, 0) #rot = XSIMath.CreateRotation(XSIMath.DegreesToRadians( -90 ), # XSIMath.DegreesToRadians( 0 ), # XSIMath.DegreesToRadians( 0 )) rot = XSIMath.CreateRotation() rot.SetFromAxisAngle( XSIMath.CreateVector3(1

Re: Rotate Vector in XSIMaths

2013-02-21 Thread Peter Agg
(and yes, rotating [0, 1, 0] by [-90, 0, 0] should actually make make [0, 0, -1]) :) On 21 February 2013 14:15, Peter Agg wrote: > Hey all, > > I'm trying to rotate a vector in a Python Script and seem to be running > into an odd block. For example: I want to rotate the vector [0, 1, 0] by > [-9

Rotate Vector in XSIMaths

2013-02-21 Thread Peter Agg
Hey all, I'm trying to rotate a vector in a Python Script and seem to be running into an odd block. For example: I want to rotate the vector [0, 1, 0] by [-90, 0, 0], which should make [-1, 0, 0] (and does so if I test in ICE using a Rotate Vector node) but I can't seem to work out how to do this

Re: Rendermapping a reflection?

2013-02-21 Thread Arvid Björn
I find that it's better to build a basic geometry for your environment and spherically project your HDR onto it and then either use that geo as your environment for lighting/reflections, or do a panoramic render from the correct location within that geometry to get a correct HDR panorama. That way

Re: Octane render

2013-02-21 Thread Simon Reeves
A flash render? Was that one with maxwell? ;) Simon Reeves Freelance 3D VFX Artist London, UK *email: si...@simonreeves.com* *website: http://www.simonreeves.com* * * On 21 February 2013 07:51, olivier jeannel wrote: > Very nice, looks like it was shot with a flash light ! > And maybe all

Re: Setting active project in Python

2013-02-21 Thread Stefan Andersson
What about setting a project when you start Softimage? Wasn't there a command line argument for that. -proj or -project, I can't remember. Regards Stefan On Feb 20, 2013, at 23:32, Steven Caron wrote: obviously not you. On Wed, Feb 20, 2013 at 2:19 PM, Eric Thivierge wrote: > Pshhh who