Re: importing 2d points into Soft from 3DE

2019-10-09 Thread Juan Brockhaus
hi, I have an attached ancient jscript I've written in 2012 which could import a rz2 file and created nulls per tracking point. no idea if it still works.. since I can't test it anymore... but if 3DE can export a .rz2 file it might work for you? rz2 format is originally from Matchmover and is

Re: Any Dinosaurs Still Lurking?

2018-05-14 Thread Juan Brockhaus
hi, also still lurking around ;-) but hardly used Softimage in the last two years now... missing ICE and the general workflow a lot though... Maya... Houdini really only once on a bigger show. but trying to get my hands on it whenever I can... cheers, Juan On Mon, May 14, 2018 at 9:20 AM,

Re: OTish - Houdini meshes to Maya with motiondata?

2018-04-03 Thread Juan Brockhaus
=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=wpQCrPcGHhsCpW_WC3wpYn8vgEsKGBq3vvEVVK0Zyu0=0gZKLNh6V6yTIPLIKZ5Lr6Mjw_ur2X6OJTcnjEbGZAc= On Tue, Apr 3, 2018 at 3:23 PM, Juan Brockhaus <juanxsil...@gmail.com> wrote: > Hi, > > last year on one project we actually used Redshift proxies to get the data > across

Re: OTish - Houdini meshes to Maya with motiondata?

2018-04-03 Thread Juan Brockhaus
Hi, last year on one project we actually used Redshift proxies to get the data across. I don't have the project in front of me (as it is already archived...) but I basically did a simple ( Redshift ) shading setup in Houdini on the objects I needed. then written out Redshift proxies. for static

Re: GEAR - Single guides

2017-06-26 Thread Juan Brockhaus
ah, nice. great to hear mGear is still in development. used Gear on SI quite a bit :-) great stuff! ...and since forced move to maya still on the lookout for a good rigging solution .. and for long run houdini hopefully.. ;-) cheers On Mon, Jun 26, 2017 at 9:23 AM, pedro santos

Re: Anybody finding the Houdini example files I've posted useful?

2017-04-13 Thread Juan Brockhaus
all cool. keep on posting.. no time to look properly at the moment... but I bookmark the posts since planning to go houdini. maya is just too painful for a lot of things... ;-) thanks so much. On Wed, Apr 12, 2017 at 6:21 PM, Gerbrand Nel wrote: > keep em coming!! > I

Re: Houdini Digital Assets for Softies

2017-03-30 Thread Juan Brockhaus
cool. thanks Andy! as soon as I have more time I will jump onto the houdini train... Maya is just too painfull... but at the moment unfortunalty I have to use it... :-/ On Thu, Mar 30, 2017 at 5:24 PM, Jonathan Moore wrote: > Excellent stuff Andy. > > -Original

Re: Houdini Digital Assets for Softies

2017-03-30 Thread Juan Brockhaus
voted ;-) On Thu, Mar 30, 2017 at 2:08 PM, Christopher Crouzet < christopher.crou...@gmail.com> wrote: > Ah, I see. Might be worth submitting a bug to see what they say? > > > > On 30 March 2017 at 18:47, Andy Nicholas wrote: > >> Hi Chris, >> You get an error saying

Re: The public SI freelancer Index

2016-02-08 Thread Juan Brockhaus
yep, same here ;-) On Mon, Feb 8, 2016 at 8:48 PM, Andi Farhall wrote: > just added myself too. > > Andi. > > ... > http://www.hackneyeffects.com/ > https://vimeo.com/user4174293 >

Re: Goodbyes (was this is the end...)

2016-02-05 Thread Juan Brockhaus
also still lurking here. and still using Softimage. :-) but also using Maya for some animation/setup and also looking into Houdini Indie... but still can't beat ease of ICE, passes, partitions combined with Redshift ;-) cheers, Juan On Fri, Feb 5, 2016 at 2:16 AM, Andre De Angelis

Re: Goodbyes (was this is the end...)

2016-02-05 Thread Juan Brockhaus
also still lurking here. On Fri, Feb 5, 2016 at 2:16 AM, Andre De Angelis wrote: > Me too, even though I left the industry 4 years ago. I still love the app > and the community. > > I guess I'm still in denial that it's all coming to an end. I might well > be the

Re: Redshift users?

2016-01-05 Thread Juan Brockhaus
got one license and using it on the current project. it's great. Juan On Tue, Jan 5, 2016 at 1:58 PM, Rob Chapman wrote: > 3 here > On 5 Jan 2016 12:55, "adrian wyer" wrote: > >> we got a couple, will buy more soon. love it >> >> >>

Re: Happy New Year list

2016-01-05 Thread Juan Brockhaus
happa new year everyone. :-) Juan On Tue, Jan 5, 2016 at 2:00 PM, Tim Bolland wrote: > Happy New Year! > > *From:* Mirko Jankovic > *Sent:* Tuesday, January 05, 2016 1:46 PM > *To:* softimage@listproc.autodesk.com > *Subject:* Re: Happy

Re: POLY | Manipulating polygons

2015-12-07 Thread Juan Brockhaus
Great stuff! thanks for sharing! Juan On Mon, Dec 7, 2015 at 3:23 PM, wrote: > > Just adding to the noise – this is looking great Olivier. (and Christian > and Cesar) > > Exactly the kind of stuff I’ve hoped to see and do when first I heard of > Moondust aka ICE. > It

Re: OT: Fabric for vr and kinect mocap

2015-11-17 Thread Juan Brockhaus
Hi Gerbarnd, yes, Simon is right. it's yes to all of your questions actually. been to a workshop of FE and we did a similar thing of what your asking for as a test/dev. they're activly working on vr integration. cheers, Juan On Tue, Nov 17, 2015 at 12:33 PM, Simon Reeves

Re: LK Lightning 2.5 Available & Now Free

2015-11-13 Thread Juan Brockhaus
wow! way too generous! thanks a lot! that ad looks great, btw! well done! cheers Juan On Fri, Nov 13, 2015 at 12:04 PM, Olivier Jeannel wrote: > It's just so funny how some of us became specialized ! > Leonard, you became Mr Lightnings now :D > > Great movie, well done

Re: Extrude multiple curve

2015-10-01 Thread Juan Brockhaus
no... but I have a script for that. ;-) actually two scripts. one creates polymeshes, the other a nurbs surfaces. - select all the curves you want to extrude on - run script - pick the curve you want to extrude hope that helps. cheers, Juan On Thu, Oct 1, 2015 at 12:15 PM, Olivier

Re: Extrude multiple curve

2015-10-01 Thread Juan Brockhaus
btw, I had a .rar file with the scripts attached. let me know if it didn't get through... cheers, Juan On Thu, Oct 1, 2015 at 12:31 PM, Juan Brockhaus <juanxsil...@gmail.com> wrote: > no... > > but I have a script for that. > ;-) > > actually two scripts. one creat

Re: Group of curves to strands?

2015-09-10 Thread Juan Brockhaus
well, yeah, that's unfortunatly how it is... curves in groups in ICE are quite annoying... (and guess what, it's not going to change anymore...) there's a nice compound from Dan Yargici on rray.exe (Create Strands from Curves) where here basically rebuilds the curves in a group either as linear

Re: Ping

2015-08-26 Thread Juan Brockhaus
hi, forcing myself at the moment to use Maya on the project I'm doing... at the moment mainly for previs/animation stuff... everything feels like a few clicks more... and yes, it feels pretty unorganized and bolted together... using 2015, btw... and if I have a problem, I try to solve it in

Re: Get rid of your flip phone and get current on maya!

2015-07-12 Thread Juan Brockhaus
regardless to whom this campaign is targeted to... it is an insult to any professional out there working in this industry. even when you just read the facts of the campaign and trying to keep any emotions aside... and ignoring anything you know about Maya and it's real performance, workflow,

Re: Get rid of your flip phone and get current on maya!

2015-07-10 Thread Juan Brockhaus
at Siggraph someone should put up a coffee stall in front of the Autodesk boot: with a big sign: Get a coffee, not a Maya! ... On Fri, Jul 10, 2015 at 6:50 PM, Eric Turman i.anima...@gmail.com wrote: This sums it up nicely: http://pastebin.com/zRFh44Eq -- -=T=-

Re: The Untimely Death of Softimage -the comic

2015-07-10 Thread Juan Brockhaus
nice one! was reading it with a laughing and a crying eye... On Fri, Jul 10, 2015 at 7:25 PM, Kris Rivel krisri...@gmail.com wrote: Very funny...not so sure Softimage should of been illustrated with a DeLorean though. LOL. Was a cool looking car but ultimately a piece of crap. Have a

Re: End of the ride

2015-05-15 Thread Juan Brockhaus
Thanks Graham and all the best for the future! On Thu, May 14, 2015 at 1:50 AM, Daniel Brassard dbrassar...@gmail.com wrote: Thank you Graham for your help and advice in ICE and programming over the years. Good luck in your new ventures and keep in touch here. wish you the best, Dan

Re: ICE - When will we have todays functionality in Maya?

2014-03-21 Thread Juan Brockhaus
Hey Adrian, this is some great info here. and makes me suddenly feel spmehow better ;-) maybe in two/three years time, when Soft slowly falls back (just due to no further development) BiFrost will be in a state where it can take over...? (wishful thinking) If I read between the lines I feel

Re: What use is ICE really?

2014-03-21 Thread Juan Brockhaus
Hi, totally agree with Jacob. can't talk about the project at the moment, but... I'm building shapes/objects made out of dominoes. I made different compounds to stack and pile dominoes in different ways and methods. And if the shapes/objects I have to create (and even the domino) change, it is

Re: What use is ICE really?

2014-03-21 Thread Juan Brockhaus
+1 Dan! ...and remember that Qatar job we did, where you populated the whole Stadium surrounding with Lights, Scaffolding, Structures, etc with ICE? ;-) On Fri, Mar 21, 2014 at 4:28 PM, Dan Yargici danyarg...@gmail.com wrote: Can I suggest again that we keep this thread for it's intended

Re: ICE - When will we have todays functionality in Maya?

2014-03-21 Thread Juan Brockhaus
. It feels that the very thing that makes ICE such an amazing tool is actually causing it's downfall, and is the reason Bifrost can never replace it. And that totally sucks! On 21 March 2014 10:29, Juan Brockhaus juanxsil...@gmail.commailto: juanxsil...@gmail.com wrote: Hey Adrian, this is some

Re: A confession

2014-03-19 Thread Juan Brockhaus
I think the main frustration comes from actually not been able to do certain things. not just to learn where the buttons are. when shake was 'killed' by apple there was already Nuke around and showed potential. It was difficult to jump from shake to nuke having used shake for years and muscle

Re: Autodesk response

2014-03-17 Thread Juan Brockhaus
they bought Soft to get rid of the strongest competitor. then gave it less and less nutritions so that it started to get sick and weak. now they can easily excuse, that it had to be shot (put down), to safe it from a slow and painful death. ... On Mon, Mar 17, 2014 at 3:51 PM, Juan

Re: YOUR TOP 5

2014-03-13 Thread Juan Brockhaus
Hi, thanks for all the effort Alastair!! here are mine 1 - ICE (sim and swiss army knife - game changer!) 2 - Animation and Rigging toolset 3 - Artist driven Non-Linear Workflow 4 - Rendering workflow (Passes, Partitions, etc..) 5 - scripting and workgroups much more of course there is, but

Re: just my 2 cents [Re:] Open letter to Autodesk

2014-03-11 Thread Juan Brockhaus
So much truth here. Yet AD only cares about numbers... What annoys me the most (amongst other things) is the way this all happened. It shows total ignorance towards (part of) their customers. and AD can try to explain whatever and however they want, but What you do speaks so loudly that I cannot

Re: Open letter to Autodesk

2014-03-10 Thread Juan Brockhaus
Well put Alastair! Great! Thank you! Juan On Mon, Mar 10, 2014 at 1:08 PM, Mirko Jankovic mirkoj.anima...@gmail.comwrote: 100% right Raffaele :) It was supposed to sound more like where are they all? but missed the form and lost in translation :) Thanks On Mon, Mar 10, 2014 at 2:03 PM,

picking up ICE attribute in RenderTree still buggy???

2012-09-14 Thread Juan Brockhaus
that one from scops to get evaluated..) ... etc. Any ideas? Soft 2013 SP1 on Win7, btw Ta, Juan - - - Juan Brockhaus | Head of CG Studio Prime Focus London Commercials T: +44 (0)20 7565 1000 | M: +44 (0)7944 720 557 A: 37 Dean Street, London, W1D 4PT, UK

RE: picking up ICE attribute in RenderTree still buggy???

2012-09-14 Thread Juan Brockhaus
No, No instances, just the simple rectangle with a texture. Color is driven by distance between camera and another object... Really, really basic... Juan - - - Juan Brockhaus | Head of CG Studio Prime Focus London Commercials T: +44 (0)20 7565 1000 | M: +44 (0)7944 720

RE: picking up ICE attribute in RenderTree still buggy???

2012-09-14 Thread Juan Brockhaus
... and submit to farm... This kinda defies the whole passes workflow... Cheers, Juan - - - Juan Brockhaus | Head of CG Studio Prime Focus London Commercials T: +44 (0)20 7565 1000 | M: +44 (0)7944 720 557 A: 37 Dean Street, London, W1D 4PT, UK www.primefocusgroup.com

RE: picking up ICE attribute in RenderTree still buggy???

2012-09-14 Thread Juan Brockhaus
- - - Juan Brockhaus | Head of CG Studio Prime Focus London Commercials T: +44 (0)20 7565 1000 | M: +44 (0)7944 720 557 A: 37 Dean Street, London, W1D 4PT, UK www.primefocusgroup.com From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun

RE: Some work of ours! (shameless plug)

2012-08-30 Thread Juan Brockhaus
:-) Love it! Great idea and excellent execution! Well done! - - - Juan Brockhaus | Head of CG Studio Prime Focus London Commercials T: +44 (0)20 7565 1000 | M: +44 (0)7944 720 557 A: 37 Dean Street, London, W1D 4PT, UK www.primefocusgroup.com

RE: Small Annoying Things

2012-08-20 Thread Juan Brockhaus
Some time ago (around XSI 7.5 or so) I logged all the settings I did and saved them out as a script. Now when I have a fresh install, I just run that script. (the script obviously got some lines added over time and Soft versions...) Juan - - - Juan Brockhaus | Head of CG Studio

RE: OO_addnullstopoint script

2012-07-19 Thread Juan Brockhaus
. Cheers, Juan - - - Juan Brockhaus | Head of CG Studio Prime Focus London Commercials T: +44 (0)20 7565 1000 | M: +44 (0)7944 720 557 A: 37 Dean Street, London, W1D 4PT, UK www.primefocusgroup.com -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage