Oculus Rift

2014-02-27 Thread Mirko Jankovic
Just run into this one http://forums.cgsociety.org/showthread.php?t=1158936 Any idea if there is something similar out there or in making for Softimage?

Re: Can you scale UVs and force the related image map to scale with it?

2014-02-27 Thread Orlando Esponda
Another option: http://www.headus.com.au/doc/uvlayout-expert/videos/UVLayout-Repaint.mov On Wed, Feb 26, 2014 at 12:26 PM, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: I'll answer my own question. 3D Coat will let you adjust UVs and when you apply them it'll re-scale your

Re: new upgrade policy

2014-02-27 Thread Sebastien Sterling
It's a system that seems to favour massive company's that can afford to routinely upgrade their packages, and screws the individual user for any sort of brand fidelity they may attempt to maintain; if you know you are going to get a discount (where it even 10%) on your next upgrade as a token to

Re: new upgrade policy

2014-02-27 Thread Nicolas Esposito
Quick question regadring the switch to another software: I saw that quite few people are considering Modo or Houdini as an alternative to Softimage. This is due to the fact that you want to completely leave Autodesk for good, or because an alternative like Maya wont suite your needs? I'm asking

RE: new upgrade policy

2014-02-27 Thread Angus Davidson
My own view is that once people loose faith in how a company manages their software its very difficult to move to another one in their stable. The bigger studios will most likely move to maya as there are definate pipeline benefits whereas the smaller shops / freelancers will be more likely to

Re: new upgrade policy

2014-02-27 Thread Jordi Bares
would you give more money to Autodesk after what they are doing to pretty much *every package* ? Let's recap Image Modeller = dead Stitcher = dead Matchmover = dead Combustion = dead Toxik = dead Naiad = dead until further notice Softimage = still developed but tiny tiny increments Motion

Re: new upgrade policy

2014-02-27 Thread Cristobal Infante
What about freelancers though? Surely you will want access to healthy freelance pool of people. So good luck finding a Modo lighter or a Houdini Rigger. My guess is Maya is a more sensible option only for that looking from a production/managment perspective. On 27 February 2014 09:43, Jordi

RE: Life after Pi

2014-02-27 Thread adrian wyer
heartbreaking _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Francisco Criado Sent: 27 February 2014 02:27 To: softimage@listproc.autodesk.com Subject: ot: Life after Pi Hi guys, found its already online, wanted to

Re: Reverse lighting - how to convert CG light setup to live action setup?

2014-02-27 Thread peter_b
I’ve attempted this - sort of. It wasn’t live action though, rather live spectacular / theatrical. The idea comes up once in a while, to match what’s happening on stage with projected imagery. It starts with good intentions, a bit of fiddling, and ends up with an impatient creative director

Re: Coworker can't import material libaries

2014-02-27 Thread Ricky Gregory
Hi, I have recently encountered this problem as well, to fix it here we had to change the permissions of the Factory plugins folder to give the user full control. This seems to have fixed the issue here. Ricky On Tue, Feb 25, 2014 at 8:47 PM, Tim Crowson tim.crow...@magneticdreams.com wrote:

Re: new upgrade policy

2014-02-27 Thread peter_b
“Autodesk is making this policy change to better align with the needs and buying preferences of our customers.” So what is everyone bickering about? They are aligning themselves with our needs and preferences! Or is it: you are not our customer if your needs and preferences don’t match our

RE: new upgrade policy

2014-02-27 Thread Nick Angus
100% with you Jordi! The new modo modeling tech is jaw dropping. And Houdini is a whole 3d operating system! Sent from my Windows Phone From: Jordi Baresmailto:jordiba...@gmail.com Sent: ‎27/‎02/‎2014 7:44 PM To:

Gear Mirror Pose working with on gear controllers?

2014-02-27 Thread pedro santos
Hi I was looking for a way to generically mirror symmetric controllers that I could setup and re-use with other assets with similar controllers. Gear Mirror Pose could be a viable option but while I can set up rules and the the Mirror Pose to work I can't import a set of ruls. I get some errors,

Re: new upgrade policy

2014-02-27 Thread Jordi Bares
Training an animator to use Houdini to animate is trivial Training a lighter to use Houdini is trivial Training a modeller to use Modo is pretty easy Training a modeller to texture in Modo is pretty easy What I want to say is that if you dive in the correct areas it is easy and in a week or two

Re: new upgrade policy

2014-02-27 Thread Simon Reeves
Interesting conversation for sure, I might finally have a good look into workflows in houdini. Also this is the preview to the last email.. I wondered if it was going to be solution to a lack of freelancers...[image: Inline images 1] Simon Reeves London, UK *si...@simonreeves.com

Re: Life after Pi

2014-02-27 Thread olivier jeannel
Same in advertising. Le 27/02/2014 11:23, adrian wyer a écrit : heartbreaking *From:*softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Francisco Criado *Sent:*

Re: new upgrade policy

2014-02-27 Thread Greg Punchatz
Jordi, As far as character and creature animation, how and what are you using for that? I have never seen anything move at a decent clip while watching Houdini demos and have heard nothing but nightmares from people try to do character work in it. Does it have the user friendly tools for

Re: new upgrade policy

2014-02-27 Thread Jordi Bares
Most likely freelancers will move to Maya temporarily (a matter of eating mostly) while they re-skill themselves on a segment that is more profitable. Jordi Bares jordiba...@gmail.com On 27 Feb 2014, at 12:21, Simon Reeves si...@simonreeves.com wrote: Interesting conversation for sure, I

RE: Life after Pi

2014-02-27 Thread adrian wyer
same everywhere. fixed bidding won't go away, we're a service industry and there's a never ending supply of new 'keen' freelancers/companies ready to undercut you time to take up farming a _ From: softimage-boun...@listproc.autodesk.com

Re: new upgrade policy

2014-02-27 Thread Cristobal Infante
Career defining conversation if you ask me, everyone needs to look at their options now and figure out a long term plan. I do like the idea of trying something new like Houdini, I am just not sure this is the option companies will choose based on the available talent out there. On 27 February

RE: new upgrade policy

2014-02-27 Thread adrian wyer
companies have always had to make decisions based on available talent... you can see where this is going a _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Cristobal Infante Sent: 27 February 2014 12:42 To:

Re: Oculus Rift

2014-02-27 Thread Francisco Criado
Hi Mirko! Mathias published a dll he wrote on january, yo can found it here on the group under oculus rift sdk I couldnt have the chance to try it, too much work and no time :s maybe this could also be a path for connecting the rift into softimage: https://code.google.com/p/gudd/ this weekend

Re: new upgrade policy

2014-02-27 Thread Guillaume Laforge
The freelancer market is not viable for a Software company unless the product is simple enough or the user base is large. In our industry (speaking about VFX mostly, not architecture visualisation and such) it is not really the case. Microsoft, Avid and Autodesk never thought about Softimage as a

Re: new upgrade policy

2014-02-27 Thread Mirko Jankovic
That would make sense if they actually did some developing which is really questionable lately On Thu, Feb 27, 2014 at 1:04 PM, Guillaume Laforge guillaume.laforge...@gmail.com wrote: The freelancer market is not viable for a Software company unless the product is simple enough or the user

Re: new upgrade policy

2014-02-27 Thread Stefan Kubicek
I think Mr. Brad Peebler would beg to differ. Modo is considerably more affordable and has a steeper development curve than any of Autodesks DCC horses.Developing Software and maintaining them cost a lot of money. For a small market like that, I can see two possibilities. One is to use open

Re: new upgrade policy

2014-02-27 Thread Gustavo Eggert Boehs
Well their main target was not VFX itself. They do care about parts of the VFX pipeline since the beggining, but they also market themselves in every other market. 3d printing, product rendering, architectural visualisation... well a bit of what Max does too

Upgrade Policy VS Life after Pi

2014-02-27 Thread peter_b
Kind of ominous reading those two threads today. Better have a long term plan (if it involves CG, get a backup), because chances are that whatever you are doing today, it’s just not going to be an option in 5-10 years. I hope someone sends me a mail at that time, and we’ll be laughing about how

Re: new upgrade policy

2014-02-27 Thread Simon Reeves
Speaking about freelancers, we maintain a small team here, and so far at the most we have had maybe 2/3 extra 3d freelancers ? (Our overwhelming positions for freelancers here are 2d.) And then it's more likely there're doing something like modelling, while we carry on with more core stuff - so we

Re: new upgrade policy

2014-02-27 Thread Jordi Bares
You can certainly animate in Houdini (I have seen it) but its toolset is not geared towards it and IMHO although I am going to give it a good go (I am right now rigging and processing mocap in houdini) the truth is that I have already identified many issues we XSI artists would not be happy

Re: Oculus Rift

2014-02-27 Thread Arvid Björn
I can just imagine 3D artists looking around the room like he's doing, wondering where they put that darn cube they need. On Thu, Feb 27, 2014 at 9:16 AM, Mirko Jankovic mirkoj.anima...@gmail.comwrote: Just run into this one http://forums.cgsociety.org/showthread.php?t=1158936 Any idea if

Re: new upgrade policy

2014-02-27 Thread Vincent Fortin
Why? On Wed, Feb 26, 2014 at 7:43 PM, Sebastian Kowalski l...@sekow.com wrote: i think the whole discussion will be irrelevant in a couple of weeks... Am 27.02.2014 um 01:35 schrieb James De Colling james.decoll...@gmail.com : it's a crap policy to be sure, however,

Re: new upgrade policy

2014-02-27 Thread Mirko Jankovic
Sofronis, jumping to Maya and then to 3r app later kinda seems waste of time.. Instead wouldn't it be better to stick to proven tool that still can serve for couple years at least even without single development on it and then when something decent is on market to jump?? On Thu, Feb 27, 2014 at

Re: Oculus Rift

2014-02-27 Thread Francisco Criado
The first time i used them in unity, imported a set extension done for an old project, and found myself walking on my set and saying wwwwww all the time! F. On Thursday, February 27, 2014, Arvid Björn arvidbj...@gmail.com wrote: I can just imagine 3D artists looking around the room like

Re: Redshift3D Render

2014-02-27 Thread Matt Morris
The speed of the hair rendering has just blown me away, can finally render hair and strands using GI, motion blur, DoF, and ice color attributes. No more MR cheats to get stuff rendered in time. Really is a game changer for us, and I don't say that lightly. On 27 February 2014 14:34, olivier

Re: Upgrade Policy VS Life after Pi

2014-02-27 Thread Vincent Fortin
My plan is to hire kids with the ability to model, texture, rig, animate and light using python scripts and suckle on xsibatch -processing license model forever. On Thu, Feb 27, 2014 at 8:38 AM, pete...@skynet.be wrote: Kind of ominous reading those two threads today. Better have a long

Re: new upgrade policy

2014-02-27 Thread Sergio Mucino
Freelancers have the option to rent ADESK software as needed (Maya and Max, at least), which makes sense. It's fairly affordable, and I'm sure it's an option that will work just fine. As for other apps, I've already done 2 contracts rigging for customers in Modo. Yep, there's not much work

Re: Redshift3D Render

2014-02-27 Thread Eric Lampi
I just scratched the surface with RS early in the beta test last summer. My wife was doing pro-bono design work for the NYC Human Rights Campaign fundraising gala, and one afternoon I whipped up a neon sign graphic for her. Rendering was a breeze and of course very very fast compared to Mental

Re: Upgrade Policy VS Life after Pi

2014-02-27 Thread Ed Manning
that -processing flag might not be there forever... Although I guess if you plan on using the last perpetual version until it just won't run, that won't matter.

Re: new upgrade policy

2014-02-27 Thread Lawrence Nimrichter
Can't you guess. On Feb 27, 2014, at 9:47 AM, Vincent Fortin vfor...@gmail.com wrote: Why? On Wed, Feb 26, 2014 at 7:43 PM, Sebastian Kowalski l...@sekow.com wrote: i think the whole discussion will be irrelevant in a couple of weeks… Am

Re: new upgrade policy

2014-02-27 Thread Andy Nicholas
I notice that no one's mentioned Fabric Engine yet. I'm wondering what their future plans are at the moment. Yep, I would love Houdini to develop to a place where it's capable of dealing with modelling, rigging, and animation in an artist friendly way. All credit to you Jordi in trying to push

Re: Oculus Rift

2014-02-27 Thread Helge Mathee
I've just received mine and I'll integrate it into our system. Thus it will work in all DCCs. On 27.02.2014 15:51, Francisco Criado wrote: The first time i used them in unity, imported a set extension done for an old project, and found myself walking on my set and saying wwwwww all the

Re: new upgrade policy

2014-02-27 Thread Eric Thivierge
Fabric Engine is an option for rigging / anim, though you'd still have to use Maya as your application for editing your animation and building your control structures but all your solvers would be in KL. When Fabric Engine comes out with more integrations (Max, Houdini?) the tech will port

Re: new upgrade policy

2014-02-27 Thread olivier jeannel
There seem to be tons of people making a living with C4D no ? Le 27/02/2014 17:10, Eric Thivierge a écrit : Fabric Engine is an option for rigging / anim, though you'd still have to use Maya as your application for editing your animation and building your control structures but all your

Re: Oculus Rift

2014-02-27 Thread Tim Crowson
So casual, Helge... :-D On 2/27/2014 10:02 AM, Helge Mathee wrote: I've just received mine and I'll integrate it into our system. Thus it will work in all DCCs. On 27.02.2014 15:51, Francisco Criado wrote: The first time i used them in unity, imported a set extension done for an old

Re: new upgrade policy

2014-02-27 Thread Eric Thivierge
FYI, some of the Fabric guys have been trying to respond on the list about the comments regarding Fabric but their emails aren't getting through. Eric T.

Re: new upgrade policy

2014-02-27 Thread Cristobal Infante
aren't getting through? please tell me this is a technical glitch... On 27 February 2014 16:39, Eric Thivierge ethivie...@hybride.com wrote: FYI, some of the Fabric guys have been trying to respond on the list about the comments regarding Fabric but their emails aren't getting through. Eric

Re: new upgrade policy

2014-02-27 Thread Eric Thivierge
Makes you wonder eh? On Thursday, February 27, 2014 11:41:30 AM, Cristobal Infante wrote: aren't getting through? please tell me this is a technical glitch... On 27 February 2014 16:39, Eric Thivierge ethivie...@hybride.com mailto:ethivie...@hybride.com wrote: FYI, some of the Fabric

Re: new upgrade policy

2014-02-27 Thread Greg Punchatz
Wow. *Greg Punchatz* *Sr. Creative Director* Janimation 214.823.7760 www.janimation.com http://www.janimation.com On 2/27/2014 10:39 AM, Eric Thivierge wrote: FYI, some of the Fabric guys have been trying to respond on

Re: new upgrade policy

2014-02-27 Thread Eric Thivierge
Hey Luc-Eric you're the admin... any reason why their emails aren't coming through? On Thursday, February 27, 2014 11:46:35 AM, Greg Punchatz wrote: Wow. *Greg Punchatz* *Sr. Creative Director* Janimation 214.823.7760

Re: new upgrade policy

2014-02-27 Thread Sergio Mucino
Yep. There's a lot of work being done (especially in Europe) with C4D. I hear great things about it too. Sergio Mucino Freelance Rigger/TD On 27/02/2014 11:14 AM, olivier jeannel wrote: There seem to be tons of people making a living with C4D no ? Le 27/02/2014 17:10, Eric Thivierge a

Re: Oculus Rift

2014-02-27 Thread Paul Doyle
We're not casual when we talk about it internally :) It's an absolute nerdfest of 'and then we can... and then and then It's a bit like this ;) http://www.youtube.com/watch?v=GKNX6dieVcc On 27 February 2014 11:22, Tim Crowson tim.crow...@magneticdreams.comwrote: So casual, Helge... :-D

Re: Oculus Rift

2014-02-27 Thread Tim Crowson
Oh I'm sure! :-D I just thought the phrasing was entertaining. Short, comprehensive, and exactly what you wanted to hear. LOL! -Tim On 2/27/2014 10:25 AM, Paul Doyle wrote: We're not casual when we talk about it internally :) It's an absolute nerdfest of 'and then we can... and then

Re: Oculus Rift

2014-02-27 Thread Helge Mathee
I've also purchased the Razer Hydra controller. So given Xbox controller support, the 3D tracking of the hydra as well as the oculus rift as standard features I am looking forward to the nerd-fest. :) On 27.02.2014 18:08, Tim Crowson wrote: Oh I'm sure! :-D I just thought the phrasing was

Re: Oculus Rift

2014-02-27 Thread Francisco Criado
Well Helge! is it there any chance to send you an argentine bbq as a bribe for that tool? name your price! F. On Thursday, February 27, 2014, Paul Doyle technove...@gmail.com wrote: We're not casual when we talk about it internally :) It's an absolute nerdfest of 'and then we can... and

Re: Oculus Rift

2014-02-27 Thread Paul Doyle
His phrasing is often entertaining. He loves when I point it out to him ;) On 27 February 2014 12:08, Tim Crowson tim.crow...@magneticdreams.comwrote: Oh I'm sure! :-D I just thought the phrasing was entertaining. Short, comprehensive, and exactly what you wanted to hear. LOL! -Tim

Re: Oculus Rift

2014-02-27 Thread Paul Doyle
In my unbiased view. all bribes should come to the CEO of the company. On 27 February 2014 12:11, Francisco Criado malcriad...@gmail.com wrote: Well Helge! is it there any chance to send you an argentine bbq as a bribe for that tool? name your price! F. On Thursday, February 27, 2014,

Re: Oculus Rift

2014-02-27 Thread Francisco Criado
you should convince your boss of buying xsens tech, and then you will find yourself like this: http://youtu.be/LtMfrkRqlRs F. On Thursday, February 27, 2014, Francisco Criado malcriad...@gmail.com wrote: Well Helge! is it there any chance to send you an argentine bbq as a bribe for that tool?

Re: new upgrade policy

2014-02-27 Thread Ciaran Moloney
On Thu, Feb 27, 2014 at 5:11 PM, Mirko Jankovic mirkoj.anima...@gmail.comwrote: Kris, Dead for certain? Not yet, it is still rumor and hope to stay that way only. Nonesense! The hive has spoken!

Re: new upgrade policy

2014-02-27 Thread Greg Punchatz
sorry dude... Soft is dead.LONG LIVE SOFT!...be it dead or alive!! Sorry for The Who reference to all you who are to young to know what the hell I am talking about. *Greg Punchatz* *Sr. Creative Director* Janimation

Re: new upgrade policy

2014-02-27 Thread Eric Lampi
You should never apologize for The Who, those that don't get it should apologize for not getting it. Freelance 3D and VFX animator http://vimeopro.com/mybudoinc/animation On Thu, Feb 27, 2014 at 12:17 PM, Greg Punchatz g...@janimation.com wrote: sorry dude... Soft is dead.LONG LIVE

Re: Oculus Rift

2014-02-27 Thread Paul Doyle
Please stop encouraging him. I might talk to them soon though if we get a good customer use case. Right now we're just thinking about a smooth path to get production data viewable - then we start thinking about interaction models and approaches. Scene assembly and lighting could start getting

Re: Oculus Rift

2014-02-27 Thread Helge Mathee
You realize that I am reading this as well, Paul. On 27.02.2014 18:20, Paul Doyle wrote: Please stop encouraging him. I might talk to them soon though if we get a good customer use case. Right now we're just thinking about a smooth path to get production data viewable - then we start thinking

Re: Oculus Rift

2014-02-27 Thread Paul Doyle
Why aren't you working? On 27 February 2014 12:28, Helge Mathee helge.mat...@gmx.net wrote: You realize that I am reading this as well, Paul. On 27.02.2014 18:20, Paul Doyle wrote: Please stop encouraging him. I might talk to them soon though if we get a good customer use case. Right

Re: Oculus Rift

2014-02-27 Thread Simon Reeves
That oculus rift video reminds me of this http://www.youtube.com/watch?v=U3d_fqDcN1s Simon Reeves London, UK *si...@simonreeves.com si...@simonreeves.com* *www.simonreeves.com http://www.simonreeves.com* *www.analogstudio.co.uk http://www.analogstudio.co.uk* On 27 February 2014 17:15,

Re: Oculus Rift

2014-02-27 Thread Francisco Criado
Well guys if you run out of geeks for betatesting i don't have any trouble for burning my eyes with softimage and the rift! Paul you said interaction models, well arduino and a nine dof board sounds great for a starting point ;) F. On Thursday, February 27, 2014, Paul Doyle technove...@gmail.com

Re: Oculus Rift

2014-02-27 Thread Paul Doyle
So far, everything we thought would be amazing has already been thought of (which is great imo - I love the movement behind the OR): http://www.reddit.com/r/oculus/ It's nice to see how many people are pushing on this - I'm hopeful that some of them will jump on the free license of Fabric and

FindObjectsByMarkingAndCapabilities

2014-02-27 Thread Szabolcs Matefy
Hey folks I'm new to Python...Anybody know how to use this command properly? Apparently when I want to use this: Application.Selection.FindObjectsByMarkingAndCapabilities(, 2048) It throws this: AttributeError: unknown.FindObjectsByMarkingAndCapabilities Any idea? Cheers Szabolcs ___

Re: new upgrade policy

2014-02-27 Thread Paul Doyle
On 27 February 2014 12:54, Jordi Bares jordiba...@gmail.com wrote: Fabric Engine looks very promising but I wonder what their business model really is so I am quite cautious... The world is full of great ideas but if they don't make money that is the end of it. No idea what you're getting at

Re: Oculus Rift

2014-02-27 Thread Francisco Criado
Lack of programming knowledge (working on that) made me hire a freelance progammer for an idea i would like to make it work, but here in Argentina is quite difficult to find experienced coders involved in 3d or vfx. As you said Paul, there are a lot of possibilities for mixing different kind of

Re: new upgrade policy

2014-02-27 Thread Paul Doyle
also - our pricing is on our website: http://fabricengine.com/get-fabric/ On 27 February 2014 12:58, Paul Doyle technove...@gmail.com wrote: On 27 February 2014 12:54, Jordi Bares jordiba...@gmail.com wrote: Fabric Engine looks very promising but I wonder what their business model really

Softimage vs Maya Dorrito Approach workflow

2014-02-27 Thread Emilio Hernandez
I did this video without being biased towards Softimage or against Maya. The same thing, the same objects, the same end result. I don't say which one is better or worst. Just a straight comparison. 23 min lenght in case you are interested in watching. But if you don't I will save you time. 1

Re: FindObjectsByMarkingAndCapabilities

2014-02-27 Thread Stephen Blair
from sipyutils import si # win32com.client.Dispatch('XSI.Application') from sipyutils import siut # win32com.client.Dispatch('XSI.Utils') from sipyutils import siui # win32com.client.Dispatch('XSI.UIToolkit') from sipyutils import simath # win32com.client.Dispatch('XSI.Math') from sipyutils import

Re: new upgrade policy

2014-02-27 Thread Kris Rivel
Oh its real...its dead...going to be soon...I assure you. Wish we could just take the entire thing and privately take over. But no...all its secrets, power and coolness is locked tight in a damn Autodesk vault. Very sad. Kris

Re: new upgrade policy

2014-02-27 Thread Jordi Bares
I have the feeling I won't have the resources to build these kind of tools, looks to me like you do tools for RD which is great but we don't do RD, in fact, very few people do. Therefore I am looking at Fabric Engine with a lot of interest but I don't picture it yet.. may be I simply don't get

Re: new upgrade policy

2014-02-27 Thread Emilio Hernandez
Well for me and for what I do is alive and kicking and as long as third party devs continue to bring us wonderful things, I now don't have to think about stupid subscritpions or ADSK client oriented policies. Now all my money is destinated to third party devs that will continue to support

RE: Reverse lighting - how to convert CG light setup to live action setup?

2014-02-27 Thread Neil Kidney
Wow, extensive reply. Thanks for all the info, seems like the logical way to approach it… From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of pete...@skynet.be Sent: 27 February 2014 11:02 To: softimage@listproc.autodesk.com Subject: Re:

Re: new upgrade policy

2014-02-27 Thread Paul Doyle
Hi Jordi - I'd suggest joining our mailing list if you want to get into things in more detail, I don't want to abuse my presence here - https://groups.google.com/forum/#!forum/creationplatform All I'll say is that the 2.0 release will make it a lot easier for TDs to get going with Fabric, and

Re: Softimage vs Maya Dorrito Approach workflow

2014-02-27 Thread Francisco Criado
nice comparison, softimage seems a lot friendly than maya. F. On Thursday, February 27, 2014, Emilio Hernandez emi...@e-roja.com wrote: I did this video without being biased towards Softimage or against Maya. The same thing, the same objects, the same end result. I don't say which one is

Re: new upgrade policy

2014-02-27 Thread Paul Doyle
Hi Adrian - sure, I understand. We had to make a call about where to focus our resources - we decided that building the platform was the most critical thing to do, rather than trying to monetize the modules. Building a complete, artist-ready application is a significant investment and it's very

Re: Softimage vs Maya Dorrito Approach workflow

2014-02-27 Thread Emilio Hernandez
That is the way at least for me, it is in real days work. In my case, that is why I prefer Softimage over Maya on a daily basis. Glad you liked it. Cheers! 2014-02-27 12:29 GMT-06:00 Francisco Criado malcriad...@gmail.com: nice comparison, softimage seems a lot friendly than maya. F. On

Re: new upgrade policy

2014-02-27 Thread Jordi Bares
Will do, sorry if I sounded negative, hopefully only ignorant. :-) Jordi Bares jordiba...@gmail.com On 27 Feb 2014, at 18:25, Paul Doyle technove...@gmail.com wrote: Hi Jordi - I'd suggest joining our mailing list if you want to get into things in more detail, I don't want to abuse my

Re: new upgrade policy

2014-02-27 Thread Sergio Mucino
I guess the part you won't like is when 3rd parties stop supporting Soft. After all, 3rd party developers are there to make money. It makes little sense to invest dev resources in something that has no future (unless the effort involved is quite trivial). I'm not saying Soft is dead... I'm

Re: new upgrade policy

2014-02-27 Thread Paul Doyle
lol not at all - I appreciate the candour On 27 February 2014 13:35, Jordi Bares jordiba...@gmail.com wrote: Will do, sorry if I sounded negative, hopefully only ignorant. :-) Jordi Bares jordiba...@gmail.com On 27 Feb 2014, at 18:25, Paul Doyle technove...@gmail.com wrote: Hi Jordi

Re: new upgrade policy

2014-02-27 Thread Bradley Gabe
Remember when Fox canceled Futurama? Family Guy?

Re: new upgrade policy

2014-02-27 Thread olivier jeannel
Remember Mirai ? http://www.izware.com/mirai/ At least they have their own website... Le 27/02/2014 19:38, Bradley Gabe a écrit : Remember when Fox canceled Futurama? Family Guy?

Re: new upgrade policy

2014-02-27 Thread Paul Griswold
It seems to me if Splice is out devs like Eric Mootz are starting to build things, there is the potential to transition from ADSK applications gradually rather than cold turkey. It would be very cool to see all the fantastic people who have been contributing to Softimage over the years turn

Re: new upgrade policy

2014-02-27 Thread Steven Caron
i don't know who it was, but whoever trimmed either email... thank you! On Thu, Feb 27, 2014 at 10:38 AM, Bradley Gabe witha...@gmail.com wrote: Remember when Fox canceled Futurama? Family Guy?

Re: new upgrade policy

2014-02-27 Thread Tim Crowson
It was ironic the Japanese word for 'future' -Tim On 2/27/2014 12:47 PM, olivier jeannel wrote: Remember Mirai ? http://www.izware.com/mirai/ At least they have their own website... Le 27/02/2014 19:38, Bradley Gabe a écrit : Remember when Fox canceled Futurama? Family Guy? --

Re: new upgrade policy

2014-02-27 Thread Kris Rivel
Ha...I think it was me...drove me nuts :-) Kris On Thu, Feb 27, 2014 at 1:54 PM, Steven Caron car...@gmail.com wrote: i don't know who it was, but whoever trimmed either email... thank you! On Thu, Feb 27, 2014 at 10:38 AM, Bradley Gabe witha...@gmail.com wrote: Remember when Fox

Re: new upgrade policy

2014-02-27 Thread Simon van de Lagemaat
i don't know who it was, but whoever trimmed either email... thank you! On Thu, Feb 27, 2014 at 11:42 AM, Tony Naqvi i...@tonynaqvi.co.uk wrote: Anyone remember thins ;) http://www.youtube.com/watch?v=WRd5uaM18Qg

Best online resources to help with a Maya migration.

2014-02-27 Thread Lawrence Nimrichter
I'm separating this out from the upgrade policy thread and would like to keep it some what on topic as I am sure there will be plenty of artists in the coming months asking the same questions. Please start a new thread to talk about the politics. What are the best resources for migration,

Re: Life after Pi

2014-02-27 Thread Jordi Bares
If everybody did it at the same time what do you think it would happen? Jordi Bares jordiba...@gmail.com On 27 Feb 2014, at 12:39, adrian wyer adrian.w...@fluid-pictures.com wrote: same everywhere. fixed bidding won't go away, we're a service industry and there's a never ending

Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Tim Crowson
sigh Is it that time already? -Tim On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote: I'm separating this out from the upgrade policy thread and would like to keep it some what on topic as I am sure there will be plenty of artists in the coming months asking the same questions. Please

Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Nicolas Esposito
Oh my god, its started! I guess Digital Tutors would be a good starting point ;) 2014-02-27 21:33 GMT+01:00 Tim Crowson tim.crow...@magneticdreams.com: sigh Is it that time already? -Tim On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote: I'm separating this out from the upgrade

Re: new upgrade policy

2014-02-27 Thread Adam Sale
I reupped on my subscription last month. Acting on the premise that 2015 will be the last version of softimage, I hope autodesk will throw us sub customers a bone and allow us to transfer our subcriptions over to maya without having to purchase the entire package. That would be the honorable

Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Mirko Jankovic
trust me there is no tutorial that can help with frustration that you will have to deal with good luck. I know that I'm staying with SI for years to come. Zombies are popular anyway so why not SI Zombie edition too :) On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito 3dv...@gmail.com wrote:

Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Alan Fregtman
Anyone have recommendations for great Houdini tutorials? I know SideFx have some, but besides those? On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic mirkoj.anima...@gmail.comwrote: trust me there is no tutorial that can help with frustration that you will have to deal with good luck. I

Naught Dog The Last of Us - behind the scene

2014-02-27 Thread Nicolas Esposito
Interesting behind the scene of a good videogame,and some technical info (Maya) The shocking thing is that they key facial expressions.by hand,which I found completely insane... https://www.youtube.com/watch?v=R0l7LzC_h8Ifeature=youtube_gdat

Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Vincent Fortin
SideFX's Masterclasses CMIVFX Odforce.net http://www.sidefx.com/docs/houdini13.0/ There's enough information there to make your head explode :-) On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman alan.fregt...@gmail.comwrote: Anyone have recommendations for great Houdini tutorials? I know SideFx

Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Cristobal Infante
Desperate times, maybe join the Maya list? Surely they will know better... On Thursday, 27 February 2014, Vincent Fortin vfor...@gmail.com wrote: SideFX's Masterclasses CMIVFX Odforce.net http://www.sidefx.com/docs/houdini13.0/ There's enough information there to make your head explode

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