Just run into this one
http://forums.cgsociety.org/showthread.php?t=1158936
Any idea if there is something similar out there or in making for Softimage?
Another option:
http://www.headus.com.au/doc/uvlayout-expert/videos/UVLayout-Repaint.mov
On Wed, Feb 26, 2014 at 12:26 PM, Paul Griswold
pgrisw...@fusiondigitalproductions.com wrote:
I'll answer my own question.
3D Coat will let you adjust UVs and when you apply them it'll re-scale
your
It's a system that seems to favour massive company's that can afford to
routinely upgrade their packages, and screws the individual user for any
sort of brand fidelity they may attempt to maintain; if you know you are
going to get a discount (where it even 10%) on your next upgrade as a token
to
Quick question regadring the switch to another software:
I saw that quite few people are considering Modo or Houdini as an
alternative to Softimage. This is due to the fact that you want to
completely leave Autodesk for good, or because an alternative like Maya
wont suite your needs?
I'm asking
My own view is that once people loose faith in how a company manages their
software its very difficult to move to another one in their stable. The bigger
studios will most likely move to maya as there are definate pipeline benefits
whereas the smaller shops / freelancers will be more likely to
would you give more money to Autodesk after what they are doing to pretty much
*every package* ?
Let's recap
Image Modeller = dead
Stitcher = dead
Matchmover = dead
Combustion = dead
Toxik = dead
Naiad = dead until further notice
Softimage = still developed but tiny tiny increments
Motion
What about freelancers though?
Surely you will want access to healthy freelance pool of people. So good
luck finding a Modo lighter or a Houdini Rigger. My guess is Maya is a
more sensible option only for that looking from a production/managment
perspective.
On 27 February 2014 09:43, Jordi
heartbreaking
_
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Francisco
Criado
Sent: 27 February 2014 02:27
To: softimage@listproc.autodesk.com
Subject: ot: Life after Pi
Hi guys, found its already online, wanted to
I’ve attempted this - sort of. It wasn’t live action though, rather live
spectacular / theatrical.
The idea comes up once in a while, to match what’s happening on stage with
projected imagery. It starts with good intentions, a bit of fiddling, and ends
up with an impatient creative director
Hi,
I have recently encountered this problem as well, to fix it here we had to
change the permissions of the Factory plugins folder to give the user full
control.
This seems to have fixed the issue here.
Ricky
On Tue, Feb 25, 2014 at 8:47 PM, Tim Crowson tim.crow...@magneticdreams.com
wrote:
“Autodesk is making this policy change to better align with the needs and
buying preferences of our customers.”
So what is everyone bickering about? They are aligning themselves with our
needs and preferences!
Or is it: you are not our customer if your needs and preferences don’t match
our
100% with you Jordi!
The new modo modeling tech is jaw dropping. And Houdini is a whole 3d operating
system!
Sent from my Windows Phone
From: Jordi Baresmailto:jordiba...@gmail.com
Sent: 27/02/2014 7:44 PM
To:
Hi
I was looking for a way to generically mirror symmetric controllers that I
could setup and re-use with other assets with similar controllers. Gear
Mirror Pose could be a viable option but while I can set up rules and the
the Mirror Pose to work I can't import a set of ruls. I get some errors,
Training an animator to use Houdini to animate is trivial
Training a lighter to use Houdini is trivial
Training a modeller to use Modo is pretty easy
Training a modeller to texture in Modo is pretty easy
What I want to say is that if you dive in the correct areas it is easy and in a
week or two
Interesting conversation for sure, I might finally have a good look into
workflows in houdini.
Also this is the preview to the last email.. I wondered if it was going to
be solution to a lack of freelancers...[image: Inline images 1]
Simon Reeves
London, UK
*si...@simonreeves.com
Same in advertising.
Le 27/02/2014 11:23, adrian wyer a écrit :
heartbreaking
*From:*softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of
*Francisco Criado
*Sent:*
Jordi, As far as character and creature animation, how and what are you
using for that? I have never seen anything move at a decent clip while
watching Houdini demos and have heard nothing but nightmares from
people try to do character work in it.
Does it have the user friendly tools for
Most likely freelancers will move to Maya temporarily (a matter of eating
mostly) while they re-skill themselves on a segment that is more profitable.
Jordi Bares
jordiba...@gmail.com
On 27 Feb 2014, at 12:21, Simon Reeves si...@simonreeves.com wrote:
Interesting conversation for sure, I
same everywhere.
fixed bidding won't go away, we're a service industry and there's a
never ending supply of new 'keen' freelancers/companies ready to undercut
you
time to take up farming
a
_
From: softimage-boun...@listproc.autodesk.com
Career defining conversation if you ask me, everyone needs to look at their
options now and figure out a long term plan.
I do like the idea of trying something new like Houdini, I am just not sure
this is the option companies will choose based on the available talent out
there.
On 27 February
companies have always had to make decisions based on available talent... you
can see where this is going
a
_
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Cristobal
Infante
Sent: 27 February 2014 12:42
To:
Hi Mirko!
Mathias published a dll he wrote on january, yo can found it here on the
group under oculus rift sdk
I couldnt have the chance to try it, too much work and no time :s
maybe this could also be a path for connecting the rift into softimage:
https://code.google.com/p/gudd/
this weekend
The freelancer market is not viable for a Software company unless the
product is simple enough or the user base is large. In our industry
(speaking about VFX mostly, not architecture visualisation and such) it is
not really the case. Microsoft, Avid and Autodesk never thought about
Softimage as a
That would make sense if they actually did some developing which is really
questionable lately
On Thu, Feb 27, 2014 at 1:04 PM, Guillaume Laforge
guillaume.laforge...@gmail.com wrote:
The freelancer market is not viable for a Software company unless the
product is simple enough or the user
I think Mr. Brad Peebler would beg to differ. Modo is considerably more affordable and has a steeper development curve than any of Autodesks DCC horses.Developing Software and maintaining them cost a lot of money. For a small market like that, I can see two possibilities. One is to use open
Well their main target was not VFX itself. They do care about parts of the
VFX pipeline since the beggining, but they also market themselves in every
other market.
3d printing, product rendering, architectural visualisation... well a bit
of what Max does too
Kind of ominous reading those two threads today.
Better have a long term plan (if it involves CG, get a backup), because chances
are that whatever you are doing today, it’s just not going to be an option in
5-10 years.
I hope someone sends me a mail at that time, and we’ll be laughing about how
Speaking about freelancers, we maintain a small team here, and so far at
the most we have had maybe 2/3 extra 3d freelancers ? (Our overwhelming
positions for freelancers here are 2d.) And then it's more likely there're
doing something like modelling, while we carry on with more core stuff - so
we
You can certainly animate in Houdini (I have seen it) but its toolset is not
geared towards it and IMHO although I am going to give it a good go (I am right
now rigging and processing mocap in houdini) the truth is that I have already
identified many issues we XSI artists would not be happy
I can just imagine 3D artists looking around the room like he's doing,
wondering where they put that darn cube they need.
On Thu, Feb 27, 2014 at 9:16 AM, Mirko Jankovic
mirkoj.anima...@gmail.comwrote:
Just run into this one
http://forums.cgsociety.org/showthread.php?t=1158936
Any idea if
Why?
On Wed, Feb 26, 2014 at 7:43 PM, Sebastian Kowalski l...@sekow.com wrote:
i think the whole discussion will be irrelevant in a couple of weeks...
Am 27.02.2014 um 01:35 schrieb James De Colling james.decoll...@gmail.com
:
it's a crap policy to be sure, however,
Sofronis, jumping to Maya and then to 3r app later kinda seems waste of
time.. Instead wouldn't it be better to stick to proven tool that still can
serve for couple years at least even without single development on it and
then when something decent is on market to jump??
On Thu, Feb 27, 2014 at
The first time i used them in unity, imported a set extension done for an
old project, and found myself walking on my set and saying wwwwww all
the time!
F.
On Thursday, February 27, 2014, Arvid Björn arvidbj...@gmail.com wrote:
I can just imagine 3D artists looking around the room like
The speed of the hair rendering has just blown me away, can finally render
hair and strands using GI, motion blur, DoF, and ice color attributes. No
more MR cheats to get stuff rendered in time. Really is a game changer for
us, and I don't say that lightly.
On 27 February 2014 14:34, olivier
My plan is to hire kids with the ability to model, texture, rig, animate
and light using python scripts and suckle on xsibatch -processing license
model forever.
On Thu, Feb 27, 2014 at 8:38 AM, pete...@skynet.be wrote:
Kind of ominous reading those two threads today.
Better have a long
Freelancers have the option to rent ADESK software as needed (Maya and
Max, at least), which makes sense. It's fairly affordable, and I'm sure
it's an option that will work just fine.
As for other apps, I've already done 2 contracts rigging for customers
in Modo. Yep, there's not much work
I just scratched the surface with RS early in the beta test last summer. My
wife was doing pro-bono design work for the NYC Human Rights Campaign
fundraising gala, and one afternoon I whipped up a neon sign graphic for
her. Rendering was a breeze and of course very very fast compared to Mental
that -processing flag might not be there forever...
Although I guess if you plan on using the last perpetual version until it
just won't run, that won't matter.
Can't you guess.
On Feb 27, 2014, at 9:47 AM, Vincent Fortin vfor...@gmail.com wrote:
Why?
On Wed, Feb 26, 2014 at 7:43 PM, Sebastian Kowalski l...@sekow.com wrote:
i think the whole discussion will be irrelevant in a couple of weeks…
Am
I notice that no one's mentioned Fabric Engine yet. I'm wondering what their
future plans are at the moment.
Yep, I would love Houdini to develop to a place where it's capable of dealing
with modelling, rigging, and animation in an artist friendly way. All credit to
you Jordi in trying to push
I've just received mine and I'll integrate it into our system. Thus it
will work in all DCCs.
On 27.02.2014 15:51, Francisco Criado wrote:
The first time i used them in unity, imported a set extension done for
an old project, and found myself walking on my set and saying
wwwwww all the
Fabric Engine is an option for rigging / anim, though you'd still have
to use Maya as your application for editing your animation and building
your control structures but all your solvers would be in KL. When
Fabric Engine comes out with more integrations (Max, Houdini?) the tech
will port
There seem to be tons of people making a living with C4D no ?
Le 27/02/2014 17:10, Eric Thivierge a écrit :
Fabric Engine is an option for rigging / anim, though you'd still have
to use Maya as your application for editing your animation and
building your control structures but all your
So casual, Helge... :-D
On 2/27/2014 10:02 AM, Helge Mathee wrote:
I've just received mine and I'll integrate it into our system. Thus it
will work in all DCCs.
On 27.02.2014 15:51, Francisco Criado wrote:
The first time i used them in unity, imported a set extension done
for an old
FYI, some of the Fabric guys have been trying to respond on the list
about the comments regarding Fabric but their emails aren't getting
through.
Eric T.
aren't getting through? please tell me this is a technical glitch...
On 27 February 2014 16:39, Eric Thivierge ethivie...@hybride.com wrote:
FYI, some of the Fabric guys have been trying to respond on the list about
the comments regarding Fabric but their emails aren't getting through.
Eric
Makes you wonder eh?
On Thursday, February 27, 2014 11:41:30 AM, Cristobal Infante wrote:
aren't getting through? please tell me this is a technical glitch...
On 27 February 2014 16:39, Eric Thivierge ethivie...@hybride.com
mailto:ethivie...@hybride.com wrote:
FYI, some of the Fabric
Wow.
*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
www.janimation.com http://www.janimation.com
On 2/27/2014 10:39 AM, Eric Thivierge wrote:
FYI, some of the Fabric guys have been trying to respond on
Hey Luc-Eric you're the admin... any reason why their emails aren't
coming through?
On Thursday, February 27, 2014 11:46:35 AM, Greg Punchatz wrote:
Wow.
*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
Yep. There's a lot of work being done (especially in Europe) with C4D. I
hear great things about it too.
Sergio Mucino
Freelance Rigger/TD
On 27/02/2014 11:14 AM, olivier jeannel wrote:
There seem to be tons of people making a living with C4D no ?
Le 27/02/2014 17:10, Eric Thivierge a
We're not casual when we talk about it internally :) It's an absolute
nerdfest of 'and then we can... and then and then
It's a bit like this ;) http://www.youtube.com/watch?v=GKNX6dieVcc
On 27 February 2014 11:22, Tim Crowson tim.crow...@magneticdreams.comwrote:
So casual, Helge... :-D
Oh I'm sure! :-D
I just thought the phrasing was entertaining. Short, comprehensive, and
exactly what you wanted to hear. LOL!
-Tim
On 2/27/2014 10:25 AM, Paul Doyle wrote:
We're not casual when we talk about it internally :) It's an absolute
nerdfest of 'and then we can... and then
I've also purchased the Razer Hydra controller. So given Xbox controller
support, the 3D tracking of the hydra
as well as the oculus rift as standard features I am looking forward to
the nerd-fest. :)
On 27.02.2014 18:08, Tim Crowson wrote:
Oh I'm sure! :-D
I just thought the phrasing was
Well Helge! is it there any chance to send you an argentine bbq as a bribe
for that tool? name your price!
F.
On Thursday, February 27, 2014, Paul Doyle technove...@gmail.com wrote:
We're not casual when we talk about it internally :) It's an absolute
nerdfest of 'and then we can... and
His phrasing is often entertaining. He loves when I point it out to him ;)
On 27 February 2014 12:08, Tim Crowson tim.crow...@magneticdreams.comwrote:
Oh I'm sure! :-D
I just thought the phrasing was entertaining. Short, comprehensive, and
exactly what you wanted to hear. LOL!
-Tim
In my unbiased view. all bribes should come to the CEO of the company.
On 27 February 2014 12:11, Francisco Criado malcriad...@gmail.com wrote:
Well Helge! is it there any chance to send you an argentine bbq as a bribe
for that tool? name your price!
F.
On Thursday, February 27, 2014,
you should convince your boss of buying xsens tech, and then you will find
yourself like this:
http://youtu.be/LtMfrkRqlRs
F.
On Thursday, February 27, 2014, Francisco Criado malcriad...@gmail.com
wrote:
Well Helge! is it there any chance to send you an argentine bbq as a bribe
for that tool?
On Thu, Feb 27, 2014 at 5:11 PM, Mirko Jankovic
mirkoj.anima...@gmail.comwrote:
Kris,
Dead for certain? Not yet, it is still rumor and hope to stay that way
only.
Nonesense! The hive has spoken!
sorry dude... Soft is dead.LONG LIVE SOFT!...be it dead or alive!!
Sorry for The Who reference to all you who are to young to know what
the hell I am talking about.
*Greg Punchatz*
*Sr. Creative Director*
Janimation
You should never apologize for The Who, those that don't get it should
apologize for not getting it.
Freelance 3D and VFX animator
http://vimeopro.com/mybudoinc/animation
On Thu, Feb 27, 2014 at 12:17 PM, Greg Punchatz g...@janimation.com wrote:
sorry dude... Soft is dead.LONG LIVE
Please stop encouraging him. I might talk to them soon though if we get a
good customer use case. Right now we're just thinking about a smooth path
to get production data viewable - then we start thinking about interaction
models and approaches. Scene assembly and lighting could start getting
You realize that I am reading this as well, Paul.
On 27.02.2014 18:20, Paul Doyle wrote:
Please stop encouraging him. I might talk to them soon though if we
get a good customer use case. Right now we're just thinking about a
smooth path to get production data viewable - then we start thinking
Why aren't you working?
On 27 February 2014 12:28, Helge Mathee helge.mat...@gmx.net wrote:
You realize that I am reading this as well, Paul.
On 27.02.2014 18:20, Paul Doyle wrote:
Please stop encouraging him. I might talk to them soon though if we get a
good customer use case. Right
That oculus rift video reminds me of this
http://www.youtube.com/watch?v=U3d_fqDcN1s
Simon Reeves
London, UK
*si...@simonreeves.com si...@simonreeves.com*
*www.simonreeves.com http://www.simonreeves.com*
*www.analogstudio.co.uk http://www.analogstudio.co.uk*
On 27 February 2014 17:15,
Well guys if you run out of geeks for betatesting i don't have any trouble
for burning my eyes with softimage and the rift!
Paul you said interaction models, well arduino and a nine dof board sounds
great for a starting point ;)
F.
On Thursday, February 27, 2014, Paul Doyle technove...@gmail.com
So far, everything we thought would be amazing has already been thought of
(which is great imo - I love the movement behind the OR):
http://www.reddit.com/r/oculus/
It's nice to see how many people are pushing on this - I'm hopeful that
some of them will jump on the free license of Fabric and
Hey folks
I'm new to Python...Anybody know how to use this command properly? Apparently
when I want to use this:
Application.Selection.FindObjectsByMarkingAndCapabilities(, 2048)
It throws this:
AttributeError: unknown.FindObjectsByMarkingAndCapabilities
Any idea?
Cheers
Szabolcs
___
On 27 February 2014 12:54, Jordi Bares jordiba...@gmail.com wrote:
Fabric Engine looks very promising but I wonder what their business model
really is so I am quite cautious... The world is full of great ideas but if
they don't make money that is the end of it.
No idea what you're getting at
Lack of programming knowledge (working on that) made me hire a freelance
progammer for an idea i would like to make it work, but here in Argentina
is quite difficult to find experienced coders involved in 3d or vfx. As you
said Paul, there are a lot of possibilities for mixing different kind of
also - our pricing is on our website: http://fabricengine.com/get-fabric/
On 27 February 2014 12:58, Paul Doyle technove...@gmail.com wrote:
On 27 February 2014 12:54, Jordi Bares jordiba...@gmail.com wrote:
Fabric Engine looks very promising but I wonder what their business model
really
I did this video without being biased towards Softimage or against Maya.
The same thing, the same objects, the same end result.
I don't say which one is better or worst. Just a straight comparison.
23 min lenght in case you are interested in watching. But if you don't I
will save you time.
1
from sipyutils import si # win32com.client.Dispatch('XSI.Application')
from sipyutils import siut # win32com.client.Dispatch('XSI.Utils')
from sipyutils import siui # win32com.client.Dispatch('XSI.UIToolkit')
from sipyutils import simath # win32com.client.Dispatch('XSI.Math')
from sipyutils import
Oh its real...its dead...going to be soon...I assure you. Wish we could
just take the entire thing and privately take over. But no...all its
secrets, power and coolness is locked tight in a damn Autodesk vault. Very
sad.
Kris
I have the feeling I won't have the resources to build these kind of tools,
looks to me like you do tools for RD which is great but we don't do RD, in
fact, very few people do.
Therefore I am looking at Fabric Engine with a lot of interest but I don't
picture it yet.. may be I simply don't get
Well for me and for what I do is alive and kicking and as long as third
party devs continue to bring us wonderful things, I now don't have to think
about stupid subscritpions or ADSK client oriented policies. Now all my
money is destinated to third party devs that will continue to support
Wow, extensive reply. Thanks for all the info, seems like the logical way to
approach it…
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of pete...@skynet.be
Sent: 27 February 2014 11:02
To: softimage@listproc.autodesk.com
Subject: Re:
Hi Jordi - I'd suggest joining our mailing list if you want to get into
things in more detail, I don't want to abuse my presence here -
https://groups.google.com/forum/#!forum/creationplatform
All I'll say is that the 2.0 release will make it a lot easier for TDs to
get going with Fabric, and
nice comparison, softimage seems a lot friendly than maya.
F.
On Thursday, February 27, 2014, Emilio Hernandez emi...@e-roja.com wrote:
I did this video without being biased towards Softimage or against Maya.
The same thing, the same objects, the same end result.
I don't say which one is
Hi Adrian - sure, I understand. We had to make a call about where to focus
our resources - we decided that building the platform was the most critical
thing to do, rather than trying to monetize the modules. Building a
complete, artist-ready application is a significant investment and it's
very
That is the way at least for me, it is in real days work.
In my case, that is why I prefer Softimage over Maya on a daily basis.
Glad you liked it.
Cheers!
2014-02-27 12:29 GMT-06:00 Francisco Criado malcriad...@gmail.com:
nice comparison, softimage seems a lot friendly than maya.
F.
On
Will do, sorry if I sounded negative, hopefully only ignorant.
:-)
Jordi Bares
jordiba...@gmail.com
On 27 Feb 2014, at 18:25, Paul Doyle technove...@gmail.com wrote:
Hi Jordi - I'd suggest joining our mailing list if you want to get into
things in more detail, I don't want to abuse my
I guess the part you won't like is when 3rd parties stop supporting
Soft. After all, 3rd party developers are there to make money. It makes
little sense to invest dev resources in something that has no future
(unless the effort involved is quite trivial).
I'm not saying Soft is dead... I'm
lol not at all - I appreciate the candour
On 27 February 2014 13:35, Jordi Bares jordiba...@gmail.com wrote:
Will do, sorry if I sounded negative, hopefully only ignorant.
:-)
Jordi Bares
jordiba...@gmail.com
On 27 Feb 2014, at 18:25, Paul Doyle technove...@gmail.com wrote:
Hi Jordi
Remember when Fox canceled Futurama? Family Guy?
Remember Mirai ?
http://www.izware.com/mirai/
At least they have their own website...
Le 27/02/2014 19:38, Bradley Gabe a écrit :
Remember when Fox canceled Futurama? Family Guy?
It seems to me if Splice is out devs like Eric Mootz are starting to
build things, there is the potential to transition from ADSK applications
gradually rather than cold turkey.
It would be very cool to see all the fantastic people who have been
contributing to Softimage over the years turn
i don't know who it was, but whoever trimmed either email... thank you!
On Thu, Feb 27, 2014 at 10:38 AM, Bradley Gabe witha...@gmail.com wrote:
Remember when Fox canceled Futurama? Family Guy?
It was ironic the Japanese word for 'future'
-Tim
On 2/27/2014 12:47 PM, olivier jeannel wrote:
Remember Mirai ?
http://www.izware.com/mirai/
At least they have their own website...
Le 27/02/2014 19:38, Bradley Gabe a écrit :
Remember when Fox canceled Futurama? Family Guy?
--
Ha...I think it was me...drove me nuts :-)
Kris
On Thu, Feb 27, 2014 at 1:54 PM, Steven Caron car...@gmail.com wrote:
i don't know who it was, but whoever trimmed either email... thank you!
On Thu, Feb 27, 2014 at 10:38 AM, Bradley Gabe witha...@gmail.com wrote:
Remember when Fox
i don't know who it was, but whoever trimmed either email... thank you!
On Thu, Feb 27, 2014 at 11:42 AM, Tony Naqvi i...@tonynaqvi.co.uk wrote:
Anyone remember thins ;)
http://www.youtube.com/watch?v=WRd5uaM18Qg
I'm separating this out from the upgrade policy thread and would like to keep
it some what on topic as I am sure there will be plenty of artists in the
coming months asking the same questions. Please start a new thread to talk
about the politics.
What are the best resources for migration,
If everybody did it at the same time what do you think it would happen?
Jordi Bares
jordiba...@gmail.com
On 27 Feb 2014, at 12:39, adrian wyer adrian.w...@fluid-pictures.com wrote:
same everywhere.
fixed bidding won't go away, we're a service industry and there's a never
ending
sigh Is it that time already?
-Tim
On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:
I'm separating this out from the upgrade policy thread and would
like to keep it some what on topic as I am sure there will be plenty
of artists in the coming months asking the same questions. Please
Oh my god, its started!
I guess Digital Tutors would be a good starting point ;)
2014-02-27 21:33 GMT+01:00 Tim Crowson tim.crow...@magneticdreams.com:
sigh Is it that time already?
-Tim
On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:
I'm separating this out from the upgrade
I reupped on my subscription last month. Acting on the premise that 2015
will be the last version of softimage, I hope autodesk will throw us sub
customers a bone and allow us to transfer our subcriptions over to maya
without having to purchase the entire package.
That would be the honorable
trust me there is no tutorial that can help with frustration that you will
have to deal with good luck. I know that I'm staying with SI for years
to come.
Zombies are popular anyway so why not SI Zombie edition too :)
On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito 3dv...@gmail.com wrote:
Anyone have recommendations for great Houdini tutorials? I know SideFx have
some, but besides those?
On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic
mirkoj.anima...@gmail.comwrote:
trust me there is no tutorial that can help with frustration that you will
have to deal with good luck. I
Interesting behind the scene of a good videogame,and some technical info
(Maya)
The shocking thing is that they key facial expressions.by hand,which I
found completely insane...
https://www.youtube.com/watch?v=R0l7LzC_h8Ifeature=youtube_gdat
SideFX's Masterclasses
CMIVFX
Odforce.net
http://www.sidefx.com/docs/houdini13.0/
There's enough information there to make your head explode :-)
On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman alan.fregt...@gmail.comwrote:
Anyone have recommendations for great Houdini tutorials? I know SideFx
Desperate times, maybe join the Maya list? Surely they will know better...
On Thursday, 27 February 2014, Vincent Fortin vfor...@gmail.com wrote:
SideFX's Masterclasses
CMIVFX
Odforce.net
http://www.sidefx.com/docs/houdini13.0/
There's enough information there to make your head explode
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