Re: test.

2012-04-18 Thread Jeremie Passerin
I think you got it working now ! On 18 April 2012 16:15, Simon Pickard m...@simonpickard.com wrote: Come on emails! Work damn it!

Re: Get Scene File Version

2012-05-10 Thread Jeremie Passerin
You could read the scntoc in Softimage : # Python Code import xml.etree.ElementTree as etree tree = etree.parse(PATH_OF_THE_SCNTOC) root = tree.getroot() version = root.get(xsi_version) LogMessage(version) On 10 May 2012 09:59, Stephen Blair stephen.bl...@autodesk.com wrote: Sorry about

Re: Get Scene File Version

2012-05-10 Thread Jeremie Passerin
*One time I opened a .scn with WinRAR by accident and to my surprise, it was a compressed archive with several files* really ? I gave it a quick try... and it's not working for me :-| On 10 May 2012 10:43, Martin furik...@gmail.com wrote: Thanks. The problem is that I don't always have a

[Python] Storing datas in a UserDataBlob

2012-05-29 Thread Jeremie Passerin
Hi list ! This morning I've been trying to do something that I thought would be fairly easy... but I'm stuck How do you store a dictionary inside a userdatablob in Python? My dictionary is just made of integer, strings, float... nothing fancy And it doesn't have to be a dictionary... I just need

Re: [Python] Storing datas in a UserDataBlob

2012-05-29 Thread Jeremie Passerin
wrote: I've done it for binary data with pickle and base64. Yes I know, it's very ugly. On 29/05/2012 14:03, Jeremie Passerin wrote: Hi list ! This morning I've been trying to do something that I thought would be fairly easy... but I'm stuck How do you store a dictionary inside

Re: [Python] Storing datas in a UserDataBlob

2012-05-29 Thread Jeremie Passerin
(blob.Value) LogMessage(out) On 29 May 2012 12:05, Alan Fregtman alan.fregt...@gmail.com wrote: For a dictionary the json module is nice: http://docs.python.org/library/json.html A bit less ugly than storing base64 text. On Tue, May 29, 2012 at 2:34 PM, Jeremie Passerin gerem

Re: Malaware on XSIbase

2012-06-29 Thread Jeremie Passerin
it's back ! youhou ! On 27 June 2012 07:23, Stephen Davidson magic...@bellsouth.net wrote: Thanks, Matt. I was starting to think I had some virus. :) On Wed, Jun 27, 2012 at 5:27 AM, Matt Morris matt...@gmail.com wrote: Hi list, The problem with xsibase has been fixed. The site still

Re: PyQtForSoftimage, currentText returning a Qt object

2012-07-08 Thread Jeremie Passerin
(QString, 2) sip.setapi(QVariant, 2) sip.setapi(QDate, 2) # ... # before any from PyQt4.QtCore import QObject # ... 2012/7/8 Jeremie Passerin gerem@gmail.com Not really helping you but fyi I'm wrapping my .currentText() or .text() with srt() most of the time. Using the Blur Tools

Inherit from a Softimage class

2012-07-10 Thread Jeremie Passerin
Hi list, I'm pretty sure I know the answer to that one but just wondering. Do we have a way in Python to create a class that inherits from a class of the softimage SDK ? Let's say I want to extend the SIVector3 or the Null object ? Any chance I could do something like that ? class

Re: Inherit from a Softimage class

2012-07-12 Thread Jeremie Passerin
and limited) and create a python binding to it using the Python API. Not even sure, you will get what you're looking for. =( -- Jo 2012/7/10 Jeremie Passerin gerem@gmail.com Hi list, I'm pretty sure I know the answer to that one but just wondering. Do we have a way in Python

Re: Get the locked deformers of an envelope

2012-07-19 Thread Jeremie Passerin
...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jeremie Passerin *Sent:* Wednesday, July 18, 2012 6:58 PM *To:* softimage *Subject:* Get the locked deformers of an envelope ** ** Hey List ! Well the question is pretty much in the title

Re: Get the locked deformers of an envelope

2012-07-19 Thread Jeremie Passerin
access to undocumented data this way. On Thu, Jul 19, 2012 at 1:02 PM, Jeremie Passerin gerem@gmail.com wrote: oh, interesting ! But when I freeze my envelope the lock operator disappear but the information of locking is still there... so it is probably stored in the envelope

Re: Shed Pose Library

2012-07-23 Thread Jeremie Passerin
Congrats Miquel ! On 23 July 2012 09:26, Eric Turman i.anima...@gmail.com wrote: Fantastic! I'm very happy that you used XML and not a binary format. Thank you so much for sharing. On Mon, Jul 23, 2012 at 9:57 AM, jo benayoun jobenay...@gmail.com wrote: Hey Miquel, looks terrific!

Re: Softimage versions to support?

2012-07-23 Thread Jeremie Passerin
Still 2010 here... some departments on 2013... we haven't completed the transition yet On 23 July 2012 17:36, Nicolas Burtnyk nico...@redshift3d.com wrote: Hello list, I'm wondering how many people still use older versions of Softimage in production. Does anyone still use pre 2011

Re: Shed Pose Library

2012-07-23 Thread Jeremie Passerin
Hey Miquel, Don't worry with the code you took from Gear... It's just one method and seriously not the most amazing one ;-) Gear uses that License because I was hoping people will write more code on top of Gear and share all that.. It never happened anyway... -J On 23 July 2012 17:33, Eric

get all the expressions driven by a parameter

2012-07-27 Thread Jeremie Passerin
Hi guys, I was wondering what is your technique to get all the expressions driven by a parameter. I'm trying to find the fastest way to do it. here is my code : def getExpressionsDrivenByParameter( param ): allExpressions = xsi.FindObjects(None, {12723EB2-7DDB-11D0-A57F-00A0C91412DE}) result =

Re: get all the expressions driven by a parameter

2012-07-27 Thread Jeremie Passerin
[paramName].append(expr) Then you can test it for parameter simply by: def getExpressionsDrivenByParameter( param ): return (PARAM_EXPR_DICT[param.FullName] if PARAM_EXPR_DICT.has_key(param.Name) else None) Alok. On 27/07/2012 5:44 PM, Jeremie Passerin wrote: Hi guys, I was wondering

Re: get all the expressions driven by a parameter

2012-07-27 Thread Jeremie Passerin
Okay you are my hero Alok ! with your approach looping 10 times on this function went from 1min5sec to 6sec ! thanks a lot ! On 27 July 2012 16:09, Jeremie Passerin gerem@gmail.com wrote: Thanks Matt ! Interesting solution Alok, my issue is not the 2sec that it takes to perform

Re: get all the expressions driven by a parameter

2012-07-28 Thread Jeremie Passerin
I haven't tested Jo solution, but just wanted to mentioned that with Alok's one looping a hundred time on this method is about the same speed of treating it once (around 6secs on my machine.) On 27 July 2012 18:06, Alok Gandhi alok.gandhi2...@gmail.com wrote: Hi Jo, *This is the purpose of

Re: bbc olympics titles

2012-08-20 Thread Jeremie Passerin
I'm a little late on this one. I just saw it today. Really impressive work, congrats guys ! Any word on the muscles ? Is it ICE ? cheers, Jeremie On 6 July 2012 03:42, Sajjad Amjad sajjad.am...@gmail.com wrote: As far as I know, the jiggle on the pants is deliberate, under the arms not so

Re: Friday Flashback

2012-08-31 Thread Jeremie Passerin
Just adding my voice... Stephen this blog was my first reading in the morning for the past couple of years. You'll be missed as much as the old dev and support team from Softimage. Jeremie

Re: Bye Bye

2012-09-01 Thread Jeremie Passerin
Good luck with everything Guillaume ! On 1 September 2012 09:19, Greg Punchatz g...@janimation.com wrote: Thanks for making my job easier by making cool tools and most of all thanks for your contributions to the soft community. You sir are a true gentleman. ** ** God speed….and if

Re: Adventures in Zambezia feature film

2012-09-20 Thread Jeremie Passerin
Congrats guy ! Can you tell us a little more about the production ? How long have you been working on it ? What is the size of the team ? You used a bunch of plugins, did you write some custom tools too ? cheers, Jeremie On 20 September 2012 16:04, Nick Angus n...@altvfx.com wrote: Really

Re: Raafal

2012-10-10 Thread Jeremie Passerin
Alright I'll be curious to see what comes out of it... That will be very interesting to compare it with Fabric. The performances of Fabric seem unbeatable, but there is probably a lot of good things to take from this other approach. On 10 October 2012 11:08, Steven Caron car...@gmail.com wrote:

Re: the goon kickstarter.

2012-10-12 Thread Jeremie Passerin
Thanks guys you are awesome ! On Friday, 12 October 2012, Gustavo Eggert Boehs gustav...@gmail.com wrote: Lol, thats one funny fundraising video! This one needs to get to the big screen!

Re: the goon kickstarter.

2012-10-12 Thread Jeremie Passerin
He he ! Don't worry guys, you're in my contact book. But the funding is only for the story board... no cg right now. On Friday, 12 October 2012, Eric Thivierge ethivie...@gmail.com wrote: Damn you Jo! Well now you know 2 people to call. Jo and I. :)

Re: OTish - Awesome work on Kon-Tiki by Important Looking Pirates

2012-10-15 Thread Jeremie Passerin
It looks really cool ! Congrats On 15 October 2012 11:12, Mats Bertil Tegner mats.bertil.teg...@gmail.comwrote: Other studios that contributed to that film include Fido, Gimpville and Storm Studios: http://vfxsverige.com/2012/10/14/great-scandinavian-vfx-work-kon-tiki/

Re: etRenamer 3.0, now with PyQt version

2012-10-16 Thread Jeremie Passerin
Thanks for sharing Eric ! I love the fact that you have both a Softimage and Qt UI integration :D I would really love to see a native Qt implementation in XSI. I feel bad right now sharing tools that require another plugin installation... and in the meanwhile I am know using pyQt on a daily basis

Re: First Fabric Engine Usergroups in London and Montreal

2012-10-18 Thread Jeremie Passerin
Guillaume's offer sounds suspicious Miquel... beware ;-) On 18 October 2012 09:35, Miquel Campos miquel.cam...@gmail.com wrote: Wohooo! :D Miquel Campos www.akaosaru.com 2012/10/18 Guillaume Laforge guillaume.laforge...@gmail.com

Re: the goon kickstarter.

2012-11-01 Thread Jeremie Passerin
Hi guys, 9 days left on The Goon Kickstarter. We are still hoping to be funded. A bunch of update are available with a visit of the studio, and one new concept art available each day. Check it out and spread the word !

Re: the goon kickstarter.

2012-11-02 Thread Jeremie Passerin
...@gmail.com wrote: I pledged some at the start. Would love to see this pick up that last bit of momentum... it seems to have stalled pretty badly :/ DAN On Thu, Nov 1, 2012 at 6:31 PM, Jeremie Passerin gerem@gmail.comwrote: Hi guys, 9 days left on The Goon Kickstarter. We are still hoping

Re: update on Creation integration to Softimage

2012-11-07 Thread Jeremie Passerin
This is pretty amazing once again ! Damned, what's the limit ?!

Re: the goon kickstarter.

2012-11-09 Thread Jeremie Passerin
: Cool. How much is Softimage used at Blur? On 11/9/2012 1:29 PM, Jeremie Passerin wrote: Yeah Thanks everyone ! Jeff just made the announcement a few minutes ago here. On 9 November 2012 10:22, Gustavo Eggert Boehs gustav...@gmail.comwrote: Seems like it is a go! Awesome, got

Re: the goon kickstarter.

2012-11-11 Thread Jeremie Passerin
-boun...@listproc.autodesk.com] *On Behalf Of *Jeremie Passerin *Sent:* 9 novembre 2012 14:08 *To:* softimage@listproc.autodesk.com *Subject:* Re: the goon kickstarter. ** ** Yeah Steven remembers well ;-) Rigging and Animation is all Softimage, the rest is mainly Max

Re: Softimage Picker

2012-11-21 Thread Jeremie Passerin
The bi-directional is the only one I always find tricky... that mean you have to create an event in Softimage I guess... the rest looks totally doable with PyQt

Re: Match Transform command in 2013 ? Does it work ?

2012-12-17 Thread Jeremie Passerin
Yeah that sounds like the bug we have too ! Good I'm not crazy. If someone has repro steps, I'll be happy to report it once more to the Softimage Beta. On 17 December 2012 14:29, Sam Cuttriss tea...@gmail.com wrote: ah good good, ive been getting this a bunch lately in 2012. matches

Re: Match Transform command in 2013 ? Does it work ?

2012-12-17 Thread Jeremie Passerin
. The OM way always works: objA.Kinematics.Global.Trasnform = objB.Kinematics.Global.Transform Cheers! On Mon, Dec 17, 2012 at 11:38 PM, Jeremie Passerin gerem@gmail.comwrote: Yeah that sounds like the bug we have too ! Good I'm not crazy. If someone has repro steps, I'll be happy to report

Re: rigging small character using GEAR

2012-12-17 Thread Jeremie Passerin
Miquel, I think you know the rig better than I do know :D On 17 December 2012 17:39, Matt Morris matt...@gmail.com wrote: Hey Miquel, that's exactly what I was looking for, thanks very much! Cheers (now where's that beer emoticon!) On 17 December 2012 16:19, Miquel Campos

Re: Match Transform command in 2013 ? Does it work ?

2012-12-18 Thread Jeremie Passerin
] On Behalf Of Jeremie Passerin Sent: Tuesday, December 18, 2012 7:27 AM To: softimage@listproc.autodesk.com Subject: Re: Match Transform command in 2013 ? Does it work ? Yeah I agree... That's something I have in my tool set too. Knowing that the simple object oriented way is working just perfectly

Re: how to determine which deformers an envelope operator is looking for

2012-12-18 Thread Jeremie Passerin
Hey Matt, Did you try to build this setup in 2013 or are you just testing with rigs created in 7.5 and loaded in 2013. Not ideal but maybe you can store the deformers name at some point in a userdatablob or or property during the rig creation. I'm wondering if envelopeOp.Deformers() is not

Re: Match Transform command in 2013 ? Does it work ?

2012-12-20 Thread Jeremie Passerin
as all your tools calling this native command. Hope this helps. Cheers, Guy. -- guy rabiller | raa.tel | radfac founder/ceo | raafal.org founder tel: (+33)977 195 006 | mob: (+33)675 183 146 | fax: (+33)972 288 293 Le 18/12/2012 00:26, Jeremie Passerin a écrit : Yeah I agree... That's

Re: Marking Set Vs Keyable Parameters

2013-01-11 Thread Jeremie Passerin
I have given up MarkingSets a while ago and never got a problem with Keyable Parameters. MarkingSets were good in the old time but are now deprecated in my opinion.

Re: Rigging resources

2013-01-21 Thread Jeremie Passerin
A child cannot drive it's parent in Softimage. That might be a big problem for May riggers sometimes. I would love it to be possible actually. Another thing is the scaling hierarchy that is different in Softimage. Though, you can have it behaving like Maya in XSI. I'm actually frustrated that you

Re: When you forget to press the Symetry button...

2013-01-21 Thread Jeremie Passerin
The symmetry tools in Gear are using the symmetry map. Just make sure to create it when your mesh is still symmetrical. Then you can do whatever shape work on one side, you will be able to symmetrize it.

Re: The Elder Scrolls Online

2013-01-22 Thread Jeremie Passerin
Rigging/Animation in Softimage Lighting in Max/VRay

Re: The Elder Scrolls Online

2013-01-24 Thread Jeremie Passerin
Thanks for the kind words everyone Raff The director is Dave Wilson and Creative Director Tim Miller. Lighting Sup Jerome Denjean (a frenchy ;-)) Szabolcs I can only talk about rigging, the only thing I was involved in. It's the first project I supervised in Rigging at Blur. The facial is

Re: ICE Kinematics

2013-02-06 Thread Jeremie Passerin
Thanks for the tips everyone. Just using an extra null to host the ice tree seems already to fix my problem. Raff : Avoiding local kine make sense to me. I always use Globals when I write SCOP so I should be safe. Thanks for the confirmation. Ahmidou : I'm a bit confused by what you say. The

Re: ICE Kinematics

2013-02-06 Thread Jeremie Passerin
Ahmidou I'll try that ;-) Thanks !

Re: Optimizing Custom Operators

2013-02-09 Thread Jeremie Passerin
methods. So yes, geometry should work as well. Happy coding! Kai On 09/02/2013, at 2:04 AM, Jeremie Passerin gerem@gmail.com wrote: Thanks Kai ! I don't mind writting C++, but I like to prototype in JScript... I would have check that, Do you think that would work if one of the input

Re: Changing Upvector axis on an IK Chain

2013-02-13 Thread Jeremie Passerin
What about the Bone Axis Offset ? I set X to -90 and it seems to be like what you describe

Re: Changing Upvector axis on an IK Chain

2013-02-13 Thread Jeremie Passerin
Nope Manny, this is not what I suggested and I don't think that's what Peter is looking for :D Bone Axis Offset is right under the length of the bone

Re: Autodesk contest - all USA and Canada but not Quebec...

2013-02-20 Thread Jeremie Passerin
Nice little contest ! Go Softimage ! Anybody knows who did the rigs for Softimage ? Is that me or the Dave character is extremely slow in shaded mode ? On 20 February 2013 07:48, Eric Thivierge ethivie...@gmail.com wrote: Softimage assets are made in 2013 btw.

Re: Autodesk contest - all USA and Canada but not Quebec...

2013-02-20 Thread Jeremie Passerin
, though if its something that others notice as well I can have a look. Adam On Wed, Feb 20, 2013 at 9:26 AM, Jeremie Passerin gerem@gmail.comwrote: Nice little contest ! Go Softimage ! Anybody knows who did the rigs for Softimage ? Is that me or the Dave character is extremely slow

Re: Autodesk contest - all USA and Canada but not Quebec...

2013-02-20 Thread Jeremie Passerin
not be there. I think when I get a chance, I will have to provide updates to the rigs based on any feedback I receieve. I can use my blog to do so. On Wed, Feb 20, 2013 at 10:09 AM, Jeremie Passerin gerem@gmail.comwrote: Hey Adam, I forwarded the rigs to our animators here. I want them

Re: Rotate Vector in XSIMaths

2013-02-21 Thread Jeremie Passerin
Who said Math were not fun !

Re: Match Rotation broken in SI 2013? :/

2013-03-08 Thread Jeremie Passerin
yep it's a bug. it's been reported and fixed in next version. On 8 March 2013 08:29, Alan Fregtman alan.fregt...@gmail.com wrote: Hey guys, At work we're just beginning to adopt SI 2013 SP1 and an animator pointed this out to me today... 1. Make a dummy object, move it somewhere and

Re: [plug]Introducing Creation: Horde

2013-03-08 Thread Jeremie Passerin
It looks cool, but I'm waiting to see some more advanced behavior and character interaction :D

Re: [plug]Introducing Creation: Horde

2013-03-08 Thread Jeremie Passerin
oh ? Sorry I have no doubt you can do some crazy stuff with it and I fully trust Phil to have thought of that ;-). Just like everything from Fabric it looks really promising. Just that the usual problem with crowd simulation is to see characters reacting to events... I wanna see more of that :D

Re: [plug]Introducing Creation: Horde

2013-03-08 Thread Jeremie Passerin
Yeah character fighting when they meet each other... that's what I meant. I love how easy it seems to drive your crowd, and obviously how fast it is !

Re: GridData crashing in PPG?

2013-03-14 Thread Jeremie Passerin
I remember having issue displaying GridData with to much information.. so much issue that I ended up adding two GridData, one that was keeping all the information, and one that was just displaying some of it according to filters. It's in the gear_MirrorAnimation Plugin.

Re: Optimizing Custom Operators

2013-03-25 Thread Jeremie Passerin
Finally got time to look at it closer... Well it looks like it's working perfectly ! And it's so simple ! The animators are testing it right now but it looks super cool now ;-) Thanks mate !

Re: Optimizing Custom Operators

2013-03-26 Thread Jeremie Passerin
Hi Eugen, I have done very few geometry generator op so not sure I can really help with that. Here is my code look like for my evaluation issue : function myOp_Update( ctxt, out, surfaceMesh ){ paramA= ctxt.Parameters(paramA).Value; paramB= ctxt.Parameters(paramB).Value; id =

Re: Is there a new version of GEAR being planned?

2013-04-08 Thread Jeremie Passerin
Hey guys, Thanks for the support. As Sebastien says, Blur is keeping me very busy now... I really don't have time to work on Gear at all. Let me just remind everyone that Gear is fully open source and that anyone can feel free to add new systems, new tools. I know some people have already done it

Re: Is there a new version of GEAR being planned?

2013-04-09 Thread Jeremie Passerin
, but off the center of the joint) ** ** Cheers ** ** ** ** Szabolcs ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jeremie Passerin *Sent:* Monday, April 08, 2013 9:01 PM *To:* softimage *Subject:* Re

Re: [Pool] Any interest for a grease pencil tool?

2013-04-12 Thread Jeremie Passerin
Sounds like a cool idea Ahmidou. Was the one on maya free before it get in 2014 ? I don't think it's a tool you can expect to be very expensive... I hope you can sell enough license to make it worth the dev. On 12 April 2013 17:37, Steven Caron car...@gmail.com wrote: free, or $10 s On

Re: Saving Delta Objects as EMDL ?

2013-04-18 Thread Jeremie Passerin
syntax error : Missing Hello and Thank You On 18 April 2013 17:51, Sam Cuttriss tea...@gmail.com wrote: syntax error: unexpected word amalgamation 1. How do you unload a Delta as a EMDL object for editing in a clean scene? 2. I have updated the reference object model with UV.

Re: GEAR question

2013-04-23 Thread Jeremie Passerin
Going back to the Gear topic. Xml shape export was planned to be part of the skin rebuild. I have most of the code ready but never got time to implement it properly :( If anyone feels like finishing the job I can share the code. On 23 April 2013 14:06, Matt Morris matt...@gmail.com wrote: I

Re: GEAR question

2013-04-23 Thread Jeremie Passerin
to parameters when i rebuild the rig. i am exploring using an ice tree that gets automatically resolved when gear imports the mesh/emdl. On Tue, Apr 23, 2013 at 2:35 PM, Jeremie Passerin gerem@gmail.comwrote: Going back to the Gear topic. Xml shape export was planned to be part of the skin

Re: GEAR question

2013-04-23 Thread Jeremie Passerin
car...@gmail.com wrote: you don't have to remind me of that, i miss it sooo much. if it wasn't so tied to blur pipeline i would be using it :) On Tue, Apr 23, 2013 at 3:01 PM, Jeremie Passerin gerem@gmail.comwrote: The Blur way where you can actually rebuild part of the rigs without

Re: GEAR question

2013-04-23 Thread Jeremie Passerin
with this.. so add parameters from the gui, then type in the layout and logic. click generate logic. these parameters should persist? can i reuse the existing properties? like anim_prop? i too hope you can share it :) good luck! s On Tue, Apr 23, 2013 at 3:26 PM, Jeremie Passerin gerem

Re: GEAR question

2013-04-23 Thread Jeremie Passerin
, Jeremie Passerin gerem@gmail.comwrote: gear_PSet is a regular property that can save it's own layout. After adding a parameter to the property you need to make sure it's also decribe in the layout, otherwise it doesn't show up. You can see the layout by activating the debug mode

Re: GEAR question

2013-04-23 Thread Jeremie Passerin
oh I said dictionary and I used a list.. also note that I have prefixed the property with Save because you don't want to save and copy all the properties form the object :) On 23 April 2013 16:41, Jeremie Passerin gerem@gmail.com wrote: First thing I would do is to grab the property from

Re: GEAR question

2013-04-23 Thread Jeremie Passerin
hard work and generosity. On Tue, Apr 23, 2013 at 4:41 PM, Jeremie Passerin gerem@gmail.comwrote: It's free and open source... but I'm not feeling responsible to make it work in every studio's pipeline. You don't have the budget to extend gear, you don't have the budget to build your own

Re: GEAR question

2013-04-26 Thread Jeremie Passerin
Hey Steven, I've seen your email... sorry I'm super busy right now.. but I'll try to have a look at what you did when I have a minute... hopefully next week. On 24 April 2013 16:39, Steven Caron car...@gmail.com wrote: ok so i have made some changes, not exactly as you have suggested cause i

Re: Creation: Horde - new Softimage integration

2013-05-01 Thread Jeremie Passerin
Woow, this is very impressive. The integration of the real-time render in amazing. On 1 May 2013 08:02, olivier jeannel olivier.jean...@noos.fr wrote: Not at all, SI is just the best software ever ^^ Le 01/05/2013 15:30, Alan Fregtman a écrit : Almost unavoidable when the majority of your

Re: PyQtForSoftimage with PySide support

2013-05-09 Thread Jeremie Passerin
Can I ask what's the main differences between PySide and PyQt4 ? Is that just licensing ? Jeremie On 9 May 2013 17:04, Steven Caron car...@gmail.com wrote: Hey Gang Tony Barbieri and I have been working on official support for PySide with the PyQtForSoftimage plugin and I need some

Re: PyQtForSoftimage with PySide support

2013-05-09 Thread Jeremie Passerin
Ohh Nice ! On 9 May 2013 17:33, joshxsi josh...@gmail.com wrote: PySide is much more pythonic with data, strings etc are just strings not QStrings. http://qt-project.org/wiki/Differences_Between_PySide_and_PyQt On Fri, May 10, 2013 at 10:25 AM, Jeremie Passerin gerem@gmail.comwrote

Re: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-20 Thread Jeremie Passerin
I heard the same thing here, and also heard it's much faster in 2014. Have you tested that ? On 20 May 2013 16:20, Raffaele Fragapane raffsxsil...@googlemail.comwrote: How many custom attributes and specifically some feeding into ICE do you have? And how many FCurves at a time are we talking

Re: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-21 Thread Jeremie Passerin
is not related to ICE slow at setting them, which was addressed in 2013 already, I believe). On Tue, May 21, 2013 at 9:28 AM, Jeremie Passerin gerem@gmail.com wrote: I heard the same thing here, and also heard it's much faster in 2014. Have you tested that ? On 20 May 2013 16:20, Raffaele

Re: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-22 Thread Jeremie Passerin
I totally agree with Raff. Versionned reference is the way to go. We don't have it here either and it's already an issue on some projects. I am not happy with animators creating local copy of the rigs, but I'm not with them all day long to check how they work. I discovered they were doing that, I

WeightMap : Set the maximum value without the Weight Map Generator

2013-05-23 Thread Jeremie Passerin
Hi list ! I have a weightmap that is frozen , which mean I don't have the weightmap generator op anymore. The weightmap is limited between 0 and 1 and I need to go higher than that. I looked at the weight map parameters and there is a wmax parameter defining the maximum limit of the weight map.

Re: WeightMap : Set the maximum value without the Weight Map Generator

2013-05-23 Thread Jeremie Passerin
**Map.MaxWeight (change it if your Weightmap has another name) Am 23.05.2013 19:45, schrieb Jeremie Passerin: Hi list ! I have a weightmap that is frozen , which mean I don't have the weightmap generator op anymore. The weightmap is limited between 0 and 1 and I need to go higher than that. I

Re: Slow Reading / Writing Envelope.Weights.Array

2013-05-30 Thread Jeremie Passerin
Writting to the envelope array is usually pretty fast for me... what's taking time (in my case) is doing all the normalization of values... This is how I read my weights : def getWeights(envelopeOp): weightsTuple = envelopeOp.Weights.Array return [weightsTuple[j][i] for i in

Re: Slow Reading / Writing Envelope.Weights.Array

2013-05-30 Thread Jeremie Passerin
] msg = It took +str(timeTaken)+ +units+ to process your code. log(msg) # = It's taking around 6 seconds for me. Eric Thivierge === Character TD / RnD Hybride Technologies On 30/05/2013 4:05 PM, Jeremie Passerin wrote: Writting

Re: Slow Reading / Writing Envelope.Weights.Array

2013-06-03 Thread Jeremie Passerin
woow ! Pretty cool Jo ! I wish I could do python like that. That would speed up some of my tools ;-) On 1 June 2013 20:22, Eric Thivierge ethivie...@gmail.com wrote: Yes the performance of the Array property. Interacting with it is abysmally slow on meshes with large point counts and large

Re: proxy or custom parameters on timeline

2013-06-20 Thread Jeremie Passerin
it's supposed to be fixed in 2014sp1. Though I haven't tested myself. On 20 June 2013 07:52, Matt Morris matt...@gmail.com wrote: Hi all, I've got a character who has custom params or proxy params on multiple limbs, and the keys for these (for example fk/ik switches) won't show in the

Re: proxy or custom parameters on timeline

2013-06-20 Thread Jeremie Passerin
: Thanks Jeremie, just tried it out in 2014 sp1 and it works! Now just have to persuade the studio its worth switching in the middle of a job up basically 5 versions and trying not to break all the bespoke stuff. hmm. On 20 June 2013 17:20, Jeremie Passerin gerem@gmail.com wrote: it's

Re: Gear mirror animation attribute

2013-06-25 Thread Jeremie Passerin
Hi Gustavo ! Yeah I saw that the other day, I'm surprized that nobody noticed it before. We've started using it here at Blur and I fixed it. I'm attaching the new file ;-) Jeremie On 25 June 2013 09:33, Gustavo Eggert Boehs gustav...@gmail.com wrote: Hello guys, sorry for crossposting this

Re: Gear mirror animation attribute

2013-06-25 Thread Jeremie Passerin
Miquel I'm glad you're not sending me an email everytime you find a bug in gear :D I would have to blacklist you ! On 25 June 2013 10:44, Gustavo Eggert Boehs gustav...@gmail.com wrote: Hey Jeremie, thanks very much, works perfectly now :D Best regards 2013/6/25 Jeremie Passerin gerem

Re: PyQt FindChild() question

2013-07-08 Thread Jeremie Passerin
Softimage doesn't seem to like it when you pass it a QString. I usually just do it like that : myCam = si.ActiveSceneRoot.FindChild( str( sel.text() ) ) On 8 July 2013 15:04, Gene Crucean emailgeneonthel...@gmail.com wrote: Hey guys, I'm kinda sorta new to PyQt and an trying to figure out

Re: Car-setup

2013-07-09 Thread Jeremie Passerin
From Andy Nicholas http://www.andynicholas.com/?p=1549 and one for Maya that I'm pretty sure you can create on Softimage http://techartandstuff.blogspot.com/2013/07/how-to-create-accurate-car-steering-rig.html Good luck On 9 July 2013 09:13, Pingo van der Brinkloev xsil...@comxnet.dk wrote:

Re: GEAR_mc a fork of Jeremie Passerin's GEAR project

2013-08-27 Thread Jeremie Passerin
Hey guys ! First of all congrats Miquel on the release now I can officially forward you all the support emails I'm getting ;-) So Miquel kind of took over the Gear project. That was the idea behind it, everyone is free to grab it and extend what I did. I no longer work on Gear because I'm

Re: softimage.tv - Hello World!

2013-09-04 Thread Jeremie Passerin
Really nice indeed ! Good job guys ! On 4 September 2013 08:43, Alok Gandhi alok.gandhi2...@gmail.com wrote: Very nice! A much needed resource. Sent from my iPhone On 2013-09-04, at 11:31 AM, Vladimir Jankijevic vladi...@elefantstudios.ch wrote: Nice! Thanks for the efforts. This for

Re: Would you like to recover your scene?

2013-09-06 Thread Jeremie Passerin
Got issue with the auto-recover lately, but the scene was actualy properly saved before crashing. just needed to load it manually. http://xsisupport.com/2011/10/15/crash-recovery-in-softimage/ On 6 September 2013 13:18, Eric Thivierge ethivie...@hybride.com wrote: You're doing it wrong...

Re: softimage.tv - Hello World!

2013-09-06 Thread Jeremie Passerin
Nice ! Thank you ;-) On 6 September 2013 14:34, Cesar Saez cesa...@gmail.com wrote: Hi Jeremie, Pressing the Gallery button you should be able to see a complete list (sorted by date). We are still trying to improve the layout and tweaking the site, so suggestions are always welcome :)

Re: softimage.tv - Hello World!

2013-09-06 Thread Jeremie Passerin
Is there a way to see a list of the videos by date added ? Just like you have with the 5 recent post on the right, but a longer list than that. I would find it useful to check what has been added since my last visit. On 6 September 2013 13:56, David Rivera activemotionpictu...@yahoo.comwrote:

Animation layers and Boolean parameters

2013-09-06 Thread Jeremie Passerin
Before I log a bug report, I want to make sure I'm not doing something stupid. Here is what I do. - New Scene - Create a null - Create a custom property on that null with a boolean parameter - Set a key on the parameter ( value = False ) - Now create a new animation layer - Set the param to True

Re: Animation layers and Boolean parameters

2013-09-06 Thread Jeremie Passerin
** ** ** ** ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com] *On Behalf Of *Jeremie Passerin *Sent:* Friday, September 06, 2013 4:41 PM *To:* softimage *Subject:* Re: Animation layers and Boolean

Re: Animation layers and Boolean parameters

2013-09-06 Thread Jeremie Passerin
Oh and it's XSI2013. I would have to check in 2014 On 6 September 2013 16:49, Jeremie Passerin gerem@gmail.com wrote: The new layer is the current layer on my test. So I vote for a bug too ;-) thanks On 6 September 2013 16:45, Matt Lind ml...@carbinestudios.com wrote: Edit

Re: softimage.tv - Hello World!

2013-09-11 Thread Jeremie Passerin
alright ! TD Survival and Fabric Engine is already polluting my FB, I guess I can add another one ;-) I'm good thanks for asking ! I hope you're still partying hard in sunny London, my best regards to the whole team at AKA ;-) On 11 September 2013 16:52, Cristobal Infante cgc...@gmail.com

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