I think you got it working now !
On 18 April 2012 16:15, Simon Pickard m...@simonpickard.com wrote:
Come on emails! Work damn it!
You could read the scntoc in Softimage :
# Python Code
import xml.etree.ElementTree as etree
tree = etree.parse(PATH_OF_THE_SCNTOC)
root = tree.getroot()
version = root.get(xsi_version)
LogMessage(version)
On 10 May 2012 09:59, Stephen Blair stephen.bl...@autodesk.com wrote:
Sorry about
*One time I opened a .scn with WinRAR by accident and to my surprise, it
was a compressed archive with several files*
really ?
I gave it a quick try... and it's not working for me :-|
On 10 May 2012 10:43, Martin furik...@gmail.com wrote:
Thanks. The problem is that I don't always have a
Hi list !
This morning I've been trying to do something that I thought would be
fairly easy... but I'm stuck
How do you store a dictionary inside a userdatablob in Python?
My dictionary is just made of integer, strings, float... nothing fancy
And it doesn't have to be a dictionary... I just need
wrote:
I've done it for binary data with pickle and base64.
Yes I know, it's very ugly.
On 29/05/2012 14:03, Jeremie Passerin wrote:
Hi list !
This morning I've been trying to do something that I thought would be
fairly easy... but I'm stuck
How do you store a dictionary inside
(blob.Value)
LogMessage(out)
On 29 May 2012 12:05, Alan Fregtman alan.fregt...@gmail.com wrote:
For a dictionary the json module is nice:
http://docs.python.org/library/json.html
A bit less ugly than storing base64 text.
On Tue, May 29, 2012 at 2:34 PM, Jeremie Passerin gerem
it's back ! youhou !
On 27 June 2012 07:23, Stephen Davidson magic...@bellsouth.net wrote:
Thanks, Matt. I was starting to think I had some virus. :)
On Wed, Jun 27, 2012 at 5:27 AM, Matt Morris matt...@gmail.com wrote:
Hi list,
The problem with xsibase has been fixed. The site still
(QString, 2)
sip.setapi(QVariant, 2)
sip.setapi(QDate, 2)
# ...
# before any
from PyQt4.QtCore import QObject
# ...
2012/7/8 Jeremie Passerin gerem@gmail.com
Not really helping you but fyi I'm wrapping my .currentText() or .text()
with srt() most of the time.
Using the Blur Tools
Hi list,
I'm pretty sure I know the answer to that one but just wondering.
Do we have a way in Python to create a class that inherits from a class of
the softimage SDK ?
Let's say I want to extend the SIVector3 or the Null object ?
Any chance I could do something like that ?
class
and limited) and create a python binding to it using
the Python API. Not even sure, you will get what you're looking for.
=(
-- Jo
2012/7/10 Jeremie Passerin gerem@gmail.com
Hi list,
I'm pretty sure I know the answer to that one but just wondering.
Do we have a way in Python
...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jeremie Passerin
*Sent:* Wednesday, July 18, 2012 6:58 PM
*To:* softimage
*Subject:* Get the locked deformers of an envelope
** **
Hey List !
Well the question is pretty much in the title
access to undocumented data this way.
On Thu, Jul 19, 2012 at 1:02 PM, Jeremie Passerin gerem@gmail.com
wrote:
oh, interesting !
But when I freeze my envelope the lock operator disappear but the
information of locking is still there... so it is probably stored in the
envelope
Congrats Miquel !
On 23 July 2012 09:26, Eric Turman i.anima...@gmail.com wrote:
Fantastic! I'm very happy that you used XML and not a binary format. Thank
you so much for sharing.
On Mon, Jul 23, 2012 at 9:57 AM, jo benayoun jobenay...@gmail.com wrote:
Hey Miquel,
looks terrific!
Still 2010 here... some departments on 2013... we haven't completed the
transition yet
On 23 July 2012 17:36, Nicolas Burtnyk nico...@redshift3d.com wrote:
Hello list,
I'm wondering how many people still use older versions of Softimage in
production.
Does anyone still use pre 2011
Hey Miquel,
Don't worry with the code you took from Gear... It's just one method and
seriously not the most amazing one ;-)
Gear uses that License because I was hoping people will write more code on
top of Gear and share all that.. It never happened anyway...
-J
On 23 July 2012 17:33, Eric
Hi guys,
I was wondering what is your technique to get all the expressions driven by
a parameter.
I'm trying to find the fastest way to do it.
here is my code :
def getExpressionsDrivenByParameter( param ):
allExpressions = xsi.FindObjects(None,
{12723EB2-7DDB-11D0-A57F-00A0C91412DE})
result =
[paramName].append(expr)
Then you can test it for parameter simply by:
def getExpressionsDrivenByParameter( param ):
return (PARAM_EXPR_DICT[param.FullName] if
PARAM_EXPR_DICT.has_key(param.Name) else None)
Alok.
On 27/07/2012 5:44 PM, Jeremie Passerin wrote:
Hi guys,
I was wondering
Okay you are my hero Alok !
with your approach looping 10 times on this function went from 1min5sec to
6sec !
thanks a lot !
On 27 July 2012 16:09, Jeremie Passerin gerem@gmail.com wrote:
Thanks Matt !
Interesting solution Alok, my issue is not the 2sec that it takes to
perform
I haven't tested Jo solution, but just wanted to mentioned that with Alok's
one looping a hundred time on this method is about the same speed of
treating it once (around 6secs on my machine.)
On 27 July 2012 18:06, Alok Gandhi alok.gandhi2...@gmail.com wrote:
Hi Jo,
*This is the purpose of
I'm a little late on this one. I just saw it today.
Really impressive work, congrats guys !
Any word on the muscles ? Is it ICE ?
cheers,
Jeremie
On 6 July 2012 03:42, Sajjad Amjad sajjad.am...@gmail.com wrote:
As far as I know, the jiggle on the pants is deliberate, under the arms
not so
Just adding my voice...
Stephen this blog was my first reading in the morning for the past couple
of years.
You'll be missed as much as the old dev and support team from Softimage.
Jeremie
Good luck with everything Guillaume !
On 1 September 2012 09:19, Greg Punchatz g...@janimation.com wrote:
Thanks for making my job easier by making cool tools and most of all
thanks for your contributions to the soft community. You sir are a true
gentleman.
** **
God speed….and if
Congrats guy !
Can you tell us a little more about the production ?
How long have you been working on it ? What is the size of the team ?
You used a bunch of plugins, did you write some custom tools too ?
cheers,
Jeremie
On 20 September 2012 16:04, Nick Angus n...@altvfx.com wrote:
Really
Alright I'll be curious to see what comes out of it...
That will be very interesting to compare it with Fabric. The performances
of Fabric seem unbeatable, but there is probably a lot of good things to
take from this other approach.
On 10 October 2012 11:08, Steven Caron car...@gmail.com wrote:
Thanks guys you are awesome !
On Friday, 12 October 2012, Gustavo Eggert Boehs gustav...@gmail.com
wrote:
Lol, thats one funny fundraising video! This one needs to get to the big
screen!
He he !
Don't worry guys, you're in my contact book.
But the funding is only for the story board... no cg right now.
On Friday, 12 October 2012, Eric Thivierge ethivie...@gmail.com wrote:
Damn you Jo! Well now you know 2 people to call. Jo and I. :)
It looks really cool !
Congrats
On 15 October 2012 11:12, Mats Bertil Tegner
mats.bertil.teg...@gmail.comwrote:
Other studios that contributed to that film include Fido, Gimpville
and Storm Studios:
http://vfxsverige.com/2012/10/14/great-scandinavian-vfx-work-kon-tiki/
Thanks for sharing Eric !
I love the fact that you have both a Softimage and Qt UI integration :D
I would really love to see a native Qt implementation in XSI.
I feel bad right now sharing tools that require another plugin
installation... and in the meanwhile I am know using pyQt on a daily basis
Guillaume's offer sounds suspicious Miquel... beware ;-)
On 18 October 2012 09:35, Miquel Campos miquel.cam...@gmail.com wrote:
Wohooo! :D
Miquel Campos
www.akaosaru.com
2012/10/18 Guillaume Laforge guillaume.laforge...@gmail.com
Hi guys,
9 days left on The Goon Kickstarter. We are still hoping to be funded.
A bunch of update are available with a visit of the studio, and one new
concept art available each day.
Check it out and spread the word !
...@gmail.com wrote:
I pledged some at the start. Would love to see this pick up that last bit
of momentum... it seems to have stalled pretty badly :/
DAN
On Thu, Nov 1, 2012 at 6:31 PM, Jeremie Passerin gerem@gmail.comwrote:
Hi guys,
9 days left on The Goon Kickstarter. We are still hoping
This is pretty amazing once again ! Damned, what's the limit ?!
:
Cool.
How much is Softimage used at Blur?
On 11/9/2012 1:29 PM, Jeremie Passerin wrote:
Yeah Thanks everyone !
Jeff just made the announcement a few minutes ago here.
On 9 November 2012 10:22, Gustavo Eggert Boehs gustav...@gmail.comwrote:
Seems like it is a go! Awesome, got
-boun...@listproc.autodesk.com]
*On Behalf Of *Jeremie Passerin
*Sent:* 9 novembre 2012 14:08
*To:* softimage@listproc.autodesk.com
*Subject:* Re: the goon kickstarter.
** **
Yeah Steven remembers well ;-)
Rigging and Animation is all Softimage, the rest is mainly Max
The bi-directional is the only one I always find tricky... that mean you
have to create an event in Softimage I guess...
the rest looks totally doable with PyQt
Yeah that sounds like the bug we have too !
Good I'm not crazy. If someone has repro steps, I'll be happy to report it
once more to the Softimage Beta.
On 17 December 2012 14:29, Sam Cuttriss tea...@gmail.com wrote:
ah good good,
ive been getting this a bunch lately in 2012.
matches
.
The OM way always works:
objA.Kinematics.Global.Trasnform = objB.Kinematics.Global.Transform
Cheers!
On Mon, Dec 17, 2012 at 11:38 PM, Jeremie Passerin
gerem@gmail.comwrote:
Yeah that sounds like the bug we have too !
Good I'm not crazy. If someone has repro steps, I'll be happy to report
Miquel, I think you know the rig better than I do know :D
On 17 December 2012 17:39, Matt Morris matt...@gmail.com wrote:
Hey Miquel,
that's exactly what I was looking for, thanks very much!
Cheers (now where's that beer emoticon!)
On 17 December 2012 16:19, Miquel Campos
] On Behalf Of Jeremie Passerin
Sent: Tuesday, December 18, 2012 7:27 AM
To: softimage@listproc.autodesk.com
Subject: Re: Match Transform command in 2013 ? Does it work ?
Yeah I agree... That's something I have in my tool set too. Knowing that
the simple object oriented way is working just perfectly
Hey Matt,
Did you try to build this setup in 2013 or are you just testing with rigs
created in 7.5 and loaded in 2013.
Not ideal but maybe you can store the deformers name at some point in a
userdatablob or or property during the rig creation.
I'm wondering if envelopeOp.Deformers() is not
as all your tools calling this native
command.
Hope this helps.
Cheers,
Guy.
--
guy rabiller | raa.tel | radfac founder/ceo | raafal.org founder
tel: (+33)977 195 006 | mob: (+33)675 183 146 | fax: (+33)972 288 293
Le 18/12/2012 00:26, Jeremie Passerin a écrit :
Yeah I agree... That's
I have given up MarkingSets a while ago and never got a problem with
Keyable Parameters. MarkingSets were good in the old time but are now
deprecated in my opinion.
A child cannot drive it's parent in Softimage. That might be a big problem
for May riggers sometimes.
I would love it to be possible actually.
Another thing is the scaling hierarchy that is different in Softimage.
Though, you can have it behaving like Maya in XSI. I'm actually frustrated
that you
The symmetry tools in Gear are using the symmetry map. Just make sure to
create it when your mesh is still symmetrical. Then you can do whatever
shape work on one side, you will be able to symmetrize it.
Rigging/Animation in Softimage
Lighting in Max/VRay
Thanks for the kind words everyone
Raff The director is Dave Wilson and Creative Director Tim Miller.
Lighting Sup Jerome Denjean (a frenchy ;-))
Szabolcs I can only talk about rigging, the only thing I was involved in.
It's the first project I supervised in Rigging at Blur. The facial is
Thanks for the tips everyone.
Just using an extra null to host the ice tree seems already to fix my
problem.
Raff : Avoiding local kine make sense to me. I always use Globals when I
write SCOP so I should be safe. Thanks for the confirmation.
Ahmidou :
I'm a bit confused by what you say. The
Ahmidou
I'll try that ;-) Thanks !
methods.
So yes, geometry should work as well.
Happy coding!
Kai
On 09/02/2013, at 2:04 AM, Jeremie Passerin gerem@gmail.com wrote:
Thanks Kai !
I don't mind writting C++, but I like to prototype in JScript... I would
have check that,
Do you think that would work if one of the input
What about the Bone Axis Offset ?
I set X to -90 and it seems to be like what you describe
Nope Manny,
this is not what I suggested and I don't think that's what Peter is looking
for :D
Bone Axis Offset is right under the length of the bone
Nice little contest ! Go Softimage !
Anybody knows who did the rigs for Softimage ?
Is that me or the Dave character is extremely slow in shaded mode ?
On 20 February 2013 07:48, Eric Thivierge ethivie...@gmail.com wrote:
Softimage assets are made in 2013 btw.
,
though if its something that others notice as well I can have a look.
Adam
On Wed, Feb 20, 2013 at 9:26 AM, Jeremie Passerin gerem@gmail.comwrote:
Nice little contest ! Go Softimage !
Anybody knows who did the rigs for Softimage ?
Is that me or the Dave character is extremely slow
not be there.
I think when I get a chance, I will have to provide updates to the rigs
based on any feedback I receieve. I can use my blog to do so.
On Wed, Feb 20, 2013 at 10:09 AM, Jeremie Passerin gerem@gmail.comwrote:
Hey Adam,
I forwarded the rigs to our animators here. I want them
Who said Math were not fun !
yep it's a bug.
it's been reported and fixed in next version.
On 8 March 2013 08:29, Alan Fregtman alan.fregt...@gmail.com wrote:
Hey guys,
At work we're just beginning to adopt SI 2013 SP1 and an animator pointed
this out to me today...
1. Make a dummy object, move it somewhere and
It looks cool, but I'm waiting to see some more advanced behavior and
character interaction :D
oh ?
Sorry I have no doubt you can do some crazy stuff with it and I fully trust
Phil to have thought of that ;-). Just like everything from Fabric it looks
really promising.
Just that the usual problem with crowd simulation is to see characters
reacting to events... I wanna see more of that :D
Yeah character fighting when they meet each other... that's what I meant.
I love how easy it seems to drive your crowd, and obviously how fast it is !
I remember having issue displaying GridData with to much information.. so
much issue that I ended up adding two GridData, one that was keeping all
the information, and one that was just displaying some of it according to
filters.
It's in the gear_MirrorAnimation Plugin.
Finally got time to look at it closer...
Well it looks like it's working perfectly ! And it's so simple !
The animators are testing it right now but it looks super cool now ;-)
Thanks mate !
Hi Eugen,
I have done very few geometry generator op so not sure I can really help
with that.
Here is my code look like for my evaluation issue :
function myOp_Update( ctxt, out, surfaceMesh ){
paramA= ctxt.Parameters(paramA).Value;
paramB= ctxt.Parameters(paramB).Value;
id =
Hey guys,
Thanks for the support.
As Sebastien says, Blur is keeping me very busy now... I really don't have
time to work on Gear at all. Let me just remind everyone that Gear is fully
open source and that anyone can feel free to add new systems, new tools. I
know some people have already done it
, but off
the center of the joint)
** **
Cheers
** **
** **
Szabolcs
** **
*From:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jeremie Passerin
*Sent:* Monday, April 08, 2013 9:01 PM
*To:* softimage
*Subject:* Re
Sounds like a cool idea Ahmidou.
Was the one on maya free before it get in 2014 ?
I don't think it's a tool you can expect to be very expensive...
I hope you can sell enough license to make it worth the dev.
On 12 April 2013 17:37, Steven Caron car...@gmail.com wrote:
free, or $10
s
On
syntax error : Missing Hello and Thank You
On 18 April 2013 17:51, Sam Cuttriss tea...@gmail.com wrote:
syntax error: unexpected word amalgamation
1. How do you unload a Delta as a EMDL object for editing in a clean
scene?
2. I have updated the reference object model with UV.
Going back to the Gear topic.
Xml shape export was planned to be part of the skin rebuild. I have most of
the code ready but never got time to implement it properly :( If anyone
feels like finishing the job I can share the code.
On 23 April 2013 14:06, Matt Morris matt...@gmail.com wrote:
I
to parameters when i rebuild the rig. i am exploring
using an ice tree that gets automatically resolved when gear imports the
mesh/emdl.
On Tue, Apr 23, 2013 at 2:35 PM, Jeremie Passerin gerem@gmail.comwrote:
Going back to the Gear topic.
Xml shape export was planned to be part of the skin
car...@gmail.com wrote:
you don't have to remind me of that, i miss it sooo much. if it wasn't so
tied to blur pipeline i would be using it :)
On Tue, Apr 23, 2013 at 3:01 PM, Jeremie Passerin gerem@gmail.comwrote:
The Blur way where you can actually rebuild part of the rigs without
with this..
so add parameters from the gui, then type in the layout and logic. click
generate logic. these parameters should persist? can i reuse the existing
properties? like anim_prop?
i too hope you can share it :) good luck!
s
On Tue, Apr 23, 2013 at 3:26 PM, Jeremie Passerin gerem
, Jeremie Passerin
gerem@gmail.comwrote:
gear_PSet is a regular property that can save it's own layout.
After adding a parameter to the property you need to make sure it's
also decribe in the layout, otherwise it doesn't show up.
You can see the layout by activating the debug mode
oh I said dictionary and I used a list..
also note that I have prefixed the property with Save because you don't
want to save and copy all the properties form the object :)
On 23 April 2013 16:41, Jeremie Passerin gerem@gmail.com wrote:
First thing I would do is to grab the property from
hard work and
generosity.
On Tue, Apr 23, 2013 at 4:41 PM, Jeremie Passerin gerem@gmail.comwrote:
It's free and open source... but I'm not feeling responsible to make it
work in every studio's pipeline.
You don't have the budget to extend gear, you don't have the budget to
build your own
Hey Steven,
I've seen your email... sorry I'm super busy right now.. but I'll try to
have a look at what you did when I have a minute... hopefully next week.
On 24 April 2013 16:39, Steven Caron car...@gmail.com wrote:
ok so i have made some changes, not exactly as you have suggested cause i
Woow, this is very impressive. The integration of the real-time render in
amazing.
On 1 May 2013 08:02, olivier jeannel olivier.jean...@noos.fr wrote:
Not at all, SI is just the best software ever ^^
Le 01/05/2013 15:30, Alan Fregtman a écrit :
Almost unavoidable when the majority of your
Can I ask what's the main differences between PySide and PyQt4 ?
Is that just licensing ?
Jeremie
On 9 May 2013 17:04, Steven Caron car...@gmail.com wrote:
Hey Gang
Tony Barbieri and I have been working on official support for PySide with
the PyQtForSoftimage plugin and I need some
Ohh Nice !
On 9 May 2013 17:33, joshxsi josh...@gmail.com wrote:
PySide is much more pythonic with data, strings etc are just strings not
QStrings.
http://qt-project.org/wiki/Differences_Between_PySide_and_PyQt
On Fri, May 10, 2013 at 10:25 AM, Jeremie Passerin gerem@gmail.comwrote
I heard the same thing here, and also heard it's much faster in 2014. Have
you tested that ?
On 20 May 2013 16:20, Raffaele Fragapane raffsxsil...@googlemail.comwrote:
How many custom attributes and specifically some feeding into ICE do you
have?
And how many FCurves at a time are we talking
is not related to ICE slow at setting
them,
which was addressed in 2013 already, I believe).
On Tue, May 21, 2013 at 9:28 AM, Jeremie Passerin
gerem@gmail.com wrote:
I heard the same thing here, and also heard it's much faster in
2014. Have you tested that ?
On 20 May 2013 16:20, Raffaele
I totally agree with Raff. Versionned reference is the way to go. We don't
have it here either and it's already an issue on some projects.
I am not happy with animators creating local copy of the rigs, but I'm not
with them all day long to check how they work. I discovered they were doing
that, I
Hi list !
I have a weightmap that is frozen , which mean I don't have the weightmap
generator op anymore. The weightmap is limited between 0 and 1 and I need
to go higher than that.
I looked at the weight map parameters and there is a wmax parameter
defining the maximum limit of the weight map.
**Map.MaxWeight (change it if your
Weightmap has another name)
Am 23.05.2013 19:45, schrieb Jeremie Passerin:
Hi list !
I have a weightmap that is frozen , which mean I don't have the weightmap
generator op anymore. The weightmap is limited between 0 and 1 and I need
to go higher than that.
I
Writting to the envelope array is usually pretty fast for me... what's
taking time (in my case) is doing all the normalization of values...
This is how I read my weights :
def getWeights(envelopeOp):
weightsTuple = envelopeOp.Weights.Array
return [weightsTuple[j][i] for i in
]
msg = It took +str(timeTaken)+ +units+ to process your code.
log(msg)
# =
It's taking around 6 seconds for me.
Eric Thivierge
===
Character TD / RnD
Hybride Technologies
On 30/05/2013 4:05 PM, Jeremie Passerin wrote:
Writting
woow ! Pretty cool Jo ! I wish I could do python like that. That would
speed up some of my tools ;-)
On 1 June 2013 20:22, Eric Thivierge ethivie...@gmail.com wrote:
Yes the performance of the Array property. Interacting with it is
abysmally slow on meshes with large point counts and large
it's supposed to be fixed in 2014sp1. Though I haven't tested myself.
On 20 June 2013 07:52, Matt Morris matt...@gmail.com wrote:
Hi all,
I've got a character who has custom params or proxy params on multiple
limbs, and the keys for these (for example fk/ik switches) won't show in
the
:
Thanks Jeremie,
just tried it out in 2014 sp1 and it works! Now just have to persuade the
studio its worth switching in the middle of a job up basically 5 versions
and trying not to break all the bespoke stuff. hmm.
On 20 June 2013 17:20, Jeremie Passerin gerem@gmail.com wrote:
it's
Hi Gustavo !
Yeah I saw that the other day, I'm surprized that nobody noticed it before.
We've started using it here at Blur and I fixed it.
I'm attaching the new file ;-)
Jeremie
On 25 June 2013 09:33, Gustavo Eggert Boehs gustav...@gmail.com wrote:
Hello guys, sorry for crossposting this
Miquel I'm glad you're not sending me an email everytime you find a bug
in gear :D I would have to blacklist you !
On 25 June 2013 10:44, Gustavo Eggert Boehs gustav...@gmail.com wrote:
Hey Jeremie, thanks very much, works perfectly now :D
Best regards
2013/6/25 Jeremie Passerin gerem
Softimage doesn't seem to like it when you pass it a QString.
I usually just do it like that :
myCam = si.ActiveSceneRoot.FindChild( str( sel.text() ) )
On 8 July 2013 15:04, Gene Crucean emailgeneonthel...@gmail.com wrote:
Hey guys,
I'm kinda sorta new to PyQt and an trying to figure out
From Andy Nicholas
http://www.andynicholas.com/?p=1549
and one for Maya that I'm pretty sure you can create on Softimage
http://techartandstuff.blogspot.com/2013/07/how-to-create-accurate-car-steering-rig.html
Good luck
On 9 July 2013 09:13, Pingo van der Brinkloev xsil...@comxnet.dk wrote:
Hey guys !
First of all congrats Miquel on the release now I can officially forward
you all the support emails I'm getting ;-)
So Miquel kind of took over the Gear project. That was the idea behind it,
everyone is free to grab it and extend what I did.
I no longer work on Gear because I'm
Really nice indeed ! Good job guys !
On 4 September 2013 08:43, Alok Gandhi alok.gandhi2...@gmail.com wrote:
Very nice! A much needed resource.
Sent from my iPhone
On 2013-09-04, at 11:31 AM, Vladimir Jankijevic
vladi...@elefantstudios.ch wrote:
Nice! Thanks for the efforts. This for
Got issue with the auto-recover lately, but the scene was actualy properly
saved before crashing. just needed to load it manually.
http://xsisupport.com/2011/10/15/crash-recovery-in-softimage/
On 6 September 2013 13:18, Eric Thivierge ethivie...@hybride.com wrote:
You're doing it wrong...
Nice !
Thank you ;-)
On 6 September 2013 14:34, Cesar Saez cesa...@gmail.com wrote:
Hi Jeremie,
Pressing the Gallery button you should be able to see a complete list
(sorted by date).
We are still trying to improve the layout and tweaking the site, so
suggestions are always welcome :)
Is there a way to see a list of the videos by date added ?
Just like you have with the 5 recent post on the right, but a longer list
than that.
I would find it useful to check what has been added since my last visit.
On 6 September 2013 13:56, David Rivera activemotionpictu...@yahoo.comwrote:
Before I log a bug report, I want to make sure I'm not doing something
stupid.
Here is what I do.
- New Scene
- Create a null
- Create a custom property on that null with a boolean parameter
- Set a key on the parameter ( value = False )
- Now create a new animation layer
- Set the param to True
** **
** **
** **
** **
*From:* softimage-boun...@listproc.autodesk.com [
mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
*On Behalf Of *Jeremie Passerin
*Sent:* Friday, September 06, 2013 4:41 PM
*To:* softimage
*Subject:* Re: Animation layers and Boolean
Oh and it's XSI2013. I would have to check in 2014
On 6 September 2013 16:49, Jeremie Passerin gerem@gmail.com wrote:
The new layer is the current layer on my test.
So I vote for a bug too ;-)
thanks
On 6 September 2013 16:45, Matt Lind ml...@carbinestudios.com wrote:
Edit
alright !
TD Survival and Fabric Engine is already polluting my FB, I guess I can add
another one ;-)
I'm good thanks for asking ! I hope you're still partying hard in sunny
London, my best regards to the whole team at AKA ;-)
On 11 September 2013 16:52, Cristobal Infante cgc...@gmail.com
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