Just Cheese and Monkeys ….
Sent from Mail for Windows 10
From: Morten Bartholdy
Sent: Thursday, May 17, 2018 11:10 AM
To: Official Softimage Users Mailing List.
9/19/2017 2:41 PM, Daniel Brassard wrote:
>
> SP2 link below
>
> https://knowledge.autodesk.com/search-result/caas/
> downloads/content/autodesk-maya-2015-service-pack-2.html
>
> On Tue, Sep 19, 2017 at 2:34 PM, Leoung O'Young <digim...@digimata.com>
> wrote:
>
ing a different
> installer.
> I have Maya SP2, I wonder if the SP6 will work.
>
> Leoung
>
> On 9/19/2017 2:26 PM, Daniel Brassard wrote:
>
> You need to install mental ray with Maya 2015 as its a separate install.
>
> https://knowledge.autodesk.com/search-result
You need to install mental ray with Maya 2015 as its a separate install.
https://knowledge.autodesk.com/search-result/caas/downloads/content/autodesk-maya-2015-service-pack-6.html
On Tue, Sep 19, 2017 at 1:32 PM, Leoung O'Young
wrote:
> We have Softimage 2015 that came
Hi Morten,
There is a google group list similar to our own and very active for Maya
https://groups.google.com/forum/#!forum/maya_he3d
Maybe that is what your are looking for.
On Tue, May 30, 2017 at 3:56 AM, Morten Bartholdy
wrote:
> You guys are unearthing new levels
Merry Xmas and Happy New Year!
On Dec 25, 2016 10:27 AM, "Francisco Criado" wrote:
> Merry Christmas and Happy New Year! A complete honor to share this group
> with you guys! Long live Softimage!
>
> Francisco.
>
>
> 2016-12-25 6:43 GMT-03:00 Olivier Jeannel
What about using Fabric engine to generate the city, similar to the work of
WHISKYTREE?
https://vimeo.com/85581391
https://vimeo.com/71148018
On Tue, Mar 1, 2016 at 12:22 PM, Sven Constable
wrote:
> yeah, I think that was it.
>
> -Original Message-
> From:
Hi Chris,
Did you try Scalar?
https://www.scalar.ca/en/contact-us/
I deal with the office in Montreal but they have an office in Toronto.
My contact in Montreal is Joseph Ngo
On Mon, Nov 23, 2015 at 9:58 AM, Chris Johnson
wrote:
> Rob,
>
>
the new shader parameters etc straight outa softimage :(
On 23 March 2015 at 21:32, Daniel Brassard dbrassar...@gmail.com
wrote:
Just received notice from Pixar that Renderman free for non-commercial
use
is now available.
Does anybody have used Renderman before with Softimage
Just received notice from Pixar that Renderman free for non-commercial use
is now available.
Does anybody have used Renderman before with Softimage and is their a
bridge between Softimage and Renderman available?
(yes, I have Maya too, so I can use it with Maya but I would like to test
Renderman
Learned some programming tricks lately from this site. Maybe some of you
guys would be interested.
Around the Corner http://around-the-corner.typepad.com/adn/
Cheers!
Dan
Official announcement from Maxon here:
http://www.maxon.net/en/news/singleview-default/article/maxon-announces-opening-of-new-canada-office.html
interesting time
On Wed, Mar 18, 2015 at 12:02 PM, Oliver Weingarten li...@pixelpanic.de
wrote:
...maybe 15k potential users seems to be an
You must have some serious filters in Germany for weapons. It took me 1
Google minute to fing a blueprint of the stoner 63.
http://www.ar15.com/archive/topic.html?b=3f=123t=650934
Middle of the page has a full scaled blueprint.
Yes, company are very protective of their IP. You also have
Start with The-blueprints.com http://www.the-blueprints.com/blueprints/
The weapons are in rifle section or sub-machine gun section.
Lots of vehicle blueprints as well.
On Thu, Feb 19, 2015 at 9:57 AM, Gerbrand Nel nagv...@gmail.com wrote:
For weapons you could look into airsoft replicas.
Maybe
CClusterPropertyBuilder::AddUserNormal
ClusterProperty::SetValues
Merry Christmas, Happy Holidays and to all a very good Year 2015.
On Wed, Dec 24, 2014 at 4:23 PM, Jason S jasonsta...@gmail.com wrote:
MMMerrry Christmas!!! :-) :-P
On 12/16/14 12:21, Dan Yargici wrote:
Is he the sweaty one that was PM for something like 5 days? Great!
Massive
Part 1 to 4 can be found here:
Animation Friendly Rigging http://jasonschleifer.com/afr/
On Thu, Nov 27, 2014 at 10:28 AM, Daniel Brassard dbrassar...@gmail.com
wrote:
Maybe these 4 Masterclass docs from Jason Schleifer can help.
On Thu, Nov 27, 2014 at 4:33 AM, Marco Peixoto mpe
In my book:
typedef struct
{
// Light list
int i_light; // memory address of first light in light array
int n_light; // number of lights in the light array;
miTag light[1]; // pointer to light array
} ml_shader_params
On Tue, Nov 11, 2014 at 6:20
I have no s at the end of light[1]
On Tue, Nov 11, 2014 at 10:36 PM, Daniel Brassard dbrassar...@gmail.com
wrote:
In my book:
typedef struct
{
// Light list
int i_light; // memory address of first light in light array
int n_light; // number of lights
Some good news from London.
Lucasfilms-ILM-opens-in-london
http://www.screendaily.com/news/lucasfilms-ilm-opens-in-london/5078666.article?blocktitle=LATEST-FILM-NEWS-HEADLINEScontentID=42422
Viktoras maitain also a GitHub account and a google group forum for the
tool. Maybe you want to contact him there. He is looking for help to
improve the tool.
https://github.com/viktorasm/ngSkinTools
https://groups.google.com/forum/#!forum/ngskintools
On Thu, Apr 17, 2014 at 8:33 AM, Eric
+1 for what Luc-Eric Said. I also like these video tutorials (part 4 deal
with the UI):
http://www.youtube.com/watch?v=eXFGeZZbMzQfeature=player_detailpage
http://www.youtube.com/watch?v=d7FIkbzB_N0feature=player_detailpage
http://www.youtube.com/watch?v=ijMyo-6T8Owfeature=player_detailpage
If I remember correctly, David said that they are software agnostic in
their teaching i.e the priciple remains the same that be in Softimage, Maya
or Max. Its just much more fun and less stressfull to animate in Softimage.
Similar priciples are covered in Stop Staring: Facial Modeling and
Done.
On Wed, Mar 5, 2014 at 7:30 AM, Ognjen Vukovic ognj...@gmail.com wrote:
I am really really gutted right now, i am probably one of the younger
users on the mailing list, i was introduced to softimage back around 2010
and since then my life got a lot easier and i really enjoyed my
To all the Devs, past and present, Thanks for a great product, your support
and dedication.
Its a sad day indead. See you on the other Side (FX)...
Dan
On Tue, Mar 4, 2014 at 4:57 PM, Octavian Ureche okt...@gmail.com wrote:
Sad fucking day.
On Tue, Mar 4, 2014 at 11:52 PM, Nicholas
Just a thought, how about using FCurves to drive the colors?
On Wed, Jan 22, 2014 at 1:03 PM, Luc-Eric Rousseau luceri...@gmail.comwrote:
Sorry, I checked into this further, and the Gradient control expects a
hierarchy of parameters (color.red, color.green, etc) and not flat
list. Creating
Mario Domingos did an ICE effect using Softimage 2014 and provide a file
here.
http://lickingtheice.tumblr.com/post/65603536997/peeling-effect-file
On Tue, Jan 14, 2014 at 8:50 AM, olivier jeannel olivier.jean...@noos.frwrote:
I've digged and digged ...but...
Le 14/01/2014 13:06, Adam
I did some experiment in ICE with Cubic B Spline. You can see the result on
si-community, there even some compound you can download and experiment with.
http://www.si-community.com/community/viewtopic.php?f=15t=1802
Hope that help.
Daniel
On Thu, Jan 9, 2014 at 5:38 AM, Martin Chatterjee
Hi List, Just a short question.
I would like to display my PTEX maps within Softimage using the PTEX viewer
that come with OpenSubDiv.
What would you recommend to run this little apps with: the Custom Display
Host or the Graphic Sequencer? I am leaning toward the Sequencer but it's
not cut and
pipeline at all. where the sequencer can use rendering features of the
softimage.
On Tue, Dec 10, 2013 at 10:48 AM, Daniel Brassard
dbrassar...@gmail.comwrote:
Hi List, Just a short question.
I would like to display my PTEX maps within Softimage using the PTEX
viewer that come
Is a cross product between the normal and tangent vectors not giving you
the bi-normal vector?
On Wed, Dec 4, 2013 at 6:50 PM, Matt Lind ml...@carbinestudios.com wrote:
Those calculations are for converting the normal in the normal map between
color and euler space. The normal stored in the
Oops, should had read your last sentence, moving on.
On Thu, Dec 5, 2013 at 8:21 AM, Daniel Brassard dbrassar...@gmail.comwrote:
Is a cross product between the normal and tangent vectors not giving you
the bi-normal vector?
On Wed, Dec 4, 2013 at 6:50 PM, Matt Lind ml
Tron Legacy Daft Punk, Recognizer
On Fri, Nov 22, 2013 at 12:37 PM, Juhani Karlsson juhani.karls...@talvi.com
wrote:
Tron legacy? Daft Punk? Maybe?
On Nov 22, 2013 7:12 PM, Peter Agg peter@googlemail.com wrote:
What's that soundtrack from? Seems familiar but I can't quite place it...
It is this article and the current Softimage cross-grade offer that make me
decide to take the jump to the Ultimate Suite. I am glad I did, I can now
test plugins and shaders on the three platforms and do other things as
well. And enough money left for some nice plugins or apps too.
AD may have a
BTW, The Mill in LA did try the MILA on a spot for Norfolk Southern with
impressive results.
*
*
*https://www.youtube.com/watch?v=OL_V_y2zYR4
*
*
*
*
*
On Fri, Oct 11, 2013 at 8:07 AM, Daniel Brassard dbrassar...@gmail.comwrote:
Yes, there is a full thread on the si-community about the new
Olivier,
The Area account is linked to your subscription account ID/Password if you
have one. Try it.
On Fri, Oct 11, 2013 at 8:11 AM, Marc-Andre Carbonneau
marc-andre.carbonn...@ubisoft.com wrote:
Willkommen Stefan,
Happy to see a Product Designer at the helm!
** **
Can you
LK Spindle
LK Weaver
On Thu, Oct 10, 2013 at 9:03 AM, Marc-Andre Carbonneau
marc-andre.carbonn...@ubisoft.com wrote:
LK_FlyKnitKit
(just hope no law suit comes knocking at your door.. ;)
** **
*From:* softimage-boun...@listproc.autodesk.com [mailto:
Softimage Community, the Area and Softimage.tv have a link or thread
dedicated to the User voice.
Voted and added some request to the list. Good initiative, thanks Greg.
On Thu, Oct 10, 2013 at 11:23 AM, Luc-Eric Rousseau luceri...@gmail.comwrote:
on the first day, weren't votes unlimited?
Thanks Leonard.
XMas came early this year Mootzoid emTopolizer2 and emReader and now
Leonard LK Fabric. You rocks guys!
On Wed, Oct 9, 2013 at 9:18 AM, olivier jeannel olivier.jean...@noos.frwrote:
Enormous gift here !
That's super cool, the community has grown to a certain level
Hello List,
I took the opportunity to cross-grade from Softimage 2014 to the
Entertainment Creation Suite Ultimate over the weekend. I just received my
license and in the process of getting ready to install.
Before I install the suite, any pitfall or issues I should be aware of or
that I should
installing the apps. Should
be good to go soon.
Dan
On Tue, Oct 8, 2013 at 1:33 PM, Luc-Eric Rousseau luceri...@gmail.comwrote:
send to apparently doesn't work if the apps are not installed on the c:
drive
On Tue, Oct 8, 2013 at 12:36 PM, Daniel Brassard dbrassar...@gmail.com
wrote:
Hello
http://kesen.realtimerendering.com/sig2013.html
On Sun, Oct 6, 2013 at 8:03 PM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
A lot of them are available for free, some are exclusive to ACM members.
Anything in particular you're after?
On Mon, Oct 7, 2013 at 5:36 AM, David Rivera
When you did the assembling in photoshop, were you using an Apple system?
Can you show the entire image clip property editor, specially the HSGB
settings?
On Fri, Sep 20, 2013 at 9:26 AM, olivier jeannel olivier.jean...@noos.frwrote:
Linear and Srgb are giving the same results.
I don't
If you are going to look at gear, go for the updated one GEAR_mc from
Miquel Campos
https://github.com/miquelcampos/GEAR_mc
On Fri, Sep 20, 2013 at 3:28 PM, Steven Caron car...@gmail.com wrote:
as do the blur tools, the skin panel specifically has a lot of tools
related to copying and
I understand Eric predicament. The objectview by default open to
perspective, if you tick orthographic, the objectview does not retain the
setting when closed and their is not current setting in the attributes to
change it in the preference setting either.
oCamera.Parameters( “proj” ).value
1 (perspective) , 0 (orthographic)
On Thu, Sep 12, 2013 at 11:58 AM, Eric Thivierge ethivie...@hybride.comwrote:
I feel like I asked this before but came up with nothing from searching
google. Can you set an object view to orthorgraphic via scripting? No
Sorry about the double post. The link should had been:
http://download.autodesk.com/global/docs/softimage2014/en_us/sdkguide/si_om/Camera.html
On Thu, Sep 12, 2013 at 12:59 PM, Eric Thivierge ethivie...@hybride.comwrote:
Should I even bother logging a feature request or is it something that
+1
Martian creatures maybe?
On Wed, Sep 11, 2013 at 4:59 PM, Eric Lampi ericla...@gmail.com wrote:
Seconded...
Freelance 3D and VFX animator
http://vimeopro.com/user7979713/3d-work
On Wed, Sep 11, 2013 at 4:53 PM, Ed Manning etmth...@gmail.com wrote:
Gee, sometimes I really wish I
but it is not what the plan is today.
Maurice
Maurice Patel
Autodesk : Tél: 514 954-7134
From: softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of Daniel Brassard
Sent: Tuesday, September 10, 2013 11:37 AM
To: softimage@listproc.autodesk.com
Subject: Re
Quick question for Maurice, if you rent over time pass the two year mark,
can you then be provided the option to convert to a permanent license?
On Tue, Sep 10, 2013 at 11:35 AM, Daniel Brassard dbrassar...@gmail.comwrote:
The hidden value of Softimage is in it's patents. AD did a smart move
The hidden value of Softimage is in it's patents. AD did a smart move
buying Softimage from Avid. It allowed them freedom to implement features
in other apps with less risk of infringement. Less so for a competitor. I
don't think AD will let that go.
On Tue, Sep 10, 2013 at 11:26 AM,
$1840 for a yearly rental of and individual license of Maya or 3DMax.
I'll stay on subscription, thank you!
On Mon, Sep 9, 2013 at 2:28 PM, Luc-Eric Rousseau luceri...@gmail.comwrote:
On Mon, Sep 9, 2013 at 1:17 PM, Angus Davidson
angus.david...@wits.ac.za wrote:
Apart from the glaring
The other array is also a modulo, this time devided by 2 to select between
two values in an array {1,3} and add to the previous number in the main
array like so, starting at zero, previous plus one, previous plus three,
previous plus one, previous plus three and so on.
On Thu, Sep 5, 2013 at
A comment from Max Underground:
by Frank DeLise - August 28, 2013 7:53 pm
As for Shader FX, we are designing it in a way that its product agnostic.
I’ll take the comment as a suggestion that you would also like to see it in
Max as well. I think its a great tool and while I cant give a roadmap, I
Thanks Miquel,
A couple of questions:
* Do you need the original Gear for your addons?
* Do you need to remove the original Gear before installing?
Dan
P.S. Look like Jeremie main site is offline.
On Tue, Aug 27, 2013 at 6:31 AM, Darren Macpherson darren...@gmail.comwrote:
I'm a big fan
OK, Found his Github site.
https://github.com/jpasserin
On Tue, Aug 27, 2013 at 8:02 AM, Daniel Brassard dbrassar...@gmail.comwrote:
Thanks Miquel,
A couple of questions:
* Do you need the original Gear for your addons?
* Do you need to remove the original Gear before installing?
Dan
A pretty good explanation of row vector and transform Matrix here.
http://msdn.microsoft.com/en-us/library/windows/desktop/bb206269(v=vs.85).aspx
On Tue, Aug 27, 2013 at 1:39 PM, Grahame Fuller grahame.ful...@autodesk.com
wrote:
I'm pretty sure it's the row versus column vector issue. In a
You can try Piotrek adaptive subdivision compound. Gustavo modified it and
did a similar effect based on camera distance.
http://www.si-community.com/community/viewtopic.php?f=19t=1409p=23749hilit=adaptive+subdivision#p23749
On Fri, Aug 23, 2013 at 7:39 AM, Amaan Akram
MIT Courseware Linear Agebra with videos
http://ocw.mit.edu/courses/mathematics/18-06-linear-algebra-spring-2010/
On Thu, Aug 15, 2013 at 1:51 PM, Matt Lind ml...@carbinestudios.com wrote:
Tell me, Gray – what is a ‘true’ vector? I’ve never heard of that term.
;-)
** **
As for the
Eric's beard is not blurred, it's 3D
On Tue, Aug 6, 2013 at 8:43 PM, Gustavo Eggert Boehs gustav...@gmail.comwrote:
Well Tony literally has beard in his last name:
http://www.wordreference.com/iten/Barbieri
2013/8/6 Eric Thivierge ethivie...@gmail.com
Well, we were in Anaheim
Thanks Andy for the inspiring story.
Link added to this story and the ad on Great Work done with Softimage on
si-community.
Cheers!
Dan
On Fri, Aug 2, 2013 at 7:33 AM, olivier jeannel olivier.jean...@noos.frwrote:
Super movie, super story and super pluggin !
Le 02/08/2013 12:56, Leonard
Madness
This is Sparta! *[kicks the AD messenger into the deep well]*
On Wed, Jul 31, 2013 at 3:14 PM, Sebastien Sterling
sebastien.sterl...@gmail.com wrote:
http://area.autodesk.com/mayaleapplugin
Meanwile ! Yay ! Warning ! its like a sick parody of kinect for maya so
not for the
The making of ArtFX's Thousandth Street
Thousandth Street Making-Of http://vimeo.com/69374303
On Thu, Jul 25, 2013 at 7:11 AM, Ognjen Vukovic ognj...@gmail.com wrote:
Top notch work. It really has that old school feel to it, even reminds me
a bit of ghost in the shell.
Someone should
Just notice this book updated to 2014. Very basic but can help new students
and others transitioning to Softimage.
Autodesk Softimage 2014: A
Tutorial-Approachhttp://www.amazon.com/Autodesk-Softimage-2014-Tutorial-Approach/dp/1936646560
I wish they would update the Production Serie CDs. Learned
Paul Smith excellent video series as well:
http://vimeo.com/pooby
On Thu, Jul 18, 2013 at 12:13 PM, Stephen Davidson
magic...@bellsouth.netwrote:
When you first open up Softimage a window opens up called Netview.
In that Netview window, there are two links listed:
Essential Skills Videos -
Start with this
www.cgstudiomap.comhttp://www.cgstudiomap.com/cg-studios-list/q/game/p/3?advanced=falseo=countrya=a
seached and filtered for game and sorted by country.
There are quite a few big studios in the Montreal area including Ubisoft,
Hybride and EA. Vancouver has also its fair share of
Three other companies to look at:
- Digital Extremes (London, Ontario) my backyard, a nice and not too big
city to live
- Bioware (Edmonton, Alberta)
- Gameloft (Montreal Toronto)
On Wed, Jun 26, 2013 at 2:48 PM, Sebastien Sterling
sebastien.sterl...@gmail.com wrote:
Maybe I'll join the
Raise the knot to multiplicity 3 (similar to bezier)
Lower the knots to 2 (curvature) first and second derivative continuity,
smoother curve.
Lower the knots to 1 (tangent) first derivative continuity, tangent
continuity
Lower the knots to 0 (linear), sharp turns, no continuity between knots
On
/curves_DrawingandManipulatingCurves.htm#WS20FD922AA9DF2240AD94FFADCE73807F-002F
.
On Tue, Jun 18, 2013 at 4:36 PM, Daniel Brassard dbrassar...@gmail.comwrote:
Raise the knot to multiplicity 3 (similar to bezier)
Lower the knots to 2 (curvature) first and second derivative continuity,
smoother curve.
Lower
, Daniel Brassard dbrassar...@gmail.comwrote:
Oops, reverse.
From the book
Multiplicity is a property of knots that refers to the number of control
points associated to a knot. On a cubic curve, a knot can have a
multiplicity of 1, 2, or 3. On a surface, each knot curve has two
multiplicities
] *On Behalf Of *Daniel Brassard
*Sent:* Tuesday, June 18, 2013 4:40 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: bezier - nurbs
** **
Oops, reverse.
** **
From the book
** **
Multiplicity is a property of knots that refers to the number of control
points associated
Incremental save by
Chinneyhttp://area.autodesk.com/accessdenied?/downloads/plugins/incrementalsave_v2_5_and_autosave_v2_5
On Thu, Jun 13, 2013 at 10:16 AM, adrian wyer
adrian.w...@fluid-pictures.com wrote:
** ** ** ** **
someone posted an addon to do (amongst other things) incremental
, Jun 13, 2013 at 10:09 PM, Alan Fregtman
alan.fregt...@gmail.comwrote:
If you dislike *The Area* as much as I do, here's the direct attachment.
:p
ps: It's Chinny, not Chinney.
On Thu, Jun 13, 2013 at 3:57 PM, Daniel Brassard
dbrassar...@gmail.comwrote:
Incremental save by
Chinneyhttp
Fat finger don't work today, anyway the link will bring you to the
Threesixty3D site, go to the free plugins page and download the plugin from
there.
On Thu, Jun 13, 2013 at 4:37 PM, Daniel Brassard dbrassar...@gmail.comwrote:
Yeah, Chinny (not Chinney ...duh)
There is also the Threesixty3D
own, and do not represent those of my
employer.
On Mon, Apr 22, 2013 at 1:01 PM, Daniel Brassard dbrassar...@gmail.comwrote:
Originally posted by Graham on Si-community.
Next Tuesday, the 23th, yours truly will be hosting a webinar with special
guests, Bill Polson, Dirk Van Gelder, Manuel
- EMEA
---
Should be informative.
OpenSubdiv website and access to Github:
http://graphics.pixar.com/opensubdiv/
Cheers!
Daniel Brassard
I like this making of Tron as well.
http://vimeo.com/22298831
On Fri, Mar 29, 2013 at 4:47 AM, olivier jeannel olivier.jean...@noos.frwrote:
Very interesting Makings of Tron motion graphics, designs and researches
here :
https://vimeo.com/mn8er/videos/page:1/sort:date
Le 06/04/2011
Surprise this has not hit the list yet!
The new Lagoa is a different to the MultiPhysics we know inside Soft. Lagoa
MultiOptics deals with interactive photoreal cloud rendering, which is
mainly targeted at Designers, Engineering and Architecture.
We have launched today, and yes this is a
? :)
On 02/04/2013 4:45 PM, Daniel Brassard wrote:
Surprise this has not hit the list yet!
The new Lagoa is a different to the MultiPhysics we know inside Soft.
Lagoa MultiOptics deals with interactive photoreal cloud rendering, which
is mainly targeted at Designers, Engineering
http://blog.blackredking.org/?p=47
Here you go!
On Tue, Jan 15, 2013 at 1:26 PM, olivier jeannel olivier.jean...@noos.frwrote:
What is Ciaran's distance field emitter ?
Sounds good...
Le 15/01/2013 04:38, Andy Moorer a écrit :
Hi all. I'm interested in what people consider as the
Maybe delay set data node need to go in there somewhere.
Dan
On Tue, Oct 23, 2012 at 4:52 PM, Adam Sale adamfs...@gmail.com wrote:
I've tried it with both options, still the same behavior for me when I use
it with spawn on collision
On Tue, Oct 23, 2012 at 8:28 AM, Ben Beckett
I think it is by design unfortunately, Rémi,
This feature is only available when the UserDataBlob is nested directly
under a
Camerahttp://download.autodesk.com/global/docs/softimage2013/en_us/sdkguide/si_om/Camera.html
,
share the same parameter' value, and
if I would change the value using one of the spdl interface of one shader
instance, the others values of the other parameter instances would change
also. You see what I mean ?
Rémi
2012/9/25 Daniel Brassard dbrassar...@gmail.com
I think it is by design
X3dObject in the Softimage scene, and in the the shader's code, I recurse
down the scene db over all miInstance until the UserDataBlob with correct
ID is found. If you have a simpler solution ... would be good.
2012/9/25 Daniel Brassard dbrassar...@gmail.com
Instances in MR inherit from
the strategy across all Autodesk industries is to promote Suites and we
need to align to that strategy and (2) we have a business to run and our
largest business opportunity for Suites is of course 3ds max and Maya users.
Thanks! I'll have a dark blue suite with stripe!
Make me think of IBM
Hi Rémi,
Look here for some details on user data, specifically the literal data
types:
http://www.lamrug.org/resources/userdatatips.html
The two tag numbers are the magic numbers mentioned in the ShowEdges
examples, they are unique ID numbers used between SI UserDataBlob and MR
User Data to
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