RE: Any Dinosaurs Still Lurking?

2018-05-17 Thread Daniel Brassard
Just Cheese and Monkeys …. Sent from Mail for Windows 10 From: Morten Bartholdy Sent: Thursday, May 17, 2018 11:10 AM To: Official Softimage Users Mailing List.

Re: Maya installation error

2017-09-19 Thread Daniel Brassard
9/19/2017 2:41 PM, Daniel Brassard wrote: > > SP2 link below > > https://knowledge.autodesk.com/search-result/caas/ > downloads/content/autodesk-maya-2015-service-pack-2.html > > On Tue, Sep 19, 2017 at 2:34 PM, Leoung O'Young <digim...@digimata.com> > wrote: >

Re: Maya installation error

2017-09-19 Thread Daniel Brassard
ing a different > installer. > I have Maya SP2, I wonder if the SP6 will work. > > Leoung > > On 9/19/2017 2:26 PM, Daniel Brassard wrote: > > You need to install mental ray with Maya 2015 as its a separate install. > > https://knowledge.autodesk.com/search-result

Re: Maya installation error

2017-09-19 Thread Daniel Brassard
You need to install mental ray with Maya 2015 as its a separate install. https://knowledge.autodesk.com/search-result/caas/downloads/content/autodesk-maya-2015-service-pack-6.html On Tue, Sep 19, 2017 at 1:32 PM, Leoung O'Young wrote: > We have Softimage 2015 that came

Re: OTish and F****** Mayaish rant - or the multiple UV sets conundrum

2017-06-01 Thread Daniel Brassard
Hi Morten, There is a google group list similar to our own and very active for Maya https://groups.google.com/forum/#!forum/maya_he3d Maybe that is what your are looking for. On Tue, May 30, 2017 at 3:56 AM, Morten Bartholdy wrote: > You guys are unearthing new levels

Re: Happy Holidays!

2016-12-25 Thread Daniel Brassard
Merry Xmas and Happy New Year! On Dec 25, 2016 10:27 AM, "Francisco Criado" wrote: > Merry Christmas and Happy New Year! A complete honor to share this group > with you guys! Long live Softimage! > > Francisco. > > > 2016-12-25 6:43 GMT-03:00 Olivier Jeannel

Re: City generator?

2016-03-01 Thread Daniel Brassard
What about using Fabric engine to generate the city, similar to the work of WHISKYTREE? https://vimeo.com/85581391 https://vimeo.com/71148018 On Tue, Mar 1, 2016 at 12:22 PM, Sven Constable wrote: > yeah, I think that was it. > > -Original Message- > From:

Re: can I still get softimage?

2015-11-23 Thread Daniel Brassard
Hi Chris, Did you try Scalar? https://www.scalar.ca/en/contact-us/ I deal with the office in Montreal but they have an office in Toronto. My contact in Montreal is Joseph Ngo On Mon, Nov 23, 2015 at 9:58 AM, Chris Johnson wrote: > Rob, > >

Re: Renderman

2015-03-24 Thread Daniel Brassard
the new shader parameters etc straight outa softimage :( On 23 March 2015 at 21:32, Daniel Brassard dbrassar...@gmail.com wrote: Just received notice from Pixar that Renderman free for non-commercial use is now available. Does anybody have used Renderman before with Softimage

Renderman

2015-03-23 Thread Daniel Brassard
Just received notice from Pixar that Renderman free for non-commercial use is now available. Does anybody have used Renderman before with Softimage and is their a bridge between Softimage and Renderman available? (yes, I have Maya too, so I can use it with Maya but I would like to test Renderman

OT: Maya programming Blog

2015-03-18 Thread Daniel Brassard
Learned some programming tricks lately from this site. Maybe some of you guys would be interested. Around the Corner http://around-the-corner.typepad.com/adn/ Cheers! Dan

Re: Maxon sets up shop in Montreal

2015-03-18 Thread Daniel Brassard
Official announcement from Maxon here: http://www.maxon.net/en/news/singleview-default/article/maxon-announces-opening-of-new-canada-office.html interesting time On Wed, Mar 18, 2015 at 12:02 PM, Oliver Weingarten li...@pixelpanic.de wrote: ...maybe 15k potential users seems to be an

Re: OT - Blueprints/dimensions 1K

2015-02-20 Thread Daniel Brassard
You must have some serious filters in Germany for weapons. It took me 1 Google minute to fing a blueprint of the stoner 63. http://www.ar15.com/archive/topic.html?b=3f=123t=650934 Middle of the page has a full scaled blueprint. Yes, company are very protective of their IP. You also have

Re: OT - Blueprints/dimensions 1K

2015-02-19 Thread Daniel Brassard
Start with The-blueprints.com http://www.the-blueprints.com/blueprints/ The weapons are in rifle section or sub-machine gun section. Lots of vehicle blueprints as well. On Thu, Feb 19, 2015 at 9:57 AM, Gerbrand Nel nagv...@gmail.com wrote: For weapons you could look into airsoft replicas.

Re: Setting User Normals from tool

2015-02-18 Thread Daniel Brassard
Maybe CClusterPropertyBuilder::AddUserNormal ClusterProperty::SetValues

Re: Merry Christmas everyone

2014-12-24 Thread Daniel Brassard
Merry Christmas, Happy Holidays and to all a very good Year 2015. On Wed, Dec 24, 2014 at 4:23 PM, Jason S jasonsta...@gmail.com wrote: MMMerrry Christmas!!! :-) :-P On 12/16/14 12:21, Dan Yargici wrote: Is he the sweaty one that was PM for something like 5 days? Great! Massive

Re: Maya Rigging Online courses

2014-11-27 Thread Daniel Brassard
Part 1 to 4 can be found here: Animation Friendly Rigging http://jasonschleifer.com/afr/ On Thu, Nov 27, 2014 at 10:28 AM, Daniel Brassard dbrassar...@gmail.com wrote: Maybe these 4 Masterclass docs from Jason Schleifer can help. On Thu, Nov 27, 2014 at 4:33 AM, Marco Peixoto mpe

Re: SDK: mental ray shader doesn't recognize scene light list

2014-11-11 Thread Daniel Brassard
In my book: typedef struct { // Light list int i_light; // memory address of first light in light array int n_light; // number of lights in the light array; miTag light[1]; // pointer to light array } ml_shader_params On Tue, Nov 11, 2014 at 6:20

Re: SDK: mental ray shader doesn't recognize scene light list

2014-11-11 Thread Daniel Brassard
I have no s at the end of light[1] On Tue, Nov 11, 2014 at 10:36 PM, Daniel Brassard dbrassar...@gmail.com wrote: In my book: typedef struct { // Light list int i_light; // memory address of first light in light array int n_light; // number of lights

OT: Lucasfilm's ILM opens in London

2014-10-16 Thread Daniel Brassard
Some good news from London. Lucasfilms-ILM-opens-in-london http://www.screendaily.com/news/lucasfilms-ilm-opens-in-london/5078666.article?blocktitle=LATEST-FILM-NEWS-HEADLINEScontentID=42422

Re: humanize maya, SOFT top 5

2014-04-17 Thread Daniel Brassard
Viktoras maitain also a GitHub account and a google group forum for the tool. Maybe you want to contact him there. He is looking for help to improve the tool. https://github.com/viktorasm/ngSkinTools https://groups.google.com/forum/#!forum/ngskintools On Thu, Apr 17, 2014 at 8:33 AM, Eric

Re: Any recommended tutorials/training on building Maya plugins in Python?

2014-04-17 Thread Daniel Brassard
+1 for what Luc-Eric Said. I also like these video tutorials (part 4 deal with the UI): http://www.youtube.com/watch?v=eXFGeZZbMzQfeature=player_detailpage http://www.youtube.com/watch?v=d7FIkbzB_N0feature=player_detailpage http://www.youtube.com/watch?v=ijMyo-6T8Owfeature=player_detailpage

Re: AnimSchool Student Showcase

2014-03-27 Thread Daniel Brassard
If I remember correctly, David said that they are software agnostic in their teaching i.e the priciple remains the same that be in Softimage, Maya or Max. Its just much more fun and less stressfull to animate in Softimage. Similar priciples are covered in Stop Staring: Facial Modeling and

Re: Save Softimage Petition

2014-03-05 Thread Daniel Brassard
Done. On Wed, Mar 5, 2014 at 7:30 AM, Ognjen Vukovic ognj...@gmail.com wrote: I am really really gutted right now, i am probably one of the younger users on the mailing list, i was introduced to softimage back around 2010 and since then my life got a lot easier and i really enjoyed my

Re: Softimage 2015 Last Release Announcement

2014-03-04 Thread Daniel Brassard
To all the Devs, past and present, Thanks for a great product, your support and dedication. Its a sad day indead. See you on the other Side (FX)... Dan On Tue, Mar 4, 2014 at 4:57 PM, Octavian Ureche okt...@gmail.com wrote: Sad fucking day. On Tue, Mar 4, 2014 at 11:52 PM, Nicholas

Re: Gradient in PPG

2014-01-22 Thread Daniel Brassard
Just a thought, how about using FCurves to drive the colors? On Wed, Jan 22, 2014 at 1:03 PM, Luc-Eric Rousseau luceri...@gmail.comwrote: Sorry, I checked into this further, and the Gradient control expects a hierarchy of parameters (color.red, color.green, etc) and not flat list. Creating

Re: A correct peeling effect

2014-01-14 Thread Daniel Brassard
Mario Domingos did an ICE effect using Softimage 2014 and provide a file here. http://lickingtheice.tumblr.com/post/65603536997/peeling-effect-file On Tue, Jan 14, 2014 at 8:50 AM, olivier jeannel olivier.jean...@noos.frwrote: I've digged and digged ...but... Le 14/01/2014 13:06, Adam

Re: [ICE] B-Spline/NURBS curve compound?

2014-01-09 Thread Daniel Brassard
I did some experiment in ICE with Cubic B Spline. You can see the result on si-community, there even some compound you can download and experiment with. http://www.si-community.com/community/viewtopic.php?f=15t=1802 Hope that help. Daniel On Thu, Jan 9, 2014 at 5:38 AM, Martin Chatterjee

CDH or Graphic Sequencer

2013-12-10 Thread Daniel Brassard
Hi List, Just a short question. I would like to display my PTEX maps within Softimage using the PTEX viewer that come with OpenSubDiv. What would you recommend to run this little apps with: the Custom Display Host or the Graphic Sequencer? I am leaning toward the Sequencer but it's not cut and

Re: CDH or Graphic Sequencer

2013-12-10 Thread Daniel Brassard
pipeline at all. where the sequencer can use rendering features of the softimage. On Tue, Dec 10, 2013 at 10:48 AM, Daniel Brassard dbrassar...@gmail.comwrote: Hi List, Just a short question. I would like to display my PTEX maps within Softimage using the PTEX viewer that come

Re: tangent/binormal space computation

2013-12-05 Thread Daniel Brassard
Is a cross product between the normal and tangent vectors not giving you the bi-normal vector? On Wed, Dec 4, 2013 at 6:50 PM, Matt Lind ml...@carbinestudios.com wrote: Those calculations are for converting the normal in the normal map between color and euler space. The normal stored in the

Re: tangent/binormal space computation

2013-12-05 Thread Daniel Brassard
Oops, should had read your last sentence, moving on. On Thu, Dec 5, 2013 at 8:21 AM, Daniel Brassard dbrassar...@gmail.comwrote: Is a cross product between the normal and tangent vectors not giving you the bi-normal vector? On Wed, Dec 4, 2013 at 6:50 PM, Matt Lind ml

Re: Whiskeytree Athens tech demo

2013-11-22 Thread Daniel Brassard
Tron Legacy Daft Punk, Recognizer On Fri, Nov 22, 2013 at 12:37 PM, Juhani Karlsson juhani.karls...@talvi.com wrote: Tron legacy? Daft Punk? Maybe? On Nov 22, 2013 7:12 PM, Peter Agg peter@googlemail.com wrote: What's that soundtrack from? Seems familiar but I can't quite place it...

Re: Autodesk´s Sales model

2013-10-15 Thread Daniel Brassard
It is this article and the current Softimage cross-grade offer that make me decide to take the jump to the Ultimate Suite. I am glad I did, I can now test plugins and shaders on the three platforms and do other things as well. And enough money left for some nice plugins or apps too. AD may have a

Re: MILA materials

2013-10-11 Thread Daniel Brassard
BTW, The Mill in LA did try the MILA on a spot for Norfolk Southern with impressive results. * * *https://www.youtube.com/watch?v=OL_V_y2zYR4 * * * * * On Fri, Oct 11, 2013 at 8:07 AM, Daniel Brassard dbrassar...@gmail.comwrote: Yes, there is a full thread on the si-community about the new

Re: Unofficial Softimage user voice

2013-10-11 Thread Daniel Brassard
Olivier, The Area account is linked to your subscription account ID/Password if you have one. Try it. On Fri, Oct 11, 2013 at 8:11 AM, Marc-Andre Carbonneau marc-andre.carbonn...@ubisoft.com wrote: Willkommen Stefan, Happy to see a Product Designer at the helm! ** ** Can you

Re: New Plugin: LK Fabric

2013-10-10 Thread Daniel Brassard
LK Spindle LK Weaver On Thu, Oct 10, 2013 at 9:03 AM, Marc-Andre Carbonneau marc-andre.carbonn...@ubisoft.com wrote: LK_FlyKnitKit (just hope no law suit comes knocking at your door.. ;) ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto:

Re: Unofficial Softimage user voice

2013-10-10 Thread Daniel Brassard
Softimage Community, the Area and Softimage.tv have a link or thread dedicated to the User voice. Voted and added some request to the list. Good initiative, thanks Greg. On Thu, Oct 10, 2013 at 11:23 AM, Luc-Eric Rousseau luceri...@gmail.comwrote: on the first day, weren't votes unlimited?

Re: New Plugin: LK Fabric

2013-10-09 Thread Daniel Brassard
Thanks Leonard. XMas came early this year Mootzoid emTopolizer2 and emReader and now Leonard LK Fabric. You rocks guys! On Wed, Oct 9, 2013 at 9:18 AM, olivier jeannel olivier.jean...@noos.frwrote: Enormous gift here ! That's super cool, the community has grown to a certain level

OT: Softimage Cross Grade

2013-10-08 Thread Daniel Brassard
Hello List, I took the opportunity to cross-grade from Softimage 2014 to the Entertainment Creation Suite Ultimate over the weekend. I just received my license and in the process of getting ready to install. Before I install the suite, any pitfall or issues I should be aware of or that I should

Re: OT: Softimage Cross Grade

2013-10-08 Thread Daniel Brassard
installing the apps. Should be good to go soon. Dan On Tue, Oct 8, 2013 at 1:33 PM, Luc-Eric Rousseau luceri...@gmail.comwrote: send to apparently doesn't work if the apps are not installed on the c: drive On Tue, Oct 8, 2013 at 12:36 PM, Daniel Brassard dbrassar...@gmail.com wrote: Hello

Re: Siggraph Tech papers 2013

2013-10-07 Thread Daniel Brassard
http://kesen.realtimerendering.com/sig2013.html On Sun, Oct 6, 2013 at 8:03 PM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: A lot of them are available for free, some are exclusive to ACM members. Anything in particular you're after? On Mon, Oct 7, 2013 at 5:36 AM, David Rivera

Re: HDR 32 bit colors in SI and Photoshop.

2013-09-20 Thread Daniel Brassard
When you did the assembling in photoshop, were you using an Apple system? Can you show the entire image clip property editor, specially the HSGB settings? On Fri, Sep 20, 2013 at 9:26 AM, olivier jeannel olivier.jean...@noos.frwrote: Linear and Srgb are giving the same results. I don't

Re: Copying weights from specific deformers onto new mesh

2013-09-20 Thread Daniel Brassard
If you are going to look at gear, go for the updated one GEAR_mc from Miquel Campos https://github.com/miquelcampos/GEAR_mc On Fri, Sep 20, 2013 at 3:28 PM, Steven Caron car...@gmail.com wrote: as do the blur tools, the skin panel specifically has a lot of tools related to copying and

Re: Object View to Orthorgraphic via scripting

2013-09-13 Thread Daniel Brassard
I understand Eric predicament. The objectview by default open to perspective, if you tick orthographic, the objectview does not retain the setting when closed and their is not current setting in the attributes to change it in the preference setting either.

Re: Object View to Orthorgraphic via scripting

2013-09-12 Thread Daniel Brassard
oCamera.Parameters( “proj” ).value 1 (perspective) , 0 (orthographic) On Thu, Sep 12, 2013 at 11:58 AM, Eric Thivierge ethivie...@hybride.comwrote: I feel like I asked this before but came up with nothing from searching google. Can you set an object view to orthorgraphic via scripting? No

Re: Object View to Orthorgraphic via scripting

2013-09-12 Thread Daniel Brassard
Sorry about the double post. The link should had been: http://download.autodesk.com/global/docs/softimage2014/en_us/sdkguide/si_om/Camera.html On Thu, Sep 12, 2013 at 12:59 PM, Eric Thivierge ethivie...@hybride.comwrote: Should I even bother logging a feature request or is it something that

Re: Strand Mechanics

2013-09-11 Thread Daniel Brassard
+1 Martian creatures maybe? On Wed, Sep 11, 2013 at 4:59 PM, Eric Lampi ericla...@gmail.com wrote: Seconded... Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work On Wed, Sep 11, 2013 at 4:53 PM, Ed Manning etmth...@gmail.com wrote: Gee, sometimes I really wish I

Re: Softimage Rental?

2013-09-10 Thread Daniel Brassard
but it is not what the plan is today. Maurice Maurice Patel Autodesk : Tél: 514 954-7134 From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Daniel Brassard Sent: Tuesday, September 10, 2013 11:37 AM To: softimage@listproc.autodesk.com Subject: Re

Re: Softimage Rental?

2013-09-10 Thread Daniel Brassard
Quick question for Maurice, if you rent over time pass the two year mark, can you then be provided the option to convert to a permanent license? On Tue, Sep 10, 2013 at 11:35 AM, Daniel Brassard dbrassar...@gmail.comwrote: The hidden value of Softimage is in it's patents. AD did a smart move

Re: Softimage Rental?

2013-09-10 Thread Daniel Brassard
The hidden value of Softimage is in it's patents. AD did a smart move buying Softimage from Avid. It allowed them freedom to implement features in other apps with less risk of infringement. Less so for a competitor. I don't think AD will let that go. On Tue, Sep 10, 2013 at 11:26 AM,

Re: Softimage Rental?

2013-09-09 Thread Daniel Brassard
$1840 for a yearly rental of and individual license of Maya or 3DMax. I'll stay on subscription, thank you! On Mon, Sep 9, 2013 at 2:28 PM, Luc-Eric Rousseau luceri...@gmail.comwrote: On Mon, Sep 9, 2013 at 1:17 PM, Angus Davidson angus.david...@wits.ac.za wrote: Apart from the glaring

Re: arrays yet again

2013-09-05 Thread Daniel Brassard
The other array is also a modulo, this time devided by 2 to select between two values in an array {1,3} and add to the previous number in the main array like so, starting at zero, previous plus one, previous plus three, previous plus one, previous plus three and so on. On Thu, Sep 5, 2013 at

Re: Dx11?

2013-08-30 Thread Daniel Brassard
A comment from Max Underground: by Frank DeLise - August 28, 2013 7:53 pm As for Shader FX, we are designing it in a way that its product agnostic. I’ll take the comment as a suggestion that you would also like to see it in Max as well. I think its a great tool and while I cant give a roadmap, I

Re: GEAR_mc a fork of Jeremie Passerin's GEAR project

2013-08-27 Thread Daniel Brassard
Thanks Miquel, A couple of questions: * Do you need the original Gear for your addons? * Do you need to remove the original Gear before installing? Dan P.S. Look like Jeremie main site is offline. On Tue, Aug 27, 2013 at 6:31 AM, Darren Macpherson darren...@gmail.comwrote: I'm a big fan

Re: GEAR_mc a fork of Jeremie Passerin's GEAR project

2013-08-27 Thread Daniel Brassard
OK, Found his Github site. https://github.com/jpasserin On Tue, Aug 27, 2013 at 8:02 AM, Daniel Brassard dbrassar...@gmail.comwrote: Thanks Miquel, A couple of questions: * Do you need the original Gear for your addons? * Do you need to remove the original Gear before installing? Dan

Re: SI Matrix3 and Maths

2013-08-27 Thread Daniel Brassard
A pretty good explanation of row vector and transform Matrix here. http://msdn.microsoft.com/en-us/library/windows/desktop/bb206269(v=vs.85).aspx On Tue, Aug 27, 2013 at 1:39 PM, Grahame Fuller grahame.ful...@autodesk.com wrote: I'm pretty sure it's the row versus column vector issue. In a

Re: ocean surface generation - arete stylee

2013-08-23 Thread Daniel Brassard
You can try Piotrek adaptive subdivision compound. Gustavo modified it and did a similar effect based on camera distance. http://www.si-community.com/community/viewtopic.php?f=19t=1409p=23749hilit=adaptive+subdivision#p23749 On Fri, Aug 23, 2013 at 7:39 AM, Amaan Akram

Re: just not normal

2013-08-15 Thread Daniel Brassard
MIT Courseware Linear Agebra with videos http://ocw.mit.edu/courses/mathematics/18-06-linear-algebra-spring-2010/ On Thu, Aug 15, 2013 at 1:51 PM, Matt Lind ml...@carbinestudios.com wrote: Tell me, Gray – what is a ‘true’ vector? I’ve never heard of that term. ;-) ** ** As for the

Re: OT: Yost Group - related to the Naiad/SIGGRAPH discussion

2013-08-06 Thread Daniel Brassard
Eric's beard is not blurred, it's 3D On Tue, Aug 6, 2013 at 8:43 PM, Gustavo Eggert Boehs gustav...@gmail.comwrote: Well Tony literally has beard in his last name: http://www.wordreference.com/iten/Barbieri 2013/8/6 Eric Thivierge ethivie...@gmail.com Well, we were in Anaheim

Re: Nike Evolution and a community thank you

2013-08-02 Thread Daniel Brassard
Thanks Andy for the inspiring story. Link added to this story and the ad on Great Work done with Softimage on si-community. Cheers! Dan On Fri, Aug 2, 2013 at 7:33 AM, olivier jeannel olivier.jean...@noos.frwrote: Super movie, super story and super pluggin ! Le 02/08/2013 12:56, Leonard

Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-07-31 Thread Daniel Brassard
Madness This is Sparta! *[kicks the AD messenger into the deep well]* On Wed, Jul 31, 2013 at 3:14 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: http://area.autodesk.com/mayaleapplugin Meanwile ! Yay ! Warning ! its like a sick parody of kinect for maya so not for the

Re: totally OT, but totally badass

2013-07-25 Thread Daniel Brassard
The making of ArtFX's Thousandth Street Thousandth Street Making-Of http://vimeo.com/69374303 On Thu, Jul 25, 2013 at 7:11 AM, Ognjen Vukovic ognj...@gmail.com wrote: Top notch work. It really has that old school feel to it, even reminds me a bit of ghost in the shell. Someone should

Re: I can't believe there is no tutorial for Softimage on Autodesk webiste

2013-07-22 Thread Daniel Brassard
Just notice this book updated to 2014. Very basic but can help new students and others transitioning to Softimage. Autodesk Softimage 2014: A Tutorial-Approachhttp://www.amazon.com/Autodesk-Softimage-2014-Tutorial-Approach/dp/1936646560 I wish they would update the Production Serie CDs. Learned

Re: I can't believe there is no tutorial for Softimage on Autodesk webiste

2013-07-18 Thread Daniel Brassard
Paul Smith excellent video series as well: http://vimeo.com/pooby On Thu, Jul 18, 2013 at 12:13 PM, Stephen Davidson magic...@bellsouth.netwrote: When you first open up Softimage a window opens up called Netview. In that Netview window, there are two links listed: Essential Skills Videos -

Re: OFF:Game job in Canada?

2013-06-26 Thread Daniel Brassard
Start with this www.cgstudiomap.comhttp://www.cgstudiomap.com/cg-studios-list/q/game/p/3?advanced=falseo=countrya=a seached and filtered for game and sorted by country. There are quite a few big studios in the Montreal area including Ubisoft, Hybride and EA. Vancouver has also its fair share of

Re: OFF:Game job in Canada?

2013-06-26 Thread Daniel Brassard
Three other companies to look at: - Digital Extremes (London, Ontario) my backyard, a nice and not too big city to live - Bioware (Edmonton, Alberta) - Gameloft (Montreal Toronto) On Wed, Jun 26, 2013 at 2:48 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Maybe I'll join the

Re: bezier - nurbs

2013-06-18 Thread Daniel Brassard
Raise the knot to multiplicity 3 (similar to bezier) Lower the knots to 2 (curvature) first and second derivative continuity, smoother curve. Lower the knots to 1 (tangent) first derivative continuity, tangent continuity Lower the knots to 0 (linear), sharp turns, no continuity between knots On

Re: bezier - nurbs

2013-06-18 Thread Daniel Brassard
/curves_DrawingandManipulatingCurves.htm#WS20FD922AA9DF2240AD94FFADCE73807F-002F . On Tue, Jun 18, 2013 at 4:36 PM, Daniel Brassard dbrassar...@gmail.comwrote: Raise the knot to multiplicity 3 (similar to bezier) Lower the knots to 2 (curvature) first and second derivative continuity, smoother curve. Lower

Re: bezier - nurbs

2013-06-18 Thread Daniel Brassard
, Daniel Brassard dbrassar...@gmail.comwrote: Oops, reverse. From the book Multiplicity is a property of knots that refers to the number of control points associated to a knot. On a cubic curve, a knot can have a multiplicity of 1, 2, or 3. On a surface, each knot curve has two multiplicities

Re: bezier - nurbs

2013-06-18 Thread Daniel Brassard
] *On Behalf Of *Daniel Brassard *Sent:* Tuesday, June 18, 2013 4:40 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: bezier - nurbs ** ** Oops, reverse. ** ** From the book ** ** Multiplicity is a property of knots that refers to the number of control points associated

Re: scene saver/loader

2013-06-13 Thread Daniel Brassard
Incremental save by Chinneyhttp://area.autodesk.com/accessdenied?/downloads/plugins/incrementalsave_v2_5_and_autosave_v2_5 On Thu, Jun 13, 2013 at 10:16 AM, adrian wyer adrian.w...@fluid-pictures.com wrote: ** ** ** ** ** someone posted an addon to do (amongst other things) incremental

Re: scene saver/loader

2013-06-13 Thread Daniel Brassard
, Jun 13, 2013 at 10:09 PM, Alan Fregtman alan.fregt...@gmail.comwrote: If you dislike *The Area* as much as I do, here's the direct attachment. :p ps: It's Chinny, not Chinney. On Thu, Jun 13, 2013 at 3:57 PM, Daniel Brassard dbrassar...@gmail.comwrote: Incremental save by Chinneyhttp

Re: scene saver/loader

2013-06-13 Thread Daniel Brassard
Fat finger don't work today, anyway the link will bring you to the Threesixty3D site, go to the free plugins page and download the plugin from there. On Thu, Jun 13, 2013 at 4:37 PM, Daniel Brassard dbrassar...@gmail.comwrote: Yeah, Chinny (not Chinney ...duh) There is also the Threesixty3D

Re: Pixar OpenSubdiv and Autodesk webinar

2013-04-25 Thread Daniel Brassard
own, and do not represent those of my employer. On Mon, Apr 22, 2013 at 1:01 PM, Daniel Brassard dbrassar...@gmail.comwrote: Originally posted by Graham on Si-community. Next Tuesday, the 23th, yours truly will be hosting a webinar with special guests, Bill Polson, Dirk Van Gelder, Manuel

Pixar OpenSubdiv and Autodesk webinar

2013-04-22 Thread Daniel Brassard
- EMEA --- Should be informative. OpenSubdiv website and access to Github: http://graphics.pixar.com/opensubdiv/ Cheers! Daniel Brassard

Re: [Inspiration] Tron Legacy's screens. Motion graphics at its best

2013-04-02 Thread Daniel Brassard
I like this making of Tron as well. http://vimeo.com/22298831 On Fri, Mar 29, 2013 at 4:47 AM, olivier jeannel olivier.jean...@noos.frwrote: Very interesting Makings of Tron motion graphics, designs and researches here : https://vimeo.com/mn8er/videos/page:1/sort:date Le 06/04/2011

New ww.Lagoa.com

2013-04-02 Thread Daniel Brassard
Surprise this has not hit the list yet! The new Lagoa is a different to the MultiPhysics we know inside Soft. Lagoa MultiOptics deals with interactive photoreal cloud rendering, which is mainly targeted at Designers, Engineering and Architecture. We have launched today, and yes this is a

Re: New ww.Lagoa.com

2013-04-02 Thread Daniel Brassard
? :) On 02/04/2013 4:45 PM, Daniel Brassard wrote: Surprise this has not hit the list yet! The new Lagoa is a different to the MultiPhysics we know inside Soft. Lagoa MultiOptics deals with interactive photoreal cloud rendering, which is mainly targeted at Designers, Engineering

Re: Pipes and tools u can't live without

2013-01-15 Thread Daniel Brassard
http://blog.blackredking.org/?p=47 Here you go! On Tue, Jan 15, 2013 at 1:26 PM, olivier jeannel olivier.jean...@noos.frwrote: What is Ciaran's distance field emitter ? Sounds good... Le 15/01/2013 04:38, Andy Moorer a écrit : Hi all. I'm interested in what people consider as the

Re: Strands Question

2012-10-24 Thread Daniel Brassard
Maybe delay set data node need to go in there somewhere. Dan On Tue, Oct 23, 2012 at 4:52 PM, Adam Sale adamfs...@gmail.com wrote: I've tried it with both options, still the same behavior for me when I use it with spawn on collision On Tue, Oct 23, 2012 at 8:28 AM, Ben Beckett

Re: [SDK] UserDataBlobs not translated to mental ray when attached to scene root

2012-09-25 Thread Daniel Brassard
I think it is by design unfortunately, Rémi, This feature is only available when the UserDataBlob is nested directly under a Camerahttp://download.autodesk.com/global/docs/softimage2013/en_us/sdkguide/si_om/Camera.html ,

Re: [SDK] UserDataBlobs not translated to mental ray when attached to scene root

2012-09-25 Thread Daniel Brassard
share the same parameter' value, and if I would change the value using one of the spdl interface of one shader instance, the others values of the other parameter instances would change also. You see what I mean ? Rémi 2012/9/25 Daniel Brassard dbrassar...@gmail.com I think it is by design

Re: [SDK] UserDataBlobs not translated to mental ray when attached to scene root

2012-09-25 Thread Daniel Brassard
X3dObject in the Softimage scene, and in the the shader's code, I recurse down the scene db over all miInstance until the UserDataBlob with correct ID is found. If you have a simpler solution ... would be good. 2012/9/25 Daniel Brassard dbrassar...@gmail.com Instances in MR inherit from

Re: In case you missed it..

2012-09-12 Thread Daniel Brassard
the strategy across all Autodesk industries is to promote Suites and we need to align to that strategy and (2) we have a business to run and our largest business opportunity for Suites is of course 3ds max and Maya users. Thanks! I'll have a dark blue suite with stripe! Make me think of IBM

Re: Per primitive data from Softimage to mental ray

2012-08-14 Thread Daniel Brassard
Hi Rémi, Look here for some details on user data, specifically the literal data types: http://www.lamrug.org/resources/userdatatips.html The two tag numbers are the magic numbers mentioned in the ShowEdges examples, they are unique ID numbers used between SI UserDataBlob and MR User Data to