Well, I did a lot of reading on the subject (fascinating stuff) and ran
some tests (with MR and 3delight both) and have come to the conclusion
there just aren’t enough hours in my (hobbyist) days to ever get this
right. In conclusion: my intended image will get the trusted NPR look.
Thank you
for lighting. Particles and effects much more so
in those pre-pre-ICE days.
Cheers
-Original Message- From: Matt Lind
Sent: Sunday, December 07, 2014 2:03 AM
To: softimage@listproc.autodesk.com
Subject: realistic hair shading SI-MR
@Peter
MR hair geometry is flat ribbon
image@listproc.autodesk.com"
softimage@listproc.autodesk.com
Sent: Sunday,
December 7, 2014 6:54 PM
Subject: Re:
realistic hair shading SI-MR
Matkovic a...@matkovic.com;
"softimage@listproc.autodesk.com"
softimage@listproc.autodesk.com
Sent:
Sunday, December 7, 2014 6:54 PM
Subject: Re:
real
14 6:54 PM
Subject:
Re: realistic hair shading SI-MR
re: renderman dual scattering in
softimage, appears someone has it working in
: Anto Matkovic a...@matkovic.com
To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com
Sent: Sunday, December 7, 2014 3:07 PM
Subject: Re: realistic hair shading SI-MR
Well, a lot of people got it to work. But it was a practice, to do not share
such thing with 'everyone'. Yeah
softimage@listproc.autodesk.com
Sent:
Sunday, December 7, 2014 6:54 PM
Subject:
Re: realisti
: Matt Lind
Sent: Sunday, December 07, 2014 2:03 AM
To: softimage@listproc.autodesk.com
Subject: realistic hair shading SI-MR
@Peter
MR hair geometry is flat ribbon, but the normal is computed from a virtual
cylinder like a normal map with full control over shaft radius and taper
along the length
:* Leendert A. Hartog hirazib...@live.nl
*To:* softimage@listproc.autodesk.com
*Sent:* Saturday, December 6, 2014 1:55 PM
*Subject:* Re: realistic hair shading SI-MR
Any chance of achieving better results with 3delight (as it's so budget
friendly), possibly with custom shaders?
Greetz
, December 6, 2014 1:55 PM
*Subject:* Re: realistic hair shading SI-MR
Any chance of achieving better results with 3delight (as it's so budget
friendly), possibly with custom shaders?
Greetz
Leendert
--
Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com
:54 PM
Subject: Re: realistic hair shading SI-MR
re: renderman dual scattering in softimage, appears someone has it working in
3delight
https://vimeo.com/19108621
also someone at mental ray did implement a dual scattering shader for 3.12 -
see here for details under human hair, not sure if its
What would be the best shading solution for rendering (more or less)
realistic hair in Softimage using Mental Ray (sadly: financial
constraints)? Note: shading/rendering hair, not creating it. Are there
still any custom solutions floating around, like the ancient muhhair
and such?
Any other
If you can expand your rendering choices I can highly recommend redshift
for quality of shader speed
On 6 Dec 2014 10:25, Leendert A. Hartog hirazib...@live.nl wrote:
What would be the best shading solution for rendering (more or less)
realistic hair in Softimage using Mental Ray (sadly:
Sadly, like I stated, that is not an option, financially (very poor
hobbyist).
But there must surely have been something people did before the advent
of usable renderers?
Greetz
Leendert
--
Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com
Some time ago i spent couple months trying to render hair i. Mray. In the
end all the time wastted and all the issues and speed wise when you count
it is more expensive to do it with mray then to buy single redshift lic and
solve or your rendering problems if you have any decend nvidia card
On Dec
Just have to add redshift is god send and life saver esspecialy for
freelabce work :)
On Dec 6, 2014 1:09 PM, Mirko Jankovic mirkoj.anima...@gmail.com wrote:
Some time ago i spent couple months trying to render hair i. Mray. In the
end all the time wastted and all the issues and speed wise when
Okay, this was intended as a thread with a serious question about hair
shading in MR,
but it's turned into a Redshift infomercial. ;)
If I had the funds at my disposal, I already would have bought it.
Ah, well, a bald human head definitely is an artistic statement too.
Greetz
Leendert
is in RS) it is not realistic enough...
http://www.cemyuksel.com/research/dualscattering/
On 6 December 2014 at 12:16, Leendert A. Hartog hirazib...@live.nl wrote:
Okay, this was intended as a thread with a serious question about hair
shading in MR,
but it's turned into a Redshift infomercial
Any chance of achieving better results with 3delight (as it's so budget
friendly), possibly with custom shaders?
Greetz
Leendert
--
Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com
A. Hartog
Sent: Saturday, December 06, 2014 1:16 PM
To: softimage@listproc.autodesk.com
Subject: Re: realistic hair shading SI-MR
Okay, this was intended as a thread with a serious question about hair
shading in MR,
but it's turned into a Redshift infomercial. ;)
If I had the funds at my disposal
Thanks, I was just coming to the same conclusion... ;)
In 3delight would the converted Softimage hair shaders suffice
or would still have to look for some custom shader?
Greetz
Leendert
--
Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com
Hey Leendert, look here:
http://www.3delight.com/en/modules/PunBB/viewtopic.php?id=2030
http://www.3delight.com/en/modules/PunBB/viewtopic.php?id=2030
Oldie but goodie.
On Dec 06, 2014, at 14:08, Leendert A. Hartog hirazib...@live.nl wrote:
Thanks, I was just coming to the same
Interesting. Will have a look. Thanks.
Greetz
Leendert
--
Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com
Worth pointing out that Renderman r19 will be free from early Jan for non
commercial work. I would suggest waiting a little bit for that .
Kind regards
Angus
On 2014/12/06, 5:33 PM, Leendert A. Hartog hirazib...@live.nl wrote:
Interesting. Will have a look. Thanks.
Greetz
Leendert
--
True, But I am assuming that you can use softimage, for pretty much
everything, export to alembic, apply render man mats and render in Maya.
Part of the reason for the Renderman NC 19 is so that they can polish the
docs and examples for first time users. So worth having a look at.
You can do the
The trick is you don¹t get the Data to Maya. You get it to a solid
dependable format that Maya (or whatever can read) In theory you can send
it to blender which is actually pretty decent for rendering and
compositing.
On 2014/12/06, 6:54 PM, Leendert A. Hartog hirazib...@live.nl wrote:
Oh, it's
, 2014 1:55 PM
Subject: Re: realistic hair shading SI-MR
Any chance of achieving better results with 3delight (as it's so budget
friendly), possibly with custom shaders?
Greetz
Leendert
--
Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com
@Peter
MR hair geometry is flat ribbon, but the normal is computed from a virtual
cylinder like a normal map with full control over shaft radius and taper
along the length. For most practical purposes it should create the desired
look. Using the utility shaders (math/lookup nodes) available
Hey folks,
What shader do you suggest to render hair and fur with MR?
Cheers
Szabolcs
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