Re: realistic hair shading SI-MR

2014-12-10 Thread Leendert A. Hartog
Well, I did a lot of reading on the subject (fascinating stuff) and ran some tests (with MR and 3delight both) and have come to the conclusion there just aren’t enough hours in my (hobbyist) days to ever get this right. In conclusion: my intended image will get the trusted NPR look. Thank you

Re: realistic hair shading SI-MR

2014-12-10 Thread Christian Keller
for lighting. Particles and effects much more so in those pre-pre-ICE days. Cheers -Original Message- From: Matt Lind Sent: Sunday, December 07, 2014 2:03 AM To: softimage@listproc.autodesk.com Subject: realistic hair shading SI-MR @Peter MR hair geometry is flat ribbon

Re: realistic hair shading SI-MR

2014-12-08 Thread Jason S
image@listproc.autodesk.com" softimage@listproc.autodesk.com Sent: Sunday, December 7, 2014 6:54 PM Subject: Re: realistic hair shading SI-MR

Re: realistic hair shading SI-MR

2014-12-08 Thread Jason S
Matkovic a...@matkovic.com; "softimage@listproc.autodesk.com" softimage@listproc.autodesk.com Sent: Sunday, December 7, 2014 6:54 PM Subject: Re: real

Re: realistic hair shading SI-MR

2014-12-08 Thread Jason S
14 6:54 PM Subject: Re: realistic hair shading SI-MR re: renderman dual scattering in softimage, appears someone has it working in

Re: realistic hair shading SI-MR

2014-12-08 Thread David Rivera
: Anto Matkovic a...@matkovic.com To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Sent: Sunday, December 7, 2014 3:07 PM Subject: Re: realistic hair shading SI-MR Well, a lot of people got it to work. But it was a practice, to do not share such thing with 'everyone'. Yeah

Re: realistic hair shading SI-MR

2014-12-08 Thread Jason S
softimage@listproc.autodesk.com Sent: Sunday, December 7, 2014 6:54 PM Subject: Re: realisti

Re: realistic hair shading SI-MR

2014-12-07 Thread peter_b
: Matt Lind Sent: Sunday, December 07, 2014 2:03 AM To: softimage@listproc.autodesk.com Subject: realistic hair shading SI-MR @Peter MR hair geometry is flat ribbon, but the normal is computed from a virtual cylinder like a normal map with full control over shaft radius and taper along the length

Re: realistic hair shading SI-MR

2014-12-07 Thread Rob Chapman
:* Leendert A. Hartog hirazib...@live.nl *To:* softimage@listproc.autodesk.com *Sent:* Saturday, December 6, 2014 1:55 PM *Subject:* Re: realistic hair shading SI-MR Any chance of achieving better results with 3delight (as it's so budget friendly), possibly with custom shaders? Greetz

Re: realistic hair shading SI-MR

2014-12-07 Thread Rob Chapman
, December 6, 2014 1:55 PM *Subject:* Re: realistic hair shading SI-MR Any chance of achieving better results with 3delight (as it's so budget friendly), possibly with custom shaders? Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com

Re: realistic hair shading SI-MR

2014-12-07 Thread Anto Matkovic
:54 PM Subject: Re: realistic hair shading SI-MR re: renderman dual scattering in softimage, appears someone has it working in 3delight https://vimeo.com/19108621 also someone at mental ray did implement a dual scattering shader for 3.12 - see here for details under human hair, not sure if its

realistic hair shading SI-MR

2014-12-06 Thread Leendert A. Hartog
What would be the best shading solution for rendering (more or less) realistic hair in Softimage using Mental Ray (sadly: financial constraints)? Note: shading/rendering hair, not creating it. Are there still any custom solutions floating around, like the ancient muhhair and such? Any other

Re: realistic hair shading SI-MR

2014-12-06 Thread Rob Chapman
If you can expand your rendering choices I can highly recommend redshift for quality of shader speed On 6 Dec 2014 10:25, Leendert A. Hartog hirazib...@live.nl wrote: What would be the best shading solution for rendering (more or less) realistic hair in Softimage using Mental Ray (sadly:

Re: realistic hair shading SI-MR

2014-12-06 Thread Leendert A. Hartog
Sadly, like I stated, that is not an option, financially (very poor hobbyist). But there must surely have been something people did before the advent of usable renderers? Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com

Re: realistic hair shading SI-MR

2014-12-06 Thread Mirko Jankovic
Some time ago i spent couple months trying to render hair i. Mray. In the end all the time wastted and all the issues and speed wise when you count it is more expensive to do it with mray then to buy single redshift lic and solve or your rendering problems if you have any decend nvidia card On Dec

Re: realistic hair shading SI-MR

2014-12-06 Thread Mirko Jankovic
Just have to add redshift is god send and life saver esspecialy for freelabce work :) On Dec 6, 2014 1:09 PM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: Some time ago i spent couple months trying to render hair i. Mray. In the end all the time wastted and all the issues and speed wise when

Re: realistic hair shading SI-MR

2014-12-06 Thread Leendert A. Hartog
Okay, this was intended as a thread with a serious question about hair shading in MR, but it's turned into a Redshift infomercial. ;) If I had the funds at my disposal, I already would have bought it. Ah, well, a bald human head definitely is an artistic statement too. Greetz Leendert

Re: realistic hair shading SI-MR

2014-12-06 Thread Rob Chapman
is in RS) it is not realistic enough... http://www.cemyuksel.com/research/dualscattering/ On 6 December 2014 at 12:16, Leendert A. Hartog hirazib...@live.nl wrote: Okay, this was intended as a thread with a serious question about hair shading in MR, but it's turned into a Redshift infomercial

Re: realistic hair shading SI-MR

2014-12-06 Thread Leendert A. Hartog
Any chance of achieving better results with 3delight (as it's so budget friendly), possibly with custom shaders? Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com

Re: realistic hair shading SI-MR

2014-12-06 Thread peter_b
A. Hartog Sent: Saturday, December 06, 2014 1:16 PM To: softimage@listproc.autodesk.com Subject: Re: realistic hair shading SI-MR Okay, this was intended as a thread with a serious question about hair shading in MR, but it's turned into a Redshift infomercial. ;) If I had the funds at my disposal

Re: realistic hair shading SI-MR

2014-12-06 Thread Leendert A. Hartog
Thanks, I was just coming to the same conclusion... ;) In 3delight would the converted Softimage hair shaders suffice or would still have to look for some custom shader? Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com

Re: realistic hair shading SI-MR

2014-12-06 Thread Andy Goehler
Hey Leendert, look here: http://www.3delight.com/en/modules/PunBB/viewtopic.php?id=2030 http://www.3delight.com/en/modules/PunBB/viewtopic.php?id=2030 Oldie but goodie. On Dec 06, 2014, at 14:08, Leendert A. Hartog hirazib...@live.nl wrote: Thanks, I was just coming to the same

Re: realistic hair shading SI-MR

2014-12-06 Thread Leendert A. Hartog
Interesting. Will have a look. Thanks. Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com

Re: realistic hair shading SI-MR

2014-12-06 Thread Angus Davidson
Worth pointing out that Renderman r19 will be free from early Jan for non commercial work. I would suggest waiting a little bit for that . Kind regards Angus On 2014/12/06, 5:33 PM, Leendert A. Hartog hirazib...@live.nl wrote: Interesting. Will have a look. Thanks. Greetz Leendert --

Re: realistic hair shading SI-MR

2014-12-06 Thread Angus Davidson
True, But I am assuming that you can use softimage, for pretty much everything, export to alembic, apply render man mats and render in Maya. Part of the reason for the Renderman NC 19 is so that they can polish the docs and examples for first time users. So worth having a look at. You can do the

Re: realistic hair shading SI-MR

2014-12-06 Thread Angus Davidson
The trick is you don¹t get the Data to Maya. You get it to a solid dependable format that Maya (or whatever can read) In theory you can send it to blender which is actually pretty decent for rendering and compositing. On 2014/12/06, 6:54 PM, Leendert A. Hartog hirazib...@live.nl wrote: Oh, it's

Re: realistic hair shading SI-MR

2014-12-06 Thread Anto Matkovic
, 2014 1:55 PM Subject: Re: realistic hair shading SI-MR Any chance of achieving better results with 3delight (as it's so budget friendly), possibly with custom shaders? Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com

realistic hair shading SI-MR

2014-12-06 Thread Matt Lind
@Peter MR hair geometry is flat ribbon, but the normal is computed from a virtual cylinder like a normal map with full control over shaft radius and taper along the length. For most practical purposes it should create the desired look. Using the utility shaders (math/lookup nodes) available

Hair shading

2014-02-06 Thread Szabolcs Matefy
Hey folks, What shader do you suggest to render hair and fur with MR? Cheers Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please