I can remember two really BAD examples:
- Chronoquest -- sorry for the long link, but there is a picture and a
description here:
http://www.classicgaming.com/gotcha/gamecenter/GAMECENTER_COM%20-%20Features
%20-%20Collector's%20Edition%20PC%20Game%20Collecting%20Tips4.htm
- Original versions of El
I used to think that the best copy-protection was Rocket Ranger -- the
codewheel was an integral part of moving around. Then a fellow MobyGames
volunteer wrote me this:
"The best copy protection ever would be the game Murder In Venice (Amiga). The
game comes with over 40 clues - including tick
Dan Chisarick wrote:
I still troll the used item bin for the very occasional vintage goodie
that shows up. Found two yesterday: LucasFilm's Tie Fighter and OOP's
Perfect General II.
At what store? Those are a decade old.
Anyway, Tie Fighter was $3.99. Perfect General II was $14.99. WHAT? I
The two Cinemaware titles that were not Amiga-first were S.D.I. (released first for the Atari ST) and King of Chicago (Mac).
Had Cinemaware remained afloat, this honor would have eventually shifted to PC, which (circa 1990-91) was becoming the lead system for C'ware computer games in development
For a software developer I hope they wouldn't confuse the two
platforms. Still its interesting. I didn't know it existed, but then
my Mac collection is pretty small and to be honest, not too many of the
games I remember for it really grabbed me. Except
I've been looking for "Airborne!" f
Awesome, thanks for the reference.
Unfortunately, he was responsible for the embarrassment that was Free D.C.! as
well ;-)
Freddie Bingham wrote:
Maybe some more light could be shed by emailing this fellow:
http://www.channelzilch.com/doug/resume1.htm
--
Jim Leonard ([EMAIL PROTECTED])
Maybe some more light could be shed by emailing this fellow:
http://www.channelzilch.com/doug/resume1.htm
I wasn't even aware that KofC was released for the macintosh. I know it was
released for the IIGS, unless we are referring to the IIGS when we mention
Macintosh in this regard.
Lucasarts Mus
Peter Olafson wrote:
Primarily, yes. But King of Chicago was released for the Mac first and
later ported to the Amiga.
That contradicts everything I know about Cinemaware, so either you're wrong
(not likely) or my knowledge is incomplete (likely). Is there a reference or
person I can consult to
Edward Franks wrote:
What I find an interesting observation of human nature in action is
the fact so many folks that download stuff illegally turn the whole
business into some noble moral imperative. But that's a whole 'nother
topic.
Which can be quite funny sometimes, depending on the ment
On Jun 11, 2004, at 11:02 AM, Jim Leonard wrote:
Edward Franks wrote:
I have done this for some music -- download music illegally, listen
to it, buy the CD. Nowadays I just listen to streaming radio and/or
download it for later listening.
The golden-goose questions are how many people downlo
A small aside: Cliff's coming out with a new game later this year: A Fool & his Money. :)Peter Olafson <[EMAIL PROTECTED]> wrote:
They were indeed, and most of them then later ported to other platforms. (Don't get me wrong; Mac did have some very strong support from individual game developers.)
St
They were indeed, and most of them then later ported to other platforms. (Don't get me wrong; Mac did have some very strong support from individual game developers.)
Stuart Feldhamer <[EMAIL PROTECTED]> wrote:
What about The Fool's Errand and the other Cliff Johnson games? Those were designed for
Primarily, yes. But King of Chicago was released for the Mac first and later ported to the Amiga.
Peter
Jim Leonard <[EMAIL PROTECTED]> wrote:
Peter Olafson wrote:> Oh, sure; there were probably dozens of games that were Mac-first > (others include King of Chicago and virtually every game design
What
about The Fool's Errand and the other Cliff Johnson games? Those were designed
for Mac, weren't they?
Stuart
-Original Message-From: Peter Olafson
[mailto:[EMAIL PROTECTED]Sent: Friday, June 11, 2004 2:25
PMTo: [EMAIL PROTECTED]Subject: Re: [SWCollect] No
market for
Peter Olafson wrote:
Oh, sure; there were probably dozens of games that were Mac-first
(others include King of Chicago and virtually every game designed by
Wait, King of Chicago, the Cinemaware game? All Cinemawares were primarily
Amiga and then ported to other platforms.
--
Jim Leonard ([EMAIL
Oh, sure; there were probably dozens of games that were Mac-first (others include King of Chicago and virtually every game designed by Chris Crawford from 1985 on :) ), but very few wound up Mac-only. Oids, Pax Imperia, Quarterstaff, Pathways into Darkness, Marathon and Marathon Infinity are the on
Why is there no market for sports games collectables?
My opinion is because sports games just replace one another with each
successive release. It's not like they're different games (ie, a new sport).
Sure, once in a while I get nostalgic for "Great Baseball" on the SMS, or
"Bases Loaded" or "Tecm
Peter Olafson wrote:
The upshot is that, without much encouragement from the top, few game
publishers invested heavily in the Mac market. (To be sure, there are
exceptions, like Bungie, Cassady & Greene, pre-Activision Infocom, early
Cyan, and, later on, companies like GT Interactive's MacSoft).
There are a fair number of collectible Mac games, but, overall, the Mac market has never held much interest for collectors.
I suspect this can be traced back to Apple's lack of interest in the Mac games market for much of the machine's early history. Initially, it looked down its nose at games.
I think its more likely because it was a 3-day auction which didnt run
over a weekend - I mean come on, thats just plain stupidity if you
actually want to sell something for a reasonable price..
Freddie Bingham wrote:
>
> As far as Lucasarts games go, the Macintosh versions get no respect
> WHATS
As far as Lucasarts games go, the Macintosh versions get no respect
WHATSOEVER so I wouldn't be surprised if the same mentality is at play here.
Freddie
Lucasarts Museum - http://lucasarts.vintagegaming.org
> -Original Message-
> From: Jim Leonard [mailto:[EMAIL PROTECTED]
> Sent: Fri
I was just amazed by this:
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&category=51333&item=5703687968
One bid, six games in good condition, $8? I have two questions based on this
occurance:
1. Is there just no market for Macintosh software collectables? Why the hell not?
2. Along those lines,
Edward Franks wrote:
I have done this for some music -- download music illegally, listen to
it, buy the CD. Nowadays I just listen to streaming radio and/or
download it for later listening.
The golden-goose questions are how many people download
illegally/buy later and just what percentage
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