Last time I read about it, Interplay has been going down since Titus and Herve Caen took control of it. Their shares are worth almost 0 now. Employees are already being told to pack their stuff and leave.
All the important people at Interplay have already left. Brian Fargo, Feargus Urquhart,
I remember someone _handwriting_ the whole list of symbols from Indiana Jones and the Last Crusade copy protection!
--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes /
Lotus Notes
Haha, portuguese people don't earn enough money to be able to buy soccer game tickets at leisure :) :(
--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes /
Lotus Notes Administration and
I remember someone _handwriting_ the whole list of symbols from Indiana
Jones and the Last Crusade copy protection!
I haven't done this myself but I too have a photo copy of
a handwritten copy protection for Indy 3 :)
Though this is more of an age protection, one of the most classic
and more
Well I didn't say that I remembered watching someone actually doing the handwriting of those codes :) I had possibly the same photocopies you had, so someone must've handwritten them, and they've gone all around Europe at least! :D
Ultima 7 Serpent Isle had an interesting copy protection. The
At 10:45 15/06/2004 +0100, you wrote:
Well I didn't say
that I remembered watching someone actually doing the handwriting of
those codes :)
I have myself handcopied the codes for friends from some games, probably
Cocktel Vision games (with the colors, I used a letter for each
color).
I have done
That
reminds me, in the beginning of Rex Nebular you're flying in your spaceship and
get the copy protection question. If you mess it up, a hairline crack appears in
your viewport, all the air rushes out, and your head
explodes!
Stuart
-Original Message-From: MASTER
Marco Thorek stated:
BTW, another drive-the-legitimate-buyer-out-of-his-mind copy protection:
Type the seventh word in the third paragraph on page 22.
You never knew if they counted chapter titles, quotations, or whatever
else was there along regular text, or not.
Yeah, and I remember some
Stuart Feldhamer stated:
That reminds me, in the beginning of Rex Nebular you're flying in your
spaceship and get the copy protection question. If you mess it up, a
hairline crack appears in your viewport, all the air rushes out, and your
head explodes!
At least that's a resolution. 8) In Star
Pedro Quaresma stated:
I remember someone =5Fhandwriting=5F the whole list of symbols from Indiana
Jones and the Last Crusade copy protection!
I hand copied the cheeses for Monty Python's Flying Circus on to my
playing copy's disk sleeve. There were only 12-20 of them. What made
me mad was
I'm currently reading _The Home Computer Wars_ by Michael S. Tomczyk.
It's an inside account of Commodore computers (with emphasis on Jack
Tramiel) from the planning for the VIC-20 until Tramiel's departure
(post-C-64).
It's pretty good so far. One thing I've noticed is that since it was
written
Feldhamer, Stuart wrote:
A friend sent me this link:
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemcategory=62054item=8111352149
Same thing happened to me (and the friend wasn't into collecting at all). I
think this auction is getting publicity because of the unrealistically high
price tag. I
Marco Thorek wrote:
That reminds me of the original Pirates! copy protection: You had to
look up at what port the gold fleet was in a certain month.
It was more than that -- the disk was protected as well. And it was protected
VERY well: Multiple checks throughout the game, and if it recognized
Lee K. Seitz wrote:
I thought the Empire Deluxe solution was good. You only had to answer
this type of question when you ran the setup program, which set the
resolution, sound options, etc. So, in general, you only had to do it
once or twice. (You were required to run it once before playing.)
Pedro Quaresma wrote:
IIRC, this all started when they decided to increase console game
production and reduce PC game production. Infogrames (now Atari) have
announced they'll do the same, so I do not foresee a big future for them
either.
As much as I don't like this, the numbers support it:
Lee K. Seitz wrote:
I noticed the book doesn't have an index, so I'm trying to compile a
basic one as I go for later reference. I'll publish it on the web
when I'm finished. Does this seem like a useful project?
Not unless you plan to publish the book itself -- it's hard to find.
BTW, I just
Jim Leonard stated:
Feldhamer, Stuart wrote:
A friend sent me this link:
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemcategory=62054item=8111352149
Same thing happened to me (and the friend wasn't into collecting at all). I
think this auction is getting publicity because of the
Here's a 'cheap' copy if someone cares:
http://dogbert.abebooks.com/abe/BookDetails?bi=262883290
and if thats gone and you want to pay $100:
http://www.alibris.com/search/detail.cfm?BID=8223523025pwork=2973045siteID=5Nv03vHgBCI-IKaHSR7l2ycgkVcaMgbY1w
Actually, you can take Sierra out of the picture right now. It's no longer a publisher--just a brand name under the umbrella of VU Games.
PeterJim Leonard [EMAIL PROTECTED] wrote:
Pedro Quaresma wrote: Unfortunately I am imagining a future in which the only games publishers will be Sierra,
I found Odyssey to be somewhat self-serving and a
definite spinned POV on Sculley's influence on Apple's golden days. I'd suggest
you bookmark it with a large grain of salt. Hackers, on the other hand, was
great fun, and written more objectively. That book covered a much greater period
in
Any idea why they took it down?
Stuart
-Original Message-
From: Lee K. Seitz [mailto:[EMAIL PROTECTED]
Sent: Tuesday, June 15, 2004 1:04 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Huge Japanese console auction
Jim Leonard stated:
Feldhamer, Stuart wrote:
A friend sent me this
Just a guess, but I would expect that resale of development systems is prohibited. Weren't there a bunch of those included?
Peter"Feldhamer, Stuart" [EMAIL PROTECTED] wrote:
Any idea why they took it down?Stuart-Original Message-From: Lee K. Seitz [mailto:[EMAIL PROTECTED]Sent: Tuesday,
Pedro Quaresma schrieb:
Haha, portuguese people don't earn enough money to be able to buy
soccer game tickets at leisure :) :(
Totally OT, but out of interest: How much are the tickets anyway? Let's
say I'd want a medium priced seat close to the middle of the field.
Which also reminds me of
Along similar lines, Final Assault (Epyx) for the IIgs (and probably others), if you failed the copy protection, you'd continue normally, then suddenly your climber's face would turn red and he'd die, as if suffocating I think. Kinda slick.
On Jun 15, 2004, at 9:00 AM, Stuart Feldhamer wrote:
LucasArts (DOS-based) adventure games drove me crazy because the
protection was written in the same interpreted code as the rest of the
game (makes sense, some commercial protection schemes are based on
their own VM, speaking of protection schemes repeating themselves).
Anyway, I found one
One more example: Rogue by Epyx
It would let you play for a while (like 3
or 4 levels), then it would throw an indestructible monster at you and youd
die. Then it would show a tombstone that said Here Lies: Pirate, scum
of the Earth.
I have several versions of the original,
but I
Dan Chisarick wrote:
LucasArts (DOS-based) adventure games drove me crazy because the
protection was written in the same interpreted code as the rest of the
game (makes sense, some commercial protection schemes are based on their
own VM, speaking of protection schemes repeating themselves).
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