I would think about a self illuminating texture for the sphere, with some
glow around it.
And then put a light in the middle of the object and make the sphere shadow
invisible.
Arjo.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Nandor Kertes
Sent:
Hi Chris,
Sorry for the late reaction, but where did you set it up? I mean where did
you put the settings?
I created a shortcut for rendw and put that one in the startup items folder
of windows.
When you open the properties of the shortcut put something like below in the
target field
C:\Program
Hi
Frank,
In the
view properties or in the render to file window you can choose to post process
the image or the boxex. Just drop the effect in the right field. But be careful
when you use this in your final image. The edges of the boxes might show up in
your assembled image.
Arjo.
VSL materials can be hard to grasp
That kinda worries me. In Real3D there is material window with
sliders for
the material properties (Effect, Brilliance, Transparency etc), and I like
that. Now it sounds as if in Realsoft3D to make the same adjustments you
need to apply programming skills
Hi
Igor,
You
will always see the support lins on such a big crt screen. That can't be done in
another way.
As I'm
also using Painter and Photoshop I always preffered crt screens as they were
easier in terms of colour management.
But
recently I bought the Wacom Cintiq 21UX screen, and I'm
Hm, take a look at these two pictures please.
One is showing opengl the other one rendered.
The stripes and other artefacts come up very soon overhere.
Do I have some settings wrong?
www.arjorozendaal.com/temp/openglview.jpg
www.arjorozendaal.com/temp/renderedview.jpg
This type of artefacts make
Hi Garry,
Be careful when using your laptop in large renderings. I don't think a
laptop is ment to run on it's max performance for a long time. I'm not sure
if it can get rid of it's heat when you leave it on for several hours. The
laptop I before the one I've got at the moment became so hot that
Hi
Frank,
Just
add a texture object in the surface properties. Change the outputof the
texture object from "color" to "metal color". Now the texture is used as color
source for the rest of the shader. Only take care of the order of the
objects.
For
instance in the aluminium shader the
. Stefan wanted to exclude some
reflections but not
others from selected objects.
I have not worked with it at this time. Let me know if you want
me to post
the article.
Neil Cooke
- Original Message -
From: Arjo Rozendaal [EMAIL PROTECTED]
To: Reallist user-list@light.realsoft3d.com
Thanks everybody,
It's working perfectly now.
Arjo.
Hi Frank,
One thing I could think of:
what about a bend option for the generated curves?
Arjo.
-Original Message-From:
[EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]On
Behalf Of Frank BrübachSent: donderdag 2 februari 2006
13:40To: user-list@light.realsoft3d.comSubject: Re:
Good one Garry,
But I think it should be on the Realsoft info tutorial collection.
Arjo.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of studio
Sent: vrijdag 3 februari 2006 20:43
To: user-list@light.realsoft3d.com
Subject: New Tutorial online !
Hi Garry,
About size:
I found Vesa's answer very interesting.
But I can say that it's possible to use quite a broad area in size without
trouble.
For my city project I built everything in real meters.
So details go to as small as a couple of centimeters.
But the Size of the sky dome around the
Hi,
For those who like to watch images ;)
Two new works I made
www.arjorozendaal.com/nieuw.htm
One is showing an image containing an opengl wireframe.
The original has a much higher resolution showing the wireframe much better.
But is too big to show on the web.
Anyway using opengl wireframe and
Hi,
Does V5.1 no longer recognize Version 3 scenes?
I've got a scene that opens correctly in Real3D V3.5, but I can't open it in
Version 5.1. Should I go back to V4.5 to open it?
Arjo.
?
Arjo.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Arjo Rozendaal
Sent: maandag 27 maart 2006 15:06
To: Reallist
Subject: importing version 3.5 scene
Hi,
Does V5.1 no longer recognize Version 3 scenes?
I've got a scene that opens correctly
Hi,
G'day Chris -
While on the subject of speeding up of rendering, does anyone
know how to
get the best from a network rendering set-up ?
Despite my best efforts to pursuade Juha into frame based
network rendering (vs box - each machine renders an entire image and
sends it back) it
Hi Stephan and others,
Thanks for the kind reactions!
how long was the render time ?
The image was rendered in about 2 minutes and 45 seconds on 5 machines.
-dual MP2000
-XP 3000
-XP 2400
-XP 1700
-Pentium IV 3.4 GHz (two threads)
Can you post the RS3D file, to learn the lightsetup ?
I will
Hi,
I finished the tutorial about the couch. I would like to put it at the wiki.
This tutorial contains several images. Do I really need to upload every
image one by one? Or is there any other way.
Arjo.
Hi Nandor,
When you browse the material library there's a material called abs_glass in
the combined folder. This glass material makes objects less transparent
depending on it's thickness.
Is this what you mean?
Arjo.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL
Hi Frank,
I agree with you about the floating viewwindow for camera matching but
beware for a bug with the fix aspect button. Forgot when exactly it goes
wrong but at some point the backdrop gets the wrong aspect ratio. I rather
use a plane instead with the photo mapped to it.
Yes I
Hi Frank,
I see what you mean. Wide angles make stronger lens distortions and in a
relatively small scene like your interior couche-scene every little
difference counts. I have put online 2 examples of a project where I have
used the information from the raw file and a street map for
Hi,
With this calculator you can find the view angle based upon the film size
and focal length:
http://www.usa.canon.com/html/industrial_bctv/ERC/calculator1.html
Arjo.
Hi Chris,
Thanks for doing your tutorial. I look forward to reading it. Is
it posted yet?
If you mean the tutorial about the couch it's not on the Deamon yet. I think
Vesa is too busy developing version 6 ;) And what's more important than that
;)
But in the mean time you can find it here:
Hi Frank,
The 2:3 aspect ratio alone is not sufficient. When I used the
default settings for filmsize (0,03x0,022) the aspect ratio
(3:4) was correct. This was based upon the size in pixels of
the picture (2560 x 1920). With the default settings I mean
the settings Realsoft suggests.
Nice
tutorial Neil. Interesting to see how someone else uses a completely
differentway to walk around the view windows and creates an
object.
-Original Message-From:
[EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]On
Behalf Of Neil CookeSent: zaterdag 8 april 2006
22:28To:
Hi Frank,
We may be looking at different cameras. There's a camera tab under the
view properties. This camera has the behaviour as you describe it.
The other camera is a (current) camera object in the select window. This
second one is not influenced by the size of view window.
Thanks, I
Hi George,
I've uninstalled, and reinstalled but no change. But when I run it from
another user it works as normal. I can't find any application data
specific to Realsoft in the user directories. Does anyone know what I
might have changed, or what I can do to change back. I don't want to
Hi Nandor,
I would make a copy of the logo image you use for the bumpmap.
Make everything around the logo green and the logo the color you want.
Use a texture object with the colored image and a bumpobject with the
greyscale image in the same material.
Arjo.
-Original Message-
From:
the lightsource and press the spacebar.
When I do that here, the falloff circle turns yellow and I can edit the
fallloff (just drag it) in the view window.
Best regards,
Robert
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Arjo Rozendaal
Verzonden
Hi Chris,
The only thing I can think of, is that you put all the objects in one level.
Scale the level with a value in the scale fields in the properties general
tab. The geometry of all the sub objects will be scaled too. Now use the
same number to multiply the radius of lightsources with the
Hi Frank,
Force to screen solves the
problem when you migrate a file from a dual monitor setup to a single monitor
workstation. If a window was on the second screen it would not show on the
single monitor system. It was out of reach so to speek.
Arjo.
"force to screen" (by the way: what
Hi Frederik,
You can achieve that with default mapping. Just make sure that the points of
the sweep path are distributed evenly to make sure that the texture doesn't
get distorted locally. In the spec tab of the default mapping you can adjust
the size of the mapping with the tranlate, scale and
a default mapping and a cylinder
mapping that roughly match the shape of my object. Can I do something
with either the sweeped nurbs mesh or the default mapping to fix this?
Thanks,
Fredrik Bergholtz
On 15/04/06, Arjo Rozendaal [EMAIL PROTECTED] wrote:
Hi Frederik,
You can achieve
Hi Nandor,
Nice image, but I'm afraid I ate too many chocolate eggs ;)
Arjo.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Nandor Kertes
Sent: zondag 16 april 2006 15:43
To: user-list@light.realsoft3d.com
Subject: Some eggs :)
Happy Easter !
Hi,
I finished the global geometry of my VRML city. It's mostly white bodies
yet, apart from some colours. Texturing will take some time but maybe you
like to see how it looks at the moment. You can find the links to a VRML
viewer and the city in the 3D section on my site www.arjorozendaal.com
Hi Neil,
Thanks for your comments.
Took awalk in your city but
couldnt seem
to fly.
That's true, I set the navigation to walk. Which means that investigation
and fly are disabled. I did this on purpose as navigating with the fly
option is more difficult. I also found it more natural to have
Hi George,
I tried flying, and it works a bit like giving away the magic. Like looking
behind a filmset. So for regular people I leave it to walk. As this gives
the best city like feeling. When you fly above it you'll see that it's
actually rather small.
Well that's what I think.
But as this is
Hi George,
Ohh I just walked through some stairs. Is that supposed to happen?
You mean you got trapped inside objects?
That's something I can't solve, I think. I think it's a problem caused by
the viewer plugin. Have to check though.
Would like to walk faster too - but that's probably
Hi Wolfram,
If anybody in the group knows
of any WORKING plugin/standalone player for Linux I'd be glad to hear
about it try my hands on it.
Did you try FreeWRL http://freewrl.sourceforge.net/index.html ?
This should be a working X3D/VRML player for OSX and Linux
Arjo.
Hi Richard,
I'm not so good in scripting. However I could use the meshball once. ;)
The splat script is one I like very much.
One strange issue though: As soon as I hit the render button RS crashes.
Does this have to do with the errors about missing or wrong classes?
Arjo.
-Original
Hi Stefan,
Glad you liked it :)
One thing, might be due to the viewer..
If I dont actively move around..
it goes Backwards...! (not a big deal.. but abit annoying.. when
not being
able to stand still..=)
Which viewer do you use? I use the Cortona viewer, and with that one I can
stand still
Hi Wolfram,
and VRML
export (do you listen Arjo ?)
Wolfram
I think the VRML export of RS is quite OK. I did not see many exporters.
I've only got Cinema4D as another option. I compared both VRML exporters and
both do have shortcomings. But in the end I prefer RS. Mainly because of the
Hi
Stefan,
No
you're right you didn't miss anything as far as I can see. Sorry couldn't help
you out.
Arjo.
But when you add post render..(change something
that only affects the PostFX render phase)
As soon as you start to render the
PostFX,RS now Loads the Raytraced Backup..
Hi Matthias,
Didn't know viewpoint, looks quite interesting. You've any examples you made
with it? What about filesize? Can you strip any dead weight?
For example:
RS output of some typical file 16.1 Kb
stripped with VrmlPad: 2.28 Kb
saved as gz compressed: 0.63 Kb
Arjo.
-Original
Hi
Igor,
What
kind of adjustments do you mean? If it's only tonal control you might think of
another approach. Have a look at the color control tutorial Robert wrote. Or the
mixing colors tutorial I wrote. Both talk about manipulating textures within
Realsoft. If this is what you're
Hi Richard,
I'm sorry to tell that I've still got lot's of crashes with the Splat
script.
I tried to load three PSD files (one layer with tranparent areas). Almost
every time when I try to load the third image RS crashes. I thought it might
be the filetype so I tried to play a bit with the
Hi,
I assigned a certain material to an SDS object with Map2Obj tool. I adjusted
the UV coords in the UV editor.
How can I choose a different material without loosing the adjusted UV
coords?
I can only choose 'detach' in the faces properties.
Arjo.
material in the advanced window with the coding for the material
you want to change it to.
Neil Cooke
- Original Message -
From: Arjo Rozendaal [EMAIL PROTECTED]
To: Reallist user-list@light.realsoft3d.com
Sent: Wednesday, May 10, 2006 8:22 PM
Subject: different material without loosing
]
To: user-list@light.realsoft3d.com
Sent: Wednesday, May 10, 2006 7:34 PM
Subject: Re: different material without loosing UV coords
Arjo Rozendaal wrote:
Hi,
I assigned a certain material to an SDS object with Map2Obj
tool. I adjusted
the UV coords in the UV editor.
How
: different material without loosing UV coords
Arjo Rozendaal wrote:
Hi,
I assigned a certain material to an SDS object with Map2Obj
tool. I adjusted
the UV coords in the UV editor.
How can I choose a different material without loosing the adjusted UV
coords?
I can only choose 'detach
Hi Chris,
BTW, I tried to view your vrml city file last night (catching up
on emails) and could only see the ground plane and curbs. It was
a very small file. Thots?
That's strange. Did you see the pavement and the sky only?
What viewer do you use?
Each building is stored in a different
Very
nice tutorial!
But
did you send it to the Realsoft info site?
I
think it's nice when all the tutorials stay in a public
place.
Arjo.
-Original Message-From:
[EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]On
Behalf Of Beg-innerSent: maandag 15 mei 2006
20:09To:
Hi Matthias,
very nice anim!
Arjo.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Matthias Kappenberg
Sent: donderdag 25 mei 2006 20:06
To: user-list@light.realsoft3d.com
Subject: Some anim tryout
Hi all,
some in between play around anim.
Hi Neil,
That's a very nice studio you're going to get!
Arjo.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Neil Cooke
Sent: zondag 4 juni 2006 1:09
To: user-list@light.realsoft3d.com
Subject: Re: Test
Test arrived in case arriving was what
Hi Mark,
That's looking wonderful already. You've done this without displacement? It
must have been quite a lot of work to build the mesh. Or did you use some
special tool? Quite interested how you set up the materials
Arjo.
I'll upload the latest rendering in... 01:21:16 according to
what do you mean? as far as I can see the wiki is still up.
Arjo.
I was impressed enough at the time to sit down and create one of
the first RS Wiki pages ; bringing RG'z to the attention of wiki
surfers .
That effort (still one of the very few efforts) appears to have
been rendered
That's a very nice boat Frank,
But maybe have a look at the rendersettings. I think antialiasing could be a
bit better at the rope on the side and the white patterns on top.
The sailing01 image on your site looks very nice too!
Arjo.
-Original Message-
From: [EMAIL PROTECTED]
Hi
Jean-Sebastien,
On my
computer Quicktime complaints about a missing compressor.
Arjo.
-Original Message-From:
[EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]On
Behalf Of Jean-Sebastien PerronSent: donderdag 12 oktober 2006
14:40To: user-list@light.realsoft3d.comSubject: 2
Hi,
I created an extremely large view window to make a detailed screendump of
the wireframe.
How can I resize the window back to 'normal' sizes?
When I type something like 800*600 in the view properties (camera tab) It
does resize the wireframe preview to the expected size. But the window
itself
PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Andrew Berge
Sent: dinsdag 17 oktober 2006 21:28
To: user-list@light.realsoft3d.com
Subject: Re: how to resize view window
Hi,
Just reload your default startup environment from the
environments menu.
Andrew
Arjo Rozendaal wrote:
Hi
that's an early christmas! I even haven't forgotten summer yet ;)
nice anim anyway.
Arjo.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Matthias Kappenberg
Sent: donderdag 26 oktober 2006 22:38
To: user-list@light.realsoft3d.com
Subject: Some anim
Hi,
I've been struggling a bit with the UVImage tool. I can get it to create an
imagemap of the raytraced image. But is it possible to catch the
postprocessing in the imagemap?
Arjo.
Hi Matthias,
I noticed that it's a lot easier to manipulate an UV mesh when you attach a
texture first. I don't understand why, but the UV editor behaves quite
strange when there's no texture attached. So I would suggest to create some
basic mapping and then use the map2obj tool to map the
PROTECTED] Behalf Of Timo Mikkolainen
Sent: donderdag 9 november 2006 15:29
To: user-list@light.realsoft3d.com
Subject: Re: Ambient occlusion updated.
I'll try it once I get home. I already have new version of AO pending;
I'll release it once I finish my new site layout.
On 09/11/06, Arjo
No it's not 50% AO and 50% raytrace. It's a normally raytraced image, the AO
info is used to darken corners.
When you take a look at the images you'll see that in the raytraced image
the object seems to float, only the shadow on the back and side of the
object shows that it's standing on the
Hi Garry,
Been having some fun with your new shader , however I
have a question or 2 .
First thing I noticed was that you've placed one
of the 3 lights below the ground-plane . Some renders
show a difference when it's disabled ... some don't .
I like the contrasting gradient it
interesting result.
Left image is only GI, right image my combinated diffuse_AO and GI.
Yes , it does look interesting . What did you use for a
special light for your Gi in this scene ?
I turned off both fill lights, and left on only the main light that has
shadowcasting enabled.
In the
Good to see you get it working! Have fun with further development. ;)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Matthias Kappenberg
Sent: dinsdag 14 november 2006 14:24
To: user-list@light.realsoft3d.com
Subject: Hand anim
Some anim:
Hi Garry, Mark and Matthias,
Now I finally understand what you mean about AA and posteffects. Never
realised that it was scaling the image, very stupid.
I tried Matthias settings and this dropped the rendertime from the initial
294 to 64 seconds.
I made a new test, and instead of raising the
Why shouldn't WinXp support more than two cpus?
I'm using a dual opteron dual core system without problems.
So 4 threads running in RS.
I'm only waiting for Vista and RS to support 64bit.
Arjo.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Bernie @
I'm using a dual opteron dual core system without problems.
So 4 threads running in RS.
ahh.. sweet ! So does XP show you 4 cpus in task manager then ?
Yep. And all running at 100% ;)
I'm only waiting for Vista and RS to support 64bit.
aha.. I've not read anything about vista as it
Hi Garry,
Maybe you missed my reply on this one.
The AO_effects have no influence on my version.
But I left all the parts, Timo made, inside the file.
When you want to use the Classic AO and others you'll need this
post effect.
Arjo.
Hi Arjo :
Yes , I saw your reply , but I
impressive render!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Timo Mikkolainen
Sent: woensdag 22 november 2006 2:58
To: user-list@light.realsoft3d.com
Subject: SSS test subject
As I don't like animal testing, I decided to test my SSS shader
Hi,
Is there a way to show which UV set is selected? I mean in object mode. Or
is it only possible to see which one is selected in face edit mode?
Arjo.
@light.realsoft3d.com
Subject: Re: Making visible which UV set is selected?
Hi Arjo,
if I set View Properties--DrawTab--Object Colors to
Black or Color the selected UV-Set is highlighted.
Hope that's helpy,
Matthias
- Original Message -
From: Arjo Rozendaal [EMAIL PROTECTED]
To: Reallist user
Hi Neil,
I'm not sure if I've got the SP3 as provided on the Update Section. About
two days before the release of SP3 I got a new beta fixing a severe VRML
bug. But that update had the same version number.
I've no problems with VRML or Realsoft at this moment, with the .dll
installed. But maybe
Message -
From: Arjo Rozendaal
To: user-list@light.realsoft3d.com
Sent: Tuesday, December 05, 2006 11:31 PM
Subject: RE: VRML and Dimensioning
Hi Neil,
I'm not sure if I've got the SP3 as provided on the Update Section.
About two days before the release of SP3 I got
Hi Garry,
It doesn't play on my system. I see the Quicktime logo, and after
downloading the file, a question mark appears within the Quicktime logo.
I saved it to my desktop and tried to rename as you suggested. WinAmp
wouldn't play the file.
Arjo.
-Original Message-
From: [EMAIL
Sent: dinsdag 12 december 2006 12:38
To: user-list@light.realsoft3d.com
Subject: Re: dynamic hair and multiframe blur crash
Hi Arjo,
try motion-blur.
Matthias
- Original Message -
From: Arjo Rozendaal [EMAIL PROTECTED]
To: Reallist user-list@light.realsoft3d.com
Sent: Tuesday
Hi Stefan,
Yes I know about the scaling, that's what I've been using in the sample
video.
As I mentioned I used a scaling factor 0.1, which means that initially the
image is rendered 10 times as big as the final image after post processing.
Thanks anyway,
Arjo.
Hi Arjo..
I dont know if this
Hi Vesa,
Of course, frameblur should not crash but post process only the top left
quarter. Will be fixed, thanks for reporting!
Rendering the top left quarter puzzles me:
When I render double sized images, will the frameblur blur before or after
halving the image in post process scaling tab?
Hi,
Thank you Vesa for this free course in rendering solutions.
From the initial brute force attempt towards a better result with a much
smarter setup. :)
The brute force method took about 5 hours to render, the last test 1,5 hours
rendering and 7 minutes post effect.
For those interested, I made
Hi Stefan,
I couldn't get rid of the noise completely. I don't know how to achieve
that. I tried higher aa and scaling but that didn't help anything.
I got interested in testing hairs in Realsoft because I just received my
update of Cinema4D.
The most interesting part of the update is the hair
Hi,
Never give up too soon ;)
I found a possibility to create a noisefree hair animation.
Instead of raytraced hair I used scanline rendering for the nurbs.
The reaction on lightsources is somewhat different but lighting could be
adjusted of course.
I guess the main reason is that scanline hair
Hi Stefan,
btw.. how was the rendertime for this?
I cannot really tell, as I didn't change anything but the rendertype of the
nurbs, I guess I could have lowered the rendertime AA in this case. And
beside that I ran the process in the background on only one thread of my
main computer.
Your
stairs for example.
Chris
From: Arjo Rozendaal [EMAIL PROTECTED]
Date: 2006/12/14 Thu AM 06:40:29 CST
To: Reallist user-list@light.realsoft3d.com
Subject: noisefree hair is possible!
Yes Garry,
I agree that the dynamics of the Realsoft hairs are much nicer.
Me too I like the way how some of the loose hairs follow their own path.
But I must say that I didn't tweek much on the C4D hairs. This was really a
five minute test.
There are still many things that can be adjusted like
Nice use of metaball object!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Beg-inner
Sent: zaterdag 16 december 2006 5:57
To: user-list@light.realsoft3d.com
Subject: Space inspired Robotic MetaPainter Anim =)
Hi all..
Here is a simple 12
Hi,
My best whishes to all of you!
http://www.arjorozendaal.com/nwyr.htm
Made with Realsoft ;)
latest flash player needed.
Arjo Rozendaal.
Hi Garry,
What exactly are you trying to achieve?
Did you try to import or export a VRML scene?
Arjo.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of studio
Sent: donderdag 4 januari 2007 0:50
To: user-list@light.realsoft3d.com
Subject: Re: UV and
Hi Garry,
Import . That whole mail was about trying to import
objects into RS3D with textures attached .
Ok I understand.
One remark on importing the objects as SDS as you mentioned in the first
mail:
VRML indexed facesets are objects built with polygons, so it's logical that
they are
Hi Garry,
What do you mean with multi-camera data?
I can import a scene with several camera's without problems.
Can you send me such a VRML scene?
Arjo.
Hi Garry,
what's with LWs build in VRML97 export?
Matthias
Hi Matthias :
I am not using LW , I am using Icarus, and Icarus's
Hi Garry,
Really ? Can you export animated objects too ? Say a person
walking , or a flag waving etc ?
It won't export a waving flag as it only exports scale, position and
rotation tracks.
A waving flag would require a points track.
I tried to export a rotating cube, but I had no luck. There
Hi Garry,
Maybe have a look at the camera matching tutorial I put on the wiki.
It will show that it's logical that these values are connected.
Arjo.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of studio
Sent: donderdag 11 januari 2007 0:31
To:
Hi,
I said I've got this PRS network tutorial laying overhere. But reading the
rest of the posts, it seems to work now.
So my question is if there's still interest in this tut?
BTW network speed can't have anything to do with it as I'm even using wifi
connected laptop.
Arjo.
Realsoft also stores data in documents and settings/user/.realsoft. When
you find a problem and uninstalling doesn't help , remove the files in this
folder.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Keirn Hilleary
Sent: donderdag 18 januari 2007
Hi Garry,
Where can I find this Icarus? It seems to be called PFMatch nowadays. I read
that the original Icarus is free for personal use. But I can't find it
anywhere.
Arjo.
With the method I used for the recent project sent here,
most of the work is still done in Icarus . Voodoo will not
Hi Garry,
Interesting tutorial, I've been looking at Icarus too. However I'm still in
doubt about another solution as I'm not satisfied about the results I got.
Maybe I made some mistakes, I don't know.
Actually I'm thinking about buying Syntheyes. This was the cheepest
commercial software I
vfx supervisor
www.talvi.com
Arjo Rozendaal kirjoitti:
Hi,
I bought SynthEyes today and made a first tiny test with it. I
did make this
bad bumpy shot with passing cars on purpose. Just to check the
stability and
tolerance of the tracking. I ran a mpeg opengl preview:
http
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