RE: Sun

2005-10-19 Thread Arjo Rozendaal
I would think about a self illuminating texture for the sphere, with some glow around it. And then put a light in the middle of the object and make the sphere shadow invisible. Arjo. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Nandor Kertes Sent:

RE: Network rendering setup

2005-11-01 Thread Arjo Rozendaal
Hi Chris, Sorry for the late reaction, but where did you set it up? I mean where did you put the settings? I created a shortcut for rendw and put that one in the startup items folder of windows. When you open the properties of the shortcut put something like below in the target field C:\Program

RE: post process on multiple cpu's

2005-11-16 Thread Arjo Rozendaal
Hi Frank, In the view properties or in the render to file window you can choose to post process the image or the boxex. Just drop the effect in the right field. But be careful when you use this in your final image. The edges of the boxes might show up in your assembled image. Arjo.

RE: View windows

2005-11-21 Thread Arjo Rozendaal
VSL materials can be hard to grasp That kinda worries me. In Real3D there is material window with sliders for the material properties (Effect, Brilliance, Transparency etc), and I like that. Now it sounds as if in Realsoft3D to make the same adjustments you need to apply programming skills

RE: Which video card and screen?

2005-11-22 Thread Arjo Rozendaal
Hi Igor, You will always see the support lins on such a big crt screen. That can't be done in another way. As I'm also using Painter and Photoshop I always preffered crt screens as they were easier in terms of colour management. But recently I bought the Wacom Cintiq 21UX screen, and I'm

RE: Which video card and screen?

2005-11-23 Thread Arjo Rozendaal
Hm, take a look at these two pictures please. One is showing opengl the other one rendered. The stripes and other artefacts come up very soon overhere. Do I have some settings wrong? www.arjorozendaal.com/temp/openglview.jpg www.arjorozendaal.com/temp/renderedview.jpg This type of artefacts make

RE: My New Laptop !!!

2005-11-30 Thread Arjo Rozendaal
Hi Garry, Be careful when using your laptop in large renderings. I don't think a laptop is ment to run on it's max performance for a long time. I'm not sure if it can get rid of it's heat when you leave it on for several hours. The laptop I before the one I've got at the moment became so hot that

RE: combine texture map and metal shader

2006-01-16 Thread Arjo Rozendaal
Hi Frank, Just add a texture object in the surface properties. Change the outputof the texture object from "color" to "metal color". Now the texture is used as color source for the rest of the shader. Only take care of the order of the objects. For instance in the aluminium shader the

RE: exclude or include lightsources for objects

2006-01-30 Thread Arjo Rozendaal
. Stefan wanted to exclude some reflections but not others from selected objects. I have not worked with it at this time. Let me know if you want me to post the article. Neil Cooke - Original Message - From: Arjo Rozendaal [EMAIL PROTECTED] To: Reallist user-list@light.realsoft3d.com

RE: exclude or include lightsources for objects

2006-01-30 Thread Arjo Rozendaal
Thanks everybody, It's working perfectly now. Arjo.

RE: Improved Nurbscurves Helper Pro 1.2 with a time clock, new functions and now it's finished! :-)

2006-02-02 Thread Arjo Rozendaal
Hi Frank, One thing I could think of: what about a bend option for the generated curves? Arjo. -Original Message-From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]On Behalf Of Frank BrübachSent: donderdag 2 februari 2006 13:40To: user-list@light.realsoft3d.comSubject: Re:

RE: New Tutorial online ! (light sensitivity shader)

2006-02-04 Thread Arjo Rozendaal
Good one Garry, But I think it should be on the Realsoft info tutorial collection. Arjo. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of studio Sent: vrijdag 3 februari 2006 20:43 To: user-list@light.realsoft3d.com Subject: New Tutorial online !

RE: How 'big' is your viewport window

2006-02-08 Thread Arjo Rozendaal
Hi Garry, About size: I found Vesa's answer very interesting. But I can say that it's possible to use quite a broad area in size without trouble. For my city project I built everything in real meters. So details go to as small as a couple of centimeters. But the Size of the sky dome around the

new works

2006-03-08 Thread Arjo Rozendaal
Hi, For those who like to watch images ;) Two new works I made www.arjorozendaal.com/nieuw.htm One is showing an image containing an opengl wireframe. The original has a much higher resolution showing the wireframe much better. But is too big to show on the web. Anyway using opengl wireframe and

importing version 3.5 scene

2006-03-27 Thread Arjo Rozendaal
Hi, Does V5.1 no longer recognize Version 3 scenes? I've got a scene that opens correctly in Real3D V3.5, but I can't open it in Version 5.1. Should I go back to V4.5 to open it? Arjo.

RE: importing version 3.5 scene

2006-03-27 Thread Arjo Rozendaal
? Arjo. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Arjo Rozendaal Sent: maandag 27 maart 2006 15:06 To: Reallist Subject: importing version 3.5 scene Hi, Does V5.1 no longer recognize Version 3 scenes? I've got a scene that opens correctly

RE: Speeding up Rendering on a network

2006-03-28 Thread Arjo Rozendaal
Hi, G'day Chris - While on the subject of speeding up of rendering, does anyone know how to get the best from a network rendering set-up ? Despite my best efforts to pursuade Juha into frame based network rendering (vs box - each machine renders an entire image and sends it back) it

RE: tutorial or not?

2006-04-03 Thread Arjo Rozendaal
Hi Stephan and others, Thanks for the kind reactions! how long was the render time ? The image was rendered in about 2 minutes and 45 seconds on 5 machines. -dual MP2000 -XP 3000 -XP 2400 -XP 1700 -Pentium IV 3.4 GHz (two threads) Can you post the RS3D file, to learn the lightsetup ? I will

tutorial images and wiki

2006-04-03 Thread Arjo Rozendaal
Hi, I finished the tutorial about the couch. I would like to put it at the wiki. This tutorial contains several images. Do I really need to upload every image one by one? Or is there any other way. Arjo.

RE: Surface Transparenc

2006-04-04 Thread Arjo Rozendaal
Hi Nandor, When you browse the material library there's a material called abs_glass in the combined folder. This glass material makes objects less transparent depending on it's thickness. Is this what you mean? Arjo. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL

RE: tutorial images and wiki

2006-04-04 Thread Arjo Rozendaal
Hi Frank, I agree with you about the floating viewwindow for camera matching but beware for a bug with the fix aspect button. Forgot when exactly it goes wrong but at some point the backdrop gets the wrong aspect ratio. I rather use a plane instead with the photo mapped to it. Yes I

RE: tutorial images and wiki

2006-04-05 Thread Arjo Rozendaal
Hi Frank, I see what you mean. Wide angles make stronger lens distortions and in a relatively small scene like your interior couche-scene every little difference counts. I have put online 2 examples of a project where I have used the information from the raw file and a street map for

found another calculator for ccd

2006-04-05 Thread Arjo Rozendaal
Hi, With this calculator you can find the view angle based upon the film size and focal length: http://www.usa.canon.com/html/industrial_bctv/ERC/calculator1.html Arjo.

RE: found another calculator for ccd

2006-04-06 Thread Arjo Rozendaal
Hi Chris, Thanks for doing your tutorial. I look forward to reading it. Is it posted yet? If you mean the tutorial about the couch it's not on the Deamon yet. I think Vesa is too busy developing version 6 ;) And what's more important than that ;) But in the mean time you can find it here:

RE: about exif data and matching

2006-04-07 Thread Arjo Rozendaal
Hi Frank, The 2:3 aspect ratio alone is not sufficient. When I used the default settings for filmsize (0,03x0,022) the aspect ratio (3:4) was correct. This was based upon the size in pixels of the picture (2560 x 1920). With the default settings I mean the settings Realsoft suggests.

RE: Basic SDS - two page tut.

2006-04-08 Thread Arjo Rozendaal
Nice tutorial Neil. Interesting to see how someone else uses a completely differentway to walk around the view windows and creates an object. -Original Message-From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]On Behalf Of Neil CookeSent: zaterdag 8 april 2006 22:28To:

RE: about exif data and matching

2006-04-08 Thread Arjo Rozendaal
Hi Frank, We may be looking at different cameras. There's a camera tab under the view properties. This camera has the behaviour as you describe it. The other camera is a (current) camera object in the select window. This second one is not influenced by the size of view window. Thanks, I

RE: Windows XP - different users, different Realsoft

2006-04-09 Thread Arjo Rozendaal
Hi George, I've uninstalled, and reinstalled but no change. But when I run it from another user it works as normal. I can't find any application data specific to Realsoft in the user directories. Does anyone know what I might have changed, or what I can do to change back. I don't want to

RE: Simple quation

2006-04-10 Thread Arjo Rozendaal
Hi Nandor, I would make a copy of the logo image you use for the bumpmap. Make everything around the logo green and the logo the color you want. Use a texture object with the colored image and a bumpobject with the greyscale image in the same material. Arjo. -Original Message- From:

RE: visible light falloff radius

2006-04-11 Thread Arjo Rozendaal
the lightsource and press the spacebar. When I do that here, the falloff circle turns yellow and I can edit the fallloff (just drag it) in the view window. Best regards, Robert -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Arjo Rozendaal Verzonden

RE: Scaling

2006-04-11 Thread Arjo Rozendaal
Hi Chris, The only thing I can think of, is that you put all the objects in one level. Scale the level with a value in the scale fields in the properties general tab. The geometry of all the sub objects will be scaled too. Now use the same number to multiply the radius of lightsources with the

RE: New own projects and SV: Windows XP - different users, different Realsoft

2006-04-11 Thread Arjo Rozendaal
Hi Frank, Force to screen solves the problem when you migrate a file from a dual monitor setup to a single monitor workstation. If a window was on the second screen it would not show on the single monitor system. It was out of reach so to speek. Arjo. "force to screen" (by the way: what

RE: Sweep mapping

2006-04-15 Thread Arjo Rozendaal
Hi Frederik, You can achieve that with default mapping. Just make sure that the points of the sweep path are distributed evenly to make sure that the texture doesn't get distorted locally. In the spec tab of the default mapping you can adjust the size of the mapping with the tranlate, scale and

RE: Sweep mapping

2006-04-16 Thread Arjo Rozendaal
a default mapping and a cylinder mapping that roughly match the shape of my object. Can I do something with either the sweeped nurbs mesh or the default mapping to fix this? Thanks, Fredrik Bergholtz On 15/04/06, Arjo Rozendaal [EMAIL PROTECTED] wrote: Hi Frederik, You can achieve

RE: Some eggs :)

2006-04-16 Thread Arjo Rozendaal
Hi Nandor, Nice image, but I'm afraid I ate too many chocolate eggs ;) Arjo. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Nandor Kertes Sent: zondag 16 april 2006 15:43 To: user-list@light.realsoft3d.com Subject: Some eggs :) Happy Easter !

VRML city

2006-05-02 Thread Arjo Rozendaal
Hi, I finished the global geometry of my VRML city. It's mostly white bodies yet, apart from some colours. Texturing will take some time but maybe you like to see how it looks at the moment. You can find the links to a VRML viewer and the city in the 3D section on my site www.arjorozendaal.com

RE: VRML city

2006-05-02 Thread Arjo Rozendaal
Hi Neil, Thanks for your comments. Took awalk in your city but couldnt seem to fly. That's true, I set the navigation to walk. Which means that investigation and fly are disabled. I did this on purpose as navigating with the fly option is more difficult. I also found it more natural to have

RE: VRML city

2006-05-03 Thread Arjo Rozendaal
Hi George, I tried flying, and it works a bit like giving away the magic. Like looking behind a filmset. So for regular people I leave it to walk. As this gives the best city like feeling. When you fly above it you'll see that it's actually rather small. Well that's what I think. But as this is

RE: VRML city

2006-05-03 Thread Arjo Rozendaal
Hi George, Ohh I just walked through some stairs. Is that supposed to happen? You mean you got trapped inside objects? That's something I can't solve, I think. I think it's a problem caused by the viewer plugin. Have to check though. Would like to walk faster too - but that's probably

RE: VRML city

2006-05-03 Thread Arjo Rozendaal
Hi Wolfram, If anybody in the group knows of any WORKING plugin/standalone player for Linux I'd be glad to hear about it try my hands on it. Did you try FreeWRL http://freewrl.sourceforge.net/index.html ? This should be a working X3D/VRML player for OSX and Linux Arjo.

RE: New version of Realman for Windows and Linux!!

2006-05-03 Thread Arjo Rozendaal
Hi Richard, I'm not so good in scripting. However I could use the meshball once. ;) The splat script is one I like very much. One strange issue though: As soon as I hit the render button RS crashes. Does this have to do with the errors about missing or wrong classes? Arjo. -Original

RE: VRML city

2006-05-03 Thread Arjo Rozendaal
Hi Stefan, Glad you liked it :) One thing, might be due to the viewer.. If I dont actively move around.. it goes Backwards...! (not a big deal.. but abit annoying.. when not being able to stand still..=) Which viewer do you use? I use the Cortona viewer, and with that one I can stand still

RE: Realsoft Character Animation - Has RS been outstripped by BLENDER ..

2006-05-05 Thread Arjo Rozendaal
Hi Wolfram, and VRML export (do you listen Arjo ?) Wolfram I think the VRML export of RS is quite OK. I did not see many exporters. I've only got Cinema4D as another option. I compared both VRML exporters and both do have shortcomings. But in the end I prefer RS. Mainly because of the

RE: Is there a 'Show Raytrace+PostFX' feature?

2006-05-05 Thread Arjo Rozendaal
Hi Stefan, No you're right you didn't miss anything as far as I can see. Sorry couldn't help you out. Arjo. But when you add post render..(change something that only affects the PostFX render phase) As soon as you start to render the PostFX,RS now Loads the Raytraced Backup..

viewpoint

2006-05-05 Thread Arjo Rozendaal
Hi Matthias, Didn't know viewpoint, looks quite interesting. You've any examples you made with it? What about filesize? Can you strip any dead weight? For example: RS output of some typical file 16.1 Kb stripped with VrmlPad: 2.28 Kb saved as gz compressed: 0.63 Kb Arjo. -Original

RE: Idea for a new feature

2006-05-07 Thread Arjo Rozendaal
Hi Igor, What kind of adjustments do you mean? If it's only tonal control you might think of another approach. Have a look at the color control tutorial Robert wrote. Or the mixing colors tutorial I wrote. Both talk about manipulating textures within Realsoft. If this is what you're

RE: Realman V1.16 available

2006-05-09 Thread Arjo Rozendaal
Hi Richard, I'm sorry to tell that I've still got lot's of crashes with the Splat script. I tried to load three PSD files (one layer with tranparent areas). Almost every time when I try to load the third image RS crashes. I thought it might be the filetype so I tried to play a bit with the

different material without loosing UV coords

2006-05-10 Thread Arjo Rozendaal
Hi, I assigned a certain material to an SDS object with Map2Obj tool. I adjusted the UV coords in the UV editor. How can I choose a different material without loosing the adjusted UV coords? I can only choose 'detach' in the faces properties. Arjo.

RE: different material without loosing UV coords

2006-05-10 Thread Arjo Rozendaal
material in the advanced window with the coding for the material you want to change it to. Neil Cooke - Original Message - From: Arjo Rozendaal [EMAIL PROTECTED] To: Reallist user-list@light.realsoft3d.com Sent: Wednesday, May 10, 2006 8:22 PM Subject: different material without loosing

RE: different material without loosing UV coords

2006-05-11 Thread Arjo Rozendaal
] To: user-list@light.realsoft3d.com Sent: Wednesday, May 10, 2006 7:34 PM Subject: Re: different material without loosing UV coords Arjo Rozendaal wrote: Hi, I assigned a certain material to an SDS object with Map2Obj tool. I adjusted the UV coords in the UV editor. How

RE: different material without loosing UV coords

2006-05-11 Thread Arjo Rozendaal
: different material without loosing UV coords Arjo Rozendaal wrote: Hi, I assigned a certain material to an SDS object with Map2Obj tool. I adjusted the UV coords in the UV editor. How can I choose a different material without loosing the adjusted UV coords? I can only choose 'detach

RE: RE: different material without loosing UV coords

2006-05-11 Thread Arjo Rozendaal
Hi Chris, BTW, I tried to view your vrml city file last night (catching up on emails) and could only see the ground plane and curbs. It was a very small file. Thots? That's strange. Did you see the pavement and the sky only? What viewer do you use? Each building is stored in a different

RE: The FootBall Modeling Tutorial finally released...

2006-05-17 Thread Arjo Rozendaal
Very nice tutorial! But did you send it to the Realsoft info site? I think it's nice when all the tutorials stay in a public place. Arjo. -Original Message-From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]On Behalf Of Beg-innerSent: maandag 15 mei 2006 20:09To:

RE: Some anim tryout

2006-05-25 Thread Arjo Rozendaal
Hi Matthias, very nice anim! Arjo. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Matthias Kappenberg Sent: donderdag 25 mei 2006 20:06 To: user-list@light.realsoft3d.com Subject: Some anim tryout Hi all, some in between play around anim.

RE: Test

2006-06-04 Thread Arjo Rozendaal
Hi Neil, That's a very nice studio you're going to get! Arjo. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Neil Cooke Sent: zondag 4 juni 2006 1:09 To: user-list@light.realsoft3d.com Subject: Re: Test Test arrived in case arriving was what

RE: OT Inspiration

2006-06-15 Thread Arjo Rozendaal
Hi Mark, That's looking wonderful already. You've done this without displacement? It must have been quite a lot of work to build the mesh. Or did you use some special tool? Quite interested how you set up the materials Arjo. I'll upload the latest rendering in... 01:21:16 according to

no wiki problem

2006-09-05 Thread Arjo Rozendaal
what do you mean? as far as I can see the wiki is still up. Arjo. I was impressed enough at the time to sit down and create one of the first RS Wiki pages ; bringing RG'z to the attention of wiki surfers . That effort (still one of the very few efforts) appears to have been rendered

RE: boating

2006-09-18 Thread Arjo Rozendaal
That's a very nice boat Frank, But maybe have a look at the rendersettings. I think antialiasing could be a bit better at the rope on the side and the white patterns on top. The sailing01 image on your site looks very nice too! Arjo. -Original Message- From: [EMAIL PROTECTED]

RE: 2 New full video tutorials this time in 800x600 good quality and low size

2006-10-14 Thread Arjo Rozendaal
Hi Jean-Sebastien, On my computer Quicktime complaints about a missing compressor. Arjo. -Original Message-From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]On Behalf Of Jean-Sebastien PerronSent: donderdag 12 oktober 2006 14:40To: user-list@light.realsoft3d.comSubject: 2

how to resize view window

2006-10-17 Thread Arjo Rozendaal
Hi, I created an extremely large view window to make a detailed screendump of the wireframe. How can I resize the window back to 'normal' sizes? When I type something like 800*600 in the view properties (camera tab) It does resize the wireframe preview to the expected size. But the window itself

RE: how to resize view window

2006-10-17 Thread Arjo Rozendaal
PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Andrew Berge Sent: dinsdag 17 oktober 2006 21:28 To: user-list@light.realsoft3d.com Subject: Re: how to resize view window Hi, Just reload your default startup environment from the environments menu. Andrew Arjo Rozendaal wrote: Hi

RE: Some anim

2006-10-27 Thread Arjo Rozendaal
that's an early christmas! I even haven't forgotten summer yet ;) nice anim anyway. Arjo. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Matthias Kappenberg Sent: donderdag 26 oktober 2006 22:38 To: user-list@light.realsoft3d.com Subject: Some anim

about UVImage tool

2006-11-05 Thread Arjo Rozendaal
Hi, I've been struggling a bit with the UVImage tool. I can get it to create an imagemap of the raytraced image. But is it possible to catch the postprocessing in the imagemap? Arjo.

RE: UV-subpart question :-?

2006-11-10 Thread Arjo Rozendaal
Hi Matthias, I noticed that it's a lot easier to manipulate an UV mesh when you attach a texture first. I don't understand why, but the UV editor behaves quite strange when there's no texture attached. So I would suggest to create some basic mapping and then use the map2obj tool to map the

RE: Ambient occlusion updated.

2006-11-10 Thread Arjo Rozendaal
PROTECTED] Behalf Of Timo Mikkolainen Sent: donderdag 9 november 2006 15:29 To: user-list@light.realsoft3d.com Subject: Re: Ambient occlusion updated. I'll try it once I get home. I already have new version of AO pending; I'll release it once I finish my new site layout. On 09/11/06, Arjo

RE: Ambient occlusion updated.

2006-11-11 Thread Arjo Rozendaal
No it's not 50% AO and 50% raytrace. It's a normally raytraced image, the AO info is used to darken corners. When you take a look at the images you'll see that in the raytraced image the object seems to float, only the shadow on the back and side of the object shows that it's standing on the

RE: Ambient occlusion updated.

2006-11-12 Thread Arjo Rozendaal
Hi Garry, Been having some fun with your new shader , however I have a question or 2 . First thing I noticed was that you've placed one of the 3 lights below the ground-plane . Some renders show a difference when it's disabled ... some don't . I like the contrasting gradient it

RE: Ambient occlusion updated.

2006-11-13 Thread Arjo Rozendaal
interesting result. Left image is only GI, right image my combinated diffuse_AO and GI. Yes , it does look interesting . What did you use for a special light for your Gi in this scene ? I turned off both fill lights, and left on only the main light that has shadowcasting enabled. In the

RE: Hand anim

2006-11-14 Thread Arjo Rozendaal
Good to see you get it working! Have fun with further development. ;) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Matthias Kappenberg Sent: dinsdag 14 november 2006 14:24 To: user-list@light.realsoft3d.com Subject: Hand anim Some anim:

RE: New Thoughts was Ambient occlusion updated.

2006-11-14 Thread Arjo Rozendaal
Hi Garry, Mark and Matthias, Now I finally understand what you mean about AA and posteffects. Never realised that it was scaling the image, very stupid. I tried Matthias settings and this dropped the rendertime from the initial 294 to 64 seconds. I made a new test, and instead of raising the

RE: Quad Core

2006-11-15 Thread Arjo Rozendaal
Why shouldn't WinXp support more than two cpus? I'm using a dual opteron dual core system without problems. So 4 threads running in RS. I'm only waiting for Vista and RS to support 64bit. Arjo. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Bernie @

RE: Quad Core

2006-11-16 Thread Arjo Rozendaal
I'm using a dual opteron dual core system without problems. So 4 threads running in RS. ahh.. sweet ! So does XP show you 4 cpus in task manager then ? Yep. And all running at 100% ;) I'm only waiting for Vista and RS to support 64bit. aha.. I've not read anything about vista as it

RE: New Thoughts was Ambient occlusion updated.

2006-11-16 Thread Arjo Rozendaal
Hi Garry, Maybe you missed my reply on this one. The AO_effects have no influence on my version. But I left all the parts, Timo made, inside the file. When you want to use the Classic AO and others you'll need this post effect. Arjo. Hi Arjo : Yes , I saw your reply , but I

RE: SSS test subject

2006-11-22 Thread Arjo Rozendaal
impressive render! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Timo Mikkolainen Sent: woensdag 22 november 2006 2:58 To: user-list@light.realsoft3d.com Subject: SSS test subject As I don't like animal testing, I decided to test my SSS shader

Making visible which UV set is selected?

2006-11-30 Thread Arjo Rozendaal
Hi, Is there a way to show which UV set is selected? I mean in object mode. Or is it only possible to see which one is selected in face edit mode? Arjo.

RE: Making visible which UV set is selected?

2006-11-30 Thread Arjo Rozendaal
@light.realsoft3d.com Subject: Re: Making visible which UV set is selected? Hi Arjo, if I set View Properties--DrawTab--Object Colors to Black or Color the selected UV-Set is highlighted. Hope that's helpy, Matthias - Original Message - From: Arjo Rozendaal [EMAIL PROTECTED] To: Reallist user

RE: VRML and Dimensioning

2006-12-05 Thread Arjo Rozendaal
Hi Neil, I'm not sure if I've got the SP3 as provided on the Update Section. About two days before the release of SP3 I got a new beta fixing a severe VRML bug. But that update had the same version number. I've no problems with VRML or Realsoft at this moment, with the .dll installed. But maybe

RE: VRML and Dimensioning

2006-12-05 Thread Arjo Rozendaal
Message - From: Arjo Rozendaal To: user-list@light.realsoft3d.com Sent: Tuesday, December 05, 2006 11:31 PM Subject: RE: VRML and Dimensioning Hi Neil, I'm not sure if I've got the SP3 as provided on the Update Section. About two days before the release of SP3 I got

RE: Realsoft3D related Animation

2006-12-12 Thread Arjo Rozendaal
Hi Garry, It doesn't play on my system. I see the Quicktime logo, and after downloading the file, a question mark appears within the Quicktime logo. I saved it to my desktop and tried to rename as you suggested. WinAmp wouldn't play the file. Arjo. -Original Message- From: [EMAIL

RE: dynamic hair and multiframe blur crash

2006-12-12 Thread Arjo Rozendaal
Sent: dinsdag 12 december 2006 12:38 To: user-list@light.realsoft3d.com Subject: Re: dynamic hair and multiframe blur crash Hi Arjo, try motion-blur. Matthias - Original Message - From: Arjo Rozendaal [EMAIL PROTECTED] To: Reallist user-list@light.realsoft3d.com Sent: Tuesday

RE: dynamic hair and multiframe blur crash

2006-12-12 Thread Arjo Rozendaal
Hi Stefan, Yes I know about the scaling, that's what I've been using in the sample video. As I mentioned I used a scaling factor 0.1, which means that initially the image is rendered 10 times as big as the final image after post processing. Thanks anyway, Arjo. Hi Arjo.. I dont know if this

RE: dynamic hair and multiframe blur crash

2006-12-12 Thread Arjo Rozendaal
Hi Vesa, Of course, frameblur should not crash but post process only the top left quarter. Will be fixed, thanks for reporting! Rendering the top left quarter puzzles me: When I render double sized images, will the frameblur blur before or after halving the image in post process scaling tab?

next step in hair test

2006-12-12 Thread Arjo Rozendaal
Hi, Thank you Vesa for this free course in rendering solutions. From the initial brute force attempt towards a better result with a much smarter setup. :) The brute force method took about 5 hours to render, the last test 1,5 hours rendering and 7 minutes post effect. For those interested, I made

RE: next step in hair test

2006-12-13 Thread Arjo Rozendaal
Hi Stefan, I couldn't get rid of the noise completely. I don't know how to achieve that. I tried higher aa and scaling but that didn't help anything. I got interested in testing hairs in Realsoft because I just received my update of Cinema4D. The most interesting part of the update is the hair

noisefree hair is possible!

2006-12-14 Thread Arjo Rozendaal
Hi, Never give up too soon ;) I found a possibility to create a noisefree hair animation. Instead of raytraced hair I used scanline rendering for the nurbs. The reaction on lightsources is somewhat different but lighting could be adjusted of course. I guess the main reason is that scanline hair

RE: noisefree hair is possible!

2006-12-15 Thread Arjo Rozendaal
Hi Stefan, btw.. how was the rendertime for this? I cannot really tell, as I didn't change anything but the rendertype of the nurbs, I guess I could have lowered the rendertime AA in this case. And beside that I ran the process in the background on only one thread of my main computer. Your

RE: noisefree hair is possible!

2006-12-15 Thread Arjo Rozendaal
stairs for example. Chris From: Arjo Rozendaal [EMAIL PROTECTED] Date: 2006/12/14 Thu AM 06:40:29 CST To: Reallist user-list@light.realsoft3d.com Subject: noisefree hair is possible!

RE: noisefree hair is possible!

2006-12-15 Thread Arjo Rozendaal
Yes Garry, I agree that the dynamics of the Realsoft hairs are much nicer. Me too I like the way how some of the loose hairs follow their own path. But I must say that I didn't tweek much on the C4D hairs. This was really a five minute test. There are still many things that can be adjusted like

RE: Space inspired Robotic MetaPainter Anim =)

2006-12-16 Thread Arjo Rozendaal
Nice use of metaball object! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Beg-inner Sent: zaterdag 16 december 2006 5:57 To: user-list@light.realsoft3d.com Subject: Space inspired Robotic MetaPainter Anim =) Hi all.. Here is a simple 12

happy new year

2007-01-01 Thread Arjo Rozendaal
Hi, My best whishes to all of you! http://www.arjorozendaal.com/nwyr.htm Made with Realsoft ;) latest flash player needed. Arjo Rozendaal.

RE: UV and geometry unwrapping

2007-01-04 Thread Arjo Rozendaal
Hi Garry, What exactly are you trying to achieve? Did you try to import or export a VRML scene? Arjo. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of studio Sent: donderdag 4 januari 2007 0:50 To: user-list@light.realsoft3d.com Subject: Re: UV and

RE: UV and geometry unwrapping

2007-01-05 Thread Arjo Rozendaal
Hi Garry, Import . That whole mail was about trying to import objects into RS3D with textures attached . Ok I understand. One remark on importing the objects as SDS as you mentioned in the first mail: VRML indexed facesets are objects built with polygons, so it's logical that they are

RE: UV and geometry unwrapping

2007-01-05 Thread Arjo Rozendaal
Hi Garry, What do you mean with multi-camera data? I can import a scene with several camera's without problems. Can you send me such a VRML scene? Arjo. Hi Garry, what's with LWs build in VRML97 export? Matthias Hi Matthias : I am not using LW , I am using Icarus, and Icarus's

RE: Icarus VRML scene export

2007-01-06 Thread Arjo Rozendaal
Hi Garry, Really ? Can you export animated objects too ? Say a person walking , or a flag waving etc ? It won't export a waving flag as it only exports scale, position and rotation tracks. A waving flag would require a points track. I tried to export a rotating cube, but I had no luck. There

RE: Modifying the Camera Object

2007-01-10 Thread Arjo Rozendaal
Hi Garry, Maybe have a look at the camera matching tutorial I put on the wiki. It will show that it's logical that these values are connected. Arjo. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of studio Sent: donderdag 11 januari 2007 0:31 To:

network tut still wanted?

2007-01-12 Thread Arjo Rozendaal
Hi, I said I've got this PRS network tutorial laying overhere. But reading the rest of the posts, it seems to work now. So my question is if there's still interest in this tut? BTW network speed can't have anything to do with it as I'm even using wifi connected laptop. Arjo.

RE: Cylinder Creation Failure

2007-01-18 Thread Arjo Rozendaal
Realsoft also stores data in documents and settings/user/.realsoft. When you find a problem and uninstalling doesn't help , remove the files in this folder. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Keirn Hilleary Sent: donderdag 18 januari 2007

RE: Icarus file in human readable ( a project) was : Import Formats - service pack 3

2007-01-21 Thread Arjo Rozendaal
Hi Garry, Where can I find this Icarus? It seems to be called PFMatch nowadays. I read that the original Icarus is free for personal use. But I can't find it anywhere. Arjo. With the method I used for the recent project sent here, most of the work is still done in Icarus . Voodoo will not

RE: Another New Tutorial Online - Basic Camera Matching in RS3D

2007-01-29 Thread Arjo Rozendaal
Hi Garry, Interesting tutorial, I've been looking at Icarus too. However I'm still in doubt about another solution as I'm not satisfied about the results I got. Maybe I made some mistakes, I don't know. Actually I'm thinking about buying Syntheyes. This was the cheepest commercial software I

RE: Camera matching and SynthEyes

2007-01-30 Thread Arjo Rozendaal
vfx supervisor www.talvi.com Arjo Rozendaal kirjoitti: Hi, I bought SynthEyes today and made a first tiny test with it. I did make this bad bumpy shot with passing cars on purpose. Just to check the stability and tolerance of the tracking. I ran a mpeg opengl preview: http

  1   2   3   >