Re: [warzone2100-dev] Campaign resource loading

2011-05-08 Thread Kreuvf
much ;X). Opinions? See above. Regards - Kreuvf signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] 2.3.8 and Milestones

2011-04-29 Thread Kreuvf
, are there other problems that need to be solved for that? I'd like to update the German translation for 2.3.8, hopefully I have time for it this weekend. If not, go without an updated translation. Regards - Kreuvf signature.asc Description: OpenPGP digital signature

Re: [warzone2100-dev] Plan proposal

2011-04-27 Thread Kreuvf
26.04.2011 22:10, Christian Ohm wrote: I'd like to see a move towards a process that doesn't result in countless started things that need to be finished before we can even begin to think about a release. But isn't this one of the inherent problems of FLOSS development? Regards - Kreuvf

Re: [warzone2100-dev] Plan proposal

2011-04-24 Thread Kreuvf
format is of little value without an appropriate map editor or in other words: people need to be able to switch to the new format. Regards - Kreuvf signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org

Re: [warzone2100-dev] demote Asserts to LOG_INFO

2011-04-23 Thread Kreuvf
. LOG_INFO is still on in both debug release builds. The other option is LOG_WARNING, which is only enabled in debug builds. Objections ? Any specific reason such as http://developer.wz2100.net/ticket/2573 ? No objections :X Regards - Kreuvf signature.asc Description: OpenPGP digital signature

Re: [warzone2100-dev] wz2100.net Status and Future

2011-01-01 Thread Kreuvf
Freddie Witherden wrote: Naturally, this would come at a cost to the project and means of financing, be it donations or otherwise, would need to be discussed. Have you thought about flattr? Regards - Kreuvf signature.asc Description: OpenPGP digital signature

Re: [warzone2100-dev] Terrain redesign

2010-12-31 Thread Kreuvf
: If possible, make a programme for the masses out of it, so that any map-maker can convert their stuff. Regards - Kreuvf signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone

[warzone2100-dev] Removal of 3.0 beta 1 downloads

2010-11-12 Thread Kreuvf
Heyho, 1. Who removed the 3.0 beta 1 downloads from Sourceforge? 2. Why? Regards - Kreuvf signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] Breaking savegames for 3.x ?

2010-11-08 Thread Kreuvf
bugs. Or in short: Since we will always find new bugs which force us to break savegame compatibility we should only try to have savegame compatibility in a branch (2.1.x, 2.2.x, 2.3.x, 3.0.x etc.). Regards - Kreuvf signature.asc Description: OpenPGP digital signature

Re: [warzone2100-dev] [Warzone2100-commits] [SF-Git]Warzone 2100 Project. branch, master, updated. a31521f75eb1ec4a27d04667ab46d06488437381

2010-10-16 Thread Kreuvf
Stephen Swaney wrote: Like Per, I am having trouble extracting useful information from this storm of commit msgs. I second this. Regards, - Kreuvf signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org

Re: [warzone2100-dev] git changelog refs + pre-3.0 is alive

2010-10-09 Thread Kreuvf
but we would have reached the same length after our one hundred undecillionth revision anyway (don't forget the prefixed r!). Regards, - Kreuvf signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org https

Re: [warzone2100-dev] ATTENTION all warzone developers / those with commit access!

2010-10-03 Thread Kreuvf
this, because now I have a reason to toy around with git and it comes at a time where I have enough time to do so. :D Regards, - Kreuvf signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org https

Re: [warzone2100-dev] 2.3.5 RC ETA in 1-2 days?

2010-09-03 Thread Kreuvf
for the majority yet? Why should a minority suffer from our inability? For the illusion of being professional? Please not! Regards, - Kreuvf signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org https

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[11426] branches/2.3/po/de.po

2010-08-12 Thread Kreuvf
enabled again depends on how they handle it. So, the answer is No, I would not vote for a permanent ban per se.. Regards, - Kreuvf signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[11426] branches/2.3/po/de.po

2010-08-11 Thread Kreuvf
dictator model worked out well? Most important question: Why should we trust transifex? Especially since that site is an interesting target (getting commit access to whatever number of repositories transifex has access to) for attackers. - Kreuvf signature.asc Description: OpenPGP digital

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[11426] branches/2.3/po/de.po

2010-08-11 Thread Kreuvf
Fastdeath wrote: On 2010-08-11 20:23, Kreuvf wrote: Most important question: Why should we trust transifex? Especially since that site is an interesting target (getting commit access to whatever number of repositories transifex has access to) for attackers. sf.net can get hacked to, wz2100

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[11426] branches/2.3/po/de.po

2010-08-11 Thread Kreuvf
Christian Ohm wrote: On Wednesday, 11 August 2010 at 20:23, Kreuvf wrote: Why do we need this? Because all talk about a private Pootle (or similar) installation fell on deaf ears. I've never seen such talk, but I don't read any forums except the internal ones regularly :X And still I wonder

Re: [warzone2100-dev] 2.3.4

2010-08-10 Thread Kreuvf
Per Inge Mathisen wrote: No objections. Perhaps throw in/improve some new maps, if there is time? I don't mind short ChangeLogs, so if there is not more new stuff, it's fine as well. - Kreuvf signature.asc Description: OpenPGP digital signature

Re: [warzone2100-dev] Our next release plan?

2010-07-27 Thread Kreuvf
actually. But perhaps, that was not competitive enough. I don't see a need for changing the power system. Regards, - Kreuvf signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org

Re: [warzone2100-dev] Renaming sequences.wz

2010-07-24 Thread Kreuvf
Guangcong Luo wrote: We (dak180 and I) have been thinking about it for a while. We think sequences.wz should be renamed to videos-sd.wz and videos-lq.wz. What does the sd stand for? - Kreuvf signature.asc Description: OpenPGP digital signature

[warzone2100-dev] astar.c -- astar.cpp

2010-07-03 Thread Kreuvf
Was it really necessary to convert this to cpp? Makes it quite cumbersome for me to get a diff of the real changes (cannot make a diff on http://developer.wz2100.net/changeset/11091). - Kreuvf signature.asc Description: OpenPGP digital signature

Re: [warzone2100-dev] astar.c -- astar.cpp

2010-07-03 Thread Kreuvf
to do this, right? - Kreuvf signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] Music

2010-06-12 Thread Kreuvf
if that is wanted by the community, because the community always wants new stuff to be included. It's the same thing as asking a child if it wants more presents on Christmas or not. Or asking the tax-payers if taxes should be reduced or not. Those who want it can download it separately. Period. - Kreuvf

Re: [warzone2100-dev] Adding the Playstation music track (also, do we have lossless versions of the other music?)

2010-06-03 Thread Kreuvf
://files.kreuvf.de/wz/WZ2100_Premier_Collection_Music.zip.sig Tell me, when you have it, so I can delete the files. - Kreuvf signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo

[warzone2100-dev] Commit mails for new repositories

2010-05-14 Thread Kreuvf
Is there the possibility to follow commits in a similarly comfortable fashion as is currently done with SVN with the new repositories (be it Hg, git, Bzr or whatever)? If so, please give me some hints at how to set this up. Regards, - Kreuvf signature.asc Description: OpenPGP digital

Re: [warzone2100-dev] git test repo active (also for hg/bzr users)

2010-05-03 Thread Kreuvf
will be in your local repo only, to push it to SF do git push origin branchname (origin is a shortcut for the repo you cloned from, you can also specify another repo there). Thank you very much for this short introduction, I appreciate it! :) - Kreuvf signature.asc Description: OpenPGP digital

Re: [warzone2100-dev] Let's git going

2010-04-28 Thread Kreuvf
thing that I'm forced to work with git now as otherwise I probably wouldn't start using it for even longer :X - Kreuvf signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[10640] trunk/build_tools/changelog2bbcode.sh

2010-04-19 Thread Kreuvf
Per Inge Mathisen wrote: On Mon, Apr 19, 2010 at 7:27 AM, Kreuvf kre...@warzone2100.de wrote: The headers did not get their [b]...[/b]s set. Interesting as the snippet I tested had the bold. But I learnt something for the next time ;) Need to test it even more before committing :) The -r made

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[10607] branches/2.3/data/mods/multiplay/dydo-ai

2010-04-19 Thread Kreuvf
Dylan Dog wrote: Sorry I have not thought about the licenses...should I better remove them from the dydo package and leave them as download option only from dydo website or warzone forum? Yes, better remove them. - Kreuvf signature.asc Description: OpenPGP digital signature

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[10640] trunk/build_tools/changelog2bbcode.sh

2010-04-18 Thread Kreuvf
cosmetic after all Oh what? I tested it with a piece of ChangeLog and it was okay D: Could you describe the problem, per? Tested it with this piece of ChangeLog: * Campaign: * Fix: Crash when cleaning up memory usage between missions (r10476) - Kreuvf signature.asc Description: OpenPGP

Re: [warzone2100-dev] warzone2100 version 2.3_beta13 crash

2010-04-16 Thread Kreuvf
Steen Engholm wrote: [... Problem description ...] I'm afraid to tell you that this is no support mailing list. Support usually is given in the forums (http://forums.wz2100.net/). Nonetheless, thank you for input, - Kreuvf signature.asc Description: OpenPGP digital signature

Re: [warzone2100-dev] Launchpad: Validate your team's contact email address

2010-04-06 Thread Kreuvf
Launchpad Email Validator wrote: If you want to make this email address the contact email of 'Warzone 2100 Project', please click on the link below and follow the instructions. https://launchpad.net/token/N4wdzvRLDTDlZMSxX4C0 Did anybody follow this link already? ^^ signature.asc

Re: [warzone2100-dev] Warzone's direction for 2.2.4

2010-04-05 Thread Kreuvf
reputation as long as it's defined as lie to people so they are happy instead of telling them the truth. - Kreuvf signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] Warzone's direction for 2.2.4

2010-04-05 Thread Kreuvf
. - Kreuvf signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[10440] trunk/data/mods/multiplay/ntw/images/ intfac1.png

2010-04-02 Thread Kreuvf
delphi...@users.sourceforge.net wrote: Revision: 10440 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=10440view=rev Author: Delphinio Date: 2010-03-30 01:59:07 + (Tue, 30 Mar 2010) Log Message: --- Please do not forget to add a log message to your

Re: [warzone2100-dev] Implement IdeaTorrent another 2.3 release ?

2010-03-08 Thread Kreuvf
of _all_ the stuff we already have (IRC, ML, forums, tickets, wiki, guide, SVN), so it would just add one more item to the list :P - Kreuvf signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org https

Re: [warzone2100-dev] Template mod compatibility

2010-03-06 Thread Kreuvf
or NO. Thoughts? Yeah, do it. Another option would be to document the changes (and how to change the mods to be compatible again) and add a link to these docs, when releasing a version that has those changes, so people know what to do. But, after all, this is a FLOSS project... ;) - Kreuvf signature.asc

Re: [warzone2100-dev] Multiplayer maps in base.wz

2010-03-01 Thread Kreuvf
in base.wz. That means that only stuff that replaces/overwrites stuff in base.wz is in mp.wz. Thanks to devurandom ;) - Kreuvf signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org

[warzone2100-dev] Multiplayer maps in base.wz

2010-02-28 Thread Kreuvf
base.wz contains all the MP maps, although we have an mp.wz. Why aren't the maps in the mp.wz? - Kreuvf signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] Pre build for Wed. night, and Beta 11a to be tagged on the weekend?

2010-02-23 Thread Kreuvf
buginator wrote: To help this along, I am thinking of just making a build from svn 2.3 head, on Wed. night, and upload that to SF for some pre-testing. We wouldn't actually tag anything. The only change would be to force on --debug net for this build, and for the beta 11a release.

Re: [warzone2100-dev] 2.3 RC1a postponed. Beta 11 delayed / canceled...

2010-02-22 Thread Kreuvf
buginator wrote: Those last minute patches that we thought would be good, turned out to be not so good. At least Zarel now has enough time to add all the stuff that didn't make it in time :D (THINK POSITIVE! ;X) - Kreuvf signature.asc Description: OpenPGP digital signature

[warzone2100-dev] Site seems to be down

2010-02-22 Thread Kreuvf
Just noticed that developer.wz2100.net doesn't load, tried wz2100.net afterwards, same thing.~ - Kreuvf signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] Another release is planned on Feb 21st

2010-02-19 Thread Kreuvf
buginator wrote: On 2/17/10, Guangcong Luo za...@x.net wrote: How's about RC 1a? RC 1b / 2 / whatever. I don't really care what we call it. :) AD 1 for Almost Done 1 or NYG 1 for Not Yet Gamma 1 :X - Kreuvf signature.asc Description: OpenPGP digital signature

Re: [warzone2100-dev] Remove armour hit sides

2010-02-19 Thread Kreuvf
to show people this. 3. Control over units not good enough to use the knowledge. 4. Even more stuff to consider when balancing (similar to too complex). 5. There already is enough variation/tactics in Warzone 2100. Less is more. - Kreuvf signature.asc Description: OpenPGP digital signature

Re: [warzone2100-dev] Remove armour hit sides

2010-02-19 Thread Kreuvf
is more. - Kreuvf I still wonder what is s complex in this code? Could someone give me a hint, please? I do not mean code-complexity. It's the gameplay itself that's getting too complex IMHO. There is enough stuff in the game that you have to worry about. Yes, there is a usability problem

Re: [warzone2100-dev] Another release is planned on Feb 21st

2010-02-17 Thread Kreuvf
at a post-beta stage! I don't think that there is much, if any, room for discussion. Self-discipline, please~ - Kreuvf signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone

Re: [warzone2100-dev] Rail Guns are Misnamed

2010-02-12 Thread Kreuvf
as there is a good German translation for that name :P - Kreuvf signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] Welcome aboard Safety0ff!

2010-02-10 Thread Kreuvf
buginator wrote: Another day, another new member has joined the project. Welcome Safety0ff! Welcome to the WZP. :D signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org

Re: [warzone2100-dev] *If* we move to a new SVN server, then these restrictions apply

2010-02-07 Thread Kreuvf
the translation updates, everything's fine ;X - Kreuvf signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[9311] branches/2.3/src/stats.c

2010-02-07 Thread Kreuvf
zare...@users.sourceforge.net wrote: Revision: 9311 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9311view=rev Date: 2010-01-18 02:13:31 + (Mon, 18 Jan 2010) Log Message: --- 2.3: Add ALL ROUNDER as an alias for the ANTI AIRCRAFT weapon type. Should

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[9311] branches/2.3/src/stats.c

2010-02-07 Thread Kreuvf
Guangcong Luo wrote: It allows us to set all rounder weapons' type to ALL ROUNDER in the stats files (they were previously ANTI AIRCRAFT). What's unclear? Okay, didn't know we had all-round weapons and misused AA for them ;X No further questions, thanks :D signature.asc Description: OpenPGP

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[9686] branches/qt

2010-02-07 Thread Kreuvf
c...@users.sourceforge.net wrote: Revision: 9686 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9686view=rev Author: cypr qtmerge: Fix input a bit ?\226?\128?\148 handle losing focus and make compose key sequences ('e - ?\195?\169) work. Those sequences in your

[warzone2100-dev] Keep stats out of translatable strings

2010-02-03 Thread Kreuvf
(modder-horror) * you need to change the translations (translator-horror). Therefore I suggest the values to be replaced by variables that are calculated during run-time. - Kreuvf signature.asc Description: OpenPGP digital signature ___ Warzone-dev

[warzone2100-dev] Usage of Unicode MINUS SIGN (U+2212)

2010-02-03 Thread Kreuvf
We are currently using a normal hyphen (-) instead of the minus sign (−) to display negative values in-game. I suggest the replacement of hyphens with the minus sign whenever appropriate. - Kreuvf signature.asc Description: OpenPGP digital signature

[warzone2100-dev] Percentages in upgrade messages misleading

2010-02-03 Thread Kreuvf
be shown such as 130% ⬈ 160% or 100% ⬊ 90%. That character between the two percentages is supposed to be an arrow (U+2B08 and U+2B0A), just in case the font doesn't support it. - Kreuvf signature.asc Description: OpenPGP digital signature ___ Warzone-dev

Re: [warzone2100-dev] New mod system

2010-01-21 Thread Kreuvf
nonsensical. The mod maker should be the one to decide what kind of mod they have, not the user. I agree. Did you see this http://developer.wz2100.net/wiki/Organization_Proposal? - Kreuvf signature.asc Description: OpenPGP digital signature

Re: [warzone2100-dev] Planning to commit unicode, raytrace, retarget - 2.3, and pointtree - trunk

2010-01-17 Thread Kreuvf
Kreuvf wrote: C yp wrote: *2.3*: Also, if noone complains, I intend to commit unicode, raytrace and retarget to 2.3. Unicode does what you would expect. (You can write in whatever language you want, in-game.) Raytrace makes projectiles have better collision detection, which is less

Re: [warzone2100-dev] Planning to commit unicode, raytrace, retarget - 2.3, and pointtree - trunk

2010-01-17 Thread Kreuvf
Kreuvf wrote: Raytrace makes projectiles have better collision detection, which is less dependent on who has the best graphics card. Zarel just informed me that we have open bugs that would be fixed with this. If that's true, then it has to be included into 2.3. - Kreuvf signature.asc

Re: [warzone2100-dev] 100,000 power cap too low

2010-01-16 Thread Kreuvf
didn't know about, and wanted to have my say. Thankyou. Actually, I don't think that just writing forum consensus is enough. The reasons should be given in the commit log. Forums can be quite volatile or inaccessible at times. - Kreuvf signature.asc Description: OpenPGP digital signature

Re: [warzone2100-dev] Planning to commit unicode, raytrace, retarget - 2.3, and pointtree - trunk

2010-01-16 Thread Kreuvf
take this as someone complains. - Kreuvf signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] Beta 7

2010-01-08 Thread Kreuvf
feature essentially resets the Beta counter back to one. Not a good way to make progress. +1 - Kreuvf signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

[warzone2100-dev] Warzone 2100 2.3 Beta 6 released

2010-01-06 Thread Kreuvf
Yet another Beta due to severe bugs in Beta 5. Please test and write useful bug-reports (http://developer.wz2100.net/newticket) or send in a patch. Changelog: http://warzone2100.svn.sourceforge.net/viewvc/warzone2100/tags/2.3_beta6/ChangeLog?revision=9021 Windows installer:

Re: [warzone2100-dev] Splitting out original campaign

2010-01-04 Thread Kreuvf
-effects. Videos will have to be split as there is a general part (those vids shown on the intelligence screen), an MP-only part and an SP-only part. Nonetheless, I am willing to help where/when I can. :) - Kreuvf signature.asc Description: OpenPGP digital signature

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[8594] trunk/data/base/images/frontend4.png

2009-12-05 Thread Kreuvf
that I currently no longer see any reason to do so. It's still breaking the user experience of a fully translated game. And can't we have some column caption instead saying Ready? (translatable, of course!) or would that be too much work with the current GUI code? - Kreuvf signature.asc

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[8594] trunk/data/base/images/frontend4.png

2009-12-04 Thread Kreuvf
zare...@users.sourceforge.net wrote: Revision: 8594 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=8594view=rev Author: zarelsl Better ready? checkbox. It's only better if you know enough English to understand READY?. If not, you are more screwed than before IMHO. :(

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[8594] trunk/data/base/images/frontend4.png

2009-12-04 Thread Kreuvf
the idea and gave reasons for it. So, why not just undo this until you can make it a translatable string? - Kreuvf signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo

Re: [warzone2100-dev] Current status of 2.3

2009-12-04 Thread Kreuvf
distribution to offer a package need some time as well. If not, then we should announce this as soon as possible so the forums/trac/Buginator's inbox isn't spammed with LOBBY SERVER DONT WORK! pls fix. - Kreuvf signature.asc Description: OpenPGP digital signature

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[8553] trunk/lib/netplay/netplay.c

2009-11-29 Thread Kreuvf
bugina...@users.sourceforge.net wrote: Revision: 8553 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=8553view=rev Clarify variables by prefix of _64 for 64bit and _32 for 32bit... Being picky here: _64 and _32 are not prefixes, they are suffixes. signature.asc

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[8430] branches/2.3/src/move.c

2009-11-21 Thread Kreuvf
zare...@users.sourceforge.net wrote: Revision: 8430 2.3: Make cyborg transport fly lower than regular transport. What's the reason for this? - Kreuvf signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev

Re: [warzone2100-dev] 1 hour left before the tagging of 2.3 B1 (also a comment about branches/2.2)

2009-11-15 Thread Kreuvf
is not feasible IMHO. Or would you prefer to wait a whole week between tagging and release? - Kreuvf signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] Remove SQL from 2.2 trunk

2009-11-14 Thread Kreuvf
to understand the interconnections between files would be best. And for the debugging things: Do we really need to debug the stats files? - Kreuvf signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org https

Re: [warzone2100-dev] Remove SQL from 2.2 trunk

2009-11-09 Thread Kreuvf
. And those people that have already worked with the files know that as well. And isn't Windows picky about the file extension? So people would have to figure out on their own that Notepad can open this file, if its extension is csv. Seems pretty unnecessary to me. - Kreuvf signature.asc

Re: [warzone2100-dev] Remove SQL from 2.2 trunk

2009-11-09 Thread Kreuvf
Per Inge Mathisen wrote: On Mon, Nov 9, 2009 at 2:18 PM, Kreuvf kre...@warzone2100.de wrote: Joe Average doesn't know what CSV stands for and is able to deduce how the entries are organised from simply looking at the file. But I think Excel will deduce what it is when clicking on the file

Re: [warzone2100-dev] Pushing out 2.2.5 b 1 (or 2.3.0 b 1)

2009-11-07 Thread Kreuvf
Buginator, cybersphinx and me just decided to label the 2.2_net branch 2.3.0. - Kreuvf signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] Pushing out 2.2.5 b 1 (or 2.3.0 b 1)

2009-11-07 Thread Kreuvf
Christian Ohm wrote: On Saturday, 7 November 2009 at 18:59, Kreuvf wrote: Buginator, cybersphinx and me just decided to label the 2.2_net branch 2.3.0. Hey, I didn't decide that exactly. I'd branch 2.3 off from 2.2, and merge 2.2_net into it. Then we release 2.3 betas/rcs from

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[8323] trunk/src/multiplay.h

2009-11-01 Thread Kreuvf
it looks more like the new values are: low/green: 0 ms to 200 ms med/yellow: 200 ms to 400 ms high/red: 400 ms to 1000 ms - Kreuvf signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org

Re: [warzone2100-dev] 2.2.4 is tagged, and headed for release

2009-10-13 Thread Kreuvf
Zarel wrote: On Mon, Oct 12, 2009 at 3:31 PM, Per Inge Mathisen per.mathi...@gmail.com wrote: I thought only the damage increase was reversed? Whoops, misread it. Yeah, AA splash increases are still there. Everything is okay then. ^_^ - Kreuvf signature.asc Description: OpenPGP digital

Re: [warzone2100-dev] Old School Mod (1.10) for the SVN?

2009-10-11 Thread Kreuvf
bugs buggy wrote: LangString TEXT_SecOriginalMod ${LANG_ENGLISH} Original 1.10 balance Original-1.10-Balancing LangString DESC_SecOriginalMod ${LANG_ENGLISH} Play the game with the original 1.10 version balance stats. Spielen Sie das Spiel mit dem Balancing aus der Originalversion 1.10.

Re: [warzone2100-dev] Version scheme (again)

2009-10-05 Thread Kreuvf
trunk as 2.4-alpha1. Opinions? So what's the goal of that 2.4 release? And by reserving 2.3 number space people could easily expect 2.3 from us at some point, although it may never come. We lack the manpower to maintain two branches and trunk. - Kreuvf signature.asc Description: OpenPGP digital

Re: [warzone2100-dev] OpenGL requirements for trunk

2009-09-27 Thread Kreuvf
with their hardware. I am for that switch. On a side note: It'd be yet another big thing started (afaik we currently have new widgets/GUI, lua, savegame format (and other formats as well probably), stats conversion in the making). - Kreuvf signature.asc Description: OpenPGP digital signature

Re: [warzone2100-dev] Old School Mod (1.10) for the SVN?

2009-09-16 Thread Kreuvf
jurgf...@aol.com wrote: Hi all : ), i would like to do a Old School Mod with the v1.10 stats folder only. [...] So, what do you think about it? No objections here. - Kreuvf signature.asc Description: OpenPGP digital signature ___ Warzone-dev

Re: [warzone2100-dev] Distribution of German videos and sound files on Gna.org

2009-09-13 Thread Kreuvf
that's quite indicative to me. - Kreuvf signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

[warzone2100-dev] Distribution of German videos and sound files on Gna.org

2009-09-07 Thread Kreuvf
to data.debian.org: pabs3 I changed the Debian package to use this for now: http://download.gna.org/warzone/videos/sequences-2.2.wz Kreuvf It's probably okay ;) pabs3 it will be a while before the data.debian.org archive is ready anyway Kreuvf Are you planning to upload the German sequences as well? pabs3 now

Re: [warzone2100-dev] New developer

2009-08-31 Thread Kreuvf
Welcome, i-NoD! :D signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] 2.2.1 has been released

2009-08-23 Thread Kreuvf
Sources for 2.2.1 are still missing on Gna. signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7968] trunk/lib/exceptionhandler/exceptionhandler. c

2009-08-14 Thread Kreuvf
Dennis Schridde wrote: No clue, but I support that question. To my knowledge you cannot compile the unix crashdump code with bad compilers anyway. Bad compilers? signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list

Re: [Warzone-dev] Some guy wants to interview a dev

2009-08-06 Thread Kreuvf
developers are needed. And, no, Ubisoft has nothing to do with Warzone 2100 at all. In case he's reading it. - Kreuvf signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7892] originals

2009-07-23 Thread Kreuvf
Zarel wrote: On Thu, Jul 23, 2009 at 2:57 AM, Per Inge Mathisenper.mathi...@gmail.com wrote: On Thu, Jul 23, 2009 at 9:32 AM, Zarelzare...@gmail.com wrote: Did you do lossy compression on the terrain tiles? Yes (that's what the previous revision was), hence adding the uncompressed ones to

Re: [Warzone-dev] es translation

2009-07-12 Thread Kreuvf
Gustavo Vivas wrote: hello, i send here a little work of translation to Spanish. hope it helps. :) Not sure, but aren't translations handled on the forums or trac? - Kreuvf signature.asc Description: OpenPGP digital signature ___ Warzone-dev

[Warzone-dev] Summer break?

2009-07-05 Thread Kreuvf
Did anything special happen or are people just busy with other stuff? - Kreuvf signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] 2.2.1 has been released

2009-06-22 Thread Kreuvf
bugs buggy wrote: The windows installer, and the source tarball (.bz2) have been created. Fedora Mac builds are still needed. Thanks again to everyone who made this release possible. Yay :D One important thing is missing on Gna: 2.2.1 sources! Please somebody upload these ASAP. - Kreuvf

Re: [Warzone-dev] [Fwd: Summer of Mods and Indies Promotion with ModDB]

2009-06-21 Thread Kreuvf
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 The idea is nice. But I still don't think that this game needs any kind of active PR that goes beyond release announces. - - Kreuvf -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.6 (GNU/Linux) Comment: Using GnuPG with Mozilla - http

Re: [Warzone-dev] Project rename, website changes

2009-06-17 Thread Kreuvf
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Zarel wrote: Let's rename our project from Warzone 2100 Resurrection Project to Warzone 2100 Project (and the abbreviation from WRP to WZP). The reasons are convincing. Agreed. - - Kreuvf -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.6 (GNU

Re: [Warzone-dev] 2.2 has been released!

2009-06-01 Thread Kreuvf
Autoloader Mk3 (R-Wpn-Cannon-ROF03). - - Kreuvf -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.6 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFKI4VV4y86f1GXLDwRAvSqAKCEJnB614AtBt5XDAUmsUl8898j8wCgpp60 fdn+XbnwUsqRNrI6sGAbfR8= =iflf -END PGP SIGNATURE

Re: [Warzone-dev] 2.2 has been released!

2009-06-01 Thread Kreuvf
Cannon Rapid Loader -- Schnell ladende Geschütze * Well, there are, but I prefer smooth translations. - - Kreuvf -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.6 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFKI5Id4y86f1GXLDwRAv

Re: [Warzone-dev] Drag rearm pad building

2009-06-01 Thread Kreuvf
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Per Inge Mathisen wrote: I don't think units can drive over the rearm pads? I could change that. It makes sense. Hopefully those ground units don't shoo away the VTOLs then, especially during re-arming. -BEGIN PGP SIGNATURE- Version: GnuPG

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7600] branches/2.2

2009-05-31 Thread Kreuvf
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 bugs buggy wrote: OK, so change it to: If you want to use a custom font, or need a Chinese font, then you should answer yes, all others should answer no. NOTE: on vista, reading the windows font directory can take a very long time, so the initial

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7600] branches/2.2

2009-05-31 Thread Kreuvf
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Kreuvf wrote: Do you want to use a custom font or a font supporting Chinese characters? Important: On Windows Vista the initial run of Warzone 2100 will take a very long time as the Windows font directory is read. Möchten Sie eine andere

Re: [Warzone-dev] 2.2 has been released!

2009-05-31 Thread Kreuvf
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 bugs buggy wrote: We have released 2.2. We have the source tarball, the Fedora rpm, and the windows installer all available on our SourceForge project page. Just need the Mac builds. http://sourceforge.net/projects/warzone2100/

Re: [Warzone-dev] List of things that are being removed for the 2.2 release

2009-05-28 Thread Kreuvf
propose adding the following to the doc-files instead of excluding them: This file has not been updated since the release of 2.1. Some information may not be correct any more. For current information visit the homepage of the Warzone 2100 Resurrection Project. - - Kreuvf -BEGIN PGP SIGNATURE

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