much ;X).
Opinions?
See above.
Regards
- Kreuvf
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, are there other problems that need to be solved for that?
I'd like to update the German translation for 2.3.8, hopefully I have time for
it this weekend. If not, go without an updated translation.
Regards
- Kreuvf
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26.04.2011 22:10, Christian Ohm wrote:
I'd like to see a move towards a process that doesn't result in countless
started things that need to be finished before we can even begin to think
about
a release.
But isn't this one of the inherent problems of FLOSS development?
Regards
- Kreuvf
format is of little value without
an appropriate map editor or in other words: people need to be able to switch to
the new format.
Regards
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.
LOG_INFO is still on in both debug release builds.
The other option is LOG_WARNING, which is only enabled in debug builds.
Objections ?
Any specific reason such as http://developer.wz2100.net/ticket/2573 ?
No objections :X
Regards
- Kreuvf
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Freddie Witherden wrote:
Naturally, this would come at a cost to the project and means of
financing, be it donations or otherwise, would need to be discussed.
Have you thought about flattr?
Regards
- Kreuvf
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: If possible, make a programme for the masses out
of it, so that any map-maker can convert their stuff.
Regards
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Heyho,
1. Who removed the 3.0 beta 1 downloads from Sourceforge?
2. Why?
Regards
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bugs. Or in
short: Since we will always find new bugs which force us to break savegame
compatibility we should only try to have savegame compatibility in a branch
(2.1.x, 2.2.x, 2.3.x, 3.0.x etc.).
Regards
- Kreuvf
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Stephen Swaney wrote:
Like Per, I am having trouble extracting useful information from this
storm of commit msgs.
I second this.
Regards,
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but we would have
reached the same length after our one hundred undecillionth revision anyway
(don't forget the prefixed r!).
Regards,
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this, because now I have a reason to toy around with git and it comes at
a time where I have enough time to do so. :D
Regards,
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for the majority yet? Why should a
minority suffer from our inability? For the illusion of being professional?
Please not!
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enabled again depends on how they
handle it.
So, the answer is No, I would not vote for a permanent ban per se..
Regards,
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dictator model worked out well?
Most important question: Why should we trust transifex?
Especially since that site is an interesting target (getting commit access to
whatever number of repositories transifex has access to) for attackers.
- Kreuvf
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Fastdeath wrote:
On 2010-08-11 20:23, Kreuvf wrote:
Most important question: Why should we trust transifex?
Especially since that site is an interesting target (getting commit access to
whatever number of repositories transifex has access to) for attackers.
sf.net can get hacked to, wz2100
Christian Ohm wrote:
On Wednesday, 11 August 2010 at 20:23, Kreuvf wrote:
Why do we need this?
Because all talk about a private Pootle (or similar) installation fell on deaf
ears.
I've never seen such talk, but I don't read any forums except the internal ones
regularly :X And still I wonder
Per Inge Mathisen wrote:
No objections. Perhaps throw in/improve some new maps, if there is
time?
I don't mind short ChangeLogs, so if there is not more new stuff, it's fine as
well.
- Kreuvf
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actually. But perhaps, that was not competitive enough.
I don't see a need for changing the power system.
Regards,
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Guangcong Luo wrote:
We (dak180 and I) have been thinking about it for a while. We think
sequences.wz should be renamed to videos-sd.wz and videos-lq.wz.
What does the sd stand for?
- Kreuvf
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Was it really necessary to convert this to cpp? Makes it quite cumbersome for me
to get a diff of the real changes (cannot make a diff on
http://developer.wz2100.net/changeset/11091).
- Kreuvf
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to do this, right?
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if that is wanted
by the community, because the community always wants new stuff to be
included. It's the same thing as asking a child if it wants more presents on
Christmas or not. Or asking the tax-payers if taxes should be reduced or not.
Those who want it can download it separately. Period.
- Kreuvf
://files.kreuvf.de/wz/WZ2100_Premier_Collection_Music.zip.sig
Tell me, when you have it, so I can delete the files.
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Is there the possibility to follow commits in a similarly comfortable fashion as
is currently done with SVN with the new repositories (be it Hg, git, Bzr or
whatever)?
If so, please give me some hints at how to set this up.
Regards,
- Kreuvf
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will be in your local repo only, to push it to
SF do git push origin branchname (origin is a shortcut for the repo you
cloned from, you can also specify another repo there).
Thank you very much for this short introduction, I appreciate it! :)
- Kreuvf
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thing that I'm forced
to work with git now as otherwise I probably wouldn't start using it for even
longer :X
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Per Inge Mathisen wrote:
On Mon, Apr 19, 2010 at 7:27 AM, Kreuvf kre...@warzone2100.de wrote:
The headers did not get their [b]...[/b]s set.
Interesting as the snippet I tested had the bold. But I learnt something for the
next time ;) Need to test it even more before committing :)
The -r made
Dylan Dog wrote:
Sorry I have not thought about the licenses...should I better remove
them from the dydo package and leave them as download option only from
dydo website or warzone forum?
Yes, better remove them.
- Kreuvf
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cosmetic after all
Oh what? I tested it with a piece of ChangeLog and it was okay D: Could you
describe the problem, per?
Tested it with this piece of ChangeLog:
* Campaign:
* Fix: Crash when cleaning up memory usage between missions (r10476)
- Kreuvf
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Steen Engholm wrote:
[... Problem description ...]
I'm afraid to tell you that this is no support mailing list. Support usually is
given in the forums (http://forums.wz2100.net/).
Nonetheless, thank you for input,
- Kreuvf
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Launchpad Email Validator wrote:
If you want to make this email address the contact email of
'Warzone 2100 Project', please click on the link below and follow the
instructions.
https://launchpad.net/token/N4wdzvRLDTDlZMSxX4C0
Did anybody follow this link already? ^^
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reputation as long as it's defined as lie to people
so they are happy instead of telling them the truth.
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.
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delphi...@users.sourceforge.net wrote:
Revision: 10440
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=10440view=rev
Author: Delphinio
Date: 2010-03-30 01:59:07 + (Tue, 30 Mar 2010)
Log Message:
---
Please do not forget to add a log message to your
of _all_ the stuff we
already have (IRC, ML, forums, tickets, wiki, guide, SVN), so it would just add
one more item to the list :P
- Kreuvf
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or
NO.
Thoughts?
Yeah, do it. Another option would be to document the changes (and how to change
the mods to be compatible again) and add a link to these docs, when releasing a
version that has those changes, so people know what to do. But, after all, this
is a FLOSS project... ;)
- Kreuvf
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in
base.wz. That means that only stuff that replaces/overwrites stuff in base.wz is
in mp.wz.
Thanks to devurandom ;)
- Kreuvf
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base.wz contains all the MP maps, although we have an mp.wz. Why aren't the maps
in the mp.wz?
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buginator wrote:
To help this along, I am thinking of just making a build from svn 2.3
head, on Wed. night, and upload that to SF for some pre-testing. We
wouldn't actually tag anything.
The only change would be to force on --debug net for this build, and
for the beta 11a release.
buginator wrote:
Those last minute patches that we thought would be good, turned out to
be not so good.
At least Zarel now has enough time to add all the stuff that didn't make it in
time :D (THINK POSITIVE! ;X)
- Kreuvf
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Just noticed that developer.wz2100.net doesn't load, tried wz2100.net
afterwards, same thing.~
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buginator wrote:
On 2/17/10, Guangcong Luo za...@x.net wrote:
How's about RC 1a?
RC 1b / 2 / whatever. I don't really care what we call it. :)
AD 1 for Almost Done 1 or NYG 1 for Not Yet Gamma 1 :X
- Kreuvf
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to show people this.
3. Control over units not good enough to use the knowledge.
4. Even more stuff to consider when balancing (similar to too complex).
5. There already is enough variation/tactics in Warzone 2100. Less is more.
- Kreuvf
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is more.
- Kreuvf
I still wonder what is s complex in this code? Could someone give me a
hint, please?
I do not mean code-complexity. It's the gameplay itself that's getting too
complex IMHO. There is enough stuff in the game that you have to worry about.
Yes, there is a usability problem
at a post-beta stage! I don't think
that there is much, if any, room for discussion. Self-discipline, please~
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as there is a good German
translation for that name :P
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buginator wrote:
Another day, another new member has joined the project.
Welcome Safety0ff!
Welcome to the WZP. :D
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the translation updates, everything's fine ;X
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zare...@users.sourceforge.net wrote:
Revision: 9311
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9311view=rev
Date: 2010-01-18 02:13:31 + (Mon, 18 Jan 2010)
Log Message:
---
2.3: Add ALL ROUNDER as an alias for the ANTI AIRCRAFT weapon type.
Should
Guangcong Luo wrote:
It allows us to set all rounder weapons' type to ALL ROUNDER in the
stats files (they were previously ANTI AIRCRAFT). What's unclear?
Okay, didn't know we had all-round weapons and misused AA for them ;X No further
questions, thanks :D
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c...@users.sourceforge.net wrote:
Revision: 9686
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9686view=rev
Author: cypr
qtmerge: Fix input a bit ?\226?\128?\148 handle losing focus and make compose
key sequences ('e - ?\195?\169) work.
Those sequences in your
(modder-horror)
* you need to change the translations (translator-horror).
Therefore I suggest the values to be replaced by variables that are calculated
during run-time.
- Kreuvf
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We are currently using a normal hyphen (-) instead of the minus sign (−) to
display negative values in-game.
I suggest the replacement of hyphens with the minus sign whenever appropriate.
- Kreuvf
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be shown such as 130% ⬈ 160%
or 100% ⬊ 90%. That character between the two percentages is supposed to be an
arrow (U+2B08 and U+2B0A), just in case the font doesn't support it.
- Kreuvf
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nonsensical. The mod maker should be the one to decide what
kind of mod they have, not the user.
I agree.
Did you see this http://developer.wz2100.net/wiki/Organization_Proposal?
- Kreuvf
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Kreuvf wrote:
C yp wrote:
*2.3*:
Also, if noone complains, I intend to commit unicode, raytrace and
retarget to 2.3.
Unicode does what you would expect. (You can write in whatever language
you want, in-game.)
Raytrace makes projectiles have better collision detection, which is
less
Kreuvf wrote:
Raytrace makes projectiles have better collision detection, which is
less dependent on who has the best graphics card.
Zarel just informed me that we have open bugs that would be fixed with this. If
that's true, then it has to be included into 2.3.
- Kreuvf
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didn't
know about, and wanted to have my say. Thankyou.
Actually, I don't think that just writing forum consensus is enough. The
reasons should be given in the commit log. Forums can be quite volatile or
inaccessible at times.
- Kreuvf
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take this as someone complains.
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feature essentially resets the Beta counter back to one. Not a
good way to make progress.
+1
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Yet another Beta due to severe bugs in Beta 5. Please test and write useful
bug-reports (http://developer.wz2100.net/newticket) or send in a patch.
Changelog:
http://warzone2100.svn.sourceforge.net/viewvc/warzone2100/tags/2.3_beta6/ChangeLog?revision=9021
Windows installer:
-effects. Videos will have to be split as
there is a general part (those vids shown on the intelligence screen), an
MP-only part and an SP-only part. Nonetheless, I am willing to help where/when I
can. :)
- Kreuvf
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that I currently no longer see any reason to do so.
It's still breaking the user experience of a fully translated game. And can't we
have some column caption instead saying Ready? (translatable, of course!) or
would that be too much work with the current GUI code?
- Kreuvf
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zare...@users.sourceforge.net wrote:
Revision: 8594
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=8594view=rev
Author: zarelsl
Better ready? checkbox.
It's only better if you know enough English to understand READY?. If not, you
are more screwed than before IMHO. :(
the idea and gave
reasons for it. So, why not just undo this until you can make it a translatable
string?
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distribution to offer a package need
some time as well.
If not, then we should announce this as soon as possible so the
forums/trac/Buginator's inbox isn't spammed with LOBBY SERVER DONT WORK! pls
fix.
- Kreuvf
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bugina...@users.sourceforge.net wrote:
Revision: 8553
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=8553view=rev
Clarify variables by prefix of _64 for 64bit and _32 for 32bit...
Being picky here: _64 and _32 are not prefixes, they are suffixes.
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zare...@users.sourceforge.net wrote:
Revision: 8430
2.3: Make cyborg transport fly lower than regular transport.
What's the reason for this?
- Kreuvf
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is not feasible IMHO. Or would you prefer to
wait a whole week between tagging and release?
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to understand the
interconnections between files would be best.
And for the debugging things: Do we really need to debug the stats files?
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. And those people that
have already worked with the files know that as well. And isn't Windows picky
about the file extension? So people would have to figure out on their own that
Notepad can open this file, if its extension is csv.
Seems pretty unnecessary to me.
- Kreuvf
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Per Inge Mathisen wrote:
On Mon, Nov 9, 2009 at 2:18 PM, Kreuvf kre...@warzone2100.de wrote:
Joe Average doesn't know what CSV stands for and is able to deduce how the
entries are organised from simply looking at the file.
But I think Excel will deduce what it is when clicking on the file
Buginator, cybersphinx and me just decided to label the 2.2_net branch 2.3.0.
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Christian Ohm wrote:
On Saturday, 7 November 2009 at 18:59, Kreuvf wrote:
Buginator, cybersphinx and me just decided to label the 2.2_net branch 2.3.0.
Hey, I didn't decide that exactly. I'd branch 2.3 off from 2.2, and merge
2.2_net into it. Then we release 2.3 betas/rcs from
it looks more like the new values are:
low/green: 0 ms to 200 ms
med/yellow: 200 ms to 400 ms
high/red: 400 ms to 1000 ms
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Zarel wrote:
On Mon, Oct 12, 2009 at 3:31 PM, Per Inge Mathisen
per.mathi...@gmail.com wrote:
I thought only the damage increase was reversed?
Whoops, misread it. Yeah, AA splash increases are still there.
Everything is okay then. ^_^
- Kreuvf
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bugs buggy wrote:
LangString TEXT_SecOriginalMod ${LANG_ENGLISH} Original 1.10 balance
Original-1.10-Balancing
LangString DESC_SecOriginalMod ${LANG_ENGLISH} Play the game with
the original 1.10 version balance stats.
Spielen Sie das Spiel mit dem Balancing aus der Originalversion 1.10.
trunk as
2.4-alpha1.
Opinions?
So what's the goal of that 2.4 release? And by reserving 2.3 number space
people could easily expect 2.3 from us at some point, although it may never
come. We lack the manpower to maintain two branches and trunk.
- Kreuvf
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with
their hardware.
I am for that switch.
On a side note: It'd be yet another big thing started (afaik we currently have
new widgets/GUI, lua, savegame format (and other formats as well probably),
stats conversion in the making).
- Kreuvf
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jurgf...@aol.com wrote:
Hi all : ),
i would like to do a Old School Mod with the v1.10 stats folder only.
[...]
So, what do you think about it?
No objections here.
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that's quite
indicative to me.
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to
data.debian.org:
pabs3 I changed the Debian package to use this for now:
http://download.gna.org/warzone/videos/sequences-2.2.wz
Kreuvf It's probably okay ;)
pabs3 it will be a while before the data.debian.org archive is ready anyway
Kreuvf Are you planning to upload the German sequences as well?
pabs3 now
Welcome, i-NoD! :D
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Sources for 2.2.1 are still missing on Gna.
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Dennis Schridde wrote:
No clue, but I support that question.
To my knowledge you cannot compile the unix crashdump code with bad compilers
anyway.
Bad compilers?
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developers are needed. And, no, Ubisoft
has nothing to do with Warzone 2100 at all.
In case he's reading it.
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Zarel wrote:
On Thu, Jul 23, 2009 at 2:57 AM, Per Inge
Mathisenper.mathi...@gmail.com wrote:
On Thu, Jul 23, 2009 at 9:32 AM, Zarelzare...@gmail.com wrote:
Did you do lossy compression on the terrain tiles?
Yes (that's what the previous revision was), hence adding the
uncompressed ones to
Gustavo Vivas wrote:
hello, i send here a little work of translation to Spanish. hope it
helps. :)
Not sure, but aren't translations handled on the forums or trac?
- Kreuvf
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Did anything special happen or are people just busy with other stuff?
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bugs buggy wrote:
The windows installer, and the source tarball (.bz2) have been created.
Fedora Mac builds are still needed.
Thanks again to everyone who made this release possible.
Yay :D
One important thing is missing on Gna: 2.2.1 sources! Please somebody upload
these ASAP.
- Kreuvf
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
The idea is nice. But I still don't think that this game needs any kind of
active PR that goes beyond release announces.
- - Kreuvf
-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.6 (GNU/Linux)
Comment: Using GnuPG with Mozilla - http
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Zarel wrote:
Let's rename our project from Warzone 2100 Resurrection Project to
Warzone 2100 Project (and the abbreviation from WRP to WZP).
The reasons are convincing. Agreed.
- - Kreuvf
-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.6 (GNU
Autoloader Mk3 (R-Wpn-Cannon-ROF03).
- - Kreuvf
-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.6 (GNU/Linux)
Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org
iD8DBQFKI4VV4y86f1GXLDwRAvSqAKCEJnB614AtBt5XDAUmsUl8898j8wCgpp60
fdn+XbnwUsqRNrI6sGAbfR8=
=iflf
-END PGP SIGNATURE
Cannon Rapid Loader -- Schnell ladende Geschütze
* Well, there are, but I prefer smooth translations.
- - Kreuvf
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iD8DBQFKI5Id4y86f1GXLDwRAv
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Per Inge Mathisen wrote:
I don't think units can drive over the rearm pads?
I could change that. It makes sense.
Hopefully those ground units don't shoo away the VTOLs then, especially during
re-arming.
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bugs buggy wrote:
OK, so change it to: If you want to use a custom font, or need a
Chinese font, then you should answer yes, all others should answer no.
NOTE: on vista, reading the windows font directory can take a very
long time, so the initial
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Kreuvf wrote:
Do you want to use a custom font or a font supporting Chinese characters?
Important: On Windows Vista the initial run of Warzone 2100 will take a very
long time as the Windows font directory is read.
Möchten Sie eine andere
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bugs buggy wrote:
We have released 2.2.
We have the source tarball, the Fedora rpm, and the windows installer
all available on our SourceForge project page.
Just need the Mac builds.
http://sourceforge.net/projects/warzone2100/
propose adding the following to the doc-files instead of excluding
them:
This file has not been updated since the release of 2.1. Some information may
not be correct any more. For current information visit the homepage of the
Warzone 2100 Resurrection Project.
- - Kreuvf
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