[Warzone-dev] List of things that are being removed for the 2.2 release

2009-05-27 Thread bugs buggy
Since nobody has had time to update the docs/* to make them current, I think we should just scrub that directory, and instead have links to our web site wiki FAQ. Those are mostly up to date, and we wouldn't really need to do anything. For the windows installer, I have removed the option to

Re: [Warzone-dev] Savegame incompatibility rc1-rc2

2009-05-27 Thread bugs buggy
On 5/28/09, Zarel zare...@gmail.com wrote: 2009/5/27 Christian Ohm chr@gmx.net: Keep the fix _and_ make rc2 load rc1 savegames? Not sure if that's possible, but savegame compatibility is important (esp. for campaign, which doesn't seem affected - this time). Wouldn't it just be

[Warzone-dev] Adding mods/music change for 2.2?

2009-05-26 Thread bugs buggy
The file on GNA http://download.gna.org/warzone/releases/mods/community-music_1.0.wz isn't in the correct format for 2.2. Since the playlist code has been neutered, that file won't work as is. Do we repackage it, and bump the version number, or do we remove it from the installer option to

Re: [Warzone-dev] Adding mods/music change for 2.2?

2009-05-26 Thread bugs buggy
On 5/26/09, Dennis Schridde devura...@gmx.net wrote: Hi Buggy! Am Dienstag, 26. Mai 2009 20:53:37 schrieb bugs buggy: The file on GNA http://download.gna.org/warzone/releases/mods/community-music_1.0.wz isn't in the correct format for 2.2. Since the playlist code has been

[Warzone-dev] Final call before the release of 2.2

2009-05-24 Thread bugs buggy
If we follow the roadmap, we have until 6/1/09 for the release of 2.2 This is just a heads up for everyone, stating, if you have anymore changes (aka fixes) that needs to be in 2.2, speak up now, or wait for 2.2.x. The only thing that needs to be done for the installer is, offer the user a

Re: [Warzone-dev] Handling GIGO (Garbage in, Garbage out)

2009-05-22 Thread bugs buggy
On 5/22/09, Christian Ohm chrx...@gmx.net wrote: Equally obvious should be that slow but working is better than fast but crashing. Performance can later be achieved by profiling and optimizing the bottlenecks. As I recently added to ticket #225, I did an oprofile run on Warzone, and OpenAL

Re: [Warzone-dev] Handling GIGO (Garbage in, Garbage out)

2009-05-21 Thread bugs buggy
On 5/21/09, Kreuvf kreuxxx...@warzone2100.de wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 bugs buggy wrote: For those of you that have missed it, I am currently changing (some) ASSERT()s to ASSERT_OR_RETURN() to prevent crashes and / or garbage output in release builds

Re: [Warzone-dev] The needinfo status.

2009-05-21 Thread bugs buggy
On 5/21/09, Zarel zarelx...@gmail.com wrote: Currently, the only way to set needinfo status on a ticket is to close it. The problem is, due to a recent spam attack, normal users no longer have the privileges to reopen a ticket (or remove the needinfo status). Furthermore, even if they do,

[Warzone-dev] Handling GIGO (Garbage in, Garbage out)

2009-05-20 Thread bugs buggy
For those of you that have missed it, I am currently changing (some) ASSERT()s to ASSERT_OR_RETURN() to prevent crashes and / or garbage output in release builds. Of course, the change only happens if the condition in the ASSERT can cause a crash/ undefined behavior / garbage output. The only

[Warzone-dev] Mac exception handler?

2009-05-20 Thread bugs buggy
Is there a reason why the mac exception handler is different than the rest? I don't see the source for it anyplace? The reason is, I wish to make it dump out more information that what it does now, to make it more like the windows linux dumps. ___

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7460] trunk/src/multiplay.c

2009-05-18 Thread bugs buggy
On 5/18/09, Per Inge Mathisen per.maxxx...@gmail.com wrote: On Mon, May 18, 2009 at 6:13 AM, bugs buggy buginxxx...@gmail.com wrote: I just remembered that we are doing away with dpid voodoo in netplay, so this isn't needed, but I am not sure if I should revert this now, or wait, until

Re: [Warzone-dev] pausing the game

2009-05-17 Thread bugs buggy
On 5/17/09, Per Inge Mathisen per.mathi...@gmail.com wrote: On Sun, May 17, 2009 at 7:38 AM, bugs buggy buginato...@gmail.com wrote: When you hit pause, it just shows the menu, and you will get a black screen, and CPU time goes down to practically 0. Of course, this doesn't happen

Re: [Warzone-dev] pausing the game

2009-05-17 Thread bugs buggy
On 5/17/09, Zarel zarxx...@gmail.com wrote: 2009/5/17 bugs buggy buginxxx...@gmail.com: So what is the bottom line? Apply this patch for 2.2, and not trunk, and if enough people don't like it, we can revert back to the old behavior on the release after 2.2? Oh, no, we

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7460] trunk/src/multiplay.c

2009-05-17 Thread bugs buggy
I just remembered that we are doing away with dpid voodoo in netplay, so this isn't needed, but I am not sure if I should revert this now, or wait, until netplay gets fixed? ___ Warzone-dev mailing list Warzone-dev@gna.org

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7402] trunk/src/radar.c

2009-05-13 Thread bugs buggy
On 5/13/09, Per Inge Mathisen per.mathi...@gmail.com wrote: Fixes ticket:479 The radar can expand its size during certain missions, also we only assert if this happens in a skirmish/MP game, since we currently do not allow levels to change in those modes. That is one really ugly

Re: [Warzone-dev] 2.2 RC1 scheduled for release this weekend

2009-05-10 Thread bugs buggy
On 5/10/09, Zarel zare...@gmail.com wrote: Let's just release 2.1.4. Seriously, I've never heard of dropping support for the current release branch just because you want everyone else playing the development branch, no matter how close the development branch is to release (and, again, I

Re: [Warzone-dev] Patch to show cliffs and water on map previews

2009-05-10 Thread bugs buggy
On 5/10/09, Florian Schanda flor...@elysiumlarp.org.uk wrote: Hi all, attached is a patch for 2.2 which will show water in blue and cliffs red on the skirmish / mp map preview. Florian Back when I was screwing around with this code, you almost need 3 different color pallets, one

Re: [Warzone-dev] Trunk and free software ati drivers

2009-05-09 Thread bugs buggy
On 5/9/09, Florian Schanda flor...@elysiumlarp.org.uk wrote: Hello all, I don't know what did it, but as of now trunk works on the r300 free software drivers. (Not very fast, but certainly better than instant segfault.) So thanks a lot! That was a hack by suokko (Pauli Nieminen), in

Re: [Warzone-dev] 2.2 RC1 scheduled for release this weekend

2009-05-09 Thread bugs buggy
On 5/9/09, Christian Ohm chrx...@gmx.net wrote: On Friday, 8 May 2009 at 0:54, Zarel wrote: 2009/5/8 bugs buggy buginax...@gmail.com: People are not going to test 2.2 if the 'most requested bugfixes' are fixed in 2.1. They have no motivation to upgrade. I should also mention

Re: [Warzone-dev] Final call for 2.2 changes

2009-05-09 Thread bugs buggy
On 5/9/09, Zarel zarexx...@gmail.com wrote: 2009/5/8 bugs buggy buginxxx...@gmail.com: About mods: * NTW Delphino said he will maintain it, and wishes it to remain in svn. Someone needs to give Delphinio SVN access. * 'grim's' mod is broken. ( I think we should remove it, for reasons

Re: [Warzone-dev] Getting rid of third-party mods

2009-05-08 Thread bugs buggy
On 5/8/09, Zarel zarelxxx...@gmail.com wrote: 2009/5/8 bugs buggy buginxxx...@gmail.com: Check the lua branch. Most all these script issues will be fixed with lua, once we get that up and running. AFAIK, Gerard did have AIV at least partially converted. Does Lua fix the BecomePrey

Re: [Warzone-dev] Getting rid of third-party mods

2009-05-08 Thread bugs buggy
On 5/8/09, Per Inge Mathisen per.xx...@gmail.com wrote: On Fri, May 8, 2009 at 8:05 AM, Zarel zare...@gmail.com wrote: BecomePrey was designed for 1.10, and Aiv was designed for 2.1, and 2.2 balance is _much_ more similar to 1.10 than 2.1. Plus, I've heard that BecomePrey is overall a

[Warzone-dev] Final call for 2.2 changes

2009-05-08 Thread bugs buggy
Can everyone speak up on what they do/do not want in 2.2? About mods: * NTW Delphino said he will maintain it, and wishes it to remain in svn. * 'grim's' mod is broken. ( I think we should remove it, for reasons stated on ML) * Remove 'autoload' folder? ( I think we should remove it, for reasons

Re: [Warzone-dev] 2.2 RC1 scheduled for release this weekend

2009-05-08 Thread bugs buggy
On 5/8/09, Kreuvf kre...@warzone2100.de wrote: bugs buggy wrote: 2.2 has been 'cooking' for a extremely long period of time. Pushing beta builds to a lackluster community response, and, what is worse is, people are still creating new content for 2.1, which won't work with 2.2. Has

Re: [Warzone-dev] Why do we allow changing of ports on releases?

2009-05-07 Thread bugs buggy
On 5/4/09, Kreuvf kre...@warzone2100.de wrote: Dennis Schridde wrote: OBJECTION! There are various valid reasons to use different hosts and ports, incl. firewalls, tunnels, forwards, private games and possibly others. --DevU I second this. Additionally this type of

Re: [Warzone-dev] Getting rid of third-party mods

2009-05-07 Thread bugs buggy
On 4/23/09, bugs buggy bugixx...@gmail.com wrote: On 4/23/09, Cheny Luo cx...@gmail.com wrote: Hey, guys. So we currently have three unmaintained third-party mods in 2.2 and trunk: - Grim's graphics - Aivolution - NTW NTW crashes on start, and can't be made

Re: [Warzone-dev] 2.2 RC1 scheduled for release this weekend

2009-05-07 Thread bugs buggy
On 5/7/09, Zarel zarexxx...@gmail.com wrote: 2009/5/7 bugs buggy bugixxx...@gmail.com: And I would like to remind everyone, that 2.2 is just as stable (if not more so) as 2.1 was at the time of its release. Are you sure of this? The forums are rife with people going back to 2.1 because

Re: [Warzone-dev] 2.2 RC1 scheduled for release this weekend

2009-05-07 Thread bugs buggy
On 5/8/09, Zarel zare...@gmail.com wrote: By the way, guys, is it okay if we release 2.1.4 concurrently with 2.2 RC1? Buggy and stiv seem to be very against the idea, Cybersphinx sounds neutral, Per sounds for it. Here's why I think releasing 2.1.4 is a good idea: - As mentioned

Re: [Warzone-dev] Getting rid of third-party mods

2009-05-07 Thread bugs buggy
On 5/7/09, Zarel zare...@gmail.com wrote: In addition, while Aiv is technically a first-party mod, it's unmaintained, and there are many Aiv-related crashes that no one has fixed. 1.10-ai is more stable, since it's actually somewhat maintained. I'm advocating dropping Aiv not because

[Warzone-dev] 2.2 Beta 3 scheduled for release this weekend?

2009-05-06 Thread bugs buggy
Was planning on a 2.2 Beta 3 scheduled for release this weekend. Major fixes are Lobby server code (and client side) improvements, and more bug fixes. We also still have a large number of .po files that need to be straightened out. Multiple versions of the same language (3 for Russian, 2 for

Re: [Warzone-dev] 2.2 Beta 3 scheduled for release this weekend?

2009-05-06 Thread bugs buggy
On 5/6/09, Dennis Schridde devuran...@gmx.net wrote: Am Mittwoch, 6. Mai 2009 21:57:48 schrieb bugs buggy: Was planning on a 2.2 Beta 3 scheduled for release this weekend. Nice, appreciated. Major fixes are Lobby server code (and client side) improvements, and more bug fixes. I

Re: [Warzone-dev] Install OpenAL silently

2009-05-04 Thread bugs buggy
On 5/4/09, Zarel zare...@gmail.com wrote: Hey, guys. Having to click OK twice in the middle of an installation (to install OpenAL) is kind of annoying. Also, having the OpenAL installer pop up when the Warzone installer is in silent mode is not only annoying, but defeats the purpose of

[Warzone-dev] Why do we allow changing of ports on releases?

2009-05-03 Thread bugs buggy
Is there any valid reason why we allow the masterserver port and the gameserver port to be changed via the config file? I can understand the masterserver name, since that could change, but the ports shouldn't be able to be switched to something else IMO. If no objections, I plan to disable that

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7258] trunk/src

2009-05-01 Thread bugs buggy
On 5/1/09, Zarel zare...@gmail.com wrote: 2009/5/1 Per Inge Mathisen per.mathi...@gmail.com: On Fri, May 1, 2009 at 9:14 AM, zare...@users.sourceforge.net wrote: Misc. multiplayer bugfixes. Please work harder on your commit messages. Ehh, sorry about that. Was trying to get back

Re: [Warzone-dev] New defaults for 2.2?

2009-04-23 Thread bugs buggy
On 4/23/09, Christian Ohm chr@gmx.net wrote: On Thursday, 23 April 2009 at 20:00, Zarel wrote: 2009/4/23 Christian Ohm chr@gmx.net: - Change the font to DejaVu Sans: monospaced fonts are quite ugly imo, and there's no need for it, OSX even uses a proportional font already.

Re: [Warzone-dev] New defaults for 2.2?

2009-04-23 Thread bugs buggy
On 4/23/09, Zarel zare...@gmail.com wrote: 2009/4/23 bugs buggy bugi...@gmail.com: I am not sure it is fontconfig, freetype, or QuesoGLC. I just know that I can't duplicate it, and I don't have vista to really see what lib is responsible. I just know that we don't do anything wrong

Re: [Warzone-dev] Getting rid of third-party mods

2009-04-23 Thread bugs buggy
On 4/23/09, Cheny Luo cx...@gmail.com wrote: Hey, guys. So we currently have three unmaintained third-party mods in 2.2 and trunk: - Grim's graphics - Aivolution - NTW NTW crashes on start, and can't be made to start at all. Aivolution isn't very much of a threat considering it was

[Warzone-dev] Source code formatting

2009-04-17 Thread bugs buggy
I think we should start converting the source code, on a file by file basis, starting with the libs, and working our way to src. The reason behind this is, it will be much easier to simply run astyle when we get patches, to fix them into the proper format, and in the long term, it is better for

[Warzone-dev] Neglecting trac tickets

2009-04-12 Thread bugs buggy
Yes, I know trac tickets are very boring to handle, but all these have been waiting for a long time, and I am not sure how we check / handle these translations. It also makes us look bad, if they think we are ignoring them, and won't update things later! We also got multiple copies of some

[Warzone-dev] Helping out the project

2009-04-12 Thread bugs buggy
We are short of active developers, and we could use more help. It is a huge PITA for the release maintainer to handle all that needs to be done themselves, and then nobody wants to be the release maintainer, since it is a ton of extra (boring) work, like updating the changelog. For those that

Re: [Warzone-dev] Changing the mod system

2009-04-10 Thread bugs buggy
On 4/10/09, Zarel zarelxx...@gmail.com wrote: 2009/4/9 bugs buggy buginatorxx...@gmail.com: When a person hosts game, they can pick any mods they want, and they would specify each one on the command line. How's about, they don't specify them on the command line, but mods are selected

[Warzone-dev] Changing the mod system

2009-04-09 Thread bugs buggy
I would like to remove all mod/* from physfs search path, and instead force users to enter the mod they want to use via the command line (or perhaps a QT4 based frontend). The main issue at hand, is that we can't really detect when a mod is loaded, or what it is changing, without a heck of allot

Re: [Warzone-dev] Trunk and the free Radeon drivers

2009-04-09 Thread bugs buggy
On 4/8/09, Christian Ohm chr@gmx.net wrote: Damn, forgot to change the subject. Please reply here. On Wednesday, 8 April 2009 at 14:19, Christian Ohm wrote: I do have an X800 running with the free drivers, and trunk doesn't work for me as well. A crashdump is at

[Warzone-dev] trunk 2.2 changes for ports/ server code/ config directory

2009-04-07 Thread bugs buggy
Speak now before we do these changes. They must be done all at once! In short, game server port is now 2100 Master server port is now 9998 config dir is now Warzone 2100 2.2 (for mac/windows) and .warzone2100-2.2 The bot will need updating. Anything else? http://developer.wz2100.net/ticket/370

Re: [Warzone-dev] trunk 2.2 changes for ports/ server code/ config directory

2009-04-07 Thread bugs buggy
On 4/7/09, Elio Gubser elio.o...@gmail.com wrote: Am Dienstag, den 07.04.2009, 15:49 -0400 schrieb bugs buggy: Speak now before we do these changes. They must be done all at once! In short, game server port is now 2100 Master server port is now 9998 config dir is now Warzone 2100

Re: [Warzone-dev] trunk 2.2 changes for ports/ server code/ config directory

2009-04-07 Thread bugs buggy
On 4/7/09, Per Inge Mathisen perxx...@gmail.com wrote: I don't think adding version checking code to 2.2 is a good idea. Let's not do a lot of changes to it, so that it can be released. Um, I think your wrong on this, it isn't *that* much that has been changed/modified. The lifespan of 2.2 is

Re: [Warzone-dev] trunk 2.2 changes for ports/ server code/ config directory

2009-04-07 Thread bugs buggy
On 4/7/09, Zarel zarelx...@gmail.com wrote: 2009/4/7 bugs buggy buginatorx...@gmail.com: We also may want to change GAMESTRUCT, so the master server can take care of games that have a password, and other stuff we want to check for? YES. First, let me explain a bit. typedef struct

Re: [Warzone-dev] New repository open for business

2009-04-07 Thread bugs buggy
On 4/6/09, Per Inge Mathisen per.mathi...@gmail.com wrote: I've successfully(*) moved the svn repository to sf.net, and you can start committing again. However, you need, obviously, an sf.net account to do so. If you lack one, contact me or gerard_ for the time being. The new URL is:

Re: [Warzone-dev] Mods considered harmful

2009-03-21 Thread bugs buggy
On 3/21/09, Dennis Schridde devuran...@gmx.net wrote: Am Samstag, 21. März 2009 05:22:28 schrieb bugs buggy: On 3/18/09, Per Inge Mathisen per.mathi...@gmail.com wrote: So in order to get good support for user modifications, we should remove support for mods. Not sure 'remove

[Warzone-dev] last word before port change

2009-03-21 Thread bugs buggy
Apparently, I didn't make it clear enough. For all previous versions of the game, we only changed 'masterserver_port'. That was 9998 for 2.0.10 http://svn.gna.org/viewcvs/warzone/tags/2.0.10/src/configuration.c?rev=3225view=markup It is 9997 for 2.1.x

Re: [Warzone-dev] last word before port change

2009-03-21 Thread bugs buggy
On 3/21/09, Zarel zare...@gmail.com wrote: 2009/3/21 bugs buggy buginato...@gmail.com: Apparently, I didn't make it clear enough. For all previous versions of the game, we only changed 'masterserver_port'. That was 9998 for 2.0.10 http://svn.gna.org/viewcvs/warzone/tags/2.0.10

Re: [Warzone-dev] Release 2.2 (with port change) or go with 2.1.3 + port change or ?

2009-03-18 Thread bugs buggy
On 3/14/09, Dennis Schridde devuran...@gmx.net wrote: Dump from IRC: Use a simple number (int), which we increment everytime we change the netcode in an incompatible way. Use a 2nd number in addition, which we increment if some compatible enhancement happens. (And reset when we increment

Re: [Warzone-dev] Git - SVN Gateway up and running

2009-03-18 Thread bugs buggy
On 3/17/09, Gerard Krol g.c.k...@student.tudelft.nl wrote: Hello everyone, I'm still a little sad that we didn't switch to Git. However, I made it possible to use both Git and SVN. Anyone who wants to crawl out of the SVN pit is welcome to clone

Re: [Warzone-dev] Release 2.2 (with port change) or go with 2.1.3 + port change or ?

2009-03-18 Thread bugs buggy
On 3/18/09, Zarel zare...@gmail.com wrote: 2009/3/18 bugs buggy buginato...@gmail.com: Right now, we only check on the version string. All the other stuff we send isn't used. I am also not sure about the time period to wait before we auto kick someone. Right now, it is set

[Warzone-dev] 2.2 alpha/beta changes

2009-03-15 Thread bugs buggy
Was wondering what port should we change 2.2 to use? 2.0.x was using: (do we still have a 2.0 lobby server?) gameserver_port: masterserver_port: 9998 2.1 is using: gameserver_port: masterserver_port: 9997 Do we switch to 1 for 2.2 trunk? (Note, this will be the last switch, since

Re: [Warzone-dev] Release 2.2 (with port change) or go with 2.1.3 + port change or ?

2009-03-14 Thread bugs buggy
On 3/14/09, Dennis Schridde devuran...@gmx.net wrote: Am Samstag, 14. März 2009 10:28:10 schrieb Kreuvf: bugs buggy wrote: Anyone have any opinions on what should be done? There comes something to my mind: If version checking is implemented in 2.1.3, it should be able to figure out

Re: [Warzone-dev] Release 2.2 (with port change) or go with 2.1.3 + port change or ?

2009-03-14 Thread bugs buggy
On 3/14/09, Christian Ohm chr@gmx.net wrote: On Saturday, 14 March 2009 at 11:53, bugs buggy wrote: On 3/14/09, Dennis Schridde devuran...@gmx.net wrote: Am Samstag, 14. März 2009 10:28:10 schrieb Kreuvf: bugs buggy wrote: Anyone have any opinions on what should be done

Re: [Warzone-dev] Release 2.2 (with port change) or go with 2.1.3 + port change or ?

2009-03-14 Thread bugs buggy
On 3/14/09, Dennis Schridde devuran...@gmx.net wrote: Am Samstag, 14. März 2009 16:53:21 schrieb bugs buggy: On 3/14/09, Dennis Schridde devuran...@gmx.net wrote: Am Samstag, 14. März 2009 10:28:10 schrieb Kreuvf: bugs buggy wrote: Anyone have any opinions on what should

Re: [Warzone-dev] Ready for the switch to git?

2009-03-13 Thread bugs buggy
On 3/13/09, Zarel zare...@gmail.com wrote: 2009/3/13 Stephen Swaney sswa...@centurytel.net Perhaps I'm becoming a neo-Luddite or perhaps I've been in this business too long, but I find the lack of a single shared repository disturbing. I do know a software development effort lives and

Re: [Warzone-dev] Ready for the switch to git?

2009-03-13 Thread bugs buggy
On 3/13/09, Dennis Schridde devuran...@gmx.net wrote: Am Freitag, 13. März 2009 23:12:58 schrieb bugs buggy: This is a good point. If we don't have a centralized repo, then I am not sure how we can 'control' (for the lack of a better word) what the distros ship out. IMO

Re: [Warzone-dev] Ready for the switch to git?

2009-03-13 Thread bugs buggy
On 3/13/09, Zarel zare...@gmail.com wrote: I again suggest Google Code (SVN). The last time I suggested it, the only objection was that EvilGuru disliked that even though Google would near certainly accept the request, they have the choice to reject the request. Which is a rather silly

[Warzone-dev] Release 2.2 (with port change) or go with 2.1.3 + port change or ?

2009-03-13 Thread bugs buggy
I finally found the cause for people getting disconnected for no apparent reason (especially in longer games). The fix is simple enough, but the issue is, we can't stop 2.1.2 people from connecting to 2.1.3 people. And since the main point of the fix is to allow people to NOT drop connections, I

Re: [Warzone-dev] Ready for the switch to git?

2009-03-13 Thread bugs buggy
On 3/13/09, Dennis Schridde devuran...@gmx.net wrote: Hi Buggy! Am Samstag, 14. März 2009 01:30:39 schrieb bugs buggy: now, how do we work with the files, since they are still in the main directory. I am not exactly sure what you are explaining here... I mean, I know how git

[Warzone-dev] Dissecting the NTW mod?

2009-03-13 Thread bugs buggy
I don't know why we didn't do this before, but the NTW mod has maps, and also what looks like Troman's old AI (Genghis Khan) in it. Is there any reason why we don't rip that stuff out of that mod, and add the maps to the normal map list (we can always use more default maps!), and create a AI mod

Re: [Warzone-dev] Last call for passengers on flight 2.1.2

2009-03-07 Thread bugs buggy
On 3/7/09, Per Inge Mathisen per.mathi...@gmail.com wrote: Hello, The sound fix seemed to have some issues, so it will have to wait. I have tagged the 2.1.2 release now, and people who want to build binaries for various platforms please reply now to let me know that you have work in

Re: [Warzone-dev] Tag 2.1.2 and 2.2 alpha1

2009-03-06 Thread bugs buggy
On 3/6/09, Per Inge Mathisen per.mathi...@gmail.com wrote: On Fri, Mar 6, 2009 at 1:05 PM, Freddie Witherden fred...@witherden.org wrote: I am not going to be around much over the weekend and so would appreciate it if we could get 2.1.2 and 2.2 alpha1 (or beta1) tagged so that I can

[Warzone-dev] A note about 2.1.x - trunk/2.2 connections

2009-03-06 Thread bugs buggy
I did some version checking code (which was in the game before, why was it removed?), for trunk/2.2, and we can't fix it so that it can't connect between 2.1.x to trunk/2.2 With the version checking code, the net code is too different in trunk / 2.2 and 2.1.x. Since the code is too different, it

Re: [Warzone-dev] FMV delivery and installer thingys

2009-03-06 Thread bugs buggy
On 3/5/09, Zarel zare...@gmail.com wrote: 2009/3/4 Zarel zare...@gmail.com: 2009/3/4 Dennis Schridde devuran...@gmx.net: As an additional note: Ubuntu apparently just managed to sync with their upstream and is therefore just as up-to-date as Debian again. Wow. :) Well, to be exact,

Re: [Warzone-dev] FMV delivery and installer thingys

2009-03-06 Thread bugs buggy
On 3/4/09, Kamaze fearthec...@gmail.com wrote: We have the FMVs now for quite a while, how is the status about inlcuding them in one the the next releases (2.2 Series?)? grumble...one of these days... Also, I think there is a need to polish the windows installer a little bit. My opinion

Re: [Warzone-dev] SVN - Git?

2009-03-06 Thread bugs buggy
On 3/2/09, Per Inge Mathisen per.mathi...@gmail.com wrote: On Mon, Mar 2, 2009 at 8:18 AM, Gerard Krol g.c.k...@student.tudelft.nl wrote: I would like to propose we switch to Git (http://git-scm.com/) for our version control needs. I am all for it and have suggested it before, but our

Re: [Warzone-dev] [Warzone-commits] r6737 - in /trunk: lib/framework/debug.c lib/framework/debug.h src/feature.c src/move.c src/multigifts.c src/multiopt.c src/multiplay.c

2009-03-01 Thread bugs buggy
On 3/1/09, Per Inge Mathisen per.mathi...@gmail.com wrote: On Sat, Feb 28, 2009 at 10:42 PM, bugs buggy buginato...@gmail.com wrote: As I see it, this must be the bug fix part: + // Since ANYPLAYER is supposed to be controlled by host only, that creates a issue when

Re: [Warzone-dev] Effect memory pools

2009-03-01 Thread bugs buggy
On 3/1/09, Dennis Schridde devuran...@gmx.net wrote: Am Sonntag, 1. März 2009 10:49:22 schrieb Dennis Schridde: Am Samstag, 28. Februar 2009 20:42:00 schrieb Dennis Schridde: I played a bit with implementing a better memory pool for effects and this is what came out. Updated,

Re: [Warzone-dev] 2.1.2 release

2009-03-01 Thread bugs buggy
On 2/22/09, Per Inge Mathisen per.mathi...@gmail.com wrote: Hello, I have updated the 2.1 branch with backports of fixes that I am quite sure of, and I think it is worth doing a 2.1.2 release from it quite soon. If anyone else have fixes that they are very confident about, please commit

Re: [Warzone-dev] [Warzone-commits] r6737 - in /trunk: lib/framework/debug.c lib/framework/debug.h src/feature.c src/move.c src/multigifts.c src/multiopt.c src/multiplay.c

2009-02-28 Thread bugs buggy
On 2/28/09, Per Inge Mathisen per.mathi...@gmail.com wrote: On Sat, Feb 28, 2009 at 4:36 AM, Bugs Buggy buginato...@gmail.com wrote: *Actually remove features, and notify others that the feature was removed. (AKA, actually sync between machines.) I would appreciate if you would not mix

Re: [Warzone-dev] Backporting

2009-02-28 Thread bugs buggy
On 2/28/09, Per Inge Mathisen per.mathi...@gmail.com wrote: Hello, I have been doing some backporting for Buginator today, because he has such trouble getting into gna.org (a subject worth a discussion of its own), but I have noticed that he is not the only one who is forgetting to

[Warzone-dev] bad luck

2009-02-22 Thread bugs buggy
Just a FYI for those that haven't noticed, but the terrain branch is now merged with trunk. 2.2 was split from trunk before that event. AFAIK, xcode hasn't been fixed for 2.2 or trunk, but the other build systems except c::b are fixed. We still have the LUA branch that will need to be fixed up,

Re: [Warzone-dev] [Warzone-commits] r6680 - in /trunk/src: frontend.c multiint.c

2009-02-21 Thread bugs buggy
On 2/21/09, Per Inge Mathisen @gmail.com wrote: On Sat, Feb 21, 2009 at 11:54 PM, Bugs Buggy @gmail.com wrote: Fixes issue with picking a 'invalid color flag' (for SP) in a MP game, and then trying to go to the game options screen to change whatever. Backport? - Per For what

Re: [Warzone-dev] [Warzone-commits] r6680 - in /trunk/src: frontend.c multiint.c

2009-02-21 Thread bugs buggy
On 2/21/09, bugs buggy buginato...@gmail.com wrote: On 2/21/09, Per Inge Mathisen @gmail.com wrote: On Sat, Feb 21, 2009 at 11:54 PM, Bugs Buggy @gmail.com wrote: Fixes issue with picking a 'invalid color flag' (for SP) in a MP game, and then trying to go to the game options

Re: [Warzone-dev] New fields needed for trac

2009-02-14 Thread bugs buggy
On 2/14/09, Dennis Schridde devuran...@gmx.net wrote: Am Samstag, 14. Februar 2009 07:07:50 schrieb bugs buggy: It seems we need to add a 'feature request' field for one of the options to use for when we set resolve as. You mean the status field? Yeah And we also need input fields

Re: [Warzone-dev] Function to check impossible paths

2009-02-14 Thread bugs buggy
On 2/14/09, Per Inge Mathisen per.mathi...@gmail.com wrote: On Sat, Feb 14, 2009 at 6:50 AM, bugs buggy buginato...@gmail.com wrote: As for your issue, I think you are making it much more complex than it needs to be. All current maps have the gateway system, and that is what the game

Re: [Warzone-dev] Map packs

2009-02-14 Thread bugs buggy
On 2/14/09, Kreuvf kre...@warzone2100.de wrote: bugs buggy wrote: Well, seems that we can't use physFS to read a archive within a archive. We also can't tell what is the file for said map pack easily. You could do it the way Black NEXUS did it, although this surely has several drawbacks

Re: [Warzone-dev] New fields needed for trac

2009-02-14 Thread bugs buggy
On 2/14/09, Zarel zare...@gmail.com wrote: 2009/2/14 bugs buggy buginato...@gmail.com: The response of Feature request so we can close the ticket, and keep track of features that way, instead of saying 'Invalid' or whatever else we do now when we get feature requests. Isn't that what

Re: [Warzone-dev] Map packs

2009-02-14 Thread bugs buggy
On 2/14/09, Dennis Schridde devuran...@gmx.net wrote: Am Samstag, 14. Februar 2009 21:29:02 schrieb bugs buggy: On 2/14/09, Kreuvf kre...@warzone2100.de wrote: bugs buggy wrote: Well, seems that we can't use physFS to read a archive within a archive. We also can't tell what

Re: [Warzone-dev] Map packs

2009-02-14 Thread bugs buggy
On 2/14/09, Dennis Schridde devuran...@gmx.net wrote: Am Samstag, 14. Februar 2009 15:29:52 schrieb Giel van Schijndel: I prefer using Lua instead of JSON syntax for the simple reason that the syntax is quite similar but for Lua we don't need to implement any parser ourselves.

[Warzone-dev] [bug #12993] Please use the new bug tracker !

2009-02-14 Thread Bugs Buggy
URL: http://gna.org/bugs/?12993 Summary: Please use the new bug tracker ! Project: Warzone Resurrection Project Submitted by: buginator Submitted on: Sunday 02/15/2009 at 04:32 Category: None Severity:

Re: [Warzone-dev] Gna trackers closed for new submissions

2009-02-13 Thread bugs buggy
On 2/8/09, Dennis Schridde devuran...@gmx.net wrote: Hello everyone! I did close the Gna trackers (bugs, patches) for new submissions. Changing existing items should still be possible. Is there anyway to add some text, to point people where to go for bug reports now? I mean, after they

Re: [Warzone-dev] Latest trend of NOT putting patches in trac?

2009-02-13 Thread bugs buggy
On 2/12/09, Giel van Schijndel m...@mortis.eu wrote: On Thu, Feb 12, 2009 at 12:34:07AM -0500, bugs buggy wrote: /me back this weekend to here the flames against this post. :) One semi-flame: I'm sure you mean hear (the verb, not here the noun). ;-) :o Well, I am here now, you hear me

Re: [Warzone-dev] Function to check impossible paths

2009-02-13 Thread bugs buggy
On 2/8/09, Per Inge Mathisen per.mathi...@gmail.com wrote: This patch introduces the (currently unused) function bool fpathCheck(Vector2i, Vector2i) that checks whether a path is theoretically possible in O(1) time. It does this by doing lookups a pre-calculated continents table that is

[Warzone-dev] New fields needed for trac

2009-02-13 Thread bugs buggy
It seems we need to add a 'feature request' field for one of the options to use for when we set resolve as. And we also need input fields of 'language' (whatever ones we support) and gfx chipset (intel / ati /nvidia /s3/other). The reason for the language is, we got some bugs that only show up

Re: [Warzone-dev] Latest trend of NOT putting patches in trac?

2009-02-13 Thread bugs buggy
On 2/12/09, Dennis Schridde devuran...@gmx.net wrote: Hello Buggy! ... and hello List! Am Donnerstag, 12. Februar 2009 06:34:07 schrieb bugs buggy: I thought we had decided that any 'major' (or even minor--though, I think minor is a bit of a waste) patch that could break something

[Warzone-dev] Map packs

2009-02-13 Thread bugs buggy
Well, seems that we can't use physFS to read a archive within a archive. We also can't tell what is the file for said map pack easily. I was thinking since we look for *.addon.lev files anyway, we could also check for map_pack_name.info (or whatever) and then we can use physFS getRealDir() to

[Warzone-dev] Latest trend of NOT putting patches in trac?

2009-02-11 Thread bugs buggy
Is there any reason we are not going by the 'rules' we discussed before? I thought we had decided that any 'major' (or even minor--though, I think minor is a bit of a waste) patch that could break something or change a ton of files, we would stick in trac, and then let it sit there a few days for

Re: [Warzone-dev] assert return macro

2009-01-31 Thread bugs buggy
On 1/31/09, Per Inge Mathisen per.mathi...@gmail.com wrote: On Sat, Jan 31, 2009 at 7:43 AM, bugs buggy buginato...@gmail.com wrote: I was thinking we may do something like a ASSERT_ENTER() as well How would it work? It wouldn't work in all functions, just functions that have a known

[Warzone-dev] ping

2009-01-30 Thread bugs buggy
Just checking if list is alive and well. I haven't heard from many people that use to frequent the list, and just wondered what everyone was up to? The MAC people seem to be very quiet, and there has been little mac related feedback for 2.1, and how the new netcode works between macs linux pc

Re: [Warzone-dev] assert return macro

2009-01-30 Thread bugs buggy
On 1/29/09, Per Inge Mathisen per.mathi...@gmail.com wrote: I want to define a new macro ASSERT_RETURN(expr, retval, ...) that asserts in debug builds, and returns with the given return value in non-debug builds. This to make it easier to do the right thing when coding, which is to first

Re: [Warzone-dev] 2.2 branch

2009-01-30 Thread bugs buggy
On 1/5/09, Per Inge Mathisen per.mathi...@gmail.com wrote: On Sun, Jan 4, 2009 at 10:54 PM, bugs buggy buginato...@gmail.com wrote: I was just curious, since the release of 2.1, what is the plan for the next version? I was thinking that 2.2 should be branched from trunk, and then we

[Warzone-dev] Project goals?

2009-01-04 Thread bugs buggy
Hey guys, I was just curious, since the release of 2.1, what is the plan for the next version? I was thinking that 2.2 should be branched from trunk, and then we could pretty much make a release from that ASAP. Unless of course, something needs to be done/finished? That would let us put out the

[Warzone-dev] Revised Roadmaps

2008-10-26 Thread bugs buggy
I have modified the roadmaps to make them more realistic. Look at http://developer.wz2100.net/roadmap AFAIK, roadmaps are not supposed to be wish lists, and that is what they were before... Where did the original goals come from anyway? In case people want to make comments, I have posted the

Re: [Warzone-dev] [Warzone-commits] r6206 - in /branches/2.1: lib/sound/openal_track.c lib/sound/playlist.c src/init.c

2008-10-23 Thread bugs buggy
On 10/23/08, Dennis Schridde [EMAIL PROTECTED] wrote: Am Donnerstag, 23. Oktober 2008 05:53:45 schrieb Bugs Buggy: Author: buginator Date: Thu Oct 23 05:53:44 2008 New Revision: 6206 URL: http://svn.gna.org/viewcvs/warzone?rev=6206view=rev Log: Fixes and closes ticket:120 Takes

Re: [Warzone-dev] Pushing 2.1 out the door

2008-10-20 Thread bugs buggy
On 10/20/08, Per Inge Mathisen [EMAIL PROTECTED] wrote: On Mon, Oct 20, 2008 at 12:38 PM, Giel van Schijndel [EMAIL PROTECTED] wrote: That being said, I think most users, given the choice between no multi-turrets at all, or half-decent working multi-turrets they'd probably go for the

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