Am Mittwoch, 3. Februar 2010 20:52:51 schrieb Guangcong Luo:
On Wed, Feb 3, 2010 at 10:26 AM, Kreuvf kre...@warzone2100.de wrote:
We are currently using a normal hyphen (-) instead of the minus sign (-)
to display negative values in-game.
I suggest the replacement of hyphens with the
Am Mittwoch, 3. Februar 2010 22:00:34 schrieb Guangcong Luo:
On Wed, Feb 3, 2010 at 2:48 PM, Dennis Schridde devuran...@gmx.net wrote:
Utf-8 is cstring compatible. Thus SDL shouldnt cause issues.
C-string compatibility doesn't necessary imply that they'll be
rendered correctly, just
Hi!
There's been a time when http://dev.wz2100.net redirected to
http://developer.wz2100.net. This redirection seems to be broken now.
--devu
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Am Samstag, 30. Januar 2010 15:09:07 schrieb Per Inge Mathisen:
I rather like the concept that a _is_ a mod much better
Supporting that. This was the initial idea when creating base.wz, but sadly it
was never finished entirely.
--devu
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Hi Cyp!
Am Samstag, 16. Januar 2010 20:59:17 schrieb C yp:
Hi, I was told big commits should go on this mailing list before being
committed. And apparently a quick rewrite of a few files is considered a
big commit.
*trunk*:
If noone complains, I intend to commit the PointTree to trunk.
Am Freitag, 8. Januar 2010 01:27:51 schrieb Stephen Swaney:
On Thu, Jan 07, 2010 at 05:54:10PM -0600, Guangcong Luo wrote:
On Thu, Jan 7, 2010 at 5:03 PM, Per Inge Mathisen
per.mathi...@gmail.com wrote:
Other than that, I would strongly recommend not pushing any further
features into
Hello!
Am Freitag, 8. Januar 2010 01:32:29 schrieb Guangcong Luo:
On Thu, Jan 7, 2010 at 6:27 PM, Stephen Swaney sswa...@centurytel.net
wrote:
The whole point of consecutive beta releases is to squeeze out the
last remaining bugs in preparation for an actual released version.
Every time
On Wednesday 06 Jan 2010 09:48:13 Per Inge Mathisen wrote:
On Wed, Jan 6, 2010 at 7:35 AM, Warzone 2100 Trac
i...@developer.wz2100.net wrote:
#1360: 2.3 beta 6 network code is worse than beta 4
...
The changelog says Fix: Sync improvements. (r8975).
Is that the issue?
I must
Hi Zarel, hi list!
Am Mittwoch, 6. Januar 2010 23:44:51 schrieb Guangcong Luo:
Hey, are we talking about the lack of an announcement on the ML, or
are we talking about the lack of declaring an intention to tag ahead
of time? Because I don't remember hearing about beta 5 until _after_ I
saw
Am Dienstag, 5. Januar 2010 21:06:20 schrieb Christian Ohm:
On Tuesday, 5 January 2010 at 12:16, Stephen Swaney wrote:
Maybe 'enhancement' could be changed to 'patch' to keep it from being
mistaken for a feature request.
Sounds good to me. Objections?
None.
--devu
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Hello!
Am Samstag, 2. Januar 2010 18:07:36 schrieb Daniel Kliman:
So my next question is (Zarel suggested I ask it on the list), why not use
the Hosted Apps service that SourceForge has?
It would mean that they take care of the upkeep so we would not have to;
Kamaze likes to maintain a
Am Freitag, 1. Januar 2010 17:01:58 schrieb muggen...@users.sourceforge.net:
Revision: 8906
Property Changed:
branches/2.3/
branches/2.3/data/mods/multiplay/original/
branches/2.3/src/frontend.c
You are changing unrelated files randomly as it seems.
--devu
Am Freitag, 4. Dezember 2009 21:30:58 schrieb Zarel:
[...] you have to consider
that most people, even if they don't speak English, should know
Ready? if they play games online.
That is not a valid assumption.
--devu
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Am Sonntag, 22. November 2009 15:28:34 schrieb Per Inge Mathisen:
On Sun, Nov 22, 2009 at 2:31 AM, Zarel zare...@gmail.com wrote:
Incompatible with Mac OS X. It compiles, but doesn't run (quits with no
errors).
I see you fixed it a bit later. Could you build a 2.3_beta2.1 for MacOSX?
Am Samstag, 21. November 2009 05:53:46 schrieb Zarel:
On Fri, Nov 20, 2009 at 10:12 PM, bugs buggy buginato...@gmail.com wrote:
Ok, will do that for stable builds. Though, we still need to announce
it on the ML, so everyone knows to build whatever.
Yeah, well, make sure to announce the
Am Donnerstag, 19. November 2009 08:43:06 schrieb Dennis Schridde:
Hello!
Am Mittwoch, 18. November 2009 22:18:40 schrieb bugs buggy:
All known fixable *REPORTED* bugs for 2.3b1 have been squashed, so we
need another beta release to keep our testing pool testing. :)
The plan
Am Donnerstag, 19. November 2009 12:26:20 schrieb Christian Ohm:
On Thursday, 19 November 2009 at 2:00, Zarel wrote:
2.3 still can't be built on Mac; something about libpng failing an MD5
hash check. See the end of this message for a detailed error report.
Looks easy enough to fix, just
Hello!
Am Mittwoch, 18. November 2009 22:18:40 schrieb bugs buggy:
All known fixable *REPORTED* bugs for 2.3b1 have been squashed, so we
need another beta release to keep our testing pool testing. :)
The plan is to have another release this Saturday, the 21st.
In response to the recent
Hello everyone.
Am Sonntag, 15. November 2009 20:43:50 schrieb Christian Ohm:
On Sunday, 15 November 2009 at 4:23, Zarel wrote:
Wait a few days between tagging and actually announcing the release
publicly
Isn't that rule kind of stupid anyway? I thought tags should be touched as
little
Am Sonntag, 15. November 2009 22:23:34 schrieb Christian Ohm:
On Sunday, 15 November 2009 at 21:11, Dennis Schridde wrote:
Then someone actually tried to run the game on, say, Windows. Oups, it
crashes in level 17 of campaign 40 now, and it is talking about some
wrong filename - fix, push
Am Sonntag, 27. September 2009 23:06:13 schrieb bugs buggy:
I do NOT think we should tag a 2.2.3a
Every release shall be tagged, for reasons of tracing. It will not cost any
diskspace, thus I see no issue.
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Am Montag, 31. August 2009 22:24:54 schrieb Per Inge Mathisen:
On Mon, Aug 31, 2009 at 9:17 PM, Elio Gubserelio.o...@gmail.com wrote:
there are people around which also spend much time on warzone (e.g. mod
creators) perhaps we should give some of them a label. (delphinio, black
project)
Am Montag, 31. August 2009 22:31:43 schrieb Zarel:
We could fix this situation right up by using the same have commit
access bar, and give Mysteryem commit access. ;)
I saw the ;) and I do not want to be rude, but giving someone commit access
in order to allow them to get some fancy forum label
Hello again, and please excuse me digging in old mud!
Am Samstag, 22. August 2009 00:58:13 schrieb Dennis Schridde:
Am Samstag, 22. August 2009 00:29:03 schrieb bugs buggy:
It has come up that some of the resolutions we currently use for trac
can seem to be a bit harsh in tone.
Mainly
Am Dienstag, 25. August 2009 02:41:43 schrieb Cheny Luo:
This is targeted mostly at Buginator, because he's been handling the
download page for new releases.
You seem to be getting rid of old the download links right before a
new release, even before a new download is available. This is a
Am Montag, 24. August 2009 02:55:14 schrieb Stephen Swaney:
On Mon, Aug 24, 2009 at 12:40:56AM +0200, Christian Ohm wrote:
On Sunday, 23 August 2009 at 23:40, Per Inge Mathisen wrote:
I like current format. It gives superb traceability of everything in
the changelog, and looks really
Am Montag, 24. August 2009 00:40:56 schrieb Christian Ohm:
I agree with Dennis that the Changelog should give a good overview of the
user-relevant changes, and the current copy the svn log the day before a
release approach doesn't do a good job of that. Perhaps we could make it a
policy to
Am Sonntag, 23. August 2009 21:23:25 schrieb bugs buggy:
It is apparent that the current way we do Changelogs isn't the best
way, since it is way more time consuming than it should be.
It should present the user a good overview about new features, which existing
things important to him have
Am Sonntag, 23. August 2009 21:56:22 schrieb bugs buggy:
On 8/22/09, Stephen Swaney sswa...@centurytel.net wrote:
On Fri, Aug 21, 2009 at 07:06:59PM -0400, bugs buggy wrote:
*After* the 2.2.2 release, I was thinking we should upgrade our SVN
repo( svnadmin upgrade) to svn version 1.6.4.
Am Sonntag, 23. August 2009 21:18:35 schrieb bugs buggy:
On 8/23/09, Zarel zarelxxx...@xx wrote:
On Sun, Aug 23, 2009 at 1:26 AM, bugs buggybuginatorx...@x wrote:
For trunk, we have allot of changes, and most of those are not really
trivial.
What sort of changes? The only
Am Samstag, 22. August 2009 14:50:46 schrieb Christian Ohm:
On Friday, 21 August 2009 at 23:11, Zarel wrote:
On Fri, Aug 21, 2009 at 9:16 PM, Stephen Swaney sswa...@centurytel.net
wrote:
Right now, we overload 'enhancement' to mean both patches and feature
requests. Ideally, we want to
Hi!
Am Samstag, 22. August 2009 00:29:03 schrieb bugs buggy:
It has come up that some of the resolutions we currently use for trac
can seem to be a bit harsh in tone.
Mainly, the issue is, if a user has some kind of feature request, then
what should be done with it?
If we close it as
Am Freitag, 14. August 2009 17:52:01 schrieb Kreuvf:
Dennis Schridde wrote:
No clue, but I support that question.
To my knowledge you cannot compile the unix crashdump code with bad
compilers anyway.
Bad compilers?
msvc
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Am Sonntag, 2. August 2009 20:48:21 schrieb bugs buggy:
Just a quick word, I noticed that QuesoGLC has been updated to .7.2,
and in the release notes, they have:
http://sourceforge.net/project/shownotes.php?release_id=672506
- Fixed bug #2019450 (added a workaround for open source drivers of
Am Dienstag, 4. August 2009 16:04:35 schrieb Per Inge Mathisen:
Does the mailing list work?
It does.
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Am Montag, 27. Juli 2009 18:14:37 schrieb Per Inge Mathisen:
On Sun, Jul 26, 2009 at 9:55 PM, Dennis Schriddedevuran...@gmx.net wrote:
Am Sonntag, 26. Juli 2009 20:07:13 schrieb Per Inge Mathisen:
On Sun, Jul 26, 2009 at 7:46 PM, Dennis Schriddedevuran...@gmx.net
wrote:
Add INI file
Am Sonntag, 26. Juli 2009 16:57:03 schrieb sen...@users.sourceforge.net:
Revision: 7902
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=7902view=rev
Author: sendai
Date: 2009-07-26 14:57:03 + (Sun, 26 Jul 2009)
Log Message:
---
Add INI file parser
Am Sonntag, 26. Juli 2009 05:11:55 schrieb bugs buggy:
Revision: 7891
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=7891view=rev
Author: zarelsl
Date: 2009-07-22 22:12:41 + (Wed, 22 Jul 2009)
Index terrain textures (~68 MB - ~22 MB); idea suggested by i-NoD.
... I thought any
Am Sonntag, 26. Juli 2009 20:05:20 schrieb bugs buggy:
On 7/26/09, Dennis Schridde devurxx...@gmx.net wrote:
Am Sonntag, 26. Juli 2009 05:11:55 schrieb bugs buggy:
Revision: 7891
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=7891view=rev
Author: zarelsl
Date: 2009
Am Sonntag, 26. Juli 2009 20:07:13 schrieb Per Inge Mathisen:
On Sun, Jul 26, 2009 at 7:46 PM, Dennis Schriddedevuran...@gmx.net wrote:
Add INI file parser (iniParser -- version 3.0b (beta) by N.Devillard)
Please add the possibility of --with-iniparser=system to configure.
Don't see why,
Am Sonntag, 12. Juli 2009 13:46:52 schrieb Kreuvf:
Gustavo Vivas wrote:
hello, i send here a little work of translation to Spanish. hope it
helps. :)
Not sure, but aren't translations handled on the forums or trac?
Not necessarily. If someone reads the mail he can just as well import it
Am Montag, 22. Juni 2009 23:13:46 schrieb zare...@users.sourceforge.net:
Revision: 7807
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=7807view=rev
Author: zarelsl
Date: 2009-06-22 21:13:45 + (Mon, 22 Jun 2009)
Log Message:
---
Also get rid of useless
Am Freitag, 19. Juni 2009 08:02:57 schrieb bugs buggy:
On 6/18/09, Christian Ohm chrxx...@gmx.net wrote:
http://www.filefactory.com/file/ag6g6hb/n/eidos-logo_7z contains three
sample files, the original uncompressed AVI, the current WRP encode and
my new encode.
As I said, the videos
Hi Zarel,
hi list!
Am Mittwoch, 17. Juni 2009 02:08:15 schrieb Zarel:
- The site logo in the upper left should be updated to be inline with
the new Warzone logo. [...]
Agreed.
- The Development tab should be removed, and the Trac tab should
be renamed Development. [...]
Am Mittwoch, 17. Juni 2009 11:08:32 schrieb Zarel:
On Wed, Jun 17, 2009 at 3:21 AM, Dennis Schridde wrote:
http://developer.wz2100.net/ starts with bug reports. For a general
development introductory page this might not be the best choice. I would
put it more towards Programming, and maybe
Am Donnerstag, 11. Juni 2009 10:15:01 schrieb Per Inge Mathisen:
On Thu, Jun 11, 2009 at 6:27 AM, bugs buggybuginato...@gmail.com wrote:
In case you haven't noticed, in r7717 (trunk) r7718(2.2), I fixed the
blasted seam issue. While I am still unclear why it wasn't fixed like
this before
Am Donnerstag, 11. Juni 2009 18:22:39 schrieb Christian Ohm:
On Thursday, 11 June 2009 at 11:35, Dennis Schridde wrote:
I've fixed it!
- http://gitorious.org/warzone2100/mainline/merge_requests/642
Nope, sorry.
You mean that's broken, too?
Looked fine on first sight, but it was hard for me
Am Donnerstag, 11. Juni 2009 22:12:54 schrieb Christian Ohm:
On Thursday, 11 June 2009 at 22:00, Dennis Schridde wrote:
Am Donnerstag, 11. Juni 2009 18:22:39 schrieb Christian Ohm:
Nope, sorry.
You mean that's broken, too?
Yes. It looked similar to Buginator's solution
At least
Am Freitag, 5. Juni 2009 04:19:34 schrieb bugs buggy:
On 6/4/09, Dennis Schridde devuran...@gmx.net wrote:
Am Donnerstag, 4. Juni 2009 19:33:00 schrieb
bugina...@users.sourceforge.net:
Revision: 7655
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=7655view=rev
Author
Am Donnerstag, 4. Juni 2009 19:33:00 schrieb bugina...@users.sourceforge.net:
Revision: 7655
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=7655view=rev
Author: buginator
Date: 2009-06-04 17:32:59 + (Thu, 04 Jun 2009)
Log Message:
---
Adding crash
Am Donnerstag, 4. Juni 2009 19:57:03 schrieb bugina...@users.sourceforge.net:
Revision: 7660
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=7660view=rev
Author: buginator
Date: 2009-06-04 17:56:56 + (Thu, 04 Jun 2009)
Log Message:
---
Slight cleanup of
Am Freitag, 5. Juni 2009 00:21:24 schrieb Christian Ohm:
This is bad.
I am thinking we should revert the hack altogether.
Opinions?
Actually there is no need to do the hack in GLee.c, so we can move it
somewhere we can check the GL_RENDERER string. See patch.
I think checking for specific
Am Dienstag, 2. Juni 2009 20:18:11 schrieb bugs buggy:
On 6/2/09, Per Inge Mathisen per.mathxxx...@gmail.com wrote:
2.4 may also be a good release for Qt integration, if we decide to go
for this. (For those who haven't been following the irc debates, I
have a git tree where Warzone runs
Am Montag, 1. Juni 2009 04:38:35 schrieb bugs buggy:
We have released 2.2.
Congratulations to everyone involved, especially Buginator!
You are doing a marvellous job in keeping this running!
Greetings,
DevUrandom
P.S. I uploaded the Windows installer and the source tarball to Gna and fixed
the
Am Montag, 1. Juni 2009 19:12:22 schrieb bugs buggy:
On 6/1/09, Dennis Schridde devuran...@gmx.net wrote:
P.S. I uploaded the Windows installer and the source tarball to Gna and
fixed the version numbers. Filename of the installer was corrected, and I
rebuilt the tarball.
I noticed
Am Samstag, 30. Mai 2009 15:23:18 schrieb Giel van Schijndel:
Exceptionhandler: Remove signal descriptions for signals that are either
non fatal or simply not handled by our signal handler
As for a generic signal-to-string method
If follows SuSv3, iirc.
--DevU
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Am Donnerstag, 28. Mai 2009 04:24:35 schrieb bugina...@users.sourceforge.net:
**NOTE** the dev-package must be changed. There are two new files, one is
called font.conf.wd_enabled and the other is called font.conf.wd_disabled.
The only difference between the file is we either have
Hi Buggy!
Am Dienstag, 26. Mai 2009 20:53:37 schrieb bugs buggy:
The file on GNA
http://download.gna.org/warzone/releases/mods/community-music_1.0.wz
isn't in the correct format for 2.2.
Since the playlist code has been neutered, that file won't work as is.
Do we repackage it, and bump the
Am Sonntag, 24. Mai 2009 23:40:41 schrieb muggen...@users.sourceforge.net:
Revision: 7539
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=7539view=rev
Author: muggenhor
Date: 2009-05-24 21:40:41 + (Sun, 24 May 2009)
Log Message:
---
Exceptionhandler:
Am Donnerstag, 21. Mai 2009 07:09:37 schrieb bugs buggy:
Is there a reason why the mac exception handler is different than the rest?
I don't see the source for it anyplace?
The reason is, I wish to make it dump out more information that what
it does now, to make it more like the windows
Am Donnerstag, 21. Mai 2009 20:07:32 schrieb bugs buggy:
On 5/21/09, Dennis Schridde devuran...@gmx.net wrote:
Am Donnerstag, 21. Mai 2009 07:09:37 schrieb bugs buggy:
Is there a reason why the mac exception handler is different than the
rest?
I don't see the source for it anyplace
Am Dienstag, 19. Mai 2009 04:48:10 schrieben Sie:
Log Message:
---
Bug discovered by our very own and very
incredibly awesome developer Buginator and all the hard work he has
contributed to our project.
Maybe you should leave such jokes out of commit messages... ;)
--DevU
Am Sonntag, 10. Mai 2009 16:43:43 schrieb Zarel:
2009/5/9 Christian Ohm chr@gmx.net:
I don't think releasing 2.1.4 will result in much less _useful_ testing
for 2.2. Yes, you might get more people to try 2.2, but if they are
tricked into using it they'll just see it's unstable yet, and
Am Samstag, 9. Mai 2009 12:20:56 schrieb Zarel:
We could put our different video.wz files under a corresponding
directory at Gna. Heck, put a COPYING file in each of those
directories, too, for good measure.
Or do the simple and put COPYING into the file itself...
--DevU
P.S:
1. Read the GPL
Am Freitag, 8. Mai 2009 07:13:48 schrieb Stephen Swaney:
Actually, releasing two versions should be approximately twice as much
work.
Build scripts are written and if no one broke them, then they will still work.
Upload takes under an hour (depending on your connection).
Why did we backport
Am Donnerstag, 7. Mai 2009 21:11:00 schrieb bugs buggy:
And note, AIV is *not* a 3rd party mod IMO, that should stay for now.
Why dont we remove 1.10-ai and replace it with aiv? Are there issues with the
latter? (1.10-ai could stay as a mod if someone desires.)
--DevU
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Am Mittwoch, 6. Mai 2009 21:57:48 schrieb bugs buggy:
Was planning on a 2.2 Beta 3 scheduled for release this weekend.
Nice, appreciated.
Major fixes are Lobby server code (and client side) improvements, and
more bug fixes.
I hope the ChangeLog is more extensive... ;)
We also still have a
Am Dienstag, 5. Mai 2009 04:53:13 schrieb bugs buggy:
On 5/4/09, Zarel zare...@gmail.com wrote:
Hey, guys.
Having to click OK twice in the middle of an installation (to
install OpenAL) is kind of annoying. Also, having the OpenAL installer
pop up when the Warzone installer is in
Am Sonntag, 3. Mai 2009 22:56:09 schrieb bugs buggy:
Is there any valid reason why we allow the masterserver port and the
gameserver port to be changed via the config file?
I can understand the masterserver name, since that could change, but
the ports shouldn't be able to be switched to
Am Montag, 4. Mai 2009 20:24:23 schrieb Per Inge Mathisen:
On Mon, May 4, 2009 at 8:12 PM, Delphi jurgf...@aol.com wrote:
NTW Mod Update + fix for trunk
Added:
trunk/data/mods/multiplay/addon.lev
trunk/data/mods/multiplay/audio/
trunk/data/mods/multiplay/audio/coltive/
...
Am Mittwoch, 29. April 2009 21:54:31 schrieb muggen...@users.sourceforge.net:
Revision: 7245
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=7245view=rev
Author: muggenhor
Date: 2009-04-29 19:54:31 + (Wed, 29 Apr 2009)
Log Message:
---
Lets not
Am Freitag, 24. April 2009 04:20:51 schrieb Christian Ohm:
On Thursday, 23 April 2009 at 20:00, Zarel wrote:
By the way, when can we fix the problem of Warzone attempting to scan
the entire Windows font directory on startup? It's causing start-up
take as long as half an hour on some
Am Freitag, 24. April 2009 15:52:49 schrieb Christian Ohm:
As for general tickets: I don't like web trackers, because the clicking
needed annoys me. Now I don't suggest to get rid of trac, but would it be
possible to create a mailing list for ticket action? (I think at least
ticket creation
Am Mittwoch, 8. April 2009 04:42:29 schrieb bugs buggy:
I guess svn+ssh:// does something different?
It opens a ssh session and operates locally afterwards.
--DevU
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Am Dienstag, 7. April 2009 00:18:22 schrieb Per Inge Mathisen:
*) You need to check out all your working copies again. I am led to
understand that this has something to do with gna.org screwing with
the repository UUIDs. I am very sorry for the inconvenience.
Would be my fault only, not Gna's
Am Samstag, 4. April 2009 23:34:25 schrieb Per Inge Mathisen:
On Sat, Apr 4, 2009 at 11:14 PM, Dennis Schridde devuran...@gmx.net wrote:
Am Samstag, 4. April 2009 22:40:16 schrieb Per Inge Mathisen:
So I would like to propose that we use sf.net for
(only!) svn service, about which I have
Am Sonntag, 5. April 2009 12:12:02 schrieb Per Inge Mathisen:
On Sun, Apr 5, 2009 at 11:38 AM, Dennis Schridde devuran...@gmx.net wrote:
Steps which need to be done:
1. lock current svn db (can do that by removing write bits from the
dirs)
2. dump it to a file and zip it up (I can do
Am Sonntag, 5. April 2009 12:13:05 schrieb Kreuvf:
Per Inge Mathisen wrote:
Any naysayers please register on the radar now. But be warned though
that I have researched CB sensors that allow me to fire back the
question so how do YOU propose we deal with this mess against you if
you do.
Am Sonntag, 5. April 2009 12:22:05 schrieb Per Inge Mathisen:
On Sun, Apr 5, 2009 at 12:13 PM, Kreuvf kre...@warzone2100.de wrote:
What about the commit-mails?
Either setup up a new list on sf.net, or write some post-commit script
to send them to the old list. If I am to do it, I'll do the
Am Samstag, 4. April 2009 22:40:16 schrieb Per Inge Mathisen:
So I would like to propose that we use sf.net for
(only!) svn service, about which I have heard no complaints as regards
uptime or access.
Ads...
Any naysayers please register on the radar now. But be warned though
that I have
Am Sonntag, 22. März 2009 06:34:55 schrieb bugs buggy:
On 3/21/09, Zarel zare...@gmail.com wrote:
2009/3/21 bugs buggy buginato...@gmail.com:
Any final objections?
Apparently everyone wants gameserver_port to be 2100.
masterserver_port is kind of irrelevant; it doesn't even need to
Am Samstag, 21. März 2009 05:22:28 schrieb bugs buggy:
On 3/18/09, Per Inge Mathisen per.mathi...@gmail.com wrote:
So in order to get good support for user modifications, we should
remove support for mods.
Not sure 'remove' is the correct word, I tend to think we should make
it so future
Am Donnerstag, 19. März 2009 01:59:12 schrieb Zarel:
2009/3/18 Dennis Schridde devuran...@gmx.net:
Make it 10, at least.
It could happen that the peer is under load, has some weird network setup
which needs more time, or whatever.
If the peer is _that_ under load, that peer isn't going
Am Donnerstag, 19. März 2009 11:13:10 schrieb Gerard Krol:
Dennis Schridde wrote:
Multiple mods:
Morrowind and Oblivion (sorry, again...) have some mods which are rather
metamods. They combine several others into one.
I think it is good to limit the game to load just one mod. Like you
Hi Per, hi WZ people!
Am Mittwoch, 18. März 2009 22:06:03 schrieb Per Inge Mathisen:
So in order to get good support for user modifications, we should
remove support for mods.
Interesting proposal, definitely.
The first thing that becomes a problem here, is that multiplayer rules are
stubbed
Am Mittwoch, 18. März 2009 22:05:15 schrieb Zarel:
2009/3/18 bugs buggy buginato...@gmail.com:
Well, it does that in the console via LOG_ERROR... doing that in the
GUI... is not going to happen anytime soon.
Oh, come on. So the user just gets kicked out, no explanation why? It
_better_ go
Am Mittwoch, 18. März 2009 23:58:43 schrieb Per Inge Mathisen:
2009/3/18 Dennis Schridde devuran...@gmx.net:
Why remove? I would just hide the option, so expert users can still
access it, but it is officially vanished. It might be of use later, i.e.
when quickly testing before/after stuff
Am Samstag, 14. März 2009 10:31:38 schrieb Kreuvf:
bugs buggy wrote:
Also, I don't see any readme/authors file in that mod, so how can we
contact the original creators of the parts that are in it?
I don't see a changelog either, but I know it was updated?
Delphinio has an account on my
Am Samstag, 14. März 2009 10:28:10 schrieb Kreuvf:
bugs buggy wrote:
Anyone have any opinions on what should be done?
There comes something to my mind:
If version checking is implemented in 2.1.3, it should be able to figure out
that 2.1.2 (and prior) do not support a versioned network
Am Samstag, 14. März 2009 13:51:33 schrieb Per Inge Mathisen:
We need an official
repository that everyone work up against, directly or indirectly, and
unless I am mistaken, even the linux kernel has this.
They used a shared repository? Do you have some docs on how they propose to
deal with
Am Samstag, 14. März 2009 16:53:21 schrieb bugs buggy:
On 3/14/09, Dennis Schridde devuran...@gmx.net wrote:
Am Samstag, 14. März 2009 10:28:10 schrieb Kreuvf:
bugs buggy wrote:
Anyone have any opinions on what should be done?
There comes something to my mind:
If version checking
Am Samstag, 14. März 2009 16:55:03 schrieb Per Inge Mathisen:
On Sat, Mar 14, 2009 at 4:03 PM, Dennis Schridde devuran...@gmx.net wrote:
Am Samstag, 14. März 2009 13:51:33 schrieb Per Inge Mathisen:
We need an official
repository that everyone work up against, directly or indirectly
Dump from IRC:
Use a simple number (int), which we increment everytime we change the netcode
in an incompatible way.
Use a 2nd number in addition, which we increment if some compatible
enhancement happens. (And reset when we increment the major version.)
(That is in fact similar to what is done
Dear Git users!
Am Freitag, 13. März 2009 11:16:30 schrieb Gerard Krol:
Please test if cloning the repository works for you. If you like, you
can clone the mainline repository on Gitorious (one click+entering a
name)
For those who do not immediately figure it out:
Am Freitag, 13. März 2009 11:53:57 schrieb Elio Gubser:
what should we do with the 'originals'?
Er, yes... I told you that they will be lost in git-svn.
Use an extra repos maybe?
--DevU
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Am Freitag, 13. März 2009 23:12:58 schrieb bugs buggy:
On 3/13/09, Zarel zare...@gmail.com wrote:
2009/3/13 Stephen Swaney sswa...@centurytel.net
Perhaps I'm becoming a neo-Luddite or perhaps I've been in this
business too long, but I find the lack of a single shared repository
Hi Buggy!
Am Samstag, 14. März 2009 01:30:39 schrieb bugs buggy:
Sounds ok, I am just not sure how we can shift the load around, since
we don't really have enough people to shift the load, and the same
people end up doing it all the time, and when those people are away,
then we are sorta
Am Samstag, 14. März 2009 02:11:56 schrieb bugs buggy:
I finally found the cause for people getting disconnected for no
apparent reason (especially in longer games).
I would go with releasing the fix in 2.2 and not in 2.1 then.
And we finally need some version checking code to prevent such
Am Samstag, 28. Februar 2009 20:42:00 schrieb Dennis Schridde:
I played a bit with implementing a better memory pool for effects and this
is what came out.
Commited in r6807.
--DevUrandom
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Am Samstag, 7. März 2009 02:35:12 schrieb bugs buggy:
On 3/4/09, Kamaze fearthec...@gmail.com wrote:
Also, I think there is a need to polish the windows installer a little
bit. My opinion is, that we shouldn't deliver 3rd party mods with the
default installer at all. (Excepting
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