> > I could not get maps to show up in realtime with the 'UVimage' > > tool , with SDS objects . > > garry
> Hmmm, something like this :-? > www.the-final.com/rs Ah ! Confusion , ... let me count the ways (to infinity) . First of all , which version of RS are you using ? Are you & Frank still on the 6.01.04 demo ? The rest are on 6.01.03 . > The setting.gif shows the settings ;-) No , it doesn't . You show a screen capture for Analytic map- ping ! The problem being faced is "Realtime for SDS" . Also , the true test for realtime mapping is to "turn off" all realtime lights after the maps are created . With the Lights 'OFF' , now you will see just exactly what RS has created for realtime viewing (unless this is a bug also ?) Turn 'Lights-Off' for your project and the SDS mushroom appears to have been on the shelf far too long , yet the Analytic Rectangle is perfectly mapped in Realtime OGL . You say 'Do Not Forget Ambient Light' , but why ? Is this your workaround method for certain bugs , in some ways ? Your VSL coding also shows , unmentioned workaround methods that are fully required to get this broken motor to run . More importantly , if we use 'UV-Image Tool' and 'Surface Shading' (like in your .gif) the result is _NOT_ nice folders with the SDS Object and the Mapping Objects included there , default mapped to the SDS object (well , of course not) . So how did you arrive there ? The .gif shows bad clues and you do not mention if you used the 'Map2Object Tool' , or why the VSL needs to be that way . A 3D puzzle within a 3D puzzle . My experiments with SDS & the UVimage Tool (& Realtime Viewing in general) show RS to be broken here , but you attempt to show an end result that seemingly , (somehow) works just fine . How ? (and why?) . Bugs are bugs , let's find/fix them . Let's update the Manual to show exactly how things _should_ and can_ work so that new users do not have to rely on advanced user's workaround methods in order to do basic , elementary 3D stuff . Furthermore , lets finally leave the realm of 3D Puzzle Lovers (who live to find workarounds) and enter the world of 3D Creators who love to create with intuitive , powerful , 3D animation S/W . Anyway , thanks for your obvious efforts . > Matthias garry
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