OK to me ;-)
Just kidding, why should we poor users back-engineer RS when some of the
answers are already known by the Meskanens? Judging from the new V6 parts of
the manual and some nice new tuts, they do spend a lot of time on the docs,
so let's just hope they give priority to these two powertools...
(Somelast notes: Maybe the "object is black after baking ...."
is a OGL bug and not a UVimage tool bug, simply close and reopen the scene
;-)
and maybe illumination baking ignores camera flashlights,
so better use an ambient light instead of camera flash light in the scene,
and ...
was this to cruel: http://the-final.com/rs/OGL-no-lights-no-VSL.jpg )
Matthias
That distortion was cruel ;)
Actually, for the pano OGL project I also used an Ambient light to make the
realtime colors visible. I would be more straightforward to use Illumination
and set Color to black, like when raytracing; you're right, the OGL engine
is hampered, but that doesn't mean that UVImage is 100% bugfree, alas...
Maybe one last attempt to first assign decent UV coords to a reasonably
complex SDS object with the Map2Obj tool, do some unwrapping if necessary
(never tried that yet!) and then try some more baking with UVImage... and
have a close look at the MultiUV feature.
-Mark