OK to me ;-)



Just kidding, why should we poor users back-engineer RS when some of the answers are already known by the Meskanens? Judging from the new V6 parts of the manual and some nice new tuts, they do spend a lot of time on the docs, so let's just hope they give priority to these two powertools...


(Somelast notes: Maybe the "object is black after baking ...."
is a OGL bug and not a UVimage tool bug, simply close and reopen the scene ;-)
and maybe illumination baking ignores camera flashlights,
so better use an ambient light instead of camera flash light in the scene,
and ...
was this to cruel: http://the-final.com/rs/OGL-no-lights-no-VSL.jpg )

Matthias



That distortion was cruel ;)
Actually, for the pano OGL project I also used an Ambient light to make the realtime colors visible. I would be more straightforward to use Illumination and set Color to black, like when raytracing; you're right, the OGL engine is hampered, but that doesn't mean that UVImage is 100% bugfree, alas... Maybe one last attempt to first assign decent UV coords to a reasonably complex SDS object with the Map2Obj tool, do some unwrapping if necessary (never tried that yet!) and then try some more baking with UVImage... and have a close look at the MultiUV feature.

-Mark

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