Hi Garry,

Have a look here:

http://www.the-final.com/rs/AO_in_OGL2.zip


> First of all , which version of RS are you using ? Are you
> & Frank still on the 6.01.04 demo ? The rest are on 6.01.03 .

6.01.04

>>> > The setting.gif shows the settings ;-)
>>> 
>>> No , it doesn't . You show a screen capture for Analytic map-
>>> ping ! The problem being faced is "Realtime for SDS" .

It shows the UV-Image tool settings for baking out illumination of a default 
map.
(AO in this case)

>>> Also , the true test for realtime mapping is to "turn off"
>>> all realtime lights after the maps are created . With the
>>> Lights 'OFF' , now you will see just exactly what RS has
>>> created for realtime viewing (unless this is a bug also ?)

Why must the lights beeing turned off, is this a rule
for the contest? OK, in the above links are no lights used :-)


>>>  Turn 'Lights-Off' for your project and the SDS mushroom
>>> appears to have been on the shelf far too long , yet the
>>> Analytic Rectangle is perfectly mapped in Realtime OGL .
>>> 
>>>   You say 'Do Not Forget Ambient Light' , but why ? Is this
>>> your workaround method for certain bugs , in some ways ?

The ambient light solves the problem that the SDS is too dark in OGL,
if you use the VSL-Method. If you don't like the VSL-Method,
and the lights, too, try this:
Turn off (for OGL/Realtime) all lights and set the
maps in the Property Window as Illumination Map for the objects.
Then you don't need any VSL or additional lights ;-)

Reply via email to