Hi Garry, Have a look here:
http://www.the-final.com/rs/AO_in_OGL2.zip > First of all , which version of RS are you using ? Are you > & Frank still on the 6.01.04 demo ? The rest are on 6.01.03 . 6.01.04 >>> > The setting.gif shows the settings ;-) >>> >>> No , it doesn't . You show a screen capture for Analytic map- >>> ping ! The problem being faced is "Realtime for SDS" . It shows the UV-Image tool settings for baking out illumination of a default map. (AO in this case) >>> Also , the true test for realtime mapping is to "turn off" >>> all realtime lights after the maps are created . With the >>> Lights 'OFF' , now you will see just exactly what RS has >>> created for realtime viewing (unless this is a bug also ?) Why must the lights beeing turned off, is this a rule for the contest? OK, in the above links are no lights used :-) >>> Turn 'Lights-Off' for your project and the SDS mushroom >>> appears to have been on the shelf far too long , yet the >>> Analytic Rectangle is perfectly mapped in Realtime OGL . >>> >>> You say 'Do Not Forget Ambient Light' , but why ? Is this >>> your workaround method for certain bugs , in some ways ? The ambient light solves the problem that the SDS is too dark in OGL, if you use the VSL-Method. If you don't like the VSL-Method, and the lights, too, try this: Turn off (for OGL/Realtime) all lights and set the maps in the Property Window as Illumination Map for the objects. Then you don't need any VSL or additional lights ;-)
