Screenshot:

http://www.the-final.com/rs/OGL-no-lights-no-VSL.jpg

Have a look at the select window....no lights, no VSL-shaders ;-)
and as you can see in the bottom right viewport,
shadow is matching exactly the mushroom...

Matthias

----- Original Message ----- 
From: "studio" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, March 03, 2008 9:11 AM
Subject: Re: baking recipes - Bad Mushrooms


> Hi Matt :
> 
> It's 3:00 AM here , I'll attempt to check it out tomorrow .
> 
> Thanks
> 
> garry
> 
> 
> 
> 
> > Hi Garry,
> > Have a look here:
> > http://www.the-final.com/rs/AO_in_OGL2.zip
> 
> > > First of all , which version of RS are you using ? Are you
> > > & Frank still on the 6.01.04 demo ? The rest are on 6.01.03 .
> >
> > 6.01.04
> >
> > >>> > The setting.gif shows the settings ;-)
> > >>>
> > >>> No , it doesn't . You show a screen capture for Analytic map-
> > >>> ping ! The problem being faced is "Realtime for SDS" .
> >
> > It shows the UV-Image tool settings for baking out illumination of a default
> map.
> > (AO in this case)
> >
> > >>> Also , the true test for realtime mapping is to "turn off"
> > >>> all realtime lights after the maps are created . With the
> > >>> Lights 'OFF' , now you will see just exactly what RS has
> > >>> created for realtime viewing (unless this is a bug also ?)
> >
> > Why must the lights beeing turned off, is this a rule
> > for the contest? OK, in the above links are no lights used :-)
> >
> >
> > >>>  Turn 'Lights-Off' for your project and the SDS mushroom
> > >>> appears to have been on the shelf far too long , yet the
> > >>> Analytic Rectangle is perfectly mapped in Realtime OGL .
> > >>>
> > >>>   You say 'Do Not Forget Ambient Light' , but why ? Is this
> > >>> your workaround method for certain bugs , in some ways ?
> >
> > The ambient light solves the problem that the SDS is too dark in OGL,
> > if you use the VSL-Method. If you don't like the VSL-Method,
> > and the lights, too, try this:
> > Turn off (for OGL/Realtime) all lights and set the
> > maps in the Property Window as Illumination Map for the objects.
> > Then you don't need any VSL or additional lights ;-)
> >
> 
> 

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