Screenshot: http://www.the-final.com/rs/OGL-no-lights-no-VSL.jpg
Have a look at the select window....no lights, no VSL-shaders ;-) and as you can see in the bottom right viewport, shadow is matching exactly the mushroom... Matthias ----- Original Message ----- From: "studio" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Monday, March 03, 2008 9:11 AM Subject: Re: baking recipes - Bad Mushrooms > Hi Matt : > > It's 3:00 AM here , I'll attempt to check it out tomorrow . > > Thanks > > garry > > > > > > Hi Garry, > > Have a look here: > > http://www.the-final.com/rs/AO_in_OGL2.zip > > > > First of all , which version of RS are you using ? Are you > > > & Frank still on the 6.01.04 demo ? The rest are on 6.01.03 . > > > > 6.01.04 > > > > >>> > The setting.gif shows the settings ;-) > > >>> > > >>> No , it doesn't . You show a screen capture for Analytic map- > > >>> ping ! The problem being faced is "Realtime for SDS" . > > > > It shows the UV-Image tool settings for baking out illumination of a default > map. > > (AO in this case) > > > > >>> Also , the true test for realtime mapping is to "turn off" > > >>> all realtime lights after the maps are created . With the > > >>> Lights 'OFF' , now you will see just exactly what RS has > > >>> created for realtime viewing (unless this is a bug also ?) > > > > Why must the lights beeing turned off, is this a rule > > for the contest? OK, in the above links are no lights used :-) > > > > > > >>> Turn 'Lights-Off' for your project and the SDS mushroom > > >>> appears to have been on the shelf far too long , yet the > > >>> Analytic Rectangle is perfectly mapped in Realtime OGL . > > >>> > > >>> You say 'Do Not Forget Ambient Light' , but why ? Is this > > >>> your workaround method for certain bugs , in some ways ? > > > > The ambient light solves the problem that the SDS is too dark in OGL, > > if you use the VSL-Method. If you don't like the VSL-Method, > > and the lights, too, try this: > > Turn off (for OGL/Realtime) all lights and set the > > maps in the Property Window as Illumination Map for the objects. > > Then you don't need any VSL or additional lights ;-) > > > >
