Hi Matt : It's 3:00 AM here , I'll attempt to check it out tomorrow .
Thanks garry > Hi Garry, > Have a look here: > http://www.the-final.com/rs/AO_in_OGL2.zip > > First of all , which version of RS are you using ? Are you > > & Frank still on the 6.01.04 demo ? The rest are on 6.01.03 . > > 6.01.04 > > >>> > The setting.gif shows the settings ;-) > >>> > >>> No , it doesn't . You show a screen capture for Analytic map- > >>> ping ! The problem being faced is "Realtime for SDS" . > > It shows the UV-Image tool settings for baking out illumination of a default map. > (AO in this case) > > >>> Also , the true test for realtime mapping is to "turn off" > >>> all realtime lights after the maps are created . With the > >>> Lights 'OFF' , now you will see just exactly what RS has > >>> created for realtime viewing (unless this is a bug also ?) > > Why must the lights beeing turned off, is this a rule > for the contest? OK, in the above links are no lights used :-) > > > >>> Turn 'Lights-Off' for your project and the SDS mushroom > >>> appears to have been on the shelf far too long , yet the > >>> Analytic Rectangle is perfectly mapped in Realtime OGL . > >>> > >>> You say 'Do Not Forget Ambient Light' , but why ? Is this > >>> your workaround method for certain bugs , in some ways ? > > The ambient light solves the problem that the SDS is too dark in OGL, > if you use the VSL-Method. If you don't like the VSL-Method, > and the lights, too, try this: > Turn off (for OGL/Realtime) all lights and set the > maps in the Property Window as Illumination Map for the objects. > Then you don't need any VSL or additional lights ;-) >
