Hi Matt :

It's 3:00 AM here , I'll attempt to check it out tomorrow .

Thanks

garry




> Hi Garry,
> Have a look here:
> http://www.the-final.com/rs/AO_in_OGL2.zip

> > First of all , which version of RS are you using ? Are you
> > & Frank still on the 6.01.04 demo ? The rest are on 6.01.03 .
>
> 6.01.04
>
> >>> > The setting.gif shows the settings ;-)
> >>>
> >>> No , it doesn't . You show a screen capture for Analytic map-
> >>> ping ! The problem being faced is "Realtime for SDS" .
>
> It shows the UV-Image tool settings for baking out illumination of a default
map.
> (AO in this case)
>
> >>> Also , the true test for realtime mapping is to "turn off"
> >>> all realtime lights after the maps are created . With the
> >>> Lights 'OFF' , now you will see just exactly what RS has
> >>> created for realtime viewing (unless this is a bug also ?)
>
> Why must the lights beeing turned off, is this a rule
> for the contest? OK, in the above links are no lights used :-)
>
>
> >>>  Turn 'Lights-Off' for your project and the SDS mushroom
> >>> appears to have been on the shelf far too long , yet the
> >>> Analytic Rectangle is perfectly mapped in Realtime OGL .
> >>>
> >>>   You say 'Do Not Forget Ambient Light' , but why ? Is this
> >>> your workaround method for certain bugs , in some ways ?
>
> The ambient light solves the problem that the SDS is too dark in OGL,
> if you use the VSL-Method. If you don't like the VSL-Method,
> and the lights, too, try this:
> Turn off (for OGL/Realtime) all lights and set the
> maps in the Property Window as Illumination Map for the objects.
> Then you don't need any VSL or additional lights ;-)
>

Reply via email to