> Screenshot: > http://www.the-final.com/rs/OGL-no-lights-no-VSL.jpg > > Have a look at the select window....no lights, no VSL-shaders ;-) > and as you can see in the bottom right viewport, > shadow is matching exactly the mushroom... > Matthias
Matthias , first of all , I am not saying that it can't be done . Mark's workaround method shows that it can be done . Second , the floor shadows can be done simply by following the example in the manual . It is not broken with Analytic, just SDS , and bugs are only in OPENGL , not raytracing . It's probably only 5 lines of code . The amount of time that would be required to fix it is tiny compared to the amount of time you and I and Mark have already spent . garry
