> Screenshot:
> http://www.the-final.com/rs/OGL-no-lights-no-VSL.jpg
> 
> Have a look at the select window....no lights, no VSL-shaders ;-)
> and as you can see in the bottom right viewport,
> shadow is matching exactly the mushroom...
> Matthias

Matthias , first of all , I am not saying that it can't be done .

Mark's workaround method shows that it can be done .

Second , the floor shadows can be done simply by following
the example in the manual . It is not broken with Analytic,
just SDS , and bugs are only in OPENGL , not raytracing .

It's probably only 5 lines of code . The amount of time
that would be required to fix it is tiny compared to the
amount of time you and I and Mark have already spent .

garry

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