[android-developers] peel effect in android

2009-10-06 Thread rohit

Hello Experts,

I would like to implement the peeling effect in my android page
transition...
can anyone let me know that how would I implement it..

Regards,
rohit
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[android-developers] Re: Relationship between Activities Dialogs: Recommended usage suggestions.

2009-10-06 Thread Dianne Hackborn
I'm not sure what you mean by option 2 -- an application should pretty much
never create a dialog that is not owned by an activity.  It needs to be
associated with an owning activity to be properly Z-ordered and otherwise
managed with other apps/activities.

If you are talking about the difference between using onCreateDialog() vs.
manually calling new Dialog() to display a dialog on the activity, well in
the second case your activity just need to take care of all of the
management of the dialog without really much help from the system: in
particular, make sure that you properly save and restore its state as your
activity's onSaveInstanceState() is called and you later receive that state
in onCreate().

On Mon, Oct 5, 2009 at 10:34 PM, Android Development indodr...@gmail.comwrote:

 Hello,
 I have a requirement for showing dialogs in my application. Alert dialogs
 fulfill by needs for now.

 I wish to discuss..and conceptually understand in the process, the exact
 relationship between the Activity that is being displayed at a given point
 of time...and the Dialog that pops up on the screen.

 The Android documentation provides us with 2 options regarding this:

 1. To bind the dialog with the activity, making the current activity the
 'owner' of this dialog for managing its state. In this case, we create the
 Dialog in the onCreateDialog callback.

 2. To create a dialog 'outside' of the activity's context, where the
 activity is no longer the owner of this dialog.

 I wish to understand what extra liabilities will the developer face if I
 follow Option # 2?

 My requirement is for option 2 above. I wish to display a dialog for an
 incoming call. However, the user may be at any 'page' (activity) of my
 application when the call is received. Hence, i cannot predict the activity
 that would be displaying at that instant, when i need to display the dialog
 for the incoming call.

 My questions are as follows:

 a) Who manages the Dialog state in case of Option 2 and how ?

 b) What if the user flips the screen when the dialog is being displayed by
 following Option 2 above ?

 c) Can any user defined object (Eg: CallManager in my case) be assigned the
 owner of the Dialog being displayed ?

 Any insight/answers are very much appreciated

 Thanks for the help

 Best Regards

 AD.

 



-- 
Dianne Hackborn
Android framework engineer
hack...@android.com

Note: please don't send private questions to me, as I don't have time to
provide private support, and so won't reply to such e-mails.  All such
questions should be posted on public forums, where I and others can see and
answer them.

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[android-developers] Re: Status bar notifications only for touch screens ?

2009-10-06 Thread Dianne Hackborn
No.  Android is currently not intended to work on a non-touch device.
Please don't add menu items for the notifications on the off-chance that you
will run on a non-touch device; if someone builds such a device (or the
platform is updated to support them), then access to the status bar will be
dealt with in an appropriate way that applications don't need to worry
about.

On Mon, Oct 5, 2009 at 10:20 PM, Android Development indodr...@gmail.comwrote:

 All right. Thanks for the replies. It would be nice if this is documented
 somewhere.
 Instead of navigating to Home --Menu and then notifications, is it not
 possible to click on the Menu button in the current activity and then
 navigate to Notifications directly from the currently displayed activity ?

 Best Regards.


 On Mon, Oct 5, 2009 at 11:02 PM, Romain Guy romain...@google.com wrote:


 It's possible to access the notifications without a touch screen
 though. Home  Menu  Notifications.

 On Mon, Oct 5, 2009 at 10:08 AM, Dianne Hackborn hack...@android.com
 wrote:
  Android currently requires a touch screen.  If someone makes a phone
 without
  a touch screen, they can come up with whatever way they want to get at
 the
  notifications.  Either way, you can always get to them by going home and
  selecting notifications from the menu, though obviously this is less
 than
  convenient.
 
  On Mon, Oct 5, 2009 at 3:08 AM, Android Development 
 indodr...@gmail.com
  wrote:
 
  I was creating a status bar notification in my application. Once the
  notification was received, i had to drag the upper part of the screen
  to view it fully and then clicked on it.
 
  What if the phone does not have a touch screen ? How will the user
  bring the status bar notification's content into the foreground
  without dragging ?
 
  Best Regards
 
 
 
 
 
  --
  Dianne Hackborn
  Android framework engineer
  hack...@android.com
 
  Note: please don't send private questions to me, as I don't have time to
  provide private support, and so won't reply to such e-mails.  All such
  questions should be posted on public forums, where I and others can see
 and
  answer them.
 
 
  
 



 --
 Romain Guy
 Android framework engineer
 romain...@android.com

 Note: please don't send private questions to me, as I don't have time
 to provide private support.  All such questions should be posted on
 public forums, where I and others can see and answer them




 



-- 
Dianne Hackborn
Android framework engineer
hack...@android.com

Note: please don't send private questions to me, as I don't have time to
provide private support, and so won't reply to such e-mails.  All such
questions should be posted on public forums, where I and others can see and
answer them.

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[android-developers] Re: Does anyone has the documentation of window manager?

2009-10-06 Thread Dianne Hackborn
http://android.git.kernel.org/?p=platform/frameworks/base.git;a=blob;f=services/java/com/android/server/WindowManagerService.java

Um, have fun...?

On Mon, Oct 5, 2009 at 10:13 PM, Karthik P karthi...@gmail.com wrote:

 Can someone point me where the documentation of window manager is present?

 Karthik

 



-- 
Dianne Hackborn
Android framework engineer
hack...@android.com

Note: please don't send private questions to me, as I don't have time to
provide private support, and so won't reply to such e-mails.  All such
questions should be posted on public forums, where I and others can see and
answer them.

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[android-developers] Re: Is it possible for me to create a custom window like android:windowNoTitle

2009-10-06 Thread Dianne Hackborn
There are a number of examples in ApiDemos, such as the theme used by this
sample:

http://developer.android.com/guide/samples/ApiDemos/src/com/example/android/apis/app/TranslucentActivity.html

On Mon, Oct 5, 2009 at 10:00 PM, Karthik P karthi...@gmail.com wrote:

 Any idea on this?


 On Mon, Oct 5, 2009 at 7:05 PM, Karthik P karthi...@gmail.com wrote:

 Any idea how do I create a custom window like android:windowNoTitle or
 android:Dialog?
 Karthik



 



-- 
Dianne Hackborn
Android framework engineer
hack...@android.com

Note: please don't send private questions to me, as I don't have time to
provide private support, and so won't reply to such e-mails.  All such
questions should be posted on public forums, where I and others can see and
answer them.

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[android-developers] Re: Relationship between Activities Dialogs: Recommended usage suggestions.

2009-10-06 Thread Android Development
Thanks for the answer Dianne.
Yes, i meant calling new Dialog manually in option 2. I will save the
instance state and go about it that way.


On Tue, Oct 6, 2009 at 11:39 AM, Dianne Hackborn hack...@android.comwrote:

 I'm not sure what you mean by option 2 -- an application should pretty much
 never create a dialog that is not owned by an activity.  It needs to be
 associated with an owning activity to be properly Z-ordered and otherwise
 managed with other apps/activities.

 If you are talking about the difference between using onCreateDialog() vs.
 manually calling new Dialog() to display a dialog on the activity, well in
 the second case your activity just need to take care of all of the
 management of the dialog without really much help from the system: in
 particular, make sure that you properly save and restore its state as your
 activity's onSaveInstanceState() is called and you later receive that state
 in onCreate().


 On Mon, Oct 5, 2009 at 10:34 PM, Android Development 
 indodr...@gmail.comwrote:

 Hello,
 I have a requirement for showing dialogs in my application. Alert dialogs
 fulfill by needs for now.

 I wish to discuss..and conceptually understand in the process, the exact
 relationship between the Activity that is being displayed at a given point
 of time...and the Dialog that pops up on the screen.

 The Android documentation provides us with 2 options regarding this:

 1. To bind the dialog with the activity, making the current activity the
 'owner' of this dialog for managing its state. In this case, we create the
 Dialog in the onCreateDialog callback.

 2. To create a dialog 'outside' of the activity's context, where the
 activity is no longer the owner of this dialog.

 I wish to understand what extra liabilities will the developer face if I
 follow Option # 2?

 My requirement is for option 2 above. I wish to display a dialog for an
 incoming call. However, the user may be at any 'page' (activity) of my
 application when the call is received. Hence, i cannot predict the activity
 that would be displaying at that instant, when i need to display the dialog
 for the incoming call.

 My questions are as follows:

 a) Who manages the Dialog state in case of Option 2 and how ?

 b) What if the user flips the screen when the dialog is being displayed by
 following Option 2 above ?

 c) Can any user defined object (Eg: CallManager in my case) be assigned
 the owner of the Dialog being displayed ?

 Any insight/answers are very much appreciated

 Thanks for the help

 Best Regards

 AD.





 --
 Dianne Hackborn
 Android framework engineer
 hack...@android.com

 Note: please don't send private questions to me, as I don't have time to
 provide private support, and so won't reply to such e-mails.  All such
 questions should be posted on public forums, where I and others can see and
 answer them.


 


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[android-developers] Re: Status bar notifications only for touch screens ?

2009-10-06 Thread Android Development
Ok. Thanks for the clarification.

On Tue, Oct 6, 2009 at 11:41 AM, Dianne Hackborn hack...@android.comwrote:

 No.  Android is currently not intended to work on a non-touch device.
 Please don't add menu items for the notifications on the off-chance that you
 will run on a non-touch device; if someone builds such a device (or the
 platform is updated to support them), then access to the status bar will be
 dealt with in an appropriate way that applications don't need to worry
 about.


 On Mon, Oct 5, 2009 at 10:20 PM, Android Development 
 indodr...@gmail.comwrote:

 All right. Thanks for the replies. It would be nice if this is documented
 somewhere.
 Instead of navigating to Home --Menu and then notifications, is it not
 possible to click on the Menu button in the current activity and then
 navigate to Notifications directly from the currently displayed activity ?

 Best Regards.


 On Mon, Oct 5, 2009 at 11:02 PM, Romain Guy romain...@google.com wrote:


 It's possible to access the notifications without a touch screen
 though. Home  Menu  Notifications.

 On Mon, Oct 5, 2009 at 10:08 AM, Dianne Hackborn hack...@android.com
 wrote:
  Android currently requires a touch screen.  If someone makes a phone
 without
  a touch screen, they can come up with whatever way they want to get at
 the
  notifications.  Either way, you can always get to them by going home
 and
  selecting notifications from the menu, though obviously this is less
 than
  convenient.
 
  On Mon, Oct 5, 2009 at 3:08 AM, Android Development 
 indodr...@gmail.com
  wrote:
 
  I was creating a status bar notification in my application. Once the
  notification was received, i had to drag the upper part of the screen
  to view it fully and then clicked on it.
 
  What if the phone does not have a touch screen ? How will the user
  bring the status bar notification's content into the foreground
  without dragging ?
 
  Best Regards
 
 
 
 
 
  --
  Dianne Hackborn
  Android framework engineer
  hack...@android.com
 
  Note: please don't send private questions to me, as I don't have time
 to
  provide private support, and so won't reply to such e-mails.  All such
  questions should be posted on public forums, where I and others can see
 and
  answer them.
 
 
  
 



 --
 Romain Guy
 Android framework engineer
 romain...@android.com

 Note: please don't send private questions to me, as I don't have time
 to provide private support.  All such questions should be posted on
 public forums, where I and others can see and answer them








 --
 Dianne Hackborn
 Android framework engineer
 hack...@android.com

 Note: please don't send private questions to me, as I don't have time to
 provide private support, and so won't reply to such e-mails.  All such
 questions should be posted on public forums, where I and others can see and
 answer them.


 


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[android-developers] Re: Android Game Framework ?

2009-10-06 Thread Fred Grott(Android Expert)

Yeah Rokon is somewhat real rough as he did not even switch to JetBoy
game sound track engine which is in Android 1.6 now..

On Oct 5, 4:57 pm, vetch oldpete...@gmail.com wrote:
 I do not know if Rokon is good or great. I looked through his code -
 for me it looks like early alpha stage. Besides, it has licensing
 issues, so I prefer to writing my own, that I really understand.

 I hope Google knows how badly Android needs embedded game framework.

 On 5 Paź, 23:43, Dan Sherman impact...@gmail.com wrote:

  But its a community effort... The guy from Rokon was on here looking for
  help on his (very well designed) game engine, could be very neat if it got
  some power behind it.

  Look at the iphone (as hopefully a decent example), theres not much there in
  terms of game frameworks.  Someone ported cocos2d which ended up doing quite
  well.

  XNA is a bad example, as it was built for something that only does games,
  and has been since ported to other places.  Google doesn't build games...

  - Dan

  On Mon, Oct 5, 2009 at 5:34 PM, vetch oldpete...@gmail.com wrote:

   very funny :) but I think, you did not understand my point.

   I think about game engine framework embedded in SDK.

   Google done great job with UI framework, hardware interfaces and
   others, so I think, creating another high level framework for games,
   should not be a problem for them.

   On 5 Paź, 23:25, Dan Sherman impact...@gmail.com wrote:
   http://lmgtfy.com/?q=android+game+framework

On Mon, Oct 5, 2009 at 5:17 PM, vetch oldpete...@gmail.com wrote:

 Me, and I think, many other developers, always tried to write some
 game.

 Problem with a game, is a complexity of technic stuff. Complexity,
 means learning. Learning is great, but takes time.

 I think, Android needs a game framework. Something like SDL or more,
 XNA from Microsoft. Of course, we can use Canvas to draw, but it is
 slow. We can use OpenGL, but after two days of learning I still do not
 know how to draw f** background. Of course, I will do that. Some
 day :) But state and flags-ful OGL interface is really hard to
 understand if you go from wonderful world of objective thinking.

 I just want to focus on creating art, not wondering how to create
 tools for that.

 I'm worrying, really worring about Android and games. M$ has XNA,
 porting it to Zune with Tegra. After that, XNA will come to WinMo. If
 you ever used C# and XNA, you know, how simple and great it is. What
 does it mean ? Thousands of games for Microsoft Mobile Junk and still
 no great games for Android. Worst. Many Android developers will go to
 WinMo for XNA. Many games will be easily ported from Xbox Arcade too.

 And we will be wasting time, wondering, how to get 25fps from Canvas
 or OpenGL. Without sound.

 Now, I think, is the time to do something with that. Android really
 needs something like XNA, to allow us producing games without all that
 technic stuff like OpenGL, game loops with managing threads, times,
 buffers, right pixel format settings and others.

 What you think about official game framework for Android ?

 Is Google working on something like that ?
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[android-developers] Re: Relationship between Activities Dialogs: Recommended usage suggestions.

2009-10-06 Thread Android Development
btw Dianne,
In the docs (http://developer.android.com/guide/topics/ui/dialogs.html ),
they do say that we may create a dialog outside onCreateDialog method which
is not owned by/attached to an activity.

However, we may assign an owner by calling
setOwnerActivity(Activity)http://developer.android.com/reference/android/app/Dialog.html#setOwnerActivity(android.app.Activity)
method.
I was referring to this in option # 2.

I think the docs meant the explicit call to new Dialog in that section?


On Tue, Oct 6, 2009 at 11:46 AM, Android Development indodr...@gmail.comwrote:

 Thanks for the answer Dianne.
 Yes, i meant calling new Dialog manually in option 2. I will save the
 instance state and go about it that way.


 On Tue, Oct 6, 2009 at 11:39 AM, Dianne Hackborn hack...@android.comwrote:

 I'm not sure what you mean by option 2 -- an application should pretty
 much never create a dialog that is not owned by an activity.  It needs to be
 associated with an owning activity to be properly Z-ordered and otherwise
 managed with other apps/activities.

 If you are talking about the difference between using onCreateDialog() vs.
 manually calling new Dialog() to display a dialog on the activity, well in
 the second case your activity just need to take care of all of the
 management of the dialog without really much help from the system: in
 particular, make sure that you properly save and restore its state as your
 activity's onSaveInstanceState() is called and you later receive that state
 in onCreate().


 On Mon, Oct 5, 2009 at 10:34 PM, Android Development indodr...@gmail.com
  wrote:

 Hello,
 I have a requirement for showing dialogs in my application. Alert dialogs
 fulfill by needs for now.

 I wish to discuss..and conceptually understand in the process, the exact
 relationship between the Activity that is being displayed at a given point
 of time...and the Dialog that pops up on the screen.

 The Android documentation provides us with 2 options regarding this:

 1. To bind the dialog with the activity, making the current activity the
 'owner' of this dialog for managing its state. In this case, we create the
 Dialog in the onCreateDialog callback.

 2. To create a dialog 'outside' of the activity's context, where the
 activity is no longer the owner of this dialog.

 I wish to understand what extra liabilities will the developer face if I
 follow Option # 2?

 My requirement is for option 2 above. I wish to display a dialog for an
 incoming call. However, the user may be at any 'page' (activity) of my
 application when the call is received. Hence, i cannot predict the activity
 that would be displaying at that instant, when i need to display the dialog
 for the incoming call.

 My questions are as follows:

 a) Who manages the Dialog state in case of Option 2 and how ?

 b) What if the user flips the screen when the dialog is being displayed
 by following Option 2 above ?

 c) Can any user defined object (Eg: CallManager in my case) be assigned
 the owner of the Dialog being displayed ?

 Any insight/answers are very much appreciated

 Thanks for the help

 Best Regards

 AD.





 --
 Dianne Hackborn
 Android framework engineer
 hack...@android.com

 Note: please don't send private questions to me, as I don't have time to
 provide private support, and so won't reply to such e-mails.  All such
 questions should be posted on public forums, where I and others can see and
 answer them.


 



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[android-developers] Re: VM crash

2009-10-06 Thread André Charles Legendre

Hi

Thank's a lot, by now I reboot the phone to clear the log and I lose a
lot of time...
With this solution it will be faster..
I will fill the bug now.

Andre

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[android-developers] Re: Is it possible to over-ride the Refund button on the Android app store ?

2009-10-06 Thread javafan

Thanks a lot every one for you help.
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[android-developers] Intercepting call

2009-10-06 Thread javafan

Hi,

Is there a API for intercepting and blocking a call? What I want to do
is to create app that autometically detect incoming call and based on
the caller it either alert the user or don's alert the user. Like, if
the number is stored in the phone book then alert the user other wise
just send a message to the caller that the person is busy.


Thanks,
Praful Bhatnagar
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[android-developers] RotateAnimation modifying ImageView

2009-10-06 Thread Blackpool

 have a question regarding RotateAnimation. If I do not set the
property FillAfter to true then the image in my view, that I use
RotateAnimation to animate, returns to the initial position after the
animation is done.
My problem is that when I set fillafter to true when I later set the
image on my imageview to another image than the one I animated some
kind of transformation is applied to that image also - Why?
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[android-developers] Re: mapview key problems

2009-10-06 Thread Xavier Ducrohet

I didn't realize your app crashed. I expected that the app only didn't
display the map tiles (which would be a sign of a apiKey problem).

When your app crashes, you should always look at logcat. It'll give
you the exact reason why your app crashed.

Xav

On Mon, Oct 5, 2009 at 8:44 PM, ian stilbit...@gmail.com wrote:

 That is a very good suggestion about copying the debug.keystore from
 the working machine and \i will try it in the morning when I have
 access to it again

 I didn't quite understand the second part;

 - How about your release certificate? does the app signed with it (and
 using the release api key) work?


 but I will think it over. I think the answer to the question is no,
 Nothing so far has worked on the netbook when mapview was involved.
 All crash with a force close. However on the machine upstairs,
 everything seems to work like with my previous computer.


 On Oct 6, 12:05 am, Xavier Ducrohet x...@android.com wrote:
 - You could do is copy the debug keystore
 (HOME/.android/debug.keystore) from the machine that works, and copy
 it in the machine that doesn't work, and then you can use the API keys
 associated with that working keystore.
 - How about your release certificate? does the app signed with it (and
 using the release api key) work?



 On Mon, Oct 5, 2009 at 7:47 PM, ian stilbit...@gmail.com wrote:

  Now I had a trojan which I fixed with hijackthis, stinger and AVG, but
  even after a cleanup, my mapview problems continue.

  I was able to easily install and run hello MapView on another computer
  upstairs in 15 minutes. The two computers share the same internet
  line, I used my same Google login identity, both had the same trojan
  fix and the mapview installations were identical, I believe, except
  for different api keys for each machine. Yikes!

  My code which will not run on my new netbook is very simple and as
  follows:

  package ian.com.return2;

  import com.google.android.maps.MapActivity;

  import android.app.Activity;
  import android.os.Bundle;

  public class return2 extends MapActivity {
     /** Called when the activity is first created. */
    �...@override
     public void onCreate(Bundle savedInstanceState) {
         super.onCreate(savedInstanceState);
         setContentView(R.layout.main);
     }

    �...@override
     protected boolean isRouteDisplayed() {
         return false;
     }

  
  ?xml version=1.0 encoding=utf-8?
  LinearLayout xmlns:android=http://schemas.android.com/apk/res/
  android
     android:orientation=vertical
     android:layout_width=fill_parent
     android:layout_height=fill_parent
     
  TextView
     android:layout_width=fill_parent
     android:layout_height=wrap_content
     android:text=@string/hello
     /

         com.google.android.maps.MapView
         android:id=@+id/mapview
         android:layout_width=fill_parent
         android:layout_height=fill_parent
         android:clickable=true
    android:apiKey=0lrAHi7hTTo7YOitmrL3PXPH-QxHrM8beCxk_HA
     /

  /LinearLayout

  /
  ?xml version=1.0 encoding=utf-8?
  manifest xmlns:android=http://schemas.android.com/apk/res/android;
       package=ian.com.return2
       android:versionCode=1
       android:versionName=1.0
     application android:icon=@drawable/icon android:label=@string/
  app_name
         activity android:name=.return2
                   android:label=@string/app_name
             intent-filter
                 action android:name=android.intent.action.MAIN /
                 category
  android:name=android.intent.category.LAUNCHER /
             /intent-filter
         /activity
  uses-library android:name=com.google.android.maps /
     /application
     uses-sdk android:minSdkVersion=3 /
  uses-permission android:name=android.permission.INTERNET /
  /manifest
  ///

  keytool returned this

  Keystore type: JKS
  Keystore provider: SUN

  Your keystore contains 1 entry

  androiddebugkey, Oct 5, 2009, PrivateKeyEntry,
  Certificate fingerprint (MD5): FA:23:52:C8:54:1F:2B:D0:D5:A7:55:E7:AB:
  97:1E:4C
  ///

  Google provided this:

    android:apiKey=0lrAHi7hTTo7YOitmrL3PXPH-QxHrM8beCxk_HA
  

  So what could be the problem? I feel loike this machine is spooked
  although it will tun Android apps happily on the emulator if they do
  not have a mapview. But my eight semi-complete commercial apps all
  rely on MapView...

  On Oct 5, 12:21 pm, ian stilbit...@gmail.com wrote:
  You know, I think this could be a virus problem blocking my access to
  the google site. I'm running a scan for Conficket now

  On Oct 5, 11:52 am, ian stilbit...@gmail.com wrote:

   Thanks for the comment. Yes I followed those steps over and over. I do
   need a new API key for the new machine but seem to have hit a problem
   I can't 

[android-developers] Re: ADC2 submissions and Android 1.6 (Donut)

2009-10-06 Thread walthes


 the more voters, the
 better for the contest.

I don't believe so. A smaller number of qualified testers would yield
a more reliable result than a huge number of people who do not know
how to develop software. No one will concede to the developer that the
app crashes because of Donut - in fact, he can't tell whether it's the
app or the operating system - s/he will just give 1 star.

But that's the way it works with Google - let the developers work for
nothing and have the mob blame them.
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[android-developers] Re: hangs on launching unit tests

2009-10-06 Thread Cyryl Płotnicki-Chudyk

On Tue, Oct 6, 2009 at 05:33, Brett Chabot brettcha...@android.com wrote:

 Unfortunately, this sounds like a known problem that occurs
 intermittently. Does it work if you retry the 'run as  android junit'
 step?


yes, sometimes, randomly

-- 
Cyryl Płotnicki-Chudyk
+48 697 088 885

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[android-developers] Re: Send me the Code - Custom AdapterView and onItemClickListener

2009-10-06 Thread lf.hl

Thanks u very much,

that explains a lot.

Best, lf.ho

On 26 Sep., 04:21, Streets Of Boston flyingdutc...@gmail.com wrote:
 Not if the views inside each item handle clicks themselves.

 E.g. if you have a button within each item, then each of those buttons
 will handle clicks and 'eat' the event. The buttons' parent view, the
 view that is the actual item, will never see this click.

 On Sep 25, 5:56 pm, lf.hl flod...@googlemail.com wrote:

  Hi,

  so onItemClickListener does not fire on views inside one row?

  I would like to handle all UI events in a central point and expected
  to do this in onItemClickListener.

  Thanks and best,

 lf.hl

  On 24 Sep., 21:46, Streets Of Boston flyingdutc...@gmail.com wrote:

   Make all the views (that you don't want to have reacting to a click)
   in your list-items non-clickable.

   On Sep 24, 3:06 pm, lf.hl flod...@googlemail.com wrote:

I have a custom AdapterAdapterMyObject and my onItemClickListener
does not fire when other views(buttons, etc. ) are in a row.

Who has working code.

Thanks in advance and best,

   lf.hl- Hide quoted text -

  - Show quoted text -
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[android-developers] Re: Internet radio+source code

2009-10-06 Thread manoj

Hi Sany,

Arijasoft developed an api for the online radio on android.

you can contact (www.arijasoft.com) them.

see the link below:
http://demos.arijasoft.com/Arija_Android_Dev/aorsdkrelease.php.

On Oct 5, 2:28 pm, sany laurelsgal...@gmail.com wrote:
 Hi all,

 I want to develop Internet Radio on android using the Shoutcast
 server...
 Are there some Android API's for the same?
 Plz help!
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[android-developers] Re: ADC2 submissions and Android 1.6 (Donut)

2009-10-06 Thread Beowolve

 I don't believe so. A smaller number of qualified testers would yield
 a more reliable result than a huge number of people who do not know
 how to develop software. No one will concede to the developer that the
 app crashes because of Donut - in fact, he can't tell whether it's the
 app or the operating system - s/he will just give 1 star.

 But that's the way it works with Google - let the developers work for
 nothing and have the mob blame them.

In my opinion this is plane wrong. An applications is mainly used by
none
developers and thats why the response from a simple user counts a lot
more.
It is also one of the main principles how you should develop an
application.
You need to develop for the user and not for you. It is very often not
easy
to know what the user actually wants most, thats for sure *g*.
You can for example create the most powerful command line tool for
file
management with cool batch features and automation just like you would
like
it as a old style programmer coming from a unix background. But the
user
will most likely prefer the simple windows explorer.
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[android-developers] Re: I want to connect my emulator to server and transfer data from it

2009-10-06 Thread Babyboo

I don't understand what you've written. You want your Android
application that run on emulator to connect to application that run on
other device or other emulator , aren't you???

On Oct 5, 4:43 pm, santhu santhosh.19...@gmail.com wrote:
 Hi All,

                I want an android application so that it can connect to
 emulator and transfer that from it. please let me know how to proceed
 in that. i have done through the socket but i am getting exception in
 that.

 please if u find any code or website let me know.

 Thanks in advance
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[android-developers] Re: bringing an app to the foreground...

2009-10-06 Thread Babyboo

Through ActivityManager, get all running tasks. Then get the intent
object of the package you want to bring up. call startActivity() with
that intent object. It all things you should do.
Have fun .

On Oct 3, 7:08 pm, sdphil phil.pellouch...@gmail.com wrote:
 is there a way to bring an app to the foreground?

 I have an application widget that when clicked, I want to launch an
 existing application to the foreground, with whatever foreground
 activity it has at the time.

 tia.
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[android-developers] Re: I want to connect my emulator to server and transfer data from it

2009-10-06 Thread AJ

Hi santhu,

You need to fire HTTP POST request to the server.

See the example as below
http://developers.sun.com/mobility/midp/ttips/HTTPPost/

hope this helps you


Thanks,
AJ


On Oct 6, 2:28 pm, Babyboo handsomebo...@gmail.com wrote:
 I don't understand what you've written. You want your Android
 application that run on emulator to connect to application that run on
 other device or other emulator , aren't you???

 On Oct 5, 4:43 pm, santhu santhosh.19...@gmail.com wrote:

  Hi All,

                 I want an android application so that it can connect to
  emulator and transfer that from it. please let me know how to proceed
  in that. i have done through the socket but i am getting exception in
  that.

  please if u find any code or website let me know.

  Thanks in advance


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[android-developers] will flash support effect java developers?

2009-10-06 Thread zeeshan

Hi Dear,

i believe there are some new android devices coming with flash
support.
so there would be plenty of flash apps available demanding flash
developers.
wondering if that effects on android java developers?
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[android-developers] Looping through contacts with reading each contact default phone

2009-10-06 Thread TAKEphONE

Hi all,

I am trying to search a list with contacts with the default phone
number for each.

My problem is looping through all contacts and querying the default
number for each make it REAL slow.

I know I am missing something, since the built-in dialer app does it
super fast...

Any clues ?

TIA
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[android-developers] android store support

2009-10-06 Thread Honest


Hello,

my application has a purpose that parents can track of mobile activity
of there child. So my application basically update sms and call
information to the web site.  Will i able to put my company
application to the android store ?
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[android-developers] Re: I want to connect my emulator to server and transfer data from it

2009-10-06 Thread santhu

Hi Babyboo

Yes i want an android application. such that my
emulator should be able to connect server or other machine.
then i can do the file transfer from that emulator.please
let me know how to do it.

On Oct 6, 2:28 pm, Babyboo handsomebo...@gmail.com wrote:
 I don't understand what you've written. You want your Android
 application that run on emulator to connect to application that run on
 other device or other emulator , aren't you???

 On Oct 5, 4:43 pm, santhu santhosh.19...@gmail.com wrote:

  Hi All,

                 I want an android application so that it can connect to
  emulator and transfer that from it. please let me know how to proceed
  in that. i have done through the socket but i am getting exception in
  that.

  please if u find any code or website let me know.

  Thanks in advance


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[android-developers] Re: I want to connect my emulator to server and transfer data from it

2009-10-06 Thread santhu

hi ajeet,

 i have see the url which you have passed. i know about
the http post and get. but i am not able to do this in my android
application.
 i want an android application. such that my emulator
should be able to connect server or other machine.
then i can do the file transfer from that emulator.please
let me know how to do it.

On Oct 6, 2:46 pm, AJ ajeet.invinci...@gmail.com wrote:
 Hi santhu,

 You need to fire HTTP POST request to the server.

 See the example as 
 belowhttp://developers.sun.com/mobility/midp/ttips/HTTPPost/

 hope this helps you

 Thanks,
 AJ

 On Oct 6, 2:28 pm, Babyboo handsomebo...@gmail.com wrote:

  I don't understand what you've written. You want your Android
  application that run on emulator to connect to application that run on
  other device or other emulator , aren't you???

  On Oct 5, 4:43 pm, santhu santhosh.19...@gmail.com wrote:

   Hi All,

                  I want an android application so that it can connect to
   emulator and transfer that from it. please let me know how to proceed
   in that. i have done through the socket but i am getting exception in
   that.

   please if u find any code or website let me know.

   Thanks in advance


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[android-developers] Problem in ListItem...

2009-10-06 Thread ragavendran s
  can anybody tell how to retrieve the Listitem values from a list view

  For example.i m having 3 listitems such as 1.India
 2.America
 3.Australia

  if i click india in a listview it should display India...How can i get the
list item value

  Here i m using ListActivity

  Here is my code

   String[] items={India,Australia,America};


setListAdapter(new ArrayAdapterString(this,
   android.R.layout.simple_list_item_1,options1));
  getListView().setTextFilterEnabled(true);


public void onListItemClick(ListView parent, View v,
int position, long id) {

super.onListItemClick(parent, v, position, id);

if(position==0)

{


Toast.MakeText(getBaeContext(),,toast.length_short).show();


}

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[android-developers] Re: Problem in ListItem...

2009-10-06 Thread Nithin


String item = (String)parent.getItemAtPosition(position);

this will do..




On Oct 6, 3:30 pm, ragavendran s sraghav.ra...@gmail.com wrote:
   can anybody tell how to retrieve the Listitem values from a list view

   For example.i m having 3 listitems such as 1.India
                          2.America
                          3.Australia

   if i click india in a listview it should display India...How can i get the
 list item value

   Here i m using ListActivity

   Here is my code

    String[] items={India,Australia,America};

                 setListAdapter(new ArrayAdapterString(this,
                android.R.layout.simple_list_item_1,options1));
               getListView().setTextFilterEnabled(true);

         public void onListItemClick(ListView parent, View v,
         int position, long id) {

             super.onListItemClick(parent, v, position, id);

             if(position==0)

             {

 Toast.MakeText(getBaeContext(),,toast.length_short).show();

             }
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[android-developers] Integrating G729 codec in mjsip

2009-10-06 Thread Mohammad Siddiqui
Hi all

I am developing a VoIP client for the Android using mjsip .any have the idea
how to integrate the

G729 codec in mjsip

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[android-developers] Implements Filterable question

2009-10-06 Thread EvgenyV

Hi!

I'm using custom Adapter extends BaseAdapter. Unfortunately
BaseAdapter doesn't implements Filterable interface.
That's a reason I can't use setTextFilterEnabled(true) functionality.

Where can I learn how ArrayAdapter implements Filterable interface?

There is my simple code:

private class MyDataAdapter extends BaseAdapter implements Filterable
{
..
..
ListMyObject _data;
public Filter getFilter()
{

 return new MyFilter(_data);
}
}

private class MyFilter extends Filter
{
ListMyObject _data;

public MyFilter(ListMyIntent data)
{
_data = data;
}
@Override
protected FilterResults performFiltering(CharSequence 
constraint) {

}

@Override
protected void publishResults(CharSequence constraint,
FilterResults results) {
?
}

}

Thanks in advance,
Evgeny

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[android-developers] Re: mapview key problems

2009-10-06 Thread ian

That is interesting although I do not understand logcat yet.

I tried copying the debug.keystore from the working machine and using
the api key from that machine instead. No difference. I regenerated
the md5 fingerrprint with keytool on my netbook and Google returned
the same api key as for the upstairs machine.

So it looks like the crash is not due to a bad api key. The netbook
will run fairly complex non-mapview programs just fine, and only has
trouble when mapview is added to an .xml layout file.

I must somehow have improperly set up the environment. Or there is
something peculiar about the HP netbooks with the Atom270 chip.

By the way, Google Maps works great freestanding on the emulator when
it is not being called by my program.

I'll try to fing the logcat output and look for clues

Cheers






On Oct 6, 5:30 am, Xavier Ducrohet x...@android.com wrote:
 I didn't realize your app crashed. I expected that the app only didn't
 display the map tiles (which would be a sign of a apiKey problem).

 When your app crashes, you should always look at logcat. It'll give
 you the exact reason why your app crashed.

 Xav



 On Mon, Oct 5, 2009 at 8:44 PM, ian stilbit...@gmail.com wrote:

  That is a very good suggestion about copying the debug.keystore from
  the working machine and \i will try it in the morning when I have
  access to it again

  I didn't quite understand the second part;

  - How about your release certificate? does the app signed with it (and
  using the release api key) work?

  but I will think it over. I think the answer to the question is no,
  Nothing so far has worked on the netbook when mapview was involved.
  All crash with a force close. However on the machine upstairs,
  everything seems to work like with my previous computer.

  On Oct 6, 12:05 am, Xavier Ducrohet x...@android.com wrote:
  - You could do is copy the debug keystore
  (HOME/.android/debug.keystore) from the machine that works, and copy
  it in the machine that doesn't work, and then you can use the API keys
  associated with that working keystore.
  - How about your release certificate? does the app signed with it (and
  using the release api key) work?

  On Mon, Oct 5, 2009 at 7:47 PM, ian stilbit...@gmail.com wrote:

   Now I had a trojan which I fixed with hijackthis, stinger and AVG, but
   even after a cleanup, my mapview problems continue.

   I was able to easily install and run hello MapView on another computer
   upstairs in 15 minutes. The two computers share the same internet
   line, I used my same Google login identity, both had the same trojan
   fix and the mapview installations were identical, I believe, except
   for different api keys for each machine. Yikes!

   My code which will not run on my new netbook is very simple and as
   follows:

   package ian.com.return2;

   import com.google.android.maps.MapActivity;

   import android.app.Activity;
   import android.os.Bundle;

   public class return2 extends MapActivity {
      /** Called when the activity is first created. */
     �...@override
      public void onCreate(Bundle savedInstanceState) {
          super.onCreate(savedInstanceState);
          setContentView(R.layout.main);
      }

     �...@override
      protected boolean isRouteDisplayed() {
          return false;
      }

   
   ?xml version=1.0 encoding=utf-8?
   LinearLayout xmlns:android=http://schemas.android.com/apk/res/
   android
      android:orientation=vertical
      android:layout_width=fill_parent
      android:layout_height=fill_parent
      
   TextView
      android:layout_width=fill_parent
      android:layout_height=wrap_content
      android:text=@string/hello
      /

          com.google.android.maps.MapView
          android:id=@+id/mapview
          android:layout_width=fill_parent
          android:layout_height=fill_parent
          android:clickable=true
     android:apiKey=0lrAHi7hTTo7YOitmrL3PXPH-QxHrM8beCxk_HA
      /

   /LinearLayout

   /
   ?xml version=1.0 encoding=utf-8?
   manifest xmlns:android=http://schemas.android.com/apk/res/android;
        package=ian.com.return2
        android:versionCode=1
        android:versionName=1.0
      application android:icon=@drawable/icon android:label=@string/
   app_name
          activity android:name=.return2
                    android:label=@string/app_name
              intent-filter
                  action android:name=android.intent.action.MAIN /
                  category
   android:name=android.intent.category.LAUNCHER /
              /intent-filter
          /activity
   uses-library android:name=com.google.android.maps /
      /application
      uses-sdk android:minSdkVersion=3 /
   uses-permission android:name=android.permission.INTERNET /
   /manifest
   ///

   keytool returned this

   Keystore type: JKS
   Keystore provider: SUN

   Your keystore 

[android-developers] problem in services

2009-10-06 Thread Nemat

Hello frnds.

I am presently working on services.I have read many articles related
to services.But one thing I dont understand is if we want our
application to run in background how can we implement services without
using Activities...

Urgent help needed

Thanks
Nemat
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[android-developers] Re: will flash support effect java developers?

2009-10-06 Thread Fred Grott(Android Expert)

It is the same debate with web apps that do not access device features
such as GPS..not at all..

Fred Grott
Mobilebytes
http://mobilebytes.wordpress.com

On Oct 6, 4:52 am, zeeshan genx...@gmail.com wrote:
 Hi Dear,

 i believe there are some new android devices coming with flash
 support.
 so there would be plenty of flash apps available demanding flash
 developers.
 wondering if that effects on android java developers?
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[android-developers] What about examples and comments in the Android reference?

2009-10-06 Thread Marc Reichelt

Hi there!

I have been using the Android documentation for a few days now, and it
is quite good and easy to read.
Apart from that I noticed that I missed something, and now I found out
what it is:
Examples and comments.

If you look at the PHP documentation (e.g. 
http://www.php.net/manual/en/function.substr.php
for the PHP substr() function) you will see many syntax-highlighted
examples and comments by users.

Of course there are examples in the Android documentation, especially
in the Dev Guide category - they just are not at the right place if
one searches the reference for a specific method or functionality.
What do you think about this?

@Google Team: I believe this means more work, but I also believe that
it would improve the reference by all means. Maybe there is a
compromise: The offline reference just contains the examples and
hyperlinks guide to the online documentation for those who are looking
for user comments.


Regards

Marc Reichelt   ||   http://www.marcreichelt.de/
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[android-developers] more parseable output from instrumented tests?

2009-10-06 Thread markwhitney

Is there a way to get more easily parseable output from a test suite
of ActivityUnitTestCases and ActivityInstrumentationTestCase2s?
Possibly some extras passed to adb am instrument?

The output of am instrument is fine for manual test runs, but I am
looking for something more structured so that I can feed it into a
continuous integration system.  Maybe something like the XML reports
produced by JUnit?  Since the Android test framework is based on
JUnit, is there a way to turn on such features?  Or does this output
already exist and I was looking in the wrong place on the filesystem?

Note, I am not really looking for EMMA coverage reports (unless that
also produces detailed test reports?), just unit test results.

Thanks.
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[android-developers] Re: mapview key problems

2009-10-06 Thread ian

Here is the tail end of my logcat for a run where it crashed. I notice
it added a capital letter L before the ian.com.elgin about 10 lines
down.


10-06 13:34:48.146: INFO/ActivityManager(571): Start proc
ian.com.elgin for activity ian.com.elgin/.Elgin: pid=723 uid=10023
gids={3003}
10-06 13:34:48.197: INFO/jdwp(642): received file descriptor 31 from
ADB
10-06 13:34:48.307: INFO/jdwp(658): received file descriptor 25 from
ADB
10-06 13:34:48.457: INFO/jdwp(676): received file descriptor 27 from
ADB
10-06 13:34:48.567: INFO/jdwp(680): received file descriptor 34 from
ADB
10-06 13:34:48.856: INFO/jdwp(723): received file descriptor 20 from
ADB
10-06 13:34:50.296: WARN/dalvikvm(723): Class resolved by unexpected
DEX: Lian/com/elgin/Elgin;(0x43594518):0x192640 ref [Lcom/google/
android/maps/MapActivity;] Lcom/google/android/maps/MapActivity;
(0x43594518):0x1886e8
10-06 13:34:50.316: WARN/dalvikvm(723): Unable to resolve superclass
of Lian/com/elgin/Elgin; (134)
10-06 13:34:50.336: WARN/dalvikvm(723): Link of class 'Lian/com/elgin/
Elgin;' failed
10-06 13:34:50.357: DEBUG/AndroidRuntime(723): Shutting down VM
10-06 13:34:50.375: WARN/dalvikvm(723): threadid=3: thread exiting
with uncaught exception (group=0x4000fe70)
10-06 13:34:50.396: ERROR/AndroidRuntime(723): Uncaught handler:
thread main exiting due to uncaught exception
10-06 13:34:50.467: ERROR/AndroidRuntime(723):
java.lang.IllegalAccessError: cross-loader access from pre-verified
class
10-06 13:34:50.467: ERROR/AndroidRuntime(723): at
dalvik.system.DexFile.defineClass(Native Method)
10-06 13:34:50.467: ERROR/AndroidRuntime(723): at
dalvik.system.DexFile.loadClass(DexFile.java:193)
10-06 13:34:50.467: ERROR/AndroidRuntime(723): at
dalvik.system.PathClassLoader.findClass(PathClassLoader.java:203)
10-06 13:34:50.467: ERROR/AndroidRuntime(723): at
java.lang.ClassLoader.loadClass(ClassLoader.java:573)
10-06 13:34:50.467: ERROR/AndroidRuntime(723): at
java.lang.ClassLoader.loadClass(ClassLoader.java:532)
10-06 13:34:50.467: ERROR/AndroidRuntime(723): at
android.app.Instrumentation.newActivity(Instrumentation.java:1097)
10-06 13:34:50.467: ERROR/AndroidRuntime(723): at
android.app.ActivityThread.performLaunchActivity(ActivityThread.java:
2186)
10-06 13:34:50.467: ERROR/AndroidRuntime(723): at
android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:
2284)
10-06 13:34:50.467: ERROR/AndroidRuntime(723): at
android.app.ActivityThread.access$1800(ActivityThread.java:112)
10-06 13:34:50.467: ERROR/AndroidRuntime(723): at
android.app.ActivityThread$H.handleMessage(ActivityThread.java:1692)
10-06 13:34:50.467: ERROR/AndroidRuntime(723): at
android.os.Handler.dispatchMessage(Handler.java:99)
10-06 13:34:50.467: ERROR/AndroidRuntime(723): at
android.os.Looper.loop(Looper.java:123)
10-06 13:34:50.467: ERROR/AndroidRuntime(723): at
android.app.ActivityThread.main(ActivityThread.java:3948)
10-06 13:34:50.467: ERROR/AndroidRuntime(723): at
java.lang.reflect.Method.invokeNative(Native Method)
10-06 13:34:50.467: ERROR/AndroidRuntime(723): at
java.lang.reflect.Method.invoke(Method.java:521)
10-06 13:34:50.467: ERROR/AndroidRuntime(723): at
com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run
(ZygoteInit.java:782)
10-06 13:34:50.467: ERROR/AndroidRuntime(723): at
com.android.internal.os.ZygoteInit.main(ZygoteInit.java:540)
10-06 13:34:50.467: ERROR/AndroidRuntime(723):
 at dalvik.system.NativeStart.main(Native Method)
10-06 13:34:50.557: INFO/Process(571): Sending signal. PID: 723 SIG: 3
10-06 13:34:50.557: INFO/dalvikvm(723): threadid=7: reacting to signal
3
10-06 13:34:50.916: INFO/dalvikvm(723): Wrote stack trace to '/data/
anr/traces.txt'
10-06 13:34:57.203: WARN/ActivityManager(571): Launch timeout has
expired, giving up wake lock!
10-06 13:34:59.507: WARN/ActivityManager(571): Activity idle timeout
for HistoryRecord{436ad390 {ian.com.elgin/ian.com.elgin.Elgin}}
10-06 13:35:05.987: DEBUG/dalvikvm(680): GC freed 2923 objects /
164832 bytes in 487ms
10-06 13:35:11.126: DEBUG/dalvikvm(614): GC freed 1356 objects / 70072
bytes in 606ms







On Oct 6, 9:16 am, ian stilbit...@gmail.com wrote:
 That is interesting although I do not understand logcat yet.

 I tried copying the debug.keystore from the working machine and using
 the api key from that machine instead. No difference. I regenerated
 the md5 fingerrprint with keytool on my netbook and Google returned
 the same api key as for the upstairs machine.

 So it looks like the crash is not due to a bad api key. The netbook
 will run fairly complex non-mapview programs just fine, and only has
 trouble when mapview is added to an .xml layout file.

 I must somehow have improperly set up the environment. Or there is
 something peculiar about the HP netbooks with the Atom270 chip.

 By the way, Google Maps works great freestanding on the emulator when
 it is not being called by my program.

 I'll try to fing the logcat output and look for 

[android-developers] DatePicker.init crashes without reason

2009-10-06 Thread Zonakusu

Hi fellow android devvers,

I'm having a weird problem. When I try to update my DatePicker it
crashes, but I dont understand why. Via the debugger I could see the
date[] function is filled the way it should be.

Do you guys see the problem?

String[] date = dateofbirthNode.getStringValue().split(/); //
12/31/1969
DatePicker dateofbirthView = (DatePicker)findViewById
(R.id.editprofile_dateofbirth_picker);
dateofbirthView.init(Integer.parseInt(date[2]), Integer.parseInt(date
[1]), Integer.parseInt(date[0]), null);

Thanks in advance!

Jim
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[android-developers] how to add item to hyperlink context menu

2009-10-06 Thread henryhuang

when you long click a hyperlink of browser, you will see a context
menu with 'Open, Open link in new browser, Browser Link, etc'.

is it possible to add some customized item to the context menu?

thanks a lot.

-- henry
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[android-developers] Re: Android Game Framework ?

2009-10-06 Thread MrChaz

Rokon looks pretty good and sounds pretty much like what you're
looking for.
You'll never be able to avoid writing the game loop but at least Rokon
removes a whole bunch of the engine code.

On Oct 5, 10:57 pm, vetch oldpete...@gmail.com wrote:
 I do not know if Rokon is good or great. I looked through his code -
 for me it looks like early alpha stage. Besides, it has licensing
 issues, so I prefer to writing my own, that I really understand.

 I hope Google knows how badly Android needs embedded game framework.

 On 5 Paź, 23:43, Dan Sherman impact...@gmail.com wrote:



  But its a community effort... The guy from Rokon was on here looking for
  help on his (very well designed) game engine, could be very neat if it got
  some power behind it.

  Look at the iphone (as hopefully a decent example), theres not much there in
  terms of game frameworks.  Someone ported cocos2d which ended up doing quite
  well.

  XNA is a bad example, as it was built for something that only does games,
  and has been since ported to other places.  Google doesn't build games...

  - Dan

  On Mon, Oct 5, 2009 at 5:34 PM, vetch oldpete...@gmail.com wrote:

   very funny :) but I think, you did not understand my point.

   I think about game engine framework embedded in SDK.

   Google done great job with UI framework, hardware interfaces and
   others, so I think, creating another high level framework for games,
   should not be a problem for them.

   On 5 Paź, 23:25, Dan Sherman impact...@gmail.com wrote:
   http://lmgtfy.com/?q=android+game+framework

On Mon, Oct 5, 2009 at 5:17 PM, vetch oldpete...@gmail.com wrote:

 Me, and I think, many other developers, always tried to write some
 game.

 Problem with a game, is a complexity of technic stuff. Complexity,
 means learning. Learning is great, but takes time.

 I think, Android needs a game framework. Something like SDL or more,
 XNA from Microsoft. Of course, we can use Canvas to draw, but it is
 slow. We can use OpenGL, but after two days of learning I still do not
 know how to draw f** background. Of course, I will do that. Some
 day :) But state and flags-ful OGL interface is really hard to
 understand if you go from wonderful world of objective thinking.

 I just want to focus on creating art, not wondering how to create
 tools for that.

 I'm worrying, really worring about Android and games. M$ has XNA,
 porting it to Zune with Tegra. After that, XNA will come to WinMo. If
 you ever used C# and XNA, you know, how simple and great it is. What
 does it mean ? Thousands of games for Microsoft Mobile Junk and still
 no great games for Android. Worst. Many Android developers will go to
 WinMo for XNA. Many games will be easily ported from Xbox Arcade too.

 And we will be wasting time, wondering, how to get 25fps from Canvas
 or OpenGL. Without sound.

 Now, I think, is the time to do something with that. Android really
 needs something like XNA, to allow us producing games without all that
 technic stuff like OpenGL, game loops with managing threads, times,
 buffers, right pixel format settings and others.

 What you think about official game framework for Android ?

 Is Google working on something like that ?
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[android-developers] Re: Does anyone has the documentation of window manager?

2009-10-06 Thread Karthik P
I have the entire source code base, but I would like to have some documents
which illustrates the working of this window manager.

Karthik

On Tue, Oct 6, 2009 at 11:43 AM, Dianne Hackborn hack...@android.comwrote:


 http://android.git.kernel.org/?p=platform/frameworks/base.git;a=blob;f=services/java/com/android/server/WindowManagerService.java

 Um, have fun...?

 On Mon, Oct 5, 2009 at 10:13 PM, Karthik P karthi...@gmail.com wrote:

 Can someone point me where the documentation of window manager is present?

 Karthik





 --
 Dianne Hackborn
 Android framework engineer
 hack...@android.com

 Note: please don't send private questions to me, as I don't have time to
 provide private support, and so won't reply to such e-mails.  All such
 questions should be posted on public forums, where I and others can see and
 answer them.


 


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[android-developers] Re: how to add item to hyperlink context menu

2009-10-06 Thread Mark Murphy

 when you long click a hyperlink of browser, you will see a context
 menu with 'Open, Open link in new browser, Browser Link, etc'.

 is it possible to add some customized item to the context menu?

Not directly. Some of those will allow the user to choose an option (e.g.,
Share Link triggers a pop-up list of everyone supporting ACTION_SEND).

-- 
Mark Murphy (a Commons Guy)
http://commonsware.com
Android App Developer Books: http://commonsware.com/books.html



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[android-developers] Re: DatePicker.init crashes without reason

2009-10-06 Thread Mark Murphy

 I'm having a weird problem. When I try to update my DatePicker it
 crashes, but I dont understand why. Via the debugger I could see the
 date[] function is filled the way it should be.

 Do you guys see the problem?

 String[] date = dateofbirthNode.getStringValue().split(/); //
 12/31/1969
 DatePicker dateofbirthView = (DatePicker)findViewById
 (R.id.editprofile_dateofbirth_picker);
 dateofbirthView.init(Integer.parseInt(date[2]), Integer.parseInt(date
 [1]), Integer.parseInt(date[0]), null);

What did the Java stack trace tell you? You can view that via adb logcat,
DDMS, or the DDMS perspective in Eclipse.

-- 
Mark Murphy (a Commons Guy)
http://commonsware.com
Android App Developer Books: http://commonsware.com/books.html



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[android-developers] mapview key problems

2009-10-06 Thread Konrad Pietzka

Hi

Your problem might be caused of being unable to resolve superclass, look at
following logcat entries:

10-06 13:34:50.316: WARN/dalvikvm(723): Unable to resolve superclass
of Lian/com/elgin/Elgin; (134)
10-06 13:34:50.336: WARN/dalvikvm(723): Link of class 'Lian/com/elgin/
Elgin;' failed
10-06 13:34:50.357: DEBUG/AndroidRuntime(723): Shutting down VM

Hope this helps


-Ursprüngliche Nachricht-
Von: android-developers@googlegroups.com
[mailto:android-develop...@googlegroups.com] Im Auftrag von ian
Gesendet: Dienstag, 6. Oktober 2009 15:42
An: Android Developers
Betreff: [android-developers] Re: mapview key problems


Here is the tail end of my logcat for a run where it crashed. I notice
it added a capital letter L before the ian.com.elgin about 10 lines
down.


10-06 13:34:48.146: INFO/ActivityManager(571): Start proc
ian.com.elgin for activity ian.com.elgin/.Elgin: pid=723 uid=10023
gids={3003}
10-06 13:34:48.197: INFO/jdwp(642): received file descriptor 31 from
ADB
10-06 13:34:48.307: INFO/jdwp(658): received file descriptor 25 from
ADB
10-06 13:34:48.457: INFO/jdwp(676): received file descriptor 27 from
ADB
10-06 13:34:48.567: INFO/jdwp(680): received file descriptor 34 from
ADB
10-06 13:34:48.856: INFO/jdwp(723): received file descriptor 20 from
ADB
10-06 13:34:50.296: WARN/dalvikvm(723): Class resolved by unexpected
DEX: Lian/com/elgin/Elgin;(0x43594518):0x192640 ref [Lcom/google/
android/maps/MapActivity;] Lcom/google/android/maps/MapActivity;
(0x43594518):0x1886e8
10-06 13:34:50.316: WARN/dalvikvm(723): Unable to resolve superclass
of Lian/com/elgin/Elgin; (134)
10-06 13:34:50.336: WARN/dalvikvm(723): Link of class 'Lian/com/elgin/
Elgin;' failed
10-06 13:34:50.357: DEBUG/AndroidRuntime(723): Shutting down VM
10-06 13:34:50.375: WARN/dalvikvm(723): threadid=3: thread exiting
with uncaught exception (group=0x4000fe70)
10-06 13:34:50.396: ERROR/AndroidRuntime(723): Uncaught handler:
thread main exiting due to uncaught exception
10-06 13:34:50.467: ERROR/AndroidRuntime(723):
java.lang.IllegalAccessError: cross-loader access from pre-verified
class
10-06 13:34:50.467: ERROR/AndroidRuntime(723): at
dalvik.system.DexFile.defineClass(Native Method)
10-06 13:34:50.467: ERROR/AndroidRuntime(723): at
dalvik.system.DexFile.loadClass(DexFile.java:193)
10-06 13:34:50.467: ERROR/AndroidRuntime(723): at
dalvik.system.PathClassLoader.findClass(PathClassLoader.java:203)
10-06 13:34:50.467: ERROR/AndroidRuntime(723): at
java.lang.ClassLoader.loadClass(ClassLoader.java:573)
10-06 13:34:50.467: ERROR/AndroidRuntime(723): at
java.lang.ClassLoader.loadClass(ClassLoader.java:532)
10-06 13:34:50.467: ERROR/AndroidRuntime(723): at
android.app.Instrumentation.newActivity(Instrumentation.java:1097)
10-06 13:34:50.467: ERROR/AndroidRuntime(723): at
android.app.ActivityThread.performLaunchActivity(ActivityThread.java:
2186)
10-06 13:34:50.467: ERROR/AndroidRuntime(723): at
android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:
2284)
10-06 13:34:50.467: ERROR/AndroidRuntime(723): at
android.app.ActivityThread.access$1800(ActivityThread.java:112)
10-06 13:34:50.467: ERROR/AndroidRuntime(723): at
android.app.ActivityThread$H.handleMessage(ActivityThread.java:1692)
10-06 13:34:50.467: ERROR/AndroidRuntime(723): at
android.os.Handler.dispatchMessage(Handler.java:99)
10-06 13:34:50.467: ERROR/AndroidRuntime(723): at
android.os.Looper.loop(Looper.java:123)
10-06 13:34:50.467: ERROR/AndroidRuntime(723): at
android.app.ActivityThread.main(ActivityThread.java:3948)
10-06 13:34:50.467: ERROR/AndroidRuntime(723): at
java.lang.reflect.Method.invokeNative(Native Method)
10-06 13:34:50.467: ERROR/AndroidRuntime(723): at
java.lang.reflect.Method.invoke(Method.java:521)
10-06 13:34:50.467: ERROR/AndroidRuntime(723): at
com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run
(ZygoteInit.java:782)
10-06 13:34:50.467: ERROR/AndroidRuntime(723): at
com.android.internal.os.ZygoteInit.main(ZygoteInit.java:540)
10-06 13:34:50.467: ERROR/AndroidRuntime(723):
 at dalvik.system.NativeStart.main(Native Method)
10-06 13:34:50.557: INFO/Process(571): Sending signal. PID: 723 SIG: 3
10-06 13:34:50.557: INFO/dalvikvm(723): threadid=7: reacting to signal
3
10-06 13:34:50.916: INFO/dalvikvm(723): Wrote stack trace to '/data/
anr/traces.txt'
10-06 13:34:57.203: WARN/ActivityManager(571): Launch timeout has
expired, giving up wake lock!
10-06 13:34:59.507: WARN/ActivityManager(571): Activity idle timeout
for HistoryRecord{436ad390 {ian.com.elgin/ian.com.elgin.Elgin}}
10-06 13:35:05.987: DEBUG/dalvikvm(680): GC freed 2923 objects /
164832 bytes in 487ms
10-06 13:35:11.126: DEBUG/dalvikvm(614): GC freed 1356 objects / 70072
bytes in 606ms







On Oct 6, 9:16 am, ian stilbit...@gmail.com wrote:
 That is interesting although I do not understand logcat yet.

 I tried copying the debug.keystore from the working machine and using
 the api key from that machine 

[android-developers] Re: J2SE Java Application porting to Android

2009-10-06 Thread monsoon

Well, where do you start, there are so many APIs, classes and methods
in J2SE (thousands - i.e. its a 'platform' not just a language; just
as Android is a 'platform' not a language). The comparisons aren't
always that direct but here's a few similarities I've thought about or
run up against that may be useful to you to get started in a direct
conversion, dependent of course on what you use in J2SE:

* An Android 'Activity' has methods such as onCreate(), onRestart(),
onResume(), onPause(), onStop() and onDestroy(), so it could be
compared with an Applet/JApplet at some level (and less favorably with
Frame/JFrame).
* An Android 'View' sits about where an awt 'Component' or a Swing
'JComponent' sits - they each have widgets/components built upon them.
* The interface 'implements OnClickListener' can often be used where
you had 'implements ActionListener' (and hence the 'onClick()' method
replaces 'actionPerformed()'  )
* Touch replaces the MouseListener.
* onDraw() is like paintComponent() - called when needed.
* ViewGroups are Layout Managers.
* The android.os.CountDownTimer functions somewhat like a
javax.swing.Timer
* etc, etc.

Good luck with your conversion,
Steve



On Oct 4, 9:15 pm, Jason jason4...@paran.com wrote:
 Hello.

 I'm trying to run J2SE JAVA Application on Android.

 As you know, the main problem is that J2SE classes such as awt,
 applet, and etc are not supported in Android.
 Consequently, this means that I should replace those many java classes
 with Android classes.

 So, Do you have some idea or information for replacing J2SE classes
 with Android classes?
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[android-developers] --hprof does not work consistently with monkey tool

2009-10-06 Thread Deepak Arul

I could not generate the hprof dump using the monkey tool.

I used the following commands :
adb -d shell monkey -v 100 --hprof
adb -d shell ls /data/misc  (There was no dump in /data/misc)

However, these commands worked once, but I could not make it work
again.

Is there a workaround to make it work consistently ?
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[android-developers] Re: Crossword Puzzle in Android

2009-10-06 Thread Sables

Does this happen to be an assignment based question.

On Oct 1, 4:33 pm, Seth Mould sethmo...@yahoo.com wrote:
 Carl, that's brilliant. The XML can be adapted to use bars and blocks
 as I described earlier, then overlayed with text boxes and hey presto!

 On Sep 28, 4:39 pm, Carl Whalley carl.whal...@googlemail.com wrote:



  I just put a tutorial up on making tiles scale correctly. Its not
  exactly what you are doing but theres enough overlap to get you
  going.http://www.androidacademy.com/3-tutorials/43-hands-on/154-device-inde...

  --http://www.androidacademy.com

  On Sep 28, 1:05 pm, Kwan Toh Choong td00164...@gmail.com wrote:

   Hi All,

   Thanks for the advice from everyone. I've done a little bit of research, 
   but
   I m not sure the idea of rendering the boxes with numbering is correct or
   not.
   Is it true that I can draw on a canvas? I m reading this 
   tutorialhttp://www.anddev.org/the_pizza_timer_-_threading-drawing_on_canvas-t...

   It seems like after I draw a box, I can still draw on the same place,
   overlapping it. So I can do something like drawing the numbers on top of
   the boxes right?

   In face I'm not doing acrossword. It looks similar tocrosswordbut it is
   called CodeCracker instead. I did a google on CodeCracker but the result
   it returns are mostly something else. Here are a few link on the
   CodeCracker I m saying:

  http://www.codecracker.co.nz/samples/samples.htmhttp://www.puzzco.com..

   Regards
   Kwan

   On Mon, Sep 28, 2009 at 2:00 PM, Seth Mould sethmo...@yahoo.com wrote:

Hi Kwan,

I have a project on SourceForge called xW which seeks to establish a
standard XML format for word puzzles, so you might want to look at
that for your input. Try looking for open Sudoku projects -- there is
more interest in Sudoku than crosswords and the rendering of cells is
the same except for numbering.

Please remember that advanced UK crosswords use bars instead of black
squares, so a typical bitwise enumeration for the cell's appearance
will be 0 - Blank, 1 - Black, 2 - Left bar, 4 - Top bar.

I haven't got round to writing a generic renderer for Android but when
I do it will be Open. Regards Seth- Hide quoted text -

 - Show quoted text -
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[android-developers] suppress all notifications

2009-10-06 Thread Atif Gulzar
is it possible to suppress all notification messages e.g. incoming call or
sms notification?  Thanks

--
Best Regards,
Atif Gulzar

I  Unicode, ɹɐzlnƃ ɟıʇɐ

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[android-developers] Re: Some few ques about android browser?

2009-10-06 Thread AJ

I hope that somebody would be knowing this.


Thanks,
AJ


On Oct 6, 10:24 am, AJ ajeet.invinci...@gmail.com wrote:
 Hi all group members,

 I had few questions about the android browser.

 1- What is maximum page size supported in browser?
 2- What is maximum URL length (in char) of  browser?

 I looked in the browser code but did not answers for that.

 Any help would be useful.

 Thanks,AJ
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[android-developers] Re: Fedora Eclipse doesn't let me install Android's ADT plugin

2009-10-06 Thread Lo Zeno

Thanks, I tried the solution you suggested and it worked like a charm

On Oct 3, 3:06 am, chema che...@gmail.com wrote:
 Did you check this?

 http://www.anddev.org/unable_to_install_adt-093_in_eclipse-t8140.html

 It works for me.
 -chema

 On Oct 2, 11:59 am, Lo Zeno lozeno1...@gmail.com wrote:

  Hello,
  I have a problem installing the ADT plugin in Fedora's version of
  Eclipse. I'm not sure it is a problem with the plugin, it's probably
  more Fedora's team fault (they heavily personalized and modified
  eclipse in Fedora's repository).

  I installed the version of Eclipse that is included in Fedora's
  official repos, which is based on version 3.4.2 build 20090211-1700.
  I've followed the step-by-step instruction provided in Android's
  website.
  The problem arises when I go into the Help - Software updates window.
  When I select the two plugins to install, it lets me install the DDMS,
  but not the Developer Tools. If i try (select Developer Tools then
  click Install) it gives me the following error message (after
  calculating space and dependencies):

  Cannot complete the request.  See the details.
  Unsatisfied dependency: [com.android.ide.eclipse.adt.feature.group
  0.9.3.v200909031112-12945] requiredCapability:
  org.eclipse.equinox.p2.iu/org.eclipse.wst.xml.core/0.0.0
  Unsatisfied dependency: [com.android.ide.eclipse.adt.feature.group
  0.9.3.v200909031112-12945] requiredCapability:
  org.eclipse.equinox.p2.iu/org.eclipse.wst.xml.ui/0.0.0
  Unsatisfied dependency: [com.android.ide.eclipse.adt.feature.group
  0.9.3.v200909031112-12945] requiredCapability:
  org.eclipse.equinox.p2.iu/org.eclipse.wst.sse.core/0.0.0
  Unsatisfied dependency: [com.android.ide.eclipse.adt.feature.group
  0.9.3.v200909031112-12945] requiredCapability:
  org.eclipse.equinox.p2.iu/org.eclipse.wst.sse.ui/0.0.0
  Unsatisfied dependency: [com.android.ide.eclipse.adt.feature.group
  0.9.3.v200909031112-12945] requiredCapability:
  org.eclipse.equinox.p2.iu/org.eclipse.wst.sse.ui/0.0.0
  Unsatisfied dependency: [com.android.ide.eclipse.adt.feature.group
  0.9.3.v200909031112-12945] requiredCapability:
  org.eclipse.equinox.p2.iu/org.eclipse.wst.xml.ui/0.0.0
  Unsatisfied dependency: [com.android.ide.eclipse.adt.feature.group
  0.9.3.v200909031112-12945] requiredCapability:
  org.eclipse.equinox.p2.iu/org.eclipse.wst.xml.core/0.0.0
  Unsatisfied dependency: [com.android.ide.eclipse.adt.feature.group
  0.9.3.v200909031112-12945] requiredCapability:
  org.eclipse.equinox.p2.iu/org.eclipse.wst.sse.core/0.0.0

  At first, I thought I had not installed some packages
  (org.eclipse.equinox.p2.iu and/or org.eclipse.wst.sse.core), so I
  opened YumEX and searched for those pacckages... but they are not
  available in Fedora's repositories.

  I asked for help in fedora community's forums, and they already told
  me that I can't mix fedora's repos with Eclipse's official repos, or
  it will mess up the installation. The only option, according to them,
  is to uninstall Fedora Eclipse and install the standard Eclipse
  version, but by doing so I will have to be VERY careful at every
  software update to not to mix updates and not update from the wrong
  repository (and since Fedora Eclipse's updates come from the main
  Fedora repo, I can't deactivate that repository or I will not be able
  to update my OS again).

  I'm not a Linux expert, I've been using Fedora for barely 3 years. I
  can solve small problems, but this one beats me... I hope there's a
  solution, because installing the standard Eclipse and risking a
  repository mess is not what I dream for.

  Thanks for any help.
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[android-developers] Re: Launching share option in menu

2009-10-06 Thread Lukasz Mosdorf

hum, that doesnt work...
When I am using the following code:

Intent intent = new Intent(Intent.ACTION_SEND, null);
intent.putExtra(Intent.EXTRA_STREAM,Uri.parse
(Environment.getExternalStorageDirectory()+/Ania.jpg));
intent.setDataAndType(Uri.parse(Environment.getExternalStorageDirectory
()+/Ania.jpg), image/jpeg);
startActivity(Intent.createChooser(intent,Share a picture or sth));
AppSettings.NOTIFY_SAVE_OPENED = false;

the only app that doesnt crash is gmail. Unfortunatelly it doesnt send
attachment, only the text part of the e-mail, even though the
attachement is listed before sending.

I guess there has to be solution for this, becouse gallery application
works well with gmail, picasa and twitdroid.

I was trying to pass a direct bitmap data to the EXTRA_STREAM:

Intent intent = new Intent(Intent.ACTION_SEND, null);
Bitmap bm = mDraw.getSnapshot();  //method returning a bitmap
int value[] = new int[bm.getHeight() * bm.getWidth()];
mDraw.getSnapshot().getPixels(value, 0, bm.getWidth(), 0, 0,
bm.getWidth(), bm.getHeight());
intent.putExtra(Intent.EXTRA_STREAM,value);
intent.setType(image/jpeg);
startActivity(Intent.createChooser(intent,Share a picture or sth));


but that still doesnt work :(
Anyone can help?


regards
Lukasz Mosdorf







On Oct 4, 2:21 am, Dianne Hackborn hack...@android.com wrote:
 Use Intent.setDataAndType().
 Though the formal definition for this intent is that the data is in the
 stream extra:

 http://developer.android.com/reference/android/content/Intent.html#AC...

 http://developer.android.com/reference/android/content/Intent.html#AC...So
 if those apps aren't working, they are broken.  But if people aren't
 following the documented protocol then you may need to work around it. :(

 On Sat, Oct 3, 2009 at 2:03 AM, Lukasz Mosdorf 
 lukasz.mosd...@gmail.comwrote:





  ok, but, if I use intent.setType(image/*) it clears any data that
  was previously set by setData(Uri). Sow how do I specify MIME type?

  On 3 Paź, 02:13, Dianne Hackborn hack...@android.com wrote:
   You need to specify a MIME type, since your data isn't in a content
  provider
   that the system can ask for its type.

   On Fri, Oct 2, 2009 at 4:06 PM, Lukasz Mosdorf lukasz.mosd...@gmail.com
  wrote:

Hi

I'm trying to make a 'share' option in menu, just like in the gallery
application.
I am using the following code:

 MenuItem item2 = menu.add(0,0,0, Share);
       item2.setOnMenuItemClickListener(new
MenuItem.OnMenuItemClickListener() {
           public boolean onMenuItemClick(MenuItem item) {
               Intent intent = new Intent(Intent.ACTION_SEND, null);
               File f = new File
(Environment.getExternalStorageDirectory()+/Ania.jpg);
               intent.setData(Uri.fromFile(f));

               startActivity(Intent.createChooser(intent,Share a
picture or sth));
               return true;
           }
       });

When i press the Share button in the menu i get No applications can
perform this action.
What am I doing  wrong? (im working on a real device not the
emulator).

regards
Lukas Mosdorf

   --
   Dianne Hackborn
   Android framework engineer
   hack...@android.com

   Note: please don't send private questions to me, as I don't have time to
   provide private support, and so won't reply to such e-mails.  All such
   questions should be posted on public forums, where I and others can see
  and
   answer them.

 --
 Dianne Hackborn
 Android framework engineer
 hack...@android.com

 Note: please don't send private questions to me, as I don't have time to
 provide private support, and so won't reply to such e-mails.  All such
 questions should be posted on public forums, where I and others can see and
 answer them.
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[android-developers] Re: Crossword Puzzle in Android

2009-10-06 Thread AJ

@Carl: That is a very good example. You rock !!!


Thanks,
AJ

On Oct 6, 7:09 pm, Sables em...@amnet.net.au wrote:
 Does this happen to be an assignment based question.

 On Oct 1, 4:33 pm, Seth Mould sethmo...@yahoo.com wrote:

  Carl, that's brilliant. The XML can be adapted to use bars and blocks
  as I described earlier, then overlayed with text boxes and hey presto!

  On Sep 28, 4:39 pm, Carl Whalley carl.whal...@googlemail.com wrote:

   I just put a tutorial up on making tiles scale correctly. Its not
   exactly what you are doing but theres enough overlap to get you
   going.http://www.androidacademy.com/3-tutorials/43-hands-on/154-device-inde...

   --http://www.androidacademy.com

   On Sep 28, 1:05 pm, Kwan Toh Choong td00164...@gmail.com wrote:

Hi All,

Thanks for the advice from everyone. I've done a little bit of 
research, but
I m not sure the idea of rendering the boxes with numbering is correct 
or
not.
Is it true that I can draw on a canvas? I m reading this 
tutorialhttp://www.anddev.org/the_pizza_timer_-_threading-drawing_on_canvas-t...

It seems like after I draw a box, I can still draw on the same place,
overlapping it. So I can do something like drawing the numbers on top 
of
the boxes right?

In face I'm not doing acrossword. It looks similar tocrosswordbut it is
called CodeCracker instead. I did a google on CodeCracker but the 
result
it returns are mostly something else. Here are a few link on the
CodeCracker I m saying:

   http://www.codecracker.co.nz/samples/samples.htmhttp://www.puzzco.com..

Regards
Kwan

On Mon, Sep 28, 2009 at 2:00 PM, Seth Mould sethmo...@yahoo.com wrote:

 Hi Kwan,

 I have a project on SourceForge called xW which seeks to establish a
 standard XML format for word puzzles, so you might want to look at
 that for your input. Try looking for open Sudoku projects -- there is
 more interest in Sudoku than crosswords and the rendering of cells is
 the same except for numbering.

 Please remember that advanced UK crosswords use bars instead of black
 squares, so a typical bitwise enumeration for the cell's appearance
 will be 0 - Blank, 1 - Black, 2 - Left bar, 4 - Top bar.

 I haven't got round to writing a generic renderer for Android but when
 I do it will be Open. Regards Seth- Hide quoted text -

  - Show quoted text -


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[android-developers] Re: DatePicker.init crashes without reason

2009-10-06 Thread Zonakusu

Oh yes of course, here it is:

 Error: null
 java.lang.ArrayIndexOutOfBoundsException
 at com.android.internal.widget.NumberPicker.updateView
(NumberPicker.java:238)
 at com.android.internal.widget.NumberPicker.setCurrent
(NumberPicker.java:180)
 at android.widget.DatePicker.updateSpinners(DatePicker.java:299)
 at android.widget.DatePicker.init(DatePicker.java:289)
 at nl.magnatron.streetwars.EditProfile
$GetProfileTask.onPostExecute(EditProfile.java:142)
 at nl.magnatron.streetwars.EditProfile
$GetProfileTask.onPostExecute(EditProfile.java:1)
 at android.os.AsyncTask.finish(AsyncTask.java:416)
 at android.os.AsyncTask.access$300(AsyncTask.java:127)
 at android.os.AsyncTask$InternalHandler.handleMessage
(AsyncTask.java:428)
 at android.os.Handler.dispatchMessage(Handler.java:99)
 at android.os.Looper.loop(Looper.java:123)
 at android.app.ActivityThread.main(ActivityThread.java:3948)
 at java.lang.reflect.Method.invokeNative(Native Method)
 at java.lang.reflect.Method.invoke(Method.java:521)
 at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run
(ZygoteInit.java:782)
 at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:540)
 at dalvik.system.NativeStart.main(Native Method)

I thought my String[] was wrong, but via the debugger i can see 0,1
and 2 are  populated just like they should.

On 6 okt, 15:54, Mark Murphy mmur...@commonsware.com wrote:
  I'm having a weird problem. When I try to update my DatePicker it
  crashes, but I dont understand why. Via the debugger I could see the
  date[] function is filled the way it should be.

  Do you guys see the problem?

  String[] date = dateofbirthNode.getStringValue().split(/); //
  12/31/1969
  DatePicker dateofbirthView = (DatePicker)findViewById
  (R.id.editprofile_dateofbirth_picker);
  dateofbirthView.init(Integer.parseInt(date[2]), Integer.parseInt(date
  [1]), Integer.parseInt(date[0]), null);

 What did the Java stack trace tell you? You can view that via adb logcat,
 DDMS, or the DDMS perspective in Eclipse.

 --
 Mark Murphy (a Commons Guy)http://commonsware.com
 Android App Developer Books:http://commonsware.com/books.html
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[android-developers] Re: mapview key problems

2009-10-06 Thread ian

Well I think you are correct about that superclass problem. But I'm
unsure how to fix it. Any suggestions?


On Oct 6, 10:56 am, Konrad Pietzka kon...@java-schmiede.de wrote:
 Hi

 Your problem might be caused of being unable to resolve superclass, look at
 following logcat entries:

 10-06 13:34:50.316: WARN/dalvikvm(723): Unable to resolve superclass
 of Lian/com/elgin/Elgin; (134)
 10-06 13:34:50.336: WARN/dalvikvm(723): Link of class 'Lian/com/elgin/
 Elgin;' failed
 10-06 13:34:50.357: DEBUG/AndroidRuntime(723): Shutting down VM

 Hope this helps

 -Ursprüngliche Nachricht-
 Von: android-developers@googlegroups.com
 [mailto:android-develop...@googlegroups.com] Im Auftrag von ian
 Gesendet: Dienstag, 6. Oktober 2009 15:42
 An: Android Developers
 Betreff: [android-developers] Re: mapview key problems

 Here is the tail end of my logcat for a run where it crashed. I notice
 it added a capital letter L before the ian.com.elgin about 10 lines
 down.

 10-06 13:34:48.146: INFO/ActivityManager(571): Start proc
 ian.com.elgin for activity ian.com.elgin/.Elgin: pid=723 uid=10023
 gids={3003}
 10-06 13:34:48.197: INFO/jdwp(642): received file descriptor 31 from
 ADB
 10-06 13:34:48.307: INFO/jdwp(658): received file descriptor 25 from
 ADB
 10-06 13:34:48.457: INFO/jdwp(676): received file descriptor 27 from
 ADB
 10-06 13:34:48.567: INFO/jdwp(680): received file descriptor 34 from
 ADB
 10-06 13:34:48.856: INFO/jdwp(723): received file descriptor 20 from
 ADB
 10-06 13:34:50.296: WARN/dalvikvm(723): Class resolved by unexpected
 DEX: Lian/com/elgin/Elgin;(0x43594518):0x192640 ref [Lcom/google/
 android/maps/MapActivity;] Lcom/google/android/maps/MapActivity;
 (0x43594518):0x1886e8
 10-06 13:34:50.316: WARN/dalvikvm(723): Unable to resolve superclass
 of Lian/com/elgin/Elgin; (134)
 10-06 13:34:50.336: WARN/dalvikvm(723): Link of class 'Lian/com/elgin/
 Elgin;' failed
 10-06 13:34:50.357: DEBUG/AndroidRuntime(723): Shutting down VM
 10-06 13:34:50.375: WARN/dalvikvm(723): threadid=3: thread exiting
 with uncaught exception (group=0x4000fe70)
 10-06 13:34:50.396: ERROR/AndroidRuntime(723): Uncaught handler:
 thread main exiting due to uncaught exception
 10-06 13:34:50.467: ERROR/AndroidRuntime(723):
 java.lang.IllegalAccessError: cross-loader access from pre-verified
 class
 10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
 dalvik.system.DexFile.defineClass(Native Method)
 10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
 dalvik.system.DexFile.loadClass(DexFile.java:193)
 10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
 dalvik.system.PathClassLoader.findClass(PathClassLoader.java:203)
 10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
 java.lang.ClassLoader.loadClass(ClassLoader.java:573)
 10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
 java.lang.ClassLoader.loadClass(ClassLoader.java:532)
 10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
 android.app.Instrumentation.newActivity(Instrumentation.java:1097)
 10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
 android.app.ActivityThread.performLaunchActivity(ActivityThread.java:
 2186)
 10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
 android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:
 2284)
 10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
 android.app.ActivityThread.access$1800(ActivityThread.java:112)
 10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
 android.app.ActivityThread$H.handleMessage(ActivityThread.java:1692)
 10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
 android.os.Handler.dispatchMessage(Handler.java:99)
 10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
 android.os.Looper.loop(Looper.java:123)
 10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
 android.app.ActivityThread.main(ActivityThread.java:3948)
 10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
 java.lang.reflect.Method.invokeNative(Native Method)
 10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
 java.lang.reflect.Method.invoke(Method.java:521)
 10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
 com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run
 (ZygoteInit.java:782)
 10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
 com.android.internal.os.ZygoteInit.main(ZygoteInit.java:540)
 10-06 13:34:50.467: ERROR/AndroidRuntime(723):
      at dalvik.system.NativeStart.main(Native Method)
 10-06 13:34:50.557: INFO/Process(571): Sending signal. PID: 723 SIG: 3
 10-06 13:34:50.557: INFO/dalvikvm(723): threadid=7: reacting to signal
 3
 10-06 13:34:50.916: INFO/dalvikvm(723): Wrote stack trace to '/data/
 anr/traces.txt'
 10-06 13:34:57.203: WARN/ActivityManager(571): Launch timeout has
 expired, giving up wake lock!
 10-06 13:34:59.507: WARN/ActivityManager(571): Activity idle timeout
 for HistoryRecord{436ad390 {ian.com.elgin/ian.com.elgin.Elgin}}
 10-06 13:35:05.987: DEBUG/dalvikvm(680): GC freed 2923 objects /
 164832 bytes in 487ms
 10-06 13:35:11.126: DEBUG/dalvikvm(614): GC 

[android-developers] Re: how to add item to hyperlink context menu

2009-10-06 Thread henryhuang

i tried, but Share Link doesn't trigger the activity with
ACTION_SEND,
it just send the url to sms.

thanks a lot Mark.

On Oct 6, 9:53 pm, Mark Murphy mmur...@commonsware.com wrote:
  when you long click a hyperlink of browser, you will see a context
  menu with 'Open, Open link in new browser, Browser Link, etc'.

  is it possible to add some customized item to the context menu?

 Not directly. Some of those will allow the user to choose an option (e.g.,
 Share Link triggers a pop-up list of everyone supporting ACTION_SEND).

 --
 Mark Murphy (a Commons Guy)http://commonsware.com
 Android App Developer Books:http://commonsware.com/books.html
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[android-developers] Re: mapview key problems

2009-10-06 Thread ian

Well I think you are correct about that superclass problem. But I'm
unsure how to fix it. Any suggestions?


On Oct 6, 10:56 am, Konrad Pietzka kon...@java-schmiede.de wrote:
 Hi

 Your problem might be caused of being unable to resolve superclass, look at
 following logcat entries:

 10-06 13:34:50.316: WARN/dalvikvm(723): Unable to resolve superclass
 of Lian/com/elgin/Elgin; (134)
 10-06 13:34:50.336: WARN/dalvikvm(723): Link of class 'Lian/com/elgin/
 Elgin;' failed
 10-06 13:34:50.357: DEBUG/AndroidRuntime(723): Shutting down VM

 Hope this helps

 -Ursprüngliche Nachricht-
 Von: android-developers@googlegroups.com
 [mailto:android-develop...@googlegroups.com] Im Auftrag von ian
 Gesendet: Dienstag, 6. Oktober 2009 15:42
 An: Android Developers
 Betreff: [android-developers] Re: mapview key problems

 Here is the tail end of my logcat for a run where it crashed. I notice
 it added a capital letter L before the ian.com.elgin about 10 lines
 down.

 10-06 13:34:48.146: INFO/ActivityManager(571): Start proc
 ian.com.elgin for activity ian.com.elgin/.Elgin: pid=723 uid=10023
 gids={3003}
 10-06 13:34:48.197: INFO/jdwp(642): received file descriptor 31 from
 ADB
 10-06 13:34:48.307: INFO/jdwp(658): received file descriptor 25 from
 ADB
 10-06 13:34:48.457: INFO/jdwp(676): received file descriptor 27 from
 ADB
 10-06 13:34:48.567: INFO/jdwp(680): received file descriptor 34 from
 ADB
 10-06 13:34:48.856: INFO/jdwp(723): received file descriptor 20 from
 ADB
 10-06 13:34:50.296: WARN/dalvikvm(723): Class resolved by unexpected
 DEX: Lian/com/elgin/Elgin;(0x43594518):0x192640 ref [Lcom/google/
 android/maps/MapActivity;] Lcom/google/android/maps/MapActivity;
 (0x43594518):0x1886e8
 10-06 13:34:50.316: WARN/dalvikvm(723): Unable to resolve superclass
 of Lian/com/elgin/Elgin; (134)
 10-06 13:34:50.336: WARN/dalvikvm(723): Link of class 'Lian/com/elgin/
 Elgin;' failed
 10-06 13:34:50.357: DEBUG/AndroidRuntime(723): Shutting down VM
 10-06 13:34:50.375: WARN/dalvikvm(723): threadid=3: thread exiting
 with uncaught exception (group=0x4000fe70)
 10-06 13:34:50.396: ERROR/AndroidRuntime(723): Uncaught handler:
 thread main exiting due to uncaught exception
 10-06 13:34:50.467: ERROR/AndroidRuntime(723):
 java.lang.IllegalAccessError: cross-loader access from pre-verified
 class
 10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
 dalvik.system.DexFile.defineClass(Native Method)
 10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
 dalvik.system.DexFile.loadClass(DexFile.java:193)
 10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
 dalvik.system.PathClassLoader.findClass(PathClassLoader.java:203)
 10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
 java.lang.ClassLoader.loadClass(ClassLoader.java:573)
 10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
 java.lang.ClassLoader.loadClass(ClassLoader.java:532)
 10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
 android.app.Instrumentation.newActivity(Instrumentation.java:1097)
 10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
 android.app.ActivityThread.performLaunchActivity(ActivityThread.java:
 2186)
 10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
 android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:
 2284)
 10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
 android.app.ActivityThread.access$1800(ActivityThread.java:112)
 10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
 android.app.ActivityThread$H.handleMessage(ActivityThread.java:1692)
 10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
 android.os.Handler.dispatchMessage(Handler.java:99)
 10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
 android.os.Looper.loop(Looper.java:123)
 10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
 android.app.ActivityThread.main(ActivityThread.java:3948)
 10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
 java.lang.reflect.Method.invokeNative(Native Method)
 10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
 java.lang.reflect.Method.invoke(Method.java:521)
 10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
 com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run
 (ZygoteInit.java:782)
 10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
 com.android.internal.os.ZygoteInit.main(ZygoteInit.java:540)
 10-06 13:34:50.467: ERROR/AndroidRuntime(723):
      at dalvik.system.NativeStart.main(Native Method)
 10-06 13:34:50.557: INFO/Process(571): Sending signal. PID: 723 SIG: 3
 10-06 13:34:50.557: INFO/dalvikvm(723): threadid=7: reacting to signal
 3
 10-06 13:34:50.916: INFO/dalvikvm(723): Wrote stack trace to '/data/
 anr/traces.txt'
 10-06 13:34:57.203: WARN/ActivityManager(571): Launch timeout has
 expired, giving up wake lock!
 10-06 13:34:59.507: WARN/ActivityManager(571): Activity idle timeout
 for HistoryRecord{436ad390 {ian.com.elgin/ian.com.elgin.Elgin}}
 10-06 13:35:05.987: DEBUG/dalvikvm(680): GC freed 2923 objects /
 164832 bytes in 487ms
 10-06 13:35:11.126: DEBUG/dalvikvm(614): GC 

[android-developers] Re: Implements Filterable question

2009-10-06 Thread Romain Guy

Hi,

Check out the source code of ArrayAdapter at android.git.kernel.org,
in the project frameworks/base. The adapter is in
core/java/android/widget.

On Tue, Oct 6, 2009 at 4:56 AM, EvgenyV evgen...@gmail.com wrote:

 Hi!

 I'm using custom Adapter extends BaseAdapter. Unfortunately
 BaseAdapter doesn't implements Filterable interface.
 That's a reason I can't use setTextFilterEnabled(true) functionality.

 Where can I learn how ArrayAdapter implements Filterable interface?

 There is my simple code:

 private class MyDataAdapter extends BaseAdapter implements Filterable
 {
 ..
 ..
    ListMyObject _data;
    public Filter getFilter()
    {

         return new MyFilter(_data);
    }
 }

    private class MyFilter extends Filter
    {
        ListMyObject _data;

        public MyFilter(ListMyIntent data)
        {
                _data = data;
        }
               �...@override
                protected FilterResults performFiltering(CharSequence 
 constraint) {
                        
                }

               �...@override
                protected void publishResults(CharSequence constraint,
                                FilterResults results) {
                        ?
                }

    }

 Thanks in advance,
 Evgeny

 




-- 
Romain Guy
Android framework engineer
romain...@android.com

Note: please don't send private questions to me, as I don't have time
to provide private support.  All such questions should be posted on
public forums, where I and others can see and answer them

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AW: [android-developers] Re: mapview key problems

2009-10-06 Thread Konrad Pietzka

Hi Ian,

Do you have the following entires in your AndriodManifest.xml?

uses-library android:name=com.google.android.maps /
Which should be within application

And

uses-permission android:name=android.permission.INTERNET /
Within manifest

Otherwise it wont work

Cheers

-Ursprüngliche Nachricht-
Von: android-developers@googlegroups.com
[mailto:android-develop...@googlegroups.com] Im Auftrag von ian
Gesendet: Dienstag, 6. Oktober 2009 17:22
An: Android Developers
Betreff: [android-developers] Re: mapview key problems


Well I think you are correct about that superclass problem. But I'm
unsure how to fix it. Any suggestions?


On Oct 6, 10:56 am, Konrad Pietzka kon...@java-schmiede.de wrote:
 Hi

 Your problem might be caused of being unable to resolve superclass, look
at
 following logcat entries:

 10-06 13:34:50.316: WARN/dalvikvm(723): Unable to resolve superclass
 of Lian/com/elgin/Elgin; (134)
 10-06 13:34:50.336: WARN/dalvikvm(723): Link of class 'Lian/com/elgin/
 Elgin;' failed
 10-06 13:34:50.357: DEBUG/AndroidRuntime(723): Shutting down VM

 Hope this helps

 -Ursprüngliche Nachricht-
 Von: android-developers@googlegroups.com
 [mailto:android-develop...@googlegroups.com] Im Auftrag von ian
 Gesendet: Dienstag, 6. Oktober 2009 15:42
 An: Android Developers
 Betreff: [android-developers] Re: mapview key problems

 Here is the tail end of my logcat for a run where it crashed. I notice
 it added a capital letter L before the ian.com.elgin about 10 lines
 down.

 10-06 13:34:48.146: INFO/ActivityManager(571): Start proc
 ian.com.elgin for activity ian.com.elgin/.Elgin: pid=723 uid=10023
 gids={3003}
 10-06 13:34:48.197: INFO/jdwp(642): received file descriptor 31 from
 ADB
 10-06 13:34:48.307: INFO/jdwp(658): received file descriptor 25 from
 ADB
 10-06 13:34:48.457: INFO/jdwp(676): received file descriptor 27 from
 ADB
 10-06 13:34:48.567: INFO/jdwp(680): received file descriptor 34 from
 ADB
 10-06 13:34:48.856: INFO/jdwp(723): received file descriptor 20 from
 ADB
 10-06 13:34:50.296: WARN/dalvikvm(723): Class resolved by unexpected
 DEX: Lian/com/elgin/Elgin;(0x43594518):0x192640 ref [Lcom/google/
 android/maps/MapActivity;] Lcom/google/android/maps/MapActivity;
 (0x43594518):0x1886e8
 10-06 13:34:50.316: WARN/dalvikvm(723): Unable to resolve superclass
 of Lian/com/elgin/Elgin; (134)
 10-06 13:34:50.336: WARN/dalvikvm(723): Link of class 'Lian/com/elgin/
 Elgin;' failed
 10-06 13:34:50.357: DEBUG/AndroidRuntime(723): Shutting down VM
 10-06 13:34:50.375: WARN/dalvikvm(723): threadid=3: thread exiting
 with uncaught exception (group=0x4000fe70)
 10-06 13:34:50.396: ERROR/AndroidRuntime(723): Uncaught handler:
 thread main exiting due to uncaught exception
 10-06 13:34:50.467: ERROR/AndroidRuntime(723):
 java.lang.IllegalAccessError: cross-loader access from pre-verified
 class
 10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
 dalvik.system.DexFile.defineClass(Native Method)
 10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
 dalvik.system.DexFile.loadClass(DexFile.java:193)
 10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
 dalvik.system.PathClassLoader.findClass(PathClassLoader.java:203)
 10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
 java.lang.ClassLoader.loadClass(ClassLoader.java:573)
 10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
 java.lang.ClassLoader.loadClass(ClassLoader.java:532)
 10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
 android.app.Instrumentation.newActivity(Instrumentation.java:1097)
 10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
 android.app.ActivityThread.performLaunchActivity(ActivityThread.java:
 2186)
 10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
 android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:
 2284)
 10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
 android.app.ActivityThread.access$1800(ActivityThread.java:112)
 10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
 android.app.ActivityThread$H.handleMessage(ActivityThread.java:1692)
 10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
 android.os.Handler.dispatchMessage(Handler.java:99)
 10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
 android.os.Looper.loop(Looper.java:123)
 10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
 android.app.ActivityThread.main(ActivityThread.java:3948)
 10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
 java.lang.reflect.Method.invokeNative(Native Method)
 10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
 java.lang.reflect.Method.invoke(Method.java:521)
 10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
 com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run
 (ZygoteInit.java:782)
 10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
 com.android.internal.os.ZygoteInit.main(ZygoteInit.java:540)
 10-06 13:34:50.467: ERROR/AndroidRuntime(723):
      at dalvik.system.NativeStart.main(Native Method)
 10-06 13:34:50.557: INFO/Process(571): Sending signal. PID: 723 

[android-developers] Re: RotateAnimation modifying ImageView

2009-10-06 Thread Romain Guy

Because the animation is still set on your ImageView. Just call
setAnimation(null).

On Tue, Oct 6, 2009 at 12:39 AM, Blackpool alex.lehmb...@gmail.com wrote:

  have a question regarding RotateAnimation. If I do not set the
 property FillAfter to true then the image in my view, that I use
 RotateAnimation to animate, returns to the initial position after the
 animation is done.
 My problem is that when I set fillafter to true when I later set the
 image on my imageview to another image than the one I animated some
 kind of transformation is applied to that image also - Why?
 




-- 
Romain Guy
Android framework engineer
romain...@android.com

Note: please don't send private questions to me, as I don't have time
to provide private support.  All such questions should be posted on
public forums, where I and others can see and answer them

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[android-developers] Overlay on MapView

2009-10-06 Thread Ne0

Hi,

I have created an image of a tracked trail and want to overlay this on
to my map view so that the bounding box of the overlay is at static co-
ordinates. This way when the mapview is zoomed in or out, the
overlayed trail stays in the correct place and to scale

I just wondered if this is possible? and if so how?

or is there a better way of doing this?

Thanks,

Liam
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[android-developers] Re: Android as a Universal Remote for CE/HA?

2009-10-06 Thread jed
Any thoughts on this anyone?

Much Appreciated,
Jed

                                                                     
                                                                     
                               
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[android-developers] Re: Soft Keyboard

2009-10-06 Thread Eric Carman

I was wondering if anyone had access to one of the offending Hero
phones that has been updated via the OTA 1.6 roll out? Has the long-
press menu been addressed?

Best Regards,
Eric
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[android-developers] Re: ADC2 submissions and Android 1.6 (Donut)

2009-10-06 Thread Dan Sherman
Right, I think he's suggesting however, that the issue is with 1.6.

A random user who gets the app and has it crash immediately won't think Oh,
this likely has something to do with the recent update to my phone, I'll
skip judging.  They're more likely to think Crashed, sucks, 1star.  Which
leads to a possible good number of 1star ratings due to something the
developer could have no hope of knowing/fixing/understanding as 1.6sdk
wasn't out prior to releasing for ADC.

Developers however, are far more likely to get a crashing app, and say Oh,
it might be due to 1.6, I'll skip, and skip.

- Dan

On Tue, Oct 6, 2009 at 5:27 AM, Beowolve beowo...@gmail.com wrote:


  I don't believe so. A smaller number of qualified testers would yield
  a more reliable result than a huge number of people who do not know
  how to develop software. No one will concede to the developer that the
  app crashes because of Donut - in fact, he can't tell whether it's the
  app or the operating system - s/he will just give 1 star.
 
  But that's the way it works with Google - let the developers work for
  nothing and have the mob blame them.

 In my opinion this is plane wrong. An applications is mainly used by
 none
 developers and thats why the response from a simple user counts a lot
 more.
 It is also one of the main principles how you should develop an
 application.
 You need to develop for the user and not for you. It is very often not
 easy
 to know what the user actually wants most, thats for sure *g*.
 You can for example create the most powerful command line tool for
 file
 management with cool batch features and automation just like you would
 like
 it as a old style programmer coming from a unix background. But the
 user
 will most likely prefer the simple windows explorer.
 


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[android-developers] Re: Android Game Framework ?

2009-10-06 Thread Dan Sherman
I tested Rokon for a while, its pretty clean.  He said he was planning on
upgrading the sound engine to JetBoy (or at least look into it), but Rokon
was written pre-1.6

- Dan

On Tue, Oct 6, 2009 at 9:48 AM, MrChaz mrchazmob...@googlemail.com wrote:


 Rokon looks pretty good and sounds pretty much like what you're
 looking for.
 You'll never be able to avoid writing the game loop but at least Rokon
 removes a whole bunch of the engine code.

 On Oct 5, 10:57 pm, vetch oldpete...@gmail.com wrote:
  I do not know if Rokon is good or great. I looked through his code -
  for me it looks like early alpha stage. Besides, it has licensing
  issues, so I prefer to writing my own, that I really understand.
 
  I hope Google knows how badly Android needs embedded game framework.
 
  On 5 Paź, 23:43, Dan Sherman impact...@gmail.com wrote:
 
 
 
   But its a community effort... The guy from Rokon was on here looking
 for
   help on his (very well designed) game engine, could be very neat if it
 got
   some power behind it.
 
   Look at the iphone (as hopefully a decent example), theres not much
 there in
   terms of game frameworks.  Someone ported cocos2d which ended up doing
 quite
   well.
 
   XNA is a bad example, as it was built for something that only does
 games,
   and has been since ported to other places.  Google doesn't build
 games...
 
   - Dan
 
   On Mon, Oct 5, 2009 at 5:34 PM, vetch oldpete...@gmail.com wrote:
 
very funny :) but I think, you did not understand my point.
 
I think about game engine framework embedded in SDK.
 
Google done great job with UI framework, hardware interfaces and
others, so I think, creating another high level framework for games,
should not be a problem for them.
 
On 5 Paź, 23:25, Dan Sherman impact...@gmail.com wrote:
http://lmgtfy.com/?q=android+game+framework
 
 On Mon, Oct 5, 2009 at 5:17 PM, vetch oldpete...@gmail.com
 wrote:
 
  Me, and I think, many other developers, always tried to write
 some
  game.
 
  Problem with a game, is a complexity of technic stuff.
 Complexity,
  means learning. Learning is great, but takes time.
 
  I think, Android needs a game framework. Something like SDL or
 more,
  XNA from Microsoft. Of course, we can use Canvas to draw, but it
 is
  slow. We can use OpenGL, but after two days of learning I still
 do not
  know how to draw f** background. Of course, I will do that. Some
  day :) But state and flags-ful OGL interface is really hard to
  understand if you go from wonderful world of objective thinking.
 
  I just want to focus on creating art, not wondering how to create
  tools for that.
 
  I'm worrying, really worring about Android and games. M$ has XNA,
  porting it to Zune with Tegra. After that, XNA will come to
 WinMo. If
  you ever used C# and XNA, you know, how simple and great it is.
 What
  does it mean ? Thousands of games for Microsoft Mobile Junk and
 still
  no great games for Android. Worst. Many Android developers will
 go to
  WinMo for XNA. Many games will be easily ported from Xbox Arcade
 too.
 
  And we will be wasting time, wondering, how to get 25fps from
 Canvas
  or OpenGL. Without sound.
 
  Now, I think, is the time to do something with that. Android
 really
  needs something like XNA, to allow us producing games without all
 that
  technic stuff like OpenGL, game loops with managing threads,
 times,
  buffers, right pixel format settings and others.
 
  What you think about official game framework for Android ?
 
  Is Google working on something like that ?
 


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[android-developers] Re: Android Game Framework ?

2009-10-06 Thread vetch

As I mentioned before. Rokon has GPL licensing. It is useless, if you
think about selling your game.

Second: using framework without any support is a big risk. One-man
support is no support.

Third: I need something Google-approved, improved, fixed, developed,
tested and stable as rock.

No offence to Rokon, but I think, team of 10 professionals working for
money is better than one-man team.

Maybe community should ask Google to create Android native game
framework ?

It is still time for that. For three years from here, Android on a
game field can be a big looser.

We must learn from others; Before XNA, there were almost none DirectX
game with commercial success, made by small teams. Because of
complexity and costs.

After XNA, community created hundreds of games, many of them with big
success on PC/Steam and Xbox Arcade. And many of them by one man
only !

As you see, easy to use framework allows all developers with great
ideas, to create good games.

Good tools are important.

On 6 Paź, 15:48, MrChaz mrchazmob...@googlemail.com wrote:
 Rokon looks pretty good and sounds pretty much like what you're
 looking for.
 You'll never be able to avoid writing the game loop but at least Rokon
 removes a whole bunch of the engine code.

 On Oct 5, 10:57 pm, vetch oldpete...@gmail.com wrote:

  I do not know if Rokon is good or great. I looked through his code -
  for me it looks like early alpha stage. Besides, it has licensing
  issues, so I prefer to writing my own, that I really understand.

  I hope Google knows how badly Android needs embedded game framework.

  On 5 Paź, 23:43, Dan Sherman impact...@gmail.com wrote:

   But its a community effort... The guy from Rokon was on here looking for
   help on his (very well designed) game engine, could be very neat if it got
   some power behind it.

   Look at the iphone (as hopefully a decent example), theres not much there 
   in
   terms of game frameworks.  Someone ported cocos2d which ended up doing 
   quite
   well.

   XNA is a bad example, as it was built for something that only does games,
   and has been since ported to other places.  Google doesn't build games...

   - Dan

   On Mon, Oct 5, 2009 at 5:34 PM, vetch oldpete...@gmail.com wrote:

very funny :) but I think, you did not understand my point.

I think about game engine framework embedded in SDK.

Google done great job with UI framework, hardware interfaces and
others, so I think, creating another high level framework for games,
should not be a problem for them.

On 5 Paź, 23:25, Dan Sherman impact...@gmail.com wrote:
http://lmgtfy.com/?q=android+game+framework

 On Mon, Oct 5, 2009 at 5:17 PM, vetch oldpete...@gmail.com wrote:

  Me, and I think, many other developers, always tried to write some
  game.

  Problem with a game, is a complexity of technic stuff. Complexity,
  means learning. Learning is great, but takes time.

  I think, Android needs a game framework. Something like SDL or more,
  XNA from Microsoft. Of course, we can use Canvas to draw, but it is
  slow. We can use OpenGL, but after two days of learning I still do 
  not
  know how to draw f** background. Of course, I will do that. Some
  day :) But state and flags-ful OGL interface is really hard to
  understand if you go from wonderful world of objective thinking.

  I just want to focus on creating art, not wondering how to create
  tools for that.

  I'm worrying, really worring about Android and games. M$ has XNA,
  porting it to Zune with Tegra. After that, XNA will come to WinMo. 
  If
  you ever used C# and XNA, you know, how simple and great it is. What
  does it mean ? Thousands of games for Microsoft Mobile Junk and 
  still
  no great games for Android. Worst. Many Android developers will go 
  to
  WinMo for XNA. Many games will be easily ported from Xbox Arcade 
  too.

  And we will be wasting time, wondering, how to get 25fps from Canvas
  or OpenGL. Without sound.

  Now, I think, is the time to do something with that. Android really
  needs something like XNA, to allow us producing games without all 
  that
  technic stuff like OpenGL, game loops with managing threads, times,
  buffers, right pixel format settings and others.

  What you think about official game framework for Android ?

  Is Google working on something like that ?


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[android-developers] Re: mount other usb devices to android gphone

2009-10-06 Thread Chris Stratton

On Oct 5, 9:09 pm, jonathan topcod...@gmail.com wrote:
 is it possible to mount another usb device x to gphone and then create
 a program that communites to x on the usb port?  X is used for
 capturing data and gphone will be used for analysis/display.
 thanks

Not really right now.

The current phones only know how to be USB devices, which means they
can only talk to usb hosts, and not to other USB devices.

If your external device has USB host functionality you might be able
to interface it to a phone, but it would take a fair amount of
software work, well below the SDK level that is the subject of this
group.

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[android-developers] Google Checkout API for Android application

2009-10-06 Thread th.hie...@gmail.com

I want to implements a payment process for my Android Application use
Google Checkout.

Any advice for me about API/Libraries?

Thanks your attention!

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[android-developers] Re: Android Game Framework ?

2009-10-06 Thread Dan Sherman
The guy behind Rokon has said that he was actively persuing changing the
license on the next release to the Android License (which should solve the
licensing issues)...

Just seems odd to me, with an Open Source project like Android to expect
Google to step up to the plate and eat the millions of dollars extra to
create a game framework...

I'm not saying it wouldn't be great, I've made plenty of games so far on
Android, and would love it if there were some easy methods for some of the
common tasks, but when someone sets out a very good starting point (Rokon),
it seems a better option to just build on that...

Also, your mention of Before XNA, there were almost none DirectX game with
commercial success, I would be interested to hear how you came to that
conclusion, as I remember plenty of very popular games requiring various
versions of directx.

- Dan

On Tue, Oct 6, 2009 at 12:50 PM, vetch oldpete...@gmail.com wrote:


 As I mentioned before. Rokon has GPL licensing. It is useless, if you
 think about selling your game.

 Second: using framework without any support is a big risk. One-man
 support is no support.

 Third: I need something Google-approved, improved, fixed, developed,
 tested and stable as rock.

 No offence to Rokon, but I think, team of 10 professionals working for
 money is better than one-man team.

 Maybe community should ask Google to create Android native game
 framework ?

 It is still time for that. For three years from here, Android on a
 game field can be a big looser.

 We must learn from others; Before XNA, there were almost none DirectX
 game with commercial success, made by small teams. Because of
 complexity and costs.

 After XNA, community created hundreds of games, many of them with big
 success on PC/Steam and Xbox Arcade. And many of them by one man
 only !

 As you see, easy to use framework allows all developers with great
 ideas, to create good games.

 Good tools are important.

 On 6 Paź, 15:48, MrChaz mrchazmob...@googlemail.com wrote:
  Rokon looks pretty good and sounds pretty much like what you're
  looking for.
  You'll never be able to avoid writing the game loop but at least Rokon
  removes a whole bunch of the engine code.
 
  On Oct 5, 10:57 pm, vetch oldpete...@gmail.com wrote:
 
   I do not know if Rokon is good or great. I looked through his code -
   for me it looks like early alpha stage. Besides, it has licensing
   issues, so I prefer to writing my own, that I really understand.
 
   I hope Google knows how badly Android needs embedded game framework.
 
   On 5 Paź, 23:43, Dan Sherman impact...@gmail.com wrote:
 
But its a community effort... The guy from Rokon was on here looking
 for
help on his (very well designed) game engine, could be very neat if
 it got
some power behind it.
 
Look at the iphone (as hopefully a decent example), theres not much
 there in
terms of game frameworks.  Someone ported cocos2d which ended up
 doing quite
well.
 
XNA is a bad example, as it was built for something that only does
 games,
and has been since ported to other places.  Google doesn't build
 games...
 
- Dan
 
On Mon, Oct 5, 2009 at 5:34 PM, vetch oldpete...@gmail.com wrote:
 
 very funny :) but I think, you did not understand my point.
 
 I think about game engine framework embedded in SDK.
 
 Google done great job with UI framework, hardware interfaces and
 others, so I think, creating another high level framework for
 games,
 should not be a problem for them.
 
 On 5 Paź, 23:25, Dan Sherman impact...@gmail.com wrote:
 http://lmgtfy.com/?q=android+game+framework
 
  On Mon, Oct 5, 2009 at 5:17 PM, vetch oldpete...@gmail.com
 wrote:
 
   Me, and I think, many other developers, always tried to write
 some
   game.
 
   Problem with a game, is a complexity of technic stuff.
 Complexity,
   means learning. Learning is great, but takes time.
 
   I think, Android needs a game framework. Something like SDL or
 more,
   XNA from Microsoft. Of course, we can use Canvas to draw, but
 it is
   slow. We can use OpenGL, but after two days of learning I still
 do not
   know how to draw f** background. Of course, I will do that.
 Some
   day :) But state and flags-ful OGL interface is really hard to
   understand if you go from wonderful world of objective
 thinking.
 
   I just want to focus on creating art, not wondering how to
 create
   tools for that.
 
   I'm worrying, really worring about Android and games. M$ has
 XNA,
   porting it to Zune with Tegra. After that, XNA will come to
 WinMo. If
   you ever used C# and XNA, you know, how simple and great it is.
 What
   does it mean ? Thousands of games for Microsoft Mobile Junk and
 still
   no great games for Android. Worst. Many Android developers will
 go to
   WinMo for XNA. Many games will be easily ported from Xbox
 Arcade too.
 
   And we will be wasting time, 

[android-developers] Hi

2009-10-06 Thread Jackie

  I am trying to create a Home application that contains AppWidgets.

Can I make a own AppWidgets list layout that includes
AppWidgetHostView without APPWIDGET_PICK intent?

I mean I wanna make a visual AppWidget list.

Actualy I made it, but i couldn't start AppWidget some like Music
widget.

I think it does not contain a intent. How can I get the AppWidgets
intent ?


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[android-developers] Multitouch: Two buttons at the same time?

2009-10-06 Thread Florian Lettner

Hi, I'm planning to develop a small jump and run game and wondered how
to recognize two button presses at one time. For example, I want to
run left and jump during running. Is it possible to catch both button
presses on the touch?

Regards, Florian

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[android-developers] TV API for Android...

2009-10-06 Thread Akash

Hello Everyone,

I am Akash and I've recently started working on Android platform. I
want to develop a TV widget for Android based mobiles.
so I want to know that is there any API exist for same, just like the
java TV API or can we use the same TV API on android also..?

Any Suggestion will be helpful

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[android-developers] TV API for Android...

2009-10-06 Thread akash ideavate
Hello Everyone,
I am Akash and I've recently started working on Android platform. I want to
develop a TV widget for Android based mobiles.
so I want to know that is there any API exist for same, just like the java
TV API or can we use the same TV API on android also..?

Any Suggestion will be helpful to me

Thanks...
Akash

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[android-developers] Re: problem in services

2009-10-06 Thread Thote Gowda

Simple, don't have any activities in your application!

// TG

Nemat wrote:
 Hello frnds.

 I am presently working on services.I have read many articles related
 to services.But one thing I dont understand is if we want our
 application to run in background how can we implement services without
 using Activities...

 Urgent help needed

 Thanks
 Nemat
 


   

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[android-developers] Re: tabs iphone style

2009-10-06 Thread konic

Hi, I am confused.
As far as I can see ppl just want to be able to do some cosmetic
adjustments
to the appearance of the tabs - mostly shape and position.
BTW, what about tabs on sides (for landscape layout maybe)?
We don't care about functionality (OK, business logic),
radio-buttons behavior and switching content will do just fine :)
So, why was it so hard for the Android Team to give us this ability
(cosmetic adjustments)
in the first place?
And next about nEx.Software code.
Can I somehow replace TabWidget only in the original TabHost?

On Sep 18, 12:13 pm, nEx.Software email.nex.softw...@gmail.com
wrote:
 In case anyone is watching this thread, I'll post the example I threw
 together here as well.

 I was planning on writing a full blown tutorial but since I can tell
 you are anxious to see it... This is a 1.5 compatible version that
 uses modified versions of the TabActivity, TabHost, and TabWidget (and
 related resources) from Android 1.6. There are obvious things that
 could be done better but the idea is there and should at least get you
 headed in the right direction.

 http://nexsoftware.net/Android/Tutorials/CustomTabActivity.zip

 This allows you to dynamically move the tabs from top to bottom, and
 also allows you to hide or show them, you can swipe left or right to
 switch tabs (particularly useful if you have hidden the tabs) and you
 can also replace the activity of atabwith another activity. Because
 this is theTabframework from Android 1.6 you can alsochangethe
 View that is used for the tabs. Also... as I said, this is compatible
 with Android 1.5.

 On Sep 17, 1:36 pm, Wouter wouterg...@gmail.com wrote:



  So what do I have to use? Someone has an example for me?

  On 17 sep, 17:30, nEx.Software email.nex.softw...@gmail.com wrote:

   I had actually copied the sources for TabActivity, TabHost, and
   TabWidget from the Open Source Project yesterday, I didn't realize
   that this was achangeactually until your response. I am not even
   using the 1.6 SDK yet... I am now going to peruse the diff report a
   little more closely.

   On Sep 17, 8:24 am, Mark Murphy mmur...@commonsware.com wrote:

nEx.Software wrote:
 Yes...http://developer.android.com/sdk/api_diff/4/changes/android.widget.Ta...

Ah, yes. setIndicator() used to just have the Drawable options, not the
whole View. I'll have to experiment with these.

Thanks for pointing this out!

--
Mark Murphy (a Commons 
Guy)http://commonsware.com|http://twitter.com/commonsguy

Android App Developer Training:http://commonsware.com/training.html

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[android-developers] animation-less android menus

2009-10-06 Thread Gilles TALIS

I am planning to use android on a device with slow refresh rate
display.
I was wondering whether it was possible to bring up the apps menu
without sliding the apps menu pull-tab, just with a long-press menu
button for instance.

Ideally, this long press action would directly show the apps menu
without the sliding animation.

Is this possible?

Gilles

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[android-developers] Bug 2628 needs review: 1.5/1.6 API indeterminate loading of ARGB_8888 PNG images

2009-10-06 Thread Michael Leahy (Tactel US)

Greets,

This is not a new bug, but it needs to at least be reviewed and has
been open for 5 months without review. It is one that is causing some
consternation here. While updating a 1.1 OpenGL app to the 1.6 API
things failed to work because some PNGs are not loading and getConfig
() returns null. The bitmap is constructed and getWidth() /
getHeight() returns the proper values, but there is no
Bitmap.Config attached to the bitmap.

I am using the standard BitmapFactory.decodeResource() method and
have detailed things in the bug as an additional comment:
http://code.google.com/p/android/issues/detail?id=2628

My review is posted below as well:
I too see this problem with the 1.6_r1 API/SDK running against 1.5 and
1.6 platforms
and on devices G1 (1.6 firmware) and Ion (1.5 firmware). I was
updating an OpenGL app
circa 1.1 API and it broke when getConfig() on all pngs w/
transparency loaded with
decodeResource returns null. This causes GLUtil to fail in my case
I was using
GLUtils.getType() with a message Unknown internalformat.

I tried various versions of pngs modified with Photoshop using both
the save as web
and save as to no result. I can copy the broken pngs to a known
working fresh
Android 1.6 app and they fail to load. The really weird thing is that
I can create a
new png the same size as one that fails to load and copy (image copy
in Photoshop)
3/4 of the broken png to the new png and it will load and with
ARGB_
transparency. If I copy (image copy) the entire broken png simply by
using select all
then saving it as a new png in Photoshop it fails to load with
decodeResource.

This is not an OpenGL ES bug and is a problem with decodeResource.
Pngs that don't
have a valid config don't work with 2D Android graphics either.

Google devs please comment on a work around as it now seems loading
pngs is broken
badly with default usage of BitmapFactory.decodeResource. Granted
the bug can
perhaps even be located in the build tools. This bug should not go
unnoticed/unfixed
and that it has been known to exist since May without review is not
good! Loading pngs should not be
have indeterminate results!

I am working on Windows with the 1.6_r1 API.


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[android-developers] AppWidget configure and ChildActivities

2009-10-06 Thread WonkoTheSane

Hi,


I am new to Android development, so I hope I am not missing something
obvious.

I have created an AppWidget with an associated configuration activity.
I did this like
described here:

http://developer.android.com/guide/samples/ApiDemos/src/com/example/android/apis/appwidget/ExampleAppWidgetConfigure.html

My problems are:

1) The widget gets created and displayed when I am compiling it
without the configuration activity.
When the configuration activity is launched and back is pressed,
the widget is not created/displayed.
The widget updating and result-setting is done in onStop() of the
configuration activity. Could that be
the problem ?

2) The configuration activity has two sub-activities. When the
configuration activity is started by the launcher,
the back key takes me back from the sub-activity to the main
activity. When it is launched due to widget
creation, the back key takes me from the sub-activity to the
homescreen. Why is that ?
The funny things is that the widget gets created and displayed
when going back from the sub-activity.


Thanks for your help,

Matthias.





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[android-developers] AnCal implementation

2009-10-06 Thread neil

Hi All,
I'm working with this simple calendar UI app i have a problem on
designing the UI, does anyone has an idea on how they implement the
AnCal application.

If you wanna know what it is please visit this site :
http://vetch.magot.pl/pages/ancal.html

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[android-developers] Contact Photo and Facebook Photo

2009-10-06 Thread chrisonline

I use People.loadContactPhoto to get the Bitmap of the photo from the
contact.
So far so good.

But all contacts with a facebook photo (connected the contact with
facebook) i get no photo.

Why?

Is there any other routine to load photos from contacts with facebook
photos?
Are facebook photos not stored into the contact?

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[android-developers] Re: DatePicker.init crashes without reason

2009-10-06 Thread Christian Grasser

You set the wrong values.
Instead of:
dateofbirthView.init(Integer.parseInt(date[2]), Integer.parseInt(date
[1]), Integer.parseInt(date[0]), null);

You must set:
dateofbirthView.init(Integer.parseInt(date[2]), Integer.parseInt(date
[0]), Integer.parseInt(date[1]), null);

First parameter is year, second is monthOfYear and third is
dayOfMonth.
But you set year, dayOfMonth and monthOfYear.

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[android-developers] MapView bounds changed

2009-10-06 Thread mrloz

Hi There.

I'm really struggling to get my app notified when the area being
viewed has changed.  There appears to be no handler built in to the
class, so all I've been able to do is extend MapView and catch it in
either getProjection() or onTouchEvent()

The problem I have is that I'm changing the overlays based on the area
being viewed, so that I can lazy load what applies to the given area
(there are large volumes of items to show from a db).

Using getProjection gets updates whenever zooming or scrolling,
however it sits within the onDraw call (it seems) which means altering
the Overlays can result in concurrency errors.

OnTouchEvent is sort of working, although getting no notification of
the zoom change.

Is there a way which I can get notified when what the user is looking
at on the map has changed to update overlays.  I know that the MapKit
stuff on iPhone does this (which is also google maps based), but can't
seem to see how to hook it up on android without these awkward hacks.

Any help would be most useful.

Thanks

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[android-developers] Re: Changing TabHost font size

2009-10-06 Thread konic

Unfortunately, the link shows how to change TAB size not the FONT
size.
But the main warning stays correct: ...this code will likely break in
future Android releases.
However, continuing the same incorrect way to deal with problems,
one may try the following:
TabWidget tw = getTabWidget();
for (int i=0; itw.getChildCount(); i++) {
RelativeLayout relLayout = (RelativeLayout)tw.getChildAt(i);
TextView tv = (TextView)relLayout.getChildAt(1);
tv.setTextSize(25.0f); // just example
}
It works so far (1.5r3)

On Sep 10, 7:22 pm, Mark Murphy mmur...@commonsware.com wrote:
 Enoch wrote:
  Hi,
  I'm creating Tabs for my application and I wonder how do Ichangethe
  font size in theTabHost (TabMenu)

 There is no reliable officially-supported solution for this.

 You are welcome to poke around in the view hierarchy, find the TextView
 widgets that represent thetablabels, andchangetheir font sizes. The
 following link shows this technique, in this case changing the size of
 the tabs:

 http://wiki.andmob.org/faq-tabsize

 However, this code will likely break in future Android releases, so you
 will need to be prepared to make changes going forward.

 --
 Mark Murphy (a Commons 
 Guy)http://commonsware.com|http://twitter.com/commonsguy

 Android Training in Germany, 18-22 January 2010:http://bignerdranch.com

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[android-developers] Re: AppWidget configure and ChildActivities

2009-10-06 Thread WonkoTheSane

figured it out myself. Called finish() at the end of onStop(). That
was the
source of both problems.



On 6 Okt., 17:21, WonkoTheSane mdang...@gmail.com wrote:
 Hi,

 I am new to Android development, so I hope I am not missing something
 obvious.

 I have created an AppWidget with an associated configuration activity.
 I did this like
 described here:

 http://developer.android.com/guide/samples/ApiDemos/src/com/example/a...

 My problems are:

 1) The widget gets created and displayed when I am compiling it
 without the configuration activity.
     When the configuration activity is launched and back is pressed,
 the widget is not created/displayed.
     The widget updating and result-setting is done in onStop() of the
 configuration activity. Could that be
     the problem ?

 2) The configuration activity has two sub-activities. When the
 configuration activity is started by the launcher,
     the back key takes me back from the sub-activity to the main
 activity. When it is launched due to widget
     creation, the back key takes me from the sub-activity to the
 homescreen. Why is that ?
     The funny things is that the widget gets created and displayed
 when going back from the sub-activity.

 Thanks for your help,

 Matthias.
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[android-developers] Re: mapview key problems

2009-10-06 Thread ian

My manifest is as follows:

?xml version=1.0 encoding=utf-8?
manifest xmlns:android=http://schemas.android.com/apk/res/android;
  package=ian.com.elgin
  android:versionCode=1
  android:versionName=1.0
application android:icon=@drawable/icon android:label=@string/
app_name
activity android:name=.Elgin
  android:label=@string/app_name
intent-filter
action android:name=android.intent.action.MAIN /
category
android:name=android.intent.category.LAUNCHER /
/intent-filter
/activity
uses-library android:name=com.google.android.maps /
/application
uses-sdk android:minSdkVersion=3 /
uses-permission android:name=android.permission.INTERNET /
/manifest

That seems to be OK but I do believe this is some problem with my
build path allright and nothing to do with my api key as I had first
thought.


- Ian in Nova Scotia




On Oct 6, 12:39 pm, Konrad Pietzka kon...@java-schmiede.de wrote:
 Hi Ian,

 Do you have the following entires in your AndriodManifest.xml?

 uses-library android:name=com.google.android.maps /
 Which should be within application

 And

 uses-permission android:name=android.permission.INTERNET /
 Within manifest

 Otherwise it wont work

 Cheers

 -Ursprüngliche Nachricht-
 Von: android-developers@googlegroups.com
 [mailto:android-develop...@googlegroups.com] Im Auftrag von ian
 Gesendet: Dienstag, 6. Oktober 2009 17:22
 An: Android Developers
 Betreff: [android-developers] Re: mapview key problems

 Well I think you are correct about that superclass problem. But I'm
 unsure how to fix it. Any suggestions?

 On Oct 6, 10:56 am, Konrad Pietzka kon...@java-schmiede.de wrote:

  Hi

  Your problem might be caused of being unable to resolve superclass, look
 at
  following logcat entries:

  10-06 13:34:50.316: WARN/dalvikvm(723): Unable to resolve superclass
  of Lian/com/elgin/Elgin; (134)
  10-06 13:34:50.336: WARN/dalvikvm(723): Link of class 'Lian/com/elgin/
  Elgin;' failed
  10-06 13:34:50.357: DEBUG/AndroidRuntime(723): Shutting down VM

  Hope this helps

  -Ursprüngliche Nachricht-
  Von: android-developers@googlegroups.com
  [mailto:android-develop...@googlegroups.com] Im Auftrag von ian
  Gesendet: Dienstag, 6. Oktober 2009 15:42
  An: Android Developers
  Betreff: [android-developers] Re: mapview key problems

  Here is the tail end of my logcat for a run where it crashed. I notice
  it added a capital letter L before the ian.com.elgin about 10 lines
  down.

  10-06 13:34:48.146: INFO/ActivityManager(571): Start proc
  ian.com.elgin for activity ian.com.elgin/.Elgin: pid=723 uid=10023
  gids={3003}
  10-06 13:34:48.197: INFO/jdwp(642): received file descriptor 31 from
  ADB
  10-06 13:34:48.307: INFO/jdwp(658): received file descriptor 25 from
  ADB
  10-06 13:34:48.457: INFO/jdwp(676): received file descriptor 27 from
  ADB
  10-06 13:34:48.567: INFO/jdwp(680): received file descriptor 34 from
  ADB
  10-06 13:34:48.856: INFO/jdwp(723): received file descriptor 20 from
  ADB
  10-06 13:34:50.296: WARN/dalvikvm(723): Class resolved by unexpected
  DEX: Lian/com/elgin/Elgin;(0x43594518):0x192640 ref [Lcom/google/
  android/maps/MapActivity;] Lcom/google/android/maps/MapActivity;
  (0x43594518):0x1886e8
  10-06 13:34:50.316: WARN/dalvikvm(723): Unable to resolve superclass
  of Lian/com/elgin/Elgin; (134)
  10-06 13:34:50.336: WARN/dalvikvm(723): Link of class 'Lian/com/elgin/
  Elgin;' failed
  10-06 13:34:50.357: DEBUG/AndroidRuntime(723): Shutting down VM
  10-06 13:34:50.375: WARN/dalvikvm(723): threadid=3: thread exiting
  with uncaught exception (group=0x4000fe70)
  10-06 13:34:50.396: ERROR/AndroidRuntime(723): Uncaught handler:
  thread main exiting due to uncaught exception
  10-06 13:34:50.467: ERROR/AndroidRuntime(723):
  java.lang.IllegalAccessError: cross-loader access from pre-verified
  class
  10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
  dalvik.system.DexFile.defineClass(Native Method)
  10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
  dalvik.system.DexFile.loadClass(DexFile.java:193)
  10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
  dalvik.system.PathClassLoader.findClass(PathClassLoader.java:203)
  10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
  java.lang.ClassLoader.loadClass(ClassLoader.java:573)
  10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
  java.lang.ClassLoader.loadClass(ClassLoader.java:532)
  10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
  android.app.Instrumentation.newActivity(Instrumentation.java:1097)
  10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
  android.app.ActivityThread.performLaunchActivity(ActivityThread.java:
  2186)
  10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
  android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:
  2284)
  10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
  

[android-developers] Merchant Support for additional countries Options

2009-10-06 Thread karthikr

Hi Guys,

Any ideas or news on Merchant suppor for additional countries?


I currently reside in India and I am waiting for this support for 8
months now, and I do not see anything positive happening.


I have send numerous mails to google's support mails, but havnt got
an
encouraging response so far.


From February this year they have added support for 9 countries in 9
months.


Going by this rate when r we going to see the support getting
expaanded, are there chances of PayPal or some other modes of payment
introduction proposed?


How long should we wait further, this is getting irritating to a
large
extent, and I am losing hope on the platform.


Regards,
R.Karthik

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[android-developers] Location doesn't have a bundle with satellite count any more?

2009-10-06 Thread Richard Schilling

Just upgraded my phone firmware to 1.6, and it looks like Location
objects don't have satellite counts in them any more:


locMan = (LocationManager)con.getSystemService
(Context.LOCATION_SERVICE);
Location loc = locMan.getLastKnownLocation
(LocationManager.GPS_PROVIDER);
Bundle extraBundle = loc.getExtras();

extraBundle is null.  So, I can't call

extraBundle.getInt(satellites)

anymore to get the satellite count.

What happened?

Richard Schilling
Mobile Operating Systems Engineer
Root Wireless

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[android-developers] Re: mapview key problems

2009-10-06 Thread ian

Oh my gosh, | got it to work.

I shuffled around my maps.jar and by copied it next to android,jar and
mucked around with the build path. Et voila!

Thanks to Konrad and Xav for pointing me on the correct path. Much
appreciated!!!






Konrad Pietzka wrote:
 Hi Ian,

 Do you have the following entires in your AndriodManifest.xml?

 uses-library android:name=com.google.android.maps /
 Which should be within application

 And

 uses-permission android:name=android.permission.INTERNET /
 Within manifest

 Otherwise it wont work

 Cheers

 -Ursprüngliche Nachricht-
 Von: android-developers@googlegroups.com
 [mailto:android-develop...@googlegroups.com] Im Auftrag von ian
 Gesendet: Dienstag, 6. Oktober 2009 17:22
 An: Android Developers
 Betreff: [android-developers] Re: mapview key problems


 Well I think you are correct about that superclass problem. But I'm
 unsure how to fix it. Any suggestions?


 On Oct 6, 10:56 am, Konrad Pietzka kon...@java-schmiede.de wrote:
  Hi
 
  Your problem might be caused of being unable to resolve superclass, look
 at
  following logcat entries:
 
  10-06 13:34:50.316: WARN/dalvikvm(723): Unable to resolve superclass
  of Lian/com/elgin/Elgin; (134)
  10-06 13:34:50.336: WARN/dalvikvm(723): Link of class 'Lian/com/elgin/
  Elgin;' failed
  10-06 13:34:50.357: DEBUG/AndroidRuntime(723): Shutting down VM
 
  Hope this helps
 
  -Ursprüngliche Nachricht-
  Von: android-developers@googlegroups.com
  [mailto:android-develop...@googlegroups.com] Im Auftrag von ian
  Gesendet: Dienstag, 6. Oktober 2009 15:42
  An: Android Developers
  Betreff: [android-developers] Re: mapview key problems
 
  Here is the tail end of my logcat for a run where it crashed. I notice
  it added a capital letter L before the ian.com.elgin about 10 lines
  down.
 
  10-06 13:34:48.146: INFO/ActivityManager(571): Start proc
  ian.com.elgin for activity ian.com.elgin/.Elgin: pid=723 uid=10023
  gids={3003}
  10-06 13:34:48.197: INFO/jdwp(642): received file descriptor 31 from
  ADB
  10-06 13:34:48.307: INFO/jdwp(658): received file descriptor 25 from
  ADB
  10-06 13:34:48.457: INFO/jdwp(676): received file descriptor 27 from
  ADB
  10-06 13:34:48.567: INFO/jdwp(680): received file descriptor 34 from
  ADB
  10-06 13:34:48.856: INFO/jdwp(723): received file descriptor 20 from
  ADB
  10-06 13:34:50.296: WARN/dalvikvm(723): Class resolved by unexpected
  DEX: Lian/com/elgin/Elgin;(0x43594518):0x192640 ref [Lcom/google/
  android/maps/MapActivity;] Lcom/google/android/maps/MapActivity;
  (0x43594518):0x1886e8
  10-06 13:34:50.316: WARN/dalvikvm(723): Unable to resolve superclass
  of Lian/com/elgin/Elgin; (134)
  10-06 13:34:50.336: WARN/dalvikvm(723): Link of class 'Lian/com/elgin/
  Elgin;' failed
  10-06 13:34:50.357: DEBUG/AndroidRuntime(723): Shutting down VM
  10-06 13:34:50.375: WARN/dalvikvm(723): threadid=3: thread exiting
  with uncaught exception (group=0x4000fe70)
  10-06 13:34:50.396: ERROR/AndroidRuntime(723): Uncaught handler:
  thread main exiting due to uncaught exception
  10-06 13:34:50.467: ERROR/AndroidRuntime(723):
  java.lang.IllegalAccessError: cross-loader access from pre-verified
  class
  10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
  dalvik.system.DexFile.defineClass(Native Method)
  10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
  dalvik.system.DexFile.loadClass(DexFile.java:193)
  10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
  dalvik.system.PathClassLoader.findClass(PathClassLoader.java:203)
  10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
  java.lang.ClassLoader.loadClass(ClassLoader.java:573)
  10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
  java.lang.ClassLoader.loadClass(ClassLoader.java:532)
  10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
  android.app.Instrumentation.newActivity(Instrumentation.java:1097)
  10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
  android.app.ActivityThread.performLaunchActivity(ActivityThread.java:
  2186)
  10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
  android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:
  2284)
  10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
  android.app.ActivityThread.access$1800(ActivityThread.java:112)
  10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
  android.app.ActivityThread$H.handleMessage(ActivityThread.java:1692)
  10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
  android.os.Handler.dispatchMessage(Handler.java:99)
  10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
  android.os.Looper.loop(Looper.java:123)
  10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
  android.app.ActivityThread.main(ActivityThread.java:3948)
  10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
  java.lang.reflect.Method.invokeNative(Native Method)
  10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
  java.lang.reflect.Method.invoke(Method.java:521)
  10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
  

[android-developers] ADC2 First Round Complete?

2009-10-06 Thread polyclefsoftware

I opened up my ADC2 judging app today to see the next app to review,
and got this message:

The first round of judging has concluded. Thanks again for all your
reviews. Round 2 will commence after a brief scoring and review
period, so there will be no apps to review for several days.

Don't worry, you'll start seeing those same notifications in the
status bar soon enough.

Can anyone else confirm this?

If it's true, seems like they're cutting the first round a little
short, right? It's only been 13 days by my count. I thought maybe this
might have something to do with 1.6 compatibility issues...but then
why resume user judging again in a few days?
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[android-developers] Re: mapview key problems

2009-10-06 Thread ian

Oh my gosh, | got it to work.

I shuffled around my maps.jar and by copied it next to android,jar and
mucked around with the build path. Et voila!

Thanks to Konrad and Xav for pointing me on the correct path. Much
appreciated!!!






Konrad Pietzka wrote:
 Hi Ian,

 Do you have the following entires in your AndriodManifest.xml?

 uses-library android:name=com.google.android.maps /
 Which should be within application

 And

 uses-permission android:name=android.permission.INTERNET /
 Within manifest

 Otherwise it wont work

 Cheers

 -Ursprüngliche Nachricht-
 Von: android-developers@googlegroups.com
 [mailto:android-develop...@googlegroups.com] Im Auftrag von ian
 Gesendet: Dienstag, 6. Oktober 2009 17:22
 An: Android Developers
 Betreff: [android-developers] Re: mapview key problems


 Well I think you are correct about that superclass problem. But I'm
 unsure how to fix it. Any suggestions?


 On Oct 6, 10:56 am, Konrad Pietzka kon...@java-schmiede.de wrote:
  Hi
 
  Your problem might be caused of being unable to resolve superclass, look
 at
  following logcat entries:
 
  10-06 13:34:50.316: WARN/dalvikvm(723): Unable to resolve superclass
  of Lian/com/elgin/Elgin; (134)
  10-06 13:34:50.336: WARN/dalvikvm(723): Link of class 'Lian/com/elgin/
  Elgin;' failed
  10-06 13:34:50.357: DEBUG/AndroidRuntime(723): Shutting down VM
 
  Hope this helps
 
  -Ursprüngliche Nachricht-
  Von: android-developers@googlegroups.com
  [mailto:android-develop...@googlegroups.com] Im Auftrag von ian
  Gesendet: Dienstag, 6. Oktober 2009 15:42
  An: Android Developers
  Betreff: [android-developers] Re: mapview key problems
 
  Here is the tail end of my logcat for a run where it crashed. I notice
  it added a capital letter L before the ian.com.elgin about 10 lines
  down.
 
  10-06 13:34:48.146: INFO/ActivityManager(571): Start proc
  ian.com.elgin for activity ian.com.elgin/.Elgin: pid=723 uid=10023
  gids={3003}
  10-06 13:34:48.197: INFO/jdwp(642): received file descriptor 31 from
  ADB
  10-06 13:34:48.307: INFO/jdwp(658): received file descriptor 25 from
  ADB
  10-06 13:34:48.457: INFO/jdwp(676): received file descriptor 27 from
  ADB
  10-06 13:34:48.567: INFO/jdwp(680): received file descriptor 34 from
  ADB
  10-06 13:34:48.856: INFO/jdwp(723): received file descriptor 20 from
  ADB
  10-06 13:34:50.296: WARN/dalvikvm(723): Class resolved by unexpected
  DEX: Lian/com/elgin/Elgin;(0x43594518):0x192640 ref [Lcom/google/
  android/maps/MapActivity;] Lcom/google/android/maps/MapActivity;
  (0x43594518):0x1886e8
  10-06 13:34:50.316: WARN/dalvikvm(723): Unable to resolve superclass
  of Lian/com/elgin/Elgin; (134)
  10-06 13:34:50.336: WARN/dalvikvm(723): Link of class 'Lian/com/elgin/
  Elgin;' failed
  10-06 13:34:50.357: DEBUG/AndroidRuntime(723): Shutting down VM
  10-06 13:34:50.375: WARN/dalvikvm(723): threadid=3: thread exiting
  with uncaught exception (group=0x4000fe70)
  10-06 13:34:50.396: ERROR/AndroidRuntime(723): Uncaught handler:
  thread main exiting due to uncaught exception
  10-06 13:34:50.467: ERROR/AndroidRuntime(723):
  java.lang.IllegalAccessError: cross-loader access from pre-verified
  class
  10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
  dalvik.system.DexFile.defineClass(Native Method)
  10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
  dalvik.system.DexFile.loadClass(DexFile.java:193)
  10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
  dalvik.system.PathClassLoader.findClass(PathClassLoader.java:203)
  10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
  java.lang.ClassLoader.loadClass(ClassLoader.java:573)
  10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
  java.lang.ClassLoader.loadClass(ClassLoader.java:532)
  10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
  android.app.Instrumentation.newActivity(Instrumentation.java:1097)
  10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
  android.app.ActivityThread.performLaunchActivity(ActivityThread.java:
  2186)
  10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
  android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:
  2284)
  10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
  android.app.ActivityThread.access$1800(ActivityThread.java:112)
  10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
  android.app.ActivityThread$H.handleMessage(ActivityThread.java:1692)
  10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
  android.os.Handler.dispatchMessage(Handler.java:99)
  10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
  android.os.Looper.loop(Looper.java:123)
  10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
  android.app.ActivityThread.main(ActivityThread.java:3948)
  10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
  java.lang.reflect.Method.invokeNative(Native Method)
  10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
  java.lang.reflect.Method.invoke(Method.java:521)
  10-06 13:34:50.467: ERROR/AndroidRuntime(723):     at
  

[android-developers] Re: ADC2 First Round Complete?

2009-10-06 Thread Carmen Delessio
Yes, see the blog post
http://android-developers.blogspot.com/2009/10/adc-2-round-1-scoring-complete.html

-- 
Carmen
http://www.twitter.com/CarmenDelessio
http://www.talkingandroid.com
http://www.facebook.com/BFFPhoto
http://www.twitter.com/DroidDrop

On Tue, Oct 6, 2009 at 2:12 PM, polyclefsoftware dja...@gmail.com wrote:


 I opened up my ADC2 judging app today to see the next app to review,
 and got this message:

 The first round of judging has concluded. Thanks again for all your
 reviews. Round 2 will commence after a brief scoring and review
 period, so there will be no apps to review for several days.

 Don't worry, you'll start seeing those same notifications in the
 status bar soon enough.

 Can anyone else confirm this?

 If it's true, seems like they're cutting the first round a little
 short, right? It's only been 13 days by my count. I thought maybe this
 might have something to do with 1.6 compatibility issues...but then
 why resume user judging again in a few days?
 


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[android-developers] Re: more parseable output from instrumented tests?

2009-10-06 Thread markwhitney

For reference to others, it turns out that passing the -r flag to
instrument produces more easily parseable results.  It would still be
nice to get a full report with things like test runtimes though.

On Oct 6, 9:21 am, markwhitney markwhit...@gmail.com wrote:
 Is there a way to get more easily parseable output from a test suite
 of ActivityUnitTestCases and ActivityInstrumentationTestCase2s?
 Possibly some extras passed to adb am instrument?

 The output of am instrument is fine for manual test runs, but I am
 looking for something more structured so that I can feed it into a
 continuous integration system.  Maybe something like the XML reports
 produced by JUnit?  Since the Android test framework is based on
 JUnit, is there a way to turn on such features?  Or does this output
 already exist and I was looking in the wrong place on the filesystem?

 Note, I am not really looking for EMMA coverage reports (unless that
 also produces detailed test reports?), just unit test results.

 Thanks.
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[android-developers] Re: Location doesn't have a bundle with satellite count any more?

2009-10-06 Thread Richard Schilling

And, here, folks is the exact day the earth stood still in Android
Land:

TIMESTAMP (UTC)SATELLITE COUNT
2009-10-02 23:24:09.08.0
2009-10-02 23:32:53.00.0

Is anybody out there ... ? Is anybody at all?

Perhaps a new space war started that knocked out our satellites and we
weren't told.?

Mayhem? Armegeddon?

Richard


On Oct 6, 11:01 am, Richard Schilling richard.rootwirel...@gmail.com
wrote:
 Just upgraded my phone firmware to 1.6, and it looks like Location
 objects don't have satellite counts in them any more:

 locMan = (LocationManager)con.getSystemService
 (Context.LOCATION_SERVICE);
 Location loc = locMan.getLastKnownLocation
 (LocationManager.GPS_PROVIDER);
 Bundle extraBundle = loc.getExtras();

 extraBundle is null.  So, I can't call

 extraBundle.getInt(satellites)

 anymore to get the satellite count.

 What happened?

 Richard Schilling
 Mobile Operating Systems Engineer
 Root Wireless
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[android-developers] Re: HttpURLConnection headers

2009-10-06 Thread Kiran Mudiam

Hello Lucas,
Have you been able to solve this problem.

I have tried to use the apache httpclient classes to get my networking
going and that does not seem to help either.

I am interested in the x-up-subno header that ATT adds.

I looked thro the source of the WebView, WebViewCore, BrowserFrame
classes from the android src and noticed that the loading is happening
via a native method

-
 public void loadData(String baseUrl, String data, String mimeType,
String encoding, String failUrl) {
mLoadInitFromJava = true;
if (failUrl == null) {
failUrl = ;
}
if (data == null) {
data = ;
}

// Setup defaults for missing values. These defaults where
taken from
// WebKit's WebFrame.mm
if (baseUrl == null || baseUrl.length() == 0) {
baseUrl = about:blank;
}
if (mimeType == null || mimeType.length() == 0) {
mimeType = text/html;
}
nativeLoadData(baseUrl, data, mimeType, encoding, failUrl);
mLoadInitFromJava = false;
}
--


thanks,
kiran

On Sep 16, 12:23 pm, Lucas roll...@gmail.com wrote:
 That is not an option. Because also i need some more headers that are
 not being added and that i can't add by hand.

 Indeed once of the headers i need is added by the operator APN, and
 for some reason when connecting by code it is
 not being added.

 Below there is more info about this:

 Here are the headers i get when connecting though 
 browser:http://bannergame.googlecode.com/files/device_browser.png

 And here the ones i get when connecting through 
 code:http://bannergame.googlecode.com/files/device_code.png

 The header i need besides the User-Agent is the **x-up-subno*** which
 is a special header that ATT adds and identify the GSM seem card that
 the device is using.

 Do you know why this is not added? How can i force the connection
 though the APN wap setting? Or how can i mimic Webkit connection from
 code?

 Thanks,

 Lucas

 On Sep 15, 7:37 pm, Mark Murphy mmur...@commonsware.com wrote:



  rollbak wrote:
   Does anyone know we i get different behaviors?

  Because WebKit does not useHttpURLConnection.

   How i can i connect in the same way the browser does?

  Set your own User-Agent header via methods onHttpURLConnection.

 http://stackoverflow.com/questions/480153/how-to-modify-the-header-of...

  --
  Mark Murphy (a Commons 
  Guy)http://commonsware.com|http://twitter.com/commonsguy

  _Beginning Android_ from Apress Now Available!
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[android-developers] Re: ADC2 First Round Complete?

2009-10-06 Thread Hong
I agree it's due to the Donut update that broke quite  a few apps there.
Wouldn't surprise me if they allow an app update for the next round.

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[android-developers] Re: animation-less android menus

2009-10-06 Thread Dianne Hackborn
Please post questions about developing devices to android-porting.  (And
fwiw, you can completely replace the home screen with whatever home app you
want, so you can certainly tweak the standard one to have some different
behavior.)

On Tue, Oct 6, 2009 at 7:46 AM, Gilles TALIS gilles.ta...@gmail.com wrote:


 I am planning to use android on a device with slow refresh rate
 display.
 I was wondering whether it was possible to bring up the apps menu
 without sliding the apps menu pull-tab, just with a long-press menu
 button for instance.

 Ideally, this long press action would directly show the apps menu
 without the sliding animation.

 Is this possible?

 Gilles

 



-- 
Dianne Hackborn
Android framework engineer
hack...@android.com

Note: please don't send private questions to me, as I don't have time to
provide private support, and so won't reply to such e-mails.  All such
questions should be posted on public forums, where I and others can see and
answer them.

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[android-developers] Re: TV API for Android...

2009-10-06 Thread Dianne Hackborn
There is currently no such API in the platform.

On Tue, Oct 6, 2009 at 4:54 AM, akash ideavate ideavate.ak...@gmail.comwrote:

 Hello Everyone,
 I am Akash and I've recently started working on Android platform. I want to
 develop a TV widget for Android based mobiles.
 so I want to know that is there any API exist for same, just like the java
 TV API or can we use the same TV API on android also..?

 Any Suggestion will be helpful to me

 Thanks...
 Akash

 



-- 
Dianne Hackborn
Android framework engineer
hack...@android.com

Note: please don't send private questions to me, as I don't have time to
provide private support, and so won't reply to such e-mails.  All such
questions should be posted on public forums, where I and others can see and
answer them.

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[android-developers] Re: Does anyone has the documentation of window manager?

2009-10-06 Thread Dianne Hackborn
Sorry, the documentation is the source code.

On Tue, Oct 6, 2009 at 6:50 AM, Karthik P karthi...@gmail.com wrote:

 I have the entire source code base, but I would like to have some documents
 which illustrates the working of this window manager.

 Karthik

 On Tue, Oct 6, 2009 at 11:43 AM, Dianne Hackborn hack...@android.comwrote:


 http://android.git.kernel.org/?p=platform/frameworks/base.git;a=blob;f=services/java/com/android/server/WindowManagerService.java

 Um, have fun...?

 On Mon, Oct 5, 2009 at 10:13 PM, Karthik P karthi...@gmail.com wrote:

 Can someone point me where the documentation of window manager is
 present?

 Karthik





 --
 Dianne Hackborn
 Android framework engineer
 hack...@android.com

 Note: please don't send private questions to me, as I don't have time to
 provide private support, and so won't reply to such e-mails.  All such
 questions should be posted on public forums, where I and others can see and
 answer them.




 



-- 
Dianne Hackborn
Android framework engineer
hack...@android.com

Note: please don't send private questions to me, as I don't have time to
provide private support, and so won't reply to such e-mails.  All such
questions should be posted on public forums, where I and others can see and
answer them.

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[android-developers] Multiple tables in one ContentProvider

2009-10-06 Thread Mapara,Harshit Nitinkumar

Hi

I want to operate on multiple tables. I searched a lot but everywhere
I could find is single table with one content provider.

How can I use multiple tables under one content provider? How can I
get result from two/three tables ?

Can I provide my own SQL select query from multiple tables in
ContentProvider?

Can anybody give me any example or link where I can get idea?

Thanks
Harshit
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[android-developers] Stop TextView from taking up too much width in layout?

2009-10-06 Thread Mark Wyszomierski

Hi,
I have three views within a horizontal linear layout:

  [ textview1  |  imageview  |  textview2 ]

I need imageview, and textview2 to expand to however much width they
need, and textview1 should use whatever is left over and truncate its
text (so as not to push around the other views).

I have it setup horizontally now, but if the text of textview1 is too
long, it pushes the others off the screen. How can I get it to only
use whatever space is leftover from the other two?

Thanks
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[android-developers] Updating permissions for apps that modify sharedUserId

2009-10-06 Thread vol

Hi All,

I'm looking to update my app and provide a sharedUserId as part of my
manifest, so that the several apps I have can all nicely look at each
other's private files if necessary. Unfortunately, I've discovered
that adding a sharedUserId where it did not exist before will change
the userId and make me unable to modify current existing files.

Is there a graceful way to handle updating your sharedUserId now that
I need its functionality? Or am I pretty much resigned to requiring
people to uninstall and reinstall my app to be able to do this?
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